featured sound effects creator soundmorph Asbjoern Andersen


Independent sound effects have grown at an incredible rate over the past few years - and with so much content out there, we're excited to give you a new way of finding some of the absolute gems: The Featured Sound Creator category.

This category helps you find the cream of the crop when it comes to independent sound effects - libraries from SFX creators that consistently release excellent stuff.

And without further ado, we're glad to introduce the very first Featured Sound Creator: SoundMorph


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Why SoundMorph stands out:

 
SoundMorph have been part of the independent sound community since the very beginning, and their libraries have always been absolutely top-shelf material – used in games, film, television, and multimedia across the world. Their sci-fi collections have become something of a gold standard when it comes to futuristic sounds, and the team has continuously – and successfully – expanded into numerous other categories as well. SoundMorph stands out by offering highly-designed, hard-to-make sound effects as well as software with a laser-sharp focus on sound design.

 

 

Highlight: The UNIVERSE Bundle

 
With the Universe Bundle you’ll receive all current SoundMorph products AND all new their releases for an entire 365-day period after your purchase. SoundMorph Universe members have instant access to the most cutting-edge sound libraries and software the moment they come out. You save big when purchasing the Universe Bundle versus individual product purchases, and you get access to some of the very finest sound collections in existence – here’s what’s included:

26,000 files • 107GB of samples • 30 libraries • 6 software tools

 

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Bonus: Get free sounds from DESTRUCTION ZONE by Sound Ex Machina – you can download them here

  

Explore the libraries from SoundMorph below:

 

Highlighted Deals:

  • – Evolved WATER Sound Library


    This isn’t just another water library, this is a professional’s dream library, and we feel you are all going to love it. Not only from all the source recordings, but also from all the incredible designed sounds. It really is an all around workhorse that will have you covered for everything WATER. With over 1600 files and over 3,000 sounds, this library is absolutely massive. Everything from rain, lakes, waterfalls, rivers, and bubbles all the way up to KYMA designed cinematic impacts. We spent over a year recording and designing this collection and are so proud to offer it to you for your toolbox!

    Why make another Water library? Because here at SoundMorph we always want to push the limits and quality of what is out on the current marketplace. Elements like WATER present a huge challenge to make modern and exciting. This is what we aimed for with this collection. Watch the Behind The Scenes video by clicking on the “How’s Made Button” to find out just how much went into making this colossal release. A new standard for any working sound professional!

  • Gore Sound Effects Gore 2 Play Track 5000+ sounds included $399

    Enter GORE 2, The follow up to our first smash hit GORE sound library. Full of the most insane blood explosions, drips, flesh rips, splatters, blood gurgles, and intense fight and ultra violence sounds. Why did we make it? Because we wanted a HUGE collection of bigger, wetter, juicer, and crazier GORE sounds that could be a forever go to for professional sound designers. We recorded over 5,000 sounds and 300+ files to make this a whopping 20+ GB collection with lots of variations for all your scenes, film, gameplay or project. The GORE 2 library is split up into 3 sections, designed, source, and builds. Design – Bone, blood, melee & slaughter categories. Source – Featuring 192Khz 32 Bit Sanken Co-100k mic recordings, allowing you to pitch up ultra high or ultra low without loosing fidelity. Builds – Halfway between source material and designed, allowing you flexibility to start with some sounds that are slightly designed. GORE 2 is a classic giant collection that will serve you for years and years.

  • It’s been 5 years since the release of our Robotic Lifeforms 1 library, and we just felt we could do more! So we teamed up with an epic team of Sound Designers to create an ultimate follow up to it all with Robotic Lifeforms 2. This is no joke, a library of love and over 4,100 files and 12.5GB!

    Using some of the most advanced microphones, Kyma, and synths, we really went all out to bring what we think is the most advanced and modern Robot library ever created. Not only do you get over 2,700 designed sounds, but you also get over 1,300 source audio files recorded in 192 kHz 24Bit with the Sanken c1000 mic, so you can pitch the sounds to infinity to create some stellar new sounds of your own.

    In our opinion, this is THE robot library to have in your tool box. We aren’t just saying that because we made it, we are saying it because we believe it to be a fact.
    Take Robotic Lifeforms 2 for a ride, and you will be happy to own the most advanced robot library ever made so far!

    Library highlights:

    • 2,700+ designed sound effects
    • 1,300+ source audio files recorded in 192 kHz 24Bit with a Sanken c1000
    • Transforms, Mechanisms, Movements
    • Power
    • Servos
    • Air Hydraulics
    • Energy
    • Footsteps
    • Impacts
    • Computer
    • Devices
    • Attack Defense
    • Textures
    • Engines
    • Synth
    • Whooshes
    • Drills
    • Air Pneumatics
    • Motors
    • Bonus Recordings
  • As the SoundMorph Universe expands, so does your collection.


    ALL CURRENT SOUNDMORPH PRODUCTS
    +
    ALL FUTURE RELEASES FOR A YEAR!
    EVERY SOUNDMOPRH PRODUCT EVER MADE ALL IN ONE BOX
    With the Universe Bundle you’ll receive all current SoundMorph products plus all new releases for an entire 365 days. SoundMorph Universe members have instant access to the most cutting-edge sound libraries and software the moment they come out. You save big when purchasing the Universe Bundle versus individual product purchases.

    + Matter Mayhem
    + Modular UI
    + Robotic Lifeforms
    + Users of Tomorrow
    + Road Riders
    + Solar Sky
    + Intervention
    + Future Weapons
    + Doom Drones
    + Sinematic
    + Bloody Nightmare
    + Galactic Assistant
    + Wave Warper
    + TimeFlux
    + Sinematic – Neon
    + Lost Transmissions
    + Transient Foundations
    + Evil Twin
    + Tension
    + DR01D (FREE Library)
    + Rupture
    + Robotic Lifeforms-Lite
    + New City
    + Future Weapons 2
    + Spaces
    + Cadence Weapon Drum Collection
    + Energy
    + Mechanism
    + Dust
    + PORTALS
    + Steampunk Weapons
    + Elemental
    + Future Weapons 3
    + Monster Within
    + Gore
    + Robotic Lifeforms 2
    + Sinematic 2
    + Motion Graphics
    + Doom Drones 2
    + FIRE
    + ELEMENT SERIES – WATER
    + Mutant Insects- Flying
    Gore 2

Newest libraries from SoundMorph:

  • Sinematic Worldized: The Ultimate Worldized Sound Library

    Immerse yourself in cinematic realism with Sinematic Worldized, a groundbreaking library created through a collaboration with sound designers across the globe. Using the art of Worldizing—playing back and re-recording sounds in real-world environments—this collection captures natural reverberations and textures that bring scenes to life.

    What’s Inside:
    • Over 800+ professionally recorded sounds
    • Authentic textures from environments like tunnels, forests, churches, factories, and more.
    • Ideal for film scoring, game design, multi-media and virtual reality.
    • Crafted with cutting-edge gear including Neumann KMR 81i, Sennheiser MKE600, and custom contact microphones

    Global Contributors

    This library was brought to life by talented sound designers from around the world, each adding unique perspectives and environments:

    France – Benoit Riot Le Junter
    USA – Diego Hodge, Jason Cushing, Andrew Pals
    Poland – Wojciech Cholascinski
    Philippines – Ramses Salen
    Denmark – Michael Higgs, Ras Munch
    Mexico – Shenandoe Ochoa
    Canada – Vaughn Wagner
    Taiwan – Hyphen Lu
    China – Alex Abahmed, David Ge, Kaien Zhang
    Italy – Andrea Damiano
    Belgium – Tom Dils
    Russia – Oleg Tyutyunnikov
    Germany – Stefan Erschig

    The Art of Worldizing

    Worldizing involves playing pre-recorded sounds in real-world environments and re-recording them to capture the unique reverberations, echoes, and environmental nuances. These sounds were recorded in environments ranging from abandoned factories to serene outdoor locations, blending high-quality sound design with authentic ambiance.

    Creative Techniques and Unique Gear

    The contributors used innovative methods and top-tier equipment to craft these sounds. Highlights include:

    • Massive Metal Resonance: Capturing industrial textures with contact microphones in underground spaces and enclosed garages.
    • Experimental Setups: Using powerful car radios and remote microphone placements to create otherworldly effects.
    • Field Recording Adventures: Sounds captured in challenging environments like abandoned factories, mountain ranges, and long corridors, ensuring every sound feels alive and immersive.

    Why Choose Sinematic Worldized?

    • Fresh Realism: Adding real reverb of natural spaces adds a new feal to these cinematic sounds.
    • Versatility: Perfect for a wide range of applications, from cinematic projects to immersive VR experiences.
    • Unparalleled Quality: Each sound is meticulously crafted and worldized to provide unmatched realism.
    • Your Purchase Makes a Difference: We’re donating 50% of all sales to the World Wildlife Fund (WWF) to protect endangered species and habitats.

  • From a Drizzle to a Downpour – Your Definitive Rain Toolkit.

    Introducing RainScapes by SoundMorph – the ultimate sound effects library meticulously recorded by our sound artists, including our co-founder Jason Cushing, and long time SoundMorph sound designers and field recordists Andrew Pals (WATER, GORE 2), Tibo Csuko (Robotic Lifeforms 2, WATER) & Vincent Fliniaux (WATER). RainScapes was recorded and designed over the span of two years. This collection is not just an anthology of rain recordings; it’s an ode to the soothing and dramatic symphonies of nature, captured with the precision and passion only SoundMorph can offer. For a limited time we will be offering RainScapes at a 50% off discount, just use code: RainScapes when you check out!

    Library Highlights:
    Over 18GB of high-fidelity rain sounds.
    Looped Files – Will play looped when needed.
    More than 500 versatile files.
    Pristine recordings from rural tranquility to urban bustle.
    Exclusive folders including Country, Designed Slow Motion, Synthesized, and more.
    Authentic experiences from within a car, under a metal roof, and amidst thunderous downpours.

    RainScapes isn’t just a library; it’s an expansive canvas for creators who understand the essence of sound design. It’s the best toolbox for everything rain, tailored for the dedicated professional.

  • Unveil a new dimension in sound design with SoundMorph’s Lock/Load library, an expansive arsenal of over 7,000 sounds housed in a commanding 20GB collection.
    Lock/Load elevates the bar with a meticulously captured array of firearms, highlighting not just popular guns but also those unique models that provide fresh and distinctive sonic characteristics. From the tactical crispness of the Romanian AMD-63 assault rifle to the historical resonance of the Winchester Model 1892 lever-action rifle, this collection is crafted to satisfy the most demanding audio professionals.

    Key highlights include:

    • Assault Rifles: Engage with the refined sounds of the IWI Tavor Bullpup series and the raw power of the Rugar AR-556.
    • Pistols: Appreciate the subtle complexities of the Beretta M1951 and the commanding presence of the FN Highpower.
    • Rifles: Traverse a world of sonic details with the bolt-action precision of the Remington 700 series and the swift action of the SKS rifles.
    • Shotguns: Command attention with the authoritative pump of the Mossberg 590 and the Kalashnikov KS-12’s tactical operation.

    To capture the nuanced details of these firearms, many of the files were recorded using the high-resolution Sanken Co-100k microphone, ensuring a wide frequency range and capturing the most delicate of mechanical sounds that can be pitched up or down severly while still maintaining fidelity.

  • SoundMorph takes great pleasure in presenting a groundbreaking sound effects library by Red Libraries, artfully crafted by the distinguished sound designers, Thibault Csukonyi and Vincent Fliniaux. (Robotic Lifeforms 2, WATER).

    Dive into the sound of Morphosis Mechanical. This unique library offers a variety of synchronized layers, affording you the freedom to construct and personalize your own final sound elements while giving you an excellent starting point. You are empowered with an extensive toolbox, enabling you to hand-pick elements and craft your auditory masterpiece from scratch.
    In the heart of Morphosis Mechanisms, you will discover four meticulously designed transformations, each tailored for a truly immersive audio experience:
    Iron Hero: Delve into the auditory embodiment of a futuristic, metallic titan.
    Steampunk Machine: Embrace the distinct whirs and clanks of a bygone, cog-entwined era reborn in the future.
    Transformer: Engage with the harmonious interplay of advanced technology in metamorphosis.
    Tron-ed: Submerge in the pulsating, luminous realm of digitized reality.
    The source recording toolbox provides a broad array of metallic elements, complex mechanisms, UI sounds, and servo noises, each designed to cater to your distinctive sound design needs.
    Experience the art of sound transformation with Morphosis – Mechanical and unleash your sonic possibilities.


Best-selling libraries from SoundMorph:

  • – Evolved WATER Sound Library


    This isn’t just another water library, this is a professional’s dream library, and we feel you are all going to love it. Not only from all the source recordings, but also from all the incredible designed sounds. It really is an all around workhorse that will have you covered for everything WATER. With over 1600 files and over 3,000 sounds, this library is absolutely massive. Everything from rain, lakes, waterfalls, rivers, and bubbles all the way up to KYMA designed cinematic impacts. We spent over a year recording and designing this collection and are so proud to offer it to you for your toolbox!

    Why make another Water library? Because here at SoundMorph we always want to push the limits and quality of what is out on the current marketplace. Elements like WATER present a huge challenge to make modern and exciting. This is what we aimed for with this collection. Watch the Behind The Scenes video by clicking on the “How’s Made Button” to find out just how much went into making this colossal release. A new standard for any working sound professional!

  • Welcome to SoundMorph’s Future Weapons soundpack, one of the most advanced weapon sound effects libraries ever created.

    Inspired by some of the latest modern sci-fi films, Future Weapons takes high tech weaponry to whole other universes.

    Divided into two factions ‘Alliance’ and ‘Resistance’, Future Weapons sound effects create sonic signatures for both good and evil forces.

    Providing excellent designed sounds and source to get you started on crafting your own advanced arsenal, Future Weapons is a must have for the twenty-first century sound designer!

  • This SFX library is a complete collection of everything ENERGY, covering Electricity, Power Ups, Shockwaves, Sparks, Force Fields, Zaps, Loops, and plenty more.

    ENERGY is created in collaboration with talented French sound design duo Frederic Devanlay and Cedric Denooz, and features more than 625+ sounds and 6.4GB of 24bit/96khz .WAV files, all meticulously embedded with Soundminer & Basehead metadata.

    Sounds include:

    • Energy Loops (start, loop, end)
    • Neutrons and Particles
    • Electricity sparks, zaps, impacts
    • Energy Weapons / Special Powers
    • Whoosh and Passbys
    • Energy Foley
    • Ambiences
    • Hums and Buzzes
    • Lightning Elements
    • Power Ups and Power Downs
    • Source Tool Box – Create your own sounds from scratch!

  • The Users of Tomorrow library is the next level of futuristic and high-tech interface sounds, containing 2.2GB and more than 1,800 sounds designed to be used as final assets or layers.

    Users of Tomorrow features more than 2.2GB of 1,800 24bit/96khz files, all embedded with Soundminer metadata.

    Users of Tomorrow gets you:

    • Confirms
    • Calculations and text
    • Drones
    • Environment loops
    • Holograms
    • Glitch
    • Liquid interfaces
    • Beeps
    • Buttons
    • Static and noise
    • Alarms
    • Interface expansions and compressions

     

    Bonus:

    Users of Tomorrow also includes the unique Galactic Assistant Synthesizer Tool to design your own hi-tech interface sounds – it works in stand-alone mode, as well as with Reaktor and Max4Live.
  • It’s been 5 years since the release of our Robotic Lifeforms 1 library, and we just felt we could do more! So we teamed up with an epic team of Sound Designers to create an ultimate follow up to it all with Robotic Lifeforms 2. This is no joke, a library of love and over 4,100 files and 12.5GB!

    Using some of the most advanced microphones, Kyma, and synths, we really went all out to bring what we think is the most advanced and modern Robot library ever created. Not only do you get over 2,700 designed sounds, but you also get over 1,300 source audio files recorded in 192 kHz 24Bit with the Sanken c1000 mic, so you can pitch the sounds to infinity to create some stellar new sounds of your own.

    In our opinion, this is THE robot library to have in your tool box. We aren’t just saying that because we made it, we are saying it because we believe it to be a fact.
    Take Robotic Lifeforms 2 for a ride, and you will be happy to own the most advanced robot library ever made so far!

    Library highlights:

    • 2,700+ designed sound effects
    • 1,300+ source audio files recorded in 192 kHz 24Bit with a Sanken c1000
    • Transforms, Mechanisms, Movements
    • Power
    • Servos
    • Air Hydraulics
    • Energy
    • Footsteps
    • Impacts
    • Computer
    • Devices
    • Attack Defense
    • Textures
    • Engines
    • Synth
    • Whooshes
    • Drills
    • Air Pneumatics
    • Motors
    • Bonus Recordings
  • Get the sounds of mechanisms, Steampunk inspired gears, contraptions, metal and servos with the Mechanism sound effects library.

    Mechanism was created in collaboration with Sweet Justice Sound, Richard Devine, and SoundMorph, and we put great effort into ensuring the quality and usefulness of this unique collection. Half designed and half source recordings, Mechanism gives you a toolbox to be inspired by.

    It features more than 300 files – and right now you get a bonus 400 best-of-sounds from our Robotic Lifeforms library, for a total of 2.8GB of 24bit/96khz .WAV files.

    Mechanism highlights:

    • Mechanical Gears
    • Designed contraptions
    • Steampunk rusty doors and levers
    • Source recorded by Richard Devine
    • All meticulously embedded with Soundminer & Basehead metadata
    + 400 “best of” sounds from our Robotic Lifeforms library

  • Magic & Fantasy Sound Effects Elemental Play Track 654+ sounds included, 78 mins total $199

    Welcome to Elemental, a rich source of magic sound effects, focusing on the 5 elements of magic: Earth, Wind, Fire, Water, Ether, plus much more.

    We worked over a year with award winning sound designers to create a magic sound library like no other. If you need both cutting edge designed magic sounds as well as raw source recordings with all the different elements and materials, than Elemental is going to be a perfect fit in your collection. Be sure to also check out the launch trailer video as well, featuring all Elemental sound effects. It's a great way to get an idea just how well the Elemental Soundpack works with magic type visuals!

    Featuring tons of different spells, casts, loops, impacts, healing, breaths, and much more, we went all out to bring you plenty of options. Just look at the list below or view the full sound list further down to get an idea of all that you get. Elemental features more than 650 files, 3GB of 24bit/96khz .WAV files, all meticulously embedded with Soundminer and Basehead metadata.

    Includes magic sounds such as:

    Acid Cast, Earth, Electricity, Evil Breath, Evil Casts, Fire, Fireballs, Good Casts, Ice, Incineration Cast, Neutral Cast, Poison, Sand Cast, Spirit Evil, Spirit Good, Spirit Neutral, Water Cast, Wind Cast, Raw Recordings, Sweetner Layers, Loops, Impacts and Throws

  • Brace for impact! Rupture delivers more than 375 impacts and destruction sound effects, categorized and ready for immediate implementation into any game. It's not only for games though, Rupture would be perfectly suited in any film or media project where high quality impacts, breaks, and destruction are needed. You could think of Rupture as the baby brother to our massive destruction library Matter Mayhem, but Rupture comes with all new recordings, new textures, and new objects. For the price, it's a must-have!
    Rupture was created in collaboration with Rick Hernandez, a Los Angeles based professional sound designer. Rick is an accomplished AAA video game sound designer and field recordist. He also works on feature films & television.

    Rupture includes sound effects such as:

    Brick breaks/ crushes • Car impacts • Concrete impacts • Dirt, dust, debris • Drywall impacts • Glass breaks, shatters, cracking • Ice explosions • Lights shatters • Marble impacts • Metal impacts • Plaster impacts • Rock crumble, roll, impacts • Sand blasts, debris, dust • Snow impacts • Trees hits • Water splashes • Wood crushes, impacts, breaks – all meticulously embedded with Soundminer & Basehead metadata

  • Gore Sound Effects Gore 2 Play Track 5000+ sounds included $399

    Enter GORE 2, The follow up to our first smash hit GORE sound library. Full of the most insane blood explosions, drips, flesh rips, splatters, blood gurgles, and intense fight and ultra violence sounds. Why did we make it? Because we wanted a HUGE collection of bigger, wetter, juicer, and crazier GORE sounds that could be a forever go to for professional sound designers. We recorded over 5,000 sounds and 300+ files to make this a whopping 20+ GB collection with lots of variations for all your scenes, film, gameplay or project. The GORE 2 library is split up into 3 sections, designed, source, and builds. Design – Bone, blood, melee & slaughter categories. Source – Featuring 192Khz 32 Bit Sanken Co-100k mic recordings, allowing you to pitch up ultra high or ultra low without loosing fidelity. Builds – Halfway between source material and designed, allowing you flexibility to start with some sounds that are slightly designed. GORE 2 is a classic giant collection that will serve you for years and years.

  • 1,500 Monster & Creature sounds!

    We’re proud to announce our newest sound library: Monster Within! Clocking in at 1,500 files, we’ve not only included 18 different creatures, monsters, and aliens, but also 25 categories for them! Everything from Attacks, Roars, Giant Footsteps, to detailed foley, vocals and flesh ripping. We think this is a must have Monster and Creature library to add to your collection.


    WHAT’S INSIDE

    Monster Within is massive. Just look at the list below or download the PDF excel sheet to get an idea of all that you get. Monster Within features more than 1,500 files, 2GB GB of 24bit/96khz .WAV files, all meticulously embedded with Soundminer and Basehead metadata. Monster Within was created by Rick Hernandez, a Los Angeles based professional sound designer. Rick is an accomplished AAA video game sound designer and field recordist. He also works on feature films & television. Learn more about Rick and his company Melee Sound Design.

    Monster Within includes the following:

    – 18 different creatures and monsters
    – Attacks
    – Body Movements
    – Breathing
    – Charges
    – Damage
    – Death
    – Enter
    – Exit
    – Foley
    – Footsteps
    – Footsteps Giant
    – Grunts
    – Hits
    – Idles
    – Impacts
    – Jumps
    – Melee
    – Pain
    – Reactions
    – Screams – Roars
    – Spawns
    – Special Effects
    – Swings / Swipes
    – Taunts
    – Vocals

  • Introducing SoundMorph’s Sinematic – a sound pack featuring cutting edge impacts, stutters, sub sonic bass, mega horns, stingers, risers, whooshs, bowed cymbals, and source recordings.

    Get this collection of cinematic sounds to cater to the most modern and cutting edge productions out there.

    Sinematic Highlights:

    • Stutter Risers
    • Sub Sonic Bass
    • Mega Horns
    • Hits and Impacts
    • Stingers
    • Risers
    • Simple Design
    • Statics
    • Whoosh Bys
    • Bowed Cymbals
    • Raw Source Recordings

  • The top-selling futuristic weapons series returns with Future Weapons 2: An all-new collection of the most cutting-edge weapon sounds made for the future.

    We spent months recording and designing all-new sounds to bring you the freshest set we could. Great-sounding guns, blasters, reloads, foley, and much more!

    Includes sounds such as:
    Ammunition – Reloads Foley • Bass Layers • Big Friggin' Gun • Bio Gun • Blaster • Blaster Layers • Blaster Layers • Bolt Pomp Gun • Electro Gun • Electro Rocket • Energy Gun • Explosions • Future Hand Gun • Gamma Ray • Impulse Gun • Kerosene Gun • Laser Layers • Machine Gun • Mines • Nine Inch Nail Cannon • Plasma Gun • Power • Random Source • Rifle Laser • Ripper Fast gun • Transform Layers • Weapons Foley

    Be sure to also check out the first Future Weapons collection, these two collections are must-haves! Created in collaboration with the Russian sound design team from Principle Sound Design, Future Weapons 2 features more than 500+ sounds and 1.2GB of 24bit/96khz .WAV files, all meticulously embedded with Soundminer and Basehead metadata, including:

  • The Solar Sky library features a diverse set of state-of-the-art spaceship sounds. Designed for use in any modern sci-fi production, Solar Sky is an essential addition to add to your workflow.

    Designing sound for spaceships can be quite time consuming, and Solar Sky gives you a great set of sounds to get started.

    Solar Sky features more than 2.2GB of 350 24bit/96kHz files, all embedded with Soundminer and Basehead metadata.

    Solar Sky highlights:

    • Ship ambiances and drones
    • 120+ Ship passbys, both large and small
    • Ship power ups
    • Ship power downs
    • Ship door opens and closes
    • Wave Warped passbys

  • Elevated and Designed FIRE sounds


    Welcome to the first in our new Element Series: FIRE. The Element series will feature highly designed sounds as well as expertly recorded raw source recordings. With FIRE we spared no expense to experiment with tons of different props and sources. From a double ended fire staff all the way to a “plasma gun” fire tube. Can you ever have enough FIRE? We don’t think so. FIRE is a collaboration between SoundMorph, Jason Cushing, Tibo Csuko & Boris Karekine. FIre contains more than 3.4GB / 675+ files.


    WHAT’S INSIDE

    All files are 24bit/96khz .WAV stereo files, all meticulously embedded with Soundminer & Basehead metadata. FIRE contains the following folder categories:

    • Designed Sounds
    • Blasts
    • Burning
    • Fire Ball
    • Fire Staff
    • Ignition
    • Matches
    • Plasma Gun
    • Textures
    • Torch
    • Whoosh
  • Road Riders brings a new twist on what you'd normally expect to hear from a motorcycle.

    With a focus on capturing the unique sound of Ducati's higher-end motorbikes, the 2012 Ducati Panigale and the 2011 Ducati Monster.

    These titans have a unique sound that can be used for many things beyond motorcycles, including spaceships, cinematic whooshes, and a variety of other sci-fi vehicles.

    Road Riders features more than 290 24bit/96 kHz files, all embedded with Soundminer metadata, including:

    • 2012 Ducati Panigale (pass-bys, revs, idles, ignition, parts)
    • 2011 Ducati Monster (pass-bys, revs, idles, ignition, parts)
    • designed pass-bys
    • Shepard tone loops for accelerations and decelerations
    • Bonus files of the 2012 Yamaha FZ8
    • Bonus files of the 2001 Honda Shadow

  • Bloody Nightmare is a modern horror cinematic library aimed at the most cutting edge bone chilling productions out there.

    Whether you work in sound design, as a composer, trailer editor or as an electronic musician, Bloody Nightmare is a valuable new wave of Horror sounds that will surely cause visceral moments of terror and dread!

  • Need the sound of utter destruction, debris, bomb blasts, and chaos – recorded in high definition sound, with multiple perspectives and tons of different materials? That's what you get right here:

    As sound designers, we always need these types of highly useable sounds, and with the creation of Matter Mayhem, we've gone above and beyond. Spanning 5 months of recording out in the field and designing in the studio, SoundMorph is very proud to bring you one of our largest produced libraries ever! If you need debris and destruction, Matter Mayhem is a solid choice to add to your collection!

    Matter Mayhem was created in collaboration with Frederic Devanlay (Sinematic, Solar Sky) and Cedric Denooz (Future Weapons), and contains 1,500+ sounds / 5.75Gb of 24bit/96khz .WAV files, all meticulously embedded with Soundminer & Basehead metadata.

    The library includes sounds like Big Blow Ups – Stoney Structures • Big Blow Ups – Wood Structures • Near, Mid, and Far Perspectives • Bomb Blasts • Blow Ups – Stone, Pebble, Metal, Wood • Debris – Stone, Wood, Glass, Plastic • Collapses • Scaffold Impacts • Whoosh Objects • Designed Debris • First Person Debris • Metal Objects.

    So if you're looking for the sound of destruction, this one delivers!

  • Intervention is the most complete and researched SWAT sound effects library ever made, featuring 26 weapons recorded by Hollywood’s premier weapons recordist, Charles Maynes.
    We've compiled a collection of the most frequently used weapons by American SWAT units, offering you a complete sound set to work on modern films, television or games.

    We’ve even included the source recordings for you to design your own gunshots, and plenty of additional foley, utilities, boots, explosives, gun handling and gear body movements, making this the most developed soundpack library in its genre.

    All files are 24bit/96khz stereo files, meticulously embedded with Soundminer & Basehead metadata, including:

    • 26 weapons commonly used by US SWAT teams
    • Suppressed and burst variations for most weapons
    • Shot variations for dry, open exterior, interior and urban locations
    • 4 source layers for each weapon, allowing you to design your own shots
    • 14 gun foley weapon sets including reloads, magazine inserts and cocking
    • SWAT body gear movements
    • Utilities like night vision goggles, batons, battering rams and more
    • Large explosives and explosive sweeteners
    • Designed gun handling files for gun movements

    Charles Maynes' work includes Spider-Man, Tom Clancy's Ghost Recon: Future Soldier and Resident Evil 5, and he is regarded as one of the go-to people in Hollywood and games for weapons recording.  Intervention also contains gun foley recorded by another Hollywood sound pro, Matthew E. Taylor

  • Introducing MOTION GRAPHICS, a complete Motion Graphics sound effects library from SoundMorph!

    Motion Graphics focuses on all the elements you might need for sound design on a trailer, a cinematic scene or a visual that is heavy with motion graphics, whether it be abstract or straight forward, Motion Graphics has all the elements and textures you could think of. Motion Graphics are something all of us sound designers run into at one point or another, so this library is an excellent addition to your sound effects tool box.

    Motion Graphics was created by and in collaboration with sound designer Rostislav Trifonov (SoundMorph Elemental library contributor).

    Motion Graphics features 650 24bit/96 kHz .wav files, all meticulously embedded with Soundminer & Basehead metadata.

    The library features:

    • 450 + designed sound effects
    • 190 + source audio files
    • Whooshes
    • Impacts
    • Risers
    • Stingers
    • Low end and Sub Bass
    • Impulse Responses
    • Passbys
    • Textures – noise, grit, glitch
    • Ambiences
    • Buttons and Clicks
    • Mechanical Elements
    • Granular effects
  • Featuring over 2.4GB of designed sound effects, and over 1.6GB of source recordings, Robotic Lifeforms spans a wide range of robot sounds, from small bots to massive automatons.

    Robotic Lifeforms includes:

    • 1,700+ designed sound effects
    • 950+ source recordings
    • 230+ transforming sound layers
    • 160+ morphing sound layers
    • 650+ servo file

  • Robotic Lifeforms Lite Edition features 800+ robot sound effects – from small bots to massive automatons. It includes transforms, morphs & servos – essentials from our larger Robotic Lifeforms Soundpack.

    Robotic Lifeforms Lite Edition features:
    • 475+ designed sound effects
    • 325+ source recordings
    • 60+ transforming sound layers
    • 100+ morphing and mechanism layers
    • 200+ servos, drills, metal, & industrial layers

    – all meticulously embedded with Soundminer & Basehead metadata

  • The follow up to SoundMorph's hit cinematic library Sinematic, Sinematic 2 is now here! We've gone all out to bring you the best of the best in designed and source files, more than doubling the size of the first release! Designed in collaboration with the same world class sound designers as Robotic Lifeforms 2 and Sinematic…we are really proud to give you even more awesome Sinematic goodness! This library was created over the last 2 years using extensive high end recording techniques, KYMA, and Euro Rack Modular setups.

    Sinematic 2 was created by and in collaboration with Thibault Csukonyi and Boris Haladjian (Robotic Lifeforms 2) and Real Cardinal (BioWare, Sinematic, Microsoft).

    Sinematic 2 highlights:

    Sinematic 2 features more than 1,000 24bit/96 kHz .wav files, all meticulously embedded with Soundminer & Basehead metadata, including:

    500 + designed sound effects
    550 + source audio files
    Deep Impacts
    Synthesized Impacts
    Risers
    Stingers
    Lowend Hits
    Subtle and Iconic
    Passbys
    Textures – noise, grit, glitch
    Booms
    Reversed FX
    High Pitched
    Motion Graphics
    Impulse Responses

  • Gore Sound Effects Gore Play Track 894+ sounds included $149

    Gore is just plain & simple great high quality bloody impacts, splatters, and weapons. You can't go wrong with this library, and it will be a work horse go to for many years! GORE features more than 875 files, 2.92 GB of 24bit/96khz .WAV files, all meticulously embedded with Soundminer and Basehead metadata. GORE was created in collaboration with Michael Leaning, a UK based Triple AAA video game sound designer.

    GORE includes the following:

    • 19 different weapon impacts, both dry and wet
    • Blood
    • Guts
    • Drips
    • Splatters
    • Head Explosions
    • Stabs
    • Extras
    • Source Recordings
    • Designed Files
  • Door Sound Effects Portals Play Track 425+ sounds included $99

    Need door sounds? Enter “Portals”, SoundMorph's latest Sound Library containing both designed and source recorded doors. With a focus on Sci-Fi, Medieval, Metal, and contraption type doors, Portals is an excellent resource to add to your tool box.

    Portals features more than 225+ files – and as a special bonus right now, you get 190+ of the best doors sounds from our Solar Sky library, for a total 425 files of 1.2GB of 24bit/96khz .WAV files, all meticulously embedded with Soundminer & Basehead metadata.

    Sounds included in PORTALS:

    • Designed Doors
    • Source Doors
    • Medieval Doors
    • Sci-Fi Doors
    • Stone Doors
    • Teleport Doors
    + 190 “best of” doors sounds from our Solar Sky library

  • Modular UI is an advanced user interface library designed by world-renowned sound designer and musician Richard Devine.

    Designed and sourced entirely from Richard Devine’s personal and exclusive Eurorack modular synths and processors collection, the Modular UI soundpack combines the retro, clean sound of analog with the futuristic tech of the new wave of advanced analog and digital synthesis from modular synths, evoking flashbacks of iconic sound design heard in both classic and modern sci-fi films.

    The Modular UI soundpack gives you access to sounds created by one of the masters of modular synths and sound design, and is sourced from equipment that would take a lifetime to purchase and assemble, giving an incredible value to this soundpack both artistically and financially.

    Utilizing many Eurorack modules that have not yet been released to the public and containing samples equally suited to sound designers and electronic musicians alike, Modular UI is in a class by itself!

  • Want weapon sounds that stand out? With Steampunk Weapons, we mixed the old with the new to make this uniquely diversified collection of weapons. Combining modern recording techniques with metal, rusted objects, and synthesis, if you need some more weapons that break the mold of traditional weapons, this is the collection for you!

    The library includes more than 40 weapons, such as:
    Angry Daddy • B Eva • Back from the Past • Big Fuckin Gun • Bio Machine • Bolt Gun • Bucket Gun • Bulb Presser Gun • Cash Machine Gun • Clack Gun • Clicker Gun • Destroyer • Destructor • Drivetrain Rifle • Electro Gun • Electrocutor Gun • Eviscerator • Firestorm Flamer • Grenade Launcher and Shells • Handgun Foley • Impulse Gun • Magnet Gun • Metal Chunker Gun • Metal Daddy • Mine Machine • Mini Bolt • Pulse Gun • Rail Gun • Rebel Bio • Rocket Launcher • Rocket Launcher semi-auto • Screamer • Shotgun • Shotgun NL • Steam Gun • Steamer • Thorn • Tube Gun • Uber God Gun
  • Doom Drones contains more than 3Gb of eerie, doomful, dark, atmospheric field recordings, designed drones and backgrounds. Perfect for something in the realm of a David Lynch film, ambient music production, a horror film, or just to set the mood of a foreboding soundscape.

    Each artist made 60 custom loops for a total of 120 loops. With SoundMorph focusing more on field recordings and subtle tonal design and Arovane focusing more on dynamic synthetic textures and sound design. Both perfectly suitable as layers or final assets, depending on their use, Doom Drones is a great addition for anyone wanting to enhance dark ominous moments.

    All field recordings were captured with a mid/side stereo setup consisting of 2 Schoeps CMC6 bodies, Schoeps mk5 & mk8 capsules housed in a Rycote AE windshield running into a Sound Devices 722.

  • The Future Weapons sci-fi sound effects series is back with our newest and most cutting edge library yet: Future Weapons 3. We made this one huge, both in size and scope. In fact, since we are concluding the Future Weapons series, we wanted to do it with a bang, so we made this one the biggest of the 3! It has over 29 weapons and categories! Future Weapons 3 was created by SoundMorph in collaboration with Nikolay Semenov and Vedran Kapetinic.

    Future Weapons 3 features more than 750+ files, 1.2 GB of 24bit/96khz .WAV files, all meticulously embedded with Soundminer and Basehead metadata.

    Future Weapons 3 includes the follwoing weapons and categories:

    Acid Hand Gun – Anti-Tank Rifle – Assault Riffle – Assault Riffle Collection – Big Acid Gun – Big Plasma Gun – Bio Weapons – Blaster -Blaster 2 – Crossbow – Grenade Launcher – Grenade Launcher 2 – Laser Canon – Laser Hand Gun – Laser Submachine Gun – Loading FX – Machine Guns – Plasma Hand Gun – Rocket Launchers – Scanners and Shields – Shotgun – Sniper Rifle- Sniper Rifle 2 – Source Sound Accessories – Submachine Gun – Submachine Gun 2 – Venom Spitter

Browse the full SoundMorph catalog here

 
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What others are saying about SoundMorph:

SoundMorph’s Dust and TimeFlux are essential tools in my sound design arsenal. These guys are making sound sculpting tools like no one else. Love SoundMorph’s stuff!
– BT
Composer (Peter Gabriel, Depeche Mode, NSYNC, Tori Amos, Madonna)

SoundMorph’s libraries are very well done and inventive. They are not only a lot of fun to listen through, but fun to use as well. The software tools are much more than libraries — they’re library MAKERS. Keep ’em coming!
– David Farmer
Supervising Sound Editor (Skywalker Sound, The Lord of the Rings and Hobbit trilogies, King Kong)

SoundMorph libraries, such as Sinematic, Future Weapons and Users of Tomorrow, have become some of my go-to source effects for much of my work on trailers and animation. You simply can’t go wrong with SoundMorph.
– Russell Gorsky
Trailer Sound Effects Editor (Transformers 4, Oblivion, Zero Dark Thirty, Star Trek: Into Darkness)

SoundMorph’s effects libraries have quickly become an invaluable resource for me. They maintain a high level of quality, and more importantly, creativity. I am always pumped to see an email from SoundMorph announcing a new release, because you know it’s something that will be awesome.
– Lee Gilmore
Sound Effects Editor (The Amazing Spiderman 2, The Hunger Games, Fury)

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More about SoundMorph:

 
Crafting The Sound Of Darkness – A Q&A With Jason Cushing
SoundMorph has released Doom Drones, a sinister new SFX library – and here SoundMorph’s Jason Cushing takes you behind the scenes on the making of the library:

Read the story here

 
robotic lifeforms 2 sound effectsHow SoundMorph crafted impressive robot sound effects for ‘Robotic Lifeforms 2’:
Get the in-depth story behind one of the most impressive robot sound effects libraries out there:

Read the story here  
 
 


 
Future Weapons 2 Sound EffectsThis is how SoundMorph’s ‘Future Weapons 2’ SFX library was created:
Get the story behind SoundMorph’s ‘Future Weapons 2’ SFX library – the follow-up to their very popular sci-fi weapons library:

Read the story here

 

Here’s SoundMorph’s Evil Twin – and the story behind it
Get the story behind Evil Twin, SoundMorph’s just-released Reaktor ensemble for cinematic sounds, hard impacts – and so much more:

Read the story here

 
Matter Mayhem sound effect libraryThis new SFX library gets you the sound of complete and utter destruction:
French SFX creator Frederic Devanlay shares the story behind Matter Mayhem, a new SFX library that gets you the sound of destruction:

Read the story here  
 


 
Richard Devine Modular UIMaking ‘Modular UI’, the new UI sound effect library from SoundMorph & Richard Devine
An exclusive Q&A on ‘Modular UI’, a new UI SFX library created in a collaboration between SoundMorph and sound design legend Richard Devine:

Read the story here

 
Intervention tactical combat sound effects libraryDesigning ‘Intervention’ – a hard-hitting tactical weapon sound effects library
Intervention is a new, one-of-a-kind tactical weapon SFX library – and here’s how the library was created:

Read the story here

 
Taking whooshes to a new level: A Q&A about Soundmorph’s Wave Warper
Get the story behind Wave Warper, Soundmorph’s new stand-alone app for sound design:

Read the story here

 
Sound Design Guide: Emotional States & Sound Design
A look at how emotional states (must) affect your sound design choices:

Read the story here
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Special business/enterprise licensing, bundles or subscriptions:

Looking for custom bundles, subscriptions, custom licensing terms, or license management for SoundMorph libraries? We can help – contact us below:

 

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