Asbjoern Andersen


Ever thought about giving your studio a makeover - or perhaps you've simply outgrown your home studio? Here's the story on how Alex Gregson from 344 Audio did a major studio rebuild, complete with tips, lessons learned, and thoughts on whether you should go about such a huge project in the first place:
Written by Alex Gregson. Images courtesy of Alex Gregson
Please share:
 

Thinking about rebuilding your studio? Here are some questions to consider before you start: First of all, you need to ask yourself why building a dedicated studio space is right for your creative business. Will it help you accomplish a goal or work with new clients? Will it allow you to provide a better service?

You will then need to consider your budget. Is your budget realistic? Have you built an itemised breakdown? Where can you save money?

Next will come your plans for building soundproofing, acoustic treatment, interior design and equipment. Will these add value? Can you do the building yourself? Do you really need the best piece of equipment on the market?

The sitting area of the studio

Once you have figured out the basics and accepted that you want to go on this journey, you will need a marketing strategy to promote your studio in a way that attracts the clients you want to work with there.

You will have to ensure you are ready to take such a big step for your business, in terms of time and financial investment

The number of people working in your facility will also factor into your planning, does your premises have enough space?

With all this considered you will have to ensure you are ready to take such a big step for your business, in terms of time and financial investment.
   

Rebuilding The 344 Audio Studio: The Planning

An empty construction area with only a plastic-covered couch

The reason we wanted to rebuild our studio was to provide a better service to the clients we currently have and to the clients that we want. Previously, we worked from a home studio and rented facilities for larger projects, which was less comfortable for both us, Directors and other members of the sound team. Having your own studio allows you to choose the gear, workflow and look that is right for your business.

We had a budget of £20,000, which had to cover everything from rental deposits to equipment costs and soundproofing walls. We managed to save a lot of money by building soundproofing and acoustic treatment ourselves. We came in under budget, which left space for future investments in our second room. Every piece of equipment purchased was carefully planned to create an ecosystem that allows for a faster creative workflow and a high quality signal path throughout, while remaining cost conscious.

Having your own studio allows you to choose the gear, workflow and look that is right for your business

We hired a marketing agency to help us get into both local and national industry publications, which has already provided some excellent opportunities for the studio. We also have a list of current clients to invite to the new facility and a list of clients that we would like to work with in the future who we will be contacting.

With a view for expansion, we have an additional room which will house interns and freelancers to help when working on larger projects. We have a financial plan to allow for a return on investment and aim to get the most out of the equipment we have purchased and the room that we have built.
 

Rebuilding The 344 Audio Studio: The Execution

The construction process was by far the most difficult and time consuming part of the project. Soundproofing involved first of all, four days of research to discover the right methods and materials to use. Once we had established our battle plan, it was time to begin.

We hired a builder to construct the wooden batons that lay the foundation for our soundproofing stud walls. They had to be built with an air gap between themselves and the original walls. We then added Rockwool acoustic insulation slabs, which aided in sound absorption and helped fill the gap between the batons. After this, we fitted resilient bars which separate the next layer from the wood batons, as well as allowing the wall to flex and absorb longer wavelengths provided by the LFE speaker in the room.

The wall was very successful in reducing disturbance to us and neighbouring businesses

Finally, two layers of acoustic plasterboard were fitted to the resilient bars and painted to match the room colours. The wall was very successful in reducing disturbance to us and neighbouring businesses. There was still a quite severe noise leakage problem from the entrance, which had to be alleviated by constructing a double door followed by a heavy acoustic curtain.


Popular on A Sound Effect right now - article continues below:


Trending right now:

  • Firearms Sound Effects Analogue Ordinance Play Track 6300+ sounds included, 293 mins total $96

    Analogue Ordinance is a massive construction kit for science fiction weapon sounds, made entirely with hardware synthesizers, mastered entirely in the analogue domain, and with more variations per sound than any library of its kind. Absolutely no software plug-ins of any kind were used in its creation, except for its collection of ready-to-use designed sounds to show what can be done with the library’s constituent parts.

    Masterminded by sound designer Nathan Moody, this library’s unique sonic language delivers about five hours of material, pushed hard through op amps, transistors, tubes, and transformers. Boutique and unique, customized synthesizer modules were used in conjunction with mastering-grade studio hardware to create sounds that range from retro and cute to modern and devastating.

    Sounds are organized into mechanical, thump, body, tail, and charge-up groups for truly modular weapon construction. Each group has six to eight “banks” of related sounds, many with intensity (light, heavy) and duration (short, medium, and long) options. Nearly all sounds include 16 variations. In addition to the construction kit elements, some fully-designed weapon sounds are provided (using only the sounds from the construction kit), designed by Nathan Moody, Chase Steele, Axel Steichen, and Sergio Ronchetti. 

    But the flexibility doesn’t stop there. Reversing the sounds suddenly turns charge-ups into body elements, and vice versa. Each group has some frequency overlap with the others, so they can be mixed interchangeably outside of their labeled or intended uses with filtering and time/pitch manipulation. While the sounds are designed to be layered with themselves, this library plays very well with others, providing thousands of sweeteners to “tech up” any near-future gun or projectile-based firearm, magical attacks, superhuman abilities, or even user interface elements.

    Add some hardware to your warfare. From concealable stun pistols to orbital artillery, Analogue Ordinance provides a fresh injection of new source material for your sci-fi weapon designs.

    20 %
    OFF
  • Are you looking for eerie spine chilling bone break, neck snaps chest & limb rips, gory impacts and much more for your next project? Look no further! The The UltimateBone Breaks SFX Pack will bring your project to the dark place you are looking for. 105 Files included!

    75 %
    OFF
    Ends 1727733600
  • Vintage automobiles passing singly and in groups, from the earliest part of the 20th century. Perfect for those traffic backgrounds in your period production. Hundreds of vehicles, none dated later than 1910, passing at various speeds, and in various configurations and at various lengths. Captured in First Order Ambisonic and available n both FuMa and ambiX order and weighting.

  • Nature & Countryside Ambiences Nature Roomtones: Deserts Play Track 44+ sounds included, 116 mins total $80

    • In Nature Roomtones: Deserts, get a collection of ambiences with zero wildlife and barely audible wind. Hear the nothingness of desert plains and open sparseness of mountain valleys resonated by barely audible wind. Hear wildlife-free, natural roomtones from 44 different locations perfect for your post-apocalyptic productions or as atmospheric beds for any type of environment.

    • This library offers you an extensive collection of ambiences with sparse flora and zero fauna from winter nights in the desert. Hear the majestic sparseness of desert nights perfect for your dystopian adventure story.

    2% FOR THE ENVIRONMENT & CARBON NEUTRAL:
    • Two percent of the price of this library is donated to an environmental cause, as an “artist royalty” for the planet!
    • Carbon offset credits were purchased to offset my field recording travel for this library.

    KEY FEATURES:
    • 2-5 minutes clips from 44 different locations
    • Mountain valleys
    • Mountain ridge tops
    • Barely audible wind
    • Light wind with distant winter grass
    • Nothingness
    • Zero wildlife and insects
    • Zero water
    • Sparse foliage
    FILE LIST & METADATA:
    • View larger version or Download CSV
    MORE INFO:
    • Read 40+ testimonials for Thomas Rex Beverly Audio
    • Read my Field Recording Mastering Rules and learn more about how these recordings were mastered.
    • Browse the Library Info Master List to compare specs on all my libraries.
    • Browse the Metadata Master List to search my entire catalog.
    • MD5 and SHA 256 Checksums are included for each zip file in my catalog. Use these hashes to check the integrity of your downloaded files.
    What’s the different between “nature roomtones” and “quiet nature” sound libraries? 

    Nature Roomtones: These are natural soundscapes with zero fauna, sparse flora, and sparse water. These recordings are location nonspecific because there is zero wildlife. As a result, these sounds can be used as a foundation for any natural environment you create.
    Quiet Nature: These are natural soundscapes with sparse fauna, sparse flora, and sparse water. These recordings are geographically linked to a place because of the wildlife present in the recordings.

    GEAR USED:
    • Sennheiser 8040s in ORTF
    • Sennheiser MKH 8040 and MKH 30 in MS
    • Sennheiser MKH50 and 30 in MS
    • Sound Devices 702
    • Rycote ORTF Blimp
    • Rycote MS Blimp

Latest releases:

  • Firearms Sound Effects Analogue Ordinance Play Track 6300+ sounds included, 293 mins total $96

    Analogue Ordinance is a massive construction kit for science fiction weapon sounds, made entirely with hardware synthesizers, mastered entirely in the analogue domain, and with more variations per sound than any library of its kind. Absolutely no software plug-ins of any kind were used in its creation, except for its collection of ready-to-use designed sounds to show what can be done with the library’s constituent parts.

    Masterminded by sound designer Nathan Moody, this library’s unique sonic language delivers about five hours of material, pushed hard through op amps, transistors, tubes, and transformers. Boutique and unique, customized synthesizer modules were used in conjunction with mastering-grade studio hardware to create sounds that range from retro and cute to modern and devastating.

    Sounds are organized into mechanical, thump, body, tail, and charge-up groups for truly modular weapon construction. Each group has six to eight “banks” of related sounds, many with intensity (light, heavy) and duration (short, medium, and long) options. Nearly all sounds include 16 variations. In addition to the construction kit elements, some fully-designed weapon sounds are provided (using only the sounds from the construction kit), designed by Nathan Moody, Chase Steele, Axel Steichen, and Sergio Ronchetti. 

    But the flexibility doesn’t stop there. Reversing the sounds suddenly turns charge-ups into body elements, and vice versa. Each group has some frequency overlap with the others, so they can be mixed interchangeably outside of their labeled or intended uses with filtering and time/pitch manipulation. While the sounds are designed to be layered with themselves, this library plays very well with others, providing thousands of sweeteners to “tech up” any near-future gun or projectile-based firearm, magical attacks, superhuman abilities, or even user interface elements.

    Add some hardware to your warfare. From concealable stun pistols to orbital artillery, Analogue Ordinance provides a fresh injection of new source material for your sci-fi weapon designs.

    20 %
    OFF
  • Water & Ocean Sounds Deep Underwater Designed Play Track 304 sounds included, 5 mins total $70

    Deep Underwater Designed is a collection of ready-made designed underwater sounds.

    The library includes a range of FX including various underwater movements, atmospheres, explosions and bubbles; this in combination with different sonic textures and deep underwater perspectives.

    Atmospheres are over 5 minutes in duration (for surround application).

    No hydrophones were used in the creation of this library.

  • Car Sound Effects SUVs Play Track 2225 sounds included, 328 mins total $200

    Compilation of 10 different SUVs. Sounds are recorded with RØDE NTG1, RØDELink Lav, Line Audio Omni1, Shure KSM137, Shure VP88, Sonorous Objects SO.3 FEL Pluggy XLR EM272 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II, Zoom F3 and Zoom H4n recorders. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. The library is also available in UCS.

    Models:

    1. Alfa Romeo Stelvio 2016 compact crossover SUV sport utility vehicle

    2. Audi Q5 2008 compact crossover SUV sport utility vehicle

    3. Lada Niva 1977 off-road compact SUV sport utility vehicle

    4. Land Rover Freelander 2003 compact crossover SUV sport utility vehicle

    5. Mazda CX-5 2012 compact crossover SUV sport utility vehicle

    6. Nissan Qashqai 2006 compact crossover SUV sport utility vehicle

    7. Renault Captur 2013 subcompact crossover SUV sport utility vehicle

    8. Suzuki SX4 2006 subcompact crossover SUV sport utility vehicle

    9. Tesla Model Y 2020 electric mid-size crossover SUV sport utility vehicle

    10. Volkswagen Tiguan 2007 compact crossover SUV sport utility vehicle

     

  • SMALL MOTORS, BIG VALUE – TINY TECH IN ACTION
    The SB114 SMALL MOTORS Sound Effects Library is a collection of close-up recordings of various small electronic motors.

    WHIZ, WHIRS, REVS AND PURRS FOR YOUR PROJECT
    We captured the sounds of small electric motors from various household items, then meticulously edited them to be useful as practical effects or manipulated as sound design. Our recordings feature blenders, coffee grinders, drills, food processors, handheld massage vibrators, a tiny whipping frother, toothbrushes, razor/shavers, and a wine opener. Each sound was recorded in 24-bit/96kHz to minimize audio artifacts when processing as unique sound design. Every file includes Soundminer-compliant metadata and an organized file naming structure, allowing you to spend less time searching and more time creating.

    20 %
    OFF
    Ends 1727128799
  • Enhance your game with this Sci-Fi Menu Music Pack, featuring seamless loops designed for background ambiance in space-themed interfaces. Ideal for menus and GUIs, this collection offers immersive, ambient soundscapes that elevate the sci-fi experience. Perfect for creating a captivating and futuristic game atmosphere.

    10 %
    OFF
    Ends 1727128799
Sound Effects Library deals
Need specific sound effects? Try a search below:


Once the soundproofing steps had been completed, it was time to move on to interior design. From the beginning, we wanted to create an industrial revolution themed studio, which has cultural links to our home in Manchester, England. We went for neutral colours in the wall paint, absorbers / bass traps material and shelving to allow more specific elements to stand out. We also built our own studio furniture to save costs and create a more authentic industrial look. Using reclaimed wood boards, coach bolts and scaffolding poles, we constructed a fairly basic structure to build upon. Adding wood stain helped blend the furniture into the room a little better and bring out the natural wear of the desks.

We wanted to create an industrial revolution themed studio, which has cultural links to our home in Manchester, England

Next, we searched for various antiques to place in the room to finalise the look. These included a chest from the 1800s, various industrial cogs, classic British books to place on our bookshelves, and of course, a plant. It was finally time to install our equipment…

One huge workflow element we wanted to implement was the use of four screens. We fitted two identical monitors, one for the Pro Tools edit window, one for sound effects searching and miscellaneous tasks. We also fitted a 58-inch TV for client video playback. Finally, we decided to choose the Slate Raven MTi2 for our studio mix controller, as it had the most features and forward thinking workflow in its price range, allowing for custom macros and a touchscreen workflow.

We also had to create a 5.1 mixing environment, which meant that we would need a suitable interface and monitoring. We chose the Presonus Quantum for it’s low latency thunderbolt connectivity, ability to group outputs for up to 7.1 monitoring and it’s high quality digitally controlled preamps. We chose the HEDD Type 05 for satellites and ADAM Sub8 for our LFE. After testing one of our mixes on multiple systems, we found these to be the most transparent and comfortable to work with by far. They also have a phase and frequency linearization plugin for Pro Tools to help digitally align the speakers.

One of the other largely important tasks was to create a workstation PC that could handle our heavy Sound Design sessions. We got a custom 3XS system from Scan computers, which had all the bells and whistles needed to bring the studio build together. We spent most of our money on the key components, including the CPU and Motherboard, leaving room for future expansion on the 2 SSD drives and 32GB RAM.

An overview of the backside of the studio

The inclusion of a large MIDI keyboard, synthesizers and microphones were a crucial inclusion for creative purposes. We picked up a Korg Minilogue, mixer and guitar pedals for creating ominous drones and synthesized effects. Microphone-wise, we grabbed an NTG3 for Foley/ADR, an Aston Origin for Voice Overs and a Zoom H6 for recording sound effects, along with some contact mics and coil pickups. We also grabbed a dynamic mic for creating dialogue futz effects through the guitar pedals.

Finally, for acoustic treatment, we built 4 soffit bass traps to control low frequency build up in the room corners. These were made from thin timber wood uprights and particle board panels for the top and bottoms. The interiors were filled with acoustic rockwool. We then covered them with a breathable fabric. Our absorbers were a similar approach, with staples to attach the fabric tightly around the wood.
 

Rebuilding Your Studio: Tips and Shortcuts

Some of the lessons learned during the build process were invaluable, and we would love to share these with you. Most of all, the larger lesson here is that doing things yourself can garner much more worthwhile results, whereas hiring others can be overly expensive and may not save much time.

There has been no better time than now to build your own studio

Finding the right space from the beginning, in a good location with minimal traffic noise and disturbances will stand you in good stead for the future of your build and business operations.

Materials are cheap, and the internet is an unlimited resource for acoustic treatment advice, product reviews and the like. There has been no better time than now to build your own studio.

A crocodile head and a lightbulb full of nuts, bolts, and screws

Another piece of advice to readers would be to make your studio unique to your business. We included an industrial revolution theme as it’s something that we and many others are fascinated with in our local history. Use that as inspiration for how your studio could stand out from the crowd.

One element that we really underestimated was the soundproofing, which all in all took about 2 weeks to complete and was incredibly stressful. If we could go back and do it again with the knowledge gained, the process could likely have been reduced to less than a week. Do your research well in advance, and be realistic about the results you can achieve.

Please feel free to get in touch with us if you want any specific advice on materials or the build process. You can get in touch via 344audio.com.
A comfortable, professional workspace at 344 Audio.

A big thanks to Alex Gregson for giving us a tour of their new facilities over at 344 Audio!

 

Please share this:


 



 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Firearms Sound Effects Analogue Ordinance Play Track 6300+ sounds included, 293 mins total $96

    Analogue Ordinance is a massive construction kit for science fiction weapon sounds, made entirely with hardware synthesizers, mastered entirely in the analogue domain, and with more variations per sound than any library of its kind. Absolutely no software plug-ins of any kind were used in its creation, except for its collection of ready-to-use designed sounds to show what can be done with the library’s constituent parts.

    Masterminded by sound designer Nathan Moody, this library’s unique sonic language delivers about five hours of material, pushed hard through op amps, transistors, tubes, and transformers. Boutique and unique, customized synthesizer modules were used in conjunction with mastering-grade studio hardware to create sounds that range from retro and cute to modern and devastating.

    Sounds are organized into mechanical, thump, body, tail, and charge-up groups for truly modular weapon construction. Each group has six to eight “banks” of related sounds, many with intensity (light, heavy) and duration (short, medium, and long) options. Nearly all sounds include 16 variations. In addition to the construction kit elements, some fully-designed weapon sounds are provided (using only the sounds from the construction kit), designed by Nathan Moody, Chase Steele, Axel Steichen, and Sergio Ronchetti. 

    But the flexibility doesn’t stop there. Reversing the sounds suddenly turns charge-ups into body elements, and vice versa. Each group has some frequency overlap with the others, so they can be mixed interchangeably outside of their labeled or intended uses with filtering and time/pitch manipulation. While the sounds are designed to be layered with themselves, this library plays very well with others, providing thousands of sweeteners to “tech up” any near-future gun or projectile-based firearm, magical attacks, superhuman abilities, or even user interface elements.

    Add some hardware to your warfare. From concealable stun pistols to orbital artillery, Analogue Ordinance provides a fresh injection of new source material for your sci-fi weapon designs.

    20 %
    OFF
  • Destruction & Impact Sounds Cracks Play Track 800+ sounds included, 200 mins total $43

    CRACKS is a large exploration of different cracking sound sources – cracking, crunching, breaking and creaking.
    I have recorded a number of different materials, designed and processed to create some more aggressive, powerful and ready-to-use destruction sounds.
    Bread, Cardboard, Celery, Ceramic, Chips, Glass, Ice, Icy vegetables, Leather, Paper, Pasta, Plastic, Polystyrene, Rocks, Snow, Wood.
    The library contains over 444 sound files – around 2,5 hours of sounds included in total.
    Originally recorded at 192 kHz with two Sennheiser MKH8040 and a Sound devices 702.

    Each sound file has been carefully named and tagged for easy search in Soundminer and is Universal Category System (UCS) compliant.

    (see the full track list below).

    Update 3 – New sounds added to the library:
    Cracks has been updated with 71 new recordings, and completely renamed and tagged in UCS .
    A total of 2 GB of free additional content, bringing the total library size to over 7 GB in 515 files.
    Update 4 – New sounds added to the library:
    Cracks has just been updated with 73 new files, more rock, ice and wood cracks.
    A total of 1,8 GB of free additional content, bringing the total library size to over 8,5 GB in 586 files.
    22 %
    OFF
  • Game Audio Packs Mobile Game Play Track 578 sounds included, 30 mins total $39

    Inspired by app market hits like Clash of Clans and Candy Crush, we present to you Mobile Game – a truly fun and genuinely gameplay inspired sound effects library. Filled with a thorough selection of popular game ready audio assets, Mobile Game gives you sounds that you can quickly implement inside any game to give it a familiar “hit app” game feel.

    • Includes 578 files
    • All files in .Wav 96k 24bit
    • Plus game ready mp3 files
    • Inspired by today’s best App Games
    • Includes Soundminer metadata
    • 891.9 MB of samples

    Mobile Game features sounds such as:

    Bubbles • Building • Coins • Crafting • Mechanisms and Contraptions • Musical Stabs • Objective Completes • Pick Ups • Potions • Tonal Designed Organic fx • UI/Menu • Upgrades

    20 %
    OFF
Explore the full, unique collection here

Latest sound effects libraries:
 
  • Firearms Sound Effects Analogue Ordinance Play Track 6300+ sounds included, 293 mins total $96

    Analogue Ordinance is a massive construction kit for science fiction weapon sounds, made entirely with hardware synthesizers, mastered entirely in the analogue domain, and with more variations per sound than any library of its kind. Absolutely no software plug-ins of any kind were used in its creation, except for its collection of ready-to-use designed sounds to show what can be done with the library’s constituent parts.

    Masterminded by sound designer Nathan Moody, this library’s unique sonic language delivers about five hours of material, pushed hard through op amps, transistors, tubes, and transformers. Boutique and unique, customized synthesizer modules were used in conjunction with mastering-grade studio hardware to create sounds that range from retro and cute to modern and devastating.

    Sounds are organized into mechanical, thump, body, tail, and charge-up groups for truly modular weapon construction. Each group has six to eight “banks” of related sounds, many with intensity (light, heavy) and duration (short, medium, and long) options. Nearly all sounds include 16 variations. In addition to the construction kit elements, some fully-designed weapon sounds are provided (using only the sounds from the construction kit), designed by Nathan Moody, Chase Steele, Axel Steichen, and Sergio Ronchetti. 

    But the flexibility doesn’t stop there. Reversing the sounds suddenly turns charge-ups into body elements, and vice versa. Each group has some frequency overlap with the others, so they can be mixed interchangeably outside of their labeled or intended uses with filtering and time/pitch manipulation. While the sounds are designed to be layered with themselves, this library plays very well with others, providing thousands of sweeteners to “tech up” any near-future gun or projectile-based firearm, magical attacks, superhuman abilities, or even user interface elements.

    Add some hardware to your warfare. From concealable stun pistols to orbital artillery, Analogue Ordinance provides a fresh injection of new source material for your sci-fi weapon designs.

    20 %
    OFF
  • Water & Ocean Sounds Deep Underwater Designed Play Track 304 sounds included, 5 mins total $70

    Deep Underwater Designed is a collection of ready-made designed underwater sounds.

    The library includes a range of FX including various underwater movements, atmospheres, explosions and bubbles; this in combination with different sonic textures and deep underwater perspectives.

    Atmospheres are over 5 minutes in duration (for surround application).

    No hydrophones were used in the creation of this library.

  • Car Sound Effects SUVs Play Track 2225 sounds included, 328 mins total $200

    Compilation of 10 different SUVs. Sounds are recorded with RØDE NTG1, RØDELink Lav, Line Audio Omni1, Shure KSM137, Shure VP88, Sonorous Objects SO.3 FEL Pluggy XLR EM272 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II, Zoom F3 and Zoom H4n recorders. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. The library is also available in UCS.

    Models:

    1. Alfa Romeo Stelvio 2016 compact crossover SUV sport utility vehicle

    2. Audi Q5 2008 compact crossover SUV sport utility vehicle

    3. Lada Niva 1977 off-road compact SUV sport utility vehicle

    4. Land Rover Freelander 2003 compact crossover SUV sport utility vehicle

    5. Mazda CX-5 2012 compact crossover SUV sport utility vehicle

    6. Nissan Qashqai 2006 compact crossover SUV sport utility vehicle

    7. Renault Captur 2013 subcompact crossover SUV sport utility vehicle

    8. Suzuki SX4 2006 subcompact crossover SUV sport utility vehicle

    9. Tesla Model Y 2020 electric mid-size crossover SUV sport utility vehicle

    10. Volkswagen Tiguan 2007 compact crossover SUV sport utility vehicle

     

  • SMALL MOTORS, BIG VALUE – TINY TECH IN ACTION
    The SB114 SMALL MOTORS Sound Effects Library is a collection of close-up recordings of various small electronic motors.

    WHIZ, WHIRS, REVS AND PURRS FOR YOUR PROJECT
    We captured the sounds of small electric motors from various household items, then meticulously edited them to be useful as practical effects or manipulated as sound design. Our recordings feature blenders, coffee grinders, drills, food processors, handheld massage vibrators, a tiny whipping frother, toothbrushes, razor/shavers, and a wine opener. Each sound was recorded in 24-bit/96kHz to minimize audio artifacts when processing as unique sound design. Every file includes Soundminer-compliant metadata and an organized file naming structure, allowing you to spend less time searching and more time creating.

    20 %
    OFF
    Ends 1727128799
  • Enhance your game with this Sci-Fi Menu Music Pack, featuring seamless loops designed for background ambiance in space-themed interfaces. Ideal for menus and GUIs, this collection offers immersive, ambient soundscapes that elevate the sci-fi experience. Perfect for creating a captivating and futuristic game atmosphere.

    10 %
    OFF
    Ends 1727128799

   

Leave a Reply

Your email address will not be published. Required fields are marked *

HTML tags are not allowed.