Have you read the entire DEFINITIVE GUIDE TO GAME AUDIO GDC 2018? Still have room on your dance-card for a few more event? Here are some more opportunities to keep you fully engaged and socialized next week. Keep your social media trained #GameAudioGDC on twitter for up to the moment information and don’t forget to share insight and epiphanies there with the #GameAudio community at-large. One of the greatest feelings is being able to extend knowledge learned on-the-ground to folks who are unable to make it. I encourage everyone to find a way to cultivate the conversation, not only on-the-ground but, with the community.
Noon-ish – Whenever | MONDAY – FRIDAY
Lunch Daily Behind the Carousel
In addition to the daily game audio podcasts at Sightglass coffee every morning 7-9, lunch behind the carousel has been a tradition stretching back to the first year GDC returned to Moscone from San Jose. An informal, come as you are, lunch time meetup that encourages conversation and critical re-fueling before an afternoon filled with even more game audio. Bring a lunch, bring a friend, and bring yourself for this interactive feeding-frenzy of delicious insights and linguistic gymnastics. We’ll see how the weather treats us, keep ‘em trained on #GameAudioGDC for last-minute updates to location in-case there’s rain.
2:10pm – 2:40pm | The Sound of ‘GoNNER’: Exploring the Intertwined Relationship Between Sound and Game Design
Location: Room 2009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
If you sneak out the back door during the audio bootcamp I won’t blame ya, this conversation between Sound Designer Martin Kvale & Game Designer Mattias Dittrich is bound to be insightful. In an industry where, optimistically, we are aiming for the highest level of collaboration between disciplines possible, come hear about how these two worked closely to deliver on that promise.
Brew and Chew Event for Game Audio Denizens · Hosted by DB Cooper
Tuesday, March 20 at 5 PM
California Pizza Kitchen
3 Third Street @ 53 3rd St, San Francisco, CA 94103
DB knows how to throw a party! Game Audio Denizens on FB is one of the premier communities (I hear) for game audio on the platform. Chiefly moderated by DB Cooper and Sam Hulick, their corner of the internet provides a valuable resource for the community. Catch folks out on the town Tuesday night connecting IRL and continuing the conversation in-person! (and don’t forget to be gracious to, not only our hosts but, the staff at all of the establishments you visit during the week. Arguably they have the harder job, although networking can really wear a person out!
WEDNESDAY/ THURSDAY/ FRIDAY
12:30pm | Game Audio CarouselCon
Matthew Marteinsson and a loose crew of volunteers has been bringing a value-add to the lunchtime carousel conversations in the form of daily rapid-fire micro talks focused on giving folks a succinct slice of game audio knowledge delivered directly to your craniums. GDC has come to mean more than just the presentations and offerings on display as part of the conference and supplemental educational opportunities like this seek to enhance the positive free-flow of information for everyone. The fresh-faces and unique perspective that CarouselCon encourages just makes everything better. See y’all there!
8:00 – 11:00pm | GDC Game Audio Karaoke by A Shell in the Pit Audio
Pandora Karaoke & Bar
177 Eddy Street
What Luca Fusi started last year was no joke and swiftly turned into a full-scale take over of an innocent well-meaning karoke establishment. You ain’t heard nothin’ if you’ve never been wrapped in the sonic embrace of a fully operational game audio sing-along. Thanks to Em Halberstadt, Rachel Sim and the folks at A Shell In The Pit for picking up the gauntlet, this is your chance to bring the noise and join the chorus. Sign up and get ready to throw-down!
Please share this:
License agreement for users of Sound Examples downloaded through A SOUND EFFECT (www.asoundeffect.com) (as “Distributor”).
This end user license agreement (the “Agreement”) is entered into between you, a single user natural person (the “Licensee”), who has downloaded one or more Sound Examples through the Distributor, and the creator or creators of these Sound Examples (the “Licensor”). For multi-user licenses, please contact firstname.lastname@example.org.
This Agreement covers one or more Sound Examples downloaded by the Licensee via the Distributor.
The Licensor is the creator or creators of the Sound Examples, stated as such in the downloaded file(s) (“File”) the Licensee receives after registering with a valid email address and name.
By downloading, the Licensee accepts this EULA and agrees to be bound by the terms and conditions set out in this EULA and the EULA’s with similar terms for each Licensor in the File. Any files or material included in the File not specifically mentioned in each Licensor’s EULA is covered by the terms below. By downloading the Sound Examples, you'll also receive the A Sound Effect newsletter from time to time. You can unsubscribe from this anytime.
1. Grant of License
In consideration for the download of the Sound Examples via the Distributor, the Licensor grants the Licensee a worldwide, non-exclusive, perpetual, royalty free license to use the Sound Examples (“Sounds”) on the terms and conditions set out in this Agreement.
2. Rights Granted
The license granted in this agreement allows the Licensee to:
a. install and use the Sound Examples on one workstation at a time, although the Licensee is permitted to make and keep backup copies of the Sound Examples on other storage devices, and
b. distribute and publicly perform reproductions of the Sounds, where these are incorporated in and synchronized with other media productions, which shall mean products that contains at least one additional media element to the Sounds (music, voice, image, etc.), including but not limited to radio and television broadcasts, film, music compositions, web sites, podcasts, mobile apps, advertising, multi-media presentations, video games and similar.
The Licensee is not permitted to distribute or perform reproductions of the Sounds where these are not incorporated in and synchronized with other media productions, including but not limited to in toys, product design, greeting cards, ringtones, applications such as soundboards, hardware devices, media authoring tools etc.
To the furthest extension permitted by law, the Licensee is prohibited from adapting, modifying or repackaging any Sounds, except as permitted in Clause 2.
4. Intellectual property rights
All rights to the Sound Examples are owned by the Licensor and other than the license rights granted in this Agreement all rights in the Sounds and Sound Effect Libraries remain the property of the Licensor. The Licensee must not claim ownership or authorship of the Sounds or the Sound Examples.
The Licensee’s right to use the Sound Examples will automatically terminate in the event of any breach by the Licensee of the terms of this Agreement. In the event of termination, the Licensee shall delete or destroy all copies of the Sound Examples which the Licensee has produced.
The Licensee shall indemnify Licensor and Distributor from, and against any and all claims, demands, suits, awards, damages, suits, injuries, liabilities and all reasonable expenses, including attorney’s fees incurred by the Licensor and the Distributor with respect to any matter that arises as a result of the Licensee’s breach of this Agreement.
Licensor and/or Distributor shall not be liable for any damages or for any loss of business or business profits, business interruption, or any other direct or indirect loss resulting directly or indirectly from the use of any of Licensor’s Sounds.
To the furthest extension permitted by law, the Licensee must not assign, license, sublicense, sell or otherwise assign the Sounds to any third party, except as set out in Clause 2.B.
9. Applicable Law
This Agreement is governed by the law of Denmark without giving effect to the Uniform Law on the International Sale of Goods and the Uniform Law on the Formation of Contracts for the International Sale of Goods.