Asbjoern Andersen

The following is a guest blog post by sound designer Mark Camperell, Founder & Creative Director at Empty Sea Audio and its sister company, The Library by Empty Sea:
Behold, the sound effects library. The only library I know of where you won’t be told to “SHHHHHHH.” What a glorious notion!

For sound designers in search of source material, there are so many options to choose from.

On one side, you have the big boys like The Hollywood Edge, Blastwave FX, Sound Dogs and Sound Ideas. And on the other side there are small, independent producers like Rabbit Ears Audio, A Hiss and A Roar, Unidentified Sound Object and Echo Collective. And there are all the others in between.

If you’ve made the decision to join the ranks of the sound designers out there that are releasing independent sound libraries, you’ve probably got a lot of a questions on your mind.

I aim to address some of these questions and hopefully provide some guidance for folks looking to explore the entrepreneurial world of independent sound effects libraries.

Hopefully, I encourage you to get out there and do it!

What to do, what to do?

The first hurdle to clear when releasing a collection of sounds is deciding what to record or create. This can be quite daunting because really, the sky is the limit.

There are two schools of thought in regards to the what: Create something that people need a lot of, or create something that is extremely unique and hard to find/duplicate.

Starting out, try something that you have relatively easy access to. You could have an uncle that’s a marine officer and can get you onto base to record some maneuvers. Or you could have a friend that has a fully restored, hot-rodded ’57 Chevy that sounds killer!

Chances are, you know someone that can get you around something that sounds cool. When you’re starting out, you don’t necessarily want to have to shell out a bunch of dough just to get access to something awesome. If you settle on something that isn’t exactly unique, then make it something that is created in a unique or different way.

Most importantly of all though, make it something that you would want to buy and use yourself!

If you’re going the designed route, make sure you’re starting with source material that you have ownership of.

Notice, I keep saying create. Sound libraries don’t always have to be raw sounds recorded in the field. They can be designed or synthesized also. If you’re going the designed route, make sure you’re starting with source material that you have ownership of.

When it comes to sound libraries that you sell, you should ONLY design with sounds that you record yourself. This protects from any legal woes down the line.


Now the how

This is a delicate topic. Ask ten different sound designers which mic to use for a particular application and you’re liable get ten different answers.

I’ve always been of the school of thought that if you capture an interesting sound or performance, the quality of the gear shouldn’t matter as much as some would like you to think. Some folks get all caught up on the specs of the gear that they’re using.

Focus your energy on capturing interesting sounds in a way that makes the most sense.

Don’t worry about your gear. Focus your energy on capturing interesting sounds in a way that makes the most sense.

I’ve got a whole folder of stuff that I recorded with my smartphone’s built-in microphone, the contents of which regularly make it into projects I’m working on. Not the most ideal, but if it’s a cool sound, it’s a cool sound and I’ll find a way to use it. Okay, getting off the soapbox…

Some collections will beg for multiple perspectives.

Car collections for instance might have 6+ channels of material being captured at once. A collection of switches and buttons might only need 1 or 2 channels. 6 channels would be overkill. Be smart and efficient with regards to your gear choices.


Popular on A Sound Effect right now - article continues below:


Latest releases:  
  • Game Audio Packs & Bundles Card Game Play Track 503 sounds included, 20 mins total $59

    Create an outstanding fantasy card gaming experience with Epic Stock Media’s hottest new game sound effects library 'Card Game'. Inspired by hit fantasy card games like HearthStone – Card Game brings you the energy of online card gaming mixed with the epicness and adventure of World of Warcraft.

    Features sounds such as:

    • 33 Abilities, Poofs, Pops, Water Missles, Wind Blasts and Movement, Shimmers, Shields
    • 26 Achievements, Chimes, Glimmer, Grand, Poofs, Shimmers, Twinkles, Wisps
    • 61 Game Actions, Bashes, Blocks, Breaks, Deflects, Cracks, Health Packs, Releases, Fire Wall
    • 22 Alerts, Advances, Turn Passed, Time Freeze, Next Round, End Turn, End Round, Cursed Winds, Your Turn
    • 8 Game Ambience Loops, Beach, Cave, Dungeon, Forest, Pasture, Snowy Mountain, Swamp, Underwater
    • 33 Card Movements, Deal, Shuffle, Tap, Cycle, Deck, Bets, Light, Singles, and Multiple Card Movements
    • 52 Special Effects, Bless, Shrine Buff, Expose, Fracture, Liquify, Lock, Miniaturize, Poof, Puncture, Slow Down, Tear, Fire, Rush, Shimmer
    • 33 Items, Boulder Slam, Cork Pop, Glass Break, Potion, Pour, Stone Breaks and Smacks
    • 34 Magic, Crackle, Punches, Smash, Shield, Glitter Missile, Launch, Pierce, Shot, Shimmer, Seal, Ice, Earth, Reinforce
    • 38 Plays, Bop, Hush, Mech Arms, Punch Metal, Shield, Skip Turn, Slam, Water, Swirl, Switch
    • 49 Upgrades, Buffs, Crystals, Earth Strength, Flutter, Long, Medium, Shimmer, Enhance, Power Up
    • 114 UI, General, Silly, Light, Heavy, Bubbles, Pops, Clicks, Thunks, Shimmers, Mechanical, Dings, Percussion, Menu Collapses, Gentle, Bells
    • + so much more!

    Also, check out War UI, or Modulated Movement for complementing sounds and designed sounds.

  • Sci-Fi Electromagnetic Fields Collection Play Track 600 sounds included, 113 mins total $39 $33

    This library has a unique selection of electromagnetic sounds, recorded and edited with the utmost care.

    Includes over 600 Electromagnetic Field sounds, 200 raw stereo 24Bit/192kHz recordings of more than 40 different electronic devices. Only the most interesting have been selected for this collection

    Inside you’ll find different kinds of Noises, Glitches, Whooshes, Passbys, Beeps, Mechanical Movements, Hum, Buzz, Clicks, Crackles, from simple smartphone to carving machine or laser engraving machine, eco-solvent printer, cutting plotter, touch screen terminal and much more.

    Includes embedded Soundminer metadata.

    15 %
    Ends 1528063200
  • Game Audio Packs & Bundles Gliss Bliss Play Track 100 sounds included, 4 mins total $10 $5

    Perfect for blissful moments in game audio or in tv/film! 100 glissandi with a wide variety of different instruments performing a wide variety of different gliss, slides, swoops and flourishes. Great for magical moments, chest opens, surprise elements, transitions, and much more.

    Music is only heard in the demo. Downloads are high resolution and without background music.

    50 %
    Ends 1559426400
  • From the mundane to the oddly fascinating, this collection of caps spinning, lids cracking and corks popping, screeching, scraping and twirling will elevate your next dinner, kitchen or pub scene with something exciting and different.

    Recorded with a variety of household objects as well as creatively found items, this selection of sounds were recorded in studio and in house. The emphasis was to capture only the tops being removed from the products, with effort made to pickup as little handling noise or finger touches as possible.

    Objects recorded include:

    • beer bottles
    • soda cans
    • jelly jars
    • cookie jars
    • jewelry containers
    • champagne bottles
    • milk cartons
    • liquor bottles
    • shampoo bottles
    • soap bottles
    • teapots
    • and much more!
  • Mechanical Personal Cassette Player_Pack 01 Play Track 700+ sounds included, 29 mins total $7

    Before streaming, before the mp3 Player, before the portable CD Player, the Portable Cassette Player reigned supreme. Now you could walk and listen to your favorite tunes!

    Personal Cassette Player_Pack 01 is the first in the Personal Cassette Player collection. Pop in that cassette and listen to the GPX Cassette Personal Stereo Player. Included are various buttons with and without batteries in, with and with out the tape in, open and close of both the tape compartment and also the battery compartment. Flip that cassette to the b side and pop it in. Maybe shake it a bit and squeeze first.

    Over 700 sounds fills out the 30 files. They were recorded with the Sennheiser MKH8050 and MKH30 microphones and exported in stereo. Recored at 24 bit, 192kHz and metadata tagged using Soundly and Bashead.

    Play and run the tape, or fast forward to the good part, plug in those headphones and enjoy!

Need specific sound effects? Try a search below:

I always like to map out my collections up front so I know if I can accomplish my goal with the gear I already possess or if I need to rent additional equipment.

If you’re in the field, choose only the essential gear you need to get the job done. Don’t load up your 50 pound car battery if you know you’re not going to need it. Remember that limitations can be helpful.

I often times will only give myself 2 channels to work with. It forces me to use my ears to find the sweet-spot which in the end can result in a better recording.

Try miking things in unusual ways. Try contact miking. Don’t just record an interesting sounding item, try recording it in a unique setting. Try miking the item underwater or in a giant culvert.

Coverage is king

When you’ve decided on what you’re recording, record ALL of it.

Just like with shooting video or film, you want coverage on the item. Especially if it’s an item that was difficult to gain access to. You don’t want to have to go back later because you missed something.

Obviously there are limitations to this, but do your best.

If you’ve settled on releasing a car sound pack, make sure you’re recording EVERY single sound the car makes. Get the hood, doors and trunk opening and closing. Get all of the locks, handles, knobs, buttons and sliders. Get all of its compartments.


I can’t emphasize this enough, GET IT ALL!

How about the windshield wipers? Gas tank? Turn signal sound? Radio static? Fan belts, why not?

There is so much more to a car than just the engine, wheel-wells and tailpipe. I can’t emphasize this enough, GET IT ALL!

Yeah, it’ll make for a lot of material to sift through later, but you’ll be thankful you have it. You might not use it all for this particular pack, but you might use it for another release later on!

With some smaller objects and only if you can afford it, you should even consider purposefully misusing the item at the very end to produce malfunction, damage or destruction sounds.

These are always unique and so many games and films feature destruction, so you know they’ll come in handy.

Read part two of this guide, where Mark Camperell takes a look at the post processing and the delicate art of pricing your sound effect library.

Jump to part two

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About Mark Camperell:

Mark Camperell is the Founder & Creative Director at Empty Sea Audio and its sister company,
The Library by Empty Sea. Mark’s direction, along with his ability to assemble uniquely talented audio teams, is positioning Empty Sea as a leader in creative audio services ranging from sound effects libraries to original music composition to full service post audio packages. In addition to his position at Empty Sea, Mark is also a freelance Supervising Sound Designer, Re-Recording Mixer and Music Producer with over 100 titles under his belt. Mark is an active member of the Motion Picture Sound Editors and Motion Picture Editors Guild.

The Library by Empty Sea:

  • Drones & Moods Dronos Play Track 154 sounds included, 154 mins total $25

    Brand New Sci-Fi Ambiences from The Library by Empty Sea. 6+ GB, 150+ sounds, almost 3 hours of material, all 96k, all looped for easy use.

  • Foley Gateway – Part 1, 2 & 3 Play Track 600-3200+ sounds included From: $25

    Tired of those same old door knobs and hinge squeaks that you hear in every single game, film and TV show? Well, Gateway aims to remedy that issue while providing you with a brand new palette of sounds.

    Gateway comes packed with doors, doors and more doors! Low end, high end, slow horror creaks and squeaks, huge slams and impacts, tiny compartment doors.

    The Gateway family now includes the just-released Gateway Part 3, with more than 1400 new sounds.

    Doors, gates, overhead rollups, cabinets, closets, drawers, garage doors, fireplaces, sheds, you name it!

    Latches and knobs, wrought iron and chain link! Metal, wood, glass and MORE! All of these doors were acoustically captured in the real world. You won’t find anything synthesized here!

    Did we mention doors? Yeah, Gateway has those too.

    Gateway Part 1 features 675 files, 1200+ sounds

    Gateway Part 2 features 365 files, 600+ sounds

    Gateway Part 3 features 772 files, 1400+ sounds

    The Gateway 1-3 Bundle features 1812 files, 3200+ sounds

    Special offer:Do you already have Gateway Part 1 or 2? Send a message here for a special upgrade offer for part 3.

    Choose your preferred version below – or land some great savings by getting all three in one handy package!

  • Mechanical Robobiotics Play Track 3600+ sounds included $120

    Robobiotics is an exciting new sound effects collection from The Library by Empty Sea. It delivers 3600+ original sound effects for scifi and robots. We’re talking about almost 3 hours of material here.

    We spent over a year recording and designing Lasers, Robot Vox, Impacts, Servos, Ratcheting Metal, Ambiances, Transformations, Foley, Vehicle Bys and much much more!

  • Sea Monsters from The Library by Empty Sea is a collection containing over 4000 sound effects for creature vocals. This collection weighs in at a whopping 9GB!

    A must-have for any sound designer looking to level up on creature sound design.

  • User Interface (UI) Ui One Play Track 1400 sounds included $35

    This collection contains over 1400 original sound effects for user interfaces, telemetry, gadgetry and more.

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