Urban field recording Asbjoern Andersen


Want to capture the sounds of the city? This new guide by Anne-Sophie Mongeau – packed with examples – helps you record sounds that truly stand out:


Written by Anne-Sophie Mongeau



 

In this article, I wish to share my approach on urban field recording. It consists of some tips and pointers I have come to learn and put into practice when doing field recording in urban environments. They are not based on practical or technical knowledge, but are rather meant to ignite creative thought processes. You could argue that the following tips are not limited to urban soundscapes and can very well be applied to any sort of field recording, but what I would like to convey here is how the sounds we find in a city can be incredibly revealing about a space we think we know extensively, and that listening and paying attention to those sounds may very well shine a new light on our surroundings.
 

As the recordist, it’s about listening to your surroundings and find a perspective which you feel can communicate this sonic personality

When going out recording in the city, one quickly realises how noisy it can get, and how homogeneous it can sometimes feel in terms of soundscape. Urban recording is rarely about capturing bird songs or other quiet events – the loudness and ubiquity of other elements such as traffic noise can make that quite difficult. So although it is possible to focus on those soft sounding occurrences, it can be a challenge. If you embrace that fact though, it is still possible to make the most of it – for instance I think most cities have their own sonic personality, which can be very interesting to capture. As the recordist, it’s about listening to your surroundings and find a perspective which you feel can communicate this sonic personality. And that brings me to my first tip, which takes the form of a question to ask yourself about your subject when hunting for sounds:
 

1. What makes it unique?

 
How does this city’s soundscape sound different than any other, what do you hear in this place that you wouldn’t hear anywhere else? What gives it its special vibe? I found that Amsterdam was an excellent example of this atypical urban sonic personality: its soundscape is persistently composed of an amalgam of bicycles, trams, cars, motorbikes, and boats! You won’t find a similar composition of sounds in just any city in the world.
 

 

If you compare this Amsterdam recording with the following, which was made in Montreal, you can quickly hear how different those two spaces sound:
 

 

There is so much more to the urban soundscape than what shows on the surface

But if sometimes traffic and general city ambiences are good things to record in various places and from various perspectives, if only for the sake of building diverse libraries, I believe there is so much more to the urban soundscape than what shows on the surface. And to be honest, a unique soundscape doesn’t necessarily make it interesting. Which brings me to my second tip:
 

2. What makes it interesting?

 
The quality of being interesting may not have anything to do with the fact that it is a city recording or with how it was recorded. Interesting has to do with how you feel when you listen to that sound, and what is the emotion it transmits. Does it arouse your curiosity or catch your attention? Does it make you discover anything new? Is it suggesting something you haven’t considered before? Is it making you think about the subject in a different way? Is it simply enjoyable to listen to? Or rather uncomfortable? Compelling? Intriguing? Disgusting? Engaging? Typical or atypical? Surprising? Challenging? Impressive? Etc, etc.

In an urban context, especially if it is your own city, you may be almost desensitised to the specific sonic personality and uniqueness around you – you’ve been exposed to it for so long that it might sound only moderately interesting to you. When I realise that this is the case for me and that the most predominant elements of the soundscape in my immediate surroundings don’t present much of an interest, this is what I ask myself:
 

3. Is there anything hidden?

 

Revealing those elements of our environments can be a way to reconsider what we sometimes take for granted

Is there anything else? Is there anything I can reveal about this environment that is not obvious to the ears or eyes? Are there any sounds here that I may not be able to listen to with naked ears? Is there anything I can uncover about this space that is here yet we forget about it or maybe even don’t know about it? Can I represent this space in a way that will make its inhabitants rediscover it? Can I present this space through a different angle that would make one think differently about it, or if not differently, then at least acknowledge it and possibly re-connect with it? I find that revealing those elements of our environments can be a way to reconsider what we sometimes take for granted.

More than the mere rediscovery, it’s about acknowledging that these sounds, these vibrations in the air (and in other elements), they do exist, even if they are not obvious to our human ears, or if we are a priori indifferent to them, whether it’s because they are masked by other noise or because they resonate in a way that we are not sensitive to. Even though they interact with our environment in a way that we may be blind (or deaf) to, they may still have an impact on it. It’s kind of like the tree in the forest – if it falls and no one is there to hear it, does it make a sound? The sounds I am interested in capturing and revealing in our urban environments, they interact with our surroundings, or are manifestations of our surroundings (and ourselves) interacting with them, without us realising it. Maybe thinking about those events can make people think similarly about other elements of our environment that are taken for granted, but are equally important to acknowledge. So put simply, when hunting for sounds in an urban environment, in which so many of us are immersed everyday, I ask myself: how can I make people think about their surroundings?
 

Example 1 – Contact microphones on a fence under the rain

 

Example 2 – Electromagnetic microphone on a car dashboard

 

[tweet_box]5 Useful Tips for Creative Urban Field Recording[/tweet_box]  

And this brings me to my next tip:
 

4. How best can you capture it?

 

If you wish to use conventional air microphones, you might want to consider unconventional techniques

In order to reveal the hidden, some thinking outside the box may be required. If you wish to use conventional air microphones, you might want to consider unconventional techniques, which will themselves highly depend on your subject. For instance, mics such as the small DPA 4060s are so tiny that they can fit in many places and offer a very different perspective on sounding objects than what we are used to. What if you hung a pair of these down a sewer pipe? What if you stuck them in a car engine? What if you squeezed them in some tiny crack of a wall in your house when it is raining? What if you hid them inside a sculpture and captured how the air moves through it? What if you used them as contact mics so that you capture both the vibrations in the air as well as the ones that resonate through the surfaces?

Similarly, if you would first think of recording a stereo ambience, consider using a directional mic instead, and get a focused perspective on something very specific within the environment. Maybe come back at different times of day (or even different seasons!) to reveal sounds that may exist only under certain conditions. Or rather place various microphones in different spots to get a custom multichannel recording, composing a unique soundscape of what you believe are the most relevant elements in it. Let your subjectivity shine through as the recordist. Involve space and time in the recording and give it a sense of place – situate it within a context.

Air microphones are one way to capture sounds, but what you might realise is that they may simply not be the solution to reveal the hidden, since they capture the same variations of pressure in the air as our eardrums do. Here are a few examples of unconventional microphones that can help you capture and represent your environment differently:
 

Contact microphones on a flagpole:

 

Electromagnetic microphone on an eclectic line:

 

Hydrophone in a park’s lake:

 

Train recorded with VLF receiver (recorded by Philip Eriksson):

 

Some fantastic work from Jez Riley French also involves geophones and ultrasonics (headphones or conventional speakers are required for the geophone aspects):

Kettles Yard Piano Room
Gallery Three
Voyage Ultrasons
 


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    All of the Recorded Section was captured at 384KHz with microphones capable of recording up to 200KHz among with more conventional mics. The resulting assets are sounds that can be stretched to new extremes for greater sound design opportunities.
    In many cases I took the liberty to slow down the assets while editing the sounds to deliver what I thought was the most useful version of a given recording though in most cases I have also included other takes at the original 384KHz sample rate to get the best of both worlds.

    All of the Synthesized Content was created in Serum while the Hybrid Section was created by manipulating the Recorded and Synthesized sounds.

    Techniques such as morphing were used to blur the lines in between the nature of the two sources, making for ambiguous yet extremely versatile material that can be employed on both realistic and abstract designs.

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    THE ARCANE ELECTRIC SPELLS

    Recorded assets: Thunder, big and small adhesive tapes, inflated balloon, styrofoam, cellophane, various clothes, baseball glove, winter gloves, metal objects, aluminum foil, oven door, etc. Analog/digital synths and ultrasonic/geophone usage for more variety.

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    Inside, you’ll find a wide variety of magical types:
    🔥 Fire
    💧 Water
    🌪️ Air
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    Each category is organized into individual folders, with multiple variations for every spell, giving you complete flexibility to choose the perfect sound for each moment, All this makes a total of 44 different spells.
    Just like in Volume 1, every sound in this collection was recorded, edited, and mastered at 192 kHz / 24-bit, ensuring top-tier quality and adaptability—perfect for professional sound designers or anyone looking for drag-and-drop magical effects for games, trailers, animations, or any audio-visual production.

    More about the pack
    – Intuitive file naming
    – All you’ll ever need regarding magical sounds [Use them again & again
    – Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
    – Totally mono compatibility
    – All sounds have several variations.
    – Use your imagination and feel free to use any sound for a creature other than the one described, remember that the world of sound is totally subjective.
    – For any questions or problems: khronstudio@gmail.com

    Features
    – 405 spell sounds
    – Format: 192KHz / 24 bits
    – Win/Mac: Yes
    – Minutes of audio provided: 22:26


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    The pack spans a wide range of moods—from low-rumbling environmental ambiences and ethereal drones to delicate, transparent textures.

    All sounds are provided as seamless loops, making them perfectly suited for any project, including games, with no additional editing required.

     

  • Step into the realm of cinematic magic with this versatile collection of elements that ignite the imagination and elevate storytelling. From the sweeping whoosh of movement to the atmospheric drones that set the mood, each sound adds depth and dimension to your audio landscape. Experience the exhilarating rise of tension with risers and bass, and the rhythmic pulse of synth hits that propel the narrative forward. Delve into the mysterious wobbling whooshes and ethereal synth trills, offering a rich palette of textures to create immersive cinematic experiences that captivate audiences.

  • MAGIC VS MACHINE – The Epic Collision of Realms
    Headline:The war of two worlds has begun. Experience the ultimate sound clash between the mystical forces of Magic and the advanced technology of the Future!
    Body:
    Prepare to immerse your audience in the thrilling conflict of MAGIC VS MACHINE, a colossal sound effects library pitting ancient magic against futuristic technology. This comprehensive collection is your key to crafting truly epic soundscapes for your short videos, short dramas, games, film trailers, and any project where these two powerful forces collide.
    The Magic World (253 WAV Files):
    Delve into the arcane with a rich tapestry of magical sounds, meticulously crafted to capture the essence of a realm steeped in enchantment and primal energy.
    • Biological Magic (20 FX): Twisted energies, the whispers of the undead, the cries of mutated creatures – sounds of the unnatural and unsettling.
    • Dark Magic (70 FX): Harness the power of shadow and despair with crushing gravity, void-like darkness, and explosive bursts of dark matter.
    • Natural Magic (61 FX): Command the elements! Feel the fury of wind, the heat of fire, the crackle of lightning, the solidity of earth, and the fluidity of water.
    • The Light Magic (102 FX): Experience the swiftness and brilliance of light-based powers, from quick strikes and luminous blades to focused laser energy.
    The Future World (450 WAV Files):
    Step into a world of gleaming metal, buzzing energy, and high-tech mechanisms. These sounds are designed to bring your futuristic settings and advanced weaponry to life.
    • Future Ambiences (3 FX): Subtle background textures to establish the atmosphere of a technological era.
    • Alarms & Sirens (5 FX): Warning signals and alerts from automated systems and advanced security.
    • Energy Hum & Data Transfer (4 FX): The subtle, pulsing life of futuristic power systems and the flow of digital information.
    • Machine Devices (42 FX): The intricate sounds of doors, switches, loading mechanisms, various devices, and ammunition handling.
    • System Damage (13 FX): The unsettling sounds of malfunctions, errors, and equipment failure.
    • System UI (120 FX): A vast collection of clean and futuristic user interface beeps, clicks, confirmations, and notifications.
    • Weapons of the Future (246 FX): A comprehensive arsenal of cutting-edge weaponry:
      • Electromagnetic Guns (30 FX)
      • Energy Transmitters (10 FX)
      • Frost Guns (20 FX)
      • Laser Guns (42 FX)
      • Metal Cutting Guns (29 FX)
      • Pulse Guns (20 FX)
      • Energy Rifles (22 FX)
      • Sulfuric Acid Guns / Venom (14 FX)
      • Super Heavy Machine Guns (27 FX)
      • EMP Grenades (9 FX)
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  • Sneakers, slippers, shoes & more walking, running, jumping & beyond – 10 footwear types & 12 performance styles of wood surface footstep sounds.

Need specific sound effects? Try a search below:


 

The ways the tools are used determine how interesting the results are, not the tools themselves

My point here is that these microphones are tools that can help you interpret or reinterpret your environment, and present it through different angles. The ways the tools are used determine how interesting the results are, not the tools themselves. Once you realise the options you have, it can even become overwhelming to start thinking about all that exists in your surroundings which you had never thought of before! Here are a few more examples which hopefully help to illustrate my point :
 

Contact microphones on an antenna under the rain:

 

Contact microphones set up on a metal bridge structure:

 

More electromagnetic recordings from Jez Riley French:

 

And finally more from geophone and ultrasonics examples from Jez Riley French can be found here .
 

This brings me to my last tip:
 

5. What are you trying to represent?

 

There is a lot of subjectivity involved in field recording

What my previous tips and examples have tried to show, is that the job of the recordist is more than simply pressing record. There is a lot of subjectivity involved in field recording. How it manifests is for instance through the choice of subject, the recording methods and tools, the emphasis and focus, even the length of the recording, etc. All those decisions are made according to the recordist’s intuition, artistic preferences and inclinations.

So what are you trying to share? What are you trying to tell the listener? Knowing this will determine the answer to most of the questions above – once your intention is clear, the where, how, and when are only technicalities. In other words, the recordist’s subjectivity is ultimately what will make the recording interesting.
 

Happy field recording!
 

 

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THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Destruction & Impact Sounds Metamorphosis Play Track 2328 sounds included $190

    Metamorphosis is a huge collection of recorded source, synthesized material and hybrid sounds. The library was created to cover a wide range of themes, with rich textures, aggressive impacts and a large selection of pass bys, bass drops, pyrotechnics and many more types of material.

    All of the Recorded Section was captured at 384KHz with microphones capable of recording up to 200KHz among with more conventional mics. The resulting assets are sounds that can be stretched to new extremes for greater sound design opportunities.
    In many cases I took the liberty to slow down the assets while editing the sounds to deliver what I thought was the most useful version of a given recording though in most cases I have also included other takes at the original 384KHz sample rate to get the best of both worlds.

    All of the Synthesized Content was created in Serum while the Hybrid Section was created by manipulating the Recorded and Synthesized sounds.

    Techniques such as morphing were used to blur the lines in between the nature of the two sources, making for ambiguous yet extremely versatile material that can be employed on both realistic and abstract designs.

    Bonus: Two extra libraries included for free:
    This library also includes two additional releases from Mattia Cellotto - for free: Crunch Mode delivers 230 crunchy sounds made with a variety of vegetables, fresh bread, pizza crust and a selection of frozen goods. The Borax Experiment gets you 158 squishy, gory, slimy and gooey sounds.
  • MAGIC VS MACHINE – The Epic Collision of Realms
    Headline:The war of two worlds has begun. Experience the ultimate sound clash between the mystical forces of Magic and the advanced technology of the Future!
    Body:
    Prepare to immerse your audience in the thrilling conflict of MAGIC VS MACHINE, a colossal sound effects library pitting ancient magic against futuristic technology. This comprehensive collection is your key to crafting truly epic soundscapes for your short videos, short dramas, games, film trailers, and any project where these two powerful forces collide.
    The Magic World (253 WAV Files):
    Delve into the arcane with a rich tapestry of magical sounds, meticulously crafted to capture the essence of a realm steeped in enchantment and primal energy.
    • Biological Magic (20 FX): Twisted energies, the whispers of the undead, the cries of mutated creatures – sounds of the unnatural and unsettling.
    • Dark Magic (70 FX): Harness the power of shadow and despair with crushing gravity, void-like darkness, and explosive bursts of dark matter.
    • Natural Magic (61 FX): Command the elements! Feel the fury of wind, the heat of fire, the crackle of lightning, the solidity of earth, and the fluidity of water.
    • The Light Magic (102 FX): Experience the swiftness and brilliance of light-based powers, from quick strikes and luminous blades to focused laser energy.
    The Future World (450 WAV Files):
    Step into a world of gleaming metal, buzzing energy, and high-tech mechanisms. These sounds are designed to bring your futuristic settings and advanced weaponry to life.
    • Future Ambiences (3 FX): Subtle background textures to establish the atmosphere of a technological era.
    • Alarms & Sirens (5 FX): Warning signals and alerts from automated systems and advanced security.
    • Energy Hum & Data Transfer (4 FX): The subtle, pulsing life of futuristic power systems and the flow of digital information.
    • Machine Devices (42 FX): The intricate sounds of doors, switches, loading mechanisms, various devices, and ammunition handling.
    • System Damage (13 FX): The unsettling sounds of malfunctions, errors, and equipment failure.
    • System UI (120 FX): A vast collection of clean and futuristic user interface beeps, clicks, confirmations, and notifications.
    • Weapons of the Future (246 FX): A comprehensive arsenal of cutting-edge weaponry:
      • Electromagnetic Guns (30 FX)
      • Energy Transmitters (10 FX)
      • Frost Guns (20 FX)
      • Laser Guns (42 FX)
      • Metal Cutting Guns (29 FX)
      • Pulse Guns (20 FX)
      • Energy Rifles (22 FX)
      • Sulfuric Acid Guns / Venom (14 FX)
      • Super Heavy Machine Guns (27 FX)
      • EMP Grenades (9 FX)
    • Drone & Aircraft Whooshes (40 FX): Dynamic movement sounds for flying vehicles, covering both general motion and directional passes (Left to Right & Right to Left).
    • 96000 kHz
    • 24Bit
    • WAV
  • Step into a world of spells, mysticism, and creative power with Spells Variations Vol. 2, the follow-up to our acclaimed magical sound collection. This time, we’ve expanded the elemental and thematic range, offering 405 professionally crafted sound effects that are fully categorized and ready to use.
    Inside, you’ll find a wide variety of magical types:
    🔥 Fire
    💧 Water
    🌪️ Air
    🌍 Earth
    Electricity
    ❄️ Ice
    ☠️ Poison, Mud, Rocks
    ✨ As well as Arcane, Dark, Monstrous, and other mystical spell types.

    Each category is organized into individual folders, with multiple variations for every spell, giving you complete flexibility to choose the perfect sound for each moment, All this makes a total of 44 different spells.
    Just like in Volume 1, every sound in this collection was recorded, edited, and mastered at 192 kHz / 24-bit, ensuring top-tier quality and adaptability—perfect for professional sound designers or anyone looking for drag-and-drop magical effects for games, trailers, animations, or any audio-visual production.

    More about the pack
    – Intuitive file naming
    – All you’ll ever need regarding magical sounds [Use them again & again
    – Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
    – Totally mono compatibility
    – All sounds have several variations.
    – Use your imagination and feel free to use any sound for a creature other than the one described, remember that the world of sound is totally subjective.
    – For any questions or problems: khronstudio@gmail.com

    Features
    – 405 spell sounds
    – Format: 192KHz / 24 bits
    – Win/Mac: Yes
    – Minutes of audio provided: 22:26

Explore the full, unique collection here

Latest sound effects libraries:
 
  • Dreamscapes is a curated collection of versatile drones and textures designed to transport you into deep, otherworldly realms.

    The pack spans a wide range of moods—from low-rumbling environmental ambiences and ethereal drones to delicate, transparent textures.

    All sounds are provided as seamless loops, making them perfectly suited for any project, including games, with no additional editing required.

     

  • Step into the realm of cinematic magic with this versatile collection of elements that ignite the imagination and elevate storytelling. From the sweeping whoosh of movement to the atmospheric drones that set the mood, each sound adds depth and dimension to your audio landscape. Experience the exhilarating rise of tension with risers and bass, and the rhythmic pulse of synth hits that propel the narrative forward. Delve into the mysterious wobbling whooshes and ethereal synth trills, offering a rich palette of textures to create immersive cinematic experiences that captivate audiences.

  • MAGIC VS MACHINE – The Epic Collision of Realms
    Headline:The war of two worlds has begun. Experience the ultimate sound clash between the mystical forces of Magic and the advanced technology of the Future!
    Body:
    Prepare to immerse your audience in the thrilling conflict of MAGIC VS MACHINE, a colossal sound effects library pitting ancient magic against futuristic technology. This comprehensive collection is your key to crafting truly epic soundscapes for your short videos, short dramas, games, film trailers, and any project where these two powerful forces collide.
    The Magic World (253 WAV Files):
    Delve into the arcane with a rich tapestry of magical sounds, meticulously crafted to capture the essence of a realm steeped in enchantment and primal energy.
    • Biological Magic (20 FX): Twisted energies, the whispers of the undead, the cries of mutated creatures – sounds of the unnatural and unsettling.
    • Dark Magic (70 FX): Harness the power of shadow and despair with crushing gravity, void-like darkness, and explosive bursts of dark matter.
    • Natural Magic (61 FX): Command the elements! Feel the fury of wind, the heat of fire, the crackle of lightning, the solidity of earth, and the fluidity of water.
    • The Light Magic (102 FX): Experience the swiftness and brilliance of light-based powers, from quick strikes and luminous blades to focused laser energy.
    The Future World (450 WAV Files):
    Step into a world of gleaming metal, buzzing energy, and high-tech mechanisms. These sounds are designed to bring your futuristic settings and advanced weaponry to life.
    • Future Ambiences (3 FX): Subtle background textures to establish the atmosphere of a technological era.
    • Alarms & Sirens (5 FX): Warning signals and alerts from automated systems and advanced security.
    • Energy Hum & Data Transfer (4 FX): The subtle, pulsing life of futuristic power systems and the flow of digital information.
    • Machine Devices (42 FX): The intricate sounds of doors, switches, loading mechanisms, various devices, and ammunition handling.
    • System Damage (13 FX): The unsettling sounds of malfunctions, errors, and equipment failure.
    • System UI (120 FX): A vast collection of clean and futuristic user interface beeps, clicks, confirmations, and notifications.
    • Weapons of the Future (246 FX): A comprehensive arsenal of cutting-edge weaponry:
      • Electromagnetic Guns (30 FX)
      • Energy Transmitters (10 FX)
      • Frost Guns (20 FX)
      • Laser Guns (42 FX)
      • Metal Cutting Guns (29 FX)
      • Pulse Guns (20 FX)
      • Energy Rifles (22 FX)
      • Sulfuric Acid Guns / Venom (14 FX)
      • Super Heavy Machine Guns (27 FX)
      • EMP Grenades (9 FX)
    • Drone & Aircraft Whooshes (40 FX): Dynamic movement sounds for flying vehicles, covering both general motion and directional passes (Left to Right & Right to Left).
    • 96000 kHz
    • 24Bit
    • WAV
  • Cinematic & Trailer Sound Effects Magic – Alchemy Play Track 4213 sounds included From: $135 From: $108

    SONIC SPELLS WITH REAL PERSONALITY

    MAGIC – ALCHEMY is a professional sound effects library built from real chemical reactions and elemental forces. It delivers short, character-rich magic sound effects perfect for spellcasting, magical UI design, and fantasy storytelling. Designed to sit cleanly in a mix and shimmer with personality, these spell sounds are ideal for games, trailers, audio dramas and more. Real reactions, recorded with obsessive detail.

    MAGIC - ALCHEMY | Sound Effects | Trailer

    Magic Sounds from Real Chemical Reactions

    No digital fakery here. Every sound in MAGIC – ALCHEMY began as a live experiment — alcohol burning in jars, butane growling through pipes, fuses igniting, water swirling in glass. These are true-to-life textures, captured in a lab-grade recording setup. The result? Magical sound with depth, realism, and spark..

    Short, Sharp, and Ready to Use

    These are not long, cinematic flourishes. This library is about immediacy — short, dry, punchy magic effects that are easy to slot into your project. Ideal for game asset design, magical feedback sounds, and trailer moments where clarity counts.

     
     
     

    Three Spell Flavours: Holy, Cursed, Neutral

    Need a healing chime, a cursed hex, or something more ambiguous? The Designed section is grouped into Holy, Cursed, and Neutral categories — giving you emotional options that match your scene’s intent, whether you’re crafting a fantasy RPG or a subtle magical interaction.

    Built for Professionals, Whatever You Create

    Whether you’re layering magic for a fantasy film, adding interactive audio to a mobile game, or creating rich textures for audiobooks or theatre, MAGIC – ALCHEMY fits right in. It’s mix-ready, flexible, and full of sonic character.

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  • Sneakers, slippers, shoes & more walking, running, jumping & beyond – 10 footwear types & 12 performance styles of wood surface footstep sounds.


   

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