Asbjoern Andersen


HBO’s Game Of Thrones needs little introduction; With more than 18 million viewers per episode in the fourth season, it’s a massive global television and streaming phenomenon.

You may not have heard of Paula Fairfield, however – but she is the sound designer on Game Of Thrones, and the sound on the show has just earned her and the sound team a Primetime Emmy nomination.

I was lucky enough to get the chance to talk with her, and in this his exclusive A Sound Effect interview, she takes you behind the scenes on what it’s like to do sound for the show, what inspires her – and what she sees as the key to great sound design.

 

Hi Paula, congrats on the Primetime Emmy nomination! How did you get involved with Game Of Thrones, and what’s it like working on a production with such a global reach?

In November 2012 – as I was in the grocery store looking for peanut butter (!) – my cell phone rang. It turned out that Todd AO was assembling a new team for season three of Game Of Thrones and I was asked if I would be interested in sound designing for the show. It was a strange moment… my dream job called me in the grocery store!

I had done work on Snow White and The Huntsman a few months earlier and fell in love with that genre/period. Armor and horses and torches and catapults and crossbows and dirt and swords and castles – a “viscerality” full of sonic textures. And then there are the mythical creatures in mythical worlds! What’s not to love about dragons and dire wolves and whitewalkers and mammoths and giants and warging and gigantic ice walls?

I think everyone who has the privilege of working on GOT is excited that so many people share our passion for what we are creating. There is some criticism of the show for its violence, but I really feel that the things that happen in the world of Thrones is not that far off from the horrors of our own world. And sometimes we need the detachment that fantasy and art provides us so that we can look at the world around us and how we treat each other a little differently.
 

What’s your role on the sound team, and what’s the workflow like on an episode?

I am the sound designer on the show. My work is focused of the more fantastical elements of the show; the dragons, the wolves, the whitewalkers, giants, mammoths, whytes, ravens. I also do the dream sequences, warging, the gigantic ice wall and help out with other large sequences when necessary.

As for workflow, GOT is unique in that we get to see the entire season in rough cut before we start working. Of course there are little (and very rough) or no VFX, but we get to see all the arcs of the show for the entire season. So we essentially approach it like a 10-hour feature film, and then start chipping away at it, chunk by chunk.

We essentially approach it like a 10-hour feature film

From here I start focusing on various scenes that are mine, and work in conjunction with sound supervisor Tim Kimmel and producer Greg Spence to shape these sequences as visual effects progress in tandem. It’s very collaborative and a lot of fun. During the mix, the executive producers work with us all to finish the sequences in all their detail and polish. For all of its complexity, this process runs very smoothly, thanks to the dedication and talent of everyone involved.
 

More than 70 people have been working on some aspect of the sound for GOT over the years – with this many people involved, how do you ensure a consistent sound for the show? And how has it evolved from the first season to the current one?

Well, it’s interesting. The first two seasons each had a different sound crew – the first year in Dublin, the second in Los Angeles. The third year a number of people moved on to other projects and they configured the crew that still exists as we go into season 5. There are also a number of post sound people, particularly ADR, who are working out of London and some of them have been a constant.

For my part, I looked very carefully at the seasons prior and all the design work that had been done, and then worked hard to make sure that the work I did – particularly during season three – flowed naturally and organically out of season two. I think everyone approached their part on the show similarly so that the crew changes were seamless.

A lot of what I design is evolving naturally because of the story

The other interesting thing is that a lot of what I design is evolving naturally because of the story. The dragons grew substantially between seasons 2 and 3, and again between seasons 3 and 4.
[Warning: Minor spoilers ahead] Each season must build naturally on what’s been established before and yet the dragons are growing by leaps and bounds and are capable of things (eating goats and babies) they were incapable of when they were babies in season 2. Same for the wolves. The giants and whitewalkers are revealed in glimpses in season 2 and 3 – an appearance here or there – and then in season 4 we see the giants and their mammoths in the attack on the wall, and the home of the whitewalkers with its king and baby sacrifices. [/Spoiler alert off] It’s a unique challenge but I have a blast doing it.
 

How do you typically source sounds for the show?

It depends on what I am designing. I look for little moments that I can make unique. I establish a framework or sonic shape for the scene and then start to decorate it with all the things that will fill the scene (or element) with character. Each sound that’s chosen will add its own flavor or color, and for every sound I pick I might preview 1000.

I trawl my library and make recordings and often also purchase new sound recordings, especially when I don’t have immediate time or access to record myself. I find bits and pieces from all kinds of places and sources and then I work at integrating them together into the new sonic entity that I am building. I am always fascinated by new available tools and choosing to explore one might change what I choose to use in the design.
 

What are some of your favorite sounds you’ve made for the show – and how did you go about creating them?

It’s really hard to pick. One of the best things about the show is the extraordinary range and variety in its story-telling. The dragons are always fun and challenging and have had the most opportunity for dramatic expression.

I was asked to essentially “make people cry” – to help convey the emotion in the scene through the dragons, to convey the soulful connection between the dragons and Dany

[Warning: Minor spoilers ahead] In both the Plaza scene in Season 3 and the Dungeon scene in the finale of season 4, I was asked to essentially “make people cry” – to help convey the emotion in the scene through the dragons, to convey the soulful connection between the dragons and Dany. [/Spoiler alert off] Again, a crazy challenge but one we all step up to on the show. I bury fun little sounds in to the design that hint at the character and personality of each dragon.


Popular on A Sound Effect right now - article continues below:


Trending right now:

  • Step into a world of spells, mysticism, and creative power with Spells Variations Vol. 2, the follow-up to our acclaimed magical sound collection. This time, we’ve expanded the elemental and thematic range, offering 405 professionally crafted sound effects that are fully categorized and ready to use.
    Inside, you’ll find a wide variety of magical types:
    🔥 Fire
    💧 Water
    🌪️ Air
    🌍 Earth
    Electricity
    ❄️ Ice
    ☠️ Poison, Mud, Rocks
    ✨ As well as Arcane, Dark, Monstrous, and other mystical spell types.

    Each category is organized into individual folders, with multiple variations for every spell, giving you complete flexibility to choose the perfect sound for each moment, All this makes a total of 44 different spells.
    Just like in Volume 1, every sound in this collection was recorded, edited, and mastered at 192 kHz / 24-bit, ensuring top-tier quality and adaptability—perfect for professional sound designers or anyone looking for drag-and-drop magical effects for games, trailers, animations, or any audio-visual production.

    More about the pack
    – Intuitive file naming
    – All you’ll ever need regarding magical sounds [Use them again & again
    – Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
    – Totally mono compatibility
    – All sounds have several variations.
    – Use your imagination and feel free to use any sound for a creature other than the one described, remember that the world of sound is totally subjective.
    – For any questions or problems: khronstudio@gmail.com

    Features
    – 405 spell sounds
    – Format: 192KHz / 24 bits
    – Win/Mac: Yes
    – Minutes of audio provided: 22:26

    18 %
    OFF
  • Metal Sound Effects Moving Ship’s Steps Play Track 26 sounds included, 8 mins total $6

    Haunting, metallic creaks and moans of a ship’s steps as it shifts with the sea in Reykjavik Harbour. Recorded with a LOM Geofon this sound library contains eerie, dissonant textures and deep resonant tones, ideal for abandoned, post-apocalyptic or ghostly atmospheres.

  • Metal Core Alliance is a library created to bring colossal machines, futuristic metallic environments, and large-scale robots to life. Ideal for video games, film, or any project requiring high-impact mechanical sound design.

    In this collection, you’ll find 613 high-resolution (192 kHz / 24-bit) sounds carefully designed and organized into categories for easy creative use:
    🔹Auto Deployment Unit
    🔹Biotitan
    🔹Bionic Spike Rotator
    🔹Brutal Metal Assembly
    🔹Malfunctioning Unit
    🔹Mech (robots, mechas, and more)
    🔹Mechanical Shrinking Gear
    🔹Mechanical Shrinking Pillar
    🔹Sci-Fi Doors (locks, heavy, sliding…)
    🔹Turrets
    🔹 Whoosh (cyber, mech, robotic…)
    🔹Bonus 🎁

    Each category was created with those gigantic mechanisms we see in so many science fiction movies and video games in mind. To achieve this, we used real recordings of heavy machinery, metals, and industrial textures that add authenticity and power.

    All sounds have been recorded and edited at 192 kHz – 96 kHz / 32-24 bits, and are delivered in 192 kHz / 24 bits, allowing them to be stretched, distorted, slowed down, or manipulated without losing quality or detail.

    Metal Core Alliance is not just a library: it’s a versatile, creative, and brutally powerful sound design kit, designed to shape mechanical worlds with their own unique personality.

    More about the pack
    – Intuitive file naming
    – All you’ll ever need regarding Robots, Machines, Gears, etc…[Use them again & again]
    Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
    – Totally mono compatibility
    – All sounds have several variations.
    – Use your imagination and feel free to use any sound for a other than the one described, remember that the world of sound is totally subjective.
    – For any questions or problems: khronstudio@gmail.com

    Features
    – 613 sounds
    – Number of Audio Waves: 613
    – Format: 192KHz / 24 bits
    – Do Sound FX loop: Yes
    – Win/Mac: Yes
    – Minutes of audio provided: 25 minutes

  • NeoVolt is a carefully curated collection of over 600 electricity sounds across 60 files. Inspired by the iconic Tesla coil zap sound from Red Alert, but with so much more to offer. Perfect for any scenario featuring electricity, magic, or futuristic sci-fi elements. Contains both designed audio and source files.

     

    NeoVolt | Sound Effects | Trailer
    48 %
    OFF

Latest releases:

  • Electricity Sound Effects The Arcane Electric Spells Play Track 622 sounds included, 78 mins total $30

    622 meticulously processed stereo electric and lightning spells sound effects recorded in 96 khz and 24 bits for high audio definition.

    The collection comes with hundreds of variations, more than 1 hour of content and many different type of spells. It also includes raw files for more flexibility for your projects.

    This collection is perfect for any films, video games or trailers.

    The library is fully focused on electric, thunder and lightning spells. You will find simple one shot electric impacts, powerful high level thunder spells, magic weapon enchantments and so on. Spells such as lightning strike, electric blast, thunderbolt, magnetic field, thunder hammer, electric sword, lightning projectile, etc. are included in this library.

    THE ARCANE ELECTRIC SPELLS

    Recorded assets: Thunder, big and small adhesive tapes, inflated balloon, styrofoam, cellophane, various clothes, baseball glove, winter gloves, metal objects, aluminum foil, oven door, etc. Analog/digital synths and ultrasonic/geophone usage for more variety.

    40 %
    OFF
  • Bring the world of board games to life with Board Game Sound Effects Kit – Sounds for Digital Tabletop, Card, Dice and Match Games and Apps. It’s a carefully curated collection of interactive sound effects that are made especially for tabletop and mobile game creators, app designers, and RPG sound artists. Whether you’re designing a card or tile-laying game, word puzzle, family party game, or roller/dice-based adventure, this sound library is packed with the tactile, satisfying, and characteristic sounds you need for all your gameplay mechanics.

    •  1203 sound effects in total
    • All in 96kHz/24bit WAV + other formats
    • 700+ MB of samples
    • 19+ minutes of crystal clear HD audio
    20 %
    OFF
  • Delirium is a sound effects toolkit, lovingly prepared to accompany your unique and personal descent into madness. Bask in the radiance of wobbling washes of muffled screams, or perhaps some swaying, spiralling tones that make you feel dizzy and nauseous!

    Designed primarily using Madrona Labs SUMU, Delirium is perfect for creating tension-filled atmospheres, hypnotic trances, dream sequences, hallucinations and generally unusual, other-worldly situations. Wavering drones that are writhing and moving, fragmented vocal splinters of what used to be human voices before they were dragged into the void, static bursts of interference from a long forgotten transmission that should never have been found… that sort of thing.

    It does cover some areas that are more grounded in the real world (Comms Static, UI Glitches), but the majority of stuff in here is proudly un-tethered from reality.

    The library is broken down into the following categories and sub categories as part of its comprehensive UCS metadata.

    • COMMUNICATIONS: Static, Telemetry – Scrambled, Lofi, Glitch
    • DESIGNED: Distortion, Drone, Eerie, Ethereal, Granular, Rhythmic, Rumble, Synthetic, Tonal, Vocal, Whoosh – Bubbling, Clicks, Demonic, Energy, Evolving, Fizzing, Gloopy, Gritty, Hissing, Metallic, Movement, Muffled, Neutral, Pulsing, Rattling, Riser, Robotic, Scrambled, Spinning, Static, Steady, Submerged, Sweeteners, Swells, Synth, Texture, Throbbing, Tonal, Watery
    • MAGIC: Shimmer, Spell – Fragments, Metallic, Movement, Steady, Swells, Tonal, Vocal
    • SCIFI: Energy – Evolving, Movement, Riser, Steady, Surges, Swells, Texture
    • USER INTERFACE: Data, Glitch, MotionGritty, Malfunction, Movement, Smooth, Watery, Gestures

    The sounds of Delirium will allow you to travel to weird, wonderful and sometimes unpleasant places with your sonic creations whilst maintaining subtlety and versatility. They are layers waiting to be interwoven, a bag of choice ingredients, a palette of strange colours. Go forth and paint!!!

    Artwork by Jeff at Freakshow Industries.

  • Step into a world of spells, mysticism, and creative power with Spells Variations Vol. 2, the follow-up to our acclaimed magical sound collection. This time, we’ve expanded the elemental and thematic range, offering 405 professionally crafted sound effects that are fully categorized and ready to use.
    Inside, you’ll find a wide variety of magical types:
    🔥 Fire
    💧 Water
    🌪️ Air
    🌍 Earth
    Electricity
    ❄️ Ice
    ☠️ Poison, Mud, Rocks
    ✨ As well as Arcane, Dark, Monstrous, and other mystical spell types.

    Each category is organized into individual folders, with multiple variations for every spell, giving you complete flexibility to choose the perfect sound for each moment, All this makes a total of 44 different spells.
    Just like in Volume 1, every sound in this collection was recorded, edited, and mastered at 192 kHz / 24-bit, ensuring top-tier quality and adaptability—perfect for professional sound designers or anyone looking for drag-and-drop magical effects for games, trailers, animations, or any audio-visual production.

    More about the pack
    – Intuitive file naming
    – All you’ll ever need regarding magical sounds [Use them again & again
    – Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
    – Totally mono compatibility
    – All sounds have several variations.
    – Use your imagination and feel free to use any sound for a creature other than the one described, remember that the world of sound is totally subjective.
    – For any questions or problems: khronstudio@gmail.com

    Features
    – 405 spell sounds
    – Format: 192KHz / 24 bits
    – Win/Mac: Yes
    – Minutes of audio provided: 22:26

    18 %
    OFF
Need specific sound effects? Try a search below:


What’s the key to great creature sound design, in your view?

I think the key to any good sound design is to bring the viewer to the threshold of believability. Post sound in general is essentially that and the irony is that the better we do our jobs, the more invisible our work is.
It’s why our jobs and contribution to every film project is so sadly underestimated … so few people really understand what it is that we do. Add to that the fact that post sound is pretty much the last stop on the production train before deliverables, and by the time the train gets to our station, it is often low on both money and time.

The key to any good sound design is to bring the viewer to the threshold of believability. And the irony is that the better we do our jobs, the more invisible our work is.

In terms of creature sound design, as visual effects technology is evolving at lightning speed, the bar is being raised in what sound designers are being asked to do and much of it comes down to detail and nuance. The combination of great visual effects and great sound design is incredibly important to the storytelling process in order that the viewer remain immersed in the story rather than being distracted by how it is being told. “I can’t believe the dragons are not real” is just about the best line any of us working on this show can hear.
 

What inspires you when it comes to sound design?

I love deep emotive and playful sound design, things that are unexpected. Those moments when you watch a film, or hear a piece of music, or see a beautiful painting, and you feel a connection. When you can’t help but gasp at the recognition of something familiar yet new, when you are moved or touched for even a fleeting moment and know you are not alone. And you laugh, or you cry, or you cover your eyes and ears.
Sound has the power to both literally and figuratively touch us, especially with emerging technologies in immersive sound. The possibilities in that really inspire me to play.
 

With the sound for the fourth season of Game Of Thrones completed, and the fifth yet to begin production, what are you currently working on?

I recently completed work on Robert Rodriguez’s “Sin City 2” and have just begun “Hands of Stone”, the Roberto Duran biopic by Jonathan and Claudine Jakubowicz and La Piedre Films. It is an absolutely beautiful film in so many ways and I am extremely excited to work with these filmmakers.
 

A huge thanks to Paula Fairfield for sharing her insights on her sound work for Game of Thrones!

 
About Paula Fairfield
Paula Fairfield is an award-winning sound designer who has worked on movies like Sin City, Predators, Snow White and the Huntsman, Lucky Number Slevin and countless others. She’s also worked on television series like Lost, The Strain – and she has just received a Primetime Emmy nomination for her sound work on Game Of Thrones.
 

Cover image credit: hbonordic.com

 

Please share this:


 



   
 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Step into a world of spells, mysticism, and creative power with Spells Variations Vol. 2, the follow-up to our acclaimed magical sound collection. This time, we’ve expanded the elemental and thematic range, offering 405 professionally crafted sound effects that are fully categorized and ready to use.
    Inside, you’ll find a wide variety of magical types:
    🔥 Fire
    💧 Water
    🌪️ Air
    🌍 Earth
    Electricity
    ❄️ Ice
    ☠️ Poison, Mud, Rocks
    ✨ As well as Arcane, Dark, Monstrous, and other mystical spell types.

    Each category is organized into individual folders, with multiple variations for every spell, giving you complete flexibility to choose the perfect sound for each moment, All this makes a total of 44 different spells.
    Just like in Volume 1, every sound in this collection was recorded, edited, and mastered at 192 kHz / 24-bit, ensuring top-tier quality and adaptability—perfect for professional sound designers or anyone looking for drag-and-drop magical effects for games, trailers, animations, or any audio-visual production.

    More about the pack
    – Intuitive file naming
    – All you’ll ever need regarding magical sounds [Use them again & again
    – Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
    – Totally mono compatibility
    – All sounds have several variations.
    – Use your imagination and feel free to use any sound for a creature other than the one described, remember that the world of sound is totally subjective.
    – For any questions or problems: khronstudio@gmail.com

    Features
    – 405 spell sounds
    – Format: 192KHz / 24 bits
    – Win/Mac: Yes
    – Minutes of audio provided: 22:26

    18 %
    OFF
  • Metal Sound Effects Moving Ship’s Steps Play Track 26 sounds included, 8 mins total $6

    Haunting, metallic creaks and moans of a ship’s steps as it shifts with the sea in Reykjavik Harbour. Recorded with a LOM Geofon this sound library contains eerie, dissonant textures and deep resonant tones, ideal for abandoned, post-apocalyptic or ghostly atmospheres.

  • NeoVolt is a carefully curated collection of over 600 electricity sounds across 60 files. Inspired by the iconic Tesla coil zap sound from Red Alert, but with so much more to offer. Perfect for any scenario featuring electricity, magic, or futuristic sci-fi elements. Contains both designed audio and source files.

     

    NeoVolt | Sound Effects | Trailer
    48 %
    OFF
Explore the full, unique collection here

Latest sound effects libraries:
 
  • Electricity Sound Effects The Arcane Electric Spells Play Track 622 sounds included, 78 mins total $30

    622 meticulously processed stereo electric and lightning spells sound effects recorded in 96 khz and 24 bits for high audio definition.

    The collection comes with hundreds of variations, more than 1 hour of content and many different type of spells. It also includes raw files for more flexibility for your projects.

    This collection is perfect for any films, video games or trailers.

    The library is fully focused on electric, thunder and lightning spells. You will find simple one shot electric impacts, powerful high level thunder spells, magic weapon enchantments and so on. Spells such as lightning strike, electric blast, thunderbolt, magnetic field, thunder hammer, electric sword, lightning projectile, etc. are included in this library.

    THE ARCANE ELECTRIC SPELLS

    Recorded assets: Thunder, big and small adhesive tapes, inflated balloon, styrofoam, cellophane, various clothes, baseball glove, winter gloves, metal objects, aluminum foil, oven door, etc. Analog/digital synths and ultrasonic/geophone usage for more variety.

    40 %
    OFF
  • Bring the world of board games to life with Board Game Sound Effects Kit – Sounds for Digital Tabletop, Card, Dice and Match Games and Apps. It’s a carefully curated collection of interactive sound effects that are made especially for tabletop and mobile game creators, app designers, and RPG sound artists. Whether you’re designing a card or tile-laying game, word puzzle, family party game, or roller/dice-based adventure, this sound library is packed with the tactile, satisfying, and characteristic sounds you need for all your gameplay mechanics.

    •  1203 sound effects in total
    • All in 96kHz/24bit WAV + other formats
    • 700+ MB of samples
    • 19+ minutes of crystal clear HD audio
    20 %
    OFF
  • Delirium is a sound effects toolkit, lovingly prepared to accompany your unique and personal descent into madness. Bask in the radiance of wobbling washes of muffled screams, or perhaps some swaying, spiralling tones that make you feel dizzy and nauseous!

    Designed primarily using Madrona Labs SUMU, Delirium is perfect for creating tension-filled atmospheres, hypnotic trances, dream sequences, hallucinations and generally unusual, other-worldly situations. Wavering drones that are writhing and moving, fragmented vocal splinters of what used to be human voices before they were dragged into the void, static bursts of interference from a long forgotten transmission that should never have been found… that sort of thing.

    It does cover some areas that are more grounded in the real world (Comms Static, UI Glitches), but the majority of stuff in here is proudly un-tethered from reality.

    The library is broken down into the following categories and sub categories as part of its comprehensive UCS metadata.

    • COMMUNICATIONS: Static, Telemetry – Scrambled, Lofi, Glitch
    • DESIGNED: Distortion, Drone, Eerie, Ethereal, Granular, Rhythmic, Rumble, Synthetic, Tonal, Vocal, Whoosh – Bubbling, Clicks, Demonic, Energy, Evolving, Fizzing, Gloopy, Gritty, Hissing, Metallic, Movement, Muffled, Neutral, Pulsing, Rattling, Riser, Robotic, Scrambled, Spinning, Static, Steady, Submerged, Sweeteners, Swells, Synth, Texture, Throbbing, Tonal, Watery
    • MAGIC: Shimmer, Spell – Fragments, Metallic, Movement, Steady, Swells, Tonal, Vocal
    • SCIFI: Energy – Evolving, Movement, Riser, Steady, Surges, Swells, Texture
    • USER INTERFACE: Data, Glitch, MotionGritty, Malfunction, Movement, Smooth, Watery, Gestures

    The sounds of Delirium will allow you to travel to weird, wonderful and sometimes unpleasant places with your sonic creations whilst maintaining subtlety and versatility. They are layers waiting to be interwoven, a bag of choice ingredients, a palette of strange colours. Go forth and paint!!!

    Artwork by Jeff at Freakshow Industries.

  • Step into a world of spells, mysticism, and creative power with Spells Variations Vol. 2, the follow-up to our acclaimed magical sound collection. This time, we’ve expanded the elemental and thematic range, offering 405 professionally crafted sound effects that are fully categorized and ready to use.
    Inside, you’ll find a wide variety of magical types:
    🔥 Fire
    💧 Water
    🌪️ Air
    🌍 Earth
    Electricity
    ❄️ Ice
    ☠️ Poison, Mud, Rocks
    ✨ As well as Arcane, Dark, Monstrous, and other mystical spell types.

    Each category is organized into individual folders, with multiple variations for every spell, giving you complete flexibility to choose the perfect sound for each moment, All this makes a total of 44 different spells.
    Just like in Volume 1, every sound in this collection was recorded, edited, and mastered at 192 kHz / 24-bit, ensuring top-tier quality and adaptability—perfect for professional sound designers or anyone looking for drag-and-drop magical effects for games, trailers, animations, or any audio-visual production.

    More about the pack
    – Intuitive file naming
    – All you’ll ever need regarding magical sounds [Use them again & again
    – Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
    – Totally mono compatibility
    – All sounds have several variations.
    – Use your imagination and feel free to use any sound for a creature other than the one described, remember that the world of sound is totally subjective.
    – For any questions or problems: khronstudio@gmail.com

    Features
    – 405 spell sounds
    – Format: 192KHz / 24 bits
    – Win/Mac: Yes
    – Minutes of audio provided: 22:26

    18 %
    OFF

Leave a Reply

Your email address will not be published. Required fields are marked *

HTML tags are not allowed.