sound design ideas Asbjoern Andersen


Figuring out what works for a given project can be a challenge – and to overcome that, sound designer Barney Oram has devised a system to make the process easier. Here’s his sound design system:


Written by Barney Oram



 

Rule of Thirds is a technique I’ve been developing to foster creative re-iteration in my sound design work. It’s hardly a new approach, per se, but I’ve formalised it as a process and implemented it into my own workflow with great results. The phrase ‘Rule of Thirds’ is taken directly from photography, a technique by which the photographer uses a grid when framing photos to create a cohesive and pleasing image. I’m really just stealing the name – my approach doesn’t particularly bear resemblance to the photographic technique. The division of thirds is also fairly arbitrary for my approach, as I’ll go on to explain, but I found it to be a number I was most comfortable with.

As a sound designer, possibly the most important thing to learn is taste – a taste for what ‘works’

As a sound designer, I think possibly the most important thing to learn is taste – a taste for what ‘works’. The ability to understand aesthetic (be it defined by visuals, by direction, or by yourself) and practically apply that understanding in a proficient way is, in my opinion, what produces cohesive and impressive sound design. Some sound designers are inherently good at this – many are still figuring it out. I personally feel like I am still grappling with this concept, and I developed the Rule of Thirds approach out of the need to practice aesthetic understanding and aesthetic exploration in an easy way.

When initially approaching a sound design task, it can often be difficult, if not impossible, to design the perfect sound on the first try. With practice, it can become easier to get closer to initial perfection. Personally, I will almost never use the first sound I make. I have previously fallen into the trap of being content with the first sound I design, but I have slowly realised that I can miss potential to make the sound even cooler, by settling on my initial attempt, and not exploring everything a sound has to ‘offer’. As such, I needed a technique by which I was able to factor quick re-iteration into my workflow on the first attempt at creating a sound.

So, the Rule of Thirds approach is simply this; three steps of iteration for each sound you design.
Let’s unpack that with a conceptual example – this technique will work with any sound you need to create; say a rockfall, a reload, a magic attack, an explosion – even an ambience – anything.
 

[tweet_box]Rule of Thirds: A Sound Design Approach[/tweet_box]  

Let’s use a magic attack, for a fantasy game or film, as our subject. Perhaps you may have an animation, or visuals, to design to – or maybe you are designing blind. Either way, you’ll jump into your DAW, and begin to craft a sound. Maybe you could pull in some organic elements, rocks, whooshes, synth textures, and squash them together to create your first attempt. It isn’t bad – it hits the timings you need it to, it communicates the ‘magic’ aesthetic, and performs as a functional sound. You know it can be better, but you don’t know how to make it better.

Choose a stimulus to work from and iterate with that in mind

This is where we can use the Rule of Thirds – you’ve already done a third of the technique – the first iteration. Now, you will re-design the sound, two more times, with a brand new approach each time. I recommend you choose a stimulus to work from – I usually use a word – and iterate with that in mind. Think of it as a trick to stimulate inspiration.

Take a concept like wide. You’re going to re-work or re-design your magic attack with wide in mind. Instantly, that provokes ideas – you could make more use of panning; you could use chorus effects to add to the width; you could add some subtle movement in the sound by automating an element to pan across the stereo field; you could avoid occupying the central channel for your core elements altogether; or you could duplicate your entire sound, pan hard left and right, and offset the timings by half a second to create a huge, wide sound.

It doesn’t have to be wide – it could be short, long, small, muffled, backward, thin, red, blue, obtuse, organic, quirky, comical, chunky, gritty, smooth, rocky, hot, cold, dense, wet, tonal, hollow, flexible, ornate… anything. Take a descriptive word, be it something related to your target aesthetic – or not – and re-work or re-design with it in mind.

Instantly, your sound has gone in a new direction, and you’ve explored a new aesthetic that you almost certainly wouldn’t have entertained had you approached the sound from a surface level analysis

That’s your second iteration, and second step of the Rule of Thirds technique, done. Let’s move onto the third. This time, let’s take a conceptual aesthetic to work with, rather than a descriptive term; steampunk, for example. Initially, there’s a lot of directions that this could be taken, especially considering steampunk and magic are generally not close neighbours, aesthetically. Perhaps you could use some more clicky, mechanical elements in your magic attack sound; you could use Foley elements like leather, or clinking gear, to punctuate your sound; or you could decorate your sound with subtle air or steam release sounds. You could even just use distortion to make the sound a bit more aggressive, a bit gritter.

Instantly, your sound has gone in a new direction, and you’ve explored a new aesthetic that you almost certainly wouldn’t have entertained had you approached the sound from a surface level analysis. If you do it subtly, and cohesively, it won’t seem unusual to the end user – they’ll just hear a cohesive sound and accept it as part of the product’s aesthetic direction. Only you will know that, in order to get to that final interesting sound, you had to follow a slightly unorthodox approach. And again, it doesn’t have to be steampunk. It could be any aesthetic, any genre, that you weave into your sound.
 


Popular on A Sound Effect right now - article continues below:


Trending right now:

  • In the quiet narrative of spaces, doors play a pivotal role, their sounds marking transitions and moments of privacy. The click of a lock on a wooden door, the gentle sweep of a corridor door opening and closing, and the tactile feedback of an entrance handle offer a sense of security and belonging. The unmistakable sound of a key turning in a lock, the soft thud of a closet door, and the distinctive clinks of lock mechanisms punctuate the silence with intention. The smooth hiss of a hydraulic door contrasts with the creak of an old wooden apartment door, each adding its own chapter to the story of daily comings and goings, encapsulating the essence of threshold moments in the fabric of everyday life.

  • In the realm of echoes and reverberations, metal doors and their components orchestrate a symphony of industrial sounds. The action of using a door handle, whether it’s the lighter click or the heavier clunk, sets the stage for the ensuing creaks and clangs of metal doors swinging open or slamming shut. The eerie screech of metal on metal, the clattering of a metal grid being opened, and the definitive shut of a metal locker add layers of depth to this auditory landscape. Knocking on a metal door introduces a rhythm, punctuated by the intricate movements of metal mechanisms at work. Each sound, from the subtle to the resounding, tells a story of passage, security, and the cold touch of metal in motion.

  • Step into a realm where the mystical and the elemental converge, with this captivating collection of sounds. Experience the raw power of fire and water elements, the sharp sizzle of magic in the air, and the deep resonance of dark spells. Feel the rejuvenating essence of healing spells, the crackle of lightning, and the enchanting sounds of casting. From the crispness of ice to the lush whispers of plant magic, each sound is meticulously recorded, offering an immersive auditory experience for creators seeking to infuse their projects with the wonder and intrigue of magical realms.

  • Cinematic & Trailer Sound Effects Fight Fury Vol 1 Play Track 192 sounds included $15

    Prepare for combat!

    With our fighting sound library, you’ll have 192 high-quality sound effects at your disposal so you can create the ultimate fighting experience in your video games, movies, or audio projects. Each of our sound effects has been carefully designed and categorized to cover all possible situations of a fight scene.

    Sound categories include: Punch, Bone Break, Blood, Punch Whoosh, Hit Protection, Break Bone, Sword, Knife…

    Furthermore, all of our sound effects have been recorded at a 96KHz & 24-bit, which means that each one of them has exceptionally high sound quality and stunning clarity. These sound effects are also highly customizable, which means you can adjust them to perfectly suit your creative needs.
    If you’re looking for a fight sound library that will really make an impact on your project, look no further! Our fighting sounds library will provide you with all the sound effects you need to create the most exciting and realistic fight you’ve ever imagined.
    Download now and start creating!

    Preview
    Youtube
    Soundcloud

    Movements include:
    – Blood
    – Body Falls
    – Break Bone
    – Cloth Whoosh
    – Grab Body Cloth
    – Knife
    – Metal tube
    – Punch Breaking Bones
    – Punch Protection
    – Punch Whoosh
    – Strong Generic Punch
    – Sword

    More about the pack
    – Intuitive file naming
    – All you’ll ever need regarding magical elemental sounds [Use them again & again
    – Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties.
    – Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
    – Totally mono compatibility
    – All sounds have several variations.
    – Use your imagination and feel free to use any sound for a creature other than the one described, remember that the world of sound is totally subjective.
    – For any questions or problems: khronstudio@gmail.com

    Features
    – 192 unique fight sounds
    – Number of Audio Waves: 192
    – Format: 96 Hz / 24 bits
    – Do Sound FX loop: Some
    – Minutes of audio provided: 3 minutes and 13 second

    Documentation
    License Agreement


Latest releases:

  • Welcome to the world of HOME STORAGE, where every nook and cranny holds the promise of organization and order. From the smooth glide of drawers to the sturdy click of cupboards and cabinets, each sound speaks of hidden treasures waiting to be discovered. Whether it’s the practicality of a bathroom cabinet, the functionality of a toolbox, or the versatility of cases and containers, this collection encapsulates the essence of HOME STORAGE, offering a symphony of sounds to accompany your daily routines.

  • Step into the world of gastronomy with this eclectic collection of sounds that capture the essence of culinary experiences. From the gentle clink of a small drink bottle to the indulgent drop of chocolates, each sound evokes the pleasures of indulgence. Hear the refreshing shake of water, the enticing pour of syrup, and the distinct pop of a cork opening, adding depth to your auditory landscape. The rattle of a garbage can, the subtle click of a spice jar opening and closing, and the crisp fizz of a soda being opened complete this diverse array of gastronomic delights, offering a rich tapestry of sounds for any culinary-themed project.

  • Gore Sound Effects Gore Play Track 1450 sounds included $79

    Plunge into the chilling depths of auditory horror with this meticulously crafted collection. From the harrowing snap of bone breaks to the precise sound of blades dissecting, each element has been captured to evoke a visceral reaction. The unsettling crunch of insect crush, the sharpness of knife stabs, and the organic tear of celery mimic the sounds of flesh and bone with disturbing accuracy. Innovative techniques, such as cereal crunched within leather and the crack of walnuts, alongside the thud of gore impacts, create a rich palette of macabre sounds. Ideal for creators seeking to imbue their projects with a sense of dread and realism, these sounds offer an unparalleled journey into the heart of horror. This expansive library offers both raw, unaltered sound recordings for ultimate creative control and expertly designed sounds ready to elevate any project.

  • Indulge in the sensory delights of culinary exploration with this collection of food foley sounds that evoke the essence of gastronomic experiences. From the gentle rustle of rice grains to the satisfying squish of flesh, each sound transports listeners to the heart of culinary creation. Experience the playful shake of cereal and the rhythmic scrape of salad ingredients, accompanied by the crisp texture of onions, cucumbers, grapefruits, and oranges. Delve into a world of culinary creativity as these sounds come together, inviting audiences to savor the richness of food and the joy of shared meals.

  • Step into a world of immersive sound with FOOTSTEPS 02, our sequal diverse collection that captures the essence of movement across various terrains. From the disciplined rhythm of military marches to the squelching of mud and the soft shuffle of crowds walking, each sound transports listeners to different environments. Experience the solid echo of footsteps on stone, the rustling of leaves in a forest, the creak of wood underfoot, and the crisp crunch of footsteps on ice, offering a versatile palette of sounds to enhance any project requiring lifelike footstep effects.

Film Audio Faceoff at Airwiggles
Need specific sound effects? Try a search below:


 

Here’s a practical example, with some sounds I’ve designed. I decided to make the sound of a big metal machine – perhaps some kind of hydraulic press in a factory, or maybe even a huge robot’s footsteps. It’s perhaps not the best sound I’ve ever designed, but it communicates the idea – and also could represent an attempted first-pass at a sound design task. I began by making a big, chunky sound – lots of metal elements, some punchy transients, some nice mechanical movements and some servos – arranged them into a rhythmic pattern, and created a couple of extra variations by subtly shifting clip timings. I tried to keep the elements relatively raw, minimal processing was used and I mainly capitalised on some great source. You can hear the resulting sound below.
 

Next, I copied my first sound, and chose a stimulus to re-design it with. I decided to make it tight. So I worked with the original layers, stripping back the overlapping aspects, tightening up my fades, layering in some new elements for more of a rhythmic flow to the sound. I also accentuated the transients a lot more, making them shorter and adding some elements to the initial transient to make it more sharp and harsh. I also shortened the servo sounds, and used pitch to make them feel quicker, smaller and more accurate. I think the resulting design is much tighter than the original – and whilst maintaining some elements, has taken on a new life of its own. You can hear the resulting sound below.
 

Lastly, I decided to pick a conceptual aesthetic to work with. I chose an aesthetic close to my heart – Sci-Fi. Again, I copied my original sound, and took it in a completely different direction. My approach to Sci-Fi sound design currently rests upon modulation, and I used a few of my favourite plugins to warp and bend the elements. I decided to flatten my transients and make it more of a flowing, washy sound, whilst maintaining the rhythm of the original. The result is a spluttering, rubbery Sci-Fi style sound, which would be great to describe an alien or future energy. You can hear the sound below.
 

For me, approaching my sound design in this way has proven to be very helpful. I usually find that creating a sound three times, twice from different mindsets and aesthetic approaches, can yield great results. I think it’s about forcing my brain to consider a sound in a different context, and typically that context can stimulate enough ideas for me to make a sound much more interesting. As I said, three is arbitrary – you could, and should, re-iterate on a sound as many times as you need (or as you have time to) til it’s as close to perfect as it can be.

I hope this is an interesting look at my approach, and I hope it is useful. I’d love to hear how you’ve used it in your own work.
 

Big thanks to Barney Oram for sharing his insights on creative sound design!


 

ABOUT BARNEY ORAM

Barney Oram is a video game sound designer, currently working for Cloud Imperium Games on Star Citizen. He’s passionate about designing sounds, and creating audio experiences that are visceral and exciting. Barney is an active member of the game audio scene in the UK and online, and is a co-host of the Soundbytes Podcast, a monthly podcast focused on games and audio. He can be found on Twitter, and on his personal website.

 

Please share this:


 



 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • In the quiet narrative of spaces, doors play a pivotal role, their sounds marking transitions and moments of privacy. The click of a lock on a wooden door, the gentle sweep of a corridor door opening and closing, and the tactile feedback of an entrance handle offer a sense of security and belonging. The unmistakable sound of a key turning in a lock, the soft thud of a closet door, and the distinctive clinks of lock mechanisms punctuate the silence with intention. The smooth hiss of a hydraulic door contrasts with the creak of an old wooden apartment door, each adding its own chapter to the story of daily comings and goings, encapsulating the essence of threshold moments in the fabric of everyday life.

  • In the realm of echoes and reverberations, metal doors and their components orchestrate a symphony of industrial sounds. The action of using a door handle, whether it’s the lighter click or the heavier clunk, sets the stage for the ensuing creaks and clangs of metal doors swinging open or slamming shut. The eerie screech of metal on metal, the clattering of a metal grid being opened, and the definitive shut of a metal locker add layers of depth to this auditory landscape. Knocking on a metal door introduces a rhythm, punctuated by the intricate movements of metal mechanisms at work. Each sound, from the subtle to the resounding, tells a story of passage, security, and the cold touch of metal in motion.

  • Cinematic & Trailer Sound Effects Fight Fury Vol 1 Play Track 192 sounds included $15

    Prepare for combat!

    With our fighting sound library, you’ll have 192 high-quality sound effects at your disposal so you can create the ultimate fighting experience in your video games, movies, or audio projects. Each of our sound effects has been carefully designed and categorized to cover all possible situations of a fight scene.

    Sound categories include: Punch, Bone Break, Blood, Punch Whoosh, Hit Protection, Break Bone, Sword, Knife…

    Furthermore, all of our sound effects have been recorded at a 96KHz & 24-bit, which means that each one of them has exceptionally high sound quality and stunning clarity. These sound effects are also highly customizable, which means you can adjust them to perfectly suit your creative needs.
    If you’re looking for a fight sound library that will really make an impact on your project, look no further! Our fighting sounds library will provide you with all the sound effects you need to create the most exciting and realistic fight you’ve ever imagined.
    Download now and start creating!

    Preview
    Youtube
    Soundcloud

    Movements include:
    – Blood
    – Body Falls
    – Break Bone
    – Cloth Whoosh
    – Grab Body Cloth
    – Knife
    – Metal tube
    – Punch Breaking Bones
    – Punch Protection
    – Punch Whoosh
    – Strong Generic Punch
    – Sword

    More about the pack
    – Intuitive file naming
    – All you’ll ever need regarding magical elemental sounds [Use them again & again
    – Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties.
    – Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
    – Totally mono compatibility
    – All sounds have several variations.
    – Use your imagination and feel free to use any sound for a creature other than the one described, remember that the world of sound is totally subjective.
    – For any questions or problems: khronstudio@gmail.com

    Features
    – 192 unique fight sounds
    – Number of Audio Waves: 192
    – Format: 96 Hz / 24 bits
    – Do Sound FX loop: Some
    – Minutes of audio provided: 3 minutes and 13 second

    Documentation
    License Agreement

Explore the full, unique collection here

Latest sound effects libraries:
 
  • Welcome to the world of HOME STORAGE, where every nook and cranny holds the promise of organization and order. From the smooth glide of drawers to the sturdy click of cupboards and cabinets, each sound speaks of hidden treasures waiting to be discovered. Whether it’s the practicality of a bathroom cabinet, the functionality of a toolbox, or the versatility of cases and containers, this collection encapsulates the essence of HOME STORAGE, offering a symphony of sounds to accompany your daily routines.

  • Step into the world of gastronomy with this eclectic collection of sounds that capture the essence of culinary experiences. From the gentle clink of a small drink bottle to the indulgent drop of chocolates, each sound evokes the pleasures of indulgence. Hear the refreshing shake of water, the enticing pour of syrup, and the distinct pop of a cork opening, adding depth to your auditory landscape. The rattle of a garbage can, the subtle click of a spice jar opening and closing, and the crisp fizz of a soda being opened complete this diverse array of gastronomic delights, offering a rich tapestry of sounds for any culinary-themed project.

  • Gore Sound Effects Gore Play Track 1450 sounds included $79

    Plunge into the chilling depths of auditory horror with this meticulously crafted collection. From the harrowing snap of bone breaks to the precise sound of blades dissecting, each element has been captured to evoke a visceral reaction. The unsettling crunch of insect crush, the sharpness of knife stabs, and the organic tear of celery mimic the sounds of flesh and bone with disturbing accuracy. Innovative techniques, such as cereal crunched within leather and the crack of walnuts, alongside the thud of gore impacts, create a rich palette of macabre sounds. Ideal for creators seeking to imbue their projects with a sense of dread and realism, these sounds offer an unparalleled journey into the heart of horror. This expansive library offers both raw, unaltered sound recordings for ultimate creative control and expertly designed sounds ready to elevate any project.

  • Indulge in the sensory delights of culinary exploration with this collection of food foley sounds that evoke the essence of gastronomic experiences. From the gentle rustle of rice grains to the satisfying squish of flesh, each sound transports listeners to the heart of culinary creation. Experience the playful shake of cereal and the rhythmic scrape of salad ingredients, accompanied by the crisp texture of onions, cucumbers, grapefruits, and oranges. Delve into a world of culinary creativity as these sounds come together, inviting audiences to savor the richness of food and the joy of shared meals.

  • Step into a world of immersive sound with FOOTSTEPS 02, our sequal diverse collection that captures the essence of movement across various terrains. From the disciplined rhythm of military marches to the squelching of mud and the soft shuffle of crowds walking, each sound transports listeners to different environments. Experience the solid echo of footsteps on stone, the rustling of leaves in a forest, the creak of wood underfoot, and the crisp crunch of footsteps on ice, offering a versatile palette of sounds to enhance any project requiring lifelike footstep effects.


   

2 thoughts on “Rule of Thirds: A Sound Design Approach by Barney Oram

  1. This is a very useful article. Thanks for sharing your knowledge. Its useful to have an approach and methodology. I’m going to try this.

  2. This is a really cool way to think about things differently and come up with something super unique. I will definitely be trying this out – thanks, Barney!

Leave a Reply

Your email address will not be published. Required fields are marked *

HTML tags are not allowed.