Game Audio at GDC 2019 Asbjoern Andersen


Audio guru Damian Kastbauer's guides to game audio at GDC are nothing short of legendary - and it's a great pleasure to bring you his guide for GDC 2019 here on A Sound Effect. If you want to know what to hear, see and do when it comes to game audio at GDC, look no further than his excellent guide below:


Game Developers Conference (GDC) 2019 takes place March 18-22 in Moscone Convention Center, San Francisco, CA, US.


Written by Damian Kastbauer
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IntroductionMondayTuesdayWednesdayThursdayFridaySaturdayMore resources for making the most of GDC 2019More GDC guides and past coverage

 

The Game

GDC is a pure expression of interactivity. There’s no right way to traverse the path from start to finish. From the moment you hit the ground in San Francisco you are faced with a (myriad of options splayed-out before you, do you: BART? Car-share? Cab? Walk (don’t try it!)? But you’ve already been making decisions about how to navigate your time on-the-ground for months: lining up travel & accommodations, printing contact cards, breaking in new shoes, getting plenty of sleep, all in preparation for an intensive week of maximizing time with the largest gathering of game developers in the CONUS. Or maybe you haven’t, and you’re just going to take it as it comes, find the good conversations and pinball-around the conference based on your moment-to-moment experience. It’s all up to you!

After 12 years of GDC interactivity, my days end up anchored around a pleasurable routine that attempts to leave room for the dynamic possibilities that emerge day-to-day:

  • 10 PRINT WAKE UP
  • 7-9am Game Audio Podcast GDC Morning Meetup community check-in
  • Grab a breakfast burrito on the way to Moscone for some audio hallway time.
  • First session of the day: settling-in for epiphanies, deep thinking, and brain-work.
  • Grab-and-go lunch on-the-run to the audio meetup behind the carousel around noon
  • CarouselCon providing solid perspectives from crowd-sourced micro-talks
  • Afternoon dynamics: presentations? Expo Floor? Coffee? Meetings?
  • Is there time for dinner Y/N?
  • Where’s the parties?
  • Is it morning yet?
  • GOTO 10

No matter what pattern your interactive GDC falls into, the conference is usually best experienced with people. To me, there’s nothing better than making a new friend and randomizing your day with a shared passion. Whether new or old, friends provide additional context and perspective on everything from: where to eat to what is the future of game audio. Don’t be afraid to take the adventure off-script, tamp-down the FOMO and get the most out of the day on your own terms, interactively, in the best way possible. With or without people, make sure there is time in your day to recharge your batteries (literally and figuratively) and take care of yourself. Each day is a sprint and the week of GDC can feel like a marathon. Pace yourself.

We choose this opportunity as ambassadors of audio in the game development community, so lead with the greatest optimism, collaboration, humbleness, and grace in-conversation

Have a look at the GDC Code of Conduct before you hit town and engage its guidelines while onsite (and continue to adhere to its sensible advice even outside of the presentation hall). Forming relationships and cultivating conversations should begin with mutual respect; always stay positive and within the bounds of social etiquette. Find ways to include people in your adventures when possible. Find ways to bring other people into your conversations, and always treat people in the best way possible. We choose this opportunity as ambassadors of audio in the game development community, so lead with the greatest optimism, collaboration, humbleness, and grace in-conversation.

Keep your social media trained at #GameAudioGDC on twitter for up to the moment information and don’t forget to share insight and epiphanies there and with the #GameAudio community at-large. One of the greatest feelings is being able to extend knowledge learned on-the-ground to folks who are unable to make it to the conference to experience it first-hand. Twitter doesn’t always make sense in this strange world of social media, but I have seen it work wonders on-the-ground towards pulling together people towards the goal of socializing and keeping in-touch during the week.

 
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[tweet_box]The Bohemian Guide to Game Audio GDC 2019:[/tweet_box]  
 

News of the World

Monday March 18th

Game Audio Podcast GDC Morning Meetup
After years at the venerable Sightglass coffee, this years conversations will be held on the ground floor of the Sennheiser SF retail location near Union Square. What started as a small group of folks with a shared-love for good coffee and game audio has evolved into a community-catalyzing force that helps set the tone for each days activity during the conference. From 7:00-9:00AM Monday through Saturday folks gather and unravel their experience as part of a group discussion that hovers around game audio and touches on topics in-between our professional aspirations and personal stories. Moving locations to Sennheiser SF is an attempt to increase accessibility and lower the noise floor for the event. I hope you can join us and be part of the conversation.

Monday March 18th through Saturday March 23rd
7:00 – 9:00 AM
Location: Sennheiser SF, 278 Post St

 
 
For folks with an All Access, Summits, VRDC Add On passes, Monday begins with some incredible talks!

Monday, March 18 | 10:00am – 11:00am
INTEGRATING LIVE ACTORS INTO NON-LOCATION BASED IMMERSIVE THEATER VR EXPERIENCES
Speakers: Tanya Leal Soto (Tender Claws), Samantha Gorman (Tender Claws), Tara Ahmadinejad (Piehole), Julian Ceipek (Tender Claws)
Pass Type: All Access, VRDC Add On

Monday, March 18 | 11:20am – 12:20pm
MENTAL MODELS AND SYSTEMS FOR SPATIAL COMPUTING
Speaker: Timoni West (Unity Technologies)
Pass Type: All Access, VRDC Add On

Monday March 18th – Night

Keep your ears tuned to the wind (and to #GameAudioGDC on twitter) for info on any audio group meetups that might materialize. Be ready for the spontaneous, the goose-hunt, the wild sheep chase through the streets of San Francisco on a moments notice. Be safe, travel with friends when possible, and take care!

 
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Sheer Heart Attack

Tuesday March 19th

Tuesday is all about the Audio Bootcamp. Whether you’re new to interactive audio or an experienced professional, the line-up attempts to cover the full-spectrum across all disciplines and highlights evergreen topics as well as deep-dives into niche audio territory. Guaranteed to be a day of disparate perspectives and stimulating discourse (especially during the lunchtime surgeries*), this is where the fun will be!
Location: Room 3002, West Hall

Tuesday, March 19 | 10:00am – 11:00am
AUDIO BOOTCAMP XVIII: HOW A SYSTEMIC APPROACH TO GAME AUDIO INCREASED CREATIVITY AND PRODUCTIVITY FOR ‘ASSASSIN’S CREED ODYSSEY’
Speaker: Lydia Andrew (Ubisoft Quebec)

Tuesday, March 19 | 11:20am – 12:20pm
AUDIO BOOTCAMP XVIII: THEATRICAL INTERACTIVITY IN VIDEO GAME MUSIC
Speaker: John Robert Matz (Independent)

Tuesday, March 19 | 12:20pm – 1:50pm
AUDIO BOOTCAMP XVIII: LUNCHTIME SURGERIES
Speakers: Lydia Andrew (Ubisoft Quebec), John Robert Matz (Independent), Filip Conic (Rovio), DB Cooper (DB Cooper VO, LLC), Gerard Marino (G-Musique), Stephan Schutze(Sound Librarian), Josie Brechner (Visager), Scott Selfon (Oculus), Damian Kastbauer (ArenaNet)

*An opportunity for deeper conversations with Audio Bootcamp speakers over lunch in a smaller scale setting. Grab some food and then come back to sit at tables-in-the-round with the day’s speakers and chat on the topics that have surfaced throughout the day.

Tuesday, March 19 | 2:10pm – 2:40pm
AUDIO BOOTCAMP XVIII: ‘ANGRY BIRDS 2’: HOW AUDIO CHANGES EVERYTHING
Speaker: Filip Conic (Rovio)

Tuesday, March 19 | 3:00pm – 3:30pm
AUDIO BOOTCAMP XVIII: DEVELOPING VOICES
Speaker: DB Cooper (DB Cooper VO, LLC)

Tuesday, March 19 | 3:50pm – 4:20pm
AUDIO BOOTCAMP XVIII: LOOP CLINIC: SEAMLESS AND FATIGUE-FREE MUSIC AND SOUND DESIGN LOOPING TECHNIQUES FOR INTERACTIVE ENTERTAINMENT
Speaker: Gerard Marino (G-Musique)

Tuesday, March 19 | 4:40pm – 5:10pm
AUDIO BOOTCAMP XVIII: EVERYTHING YOU NEED TO KNOW ABOUT VR AUDIO CAN BE LEARNED FROM YOUR CAR
Speaker: Stephan Schutze (Sound Librarian)

Tuesday, March 19 | 5:30pm – 6:00pm
AUDIO BOOTCAMP XVIII: INDIE FREELANCING: CREATING COMMUNITY AND COLLABORATION
Speaker: Josie Brechner (Visager)

Tuesday March 19th – Night

Heard of Game Audio Denizens on FB? These folk shave been consistently coordinating one of the best, grassroots, community-focused meetups of all time. DB Cooper and her ilk will be on hand to huzzah and hooray your way into the night!

The Jillionth Annual Game Audio Denz ’n’ Friends Dinner
Tuesday, March 19, 2019
5:30pm to 8:30 or 9:00pm
Location: California Pizza Kitchen, 53 Third Street

Game Audio Karaoke
Tuesday March 19
8:00pm – midnight
Cost: Free!
Location: YamaSho, 1161 Post St

From the humblest beginnings comes one of the most-loved events of the conference. Spawned years ago by Luca Fusi and further championed these last years by the folks at A Shell In The Pit, this night of karaoke is a chance to sway and sing in camaraderie with like-minded people of all pitches. This year finds the fine folks at AK and ASITP picking up the tab leaving no excuse for anyone in game audio not to attend, eve if it’s just to soak in the good vibes.

Tickets will be available through Eventbrite early next week. Keep ‘em peeled over at #GameAudioGDC.

 
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A Day at the Races

Wednesday March 20th

Wednesday is all about the community conversations and roundtables for me. There are some great presentations that you won’t want to miss, for sure, but one of the things that has risen to the top of my GDC experience are the various audio community discussions that run throughout the week. There is never a shortage of content from experienced folks across all disciplines of game development, but for me, it’s difficult to go wrong sitting-in on a roundtable of interest and the ability to engage in the interactive quality of these forums. Aside from the roundtables listed here for Wednesday, there are other roundtables sprinkled throughout the week. So if you find yourself wanting to be a part of the conversation, or are just looking for something a bit more interactive, I encourage you to seek one out and see what they’re all about.

…and don’t forget the IASIG Party tonight and the IASIG Town Hall on Friday during lunch.

Wednesday, March 20 | 12:30pm – 1:30pm
G.A.N.G. TOWN HALL
Speaker: Brian Schmidt (Brian Schmidt Studios)
Location: Room 3002, West Hall

Wednesday, March 20 | 2:00pm – 3:00pm
WOMEN/MARGINALIZED GENDERS IN GAME AUDIO ROUNDTABLE DAY 1: NAVIGATING THE WORKPLACE
Speakers: Becky Allen (343 Industries), Amanda Rose Smith (ARS Audio), Carlye Nyte (Camouflaj)

Wednesday, March 20 | 3:30pm – 4:30pm
GAME AUDIO PROGRAMMING ROUNDTABLE DAY 1: GAME INTEGRATION
Speakers: Guy Somberg (Echtra Games, Inc.), Tomas Neumann (Blizzard Entertainment)
Location: Room 215, South Hall

Wednesday, March 20 | 5:00pm – 6:00pm
GAME AUDIO CULTURE ROUNDTABLE DAY 1: HOW CULTURAL DIVERSITY COULD BE THE KEY TO SUCCESS
Speakers: Damian Kastbauer (ArenaNet), Atsushi Suganuma (Square Enix, Ltd.), Gwen Guo (Imba Interactive)
Location: Room 206, South Hall

Wednesday March 20th – Night

IASIG Audio Mixer
Wednesday, March 20
6:00pm – 9:00pm
Location: Sennheiser, 278 Post St

Any audio professional attending GDC is welcome at this special social event. (Show your GDC Audio Pass or audio-related business card for entry.)

 
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Popular on A Sound Effect right now - article continues below:


Trending right now:

  • Environments & Ambiences Symphonic Ambiences: Volume 1 Play Track 283 sounds included, 1092 mins total $120

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    Unlike most libraries, this one was recorded at 192 with a stereo pair of Sanken CO100k microphones for extreme lossless pitching, so you can take something small like a typewriter, and make it sound like a massive printing machine.

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  • Materials & Texture Sound Effects Rustle Tones Play Track 400+ sounds included, 181 mins total $59

    Articulated presents the result of several months investigation in the realm of rustling matters:

    Fragile and delicate elements in motion producing soft crackling and rubbing sounds.

    A toolkit to create presence, reality but also interesting textures and silences.

    Outdoor and in studio

    Light breeze and heavy wind gusts were recorded on many locations: in forests, near shrubs, tall grass, corn fields, and in streets. Leaves were captured fluttering on branches but also whirling and dancing on the ground.

    Variety of foliage and other textures

    Great amount of variations: Leaves of all shapes (needles, compound, single, broadleaf, dry, twigs, branches,…), and various materials such as plastic, paper, fabric, dirt were recorded.
    All of which through various interactions such as shuffle, shake, rub, brush, hit, fiddle, whip, and whoosh.


    What’s inside:

    • Windy foliage in trees
    • leaves dancing on the ground
    • plants interactions & movements
    • shuffling, shaking, brushing, rubbing, hitting, swooshing
    • all kinds of leaves shape and many types of vegetation such as grass, broadleaf branch, reeds, maple twigs, bamboos, needles, dry leaves, twigs, straws
    • additional texture that can help extend the sonic palette of rustling noises such as plastics, papers, metals, glass, pebbles, dirt, fabric, leather

  • Want the sounds of a space station? Space Station is a huge collection of designed futuristic ambiances, loopable room tones, drones, and individual interior sound elements, made to provide a truly diverse sonic palette for designing spacious soundscapes for science fiction, horror, fantasy, dramas and documentaries. This pack has everything you need, all in one place.

    Space Station contains a whopping 7.6 GB worth of 500+ 24bit/96kHz sounds, each embedded with Soundminer metadata.

    The library includes:

    120 Designed sounds: Apartments, Doors, Halls, Alarms, Engine Compartments, Gates, Spaceship Cockpit ambiences, Interior Malfunction, and many more

    Space Station Construction Kit: Air, Alarms, Boiler Room, Computations, Drones, Electricity, Engines, Field Recordings, Fire, Foley, Pneumo and Servo sounds, Steam and Water

    Bonus: Also includes our popular Abstract Interior Tones pack


Latest releases:

  • Animal Sound Effects Rural France – 2 Play Track 48+ sounds included, 145 mins total $16

    The sound of rural France

    High-quality recordings will transport your audience to the heart of rural France, where the sounds of nature is ever-present.

    Cockerels crowing loudly in the distance

    The chirping of crickets and buzzing of flys

    The tweeting of nocturnal birds

    The gentle hum of crickets and the occasional hoot of an owl as night falls

    Recorded and exported in 32-bit 192Khz

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  • Introducing the ultimate sword-themed sound effects pack, perfect for game developers and enthusiasts looking to take their melee combat scenes to the next level. With 138 high-quality sounds, this pack is a must-have for anyone looking to add realistic and immersive sword sound effects to their games.

    • What sets this pack apart is the inclusion of hard-to-find sword-stabbing sounds, in addition to the classic slashing sounds. Each sound is recorded in high quality and expertly separated into swinging and impact sounds, with unique materials such as wood, flesh, and plate, providing maximum flexibility for any combat scene.

    Whether you’re creating a medieval battle scene or a fantasy RPG, this sound pack will help bring your game to life. With its vast array of sounds, you can create unique and dynamic combat sequences that are sure to captivate your audience. Multiple variations of each sound effect will ensure the best possible results for those looking for great realism.

    Listen to it on SoundCloud

    Files List

  • This soundlibrary arises from recordings in the city with the LOM Géofon microphone on metals such as signs, road separators, among others.

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  • THE ANIMAL SYMPHONY – WATUSI
    THE ANIMAL SYMPHONY – MEERKAT
    THE ANIMAL SYMPHONY – WHITE HANDED GIBBON
    THE ANIMAL SYMPHONY – LOVEBIRD
    THE ANIMAL SYMPHONY – CROWING ROOSTER
    THE ANIMAL SYMPHONY – GOAT & SHEEP
    THE ANIMAL SYMPHONY – DONKEY
    THE ANIMAL SYMPHONY – PARROT
    THE ANIMAL SYMPHONY – ALPACA

    “The Animal Symphony – Cats Vol 1” offers a collection of 36 high-quality audio tracks, each with multiple sounds (between 3 and 5 variations). The audios are organized with an intuitive nomenclature, allowing you to easily exchange the different microphone jacks to choose or combine the best recordings. Using high-end microphones, such as the Sennheiser MKH 8050 and EM258, along with a Zoom H6 recorder for stereo sound, we have captured every detail and nuance of these sounds. Recordings were made at 24-bit and 192kHz/96kHz, ensuring professional clarity and depth.

    This collection offers a wide variety of meows from two different cats, perfect for adding realism and authenticity to your projects. With multiple takes and variations, this library provides the flexibility needed for any type of production that requires sounds from these cats. All recordings have been carefully edited to eliminate external noises, such as birds, wind or people. Furthermore, thanks to the ultrasonic microphones used, it is guaranteed that by lowering the tone the frequency richness will be maintained.

    Ideal Applications:
    – Video games: Add realism and depth to the natural environments of your games.
    Cinema and Documentaries: Enrich your audiovisual productions with authentic sounds.
    – Educational Applications: Use these sounds in educational projects to teach about wildlife and animal behavior.
    – Multimedia Projects: Ideal for any project that seeks to enrich the user’s listening experience.

    Technical details:
    – Total Audios: 36 (Each audio contains between 3 and 5 variations)
    – Format: 192kHz – 96kHz/24bit
    – Equipment Used: Zoom F6 recorder with Sennheiser MKH 8050 microphone and EM258 capsule microphone, plus a Zoom H6 recorder for stereo sound.

    License:
    The sounds from “The Animal Symphony – Cats Vol 1” are available under a royalty-free license, allowing their use in multiple projects at no additional costs. You can use these sound effects in your games, trailers, Kickstarter campaigns, and more, as many times as you like.

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    Recorded during hikes through the Scottish Highlands, our high-quality sounds capture the essence of majestic waterfalls, the gentle babbles and robust currents of winding streams, and the serene trickles of tranquil creeks.

    Gear used

    Sound Devices MixPre-6 II • LOM Usi Pro • LOM MikroUsi • Oktava MK-012 MS


    Metadata

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Need specific sound effects? Try a search below:


 

A Night at the Opera

Thursday March 21st

Thursday is a powerhouse of sound design juxtapositions. From the bonkers action and verve of Yoku’s Island Express through-to the cultural influences of Shadow of the Tomb Raider, the day is jam-packed with different ways of expressing and hearing sound. I sat down for a preview of the ‘Moss’: Design Before Sound presentation on-the-ground up here in Seattle from Stephen Hodde; he has put together a succinct illustration of the role that sound plays in delivering on, and how it can better deliver on, the emotional potential in a games design. Part storytelling, part TED talk, and 100% heart. Not to be missed!

Thursday, March 21 | 10:00am – 11:00am
ADVENTURES IN III AUDIO: ‘YOKU’S ISLAND EXPRESS’
Speakers: Jesse Harlin (Submersion Audio), Thomas Bible (Submersion Audio)
Location: Room 3006, West Hall

Thursday, March 21 | 2:00pm – 2:30pm
THE SOUND DESIGN FOR ‘GOD OF WAR’
Speaker: Mike Niederquell (PlayStation)
Location: Room 3002, West Hall

Thursday, March 21 | 3:00pm – 3:30pm
‘MOSS’: DESIGN BEFORE SOUND
Speaker: Stephen Hodde (Polyarc)
Location: Room 3006, West Hall

Thursday, March 21 | 4:00pm – 5:00pm
BRINGING VIRTUAL AUDIO INTO THE REAL WORLD WITH ‘CREATE’
Speaker: Dave Shumway (Magic Leap)
Location: Room 3006, West Hall

Thursday, March 21 | 5:30pm – 6:00pm
THE INFLUENCE OF PRE-HISPANIC CULTURE ON ‘SHADOW OF THE TOMB RAIDER’
Speakers: Rob Bridgett (Eidos Montreal), Brian D’Oliveira (La Hacienda Creative)
Location: Room 3006, West Hall

Thursday March 21st – Night

Game Audio Network Guild Awards
Thursday March 21st
7:00pm – Doors
7:30pm – Start
Location: 2nd floor of Moscone West.

 
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A Kind of Magic

Friday March 23rd

Friday finds a grab-bag of potential, especially for folks interested in mainlining musical insights across multiple genres, perspectives, and voices. The day kicks off with a fantastic panel filled with some favorite folks and rounds-up with giant robots performing a ballet of symphonic destruction! (If that doesn’t peak your interest, rest assured the music is gonna be great!)

Friday, March 22 | 10:00am – 11:00am
RELATIVE PERFECTION: FINDING THE BALANCE BETWEEN FLAWED AND FLAWLESS
Speakers: John Robert Matz (Independent), Guy Whitmore (Foxface Rabbitfish, LLC), Austin Wintory (Independent), Neal Acree (Independent), Penka Kouneva (Independent)
Location: Room 3002, West Hall

Friday, March 22 | 11:30am – 12:00pm
THE MUSICAL BRUSH: THE INTERACTIVE MUSIC OF ‘CONCRETE GENIE’
Speaker: Samuel Marshall (Sony Interactive Entertainment, Pixel Opus)
Location: Room 3002, West Hall

Friday, March 22 | 12:15pm – 1:15pm
25TH ANNUAL IASIG TOWN HALL
Speakers: Owen Peterson (Utah Valley University), Kurt Heiden (IASIG), Tom White (MMA, IASIG)
Location: Room 3002, West Hall

Friday, March 22 | 1:30pm – 2:30pm
THE GANGS BITE BACK: MUSIC AND SOUND OF ‘CRACKDOWN 3’
Speakers: Brian Trifon (Finishing Move, Inc.), Brian White (Finishing Move, Inc.), Kristofor Mellroth (Microsoft Studios Global Publishing)
Location: Room 3006, West Hall

Friday, March 22 | 3:00pm – 3:30pm
THE MUSIC OF ‘BATTLETECH’: BIG SOUND ON A BUDGET
Speaker: Jon Everist (Everist Sound, LLC)
Location: Room 3006, West Hall

Friday March 23rd – Night

School of Game Audio Meetup
Friday March 23rd
5:00pm – 7:00pm
Location: California Pizza Kitchen, 53 Third Street

Followed swiftly by Friday Night Foley

 
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Jazz

Saturday March 24th

One last Game Audio Podcast GDC Morning Meetup at Sennheiser SF before attendees are scattered to the four-winds of everyday life. The world subtly shifted, the colors twice as bright, and the sounds more detailed. Each year brings new opportunities to align oneself with their career path, hopes, dreams, and vision of the future. My last suggestions for you in this Bohemian Guide to Game Audio GDC are to: make friends, make memories, and envision the role you will play in the future of game audio. I look forward to seeing you in San Francisco.

 
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A big thanks to Damian Kastbauer for sharing with us his a guide to #GameAudioGDC! Learn more about Damian Kastbauer here

 
 

More resources for making the most of GDC 2019:

See all Game Audio Sessions at GDC 2019
• See the 2019 GDC Party List
• See the list of devs connecting at GDC 2019
• Join the here
• Overview of places offering free food at GDC
• Visit the official GDC page here here
• See tweets with the #GameAudioGDC hashtag here, and #gameaudiogdc2019 here

 
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A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Nature & Countryside Ambiences Alps Play Track 95 sounds included, 280 mins total $62

    “Alps” includes a huge variety of Ambiences recorded in a pristine region in Switzerland which is still in its original and natural state. Through a minimum of civilisation and a base in a cabin up on the mountains, it was possible to catch super clean and natural ambiences with a minimum of noise pollution. We made sure this library includes a pure alps experience. This collection gets you a great collection of rivers, quiet forests, birds, valleys, fields and more recorded from different perspectives and heights.

    Alps

    Special thanks to Raimund Förnzler (pictures, moving pictures), Marvin Brand and Daniel Strübig for making this library possible!

  • Environments & Ambiences Symphonic Ambiences: Volume 1 Play Track 283 sounds included, 1092 mins total $120

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  • Get the stunningly detailed sounds of one of nature’s tiniest aerial acrobats flapping and fluttering in one of the quietest outdoor places in the continental United States. With their ultrasonic chirps, mesmerizing flight abilities and evolution-exhibiting beaks, this library captures the sounds of these rarely heard creatures from a mere two inches away.

    2% for the Planet:
    Two percent of the price of this library is donated to an environmental cause. I view it as an “artist royalty” for the planet!

    Key Features:
    • 255 clean sounds of hummingbirds recorded in the resonant mountains of west Texas
    • 35 sounds of hummingbirds with other songbirds
    • Humming, buzzing, popping, fluttering, and purring drones
    • Wing slaps and wing contact movement
    • Ferocious territorial dogfights
    • Laser-like chirps
    • Ultrasonic chirps up to 30kHz
    • Wild vocalizations
    • Swift fly-bys, whooshes, and dive bombs
    • Multiple species with a variety of fundamental “hum” frequencies
    • Categorized into high, mid, bass, and sub-bass hummingbirds
    • Clips ranging from solo hummingbirds to six-bird feeding frenzies
    • Microphones placed 6-8 inches from hummingbird feeder with flybys as close as 2-3 inches
    • HD videos at 60 fps
    How It’s Made: 
    Get the full story behind the High Desert Hummingbirds SFX library on the – A Sound Effect Blog
    National Museum of Wildlife Art:
    Recordings from this library are featured as part of Iridescence: John Gould’s Hummingbirds at the Nation Museum of Wildlife Art.

    GEAR:
    • Sennheiser MKH 50/30 MS pair
    • Mid/Side recordings decoded to LR stereo
    • Rycote AG MS Blimp
    • Sound Devices 702
    • GoPro Hero4
Explore the full, unique collection here

Latest sound effects libraries:
 
  • Animal Sound Effects Rural France – 2 Play Track 48+ sounds included, 145 mins total $16

    The sound of rural France

    High-quality recordings will transport your audience to the heart of rural France, where the sounds of nature is ever-present.

    Cockerels crowing loudly in the distance

    The chirping of crickets and buzzing of flys

    The tweeting of nocturnal birds

    The gentle hum of crickets and the occasional hoot of an owl as night falls

    Recorded and exported in 32-bit 192Khz

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  • Introducing the ultimate sword-themed sound effects pack, perfect for game developers and enthusiasts looking to take their melee combat scenes to the next level. With 138 high-quality sounds, this pack is a must-have for anyone looking to add realistic and immersive sword sound effects to their games.

    • What sets this pack apart is the inclusion of hard-to-find sword-stabbing sounds, in addition to the classic slashing sounds. Each sound is recorded in high quality and expertly separated into swinging and impact sounds, with unique materials such as wood, flesh, and plate, providing maximum flexibility for any combat scene.

    Whether you’re creating a medieval battle scene or a fantasy RPG, this sound pack will help bring your game to life. With its vast array of sounds, you can create unique and dynamic combat sequences that are sure to captivate your audience. Multiple variations of each sound effect will ensure the best possible results for those looking for great realism.

    Listen to it on SoundCloud

    Files List

  • This soundlibrary arises from recordings in the city with the LOM Géofon microphone on metals such as signs, road separators, among others.

    After working these sounds in post production, this library comes with 10 incredible drone sounds that will bring your vídeo, trailer or movie to life.

    20 %
    OFF
    Ends 1720475999
  • THE ANIMAL SYMPHONY – WATUSI
    THE ANIMAL SYMPHONY – MEERKAT
    THE ANIMAL SYMPHONY – WHITE HANDED GIBBON
    THE ANIMAL SYMPHONY – LOVEBIRD
    THE ANIMAL SYMPHONY – CROWING ROOSTER
    THE ANIMAL SYMPHONY – GOAT & SHEEP
    THE ANIMAL SYMPHONY – DONKEY
    THE ANIMAL SYMPHONY – PARROT
    THE ANIMAL SYMPHONY – ALPACA

    “The Animal Symphony – Cats Vol 1” offers a collection of 36 high-quality audio tracks, each with multiple sounds (between 3 and 5 variations). The audios are organized with an intuitive nomenclature, allowing you to easily exchange the different microphone jacks to choose or combine the best recordings. Using high-end microphones, such as the Sennheiser MKH 8050 and EM258, along with a Zoom H6 recorder for stereo sound, we have captured every detail and nuance of these sounds. Recordings were made at 24-bit and 192kHz/96kHz, ensuring professional clarity and depth.

    This collection offers a wide variety of meows from two different cats, perfect for adding realism and authenticity to your projects. With multiple takes and variations, this library provides the flexibility needed for any type of production that requires sounds from these cats. All recordings have been carefully edited to eliminate external noises, such as birds, wind or people. Furthermore, thanks to the ultrasonic microphones used, it is guaranteed that by lowering the tone the frequency richness will be maintained.

    Ideal Applications:
    – Video games: Add realism and depth to the natural environments of your games.
    Cinema and Documentaries: Enrich your audiovisual productions with authentic sounds.
    – Educational Applications: Use these sounds in educational projects to teach about wildlife and animal behavior.
    – Multimedia Projects: Ideal for any project that seeks to enrich the user’s listening experience.

    Technical details:
    – Total Audios: 36 (Each audio contains between 3 and 5 variations)
    – Format: 192kHz – 96kHz/24bit
    – Equipment Used: Zoom F6 recorder with Sennheiser MKH 8050 microphone and EM258 capsule microphone, plus a Zoom H6 recorder for stereo sound.

    License:
    The sounds from “The Animal Symphony – Cats Vol 1” are available under a royalty-free license, allowing their use in multiple projects at no additional costs. You can use these sound effects in your games, trailers, Kickstarter campaigns, and more, as many times as you like.

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  • Environments & Ambiences Water Flowing – Scotland Play Track 21 sounds included, 46 mins total $16.10

    Immerse yourself in the enchanting natural landscapes of Scotland with this collection of water flowing sounds.

    Recorded during hikes through the Scottish Highlands, our high-quality sounds capture the essence of majestic waterfalls, the gentle babbles and robust currents of winding streams, and the serene trickles of tranquil creeks.

    Gear used

    Sound Devices MixPre-6 II • LOM Usi Pro • LOM MikroUsi • Oktava MK-012 MS


    Metadata

    This sound library is UCS compliant and comes with fully embedded metadatas compatible with Soundly, Soundminer and Basehead.

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