movie trailer sound Asbjoern Andersen


There are few places where music and sound design intertwine as much as they do in movie trailers. And when it comes to trailer sound, Jan Hoeglund and the trailer sound team at Audio Imperia really know their stuff – so I was really curious to hear their insights on what defines the sound of the modern trailer. Here’s Jan’s overview of 10 signature sound elements in today’s trailers, complete with examples:

The right trailer can set the success of a film, a video game or a tv show before they are released. It is a major element in the big marketing machine of studios’ release plans and the music that goes along with the visual part of a trailer plays no small part in that. There is a lot of players in the game that have this formula down to a tee: Extreme Music, Two Steps From Hell, Immediate Music, Audiomachine, Brand X, Ninja Tracks, Really Slow Motion, Confidential Music, Hi­Finesse, Sencit, Riptide Music, just to name a few. And each of them bring a different flavor to the table.

One of the more exciting things in the modern trailer music world is the incredible phenomena where a single sound can make a trailer track stand out. Writing trailer music is a very different style of music and different style of writing as a composer to begin with. Here are some of the most recognizable trailer sounds of the recent years:

1. The “Alarm” in the Prometheus Teaser Trailer:

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Original Track: Audiomachine “Judge and Jury”

 

2. The “Braaam” in the Inception Trailer:

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Original Track: Zack Hemsey “Mind Heist”

 

3. The “Distortion Booms” and “Stutter Downers” in the Elysium Trailer

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Original Track: Hi­Finesse “Radius”

 

4. The “Pulsating Atmospheres” in the Titanfall trailer:

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Original Track: Danny Cocke “Sinister Intent”

 

5. The “Distorted Drum Kits and Synthesizers”:


– that you can hear in a lot of the music by Ninja Tracks, such as “Tension Ratio” or “Exposure” (below):

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6. The “Distorted Risers” at the end of Twelve Titans Music’s “Artifice”, used in Avengers: Age of Ultron:

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7. The “Filtered Guitar Alarm” in the Mission Impossible: Rogue Nation Trailer:

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Original Track: Think Up Anger “Mission Ready”

 

8. The “Bowed Metal Sounds” in the Interstellar Trailer:

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Original Track: Confidential Music “View From The Voyager”

 

More powerful trailer sounds:

 
There’s a growing number of trailer sound libraries out there – here are some of the most popular new ones:

  • BRAAMS make everything feel bigger, more satisfying and dramatic. This library is totally dedicated to that vibration that enhances slow-motion shots, intros and outros in trailer sound design and soundtrack scores.

    Featuring a whole spectrum of BRAAMS in designed and single element version with pitch information, this collection offers 130 sounds of dramatic low-end musical tones, distant horns, massive low brass, bass morph and low key sound effects which doesn’t yet have a name.

    If you are building signature sounds or if you looking for “ready to use” designed BRAAMS, the material contained in this collection cover many aspects of the BRAAMS production.

    Also contained in the pack an extra folder of single hit/impact, woosh, passby which are great to enrich your custom sound design.

    Add to cart
  • Need trailer sounds? BOOM is back with a new pack to help you with that – available in two versions:

    CINEMATIC TRAILERS DESIGNED 2 – STEREO:

    The goal with CINEMATIC TRAILERS DESIGNED 2 was clear: To create a professional sound set that is easy to use and has the perfect amount of “punch” to shine through all other trailer sound sources (music, voice-over, etc.) and that will put a smile on your face when listening to your BOOM-Library-spiced project.

    The source sounds for this library are all other BOOM Library Construction Kits that we have ever created. Our designers chose their favourite sounds and layered, processed and designed them – always in mind to create a sound effect that surpasses everything they have ever heard.
      
    CINEMATIC TRAILERS DESIGNED 2 offers you a great selection of more than 450 ready-made whooshes, hits, cracks, bounces, slams, transitions, rises – basically everything you need to instantly draw attention to your movie, trailer, teaser, presentation, podcast or promotion video.

    • Library ships in 96kHz/24bit High Definition Audio
    • 450+ royalty free state-of-the-art sound FX – Whooshes, hits, cracks, bounces, slams, transitions, rises

    CINEMATIC TRAILERS DESIGNED 2 – STEREO & SURROUND:

    CINEMATIC TRAILERS DESIGNED 2 is unique. It’s the first sound effect library of the Cinematic Series where you can get powerful trailer SFX in Stereo and 5.1 Surround. This package contains both the Stereo and the Surround version. You will get more than 9GB of fresh sounds in perfect 96 kHz / 24-bit HD audio quality.

    Why should you spend countless moments of your life panning and placing your sounds in a 5.1 surround environment when you can just drag and drop our BOOM Library surround files into your projects and everything just sounds fantastic? It's really that simple.

    During the production process, there was never any up- or downmixing applied. Our sound designers worked really hard on each stereo and surround mix to achieve the maximum surround effect for each and every layered element. Oh, and you will again fall in love with your subwoofer as the LFE channel is just charming ;-)

    You are highly motivated to beef up your next project with some fresh sounds? Then it’s about time to let CINEMATIC TRAILERS DESIGNED 2 be part of your personal sound effect pool. It is the perfect tool kit for every sound designer who counts on professional sound design.


    • Library ships in 96kHz/24bit 5.1 surround WAV files
    • Track Layout: L•R•C•LFE•Ls•Rs
    • Stereo version also included

  • This library delivers a super-versatile collection of Whoosh and Impact sound effects. And yes, as the name suggests, this is the sequel to the very popular “Whooshes & Impacts“ Sound Effects Library from SoundBits. Two versions are available + a bundle:

    Whooshes & Impacts 2:

    It features everything you need to give your projects the sonic impact they deserve, from fantasy-style battles to intense sci-fi space combat. You get fireballs, magical projectiles, asteroids, space ship pass-bys, missiles – and of course a vast variety of designed impact sound effects from very organic metal hits to abstract, distorted, screaming strikes.

    All sounds are 100% dry. No reverbs were applied.

    This pack contains 266 files split in 116 Impacts with at least 2 versions of one sound per file and 150 Whooshes with at least 3 versions of one sound per file. Giving you total amount of 607 sounds.

    Whooshes & Impacts 2 – ELEMENTS:

    The ‘Whooshes & Impacts 2 – Elements’ Sound Effects Library features a re-designed and further processed selection of the sound layers from ‘Whooshes & Impacts 2’.

    Split into 3 frequency bands, this composite collection brings you production elements to spice up your own whoosh and impact sounds, or easily create new ones from scratch. You have a transition that sounds good but just needs some interesting movement in the low end for that extra weight? Just choose from 1 of 50 low frequency whooshes and layer it with your existing elements.

    You get 150 Impacts and 150 Whooshes. The Whooshes come with one variation per sound, giving you a total of 450 design elements for your productions in this library.

    Whooshes & Impacts 2 – BUNDLE:

    You can also get both versions in a bundle – with a great discount.

More trailer sound libraries here

9. The remix of Cat Stevens’ Wild World in the Mad Max: Fury Road trailer:

Video Thumbnail

Original Track: Confidential Music “Shepherd” (the track was also used on the The Martian campaign)

 

10. And of course the very iconic machine gun style electric guitar sound of Attila Ats track “Shredder”

– used in the Oblivion, World War Z, Star Trek Into Darkness and many other trailers.

The focus on these individual marker sounds will only become more important. We live in a world where technology progresses faster by the minute and there is so much noise that is trying to get our attention. To cut through that, you need to create something that is truly memorable and instantly recognizable, because as unappealing as this may sound, trailer music is music for advertising and is there to help sell a product or to help sell tickets. Since there is only a very short amount of time in which you can sell a story to the audience you need those “Musical USPs”.

 

Popular on A Sound Effect right now - article continues below:

 

Latest releases:  
  • Environments Sci-fi World Swarm Play Track 141 sounds included, 120 mins total $39 $34

    The latest installment in the Epic Stock Media Sci-fi World Sound Effects Series has landed on planet earth. Sci-fi World – Swarm presents a meticulously designed ambience loop library inspired by an insect-like alien race and their quest for dominance in the galaxy. Sci-fi World – Swarm is a collection of over 2 hours of interior and exterior sci-fi background loops.

    With a selection of 141 designed sci-fi loops, you’ll be able to create new worlds effortlessly. Dramatic room tones, custom sci-fi interior and exterior scenes, ambient sounds like; alien cave, energy lab, transport hangar, termite mounds, and Queen’s chambers are all ready to mix, match, stack and layer for the perfect vibe in your production.

    Loops are approximately one minute in length and the ambience loop files include one or two minimal or alt mix versions. Also, sounds are pre-mixed and mastered to high volume so you can mix your tracks for optimal immersion and sonic dynamics without losing fidelity.

    Product details:

    • Sci-fi Ambience Loop Library
    • Includes a variety of locations, tones, and ambiences
    • 24 ambiences loops like alien cave, energy lab, hangar, sub bay & more
    • 49 minimal versions or alt mixes of full loops
    • 68 loop-able layer loops like Queens Chamber, Termite Mounds, Insect Engines & more!
    • All royalty free SFX

    Of course, it’s ready to use in any multi-media production. All of the recordings are royalty-free and RTU-OTB. Need more ambience loops? Be sure to check out Swarm sister sound libraries – Sci-fi World Colony and Sci-fi World Guardians Ambience Loop Libraries.

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  • Environments Sci-fi World Guardians Play Track 141 sounds included, 120 mins total $39 $34

    Sci-fi World Guardian is a library geared towards multiplayer games, space, dystopias, utopias, fantasy, magical places, serene game moments, RPG, MMO, and sci-fi games all alike and showcases sounds like automated shipyard, electron flow, data mining, engines, mothership hums, conversions, moons of Venus, deserted area, bioengineering lab, desolate space, holy house, a variety of pulses, tech-based loops, winds, & more.

    Each loop is game ready, seamlessly loopable and around 1 minute in length. Each main ambience includes 1-2 alt mix versions + you get a variety of layers to accent your scene and games ambience. Having both full ambiences, alt mixes and layers allows you to truly orchestrate your game’s background sound how you want it. If the full loop has too much going on, then try using the minimal version without the sound you don’t like or by stacking a layer loop to boost the dynamic of the atmosphere.

    Product Details

    • Sci-fi Ambience Loop Library
    • Save time, energy and get quality game audio assets!
    • Includes a variety of locations, tones, and ambiences
    • 25 ambiences loops like an alien cave, energy lab, hangar, sub bay & more
    • 50 minimal versions or alt mixes of full loops
    • 66 loop-able layer loops like Queens Chamber, Termite Mounds, Insect Engines & more!
    • All royalty free
    • RTU-OTB (ready to use out of the box)

    13 %
    OFF
    Ends 1580511599
    Add to cart
  • AUDIO LAYERING WIZARD


    SoundWeaver helps you design new sounds from existing audio material in less time.

    CREATE MORESKIP THE BUSYWORK

    USE CASES

    • Produce more assets and increase productivity on tight schedules
    • Set up your sound design session with ready-to-use sound combinations
    • Generate variations with ease instead of manually tweaking everything
    • Find new combinations, discover and create new flavors and variety within your library

    WHAT DOES SOUNDWEAVER DO?

    • SoundWeaver automates and randomizes certain parts of your sound design workflow.
    • SoundWeaver searches your sound library with the help of keywords or folder paths and picks matching sounds for your project.
    • Sounds are automatically sorted, grouped, layered, aligned and split into regions (if files contain multiple variations).
    • Now you can pitch, offset, gain, shuffle and randomize individual sounds, groups or the whole project. The possibilities are endless.
    • Take snapshots of your favorite combinations and settings. Create as many variants as you like and return to them later in the process.
    • Drag’n’drop the project into your DAW for further editing or export the final mix.
    • SoundWeaver can generate countless variations from your project during export via pitch, offset and take randomization.


    HOW SOUNDWEAVER HELPS YOUR WORKFLOW

    MORE VARIETY ON TIGHT SCHEDULES
    We all know the situation: A client has asked for 100 new sound assets, 10 variations each, delivered as soon as possible.
    Creating variations in particular requires a lot of meticulous pitching, shifting and switching out elements within your original design.
    With just a few commands, SoundWeaver will automate all of those time-consuming steps for you and generate as many suggestions as you like – so all that’s left for you to do is have a quick listen and keep the ones you like best.
    Focus on your creative process while SoundWeaver takes care of the rest.

    INSPIRATION THROUGH NEW COMBINATIONS
    Speaking of creative process: Once your library has grown beyond a certain point, there is only so much experimenting you can do manually. SoundWeaver’s powerful Randomize feature often generates combinations we’d never think of trying in the first place.
    This opens up a world of new possibilities and is a great way of starting a project.
    Already have an idea? Tell SoundWeaver to build on it and create different flavors.
    Starting empty-handed? Let SoundWeaver set up your session by putting all layers in place.
    Done, but missing that special something? Try out more unlikely sounds with just a few clicks.


    SOUNDWEAVER At A Glance

    KEY FEATURES

    • SoundWeaver automatically picks, slices, aligns and layers sounds
    • Search by keywords, folders or drag’n’drop
    • Pitch, offset, gain, shuffle and switch out individual sounds, groups or the whole project
    • Each of the previous parameters can be randomized.
    • Export: Drag’n’drop the project into your DAW
    • Export as: Individual layers, groups or mixdown
    • Export features: Generate variations using pitch, offset or random takes
    • Take snapshots and return to your favorite combinations, parameter settings and sounds at will

    TECH SPECS

    Format: Standalone Application for Windows & Mac
    Required Hard Disk Space: 30 MB
    Manual: PDF
    License Agreement: PDF
    Available As: Download

    REQUIREMENTS

    SOFTWARE
    SoundWeaver is a standalone application and works without any host audio software.

    SYSTEM
    Windows 7 (64-bit), 8 GB Ram, Intel® Core i5
    Mac OS X 10.9, 8 GB Ram, Intel® Core i5

    ILOK
    SoundWeaver requires a free iLok account

    Available licensing options:
    Machine License activation and USB Dongle (iLok 2 or higher)

    20 %
    OFF
    Ends 1581116399
    Add to cart
  • City Life Buenos Aires Ambiences Play Track 71 sounds included, 200 mins total $39.99

    Buenos Aires Ambiences features 71 beautifully and professionally recorded ambient sounds of downtown Buenos Aires, Argentina, with their rich and unique Spanish dialect, a variety of perspectives, locations, and times of day, everything is categorized with metadata input via Basehead Ultra, and mastered in Protools HD.  We originally recorded over 80gb of data which translated to 42 hours and meticulously cut it down to 6.5gb/3 hours and 20 min of the best and most useful ambiences.

    Included is: City airs, botanical gardens, parks, markets, cemetery, city plazas and squares, nature reserve, busy and quiet streets, traffic, crowds, early morning bird chorus, evening airs, construction, airport, department stores, cafes, restaurants, library, church and cathedral, train station, public transit, museum, roomtones, rain.  And a variety of each, with different perspectives and amounts of walla and voices.

    Thank you and we hope you enjoy our recordings

    Buenos Aires Ambiences includes 3 hours of beautiful ambiences of downtown Buenos Aires, Argentina, with a massive variety of locations and times of day, this album will not dissapoint!

    Add to cart
  • The Siemens Valero is a high-speed train that is an engineering marvel and a staple of modern high-grade national and transcontinental rail transport, with various versions zipping across the UK, the EU, Russia, and the far reaches of Asia including China. This is a train capable of 290 kilometres per hour (180 mph), it is the high-speed joiner of distant cities such as Moscow and Saint Petersburg. For our recording project, we captured it across a comprehensive range of its speeds. Sennheiser Ambeo microphones were used throughout.

    Recordings were made inside carriages, inside a compartment, down gangways, across the ever-dramatic space connecting railcar vestibules, and also less glorified but vital locations, e.g., the loo. All relevant background sounds are there, including door movements, passenger chatter, objects in motion, and the sounds of the restaurant car. For the characteristic sounds of a great ‘iron horse’, inside and out, this is it. Flysound… Putting the ‘track’ into soundtrack!

    Add to cart


Need specific sound effects? Try a search below:
 
Want more stories like this? Follow A Sound Effect:
 
                              

It is very hard to predict trends or predict which tracks will work with the audience. Things that have shown to be quite popular are piano intros with a lot of reverb (Avengers: Age of Ultron, Star Wars: The Force Awakens, etc.) and of course the trailerized covers of songs (see #9 on the list above). The last category in particular seems to be becoming more and more popular and prominent in trailers of all types and genres, so keep an eye out for those.

Other great reads on trailer sound:

Behind the excellent Star Wars Battlefront trailer sound design – ft Charles Deenen, Csaba Wagner, Thomas Brewer

Exclusive Insights From A Trailer Sound Design Expert – featuring trailer sound designer Bryan Jerden

Behind the cinematic sound of Blizzard’s spectacular Overwatch trailer – featuring Paul Menichini

 
I talk a lot to up and coming trailer guys and if there’s a list of things that you could hand out to people who are interested in getting into writing for trailers, I would say:

• Production value: Almost more important these days than proper orchestration is the quality of your track. You need to be able to deliver a high­quality, polished track.
• Be loud but be reasonable with your mastering and your compression. It is totally fine to use things like New York compression and multi­band distortion on the master bus, but do it within reason. Things can always be made louder at the end, but it is difficult to bring things back down from an overly normalized and compressed track.
• Write for the trailer editor and make that a priority: Provide a number of sections in each track that are easy to cut while still providing a great and cohesive piece of music.
• More than ever it is important to find your own voice as a composer. There is a lot more competition and it is very easy for trailer companies to find young composers. So take your time, do your research and find the style that suits you best. You won’t be able to do a lot of styles well, so really be honest with yourself and focus on your own style.
• Melody is still important. Despite the fact that knowing synthesis and sound design well is very important, being able to write a catchy melody still means a lot. There is only a few composers that can do that well. So you could be one of them.
• Song titles actually do matter, so keep that in mind. You want to catch the eye of trailer editor, so tailor your song titles to what movie genre you think clients could use it in.

Most importantly, if you decide to go for a career in the trailer music industry bring a lot of patience with you. It takes time to get your first placement, so don’t get discouraged if you don’t land an international blockbuster trailer within your first two months.

 

Please share this:


 

A big thanks to Jan Hoeglund and the team at Audio Imperia for the insights on trailer sound today!

The Audio Imperia Producers & Developers
Valentin Boomes • Danny Cocke • Joshua Crispin • Histibe • Dylan Jones • Bryan Leach • Darin Leach • Tomás Lobos Kunstmann • Paul Ortiz • Jeremiah Pena

About Jan Hoeglund
After finishing his graduate degree in Chinese, Jan moved to the US from Germany in 2010. “Fresh off the boat” he got got job working at an artist management agency handling the day-to-day management for bands such as Periphery, The Word Alive, We Came As Romans, and others. Being very passionate about cinematic music, trailer music in particular, he eventually switched over to working in the field of sampled instruments where he started working for 8Dio first, before joining the amazing team at Soundiron. He’s also involved in the Audio Imperia label, which was created to provide talented trailer music sound designers a creative platform to showcase their talents.


 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:
 
 
  • British Stately Home is a collaboration between two award-winning sound designers, Stefan Henrix (Chernobyl, Batman Begins) and Steve Fanagan (Room, Frank). It is a collection of 256 files recorded at 24bit/96kHz, totalling 18.6GB. The recordings are a mixture of mono, stereo, LCR and 5.0 files. In some cases there are multiple perspectives on the same recording (close, mid and wide). There are also Impulse Responses from several of the building's more characterfully reverberant rooms, which have been recorded from different perspectives and edited for use with Altiverb.

    Sounds for this library were recorded over two days in a beautifully maintained rural British Stately Home; a late-18th-century neo-classical mansion. We set out to record any and all aspects of the building and its surroundings. The collection includes doors, windows, fireplaces, clocks, drips, keys and various unusual, period specific props we came across.

    The interior of the building was one of the quietest places either of us have ever recorded and the Roomtones we've captured here are some of the most still and neutral recordings we've both made.

    All of the sounds are authentic and the spaces we recorded in are reverberant, have their own ambience, and have coloured each of the recordings with the natural acoustic of this magnificent building.

    We often set-up with multiple mics to capture different perspectives of the same recordings and these will hopefully offer the user interesting options as they work with these sounds.

    At times we have left our own movements at the beginning and end of recordings, as they captured something of the building's unique acoustic and have proven useful to both of us in our own film work with this library. This is a diverse and versatile library and the recordings take well to pitch and time shifting, and to other plugin manipulation.

    Equipment Used: Sanken CMS-7S, DPA4060, Sennheiser MKH60, Rode NT4, Sound Devices 702T, Sound Devices USB Pre-2, Roland R26

    Add to cart
  • Ice Frozen Play Track 809 sounds included $45 $23

    Frozen is a collection of ice impacts, scrapes, debris, slides and more taken during a miserably cold winter in the arctic tundra of Massachusetts. These recordings were meticulously recorded, edited, named, renamed, edited again, re recorded, then re-renamed (you get the point) to give you the best quality ice library you can get.

    The library roughly is broken into two sections, raw and processed. Raw is designed for sound designers to go wild with: stretch, distort, compress, and more to your hearts content. The processed section is for designers and content creators on the go. If you’re on a tight deadline, pulling some sounds that are already going to get you close to where you need to be is imperative. These processed versions play very nicely even when not designing ice.

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  • Sci-Fi Phantom Magic Play Track 545 sounds included, 31 minutes mins total $49 $37

    Now you can harness supernatural powers in sound design and bring peak levels of mesmerizing magic to your next project. Phantoms in the night, mischievous wizards, sorcerers conjuring black magic, supernatural creatures and telekinetic objects all come to life in fantastic 96k/24bit sound with Phantom Magic. The library delivers game trinkets, spells and sparkles, casts and conjures, potions and power-ups, shields and revives, lightning impacts, transitions, whooshes, and more.

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Explore the full, unique collection here

Latest sound effects libraries:
 
  • Environments Sci-fi World Swarm Play Track 141 sounds included, 120 mins total $39 $34

    The latest installment in the Epic Stock Media Sci-fi World Sound Effects Series has landed on planet earth. Sci-fi World – Swarm presents a meticulously designed ambience loop library inspired by an insect-like alien race and their quest for dominance in the galaxy. Sci-fi World – Swarm is a collection of over 2 hours of interior and exterior sci-fi background loops.

    With a selection of 141 designed sci-fi loops, you’ll be able to create new worlds effortlessly. Dramatic room tones, custom sci-fi interior and exterior scenes, ambient sounds like; alien cave, energy lab, transport hangar, termite mounds, and Queen’s chambers are all ready to mix, match, stack and layer for the perfect vibe in your production.

    Loops are approximately one minute in length and the ambience loop files include one or two minimal or alt mix versions. Also, sounds are pre-mixed and mastered to high volume so you can mix your tracks for optimal immersion and sonic dynamics without losing fidelity.

    Product details:

    • Sci-fi Ambience Loop Library
    • Includes a variety of locations, tones, and ambiences
    • 24 ambiences loops like alien cave, energy lab, hangar, sub bay & more
    • 49 minimal versions or alt mixes of full loops
    • 68 loop-able layer loops like Queens Chamber, Termite Mounds, Insect Engines & more!
    • All royalty free SFX

    Of course, it’s ready to use in any multi-media production. All of the recordings are royalty-free and RTU-OTB. Need more ambience loops? Be sure to check out Swarm sister sound libraries – Sci-fi World Colony and Sci-fi World Guardians Ambience Loop Libraries.

    13 %
    OFF
    Ends 1580511599
  • Environments Sci-fi World Guardians Play Track 141 sounds included, 120 mins total $39 $34

    Sci-fi World Guardian is a library geared towards multiplayer games, space, dystopias, utopias, fantasy, magical places, serene game moments, RPG, MMO, and sci-fi games all alike and showcases sounds like automated shipyard, electron flow, data mining, engines, mothership hums, conversions, moons of Venus, deserted area, bioengineering lab, desolate space, holy house, a variety of pulses, tech-based loops, winds, & more.

    Each loop is game ready, seamlessly loopable and around 1 minute in length. Each main ambience includes 1-2 alt mix versions + you get a variety of layers to accent your scene and games ambience. Having both full ambiences, alt mixes and layers allows you to truly orchestrate your game’s background sound how you want it. If the full loop has too much going on, then try using the minimal version without the sound you don’t like or by stacking a layer loop to boost the dynamic of the atmosphere.

    Product Details

    • Sci-fi Ambience Loop Library
    • Save time, energy and get quality game audio assets!
    • Includes a variety of locations, tones, and ambiences
    • 25 ambiences loops like an alien cave, energy lab, hangar, sub bay & more
    • 50 minimal versions or alt mixes of full loops
    • 66 loop-able layer loops like Queens Chamber, Termite Mounds, Insect Engines & more!
    • All royalty free
    • RTU-OTB (ready to use out of the box)

    13 %
    OFF
    Ends 1580511599
  • AUDIO LAYERING WIZARD


    SoundWeaver helps you design new sounds from existing audio material in less time.

    CREATE MORESKIP THE BUSYWORK

    USE CASES

    • Produce more assets and increase productivity on tight schedules
    • Set up your sound design session with ready-to-use sound combinations
    • Generate variations with ease instead of manually tweaking everything
    • Find new combinations, discover and create new flavors and variety within your library

    WHAT DOES SOUNDWEAVER DO?

    • SoundWeaver automates and randomizes certain parts of your sound design workflow.
    • SoundWeaver searches your sound library with the help of keywords or folder paths and picks matching sounds for your project.
    • Sounds are automatically sorted, grouped, layered, aligned and split into regions (if files contain multiple variations).
    • Now you can pitch, offset, gain, shuffle and randomize individual sounds, groups or the whole project. The possibilities are endless.
    • Take snapshots of your favorite combinations and settings. Create as many variants as you like and return to them later in the process.
    • Drag’n’drop the project into your DAW for further editing or export the final mix.
    • SoundWeaver can generate countless variations from your project during export via pitch, offset and take randomization.


    HOW SOUNDWEAVER HELPS YOUR WORKFLOW

    MORE VARIETY ON TIGHT SCHEDULES
    We all know the situation: A client has asked for 100 new sound assets, 10 variations each, delivered as soon as possible.
    Creating variations in particular requires a lot of meticulous pitching, shifting and switching out elements within your original design.
    With just a few commands, SoundWeaver will automate all of those time-consuming steps for you and generate as many suggestions as you like – so all that’s left for you to do is have a quick listen and keep the ones you like best.
    Focus on your creative process while SoundWeaver takes care of the rest.

    INSPIRATION THROUGH NEW COMBINATIONS
    Speaking of creative process: Once your library has grown beyond a certain point, there is only so much experimenting you can do manually. SoundWeaver’s powerful Randomize feature often generates combinations we’d never think of trying in the first place.
    This opens up a world of new possibilities and is a great way of starting a project.
    Already have an idea? Tell SoundWeaver to build on it and create different flavors.
    Starting empty-handed? Let SoundWeaver set up your session by putting all layers in place.
    Done, but missing that special something? Try out more unlikely sounds with just a few clicks.


    SOUNDWEAVER At A Glance

    KEY FEATURES

    • SoundWeaver automatically picks, slices, aligns and layers sounds
    • Search by keywords, folders or drag’n’drop
    • Pitch, offset, gain, shuffle and switch out individual sounds, groups or the whole project
    • Each of the previous parameters can be randomized.
    • Export: Drag’n’drop the project into your DAW
    • Export as: Individual layers, groups or mixdown
    • Export features: Generate variations using pitch, offset or random takes
    • Take snapshots and return to your favorite combinations, parameter settings and sounds at will

    TECH SPECS

    Format: Standalone Application for Windows & Mac
    Required Hard Disk Space: 30 MB
    Manual: PDF
    License Agreement: PDF
    Available As: Download

    REQUIREMENTS

    SOFTWARE
    SoundWeaver is a standalone application and works without any host audio software.

    SYSTEM
    Windows 7 (64-bit), 8 GB Ram, Intel® Core i5
    Mac OS X 10.9, 8 GB Ram, Intel® Core i5

    ILOK
    SoundWeaver requires a free iLok account

    Available licensing options:
    Machine License activation and USB Dongle (iLok 2 or higher)

    20 %
    OFF
    Ends 1581116399
  • City Life Buenos Aires Ambiences Play Track 71 sounds included, 200 mins total $39.99

    Buenos Aires Ambiences features 71 beautifully and professionally recorded ambient sounds of downtown Buenos Aires, Argentina, with their rich and unique Spanish dialect, a variety of perspectives, locations, and times of day, everything is categorized with metadata input via Basehead Ultra, and mastered in Protools HD.  We originally recorded over 80gb of data which translated to 42 hours and meticulously cut it down to 6.5gb/3 hours and 20 min of the best and most useful ambiences.

    Included is: City airs, botanical gardens, parks, markets, cemetery, city plazas and squares, nature reserve, busy and quiet streets, traffic, crowds, early morning bird chorus, evening airs, construction, airport, department stores, cafes, restaurants, library, church and cathedral, train station, public transit, museum, roomtones, rain.  And a variety of each, with different perspectives and amounts of walla and voices.

    Thank you and we hope you enjoy our recordings

    Buenos Aires Ambiences includes 3 hours of beautiful ambiences of downtown Buenos Aires, Argentina, with a massive variety of locations and times of day, this album will not dissapoint!

  • The Siemens Valero is a high-speed train that is an engineering marvel and a staple of modern high-grade national and transcontinental rail transport, with various versions zipping across the UK, the EU, Russia, and the far reaches of Asia including China. This is a train capable of 290 kilometres per hour (180 mph), it is the high-speed joiner of distant cities such as Moscow and Saint Petersburg. For our recording project, we captured it across a comprehensive range of its speeds. Sennheiser Ambeo microphones were used throughout.

    Recordings were made inside carriages, inside a compartment, down gangways, across the ever-dramatic space connecting railcar vestibules, and also less glorified but vital locations, e.g., the loo. All relevant background sounds are there, including door movements, passenger chatter, objects in motion, and the sounds of the restaurant car. For the characteristic sounds of a great ‘iron horse’, inside and out, this is it. Flysound… Putting the ‘track’ into soundtrack!

 
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