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Home The Sound Design Power List

The Sound Design Power List

Super Sound Design List

Looking for strong sound design resources? We're glad to give you this in-depth collection featuring numerous exclusive sound design stories, interviews, guides, resource lists, tips, sound effects, books, jobs, community pages, and much more. It's of course a living list, so we'll continuously be updating it with sound design related content. Happy exploring, and be sure to share with your friends and colleagues, so more people can benefit from these resources!
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Sound design guides and resources:

 

Shortcut:

You’ll always be able to find the Sound Design Power List at asoundeffect.com/sounddesign


 
 

Sound Design Resources:

 

If you’re looking for insights to make your sound design shine, here’s a small selection of the sound design resources we’ve shared on the A Sound Effect blog over the years:

10 Second Technique: Tips to Improve Your Sound Design by Barney Oram

Sound designer Barney Oram shares the 10-second technique he uses to improve his sound design skills:
 
 

Read the story here

5 surprising sound sources for interesting sci-fi engine sound design – by Paul Stoughton:

Paul Stoughton shares some of the surprising sound sources for his Advanced Propulsion sci-fi library:
 
 

Read the story here

5 Useful Tips for Upcoming Sound Designers and Sound Editors

Sound designer Philip Moroz shares five useful tips for those of you just starting out as sound designers and sound editors (+ includes three bonus reads):
 

Read the story here

Charles Maynes’ 10 Inspiring Notions For Great Sound Design
 

Sound designer Charles Maynes has worked on blockbusters like Spider-Man, Total Recall, After Earth and many more – and here are his 10 essential notions for great sound design

Read the story here


Creative Sound Design: When Glitches Are A Good Thing

Sound designer Stuart Keenan introduces the concept of Databending, a creative way of getting some unique new sounds
 

Read the story here

Defining Your Creative Goals with Audio Storyboards:

Bryan Higa shares inspiring insights on how to use audio storyboards in your creative process:
 

Read the story here

Designing The Sound Of Sports

The sound of sports is a much more designed experience than most people think. Find out what goes on behind the scenes:
 
 

Read the story here

How Darren Blondin takes sound to the next level – with sonic contraptions, experiments and custom tools:

Sound designer Darren Blondin shares his unique and inspiring approach to sound design:

Read the story here


How to be a successful sound designer – exclusive video featuring Scott Gershin:

Veteran sound designer Scott Gershin shares his insights on what it takes to succeed in sound design:
 

Read the story here

How to create horror sound effects that are truly scary (and gory!)

Find out how to create your own horror sounds, brutal gore sound effects, scary ambiences and ghoulish monster vocalizations in this exclusive guide:

Read the story here

How to create impressive fire and ice magic sound effects

Learn about tools, techniques – and surprising props – for creating magic sounds in this in-depth video tutorial:
 
 

Read the story here

How to create sound for commercials – insights from an award-winning sound team:

Discover how the team at Factory Studios creates their critically-acclaimed sound work:
 
 

Read the story here


How to Design Awe-Inspiring Robot & Mech Sound Effects

Learn how to create robot and mech sound effects – and get 22 free SFX in the process:
 
 
 
 
 

Read the story here

How to Design Fierce Creature Vocals

Chase Steele returns with an excellent new tutorial on creature vocalizations (and he throws in 26 free sound effects for you too as a bonus!):
 
 
 

Read the story here

How To Design Futuristic Vehicle Sound Effects

Sound Spark’s Chase Steele shares his approaches and ideas for designing futuristic vehicle sound effects:
 
 
 
 

Read the story here

How To Design Stellar Spaceship Sound Effects – an Essential Sci-Fi Sound Design Guide:

Find out how to create fantastic spaceship sound effects in this special, in-depth guide – complete with examples, free sounds to design from and much more:

Read the story here


How To Design Superb Sci-Fi UI Sound Effects:

Discover the key to excellent Sci-Fi UI sounds in this guide by Ruslan Nesteruk – with additional insights from veteran sound designers Mark Camperell, Jason Cushing and Ivo Ivanov:

Read the story here

How To Design Supreme Sci-Fi Weapon Sound Effects:

How do you design awe-inspiring sci-fi weapon sound effects? This in-depth sound design guide will show you how:
 
 

Read the story here

How to get (much!) more out of your existing sound design projects

Useful tips, tricks and approaches for reinventing your existing content to strengthen your sonic arsenal:
 

Read the story here

Inside the Creative Mind of Documentary Sound Designer Peter Albrechtsen

Check out this talk with inspiring documentary sound designer Peter Albrechtsen:
 
 

Read the story here


Make the most of NUENDO as a sound design tool – an in-depth guide:

Make the most of NUENDO as a sound design tool – an in-depth guide:
 

Read the story here

Make the most of REAPER as a sound design tool – part 2: Workflow

Find out how to get the optimal workflow in REAPER, in this new guide by Anne-Sophie Mongeau:
 

Read the story here

Make the most of REAPER as a sound design tool – part 1: Getting Started

Learn how to get started with REAPER for sound design, in this special guide by Anne-Sophie Mongeau:

Read the story here

Randy Thom, On Being Creative:

Film sound legend Randy Thom on the creative process, inspiration, discovery – and what sound design is all about:
 

Read the story here


Randy Thom: Designing A Movie For Sound

Here’s Academy award-winning sound designer Randy Thom’s insightful plea for sound to be taken as seriously as visuals in film storytelling:
 

Read the story here

Recording and Designing the Winter Sound Effects for SNOW

How do you create great winter sound effects? Here are the clever ways Swedish sound designer Max Lachmann did it:
 
 

Read the story here

Rule of Thirds: A Sound Design Approach by Barney Oram

Sound designer Barney Oram shares his approach to making the creative process easier:
 
 
 

Read the story here

Sound Advice: The Key to Outstanding Animation Sound Design

Experienced animation sound designer Jeff Shiffman shares his tips, tricks and insights for outstanding animation sound design:

Read the story here


Sound and the Internet of Things

Here’s how sound can greatly enhance how we experience and interact with the Internet of Things:
 
 

Read the story here

Sound Designer Tormod Ringnes’ 4-Step Approach to Great Film Sound

Here’s why (and how) Tormod Ringnes applies his 4-step approach to all sound design projects, no matter the size of the production:

Read the story here

Sounds for Robots: An in-depth guide to great robot sound design

Dr. Iain McGregor explores the opportunities, considerations and challenges we face when designing sound for robots:
 

Read the story here

Ten Creative Ideas for Sound Effects Creation with the No-Input Mixer Technique:

Stuart Keenan shares 10 useful tips for creative – and surprising – sound design results, using the no-input mixer technique:
 

Read the story here


The Essential Guide To Recording Weapon Sound Effects – With Watson Wu

Few people on this planet have more experience with weapon sound effects recording than Watson Wu, and in this exclusive guide he shares how you do it right:

Read the story here

The Essential Primer to Recording Car Sound Effects

Max Lachmann and the team at Pole Position Production have spent a decade perfecting their car recording methods. This is how they do it today:
 
 

Read the story here

The Psychology of Sound Design – with Ai-Ling Lee, Will Files & Craig Henighan:

Insights from Ai-Ling Lee, Will Files & Craig Henighan on the fundamentals of film sound:
 
 
 

Read the story here

UI Sound Design: Henry Daw, on The Small Sounds That Make A Big Difference

Henry Daw presents a clearly defined set of principles for successful UI sound design in this interesting talk – and much more:
 
 

Read the story here


 

See more sound design posts

 

↑ back to overview
 

 
 

Sound Design Story Highlights:

Here are some of our favorite stories on sound design for film, games and television – hand-picked from the huge number of sound design-related stories we’ve run on the A Sound Effect blog over the years:

Behind the horrifying sound of ‘Alien: Covenant’

Go behind the scenes on the sound for Alien: Covenant – the latest installment in the genre-defining sci-fi franchise:
 

Read the story here

Checking out the Sound of ‘The Queen’s Gambit’

Here’s why The Queen’s Gambit is so satisfying from a sound perspective:
 
 

Read the story here

Crafting Ghost of Tsushima’s Tremendous Sound

Go behind the gloriously grounded sound of Ghost of Tsushima – with Audio Director Rev. Dr. Bradley D Meyer and Senior Sound Designer Josh Lord:

Read the story here

Creating the crystalline sound of Frozen 2:

How Frozen 2’s sound design, songs and score were woven into a fluid, immersive soundscape:
 
 

Read the story here


Constructing the Soaring Sound of Microsoft Flight Simulator 2020:

Find out how the stunningly-realistic sound of Microsoft Flight Simulator 2020 was made in this huge interview:
 
 

Read the story here

Crafting the sound of the final season of ‘Game of Thrones’:

Go behind the multi award-winning sound of Game of Thrones – with Tim Kimmel, Onnalee Blank, Mathew Waters, and Paula Fairfield:
 

Read the story here

Designing Half-Life: Alyx’s Superb VR Sound:

How the Valve sound team expanded the sound of the beloved Half-Life 2D-game into the VR realm:
 
 

Read the story here

Dark and gritty: The sound of Joker – with Oscar-winning Sound Supervisor Alan Robert Murray:

Sound Supervisor Alan Robert Murray on creating a symphony of sound for Joker’s descent into madness:

Read the story here


Designing the deeply disturbing sound of ‘Midsommar’:

How Midsommar’s discomforting and disorientating sound was made:
 
 

Read the story here

Delightfully vintage: Shaping the sound of ‘Cuphead’ – with Samuel Justice

Samuel Justice takes you behind the scenes on the sound for this striking indie game:
 
 

Read the story here

From Gladiators to Bog Bodies: How inventive, evocative museum sound design is created today:

Sound designer and composer Soren Bendixen shares the inside-story behind the evocative sound of museums today:

Read the story here

Go behind the Wildly Creative Sound of ‘Raised By Wolves’

Sound designer Jamey Scott takes you behind the creative sound of ‘Raised By Wolves’ here:
 
 
 

Read the story here


Handling the Sound of The Handmaid’s Tale:

Jane Tattersall, David McCallum, and Brennan Mercer discuss the sonic details of Season 4 of The Handmaid’s Tale:
 
 

Read the story here

How The Last of Us Part II’s incredible sound was made:

The Naughty Dog sound team gives you the full story behind the sound for The Last of Us Part II here:
 
 

Read the story here

In-depth: The story behind Tim Nielsen’s brilliant sound design for The Little Prince

‘The Little Prince’ is the biggest success ever for a French animated film abroad, and here’s Supervising Sound Designer Tim Nielsen’s story behind the sound:

Read the story here

Making Mank’s vintage Hollywood-magic sound – an in-depth interview with Ren Klyce:

Ren Klyce shares the surprising stories & methods behind Mank’s vintage sound:
 

Read the story here


Making the weird, wonderful sound of ‘Twin Peaks: The Return’ – with Dean Hurley and Ron Eng:

Venture into the brilliant/mad sonic world of David Lynch and ‘Twin Peaks: The Return’:

Read the story here

Perfecting Parasite’s award-winning sound – with Ralph Tae-Young Choi:

Go behind the sound for Parasite, the most-awarded film at the 2020 Oscars:
 

Read the story here

Richard King on Inventing Inverted Sounds for ‘Tenet’:

Oscar-winning Supervising Sound Editor Richard King shares his approach to designing inverted sounds for ‘Tenet’:

Read the story here


Shaping the spectacular sound of ‘Dunkirk’ – with Richard King:

Get the full story on how Dunkirk’s rich, dense, and immersive sound was created:
 
 

Read the story here

The edgy sound of Netflix’s ‘Dark’

Here’s how the edgy and unsettling sound of Netflix hit series ‘Dark’ was made:
 
 
 

Read the story here

The growing, evolving sound of ‘Stranger Things’ Season 3 – with Craig Henighan, Will Files and Mark Paterson:

Craig Henighan, Will Files and Mark Paterson take you behind the sound for the ‘Battle of Starcourt’ episode:

Read the story here

The Poetic Sci-Fi Sound Of ‘Arrival’:

Get the full story behind the elegant – and surprisingly poetic – sound of ‘Arrival’:
 
 
 

Read the story here


The Secrets to Creating Jurassic World Evolution’s Excellent Game Audio:

Interested in what goes into creating outstanding sound for games? This interview on the sound for Jurassic World Evolution is a must-read:
 
 
 

Read the story here

The sound of ‘Indiana Jones and the Raiders of The Lost Ark’ – with Ben Burtt, John Roesch, & John Williams

Don’t miss this feature on the sound for ‘Indiana Jones and the Raiders of The Lost Ark’ – with film sound giants sound designer Ben Burtt, Foley artist John Roesch & composer John Williams:

Read the story here

What Made ‘Moana / Vaiana’ Sound So Good:

Discover how the impressive sound of ‘Moana’ was made:
 
 
 
 
 
 

Read the story here

Why ‘Chernobyl’ sounds so sublime, authentic – and haunting:

Here’s how Chernobyl’s haunting – and eerily accurate – sound was made:
 
 
 
 

Read the story here



 
See more film sound design stories

See more game sound design stories

See more television sound design stories

↑ back to overview
 

Independent sound effects:

 

New & popular sound effects libraries:

 

If you need sound effects for your sound design work, here’s an overview of some of the most popular releases from the independent sound community:

 

Newest sound effects libraries:

  • Hand Combat Sound Effects Massive Punches Play Track 505 sounds included, 1 mins total $29.99

    MASSIVE PUNCHES – 505 files of punch sound effects, from several sparring sessions. From quiet taps and hits to thudding and cracking impacts. Massive Punches comes in at over 1 minute, of real skin on skin body and head shots. Bring the power of bare knuckle to your next project. Recorded at 192kHz and 32bit, using microphones capable of recording ultrasonic frequencies. Massive Punches filenames are in the Universal Category System format with additional Metadata baked-in.

    Don’t need a Massive amount of Punch sound effects? We offer ‘Mini’ sound effect libraries as companions for all of our ‘Massive’ sound effect libraries. All recordings are unique to each library with no overlap. Go Mini today, and upgrade to the corresponding Massive library later, when you need more of that particular sound effect.

    40 %
    OFF
  • MINI PUNCHES – 60 files of punch sound effects, from several sparring sessions. From quiet taps and hits to thudding and cracking impacts. Mini Punches comes in at over 15 seconds, of real skin on skin body and head shots. Bring the power of bare knuckle to your next project. Recorded at 192kHz and 32bit, using microphones capable of recording ultrasonic frequencies. Mini Punches filenames are in the Universal Category System format with additional Metadata baked-in.
    Looking for a Massive amount of Punch sound effects? We offer ‘Massive’ sound effect libraries as companions for all of our ‘Mini’ sound effect libraries. All recordings are unique to each library with no overlap. Go Mini today, and upgrade to the corresponding Massive library later, when you need more of that particular sound effect.

    30 %
    OFF
  • Environments & Ambiences Textured Rain Play Track 116 sounds included, 135 mins total $41.30

    Textured Rain features meticulously recorded rainfall on a wide variety of surfaces and objects. Each sound is delivered as a seamless loop, with three distinct intensities per surface for maximum flexibility.

    Captured in a controlled environment using mainly a DIY rain machine, this collection was recorded in both stereo and mono, ranging from light drizzles to heavy downpours and offering consistent, adaptable textures without unwanted background noise.

    The library includes performances on car interiors, metal and plastic props, umbrellas, vegetation, fabric, debris and more. Perfect for layering in film, games, or other audio projects, these rain loops are ideal for crafting atmospheres, enhancing ambiences, and adding realistic environmental detail.

    Loops in mono and stereo

    This sound pack have been recorded using multiple mono and stereo microphone configurations and exported as seamless loops for easy drag and drop in your project.

    Props and textures recorded

    Aluminium plate • Car interior • Fabric • Galvanized container • Galvanized tub • Glass plate • Green and dead leaves • Metal barrel • Metal roof • Metal sheets and plates • Metal scrap • Mud puddle • Newspapers • Plastic container • Plastic roof • Plastic sheet • Plastic tarps • Reed screen • Roof tiles • Shopping bags • Stainless steel sheet • Steel box • Tent • Trash bags • Trash can • Umbrellas • Water • Wheelie bin • Window skylight • Wood floor • Wood planks

    … and more!

    Gear used

    MixPre-6 II • F6 • MKH8040 • MKH30 • C411 • MKH416 • LOM Usi Pro • Oktava MK012


    Metadata

    This sound library is UCS compliant and comes with fully embedded metadata compatible with Soundly, Soundminer and Basehead.

    30 %
    OFF
  • Destruction & Impact Sounds Extra Crunches Play Track 74 sounds included, 27 mins total $9.99

    EXTRA CRUNCHES – is an auxiliary sound library containing 74 unique sound effect files of crunches. From close up scratching and popping to loud and rough breaking and chomping. Whether it’s crunches or crumbs you’re looking for; This Extra sound effects library will help supplement the snacks and cracker needs, of your next project. Extra Crunches comes in at over 27 minutes and was recorded at 192kHz / 32bit using an ultrasonic microphone. All of our libraries comply with the Universal Category System naming convention standard, allowing for accurate and easy granular searches.

    50 %
    OFF
  • Industrial Ambiences Airflow Collection Play Track 36+ sounds included, 157 mins total $48

    Moody wind drafts for game & cinematic sound design can always give depth and realism to your production. This collection of airflow sounds covers structural air pressure, howling and whistling wind through doors, rattling frames and cracking stuff. Perfect for creating bunker-like atmospheres, tense survival settings, or immersive environmental layers, these sounds bring authenticity and emotion to your projects. Whether you need subtle drafts creeping through an abandoned shelter or violent gusts shaking a refuge, this library delivers a versatile toolkit ready for games, trailers, and film sound design.
    Only acoustic recordings are used, no designed sounds. UCS compatible file names and embedded file descriptions for your comfort.


 
Most popular sound effects libraries in the last 30 days:

  • Khron Studio - Spells Variations Vol 4

    Spell Variations Vol. 4 marks the grand finale of our magical sound series, delivering a diverse and powerful collection of spell effects. Inside, you’ll find summonings, blood spells, petrifications, healing spells, dark incantations, and much more!

    This volume includes 255 high-quality sound effects, organized into 27 distinct spell types, each with multiple variations (3 to 17) to ensure no spell sounds the same, even when reused across your project.

    Each spell type is carefully named and sorted into individual folders, giving you intuitive navigation and maximum flexibility for magical scenes, game effects, or cinematic transitions.

    Recorded, edited, and mastered in 192 kHz / 24-bit, these sounds deliver exceptional clarity and full adaptability for pitching, layering, or creative processing.

    A must-have library for professional sound designers seeking drag-and-drop magical sounds for video games, trailers, animations, or any audiovisual production.

    More about the pack
    – Intuitive file naming
    – All you’ll ever need regarding magical sounds [Use them again & again
    Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
    – Totally mono compatibility
    – All sounds have several variations.
    – Use your imagination and feel free to use any sound for a creature other than the one described, remember that the world of sound is totally subjective.
    – For any questions or problems: khronstudio@gmail.com

    Features
    – 255 spell sounds
    – Number of Audio Waves: 255
    – Format: 192KHz / 24 bits
    – Win/Mac: Yes
    – Minutes of audio provided: 19:21

    40 %
    OFF
  • Audiobeast is proud to present our second sample library; the only library of its kind to focus entirely on weapons being fired in urban environments!  For this recording session we were given access to a military training site known as a FIBUA (Fighting In Built-Up Area) consisting of streets with a variety of buildings, vehicles, and exclusive permission to fire weapons in several locations.  Pictures of the street and gas station locations and firing points are included.

    The aim of this library was to offer the slapback type tails needed for gun sound design for convincing city scenes in film, games and tv production.  It’s always been difficult to find gun recordings in a city environment so we hope this library helps sound people everywhere.

    This Library contains over 3 GBs of weapons being fired in multiple urban environments, a street, outside of a gas station and inside of a tower block. 218 WAV files of single shots, bursts and many with multiple takes, all recorded at 96 khz 24 bit, with heaps of information on microphones used and distance from the firearms.

    Various distances were captured, from the DPA4062 on the guns themselves, to the distant other end of the street 100 metres away. To add, some mics were positioned around corners, a nearby graveyard, through walls and in armored vehicles to capture a variety of perspectives.

    Minimal cleanup on the recordings was carried out very carefully so as not to introduce any artefacts into the recordings, they are presented as raw as possible.

    If you need a wider selection of interior gun recordings please check out our first library – The London Warehouse Firearms library

  • SONIC SPELLS WITH REAL PERSONALITY

    MAGIC – ALCHEMY is a professional sound effects library built from real chemical reactions and elemental forces. It delivers short, character-rich magic sound effects perfect for spellcasting, magical UI design, and fantasy storytelling. Designed to sit cleanly in a mix and shimmer with personality, these spell sounds are ideal for games, trailers, audio dramas and more. Real reactions, recorded with obsessive detail.

    MAGIC - ALCHEMY | Sound Effects | Trailer

    Magic Sounds from Real Chemical Reactions

    No digital fakery here. Every sound in MAGIC – ALCHEMY began as a live experiment — alcohol burning in jars, butane growling through pipes, fuses igniting, water swirling in glass. These are true-to-life textures, captured in a lab-grade recording setup. The result? Magical sound with depth, realism, and spark..

    Short, Sharp, and Ready to Use

    These are not long, cinematic flourishes. This library is about immediacy — short, dry, punchy magic effects that are easy to slot into your project. Ideal for game asset design, magical feedback sounds, and trailer moments where clarity counts.

     
     
     

    Three Spell Flavours: Holy, Cursed, Neutral

    Need a healing chime, a cursed hex, or something more ambiguous? The Designed section is grouped into Holy, Cursed, and Neutral categories — giving you emotional options that match your scene’s intent, whether you’re crafting a fantasy RPG or a subtle magical interaction.

    Built for Professionals, Whatever You Create

    Whether you’re layering magic for a fantasy film, adding interactive audio to a mobile game, or creating rich textures for audiobooks or theatre, MAGIC – ALCHEMY fits right in. It’s mix-ready, flexible, and full of sonic character.

  • Weather Sound Effects Florida Thunder Play Track 500+ sounds included, 300 mins total $49

    Florida Thunder by Eric Berzins contains 111 distinct wav files with over 200 dry thunderclaps and over 300 thunderclaps with rain. All files were recorded in the US state of Florida between 2021 and 2025. Florida has more lightning strikes than any other U.S. state! All files have been meticulously edited and cleaned, and have embedded UCS-compliant Soundminer metadata.

    17 %
    OFF
    Ends 1759269599
  • Audio files for testing speakers and sound systems. These include Noises (Brown, White, Pink, Black/Silence), DTMF, Panning (50%, 100% Left, Right, Centre), Sines (20Hz-20KHz), Oscillator Sweeps (1-24000Hz)


 

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Need specific sound effects? Try a search below:

 

If you’re looking for something in particular, try this custom sound effects search box:


↑ back to overview

 

More sound design resources:

 

AUDIO JOBS

– find audio jobs around the world:


Soundlister is home to 1000s of Audio Jobs, and we continously share new openings for sound designers each week. We’ve also added a new search tool to help you explore past opportunities + a way to see all posts tagged with a specific job title – effectively allowing you to browse by title.
 

Visit the Audio Jobs page on Soundlister Get the Audio Jobs Newsletter Join the Audio Jobs Group on Facebook Search for audio jobs

 

Bonus: Want an easy-to-remember shortcut to those audio jobs? The url audiojobs.org will always take you straight to the latest audio job posts on Soundlister


 

↑ back to overview

AUDIO PODCASTS

– find great podcasts about sound

The newly-formed Audio Podcast Alliance features a carefully-chosen selection of the absolute best podcasts about sound out there. Discover the cream of the crop of what the community has to offer when it comes to audio-related podcasts below:

Click below to jump straight to your chosen podcast (and hear their newest episode):

AMPS PodcastCAS In ConversationField & FoleyImmersive Audio PodcastLA Post Production Sound DesignLevel with Emily ReeseLocation Sound PodcastSound BusinessSoundbytes PodcastSoundGirls PodcastSoundtrack ShowSoundworks CollectionThe A Sound Effect PodcastThe Dolby Institute PodcastThe Game Audio JourneyThe Sound Architect PodcastTonebendersTwenty Thousand Hertz

Visit the full Audio Podcast Alliance page

Bonus: Want an easy-to-remember shortcut to those podcasts about sound? The url audiopodcast.org will always take you straight to the podcast overview


↑ back to overview

 

AUDIO PROFESSIONALS

– find talented audio professionals from around the world for your projects:

If you’re looking to grow your audio team or you’re looking for people to collaborate with, Soundlister offers an overview of 1000s of audio professionals from all over the world – including everything from sound designers, audio directors, composers, field recordists, foley artists, sound editors, sound designers, re-recording mixers, voice actors and more:
 

Find sound designers on Soundlister

Bonus: Want an easy-to-remember shortcut to those audio pros? The url audiopros.org will always take you straight to the 1000s of audio pros on Soundlister

↑ back to overview

 

SOUND DESIGN BOOKS

– find great books about sound design:

There are lots of great books about sound design out there – here are a few examples:

100 Unusual, Novel and Surprising Ways to be a Better Sound Designer in Video Games – by Rob Bridgett (get the book here)

Designing Sound for Animation – by Robin Beauchamp (recommended by Aakash Kulkarni – get the book here)

Principles of Game Audio and Sound Design – by Jean-Luc Sinclair (recommended by Dave Raybould – get the book here)

Sound Design: The Expressive Power of Music, Voice and Sound Effects in Cinema – by David Sonnenschein (get the book here)

Studying Sound: A Theory and Practice of Sound Design – by Karen Collins (recommended by Dave Raybould – get the book here)

Tales of a Technical Sound Designer – by Damian Kastbauer (get the book here)

The Game Audio Strategy Guide– by Gina Zdanowicz & Spencer Bambrick (get the book here)


More books about sound:

If you’re looking for more books on sound design for games, film and television, check out Julien Matthey’s excellent list, enhanced with ongoing suggestions from other members of the worldwide audio community:

Find many more books about sound here

Bonus: Want an easy-to-remember shortcut to those books about sound? The url booksaboutsound.org will always take you straight to the book overview

↑ back to overview

Please share these resources:

If you’re finding these resources useful, please share a link to this page with your network so more people can benefit from them – thanks in advance!

 

SOUND DESIGN ON SOCIAL MEDIA

– find groups and conversations on sound design:

LinkedIn and Facebook:

Sound Designers GroupSound Design OnlySound design

Twitter hashtags:

#sounddesign#GameAudio#filmsound

Discord:

The Audio Community Discord Server

↑ back to overview

 

SHOWCASE YOUR AUDIO WORK

– showcase your skills and be discovered by those who need them, completely free:


As an audio professional, Soundlister lets you showcase your skills and be discovered by those who need them. It offers an easy way to present your showreel, highlight your favorite projects and let visitors know where to find you on social media:
 
Set up your free profile on Soundlister here

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THE AUDIO EVENTS CALENDAR

– find audio-related events around the world – and online:

Looking to find audio-related events such as audio industry conferences, community meetups, special events, Q&As, online courses and more? Check out the Audio Events Calendar, where we’ve shared more than 800+ events since its launch.
 

Browse the Audio Events Calendar

Bonus: Want an easy-to-remember shortcut to those audio events? The url audioevents.org will always take you straight to the Audio Events Calendar

 

↑ back to overview

BONUS: Expand your skillset with the free Sound Success Guide:

Sound Success GuideWant to branch out beyond sound design? Learning new sound skills can open up opportunities for additional revenue – and with the (entirely free) 60+ page Sound Success Guide, you get insights from 20 industry experts on how to get started and succeed in 18 different types of audio jobs:
 
Click to download (.zip)
Click to download(.PDF)


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THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Level up with Kawaii UI 2 the perfect companion to Kawaii UI.
    Kawaii UI 2 follows up with more charming, modern, rounded user interface sounds designed to make your projects pop.
    This library provides an adorable blend of cute, satisfying interface sounds, crafted to enhance user experience and feedback.
    Bring your games and apps to life with Kawaii UI 2. It’s ideal for creating joyful menus, delightful HUDs, playful navigation and notifications, engaging pop-ups, and expressive text.

    What’s Inside?
    The designed folder of Kawaii UI 2 gives you a selection of ready to use UI sounds. You’ll find sounds for button presses, cursors, notifications, swipes, errors, bootups, app opens, loading loops, etc.
    Inside the source folder you’ll also find a large collection of general synthesised UI sounds, FM bells and telemetry style sounds. Combining these elements gives sound designers a robust sonic palette to create new UI sounds.

    Kawaii UI 2 Trailer
  • Footsteps Sound Effects Ultimate Footsteps Play Track 1176-3056+ sounds included From: $160

    Need footstep sound effects? Get 5 Shoes, 25+ surfaces, 15+ variations – created by Foley Supervisor Joshua Reinhardt and professional Foley walker Lara Dale.

    Deep heavy metal, crunchy snow, old boat wood, crisp grass, gritty dirt, clean tile – this library has it all. Not only does this library contain walking but it's got pretty much every performance you can think of, from scuffs to jumps and lands and scrapes. With this library you can cut Foley for pretty much any film or game that comes your way.

    Highlights:

    • 17 different Performances – From slow walk to RUN, 5 scrapes, bodyfall/land, stomps and more
    • Every file is labeled with a description of the shoe, surface and performance type.
    • Every folder has a picture of the shoe and surface plus a description of the distance of the mic from the Foley walker.
    • Combine wood creak sweeteners with Ultimate Interiors wood for scary creaky wood or add grit to a clean interior to give character.
    • Same recording studio mics and preamps used in over 50 major motion pictures
    • Same boots that were used for Sylvester Stallone in The Expendable
    • Mix and match shoes, surfaces and sweeteners to make your own custom characters
    • Can be used as a stereo or separated and mixed/matched as a mono depending which mic works best for your project

    Specs:

    Foot wear type:
    Boots, Dress Shoes, Flats, Heels, Sneakers.

    Performances:
    Extremely Slow Walk, Medium Slow Walk, Walk, Jog, Run, Stairs Slow, Stairs Fast, Stomp, Land, Scuff, Scrape 1, Scrape 2, Scrape 3, Scrape 4, Scrape 5.

    Surface Types:
    Asphalt, Carpet 1, Carpet 2, Concrete, Hardwood, Hardwood house, Hardwood deep, Hardwood parquet, Hardwood boat wood, Hardwood Dock, Lino, Marble, Tile, Dirt, Grass, Metal grate, Diamond plate Metal, Metal Slab, Wood Creak 1 old, Wood Creak 2, Gravel, Rocks, SNOW!!, Puddle, Water shallow, Water Deep.

  • City Life Sound Effects Sounds & Ambiences of London Play Track 101+ sounds included, 264 mins total From: $60

    Get the sounds and ambiences of London: Here are 101 authentic recordings from the English capital.

    Featuring crowd sounds, traffic, general ambience, underground / tube, church bells, emergency and much more, this library is the perfect backdrop to any film / theatre project in need of that lively, living city sound. Detailed file names plus Soundminer, ID3 v2.3.0 and RIFF INFO metadata embedded.

    In total, this library gets you more than 4 hours of atmospheric London sounds!

    Sounds captured at famous (and some not-so-famous) London locations and landmarks such as:
    Alexandra Palace • Borough Market • Bricklayers Arms • British National Gallery • Buckingham Palace • Cardington Street • Carnaby Street • Chelsea Wharf • China Town • Courtyard Gallery • Covent Garden • Euston Station • Festival Pier • Gough Square Warwick Court • Greenwich Foot Tunnel • Hyde Park • Islington Green • Joseph Grimaldi Park • King’s Cross underground station • London Eye • London Underground • Old Compton Street • Palladium Theatre • Piccadilly Circus • Pubs around London • River Thames • Royal Horticultural Halls • Seven Dials • Shaftesbury Avenue • Soho • Somerset House • Southbank • Southbank Skatepark • Southbank Tower • Southwark Street • St Paul’s Church gardens • The Strand • Theatre Royal • Trafalgar Square • Warwick Court • West End • Whitechapel

    A special bundle opportunity:
    Get this library on its own – or get the special bundle featuring both Sounds & Ambiences Of London Vol 1 and Vol 2 at an excellent price, for more than 590 minutes of signature London sounds

Explore the full, unique collection here

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    MASSIVE PUNCHES – 505 files of punch sound effects, from several sparring sessions. From quiet taps and hits to thudding and cracking impacts. Massive Punches comes in at over 1 minute, of real skin on skin body and head shots. Bring the power of bare knuckle to your next project. Recorded at 192kHz and 32bit, using microphones capable of recording ultrasonic frequencies. Massive Punches filenames are in the Universal Category System format with additional Metadata baked-in.

    Don’t need a Massive amount of Punch sound effects? We offer ‘Mini’ sound effect libraries as companions for all of our ‘Massive’ sound effect libraries. All recordings are unique to each library with no overlap. Go Mini today, and upgrade to the corresponding Massive library later, when you need more of that particular sound effect.

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  • MINI PUNCHES – 60 files of punch sound effects, from several sparring sessions. From quiet taps and hits to thudding and cracking impacts. Mini Punches comes in at over 15 seconds, of real skin on skin body and head shots. Bring the power of bare knuckle to your next project. Recorded at 192kHz and 32bit, using microphones capable of recording ultrasonic frequencies. Mini Punches filenames are in the Universal Category System format with additional Metadata baked-in.
    Looking for a Massive amount of Punch sound effects? We offer ‘Massive’ sound effect libraries as companions for all of our ‘Mini’ sound effect libraries. All recordings are unique to each library with no overlap. Go Mini today, and upgrade to the corresponding Massive library later, when you need more of that particular sound effect.

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  • Environments & Ambiences Textured Rain Play Track 116 sounds included, 135 mins total $41.30

    Textured Rain features meticulously recorded rainfall on a wide variety of surfaces and objects. Each sound is delivered as a seamless loop, with three distinct intensities per surface for maximum flexibility.

    Captured in a controlled environment using mainly a DIY rain machine, this collection was recorded in both stereo and mono, ranging from light drizzles to heavy downpours and offering consistent, adaptable textures without unwanted background noise.

    The library includes performances on car interiors, metal and plastic props, umbrellas, vegetation, fabric, debris and more. Perfect for layering in film, games, or other audio projects, these rain loops are ideal for crafting atmospheres, enhancing ambiences, and adding realistic environmental detail.

    Loops in mono and stereo

    This sound pack have been recorded using multiple mono and stereo microphone configurations and exported as seamless loops for easy drag and drop in your project.

    Props and textures recorded

    Aluminium plate • Car interior • Fabric • Galvanized container • Galvanized tub • Glass plate • Green and dead leaves • Metal barrel • Metal roof • Metal sheets and plates • Metal scrap • Mud puddle • Newspapers • Plastic container • Plastic roof • Plastic sheet • Plastic tarps • Reed screen • Roof tiles • Shopping bags • Stainless steel sheet • Steel box • Tent • Trash bags • Trash can • Umbrellas • Water • Wheelie bin • Window skylight • Wood floor • Wood planks

    … and more!

    Gear used

    MixPre-6 II • F6 • MKH8040 • MKH30 • C411 • MKH416 • LOM Usi Pro • Oktava MK012


    Metadata

    This sound library is UCS compliant and comes with fully embedded metadata compatible with Soundly, Soundminer and Basehead.

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  • Destruction & Impact Sounds Extra Crunches Play Track 74 sounds included, 27 mins total $9.99

    EXTRA CRUNCHES – is an auxiliary sound library containing 74 unique sound effect files of crunches. From close up scratching and popping to loud and rough breaking and chomping. Whether it’s crunches or crumbs you’re looking for; This Extra sound effects library will help supplement the snacks and cracker needs, of your next project. Extra Crunches comes in at over 27 minutes and was recorded at 192kHz / 32bit using an ultrasonic microphone. All of our libraries comply with the Universal Category System naming convention standard, allowing for accurate and easy granular searches.

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    Moody wind drafts for game & cinematic sound design can always give depth and realism to your production. This collection of airflow sounds covers structural air pressure, howling and whistling wind through doors, rattling frames and cracking stuff. Perfect for creating bunker-like atmospheres, tense survival settings, or immersive environmental layers, these sounds bring authenticity and emotion to your projects. Whether you need subtle drafts creeping through an abandoned shelter or violent gusts shaking a refuge, this library delivers a versatile toolkit ready for games, trailers, and film sound design.
    Only acoustic recordings are used, no designed sounds. UCS compatible file names and embedded file descriptions for your comfort.


   
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