Surviving Audio Layoffs Asbjoern Andersen


Working in game audio offers fantastic opportunities for audio professionals, but game development is also a volatile industry where mass layoffs and sudden studio closures are all-too-frequent. How do you deal with a layoff in game audio? What are the crucial next steps to take? How do you bounce back? That's what we're looking to help with in this new series.

We're looking at it from a game audio perspective, but the vast majority of advice in this series will apply to anyone working in audio:


By Jennifer Walden and Asbjoern Andersen
Please share:
Part 1: Insights from Damian Kastbauer

Damian Kastbauer
In this first installment, we talk to Damian Kastbauer — a Software Product Manager at Audiokinetic who is currently working to grow Wwise audio authoring with help from the interactive audio community. He spent years as a technical sound designer bridging the gap between content creators and game engines, striving towards a realization of dynamic sound.

He is the co-founder of the Game Audio Podcast and author of a two-volume collection of articles titled “Tales of a Technical Sound Designer”

Here, Kastbauer shares his experience of and advice for surviving a layoff:

 

Change is Good


You hear it all the time, coupled with the realization that change is also: difficult, stressful, transformative, and ultimately a good thing. When a layoff comes around (as it has for me twice over the last 5 years since making the jump from freelance to in-house), it’s been equal parts frightening and exhilarating. Many of us have felt that “fear of the unknown” and been sent spiraling out-of-control towards dark places where employment and happiness don’t exist.

Meanwhile, the excitement of what challenges await are often enough to send the mind reeling in a million directions all at once towards a choose-your-own-adventure of possibilities that may exist in the real world. How one passes through this maelstrom of mega-meta-heaviness is a personal journey. Here are a few things that have helped me in my time.
 

Slow Down Time


Every moment counts, but you won’t get through a layoff by counting the moments. Whatever you can do to slow the feeling of time passing will be to your benefit. This doesn’t have to mean idleness and deliberation but you should recognize the opportunity to re-frame the flow of time now that you’ve been forcibly removed from the normalcy of the working-week. Watch the foliage sway for longer than you’d usually feel comfortable; take a prolific walk; build a routine around savoring the moments between being productive at job hunting.

You should recognize the opportunity to re-frame the flow of time now that you’ve been forcibly removed from the normalcy of the working-week

The first layoff I experienced found me rewiring my guitar effects pedalboard. The second afforded some time to give the upstairs bathroom a long-overdue glow-up. These focus-opportunities operate on two levels — they provide a space to work through the thoughts in your head in-between accomplishing a task and, if you’re lucky, the successful completion of said task will help reinforce your feelings of ability and competency.

When you look back at your time in between jobs, there should be some space where you allowed yourself to embrace the change quietly and contemplatively while also feeding a feeling of tiny victories and accomplishments.
 

Get Outside Your Head


Flooded with ideas, concerns, opportunities, potentials, and fear you might find yourself reaching a saturation point. There is only so much that a one-sided conversation inside your own head can advance these things during the process of finding a new way of life. Find people who can allow for your internal process to unfold in whatever way you’re able to express it.

There is only so much that a one-sided conversation inside your own head can advance these things during the process of finding a new way of life

These conversations might dead-end on a moment’s notice once spoken out-loud or more often be lent a valuable perspective from someone outside of the situation. Within the art of conversation there lies a delicate dance between output and input; make sure you’re spending as much time actively listening as you are translating the words rattling around in your head to speech. Find the right moments to jump off the deep end into these discussions and leave space in between for processing.

Regardless of what you take away from these conversations, be sure to honor the process by bringing your honesty into the equation and valuing the contributions of those you involve both personally and professionally.
 

[tweet_box]Guide: How to Survive a Game Audio Layoff – insights from Damian Kastbauer[/tweet_box]

Recognize Your Value


It’s difficult not to take a layoff personally. The feeling of rejection and being unneeded by an employer can strike a blow at a person’s vitality. While a business arrives at a layoff for a myriad of reasons, they are not often personally directed — which is to say that their decision to lay people off is not usually a reflection of the persons affected. Find a way to acknowledge and move through the feelings that accompany the change and recognize the contribution you bring to the industry. Take time to catalog your successes and use them as a jumping-off point in the direction of your next endeavor.

While a business arrives at a layoff for a myriad of reasons, they are not often personally directed — which is to say that their decision to lay people off is not usually a reflection of the persons affected

These accomplishments might just lead the way towards the next fulfilling opportunity, or at least help the healing process as you move forward.

A layoff doesn’t change the good work that you’ve done or the path that you’re on professionally; it is a moment of destabilization in a long-running career that stretches out before you.
 

Dream the Big Dream


Unshackled from the day-to-day, let your mind wander in the direction of pure bliss. Entertain the what-if scenarios you may have set aside while gainfully employed. Breathe life into the dreams that have been waiting in the wings for a chance to fly and imagine the possibilities. Build bridges to those desirable futures in whatever way you’re able; talk about potentials with colleagues and find clarity towards paths that might motivate your pursuit of these dreams. A layoff is a moment to employ the concept of radical acceptance; embrace the circumstances, look at your immediate surroundings, quickly come to terms with the current state of affairs, and be ready to meet the road as it rises to meet your feet.

Sometimes knowing the “what” can help shed light on the “how” when it comes to lining up the next thing. The more clarity you have on the question of where you want to end up, the easier it can be to chart a path to it.


Popular on A Sound Effect right now - article continues below:


Trending right now:

  • Destruction & Impact Sounds Cracks Play Track 800+ sounds included, 200 mins total $43

    CRACKS is a large exploration of different cracking sound sources – cracking, crunching, breaking and creaking.
    I have recorded a number of different materials, designed and processed to create some more aggressive, powerful and ready-to-use destruction sounds.
    Bread, Cardboard, Celery, Ceramic, Chips, Glass, Ice, Icy vegetables, Leather, Paper, Pasta, Plastic, Polystyrene, Rocks, Snow, Wood.
    The library contains over 444 sound files – around 2,5 hours of sounds included in total.
    Originally recorded at 192 kHz with two Sennheiser MKH8040 and a Sound devices 702.

    Each sound file has been carefully named and tagged for easy search in Soundminer and is Universal Category System (UCS) compliant.

    (see the full track list below).

    Update 3 – New sounds added to the library:
    Cracks has been updated with 71 new recordings, and completely renamed and tagged in UCS .
    A total of 2 GB of free additional content, bringing the total library size to over 7 GB in 515 files.
    Update 4 – New sounds added to the library:
    Cracks has just been updated with 73 new files, more rock, ice and wood cracks.
    A total of 1,8 GB of free additional content, bringing the total library size to over 8,5 GB in 586 files.
    22 %
    OFF
  • Game Audio Packs Gamemaster Pro Sound Collection Play Track 8076 sounds included, 189 mins total $49

    Pro Sound Collection is the highest quality and most affordable sound library you will find. The ultimate collection of 8076 ready to use sound effects!!!

    This is the perfect collection of sounds for all types of sound designers, game developers and video editors who need a large range of high quality sound effects ready to use. Designed specifically for games, film and other media by award winning sound designers.

    What’s included? EVERY sound Gamemaster Audio ever made! ALL our other other sound libraries (plus other sounds) have been packed into in this amazing sound collection.

    Pro Sound Collection Includes:

    Gun Sound Pack $19
    Bullet Impact Sounds $19
    Human Vocalizations $25
    Magic and Spell Sounds $25
    Punch and Combat Sounds $29
    Sci-Fi Sounds and Sci-Fi Weapons $25
    Silenced Gun Sounds $25
    Troll Monster Vocalizations $10
    Explosion Sound Pack $10
    Footstep and Foley Sounds $10
    Fun Casual Sounds $15
    Fun Character Voices $10
    Retro 8 Bit Sounds $15
    Fun Animal Voices $25
    WARFARE SOUNDS $39

    Total value $301!!!

    Sound Categories:

    • Alarms • Ambience • Animals • Beeps • Bullets • Buttons • Cartoon • Cinematic • Collectibles • Comedy • Doors • Electricity • Explosions • Fire • Foley • Footsteps • Guns • Hums • Items • Levers • Magic • Misc. • Nature • Powerups • Punches • Retro/8Bit • Sci-Fi • Snow / Ice • Switches • User Interface • Voice • Water • Weapons • Whooshes + MANY MORE!

  • “Death Space” is a sound album about science fiction space horror. These cool sounds can be used in movie trailers, games, and online videos. The album is inspired by an old science fiction movie “Event Horizon” , “Dead Space” contains 100 sounds, 96K, 24bit high-quality WAV files, with a total duration of 11 minutes and 19 seconds. Hope you like it!

    20 %
    OFF
    Ends 1714687199
  • This is a small collection of 180 easy-to-use futuristic interface sound effects.

    All sounds categorized by the most popular cases in production, such as Alarm, Beep, Button, Confirm, Deny, Telemetry, Text, Noise, and others.

    Also, it contains two main sub category: Simple (could be used as a layer in complex sound design) and Complex (which already consists of several layers).

    This library is a fast, easy, effective and extremely affordable way to complete your production tasks.

    Main features:

    • 180 ready-to-use sound effects with alterations

    • Futuristic computer interface sounds

    • Categorized as Simple and Complex

    • Most popular types of effects: Alarm, Beep, Button, Confirm, Deny and others

    • Contains metadata for search engines

    30 %
    OFF
    Ends 1715464800

Latest releases:

  • A unique collection featuring 415 originally recorded sounds from Earth’s coldest continent.

    From the majestic Emperor Penguins to the thunderous Southern Elephant Seals, the Icebreaker ship, and the serene Antarctic ambiences, this pack offers a diverse array of wild and untamed sounds.

    Four categories are inside:
    • Animals (258 sounds)
    • Ice Breaker Ship (68 sounds)
    • Antarctic Ambiences (50 sounds)
    • Sea Ice Sounds (39 sounds)
    29 %
    OFF
  • City Life Sound Effects Art Gallery Crowds Play Track 11 sounds included, 38 mins total $14

    The Art Gallery Crowds sound library invites you into the immersive world of an art gallery. Recorded in a Los Angeles gallery across multiple spaces, from vast concrete halls to intimate wooden galleries, this collection captures the true ambiance of these cultural sanctuaries.

    The primary focus of the library is the movement and chatter of small to large multilingual crowds in various spaces, and the arrhythmic footfalls on creaking wooden floors and echoing concrete paths. You’ll also hear snippets of security radios and guardians making their rounds, kids playing, laughing and crying, and camera shutters clicking.

    Whether you’re crafting an immersive cinematic museum scene, composing an atmospheric soundtrack, or designing a multimedia installation, this authentic collection provides a sonic window into the living world of art galleries.

    Specs:
    -12 Sounds
    -Total Runtime 38:54
    -1.14GB in Total
    -Stereo – 24 bit, 96kHz
    -Detailed UCS Metadata

    22 %
    OFF
  • The China: Temple Bells & Crowds sound library was recorded in two locations. The first within the Yungang Grottoes, a UNESCO World Heritage site from the Wei Dynasty era, and the second, an ancient Taoist temple built in the Tang Dynasty in the outskirts of Beijing.

    The library includes recordings of large prayer bells, Buddhist wind chimes, wooden wishing sticks adorned with twinkling bells, background and foreground crowd walla in Mandarin, Chinese, birds, and other ambient sounds captured on location in stereo. We’ve also included some bonus designed sounds made from the recordings.

    These authentic recordings offer a sonic window into the atmosphere of ancient Chinese temples and shrines as they exist today. The sounds can be useful for adding realism to cinematic, game, or multimedia projects requiring an accurate representation of this cultural setting, or as fodder for creating mystical and spiritual designs.

    Specs:
    34 Sounds – 18 Buddhist Temple, 9 Taoist Temple, 7 Designed Sounds
    Total Runtime 48:44
    1.64GB in Total
    Stereo – 24 bit, 96kHz

    https://youtu.be/–HICaWPQZI

    21 %
    OFF
  • Insects of Central Europe is a unique collection of single insect sounds.

    With an array of over 50 tracks, this library offers more than 40 minutes of high-quality audio material. These recordings were captured in the heart of Central Europe, specifically in the Czech Republic.

    The library predominantly features grasshoppers, bugs, and crickets, captured across a variety of locations and times of the day, providing a diverse range of audio landscapes for you to explore and utilize in your projects.

  • Car Sound Effects Oval Track Racing Play Track 65 sounds included, 141 mins total $50

    Cover your ears. It’s going to get loud, introducing, Oval Track Racing. This high-octane stock car racing library features cars of various makes, models and performance characteristics in nine divisions circling a quarter mile (.40 kilometer) oval ‘short’ track in Idaho. Pass-bys, overalls and on boards were captured from multiple perspectives inside, outside, and alongside the asphalt track with a variety of microphones and recorders.

    Oval Track Racing features plenty of pass-bys captured right next to concrete retaining walls on straightaways and through turns. To give you options, these pass bys are broken out two ways. Use the ‘one shot’ sound files consisting of just one quick pass by (thank you Paul V. for this suggestion). Or choose to use the overall race/practice session consisting of multiple laps.

    This meticulously crafted library also features a selection of overalls captured from high in the stands, inside the pits, from the center of the infield and outside the gates. For instance, I was able to capture 48 laps (11 minutes worth) of an 85-lap race featuring eight rumbling Big 5 Late Model cars, recorded clean and free of public address announcements, 250 feet (76 meters) outside the ‘bullring.’ The crowd cheers for the winner at the end. Onboard recordings feature the growling sounds of a Street Stock car (1975 Chevrolet Nova), both in the pits and on the track.

Need specific sound effects? Try a search below:


Always be Preparing

Every conversation resonates. I’ve said it before and I’ll say it again, there is always a value to sharing your experience with other people. If you recognize the value of your contribution to conversations in the community, or within your personal relationships, you begin to build a support system that can help unlock some of the suggestions expressed throughout this article.

If you were at Game Developers Conference this year, there’s a high likelihood that I shared my process with you during a time when the unknown loomed like a cloud over my San Francisco experience

During my last layoff, I called on family, old friends, new friends, colleagues, and strangers to help me understand my career aspirations and job intentions. If you were at Game Developers Conference this year, there’s a high likelihood that I shared my process with you during a time when the unknown loomed like a cloud over my San Francisco experience. I valued being able to share my experience, and folks shared theirs’ in exchange, working towards a better understanding of how to align my dreams with the reality of a paycheck (which isn’t to say that any of these conversations resulted in a paycheck, necessarily). Sometimes timing doesn’t align with a person’s ability to help in a measurable way. Engaging with folks in these kinds of discussions should come with no expectations. It’s sometimes difficult to see the wheels turning behind-the-scenes and it’s important to value every discussion and bring your best self.

Recognize that your professional (and personal) journey with people doesn’t just happen between jobs; it’s a skill that needs to be cultivated throughout your career (and life) towards a better understanding of the world.
 

 

Start Right Away


It’s my hope that in years past I’ve been able to help support others on their quest for job security — whether this is by being a good listener, providing honest opinions and encouragement, or by putting folks directly in touch with others who might help them on their personal journey. Building a support system for a future destabilization starts by providing that support to others when they’re in need. Ideally, this support is easier to give during times when the stability of your own situation is well established, but even in the midst of upheaval, there are opportunities to be the quiet in another person’s storm and give them a lift towards their future.

Nothing about these suggestions suggests that any of this is easy; as they say, nothing worth doing ever is. In the long campaign of any career, the successes are measured by a single step in the right direction arriving eventually at one’s goal. Taking the time to understand where you’re headed when life gives you an opportunity to slow down, check-in with yourself, and read the signs will make the journey more pleasant and hopefully land you on-target. The people you involve along the way, how you engage, and how you honor and respect their perspectives can make all the difference.

A big thanks to Damian Kastbauer for sharing his insights and experiences on this oftentimes difficult subject! Meet him on Twitter here, and stay tuned for upcoming episodes in this series.

If you’ve got any input on how to cope with layoffs in game audio (or audio in general), please share your thoughts in the comments below:

 

 



Power Lists - essential audio resources and insights:

• The Sound Design Power List

• The Game Audio Power List

• The Film Sound Power List

 
  Succeed in sound:

• How to Set (and Get) the Right Price for Your Audio Work

• 10 Essential Tips for Game Audio Freelancers

• How to be a successful sound designer – with Scott Gershin

• How To Actually Live as an Audio Freelancer – by Melissa Pons

• How to set your sonic creativity free & overcome creative inhibitions – by Mark Kilborn

• 5 Useful Tips for Upcoming Sound Designers and Sound Editors

• Sound Opinions: How to get game audio pricing right

• Building a successful audio post studio – with Kate Finan and Jeff Shiffman

• Rebuilding your studio: Goals, tips and lessons learned

• Creating audio for games – with Martin Stig Andersen

• A life in sound: How to foster creativity and protect yourself from burning out – with Chance Thomas

• Better audio work habits: How a Wacom Tablet can help reduce the risk of Repetitive Strain Injury (RSI)

• Better audio work habits: How a sit & standing desk can reduce your sedentary studio life

• Tips and thoughts on running your own audio post production house – with William McGuigan

• 30+ year audio veteran Andy Greenberg, on building client relationships in the advertising industry

• 7 Sound Alternatives to Working For Free

• Audio Outsourcing Success: Essential Tips, Thoughts and Working Practices from Adele Cutting

 
 
The sound success series:

• How to succeed in UI/UX Sound Design, ADR Recording, & Audio Programming

• How to succeed in sound design for Film, Documentaries, and Trailers

• How to succeed in sound design for Games, Animation, and Television

How to succeed in Field Recording, Foley, and Teaching Sound

• How to succeed in Audio Branding, Music Editing, and sound for VR

• How to succeed in Theater Sound Design, Podcast Sound Design, and Podcast Production

• How to succeed in Sound Editing, Sound for Advertising, and Production Sound

• How to succeed in Sound Editing, Sound for Advertising, and Production Sound

• The Composer Success Series: Composing for Film – ft. Pinar Toprak, Nainita Desai, & Jonathan Snipes

• The Composer Success Series: Composing for TV – ft. Charlie Clouser, Sherri Chung, & Cindy O’Connor

• The Composer Success Series: Composing for Theatre – ft. Elyssa Samsel, Kate Anderson, and Daniel Kluger

• The Composer Success Series: Composing for Games – ft. Inon Zur

 
Breaking into audio – guides and resources:

• The ‘Quit Aspiring’ book – by Adam Croft

• How to get hired in game audio – thoughts and insights from your potential employer’s perspective

• Why gear is not the ticket to entry in the game audio community

• 4 Effective Ways to Break into Game Audio

• Tips for Creating a Perfect Resume for Audio Industry Jobs

• Yet Another Game Audio Hiring Article – by Ariel Gross

• 5 Tips for Getting a Job in the Audio Industry

• Applying for a job in game audio – by Matthew Florianz

• Freelance Game Audio: Getting Started and finding work – by Ashton Morris

• How to get started (and make it) in game audio – 10+ fundamental questions answered by Akash Thakkar

• Courses: How to network and get paid for your work in the game industry – by Akash Thakkar

• How to Craft a Perfect Cover Letter for Audio Industry Jobs
 
 
Finding those audio jobs:

• Get the weekly Audio Jobs newsletter

• Join the Audio Jobs Facebook group
 
 
Showcasing your work:
 
• Get a free profile on Soundlister

• Upload your demos to Soundcloud

• Upload your demos to ReelCrafter
 
 
Networking:
 
• Find game audio community groups around the world

• Find interesting audio events around the world

• Find other audio pros around the world
 
 
Coping with a layoff - and how to bounce back:

• How to prepare for – and power through – a layoff in the game audio industry, with Brian Schmidt:

• How to Survive a Game Audio Layoff – insights from Damian Kastbauer

• What it’s like to be laid off from your video game studio

• What To Do Before and After Being Laid Off

• Facebook Group: Survival Skills for Creatives
 
 
Education and knowledge:
 
• Get an audio mentor at the Audio Mentoring Project

• How To Learn Game Audio Online – A talk with Game Audio Educator Leonard Paul

• Hear the very best podcasts about sound

• Read the 100s of sound stories and guides on the A Sound Effect blog (search for stories here)

• Browse Industry Data: Game Music and Sound Design Salary Survey Results

• Browse 100+ Sound Design Guides

• Find essential books about sound – for film, games and audio post production

• Get tips and ideas for making your own sound effects

• Use the Audio Events Calendar to find audio-related events around the globe

• Get a steady stream of great sound stories from the community

• Discover 1000s of sound libraries from the independent sound community

• Take online courses in Wwise, FMOD Studio, Unity, Pure Data & Unreal at the School of Video Game Audio
 
 
Getting into independent sound effects:
 
• DIY SFX libraries - Your guide to your first sound effects library

• Sound effects survey results: Here are 90+ ideas for new SFX libraries

• How to create an indie sound bundle

• The quick-start guide to adding sound FX library metadata
 

Please share this:


 



 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Destruction & Impact Sounds Cracks Play Track 800+ sounds included, 200 mins total $43

    CRACKS is a large exploration of different cracking sound sources – cracking, crunching, breaking and creaking.
    I have recorded a number of different materials, designed and processed to create some more aggressive, powerful and ready-to-use destruction sounds.
    Bread, Cardboard, Celery, Ceramic, Chips, Glass, Ice, Icy vegetables, Leather, Paper, Pasta, Plastic, Polystyrene, Rocks, Snow, Wood.
    The library contains over 444 sound files – around 2,5 hours of sounds included in total.
    Originally recorded at 192 kHz with two Sennheiser MKH8040 and a Sound devices 702.

    Each sound file has been carefully named and tagged for easy search in Soundminer and is Universal Category System (UCS) compliant.

    (see the full track list below).

    Update 3 – New sounds added to the library:
    Cracks has been updated with 71 new recordings, and completely renamed and tagged in UCS .
    A total of 2 GB of free additional content, bringing the total library size to over 7 GB in 515 files.
    Update 4 – New sounds added to the library:
    Cracks has just been updated with 73 new files, more rock, ice and wood cracks.
    A total of 1,8 GB of free additional content, bringing the total library size to over 8,5 GB in 586 files.
    22 %
    OFF
  • Game Audio Packs Gamemaster Pro Sound Collection Play Track 8076 sounds included, 189 mins total $49

    Pro Sound Collection is the highest quality and most affordable sound library you will find. The ultimate collection of 8076 ready to use sound effects!!!

    This is the perfect collection of sounds for all types of sound designers, game developers and video editors who need a large range of high quality sound effects ready to use. Designed specifically for games, film and other media by award winning sound designers.

    What’s included? EVERY sound Gamemaster Audio ever made! ALL our other other sound libraries (plus other sounds) have been packed into in this amazing sound collection.

    Pro Sound Collection Includes:

    Gun Sound Pack $19
    Bullet Impact Sounds $19
    Human Vocalizations $25
    Magic and Spell Sounds $25
    Punch and Combat Sounds $29
    Sci-Fi Sounds and Sci-Fi Weapons $25
    Silenced Gun Sounds $25
    Troll Monster Vocalizations $10
    Explosion Sound Pack $10
    Footstep and Foley Sounds $10
    Fun Casual Sounds $15
    Fun Character Voices $10
    Retro 8 Bit Sounds $15
    Fun Animal Voices $25
    WARFARE SOUNDS $39

    Total value $301!!!

    Sound Categories:

    • Alarms • Ambience • Animals • Beeps • Bullets • Buttons • Cartoon • Cinematic • Collectibles • Comedy • Doors • Electricity • Explosions • Fire • Foley • Footsteps • Guns • Hums • Items • Levers • Magic • Misc. • Nature • Powerups • Punches • Retro/8Bit • Sci-Fi • Snow / Ice • Switches • User Interface • Voice • Water • Weapons • Whooshes + MANY MORE!

  • Cold Weapon Sound Effects Swordfighter Play Track 479 sounds included $25

    Swordfighter is a robust package with sharp sounding swords, heaps of variations and all the extras you need to make a fight come alive. Build unique sword swings with various hits, swooshes, schings, different fighter vocals and impacts on various surfaces. All up there are 137 sword sounds, 93 surface impact sounds, 15 knife throwing sounds, 48 swooshes and 180 fighter vocals.

    This version includes two sub-folders: one optimised for a film & TV workflow and the other optimised for video games workflow. Plus a few bonus sounds of a charging army.

Explore the full, unique collection here

Latest sound effects libraries:
 
  • A unique collection featuring 415 originally recorded sounds from Earth’s coldest continent.

    From the majestic Emperor Penguins to the thunderous Southern Elephant Seals, the Icebreaker ship, and the serene Antarctic ambiences, this pack offers a diverse array of wild and untamed sounds.

    Four categories are inside:
    • Animals (258 sounds)
    • Ice Breaker Ship (68 sounds)
    • Antarctic Ambiences (50 sounds)
    • Sea Ice Sounds (39 sounds)
    29 %
    OFF
  • City Life Sound Effects Art Gallery Crowds Play Track 11 sounds included, 38 mins total $14

    The Art Gallery Crowds sound library invites you into the immersive world of an art gallery. Recorded in a Los Angeles gallery across multiple spaces, from vast concrete halls to intimate wooden galleries, this collection captures the true ambiance of these cultural sanctuaries.

    The primary focus of the library is the movement and chatter of small to large multilingual crowds in various spaces, and the arrhythmic footfalls on creaking wooden floors and echoing concrete paths. You’ll also hear snippets of security radios and guardians making their rounds, kids playing, laughing and crying, and camera shutters clicking.

    Whether you’re crafting an immersive cinematic museum scene, composing an atmospheric soundtrack, or designing a multimedia installation, this authentic collection provides a sonic window into the living world of art galleries.

    Specs:
    -12 Sounds
    -Total Runtime 38:54
    -1.14GB in Total
    -Stereo – 24 bit, 96kHz
    -Detailed UCS Metadata

    22 %
    OFF
  • The China: Temple Bells & Crowds sound library was recorded in two locations. The first within the Yungang Grottoes, a UNESCO World Heritage site from the Wei Dynasty era, and the second, an ancient Taoist temple built in the Tang Dynasty in the outskirts of Beijing.

    The library includes recordings of large prayer bells, Buddhist wind chimes, wooden wishing sticks adorned with twinkling bells, background and foreground crowd walla in Mandarin, Chinese, birds, and other ambient sounds captured on location in stereo. We’ve also included some bonus designed sounds made from the recordings.

    These authentic recordings offer a sonic window into the atmosphere of ancient Chinese temples and shrines as they exist today. The sounds can be useful for adding realism to cinematic, game, or multimedia projects requiring an accurate representation of this cultural setting, or as fodder for creating mystical and spiritual designs.

    Specs:
    34 Sounds – 18 Buddhist Temple, 9 Taoist Temple, 7 Designed Sounds
    Total Runtime 48:44
    1.64GB in Total
    Stereo – 24 bit, 96kHz

    https://youtu.be/–HICaWPQZI

    21 %
    OFF
  • Insects of Central Europe is a unique collection of single insect sounds.

    With an array of over 50 tracks, this library offers more than 40 minutes of high-quality audio material. These recordings were captured in the heart of Central Europe, specifically in the Czech Republic.

    The library predominantly features grasshoppers, bugs, and crickets, captured across a variety of locations and times of the day, providing a diverse range of audio landscapes for you to explore and utilize in your projects.

  • Car Sound Effects Oval Track Racing Play Track 65 sounds included, 141 mins total $50

    Cover your ears. It’s going to get loud, introducing, Oval Track Racing. This high-octane stock car racing library features cars of various makes, models and performance characteristics in nine divisions circling a quarter mile (.40 kilometer) oval ‘short’ track in Idaho. Pass-bys, overalls and on boards were captured from multiple perspectives inside, outside, and alongside the asphalt track with a variety of microphones and recorders.

    Oval Track Racing features plenty of pass-bys captured right next to concrete retaining walls on straightaways and through turns. To give you options, these pass bys are broken out two ways. Use the ‘one shot’ sound files consisting of just one quick pass by (thank you Paul V. for this suggestion). Or choose to use the overall race/practice session consisting of multiple laps.

    This meticulously crafted library also features a selection of overalls captured from high in the stands, inside the pits, from the center of the infield and outside the gates. For instance, I was able to capture 48 laps (11 minutes worth) of an 85-lap race featuring eight rumbling Big 5 Late Model cars, recorded clean and free of public address announcements, 250 feet (76 meters) outside the ‘bullring.’ The crowd cheers for the winner at the end. Onboard recordings feature the growling sounds of a Street Stock car (1975 Chevrolet Nova), both in the pits and on the track.


   

3 thoughts on “Guide: How to Survive a Game Audio Layoff – insights from Damian Kastbauer

  1. Thank you for sharing this Damian, that was a refreshing outlook on a difficult situation that many of us can relate to. If anyone reading this has never gone through it then especially take this guidance to heart.

  2. Thanks again, Damian.

    There are two kinds of people, and I don’t like to finish this sentence. Nonetheless, you, Damian, are distinguished by your willingness to offer a heart as well as an ear, and even sometimes a hand, and this lovely article is an illustration of that.

    My favorite bit:

    True and happy news that the layoffs aren’t often personal. Time the Great Healer shows that over and over, and we can waste energy on bitter and ungrateful thoughts. We’re actually very likely in an excellent position, with Life taking care of us in ways we can’t possibly understand. But something inside fights the recognition of that; some lurking idea as kooky as it is that we “ought to have kept that job.” And probably every job we’ve ever had. And car. And significant other. And pet. And guitar. And t-shirt. And think of what a mess our houses would be _then!_

    “Acceptance of insecurity is Wisdom.” –Alan Watts

    “May they be healthy, happy, joyous, and free” –a nice little prayer to free you from any lingering anger at “Those People!”

    Thanks, Sir.

    -George (having a little moment of asking myself if I am actually telling the truth when I click in the “I’m not a robot” box…) :D

Leave a Reply

Your email address will not be published. Required fields are marked *

HTML tags are not allowed.