Sports sound effects and recordings, including soccer sounds, crowds, hockey, cheering, booing, chanting, playing
Get the sounds and ambiences of Hockenheimring Baden-Württemberg, a German motor racing circuit, recorded by Ana Monte. It features recordings from events such as pitstops, engine tests and mechanics working.
This library is a collection of balls bouncing off different surfaces, inside and outside. We can generally find sports being played but not the clean sound of the ball used. We have included unique sounding balls such as a toddlers play ball and a Yoga ball for that really specific sound.
Basketball Game Pro is a sound effects library thematically centered around a basketball game.
The collection includes several versions of game air horns, crowd applause, attack, defense, fault, score and lost opportunities ambiences, referee whistles, crowd boos & yells and a short warm up game ambience.
The library contains only the interjections, purposely avoiding a specific language identity, making it more flexible and suitable for universal use.
All sounds have of course been recorded at a real basketball match.
Basketball Game Ultra is a huge sound effects library for, well, basketball. It includes both an international match field recording (with over 5,000 people attending the game) and isolated sounds of backboard hoops, basket swish nets, metal bars, shoe squeaks and dribbles on various hard surfaces, as well as other related sounds – all performed by a professional basketball player in indoor and outdoor courts as well as inside the studio.
Οur aim with this collection is to give you choices to:
Welcome to the first comprehensive collection of BMX extreme sport riding sound effects. Diverse environments, surfaces, obstacles and bikes are at your fingertips now.
Captured at 192 kHz 24 bit high resolution with a gear such as ultra-bandwidth Sanken CO100K microphone, the files are ideal source for awesome slow motions, as well as for realistic and creative sound design in general.
• rides, pass bys, jumps, bumps, lands, crashes, tricks, grinds, squeaks, skids and other effects
• divided into Big Ramps and Street Freestyle folders
• both indoor hall and outdoor street locations
• gravel to smooth surfaces
• usually several variations in each file
• natural dynamic range
• professional gear used – Sanken CO100K, Sennheiser MKH 416, MKH 30, Sound Devices 788T, Zoom F8
Bob Skeleton library delivers exciting action sounds of Two Men Bob and Skeleton heroes that go down the track with more than 100 kilometers/hour.
The sounds of this library were taken from 9 spots along a track in Altenberg in the south of Germany. Each take is sorted and meta-tagged by recording spot and with this content you are able to assemble a complete run from start to finish or even to extend it by easily combining start sceneries, energetic passes in different speeds and noisy brakings down in the valley.
Furthermore Bob Skeleton´s content is an inspiring resource for sound mangling experiments and artificial foley design.
This library gets you 130 minutes of stereo recordings from an intense off-road motorcycle racing event, captured on a late autumn day with ideal weather conditions.
Two-stroke and four-stroke engines compete together. The race track is about seven kilometers long with a high difference in elevation. The library features sounds such as race starts, test laps, roaring passbys, struggling engines as the bikes go up and down the hills, single bikes and groups + lots more sounds from the event.
Welcome to the Essential Stadium Crowd sound effects library: All the crowds, back room ambience and practice tracks were recorded at the Phoenix Cardinals Stadium, pre/during and post game. I had the opportunity to have a press pass and free reign in the stadium.
Some of the recordings were recorded way up high in the upper bleachers, and some behind the end zones, as well as other interesting places. There are significant differences in the locations and the ‘thickness’ of the crowds. With this library, you should be able to fill out any sort of large sports arena ambience, as I’ve edited out most of the PA Announcer to give more of a general stadium feel that could be anywhere, and any major arena sporting event. The PA that is left in can easily be edited out.
All the sounds were mastered in Pro Tools, with very transparent processing going on. My signal chain consisted of a C4 Compressor, DMG Equality EQ, and a L1 Limiter. All reverb is natural.
Go (Baduk/Weiqi) is Asia's infamous and ancient strategy game. Incredibly popular in Japan, China, and Korea for over 2000 years, it rivals chess for the world's most challenging strategy board game. “Game of Go” presents the game's iconic sounds characterized by stone pieces clicking down on a thick wooden board for use in film, game development, and beyond.
This collection of sounds, include a variety of ambiences, machines, and foley sounds recorded for one of my latest TV post project in a small gym.
59 tracks recorded for my last Spanish TV project in a few Spanish gyms. 96Khz and 24 bits HD Audio. Room Tones, Designed Ambiences and Machines noises, including elliptical trainers, running machines, pilates balls, punches, weights machines, treadmills, vibrating platforms and more!
All the files have metadata embedded for Soundminer and similar programs. They both include Spanish and English description.
This collection includes 59 files, 96/24 HD Audio quality.
This Gym Weights library focuses on clinking weights in different shapes and sizes, mostly barbell and hand weights – recorded in an empty gym. As a bonus it contains hits on a punching bag, an ambience track from a large gym (with the sound of people & exercise activity), and some workout machine sounds.
The library is recorded with film sound in mind, so the sounds are not compressed to death. These are also great ingredients for metal impact sound design.
Step into the action, feel the excitement and energy of a hockey arena on game night with Hockey 360.
In this collection we present the visceral fan reactions recorded live from a hockey arena. From relaxed to euphoric, frustrated to exhilarated. Experience goals, booing, chants, cheers, wins, and losses.
Recorded this past season in a large indoor arena, we attended several matches gaining the opportunity to capture a wide array of emotions.
The collection consists of 103 wav files in Stereo Binaural, at 96 kHz, 24 Bits.
More than 2 GB of pure hockey energy!
'Ice Skating' is a very comprehensive library of 1000 audio files from the realm of ice skating.
It encompasses a broad variety of sounds using different skating techniques and features many ice skating activities such as hockey games, figure skating, free skating and more.
Most of the recordings have been made in an outdoor setting to reduce reverberations.
Almost all of the sounds were recorded using a M/S technique with AKG C-414 and Rode Nt5, and Sound Devices mixPre.
This library presents unique focused sounds that have been edited meticulously making them easier to integrate in any audiovisual project or interactive program.
The rare distinctive quality of these recordings also allows them to be a base for
any sound experimentation through a creative process; and can be layered with other sounds or treated in order to produce interesting sound design.
A couple of Ambiences are also included in the library. These are ORTF stereo recordings of outdoors/indoors skating.
Like every other sound library from Articulated Sounds, the files are embedded with metadatas (Soundminer/iXML/XMP/BWAV/ID3).
Sometimes emotion comes when you feel together as one. This is happening in stadiums, arenas, demonstrations when people are as one voice. This collection gets you the power of the crowd. People will go through various feelings, sometimes silent or very noisy, you will be able to cover a lot of situations with it. Moreover ambisonic format-B 3D recordings are great to enhance those kind of situations.
We’re proud to release our first premier race ambience library, as we continue our exciting journey in sound experimentation with spatial audio. The Monaco Grand Prix 2018 is a genuine sonic document of the 76th edition of the Grand Prix Automobile de Monaco, the world’s most glamorous race.
If you’re looking for unique and modern race engine sounds and ambiences to use in your commercial, movie, television or game projects, here you’ll find lot of sounds with different perspectives to start building real and tactile sport soundscapes.
We made use of two favourite Ambisonics microphones: the Sennheiser Ambeo and the classic Soundfield SPS200, recorded across our Sonosax gear (SX-R4+, SX-R4, SX-M32) and their amazing preamps, which digested the high SPLs of the high-performance cars.
But that’s not all: you’ll also find extremely accurate stereo recordings made with a Sanken CSS-5, an A-B Stereo Technique configuration with a couple of omnidirectional DPA 4060 and, last but not least, a custom MS rig based on a Schoeps MK 41 supercardioid capsule (Mid), plus a MK 8 figure-8 capsule (Side), amplified by their respective CMC 6 units.
Looking for radical transformations? We recorded everything @ 96 kHz, so if you want to turn a pass-by into a dramatic spaceship pass, you’ll be free from any sonic artifacts.
With A Sound Effect, Asbjoern has created a web site where our international community can browse, learn, and share the vast fruits of our labors. Together we are accelerating the very real potential power of sound design as a recognized art form.
A Sound Effect is an excellent resource for us to keep our animated films sounding unique and exciting.
A Sound Effect is a great asset to have discovered.
We found the site very easy to navigate, purchasing and downloads were effortless and the effects themselves are awesome! Asbjoern has done us all a great service.
We’ll definitely be back!
There are many great independent sound effect libraries available these days. The main problem with having so many, is keeping track of them!
A Sound Effect is a great hub, and is one of the first places I visit to look for sounds by category or genre. I started coming here to see if I could find libraries that I knew I had heard, but forgot WHERE I had heard them.
And in the process discovered libraries I never would have found otherwise. Great work! Keep it up!
A Sound Effect is a great resource for keeping up on what's out there in the SFX library world. The site is well organized and it's easy to find stuff.
I love the behind the scenes articles - and the ability to purchase directly through the site is super convenient. The process is very straight forward and painless. I recommend it all the time.
We're always looking for new sounds to mangle, so when A Sound Effect had a holiday sale, I tried them out.
The purchase experience is really smooth and quick, and delivery is almost instant.
I'll definitely come back to them again in the future!
A Sound Effect is a wonderful resource for indie sound effects libraries. On top of that, it has some of the finest sound design, film and game audio interviews!
I often need very specific types of sounds so I've become a big supporter of independent recorders.
Until now I've always had to go to their individual websites. Now I can find them all in one place.
And, Asbjoern is great to work with!
A Sound Effect is a well curated boutique sound effects shop and a great place to find industry interviews and learning resources.