Game Audio at GDC 2019 Asbjoern Andersen


Game audio guru Damian Kastbauer is back with MORE exciting stuff to do at GDC 2018 – here’s that extra stuff you definitely shouldn’t miss:

Have you read the entire DEFINITIVE GUIDE TO GAME AUDIO GDC 2018? Still have room on your dance-card for a few more event? Here are some more opportunities to keep you fully engaged and socialized next week. Keep your social media trained #GameAudioGDC on twitter for up to the moment information and don’t forget to share insight and epiphanies there with the #GameAudio community at-large. One of the greatest feelings is being able to extend knowledge learned on-the-ground to folks who are unable to make it. I encourage everyone to find a way to cultivate the conversation, not only on-the-ground but, with the community.

Noon-ish – Whenever | MONDAY – FRIDAY
Lunch Daily Behind the Carousel

In addition to the daily game audio podcasts at Sightglass coffee every morning 7-9, lunch behind the carousel has been a tradition stretching back to the first year GDC returned to Moscone from San Jose. An informal, come as you are, lunch time meetup that encourages conversation and critical re-fueling before an afternoon filled with even more game audio. Bring a lunch, bring a friend, and bring yourself for this interactive feeding-frenzy of delicious insights and linguistic gymnastics. We’ll see how the weather treats us, keep ‘em trained on #GameAudioGDC for last-minute updates to location in-case there’s rain.

TUESDAY:
2:10pm – 2:40pm | The Sound of ‘GoNNER’: Exploring the Intertwined Relationship Between Sound and Game Design
Location: Room 2009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

If you sneak out the back door during the audio bootcamp I won’t blame ya, this conversation between Sound Designer Martin Kvale & Game Designer Mattias Dittrich is bound to be insightful. In an industry where, optimistically, we are aiming for the highest level of collaboration between disciplines possible, come hear about how these two worked closely to deliver on that promise.

TUESDAY NIGHT
Brew and Chew Event for Game Audio Denizens · Hosted by DB Cooper
Tuesday, March 20 at 5 PM
California Pizza Kitchen
3 Third Street @ 53 3rd St, San Francisco, CA 94103
map

DB knows how to throw a party! Game Audio Denizens on FB is one of the premier communities (I hear) for game audio on the platform. Chiefly moderated by DB Cooper and Sam Hulick, their corner of the internet provides a valuable resource for the community. Catch folks out on the town Tuesday night connecting IRL and continuing the conversation in-person! (and don’t forget to be gracious to, not only our hosts but, the staff at all of the establishments you visit during the week. Arguably they have the harder job, although networking can really wear a person out!

WEDNESDAY/ THURSDAY/ FRIDAY
12:30pm | Game Audio CarouselCon

Matthew Marteinsson and a loose crew of volunteers has been bringing a value-add to the lunchtime carousel conversations in the form of daily rapid-fire micro talks focused on giving folks a succinct slice of game audio knowledge delivered directly to your craniums. GDC has come to mean more than just the presentations and offerings on display as part of the conference and supplemental educational opportunities like this seek to enhance the positive free-flow of information for everyone. The fresh-faces and unique perspective that CarouselCon encourages just makes everything better. See y’all there!

THURSDAY NIGHT
8:00 – 11:00pm | GDC Game Audio Karaoke by A Shell in the Pit Audio

Pandora Karaoke & Bar
177 Eddy Street

What Luca Fusi started last year was no joke and swiftly turned into a full-scale take over of an innocent well-meaning karoke establishment. You ain’t heard nothin’ if you’ve never been wrapped in the sonic embrace of a fully operational game audio sing-along. Thanks to Em Halberstadt, Rachel Sim and the folks at A Shell In The Pit for picking up the gauntlet, this is your chance to bring the noise and join the chorus. Sign up and get ready to throw-down!

A big thanks to Damian Kastbauer for those additional things to do and see! Be sure to check out the complete guide, if you haven’t already. Hope you have a brilliant GDC!

 

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  • Get the sounds of exotic birds – a huge collection of seagull recordings – with the Birds Extension SFX library:

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    This collection of sounds contains a nice variety of birds: 18 different species spread across 41 audio tracks – including Chachalaca, Great Kiskadee, Crow, Goose, Great-tailed Grackle, Hen, Macaw Parrot, Magpie, Motmot Turquoise Sourcils, Nestor Kea Parrot, Peacock, Rooster, Snow Owl, Yucatan Woodpecker and more. The sounds have been recorded in Mexico, Finland and France. Seagulls available in a separate pack.

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    Library specs: 41 tracks mono or stereo (mostly stereo) • 949 MB • 29 minutes total
     


    Chachalaca Group Scream (1:13)
    Crow 1 (1:12)
    Crow 2 (0:23)
    Crow 3 (0:06)
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    Great Tailed Grackle, misc Yucatan exotic birds in background 4 (0:10)
    Great Tailed Grackle, misc Yucatan exotic birds in background 5 (2:04)
    Great Tailed Grackle, misc Yucatan exotic birds in background 6 (3:17)
    Hen 1 (0:40)
    Hen 2 (1:05)
    Hen 3 (0:36)
    Hen 4 (0:38)
    Macaw Parrot (1:41)
    Magpie (1:03)
    Misc Finland (0:19)
    Misc Yucatan birds 1 (0:22)
    Misc Yucatan birds 2 (1:03)
    Motmot Turquoise Sourcils (0:30)
    Nestor Kea Parrot (0:28)
    Parakeets (1:00)
    Peacock Female 1 (1:13)
    Peacock Female 2 (0:36)
    Rooster 1 (0:47)
    Rooster 2 (0:06)
    Rooster 3 (0:13)
    Rooster 4 (0:09)
    Snow Owl France 1 (0:05)
    Snow Owl France 2 (0:15)
    Woodpecker (0:22)
    Yucatan Woodpecker Grackle in background (0:18)

    The Birds Extension Seagulls pack

    This collection of sounds contains 20 seagull tracks, and a nice Tern close-up recording. You will find a nice variety of seagulls vocalizations such as calls, scream, screeches. Some single close-up recordings and some large group recordings. All the sounds have been recorded in Finland and France.

    The sounds have been recorded in 24bit / 96 kHz Stereo or Mono, the Mono tracks have been recorded with a wide-frequency response microphone (30 Hz to 50 KHz).


    Library Specs: 20 tracks mono or stereo (mostly mono) • 371 MB • 14 minutes total
     


    Seagulls and Tern Close Tern (1:03)
    Seagulls Close Agitated Group 1 (0:29)
    Seagulls Close Agitated Group 2 (0:36)
    Seagulls Close Agitated Group 3 (0:16)
    Seagulls Close Agitated Group 4 (0:12)
    Seagulls Close Agitated Group 5 (0:22)
    Seagulls Close Single 1 (0:43)
    Seagulls Close Single 2 (0:39)
    Seagulls Close Single 3 (0:30)
    Seagulls Close Short Screechs (0:08)
    Seagulls Close Long Screechs 1 (0:42)
    Seagulls Close Long Screechs 2 (0:21)
    Seagulls Close Screechs 1 (0:36)
    Seagulls Close Screechs 2 (0:40)
    Seagulls Close Screechs 3 (0:43)
    Seagulls Close Screechs 4 (1:07)
    Seagulls Close Screechs 5 (0:30)
    Seagulls Large Group fight for food (2:34)
    Seagulls Call (0:48)
    Seagulls and Fledging (1:47)

    Birds Extension Bundle

    Contains both packs above, at a special price!


    Bundle Specs: 61 tracks mono or stereo • 1.32 GB • 44 minutes total

  • The Exotic Birds sound effects library is a unique collection of 24 different species of exotic birds. It features birds like flamingos, parrots, parakeets, crane, crow, ibis, peacock, and many others.

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  • From 24/96 Sound Effects. Immersive Crowds in Motion features 58 HD 24 Bit / 96 kHz Surround Sound Effects with a large selection of Interior and Exterior moving crowds. Train stations, conventions, sporting events and more. Recorded with a Voyage Audio 2nd Order Spatial Microphone. Recording locations were centrally located within the crowd for better immersion. Intelligible words have been reduced or removed when possible.

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  • SCI-FI GUNNERY is a collection of high-quality futuristic gunshot sound effects.

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    Download includes:
    96-192KHZ 24BIT version
    44.1KHZ 16BIT MONO version for Unreal Engine
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    RECORDED WITH: Sound Devices MixPre 6 + Sennheiser MKH8060 + ATE208 + DPA4060, PCM D100

    EDITED AND MASTERED WITH: RX, Pro Tools, Brufri, DMGAudio, Reaktor, Massive, Serum, Monark, Alto, Soundtoys, Live.

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  • Several waterfalls and rivers recorded in the Vosges Mountains in France.
    It tooks place in three different location: Cascade Charlemagne, Pont des Fées, Saut des Cuves.
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    MKH8020 stereo pair
    MKH8040 stereo pair
    JRF hydrophone
  • Cars Porsche Macan S 3.0 V6 Play Track 200+ sounds included, 354 mins total $150 $130

    The Porsche Macan S 3.0 V6 sound library features 198 high-quality files recorded with a multi-mic setup. The Engine was recorded in sync with interior cabin ambient, and you can expect different styles of driving. From casual city driving, through accelerations on a highway up to rpm ramps and constant rpm loops for game audio.

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  • Electromagnetic fields (EMF) are all around us, they are everywhere and each electronic device produces them. Imagine a whole new world hidden from us. It is time to lift the veil of secrecy and look into it.

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