Get the sounds and ambiences of Hockenheimring Baden-Württemberg, a German motor racing circuit, recorded by Ana Monte. It features recordings from events such as pitstops, engine tests and mechanics working.
Basketball Game Pro is a sound effects library thematically centered around a basketball game.
The collection includes several versions of game air horns, crowd applause, attack, defense, fault, score and lost opportunities ambiences, referee whistles, crowd boos & yells and a short warm up game ambience.
The library contains only the interjections, purposely avoiding a specific language identity, making it more flexible and suitable for universal use.
All sounds have of course been recorded at a real basketball match.
Basketball Game Ultra is a huge sound effects library for, well, basketball. It includes both an international match field recording (with over 5,000 people attending the game) and isolated sounds of backboard hoops, basket swish nets, metal bars, shoe squeaks and dribbles on various hard surfaces, as well as other related sounds – all performed by a professional basketball player in indoor and outdoor courts as well as inside the studio.
Οur aim with this collection is to give you choices to:
Create realistic soundscapes of world class basketball games or other sports events
Design from scratch your own unique sound frames
Foley the character in your audiovisual production
Bob Skeleton library delivers exciting action sounds of Two Men Bob and Skeleton heroes that go down the track with more than 100 kilometers/hour.
The sounds of this library were taken from 9 spots along a track in Altenberg in the south of Germany. Each take is sorted and meta-tagged by recording spot and with this content you are able to assemble a complete run from start to finish or even to extend it by easily combining start sceneries, energetic passes in different speeds and noisy brakings down in the valley.
Furthermore Bob Skeleton´s content is an inspiring resource for sound mangling experiments and artificial foley design.
Welcome to the Essential Stadium Crowd sound effects library: All the crowds, back room ambience and practice tracks were recorded at the Phoenix Cardinals Stadium, pre/during and post game. I had the opportunity to have a press pass and free reign in the stadium.
Some of the recordings were recorded way up high in the upper bleachers, and some behind the end zones, as well as other interesting places. There are significant differences in the locations and the ‘thickness’ of the crowds. With this library, you should be able to fill out any sort of large sports arena ambience, as I’ve edited out most of the PA Announcer to give more of a general stadium feel that could be anywhere, and any major arena sporting event. The PA that is left in can easily be edited out.
All the sounds were mastered in Pro Tools, with very transparent processing going on. My signal chain consisted of a C4 Compressor, DMG Equality EQ, and a L1 Limiter. All reverb is natural.
This Gym Weights library focuses on clinking weights in different shapes and sizes, mostly barbell and hand weights – recorded in an empty gym. As a bonus it contains hits on a punching bag, an ambience track from a large gym (with the sound of people & exercise activity), and some workout machine sounds.
The library is recorded with film sound in mind, so the sounds are not compressed to death. These are also great ingredients for metal impact sound design.
Step into the action, feel the excitement and energy of a hockey arena on game night with Hockey 360.
In this collection we present the visceral fan reactions recorded live from a hockey arena. From relaxed to euphoric, frustrated to exhilarated. Experience goals, booing, chants, cheers, wins, and losses.
Recorded this past season in a large indoor arena, we attended several matches gaining the opportunity to capture a wide array of emotions.
The collection consists of 103 wav files in Stereo Binaural, at 96 kHz, 24 Bits.
‘Ice Skating’ is a very comprehensive library of 1000 audio files from the realm of ice skating.
It encompasses a broad variety of sounds using different skating techniques and features many ice skating activities such as hockey games, figure skating, free skating and more.
Most of the recordings have been made in an outdoor setting to reduce reverberations.
Almost all of the sounds were recorded using a M/S technique with AKG C-414 and Rode Nt5, and Sound Devices mixPre.
This library presents unique focused sounds that have been edited meticulously making them easier to integrate in any audiovisual project or interactive program.
The rare distinctive quality of these recordings also allows them to be a base for
any sound experimentation through a creative process; and can be layered with other sounds or treated in order to produce interesting sound design.
A couple of Ambiences are also included in the library. These are ORTF stereo recordings of outdoors/indoors skating.
Like every other sound library from Articulated Sounds, the files are embedded with metadatas (Soundminer/iXML/XMP/BWAV/ID3).
Sometimes emotion comes when you feel together as one. This is happening in stadiums, arenas, demonstrations when people are as one voice. This collection gets you the power of the crowd. People will go through various feelings, sometimes silent or very noisy, you will be able to cover a lot of situations with it. Moreover ambisonic format-B 3D recordings are great to enhance those kind of situations.
This is an Ambisonics sound effects library - and by using the free SoundField SurroundZone 2 plugin you can convert the B-format files into your preferred format (stereo, 5.0, 5.1, 6.0, 6.1, 7.0 or 7.1 surround). Note: The library also contains ready-made stereo mixdowns for your convenience.
Ths library delivers a huge collection of quadrophonic hockey crowds from every perspective. And hockey crowds are different from other pro sporting crowds:
The NHL mandates that the music has to stop during play, which leaves every gasp, oh, and cheer free and clear of PA induced pollution.
This wrinkle in the rules of play means that pro hockey games are the ideal setting for recording arena crowds for any situation.
Our hockey crowds were recorded over the course of an NHL season and were done with unprecedented access. Entire games were recorded from various locations including:
– on the camera platform
– in the upper level seats in the hallway
– outside the doors pre and post game
– in the platinum level bar
– under the bleachers
– from the top of the penalty boxes
Each location was recorded in beautiful dual ORTF or double MS quad.
The end result is an immersive sound set that has been carefully edited and fully tagged with metadata. Finding the elements you need is simple and direct.
Pick this library up today and cover your arena crowd needs in style.
Small crowd sound effect libraries can be hard to find – but here's the solution: The Small Crowds Outdoors SFX library gets you crowds samples from 1 to 15 people. 649 sounds are included in three mic placements each (MS near, MS far, ORTF rear), for a total of 1947 sounds.
Includes crowd reactions with everything from painful groans, excited cheering, roaring, short words, booing, applauding, whistling, panic screams, battle shouts, battlefield attack calls, monster grunts, ritualistic incantations and so much more.
A must-have collection for winter sounds, this library consists of many years' recordings of snow and ice, skiing, textures, ambiences, foley and so on. It contains lots of skiing, jumping, rails, freezing cold winds, ski resort ambiences, lifts, walking in snow and on ice, texture details such as snow spray, tires driving, skidding and spinning on ice and snow, drilling in ice and much more.
Ambiences and sound effects from some of the most popular sports around, including baseball, basketball, tennis, skiing, snowboarding, table tennis, bowling, golf and hockey. This 159-sound collection features a selection of real sports game ambiances and a large variety of individual sounds such as ball bounces, racquet hits, putts, boxing bells and even referee whistles!
This is a collection of authentic crowd sounds from sporting events, captured at soccer stadiums in Italy.
The Sports & Soccer Crowds library comes with everything from crowd chanting, singing, cheering, booing and whistling (check out the full list below). Also includes recordings of amateur soccer matches on grass and concrete + more.
60 sound files (23 minutes total) are included in the pack so you can build an authentic soundscape of a sporting event.
An additional 183 files (54 minutes) have been added to the pack, featuring soccer, boxing, skiing, horse racing, and tennis sound effects and ambiences
Rodeos and horse ranches aren't what they used to be.
These days, rodeos are polluted with big PAs pumping rock and pop music through the speakers while the cowboys ride the bulls and buck the broncs. People watch through cell phones and keep a safe distance from the action. Horse ranches are overrun with the sounds of 4 wheelers and dirt bikes on the tracks nearby.
The recordings we have come from before that time.
Years ago we rolled out to the rodeo with full access, a portable DAT machine, and a determination to catch every angle we could take a mic to. The house band played from a balcony unamplified while the cowboys rode the bulls and the crowd cheered. The children rode sheep in a sport called “mutton busting” and the women mounted stagecoaches and raced around the arena at breakneck speed.
…and when the show was over the crowd stood up to leave, but the cowboys were still competing – so they kept riding.
The steer wrestling contest happened in an almost empty arena. We were there — up close, capturing every gate release, the sounds of the cow struggling to stay on his feet, and the single trainer cheering the cowboys on. The dirt and the grit and the steel clacking around were all there, exposed and clean and in their native environment.
After the rodeo we went to a local horse ranch and kept on rolling. We got gallops and canters, grunts and snorts. We handled the tack, shook the bridles, and swung the gates. We recorded in the barn and out on the fields.
These recordings come from a time before 24 bit 96kHz portable rigs existed, but they have a quality and fidelity that has survived the ages. Take a listen and remember the time when these things sounded like they should sound.
Get the real sounds of a UK football / soccer match – including crowd reactions covering everything from applause, cheering, booing, chanting, groans, oohs!, misses, goals and more. If you're after real stadium crowd reactions, this one delivers.
A collection of volleyball recordings, with various hit and block sounds of different strengths – each with multiple versions. These original sounds were recorded with a Pro volleyball player using an official game ball.
With A Sound Effect, Asbjoern has created a web site where our international community can browse, learn, and share the vast fruits of our labors. Together we are accelerating the very real potential power of sound design as a recognized art form.
There are many great independent sound effect libraries available these days. The main problem with having so many, is keeping track of them!
A Sound Effect is a great hub, and is one of the first places I visit to look for sounds by category or genre. I started coming here to see if I could find libraries that I knew I had heard, but forgot WHERE I had heard them.
And in the process discovered libraries I never would have found otherwise. Great work! Keep it up!
Sound designer: Lord of the Rings & The Hobbit trilogies
A Sound Effect is a great resource for keeping up on what's out there in the SFX library world. The site is well organized and it's easy to find stuff.
I love the behind the scenes articles - and the ability to purchase directly through the site is super convenient. The process is very straight forward and painless. I recommend it all the time.