Game Audio at GDC 2019 Asbjoern Andersen


Audio guru Damian Kastbauer's guides to game audio at GDC are nothing short of legendary - and it's a great pleasure to bring you his guide for GDC 2019 here on A Sound Effect. If you want to know what to hear, see and do when it comes to game audio at GDC, look no further than his excellent guide below:


Game Developers Conference (GDC) 2019 takes place March 18-22 in Moscone Convention Center, San Francisco, CA, US.


Written by Damian Kastbauer
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Quick navigation – click below to jump straight to your chosen topic:

Introduction • Monday • Tuesday • Wednesday • Thursday • Friday • Saturday • More resources for making the most of GDC 2019 • More GDC guides and past coverage

 

The Game

GDC is a pure expression of interactivity. There’s no right way to traverse the path from start to finish. From the moment you hit the ground in San Francisco you are faced with a (myriad of options splayed-out before you, do you: BART? Car-share? Cab? Walk (don’t try it!)? But you’ve already been making decisions about how to navigate your time on-the-ground for months: lining up travel & accommodations, printing contact cards, breaking in new shoes, getting plenty of sleep, all in preparation for an intensive week of maximizing time with the largest gathering of game developers in the CONUS. Or maybe you haven’t, and you’re just going to take it as it comes, find the good conversations and pinball-around the conference based on your moment-to-moment experience. It’s all up to you!

After 12 years of GDC interactivity, my days end up anchored around a pleasurable routine that attempts to leave room for the dynamic possibilities that emerge day-to-day:

  • 10 PRINT WAKE UP
  • 7-9am Game Audio Podcast GDC Morning Meetup community check-in
  • Grab a breakfast burrito on the way to Moscone for some audio hallway time.
  • First session of the day: settling-in for epiphanies, deep thinking, and brain-work.
  • Grab-and-go lunch on-the-run to the audio meetup behind the carousel around noon
  • CarouselCon providing solid perspectives from crowd-sourced micro-talks
  • Afternoon dynamics: presentations? Expo Floor? Coffee? Meetings?
  • Is there time for dinner Y/N?
  • Where’s the parties?
  • Is it morning yet?
  • GOTO 10

No matter what pattern your interactive GDC falls into, the conference is usually best experienced with people. To me, there’s nothing better than making a new friend and randomizing your day with a shared passion. Whether new or old, friends provide additional context and perspective on everything from: where to eat to what is the future of game audio. Don’t be afraid to take the adventure off-script, tamp-down the FOMO and get the most out of the day on your own terms, interactively, in the best way possible. With or without people, make sure there is time in your day to recharge your batteries (literally and figuratively) and take care of yourself. Each day is a sprint and the week of GDC can feel like a marathon. Pace yourself.

We choose this opportunity as ambassadors of audio in the game development community, so lead with the greatest optimism, collaboration, humbleness, and grace in-conversation

Have a look at the GDC Code of Conduct before you hit town and engage its guidelines while onsite (and continue to adhere to its sensible advice even outside of the presentation hall). Forming relationships and cultivating conversations should begin with mutual respect; always stay positive and within the bounds of social etiquette. Find ways to include people in your adventures when possible. Find ways to bring other people into your conversations, and always treat people in the best way possible. We choose this opportunity as ambassadors of audio in the game development community, so lead with the greatest optimism, collaboration, humbleness, and grace in-conversation.

Keep your social media trained at #GameAudioGDC on twitter for up to the moment information and don’t forget to share insight and epiphanies there and with the #GameAudio community at-large. One of the greatest feelings is being able to extend knowledge learned on-the-ground to folks who are unable to make it to the conference to experience it first-hand. Twitter doesn’t always make sense in this strange world of social media, but I have seen it work wonders on-the-ground towards pulling together people towards the goal of socializing and keeping in-touch during the week.

 
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[tweet_box]The Bohemian Guide to Game Audio GDC 2019:[/tweet_box]  
 

News of the World

Monday March 18th

Game Audio Podcast GDC Morning Meetup
After years at the venerable Sightglass coffee, this years conversations will be held on the ground floor of the Sennheiser SF retail location near Union Square. What started as a small group of folks with a shared-love for good coffee and game audio has evolved into a community-catalyzing force that helps set the tone for each days activity during the conference. From 7:00-9:00AM Monday through Saturday folks gather and unravel their experience as part of a group discussion that hovers around game audio and touches on topics in-between our professional aspirations and personal stories. Moving locations to Sennheiser SF is an attempt to increase accessibility and lower the noise floor for the event. I hope you can join us and be part of the conversation.

Monday March 18th through Saturday March 23rd
7:00 – 9:00 AM
Location: Sennheiser SF, 278 Post St

 
 
For folks with an All Access, Summits, VRDC Add On passes, Monday begins with some incredible talks!

Monday, March 18 | 10:00am – 11:00am
INTEGRATING LIVE ACTORS INTO NON-LOCATION BASED IMMERSIVE THEATER VR EXPERIENCES
Speakers: Tanya Leal Soto (Tender Claws), Samantha Gorman (Tender Claws), Tara Ahmadinejad (Piehole), Julian Ceipek (Tender Claws)
Pass Type: All Access, VRDC Add On

Monday, March 18 | 11:20am – 12:20pm
MENTAL MODELS AND SYSTEMS FOR SPATIAL COMPUTING
Speaker: Timoni West (Unity Technologies)
Pass Type: All Access, VRDC Add On

Monday March 18th – Night

Keep your ears tuned to the wind (and to #GameAudioGDC on twitter) for info on any audio group meetups that might materialize. Be ready for the spontaneous, the goose-hunt, the wild sheep chase through the streets of San Francisco on a moments notice. Be safe, travel with friends when possible, and take care!

 
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Sheer Heart Attack

Tuesday March 19th

Tuesday is all about the Audio Bootcamp. Whether you’re new to interactive audio or an experienced professional, the line-up attempts to cover the full-spectrum across all disciplines and highlights evergreen topics as well as deep-dives into niche audio territory. Guaranteed to be a day of disparate perspectives and stimulating discourse (especially during the lunchtime surgeries*), this is where the fun will be!
Location: Room 3002, West Hall

Tuesday, March 19 | 10:00am – 11:00am
AUDIO BOOTCAMP XVIII: HOW A SYSTEMIC APPROACH TO GAME AUDIO INCREASED CREATIVITY AND PRODUCTIVITY FOR ‘ASSASSIN’S CREED ODYSSEY’
Speaker: Lydia Andrew (Ubisoft Quebec)

Tuesday, March 19 | 11:20am – 12:20pm
AUDIO BOOTCAMP XVIII: THEATRICAL INTERACTIVITY IN VIDEO GAME MUSIC
Speaker: John Robert Matz (Independent)

Tuesday, March 19 | 12:20pm – 1:50pm
AUDIO BOOTCAMP XVIII: LUNCHTIME SURGERIES
Speakers: Lydia Andrew (Ubisoft Quebec), John Robert Matz (Independent), Filip Conic (Rovio), DB Cooper (DB Cooper VO, LLC), Gerard Marino (G-Musique), Stephan Schutze(Sound Librarian), Josie Brechner (Visager), Scott Selfon (Oculus), Damian Kastbauer (ArenaNet)

*An opportunity for deeper conversations with Audio Bootcamp speakers over lunch in a smaller scale setting. Grab some food and then come back to sit at tables-in-the-round with the day’s speakers and chat on the topics that have surfaced throughout the day.

Tuesday, March 19 | 2:10pm – 2:40pm
AUDIO BOOTCAMP XVIII: ‘ANGRY BIRDS 2’: HOW AUDIO CHANGES EVERYTHING
Speaker: Filip Conic (Rovio)

Tuesday, March 19 | 3:00pm – 3:30pm
AUDIO BOOTCAMP XVIII: DEVELOPING VOICES
Speaker: DB Cooper (DB Cooper VO, LLC)

Tuesday, March 19 | 3:50pm – 4:20pm
AUDIO BOOTCAMP XVIII: LOOP CLINIC: SEAMLESS AND FATIGUE-FREE MUSIC AND SOUND DESIGN LOOPING TECHNIQUES FOR INTERACTIVE ENTERTAINMENT
Speaker: Gerard Marino (G-Musique)

Tuesday, March 19 | 4:40pm – 5:10pm
AUDIO BOOTCAMP XVIII: EVERYTHING YOU NEED TO KNOW ABOUT VR AUDIO CAN BE LEARNED FROM YOUR CAR
Speaker: Stephan Schutze (Sound Librarian)

Tuesday, March 19 | 5:30pm – 6:00pm
AUDIO BOOTCAMP XVIII: INDIE FREELANCING: CREATING COMMUNITY AND COLLABORATION
Speaker: Josie Brechner (Visager)

Tuesday March 19th – Night

Heard of Game Audio Denizens on FB? These folk shave been consistently coordinating one of the best, grassroots, community-focused meetups of all time. DB Cooper and her ilk will be on hand to huzzah and hooray your way into the night!

The Jillionth Annual Game Audio Denz ’n’ Friends Dinner
Tuesday, March 19, 2019
5:30pm to 8:30 or 9:00pm
Location: California Pizza Kitchen, 53 Third Street

Game Audio Karaoke
Tuesday March 19
8:00pm – midnight
Cost: Free!
Location: YamaSho, 1161 Post St

From the humblest beginnings comes one of the most-loved events of the conference. Spawned years ago by Luca Fusi and further championed these last years by the folks at A Shell In The Pit, this night of karaoke is a chance to sway and sing in camaraderie with like-minded people of all pitches. This year finds the fine folks at AK and ASITP picking up the tab leaving no excuse for anyone in game audio not to attend, eve if it’s just to soak in the good vibes.

Tickets will be available through Eventbrite early next week. Keep ‘em peeled over at #GameAudioGDC.

 
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A Day at the Races

Wednesday March 20th

Wednesday is all about the community conversations and roundtables for me. There are some great presentations that you won’t want to miss, for sure, but one of the things that has risen to the top of my GDC experience are the various audio community discussions that run throughout the week. There is never a shortage of content from experienced folks across all disciplines of game development, but for me, it’s difficult to go wrong sitting-in on a roundtable of interest and the ability to engage in the interactive quality of these forums. Aside from the roundtables listed here for Wednesday, there are other roundtables sprinkled throughout the week. So if you find yourself wanting to be a part of the conversation, or are just looking for something a bit more interactive, I encourage you to seek one out and see what they’re all about.

…and don’t forget the IASIG Party tonight and the IASIG Town Hall on Friday during lunch.

Wednesday, March 20 | 12:30pm – 1:30pm
G.A.N.G. TOWN HALL
Speaker: Brian Schmidt (Brian Schmidt Studios)
Location: Room 3002, West Hall

Wednesday, March 20 | 2:00pm – 3:00pm
WOMEN/MARGINALIZED GENDERS IN GAME AUDIO ROUNDTABLE DAY 1: NAVIGATING THE WORKPLACE
Speakers: Becky Allen (343 Industries), Amanda Rose Smith (ARS Audio), Carlye Nyte (Camouflaj)

Wednesday, March 20 | 3:30pm – 4:30pm
GAME AUDIO PROGRAMMING ROUNDTABLE DAY 1: GAME INTEGRATION
Speakers: Guy Somberg (Echtra Games, Inc.), Tomas Neumann (Blizzard Entertainment)
Location: Room 215, South Hall

Wednesday, March 20 | 5:00pm – 6:00pm
GAME AUDIO CULTURE ROUNDTABLE DAY 1: HOW CULTURAL DIVERSITY COULD BE THE KEY TO SUCCESS
Speakers: Damian Kastbauer (ArenaNet), Atsushi Suganuma (Square Enix, Ltd.), Gwen Guo (Imba Interactive)
Location: Room 206, South Hall

Wednesday March 20th – Night

IASIG Audio Mixer
Wednesday, March 20
6:00pm – 9:00pm
Location: Sennheiser, 278 Post St

Any audio professional attending GDC is welcome at this special social event. (Show your GDC Audio Pass or audio-related business card for entry.)

 
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Popular on A Sound Effect right now - article continues below:


Trending right now:

  • Cinematic & Trailer Sound Effects Four Elements Play Track 3050 sounds included, 251 mins total $112.49
    FOUR ELEMENTS - Rock The Speakerbox Professional SFX

    Master the Art of Bending the Elemental Forces

     

    Unleash the raw power of fire, water, earth, and air with this comprehensive 9 GB sound library featuring 3050 high-quality sound effects across 630 files. Whether you’re designing cinematic soundscapes or enhancing video games Four Elements delivers the tools you need to harness the energy of the natural world.

    Construction Kit – 2443 Sounds

    A treasure trove of raw, organic, and processed sounds including seamless loops divided into Fire, Water, Air, Earth and Explosion categories. Customize every detail with an extensive selection of sound components.

    • Organic Fire: Campfire sizzles, torch whooshes, and flame bursts.
    • Processed Fire: Distorted impacts and unique crackles.
    • Organic Earth: Rock crashes, gravel scrapes, and heavy stone hits.
    • Processed Earth: Stylized rumbles and granular textures.
    • Organic Water: Ocean waves, hydrophone bubbles, and fluid splashes.
    • Processed Water: Underwater whooshes and stylized liquid smashes.
    • Organic Air: Bamboo swishes, cloth movements, and pressure bursts.
    • Processed Air: Filtered gusts and dynamic noise sweeps.
    • Explosion: Firework detonations, Butane bursts, and cinematic impacts.

    Building Blocks – 416 Sounds

    Game-ready sound layers featuring Impacts, Whooshes, and Textures as seamless loops. Elevate transitions and enhance atmospheres with loops and pre-designed sound layers.

    • Fire: Explosive bursts, blazing infernos, and warm embers.
    • Earth: Ground-shaking impacts, crumbling terrain, and heavy collisions.
    • Water: Cascading waves, serene rivers, and underwater ambiences.
    • Air: Whispering breezes, stormy turbulence, and slicing gusts.

    Design Kit – 192 Sounds

    A collection of ready-to-use sound effects divided into Attack, Bend, and Explosion categories for quick integration into your projects. Perfect for high-energy scenes and immersive storytelling.

    • Fire: Crackling flames, fiery bursts, and roaring infernos.
    • Earth: Crushing impacts, shifting ground, and massive land eruptions.
    • Water: Splashes, fluid manipulations, and crashing tidal waves.
    • Air: Slicing winds, swirling currents, and thunderous gusts.

     

    Four Elements gives you complete creative control, blending organic recordings with processed sound layers to meet the demands of any project. Master the forces of nature with Four Elements. Let your creativity ignite.

     

    Keywords:

    Elements, Fire, Water, Earth, Air, Wave, Water, Liquid, Rock, Cast, Stone, Pebble, Torch, Gas, Flame, Campfire, Sizzle, Burst, Scrape, Whoosh, Impact, Texture, Attack, Bend, Bending, Explosion, Processed, Surge, Quake, Hit, Flow, Burn, Ignite, Drop, Smack, Destruction, Rumble, Hiss, Blow, Wind, Cloth, Movement, Underwater, Bubble, Ocean, River, Lake, Firework, Firecracker, Bang, Blast, Detonation, Magic, Fantasy, Forces, Fire Magic, Water Magic, Earth Magic, Fire Air, Fire Effect, Fire Whoosh, Water Whoosh, Seamless Loop, Loop, Fire Cast, Water Cast, Earth Cast, Air Cast

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  • This library expands more on the weird sounds you can make with balloons. There are sounds of balloons swirling against each other, weird metallic resonant bounces/impacts, stretching and creaking all recorded at 192kHz for any sound designer to take to the next level. Create some weird rope creaks, or an interesting monster sound with a balloon!

    This library also includes some classic balloon sounds such as inflating, deflating and general movement of a balloon bouquet!

  • This is a sound library with a wide range of glass smashing sounds.

     

    Features:

    • Over 175 audio files in 24 bit 96kHz quality WAV format
    • UCS compliant file naming and metadata
    • Available for commercial or personal use without attribution

     

    View a summary of included sounds here

    View a full list of included files here


Latest releases:

  • Mechanical Sound Effects Printing Presses Play Track 78+ sounds included, 104 mins total $75

    Printing Presses showcases a variety of high-powered and dynamic mechanical sounds from three massive web-offset newspaper presses operating at high speed. In addition, you’ll hear unique mechanical sounds found inside a newspaper’s plate room and packaging department before and after a press run. Plus, I recorded three letterpresses. Each sound is captured with multiple microphone setups at various locations providing detailed and overall perspectives. Listen to presses increasing in speed, humming along at running speed and then coming to a stop. Sometimes gradually, sometimes suddenly. I’ve also created condensed versions of entire press runs as they can be long, presenting them as ‘sequences.’ In addition, some sounds have been meticulously edited and presented as seamless loops.

  • Cinematic & Trailer Sound Effects Blade Sound Pack Play Track 1400 sounds included, 83 mins total $30

    1400 meticulously processed stereo blades sound effects recorded in 96 khz and 24 bits for high audio definition.

    The collection comes with hundreds of variations and many different weapon types. It also includes raw files for more flexibility for your projets and each asset has a version with and without reverb for more control.

    This collection is perfect for any films, video games or trailers.

    Recorded weapons: katana, kris knife, khukuri dagger, big and medium kitchen knife and hunting knife.

    This sound library includes various type of sounds:  blades scraping, single or multiple impacts, whooshes, designed and powerful sword sounds for trailer and cinematic, gore slashing and stabbing, blade sheathing and unsheathing, short and long combat sequences, background  sword battle, and more.

    25 %
    OFF
  • City Life Sound Effects Cambodia Environments Play Track 50 sounds included, 95 mins total $25

    Cambodia Environments features more than 1 1/2 hours of diverse ambience – capturing the country’s lively urban centres, coastal communities, dense forests and serene countryside. This collection offers a vivid portrayal of daily life in the country, with an array of traffic, transporation and city market sounds, as well as rural village ambience and tranquil natural soundscapes.

    All files are UCS compliant, 24 bit/ 96k and metadata is included (via soundminer), with keywords and detailed markers embedded to quickly locate specific sounds/ regions. Recorded with Usi Pro, Sony PCM-D100 and Wildtronics Stereo microphones.

  • This library expands more on the weird sounds you can make with balloons. There are sounds of balloons swirling against each other, weird metallic resonant bounces/impacts, stretching and creaking all recorded at 192kHz for any sound designer to take to the next level. Create some weird rope creaks, or an interesting monster sound with a balloon!

    This library also includes some classic balloon sounds such as inflating, deflating and general movement of a balloon bouquet!

  • Car Sound Effects Audi TT 1998 sports car Play Track 241 sounds included, 55 mins total $65

    All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1, FEL Clippy XLR EM272 and JrF C-Series Pro+ microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.

Need specific sound effects? Try a search below:


 

A Night at the Opera

Thursday March 21st

Thursday is a powerhouse of sound design juxtapositions. From the bonkers action and verve of Yoku’s Island Express through-to the cultural influences of Shadow of the Tomb Raider, the day is jam-packed with different ways of expressing and hearing sound. I sat down for a preview of the ‘Moss’: Design Before Sound presentation on-the-ground up here in Seattle from Stephen Hodde; he has put together a succinct illustration of the role that sound plays in delivering on, and how it can better deliver on, the emotional potential in a games design. Part storytelling, part TED talk, and 100% heart. Not to be missed!

Thursday, March 21 | 10:00am – 11:00am
ADVENTURES IN III AUDIO: ‘YOKU’S ISLAND EXPRESS’
Speakers: Jesse Harlin (Submersion Audio), Thomas Bible (Submersion Audio)
Location: Room 3006, West Hall

Thursday, March 21 | 2:00pm – 2:30pm
THE SOUND DESIGN FOR ‘GOD OF WAR’
Speaker: Mike Niederquell (PlayStation)
Location: Room 3002, West Hall

Thursday, March 21 | 3:00pm – 3:30pm
‘MOSS’: DESIGN BEFORE SOUND
Speaker: Stephen Hodde (Polyarc)
Location: Room 3006, West Hall

Thursday, March 21 | 4:00pm – 5:00pm
BRINGING VIRTUAL AUDIO INTO THE REAL WORLD WITH ‘CREATE’
Speaker: Dave Shumway (Magic Leap)
Location: Room 3006, West Hall

Thursday, March 21 | 5:30pm – 6:00pm
THE INFLUENCE OF PRE-HISPANIC CULTURE ON ‘SHADOW OF THE TOMB RAIDER’
Speakers: Rob Bridgett (Eidos Montreal), Brian D’Oliveira (La Hacienda Creative)
Location: Room 3006, West Hall

Thursday March 21st – Night

Game Audio Network Guild Awards
Thursday March 21st
7:00pm – Doors
7:30pm – Start
Location: 2nd floor of Moscone West.

 
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A Kind of Magic

Friday March 23rd

Friday finds a grab-bag of potential, especially for folks interested in mainlining musical insights across multiple genres, perspectives, and voices. The day kicks off with a fantastic panel filled with some favorite folks and rounds-up with giant robots performing a ballet of symphonic destruction! (If that doesn’t peak your interest, rest assured the music is gonna be great!)

Friday, March 22 | 10:00am – 11:00am
RELATIVE PERFECTION: FINDING THE BALANCE BETWEEN FLAWED AND FLAWLESS
Speakers: John Robert Matz (Independent), Guy Whitmore (Foxface Rabbitfish, LLC), Austin Wintory (Independent), Neal Acree (Independent), Penka Kouneva (Independent)
Location: Room 3002, West Hall

Friday, March 22 | 11:30am – 12:00pm
THE MUSICAL BRUSH: THE INTERACTIVE MUSIC OF ‘CONCRETE GENIE’
Speaker: Samuel Marshall (Sony Interactive Entertainment, Pixel Opus)
Location: Room 3002, West Hall

Friday, March 22 | 12:15pm – 1:15pm
25TH ANNUAL IASIG TOWN HALL
Speakers: Owen Peterson (Utah Valley University), Kurt Heiden (IASIG), Tom White (MMA, IASIG)
Location: Room 3002, West Hall

Friday, March 22 | 1:30pm – 2:30pm
THE GANGS BITE BACK: MUSIC AND SOUND OF ‘CRACKDOWN 3’
Speakers: Brian Trifon (Finishing Move, Inc.), Brian White (Finishing Move, Inc.), Kristofor Mellroth (Microsoft Studios Global Publishing)
Location: Room 3006, West Hall

Friday, March 22 | 3:00pm – 3:30pm
THE MUSIC OF ‘BATTLETECH’: BIG SOUND ON A BUDGET
Speaker: Jon Everist (Everist Sound, LLC)
Location: Room 3006, West Hall

Friday March 23rd – Night

School of Game Audio Meetup
Friday March 23rd
5:00pm – 7:00pm
Location: California Pizza Kitchen, 53 Third Street

Followed swiftly by Friday Night Foley

 
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Jazz

Saturday March 24th

One last Game Audio Podcast GDC Morning Meetup at Sennheiser SF before attendees are scattered to the four-winds of everyday life. The world subtly shifted, the colors twice as bright, and the sounds more detailed. Each year brings new opportunities to align oneself with their career path, hopes, dreams, and vision of the future. My last suggestions for you in this Bohemian Guide to Game Audio GDC are to: make friends, make memories, and envision the role you will play in the future of game audio. I look forward to seeing you in San Francisco.

 
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A big thanks to Damian Kastbauer for sharing with us his a guide to #GameAudioGDC! Learn more about Damian Kastbauer here

 
 

More resources for making the most of GDC 2019:

• See all Game Audio Sessions at GDC 2019
• See the 2019 GDC Party List
• See the list of devs connecting at GDC 2019
• Join the here
• Overview of places offering free food at GDC
• Visit the official GDC page here here
• See tweets with the #GameAudioGDC hashtag here, and #gameaudiogdc2019 here

 
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THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Cinematic & Trailer Sound Effects Four Elements Play Track 3050 sounds included, 251 mins total $112.49
    FOUR ELEMENTS - Rock The Speakerbox Professional SFX

    Master the Art of Bending the Elemental Forces

     

    Unleash the raw power of fire, water, earth, and air with this comprehensive 9 GB sound library featuring 3050 high-quality sound effects across 630 files. Whether you’re designing cinematic soundscapes or enhancing video games Four Elements delivers the tools you need to harness the energy of the natural world.

    Construction Kit – 2443 Sounds

    A treasure trove of raw, organic, and processed sounds including seamless loops divided into Fire, Water, Air, Earth and Explosion categories. Customize every detail with an extensive selection of sound components.

    • Organic Fire: Campfire sizzles, torch whooshes, and flame bursts.
    • Processed Fire: Distorted impacts and unique crackles.
    • Organic Earth: Rock crashes, gravel scrapes, and heavy stone hits.
    • Processed Earth: Stylized rumbles and granular textures.
    • Organic Water: Ocean waves, hydrophone bubbles, and fluid splashes.
    • Processed Water: Underwater whooshes and stylized liquid smashes.
    • Organic Air: Bamboo swishes, cloth movements, and pressure bursts.
    • Processed Air: Filtered gusts and dynamic noise sweeps.
    • Explosion: Firework detonations, Butane bursts, and cinematic impacts.

    Building Blocks – 416 Sounds

    Game-ready sound layers featuring Impacts, Whooshes, and Textures as seamless loops. Elevate transitions and enhance atmospheres with loops and pre-designed sound layers.

    • Fire: Explosive bursts, blazing infernos, and warm embers.
    • Earth: Ground-shaking impacts, crumbling terrain, and heavy collisions.
    • Water: Cascading waves, serene rivers, and underwater ambiences.
    • Air: Whispering breezes, stormy turbulence, and slicing gusts.

    Design Kit – 192 Sounds

    A collection of ready-to-use sound effects divided into Attack, Bend, and Explosion categories for quick integration into your projects. Perfect for high-energy scenes and immersive storytelling.

    • Fire: Crackling flames, fiery bursts, and roaring infernos.
    • Earth: Crushing impacts, shifting ground, and massive land eruptions.
    • Water: Splashes, fluid manipulations, and crashing tidal waves.
    • Air: Slicing winds, swirling currents, and thunderous gusts.

     

    Four Elements gives you complete creative control, blending organic recordings with processed sound layers to meet the demands of any project. Master the forces of nature with Four Elements. Let your creativity ignite.

     

    Keywords:

    Elements, Fire, Water, Earth, Air, Wave, Water, Liquid, Rock, Cast, Stone, Pebble, Torch, Gas, Flame, Campfire, Sizzle, Burst, Scrape, Whoosh, Impact, Texture, Attack, Bend, Bending, Explosion, Processed, Surge, Quake, Hit, Flow, Burn, Ignite, Drop, Smack, Destruction, Rumble, Hiss, Blow, Wind, Cloth, Movement, Underwater, Bubble, Ocean, River, Lake, Firework, Firecracker, Bang, Blast, Detonation, Magic, Fantasy, Forces, Fire Magic, Water Magic, Earth Magic, Fire Air, Fire Effect, Fire Whoosh, Water Whoosh, Seamless Loop, Loop, Fire Cast, Water Cast, Earth Cast, Air Cast

    25 %
    OFF
    Ends 1738623599
  • This library expands more on the weird sounds you can make with balloons. There are sounds of balloons swirling against each other, weird metallic resonant bounces/impacts, stretching and creaking all recorded at 192kHz for any sound designer to take to the next level. Create some weird rope creaks, or an interesting monster sound with a balloon!

    This library also includes some classic balloon sounds such as inflating, deflating and general movement of a balloon bouquet!

Explore the full, unique collection here

Latest sound effects libraries:
 
  • Mechanical Sound Effects Printing Presses Play Track 78+ sounds included, 104 mins total $75

    Printing Presses showcases a variety of high-powered and dynamic mechanical sounds from three massive web-offset newspaper presses operating at high speed. In addition, you’ll hear unique mechanical sounds found inside a newspaper’s plate room and packaging department before and after a press run. Plus, I recorded three letterpresses. Each sound is captured with multiple microphone setups at various locations providing detailed and overall perspectives. Listen to presses increasing in speed, humming along at running speed and then coming to a stop. Sometimes gradually, sometimes suddenly. I’ve also created condensed versions of entire press runs as they can be long, presenting them as ‘sequences.’ In addition, some sounds have been meticulously edited and presented as seamless loops.

  • Cinematic & Trailer Sound Effects Blade Sound Pack Play Track 1400 sounds included, 83 mins total $30

    1400 meticulously processed stereo blades sound effects recorded in 96 khz and 24 bits for high audio definition.

    The collection comes with hundreds of variations and many different weapon types. It also includes raw files for more flexibility for your projets and each asset has a version with and without reverb for more control.

    This collection is perfect for any films, video games or trailers.

    Recorded weapons: katana, kris knife, khukuri dagger, big and medium kitchen knife and hunting knife.

    This sound library includes various type of sounds:  blades scraping, single or multiple impacts, whooshes, designed and powerful sword sounds for trailer and cinematic, gore slashing and stabbing, blade sheathing and unsheathing, short and long combat sequences, background  sword battle, and more.

    25 %
    OFF
  • City Life Sound Effects Cambodia Environments Play Track 50 sounds included, 95 mins total $25

    Cambodia Environments features more than 1 1/2 hours of diverse ambience – capturing the country’s lively urban centres, coastal communities, dense forests and serene countryside. This collection offers a vivid portrayal of daily life in the country, with an array of traffic, transporation and city market sounds, as well as rural village ambience and tranquil natural soundscapes.

    All files are UCS compliant, 24 bit/ 96k and metadata is included (via soundminer), with keywords and detailed markers embedded to quickly locate specific sounds/ regions. Recorded with Usi Pro, Sony PCM-D100 and Wildtronics Stereo microphones.

  • This library expands more on the weird sounds you can make with balloons. There are sounds of balloons swirling against each other, weird metallic resonant bounces/impacts, stretching and creaking all recorded at 192kHz for any sound designer to take to the next level. Create some weird rope creaks, or an interesting monster sound with a balloon!

    This library also includes some classic balloon sounds such as inflating, deflating and general movement of a balloon bouquet!

  • Car Sound Effects Audi TT 1998 sports car Play Track 241 sounds included, 55 mins total $65

    All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1, FEL Clippy XLR EM272 and JrF C-Series Pro+ microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.


   

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