Asbjoern Andersen


When it comes to trailer sound design, Bryan Jerden is an inspiring expert. Having been in the trailer and cinematic sound design industry for over 13 years – working on hundreds of projects – he knows what it takes to put together a great-sounding trailer. And in this exclusive talk, he shares some of his approaches, tools – and how trailer sound has evolved:
 

Hi Bryan, what’s your overall approach to trailer sound?

My approach is really from several angles at once:

First I realize that it is my job to make the film makers happy and to make a trailer that is exciting or captivating for the audience. You only have a short time to tell your story and draw them in so the vision needs to be clear. You can’t leave it up to the mixer to figure out, you have to lay it out so that it sings on its own.

That said I take the music and the story into very strong consideration. I try hard to compliment the music and express the sonic story as much as possible. Working with music is an art in itself that involves both pitch and rhythm but telling the story within that context can be very tricky… especially if you want it to be exciting. Clarity is key.
 

What makes for a great trailer soundscape?

Soundscapes can tell sorts and reveal concepts that music can’t because it is based on sounds that are grounded in life, unlike music. Music is great at expressing feeling and emotion on a subject level. but sound design is rooted in life experience. The sound of a train of in the distance, a jet fighter ripping by or even ring of a gunshot.

We all can relate to those ideas because we all have been collecting those sonic images our whole lives… through life, through cinema and in our dreams.

A great soundscape is one that pushes what is familiar into a new experience

I think what makes a great soundscape is one that pushes what is familiar into a new experience. One that makes you collect all of the sonic images that bring to life all the images.

 

What are your favorite tools for trailer sound creation?

Having great sound source is key and knowing what will and what will not work is very important. I am all about processing chains.
I have saved templates that specific processing chains I like to use for certain things, I have racks that I have saved in Soundminer and lately I have been doing a lot of that same thing with Patchwork. That is a great plug-in that allows you to stack processes from top to bottom and left to right with an overall dry/wet control. I use Waves TransX quite a lot.

I like the GRM stuff, Soundtoys, Melda and a host off odd ball processors. I am always looking out for different processes and tools for shaping sound. Lately I have been having lots of fun with Reaktor. The Twisted Tools stuff is great and Meltedsounds Whoosh is endless fun.


Popular on A Sound Effect right now - article continues below:


Trending right now:

  • Add playful charm and polished precision to your apps, games, devices, and everything in between with Quute UI. This carefully crafted collection of sonic treats strikes a great balance between vibrant and sophisticated, with over 500 carefully curated and ready-to-use sound effects. From crisp button clicks and snappy pops to smooth swipes, delightful selects, and charming notifications, each sound is fine tuned for intuitive feedback. Whether you’re building a sleek app, developing a vibrant game, or working with dynamic motion graphics, Quute UI gives you the sounds to bring your User Interface to life.


    Perfect for

    • Mobile & Desktop Apps
    • Video Games
    • Animation & Motion Graphics
    • Smart Devices & Wearable Tech
    • Film, TV & Commercials
    • Interactive Kiosks & Installations
    • Websites & Social Media
    • Kids’ Media & Edutainment
    • Product Demos & Walkthroughs

    Features

    • Over 500 tastefully designed sound effects.
    • Edited with precision to ensure minimal latency & optimal responsiveness for seamless integration directly into apps, games, and devices.
    • UCS-compliant with fully embedded metadata, making it easy to search and organize.
    • High Quality – 96kHz, 24-bit WAV files.
    • Robust Mono Compatibility, helping the sounds translate excellently across all devices, big or small.
    • 100% Royalty-Free – Use in unlimited projects, no extra fees.


    Keywords
    Click, Tap, Button, Press, Touch, Toggle, Push, Select, Confirm, Notification, Message, Text, Achievement, Accept, Tactile, Activate, Verify, Tick, Scroll, Type, Adjust, Pop, Bubble, Plip Plop, Like, Sparkle, Magical, Crystal, Chime, Shimmer, Anime, Twinkle, Interact, Interface, Navigation, Alert, Response, New, Unlock, Success, Level Up, Upgrade, Victory, Complete, Reward, Trophy, Celebration, Prize, Win, Goal, Correct, Approved, Positive, Finished, Back, Undo, Discovery, Haptic, Motion, Swipe, Slide, Swish, Virtual Assistant, Droid, Communication, Data, Telemetry, Signal, Beep, Emergency, Computing, Scanning, Emote, Calculating, Loading, Transmission, Delete, Cancel, Deactivate, Remove, Decline, Deny, Error, Refuse, Reject, Incorrect, Mistake, Wrong, Invalid, Block, Failed, Hi-Tech, Futuristic, Menu, Console, UI, Keypad.

    Additional Download Information
    This download includes two types of file structures to suit different workflows:
    1. Individually edited files for ready-to-go direct integration into your games, apps, and devices.
    2. Grouped/Glued files containing 4–10 sounds per WAV, ideal for Sound Designers who prefer this type of file management.

  • Animal Sound Effects Animal Hyperrealism Vol III Play Track 1711 sounds included $170

    Animal Hyperrealism Vol III is a library containing sounds themed animal vocalisations, from real to designed creatures totaling more than 1700 individual sounds in 279 files.

    The sounds were recorded in zoos and wildlife centers. The asset list includes but is not limited to: european red deers, monkeys, reindeers, hornbills camels, crickets, tamarins, boars, frogs, red ruffed lemurs, parrots, and many more.

    The content has been recorded at 192KHz with a Sanken CO100K plus a Sennheiser 8050 for center image and a couple of Sennheiser MKH8040 for stereo image.
    Part of the cheats section of the library features samples recorded at 384KHz. For these sounds an additional microphone was employed, specifically the CMPA by Avisoft-Bioacoustics which records up to 200 KHz. This microphone was used to record most of the library but the 384KHz format was preserved only where energy was found beyond 96KHz not to occupy unnecessary disk space.
    All files are delivered as stereo bounce of these for mics, though in some instances an additional couple of CO100K was added to the sides.
    The resulting ultrasonic spectrum is rich and allows for truly extreme manipulation of the content.

    Bonus: Two extra libraries included for free:
    This library also includes two additional releases from Mattia Cellotto - for free: Crunch Mode delivers 230 crunchy sounds made with a variety of vegetables, fresh bread, pizza crust and a selection of frozen goods. The Borax Experiment gets you 158 squishy, gory, slimy and gooey sounds.
  • 101 effects of seascapes and some river and waterfall sounds. From the gentle waves on a sandy beach to the crash of breakers on the Pacific shore.

    50 %
    OFF
    Ends 1742511599

Latest releases:

  • Explore the essence of Japan with our comprehensive sound effects pack, featuring 53 meticulously recorded audio clips.
    Perfect for filmmakers, game developers, and audio enthusiasts, each sound captures the cultural richness and diversity of Japan’s landscapes and urban environments.
    From serene temple bells and bustling city streets to traditional festival drums and tranquil nature ambiances, these versatile sounds bring authenticity to scenes set in Japan.
    Ideal for enhancing documentaries, travel vlogs, or creating immersive video game environments, this collection offers a range of atmospheric details and cultural nuances.
    Immerse your audience in the vibrant sounds of Japan and elevate your projects with our extensive library of Japanese sound effects, designed to transport listeners to the heart of this captivating and multifaceted country.

  • Dive into the world of craftsmanship with our Hand & Power Tools sound effects pack, featuring 69 meticulously recorded audio clips. Perfect for filmmakers, game developers, and audio enthusiasts, each sound captures the authentic hums, drills, saws, and impacts of various tools.
    From precise hand tools like hammers and screwdrivers to powerful electric tools such as drills and grinders, these versatile sounds add realism to workshop scenes, construction sites, and DIY projects.
    Ideal for enhancing action-packed sequences, crafting montages, or creating immersive industrial environments, this collection offers a range of tool sounds and atmospheric details.
    Immerse your audience in the dynamic sounds of craftsmanship and elevate your projects with our comprehensive library of hand and power tool sound effects.

  • Genres Male Zombie Play Track 90 sounds included $29

    Experience the chilling realm of our Male Zombie sound effects pack, featuring 90 haunting audio clips.
    Perfect for filmmakers, game developers, and audio designers, each sound captures the eerie essence of undead groans, guttural snarls, and bone-chilling moans.
    From menacing growls to terrifying shrieks and gruesome feeding sounds, these versatile effects add depth and horror to horror films, survival games, and immersive VR experiences.
    Ideal for creating spine-tingling encounters, haunted environments, or crafting atmospheric soundscapes, this collection offers a range of zombie vocalizations and atmospheric details.
    Immerse your audience in the unsettling sounds of the undead and elevate your projects with our comprehensive library of male zombie sound effects, designed to evoke fear and suspense in every listener.

  • Experience the dynamic soundscape of our Hyundai Kona sound effects pack, featuring 75 meticulously recorded audio clips.
    Perfect for filmmakers, game developers, and audio enthusiasts, each sound captures the essence of this versatile SUV.
    From engine purrs and tire rolls to door slams and dashboard notifications, these versatile sounds add realism to automotive scenes and driving simulations.
    Ideal for enhancing road trip sequences, urban adventures, or creating immersive car commercials, this collection offers a range of vehicle maneuvers and atmospheric details.
    Immerse your audience in the detailed acoustics of the Hyundai Kona and elevate your projects with our comprehensive library of SUV sound effects, designed to bring the spirit of modern driving to your audio landscapes.

  • Stay connected with our Phone Notifications sound effects pack, featuring 261 essential audio clips.
    Perfect for filmmakers, game developers, and app designers, each sound captures the familiar alerts, notifications, and tones of modern mobile devices.
    From text message alerts and email notifications to app updates and calendar reminders, these versatile sounds add realism to scenes set in offices, homes, or bustling city streets.
    Ideal for enhancing app demos, social media content, or creating immersive smartphone interfaces, this collection offers a range of notification tones and atmospheric details.
    Immerse your audience in the everyday sounds of digital connectivity and elevate your projects with our comprehensive library of phone notification sound effects, designed for seamless integration and enhanced user experience.

Film Audio Faceoff at Airwiggles
Need specific sound effects? Try a search below:


The past few years have seen a lot of sound designers creating their own libraries and releasing them independently of any publishers. What does this mean for sound designers such as yourself?

I am a big fan of Independent sound libraries because they make it easy to expand your possibilities at what is usually a very reasonable cost. Most of the independent libraries are recorded at a high quality and you know when go for something that for example Frank Bry has recorded that it is going to have all of the character you need it to. But there are a lot of great independent library makers out there and they deserve a lot of credit for making our lives a lot easier.
 

Have you considered making your own indie trailer SFX library?

Here is one I get asked quite a lot. The short answer is no. As I work on a trailer I am essentially coming up with a whole pallet of sounds that fit the style of the whole trailer campaign, from the first teaser until the featurettes. Some trailers campaigns have 15 different trailers to them and for each one there has to be a consistent style to them that makes a connection with the feature film. The reason why I have not considered an indie trailer sound library is because those sounds really belong to the life of the trailer.
Right now I am focused on making the best tracks I can.
 

What are the three most important things to get right when doing sound for trailers?

First you better get the music ironed out correctly. It amazes me sometimes how poorly the music editorial can be on some trailers. Second is the Dialogue.

Clean, understandable dialogue seems like a given but it is one of the hardest challenges in trailer audio.

Having clear, clean, understandable dialogue seems like a given but it is one of the hardest challenges in trailer audio.

Last is the sound design and sound effects editorial and how it relates to the music and dialogue. I think it is obvious but worth mentioning is that having a skilled mixer to make the trailer come together is vital. Their choices on what to play and not play ultimately shape the product into what it will be. My goal is to give them as little to think about as possible.
 

How has sound for trailers evolved during the time you’ve worked with it, and what trends do you see in trailer sound – and trailers in general?

Trailer sound has changed in dramatic ways. Trailers are now big business with composers, vendors, producers, editors and studio creatives all having a deep interest in how the get made. Trailers are all over the internet with websites dedicated to trailer content, websites dedicated to trailer news and trailer music companies being listened to like pop music on the radio.

I think if you went back 15 years or so you would find a very different trailer world. The industry has evolved but so have trailers. The visuals have gotten better, the audio and the audience for them has grown. I like artistically stylized trailers, what I don’t care for are commercials that are trailerized. I understand there is a market out there for that it is just not what I am personally in to.

So yeah I have been a part of it for a long time and I have seen a lot of changes. I hope that the industry continues to change for the better.
 

Thanks a lot to Bryan Jerden for his insights!

 

Please share this:


 



 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog
from a myriad of independent sound creators, all covered by one license agreement
- a few highlights:
  • Add playful charm and polished precision to your apps, games, devices, and everything in between with Quute UI. This carefully crafted collection of sonic treats strikes a great balance between vibrant and sophisticated, with over 500 carefully curated and ready-to-use sound effects. From crisp button clicks and snappy pops to smooth swipes, delightful selects, and charming notifications, each sound is fine tuned for intuitive feedback. Whether you’re building a sleek app, developing a vibrant game, or working with dynamic motion graphics, Quute UI gives you the sounds to bring your User Interface to life.


    Perfect for

    • Mobile & Desktop Apps
    • Video Games
    • Animation & Motion Graphics
    • Smart Devices & Wearable Tech
    • Film, TV & Commercials
    • Interactive Kiosks & Installations
    • Websites & Social Media
    • Kids’ Media & Edutainment
    • Product Demos & Walkthroughs

    Features

    • Over 500 tastefully designed sound effects.
    • Edited with precision to ensure minimal latency & optimal responsiveness for seamless integration directly into apps, games, and devices.
    • UCS-compliant with fully embedded metadata, making it easy to search and organize.
    • High Quality – 96kHz, 24-bit WAV files.
    • Robust Mono Compatibility, helping the sounds translate excellently across all devices, big or small.
    • 100% Royalty-Free – Use in unlimited projects, no extra fees.


    Keywords
    Click, Tap, Button, Press, Touch, Toggle, Push, Select, Confirm, Notification, Message, Text, Achievement, Accept, Tactile, Activate, Verify, Tick, Scroll, Type, Adjust, Pop, Bubble, Plip Plop, Like, Sparkle, Magical, Crystal, Chime, Shimmer, Anime, Twinkle, Interact, Interface, Navigation, Alert, Response, New, Unlock, Success, Level Up, Upgrade, Victory, Complete, Reward, Trophy, Celebration, Prize, Win, Goal, Correct, Approved, Positive, Finished, Back, Undo, Discovery, Haptic, Motion, Swipe, Slide, Swish, Virtual Assistant, Droid, Communication, Data, Telemetry, Signal, Beep, Emergency, Computing, Scanning, Emote, Calculating, Loading, Transmission, Delete, Cancel, Deactivate, Remove, Decline, Deny, Error, Refuse, Reject, Incorrect, Mistake, Wrong, Invalid, Block, Failed, Hi-Tech, Futuristic, Menu, Console, UI, Keypad.

    Additional Download Information
    This download includes two types of file structures to suit different workflows:
    1. Individually edited files for ready-to-go direct integration into your games, apps, and devices.
    2. Grouped/Glued files containing 4–10 sounds per WAV, ideal for Sound Designers who prefer this type of file management.

  • Futuristic Weapons Vol. 2 – Modular Sound System

    This collection offers you 695 sounds in 192 kHz / 24-bit, designed for complete flexibility. With a modular approach, you can break down and personalize each weapon to create unique and dynamic shots.

    In this version, we have included two types of weapons:
    🔹 Pulse Rifle (438 sounds)
    🔹 Trace Rifle (257 sounds)

    Each weapon features multiple versions:
    ✔️ Pre-designed, ready-to-use versions (just drag and drop).
    ✔️ Variations to avoid repetitive and monotonous shots (organized numerically: 01, 02, 03, etc.).
    ✔️ Completely different alternative versions (labeled as V1, V2, etc.).

    Maximum flexibility with individual layers

    In addition to full weapon sounds, we’ve included hundreds of individual layers used in the design process. This allows you to mix, combine, and modify each sound element, giving you a fully customizable sound design toolkit.

    🎯 Included layers for each weapon:
    🔸 Pulse Rifle: Muzzle, long & short tail, thump, discharge, reload, equip, and more.
    🔸 Trace Rifle: Reload part 1, reload part 2, reload without tech, reload tech layer, tail only, discharge, and others.

    Unmatched quality and versatility
    All sounds were recorded and edited in 192kHz – 96kHz / 32-24 bit, delivered in 192 kHz / 24-bit. This high resolution allows you to stretch, attenuate, distort, or manipulate them without losing clarity or detail.
    Our goal is not just to provide a sound library, but to offer a complete creative sound design kit with unlimited possibilities.

    More about the pack
    – Intuitive file naming
    – All you’ll ever need regarding katana, Pulse Rifle & Trace Rifle[Use them again & again]
    – Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
    – Totally mono compatibility
    – All sounds have several variations.
    – Use your imagination and feel free to use any sound for a other than the one described, remember that the world of sound is totally subjective.
    – For any questions or problems: khronstudio@gmail.com

    Features
    – 695 sounds
    – Number of Audio Waves: 695
    – Format: 192KHz / 24 bits
    – Do Sound FX loop: Yes
    – Win/Mac: Yes
    – Minutes of audio provided: 15 minutes and 45 seconds

  • Foley Sound Effects Glasses Play Track 518 sounds included $10

    Glasses is a collection of 7 eyeglass sounds, including 3 types of ‘On & Off’ movement sounds, as well as close and mid-range ‘Put on’, ‘Pick up’, and ‘Drop’ sounds on both wooden and glass tables.

    The types of eyeglasses are as follows:

    1 pair of metal and plastic glasses
    2 pairs of metal glasses
    2 pairs of thick plastic glasses
    2 pairs of thin plastic glasses

    Additionally, there are 6 tracks featuring the opening and closing of eyeglass cases.

    Mics & Recording Equipment:
    Close Mic: Neumann KM184
    Mid Mic (for ‘Put on’, ‘Pick up’, and ‘Drop’ recordings): Sennheiser MKH 60
    All recorded at 96kHz/32bit using Sound Devices Mix-Pre 10 II

    41 %
    OFF
    Ends 1742511599
Explore the full, unique collection here
 
 
   

Leave a Reply

Your email address will not be published. Required fields are marked *

HTML tags are not allowed.