Ambisonics surround sound effects Asbjoern Andersen


Ambisonics is a method of recording and reproducing audio in full 360 degree surround – and while it’s not exactly a new invention, recent developments in software encoding have made it a lot more interesting.

And with demand for surround source material skyrocketing with the advent of 3D audio for film and immersive platforms such as virtual reality, Ambisonics is an increasingly useful option.

But how does Ambisonics work in the real world, how do you get started – and how do you make the most it? Experienced Ambisonics recordist and sound designer John Leonard gives you the details in this special hands-on A Sound Effect primer:

The current state of surround sound recording

Before we dive into the world of Ambisonics, let’s look at the current state of the art in recording in surround. It’s pretty easy, but not inexpensive, to make high-quality surround recordings these days, not only with the various discrete array mounts available from a number of microphone manufacturers, but also with all-in-one 5.1 and 7.1 microphones being offered, such as the DPA5100 surround microphone, affectionately known as The Bicycle Seat, and the various offerings from Holophone Microphone Systems.

Both these systems use discrete miniature electret microphone capsules in a special enclosure, with each microphone feeding a separate channel of a multi-track recorder although the smaller Holophone systems can also generate Dolby-encoded surround from a two-channel output, making them useful for DSLR on-camera use.

Aside from its discrete arrays, Schoeps offers a different approach, with a microphone/software system that they call Double Mid/Side, (DMS) where a rear-facing cardioid is added to a standard mid-side pair and the resulting three channels are trans-coded in software to provide a 5.0 surround output. Details here.

Sennheiser has its Esfera system, which uses a two-channel microphone array and separate hardware to generate 5.1 outputs by means of some very clever processing, but at a fairly hefty price tag of around US$12,000 for the complete system. All of these have their advantages, but they all produce horizontal only recordings and, in the case of the DPA 5100 and the Holophone H2-Pro 7.1, require six and eight tracks respectively to record the microphone outputs.

Latest Ambisonic SFX libraries:

The selection of ambisonic sound effects libraries is constantly growing – here are the latest arrivals:

  • Ambisonics Spatial Countryside Play Track 20 sounds included, 75 mins total $48.36 incl. vat

    Spatial Countryside is an immersive collection of audio ambiences for cinema, VR, videogames and any audiovisual or creative purposes.

    The audios provided in this library are high quality recordings with Zoom H2n recorder in Spatial Audio mode, horizontal-only ambisonic alike mic layout stored in an AmbiX format. W, X, Y channels of AmbiX provide immersive audio through the horizontal plane and they allow to decode the recording into Mono, Stereo, Binaural, Quad, 5.0, 5.1, 7.1 and more layouts with dedicated Ambisonic processors. Z channel is empty.

    The library comes with 5.0 and Stereo version of the AmbiX original recordings and it’s UCS compliant!

    Add to cart
  • Ambisonics Spatial Rain & Thunders Play Track 20 sounds included, 100 mins total $48.36 incl. vat

    Spatial Rain & Thunders is an immersive collection of audio ambiences for cinema, VR, videogames and any audiovisual or creative purposes.

    The audios provided in this library are high quality recordings with Zoom H2n recorder in Spatial Audio mode, horizontal-only ambisonic alike mic layout stored in an AmbiX format. W, X, Y channels of AmbiX provide immersive audio through the horizontal plane and they allow to decode the recording into Mono, Stereo, Binaural, Quad, 5.0, 5.1, 7.1 and more layouts with dedicated Ambisonic processors. Z channel is empty.

    The library comes with 5.0 and Stereo version of the AmbiX original recordings and it’s UCS compliant!

    Add to cart
  • Ambisonics Ambisonic – Pickup Truck Interior Play Track 18 sounds included, 93 mins total From: $44.64 From: $31

    Ambisonic – PickUp Truck interior is a small package of interior recordings performed in a Mitsubishi L200, under multiple use-cases.

    The captured vehicle model is a Mitsubishi Hunter L200 2012, with a 2500cc Diesel engine.

    It includes driving on asphalt and gravel at various speeds, while the windows are open or closed for each scenario. Rooftop rain was also recorded and added to this package.

    The Ambisonic version can be great for creating different listening angles of an interior car scene that uses several video angles, using it as an ambient layer for interactive experiences or simply implementing it into a real-time gaming audio engine.

     

    To create this product a Sennheiser Ambeo microphone paired with Zoom H8n was used.

    Please note that the Ambisonic version also includes a stereophonic rendering of the files.

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  • Ambisonics U.K. Seawaves Play Track 38 sounds included, 362 mins total $74.40 incl. vat

    A collection of sea waves from far to close-ups to enrich your sonic coastlines sound design or simply listen to them for relaxing and be transported back there.

    The Soundcloud preview contains only some examples of the full library.


    The library contains two different sets of recordings: stereo and/or Ambisonics 3rd Order.
    This will cover any needs. If you need mono, you will just need to get only track 1 of the Ambisonics files. If you need different formats, you just need to convert them from the Ambisonics files, which contain all the 360º spherical information. There are plenty of tools out there to use.
    Different sets of microphones and recorders have been used to create this library, according to what was best to get the recordings.

    Recorders:
    Sound Devices 788T
    Zoom F8
    Zoom F6
    Brahma-in-Zoom

    Microphones:
    Reynolds custom 4Type
    Sennheiser MKH 8060
    DPA 4060

    All microphones were fully protected with Rycote windshields.

    Add to cart

→ view more

The Ambisonics difference

Without getting bogged down in too much detail, Ambisonics, developed in the early 1970s by Peter Fellget and Michael Gerzon is a way of recording and reproducing surround sound in both horizontal and vertical surround from a single point source. Yes, that’s right: eat your hearts out, DTS:X™, Dolby Atmos™ and Auro 3D™, Ambisonics has been capable of full surround including height and depth for around forty years, and it’s non-proprietary. You can find the relevant Wikipedia entry here for an explanation of the basic science behind the technique.

At its simplest, what’s known as a first-order B-Format surround signal can be generated either by software manipulation of mono sources or by a special type of microphone, using a tetrahedral array of four near-coincident capsules.

The Soundfield Microphone Tetrahedral Array

The Soundfield Microphone Tetrahedral Array

Those from TSL/Soundfield output a B-Format signal, which supplies a matrixed four-channel signal, where the four channels are designated W, X, Y and Z, where W represents on omni-directional reference, X represents front and back, Y represents left and right and Z equals up and down. (This is a gross simplification, but it’ll suffice for this article.) These microphones will have hardware control units that give the user options in terms of gain and directional orientation and filtering and are at the top-end of the market.

The Soundfield SPS200 and the Core Sound TetraMic both output simple capsule feeds and need software (SurroundZone2 for the Soundfield and VVTetraVST for the Core Sound) to correctly matrix the capsule feeds into a B-Format signal.

The resulting four-channel signal can then be trans-coded for output in many ways, from a single source in mono to multi-speaker surround arrays, with the major advantage being that once you have a the initial capture, you can use post processing to vary pan, tilt, zoom and rotate: something that’s not exactly simple to achieve with other systems.

 

Lots of opportunities with Ambisonics:

Ambisonics allows you to transcode your B-format source material into a myriad of formats, by using the free SoundField SurroundZone 2 plugin – including stereo, 5.0, 5.1, 6.0, 6.1, 7.0 or 7.1 surround.

The early days of Ambisonics

The development of Ambisonics was sponsored by a UK government organization called the National Research and Development Corporation, the aim of which was to exploit commercially technology created in the public sector. With Ambisonics, it failed dismally and the technique became the preserve of a few dedicated enthusiasts, but Soundfield Microphone sales continued to those who saw the various uses to which the system could be but, not the least as a pretty impressive stereo microphone for use in recording studios.

The main problem with using Ambisonics in large listening areas such as movie-theaters has always been the size of the sweet-spot, which was pretty small. The effect was still obvious and fairly impressive outside the sweet spot, but didn’t have the wow-factor of artificially pan-potted effects that became the staple of 5.1 and 7.1 movie theater systems. It did, however, give a far more realistic sense of being in the scene than its rather more sensational rival.

Ambisonics evolved

Initially, the decoding hardware was complex and expensive and the lack of truly portable multi-track recording equipment meant that you were pretty much tied to a mains supply and a rack full of gear, but the arrival of sophisticated portable computer interfaces – in my case, the Metric Halo 2882 which could be powered via the FireWire port of a Macintosh PowerBook – meant that it’s been possible to record using Soundfield microphones free from mains power for around fifteen years. Much of the material in my effects libraries has been recorded using this system, although for more portability, I also use Sound Devices 744 and 788 recorders, which have basic B-Format monitoring built-in.

ambisonics recording

Early location surround recording set-up: Mac PowerBook, Metric Halo 2882 interface and Soundfield ST250 control unit & microphone, Rycote windshield.

Further development in software processing has also meant that expensive hardware is no longer needed for transcoding and, thanks to research carried out at various academic institutions, much of the software to accomplish this is free. The small sweet-spot problem remained, though, and much of the effects material recorded in B-Format by me and others like me, was simply decoded, initially, to stereo and lately, to 5.1 surround, with the height aspect being discarded.

It’s now entirely possible using software, to enlarge the sweet spot, decode for binaural and even to deal with irregular speaker arrays in large venues.

Recently, however, there have been major developments in the use of Ambisonics, particularly with the arrival of immersive virtual reality systems such as the Oculus Rift and it’s now entirely possible using software, to enlarge the sweet spot, decode for binaural and even to deal with irregular speaker arrays in large venues.

One of the developers in the forefront of this technology is a company called Blue Ripple Sound and the good news is that the core software to experiment with this is free, with the caveat that it only works with certain DAWs at the moment, although one of these is the ridiculously cheap, but amazingly versatile Reaper.
 

Introducing a brand-new Ambisonics SFX category:

 
A whole new sound effects category is opening up here on A Sound Effect, dedicated to Ambisonics SFX libraries – and a bunch of libraries have just been added. Check out a small selection below:
 

  • “PWL08: Ambisonic Overview : USA – WEST COAST AIRPORT & FLIGHT” is a collection of sounds recorded between 2 airports of the west coast of the USA: Los Angeles, and Oakland. As a bonus, we put in the library sounds recorded at the Paris Airport (France).
    The library includes also sounds recorded during the flights between these 3 airports in four different planes: one Boing 787, one Boing 789 Dreamliner, one Airbus A319, and one Airbus A320.

    We were recording in many places inside the airports: Ticket place, gate place, security check, waiting room, near a restaurant, bar, dutyfree shop, etc…
    And also inside the planes: before take-off, security announcement, take-off, landing, room tone, ambiance during the flight, passenger walla, Captain and crew PA System

    – The soundbank contains 64 sound takes recorded in 24 Bit / 96 kHz for a total duration of 388 minutes of original sound, decline in 192 files

    Add to cart
  • Ambisonics ALASKA – Ambisonic Overview Play Track 66 sounds included, 299 mins total $85.56 incl. vat

    For this sound effects library, we traveled across Alaska, from the extreme north to the south coast to capture the spirit of these nordic and wild landscapes: Boreal forests, arctic and alpin tundras, glaciers, rivers, and lakes.

    Here the soundscapes reflect the extreme weather conditions: Silent ambiances punctuated by the elements: Wind, snow, rain, serving the erosion.

    In this wilderness, animals remain discreet. We had the chance to capture many birds with our microphones: Owls, ducks, seagulls, trumpeter swans, bald eagles, common ravens, migratory birds, and many other species – and a few other animals: Hoary marmots, arctic marmots, squirrels and moose.

    -The sound bank contains 66 sound takes recorded in ambisonic at 24/96khZ (a total of 330 files).

    here is an exemple of an ambisonic recording embeded in a 360° movie (go on youtube to listen the 360° sound) :

    Video Thumbnail

     

    Add to cart
  • City Life Ambisonic – City Life Play Track 24 sounds included, 67 mins total From: $29.76 From: $18.60

    Ambisonic City Life is a small collection of ambisonic recordings performed at various locations of different cities. The recordings took place at both internal and external locations.

    This collection is great for post production, VR/AR experiences, game developers and any real-time 3D audio engine.
    All files are tagged and categorized for your convenience – supporting tag filtering browsing applications.

    To create this product a Sennheizer Ambeo microphone paired with Zoom H8 was used.

    This package includes 24 Samples – Total 67 minutes of content.
    Supported formats: First Order AmbiX B-Format and Stereo (Total of 48 files).

    Download a B-Format Ambix demo here: Demo

    The library is also available in a stereo only version.

     

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  • Ambisonics Ambisonic – Pickup Truck Interior Play Track 18 sounds included, 93 mins total From: $44.64 From: $31

    Ambisonic – PickUp Truck interior is a small package of interior recordings performed in a Mitsubishi L200, under multiple use-cases.

    The captured vehicle model is a Mitsubishi Hunter L200 2012, with a 2500cc Diesel engine.

    It includes driving on asphalt and gravel at various speeds, while the windows are open or closed for each scenario. Rooftop rain was also recorded and added to this package.

    The Ambisonic version can be great for creating different listening angles of an interior car scene that uses several video angles, using it as an ambient layer for interactive experiences or simply implementing it into a real-time gaming audio engine.

     

    To create this product a Sennheiser Ambeo microphone paired with Zoom H8n was used.

    Please note that the Ambisonic version also includes a stereophonic rendering of the files.

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  • Ambisonics Ambisonic – SUV interior Play Track 14 sounds included, 22 mins total From: $34.72 From: $18.60

    Ambisonic – SUV interior is a small package of interior recordings performed in a Skoda Yeti, under multiple use-cases.

    The captured vehicle model is a Skoda Yeti 2017, with an 1200cc TSI engine.

    It includes driving on asphalt and gravel at various speeds, while the windows are open and closed for each scenario.

    The Ambisonic version can be great for creating different listening angles of an interior car scene that uses several video angles, using it as an ambient layer for interactive experiences or simply implementing it into a real-time gaming audio engine.

    Please note that the Ambisonic version also includes a stereophonic rendering of the files.

     

    This collection is great for post-production, VR/AR experiences sound-design, game developers and any real-time 3D audio engine.
    All files are tagged and categorized for your convenience – supporting multiple tag filtering browsing applications.

    A Sennheiser Ambeo microphone paired with Zoom H8n was used to create this product.

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  • Synthetic Sphere is a collection of spatialised synthetic pads, mixed in an ambisonic format for a complete 360 interactive soundtrack. Multiple layers of pads, tones and amorphic FX are spreaded across the sphere, resulting in a truly immersive experience. These pads include gentle movement across 3D space, creating rich ambiances but without catching to much of the listener attention.

    This collection is great for post production, VR/AR experiences, game developers and any real-time 3D audio engine.

    All files are tagged and categorized for your convenience – supporting tag filtering browsing applications.

     

    This package includes 10 Samples – Total 51 minutes of content.

    Supported formats: First Order AmbiX and Stereo (Total of 20 files).

    Download a B-Format Ambix demo here: Demo

    The library is also available in a stereo only version.

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  • Environments Ambisonic – Transportation Play Track 68 sounds included, 314 mins total From: $84.32 From: $43.40

    Ambisonic – Transportation is a great collection of ambisonic ambient recordings performed at various transportation locations.
    It is aimed to provide you with great spherical content to wrap your dialogue or main-focus content, allowing you to create a convincing and immersing soundtrack.
    You will find recordings such as a Train car interior, Jet airliner interior, multiple cars interior under different driving conditions, Bus interior, public transportation stations and much more.

    This collection is great for post-production, VR/AR experiences sound-design, game developers and any real-time 3D audio engine.
    All files are tagged and categorized for your convenience – supporting multiple tag filtering browsing applications.

    A Sennheiser Ambeo microphone paired with Zoom H8n was used to create this product.

    This package includes 68 Recordings – 136 Files.
    A total 2h 37m of content.
    First Order AmbiX B-Format and Stereo @ 96Khz / 24bit.

    Download a Demo here:
    Want to hear an example of the included recordings? Download the B-format Demo Here

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  • Environments Ambisonic – Western Wall Play Track 10+ sounds included, 24 mins total From: $12.40

    Western Wall | HaKotel is a small collection of recordings performed at the western wall located at the heart of Jerusalem. The recordings mainly includes Judaism prayers, but also presents Islam prayers, such as the Moasin.
    The recordings took place at both internal and external locations.

    This collection is great for post production, VR/AR experiences, game developers and any real-time 3D audio engines.

    To create this product a Sennheizer Ambeo microphone paired with Zoom H8 was used.

    This package includes 10 Samples – Total 24:00 minutes of content.
    Supported formats: B-Format AmbiX and Stereo (Total of 20 files).

    Want to hear an example of the included recordings? Download a B-format Demo here

View all Ambisonics libraries here

Getting started with Ambisonics

If you do want to test the waters and you have Reaper, ProTools, Cubase, Nuendo or Logic, there are a couple of ways you can achieve this at no cost, other than some time to read and understand how to set your system up. There are a number of software plug-ins that will decode audio material recorded as B-Format surround, but probably the first stop should be the plug-in specifically designed to deal with the output of Soundfield Microphones: the company is now part of TSL Products and their SurroundZone2 plug-in is available for VST, AU and AAX systems, with VST & AAX available for both MacOS and Windows computers. You can download it for free here.

If you want a more advanced version, the truly excellent Harpex-B plug-in is available here. It isn’t free, in fact it’s quite expensive, but there’s a thirty day free trial available, which is worth experimenting with.

Harpex-B Ambisonic Decoding

Two instances of Harpex-B Ambisonic Decoding software in use in a complex surround mix, along with two mid/side decoders.

If you’re a Windows user and prepared to dig a little deeper into the system set-up, then you can try Dave McGriffy’s VVMicVST plug-in, which as the name suggests is a VST-only plug-in, although Dave has recently expanded his suite of tools and these can be found on his VVAudio site.

 

Popular on A Sound Effect right now - article continues below:

 

Latest releases:  
  • Ultimate Chess SFX is a collection of almost every sound you could ever hear in a chess game, from setting up the pieces to playing, to flipping the chessboard.

    Being one the first large chess libraries ever recorded, we did extensive research to find which files Sound Effects Editors and Game Audio Designers would need + then included much, much more.

    Our Audio Craftsmen recorded sounds of wooden chess board scrapes, opening-closing, all variations of chess pieces moving and capturing each other, chess pieces falling on different surfaces, pencil scribbles, chess clocks etc. All recorded in our acoustically treated Foley Suite.

    We have also included 115+ spoken word effects of numbers, letters and other important terms used in a chess game, performed in a Neutral British Accent.

    We then edited the sounds with meticulous detail, so that you can use them straight away in your films, games and other chess-related projects. All files are provided dry in 24Bit/96kHz allowing for further manipulation.

    Let the game begin!

    Here are the included folders:

    Chess Board: Sounds of opening and closing, scrapes, taps, punching and flipping the chessboard.

    Chess Pieces: This folder contains 5 subcategories:
    Capturing: Different variations of chess pieces capturing each other.
    Dropping: Collection of dropping chess pieces on surfaces like wood, concrete etc.
    Movements: Sounds of pieces moving and sliding across the chessboard.
    Rolling: Roling sounds of chess pieces.
    Misc: Sounds of chess pieces falling, setting and clearing the chessboard etc.

    Clock: Ticking clocks, stopwatches and winding up timers.

    Pencil Writing: Pencil scribbling sounds on paper, dropping and taking pencils from a wooden table.

    Voices: All numbers, letters and important terminology used in chess games performed in a British Accent. We also included multiple variations of tense breathing.

    Add to cart
  • User Interface (UI) Funny Buttons Play Track 169 sounds included, 1 mins total $31 incl. vat

    A collection of short UI and voice samples.

    Meet Cartoony, Clicky, Squidgy, Talkie and Techy. They are the ‘Funny Buttons’. Each one of the gang has their own set of sounds, UI, voice, click, squelches, computer sounds and more.
    169 unique sounds in total and the wav set is duplicated in an MP3 folder too.

    Add to cart
  • Footsteps Footsteps Sounds – Volume 2 Play Track 100 sounds included, 1 mins total $24.79 $18.59 incl. vat

    Footsteps Sounds Volume 2

    100 high-quality footsteps sounds specially crafted to help you put sound to your games.

     

    This pack covers the following surfaces:

    Concrete

    Creaky Wood

    Dirt

    Grass

    Gravel

    Heel

    Leaves

    Low Stone

    Water

     

    YouTube link (hear the audio preview of the 186 SFX)

    Soundcloud link (hear the audio preview of the 186 SFX)

    Tracklist PDF

     

    This pack can be complemented with:

    Footstep Sound Volume 1

     

    More about the pack:

    – Intuitive file naming

    – Different Surfaces

    – All you’ll ever need regarding footsteps (if you complement it with volume 1)

     

    [Authors]

    – Mamoto Music (mamotomusic@gmail.com)

    – Audio Alchemist

     

    [Format]
    All files are in:

    WAV – Stereo  44.1 Khz, 16bit

    OGG – Stereo  44.1 Khz, 16bit

     

    [Use them again & again]

    Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.

     

    [Professional audio services]

    For custom music, sound design, sound engineering or any other game audio services, please send a mail to: audioalchemiststore@gmail.com

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    Ends 1613861999
    Add to cart
  • Sci-Fi Robot Sounds Play Track 156 sounds included, 3+ mins total $24.79 $18.59 incl. vat

    Robot Sounds

    156 High-Quality Robot Sounds divided in:

     

    – Movements: Footsteps, gestures, body and head movement

    – Weapons: Gun shots, knife sounds (yes), projectile, punches, recharging guns, release guns, etc…

    – Dialogues and voices

    – Other: UI, Power Down, Levitating, etc…

     

    YouTube Preview (listen to the 156 sounds)

    Soundcloud Preview (listen to the 156 sounds)

    Tracklist PDF

     

    This pack can be complemented with:

    Sci-Fi Guns Sounds

     

    More about the pack:

    – Intuitive file naming

    – The sounds inside the pack are easy to add into your game

    – Variety of sounds

    – All you will ever need regarding Robot Sounds

     

    [Format]
    All files are in:

    WAV – Stereo  44.1 Khz, 16bit

    OGG – Stereo  44.1 Khz, 16bit

     

    [Authors]

    – Sam-Dutton Taylor (samdt21@gmail.com)

    – Audio Alchemist

     

    [Use them again & again]

    Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.

     

    [Professional audio services]

    For custom music, sound design, sound engineering or any other game audio services, please send a mail to: audioalchemiststore@gmail.com

     

    Tags: robot, robots, robot sounds, robot sound, sound pack, sound, sfx, sound effects, footstep, footsteps, gestures, movements, weapon, weapons, gunshots, gun, dialogue, dialogues, voice, voices, robot voice, robot voices, UI, robotic, machine, machine sounds

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    Ends 1613861999
    Add to cart
  • All files are recorded 32bit, 192 kHz, with Rode NTG1 and Shure VP88 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving and exterior foley, mechanical and electrical sounds.

    Add to cart

Need specific sound effects? Try a search below:

 

Want to dig deeper still? Daniel Courville has a whole suite of software, including a Double M/S version and one for making your Zoom H2 surround recordings sound pretty good.

How to record surround in B-Format

Want to buy a mic of your own? Aside from the Soundfield and TetraMic products mentioned earlier, a new, Kickstarter-funded company in India produces the Brahma microphones, which are also causing interest, especially as they’ve managed to build one into a Zoom H2N body, making it the smallest complete surround recording package available anywhere. Check it out here and read about one user’s experiences here

In closing, let’s sum up the key takeways from this primer:

• Ambisonics is a method of recording and reproducing audio in full 360 degree surround.

• Post-processing can transcode the recordings into various conventional surround formats.

• Specialist hardware and software is required for recording and processing the audio.

• Much of the processing software is free and works with many DAWs.

• Microphone prices start at under $1,000.00

 

A big thanks to John Leonard for this overview of what Ambisonic recording is all about! Check out his sound effect libraries here, and explore the new Ambisonics SFX category here.

 
 

Please share this:


 

 
About John Leonard:

John Leonard is an experienced sound designer and recordist from the UK, where he’s done pioneering work in theatre sound since the 1970s. His work includes exhibition projects in the UK, North America and China, and shows in London’s West-End, The National Theatre Of Great Britain, The Royal Shakespeare Company, The Royal Court, The Almeida, The Lincoln Center Festival and more. He’s also the creator of the popular Immersive FX sound effect series. Learn more about his work here.


 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:
 
 
  • Sports Indoor Tennis Stadium Crowds Play Track 50+ sounds included, 52 mins total $31 incl. vat

    A boutique sound library of indoor tennis stadium crowds.

    The recordings include:
    – Crowd cheers with low, medium and high energy.
    – Clapping and vocal reactions to the match
    – Atmosphere/Backgrounds of the game

    Total duration of 52 minutes 18 seconds and all files are meta tagged.

    Add to cart
  • User Interface (UI) Cinemaphone: Ringtones & Notifications Play Track 1600+ sounds included, 73 mins total $31 $23.56 incl. vat

    Ringtones and notifications for movies, games or TV production are tricky things.

    You just can’t use stock ringtones from smartphone manufacturers because of copyrights.

    Ringtones with strong harmony can clash with background music.

    Many ringtones from SFX libraries are just overused.

    There is a way out!

    This library consists of 423 files (1600+ sounds), which are divided into categories, such as: ringtones, alarms, notifications, UI,  lock-unlock and etc.

    You’ll also find Foley folder, which contains vibrations, mechanical buttons, tone dials and etc, recorded with four smartphones of different age.

    But that’s not all: every sound was re-recorded using stereo microphones from three different smartphones, ranging from vintage to modern, for instant worldizing and authentic cinematic feel.

    This library will strengthen up your sonic arsenal like heavy duty smartphone tempered glass!

    Main features:

    • 423 files/1600+ sounds
    • Copyright free
    • 96khz/24bit stereo
    • Handy smartphone (or any electronic phone) toolkit, consists of several categories, such as Ringtones, Alarms, UI, Notifications, Camera and etc.
    • Completely worldized (re-recorded in real world using stereo mics) with 3 different smartphones, ranging from vintage to modern
    • Foley folder with vibrations, mechanical buttons and etc
    • Extensive Soundminer and BWF metadata for search engines
    • Universal Category System (UCS) compliant

    Equipment used:  Sennheiser MKH8040/MKH30, Sound Devices MixPre 6, Samsung s5830, Motorola MotoG 1st gen, Xiaomi MiMix2, Xiaomi Mi4

    24 %
    OFF
    Ends 1614725999
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  • Sports Tennis Play Track 213 sounds included $62 incl. vat

    The Sound Barr “Tennis SFX Library” is professionally recorded with professional tennis players. From tennis hits, impacts, wooshes and efforts it has 213 variations in 24 files. It’s been recorded at 2 different locations. Both tennis courts are hardcourt and outdoors.

    Add to cart
 
Explore the full, unique collection here

Latest sound effects libraries:
 
  • Ultimate Chess SFX is a collection of almost every sound you could ever hear in a chess game, from setting up the pieces to playing, to flipping the chessboard.

    Being one the first large chess libraries ever recorded, we did extensive research to find which files Sound Effects Editors and Game Audio Designers would need + then included much, much more.

    Our Audio Craftsmen recorded sounds of wooden chess board scrapes, opening-closing, all variations of chess pieces moving and capturing each other, chess pieces falling on different surfaces, pencil scribbles, chess clocks etc. All recorded in our acoustically treated Foley Suite.

    We have also included 115+ spoken word effects of numbers, letters and other important terms used in a chess game, performed in a Neutral British Accent.

    We then edited the sounds with meticulous detail, so that you can use them straight away in your films, games and other chess-related projects. All files are provided dry in 24Bit/96kHz allowing for further manipulation.

    Let the game begin!

    Here are the included folders:

    Chess Board: Sounds of opening and closing, scrapes, taps, punching and flipping the chessboard.

    Chess Pieces: This folder contains 5 subcategories:
    Capturing: Different variations of chess pieces capturing each other.
    Dropping: Collection of dropping chess pieces on surfaces like wood, concrete etc.
    Movements: Sounds of pieces moving and sliding across the chessboard.
    Rolling: Roling sounds of chess pieces.
    Misc: Sounds of chess pieces falling, setting and clearing the chessboard etc.

    Clock: Ticking clocks, stopwatches and winding up timers.

    Pencil Writing: Pencil scribbling sounds on paper, dropping and taking pencils from a wooden table.

    Voices: All numbers, letters and important terminology used in chess games performed in a British Accent. We also included multiple variations of tense breathing.

  • User Interface (UI) Funny Buttons Play Track 169 sounds included, 1 mins total $31 incl. vat

    A collection of short UI and voice samples.

    Meet Cartoony, Clicky, Squidgy, Talkie and Techy. They are the ‘Funny Buttons’. Each one of the gang has their own set of sounds, UI, voice, click, squelches, computer sounds and more.
    169 unique sounds in total and the wav set is duplicated in an MP3 folder too.

  • Footsteps Footsteps Sounds – Volume 2 Play Track 100 sounds included, 1 mins total $24.79 $18.59 incl. vat

    Footsteps Sounds Volume 2

    100 high-quality footsteps sounds specially crafted to help you put sound to your games.

     

    This pack covers the following surfaces:

    Concrete

    Creaky Wood

    Dirt

    Grass

    Gravel

    Heel

    Leaves

    Low Stone

    Water

     

    YouTube link (hear the audio preview of the 186 SFX)

    Soundcloud link (hear the audio preview of the 186 SFX)

    Tracklist PDF

     

    This pack can be complemented with:

    Footstep Sound Volume 1

     

    More about the pack:

    – Intuitive file naming

    – Different Surfaces

    – All you’ll ever need regarding footsteps (if you complement it with volume 1)

     

    [Authors]

    – Mamoto Music (mamotomusic@gmail.com)

    – Audio Alchemist

     

    [Format]
    All files are in:

    WAV – Stereo  44.1 Khz, 16bit

    OGG – Stereo  44.1 Khz, 16bit

     

    [Use them again & again]

    Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.

     

    [Professional audio services]

    For custom music, sound design, sound engineering or any other game audio services, please send a mail to: audioalchemiststore@gmail.com

    25 %
    OFF
    Ends 1613861999
  • Sci-Fi Robot Sounds Play Track 156 sounds included, 3+ mins total $24.79 $18.59 incl. vat

    Robot Sounds

    156 High-Quality Robot Sounds divided in:

     

    – Movements: Footsteps, gestures, body and head movement

    – Weapons: Gun shots, knife sounds (yes), projectile, punches, recharging guns, release guns, etc…

    – Dialogues and voices

    – Other: UI, Power Down, Levitating, etc…

     

    YouTube Preview (listen to the 156 sounds)

    Soundcloud Preview (listen to the 156 sounds)

    Tracklist PDF

     

    This pack can be complemented with:

    Sci-Fi Guns Sounds

     

    More about the pack:

    – Intuitive file naming

    – The sounds inside the pack are easy to add into your game

    – Variety of sounds

    – All you will ever need regarding Robot Sounds

     

    [Format]
    All files are in:

    WAV – Stereo  44.1 Khz, 16bit

    OGG – Stereo  44.1 Khz, 16bit

     

    [Authors]

    – Sam-Dutton Taylor (samdt21@gmail.com)

    – Audio Alchemist

     

    [Use them again & again]

    Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.

     

    [Professional audio services]

    For custom music, sound design, sound engineering or any other game audio services, please send a mail to: audioalchemiststore@gmail.com

     

    Tags: robot, robots, robot sounds, robot sound, sound pack, sound, sfx, sound effects, footstep, footsteps, gestures, movements, weapon, weapons, gunshots, gun, dialogue, dialogues, voice, voices, robot voice, robot voices, UI, robotic, machine, machine sounds

    25 %
    OFF
    Ends 1613861999
  • All files are recorded 32bit, 192 kHz, with Rode NTG1 and Shure VP88 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving and exterior foley, mechanical and electrical sounds.

 
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7 thoughts on “Welcome to the wonderful world of Ambisonics – a primer by John Leonard

  1. Great article, but I don’t quite understand this ‘getting started’ paragraph:

    ‘If you do want to test the waters…there are a couple of ways you can achieve this at no cost, …software plug-ins that will decode audio material recorded as B-Format…probably the first stop should be the plug-in specifically designed to deal with the output of Soundfield Microphones.’

    If you need to buy a Soundfield microphone, how is this at ‘no cost’. If you can use your own microphones, how do we ENCODE our recorded sound into B-Format?

    • Hi Christopher, thanks for the comment! Now, I’m not John :) – but I think what he means by that paragraph is in terms of working with existing B-format recordings, ie working with B-format content in your DAW.

  2. Hi,

    Thanks for this great article. I’m just starting to learn the process of capturing and mixing 360 sound. I’m confused though, is the “only” benefit of buying an ambisonic mic just have to do with the ease of workflow? Sort of how it’s best to use a matched stereo pair for stereo recordings if you want the best result with the least hassle? Or is it literally impossible to set up regular mics in a tetrahedron array and eventually get an ambisonic file from that capture, even if it happens in post through a plugin like ambipan or something similar? That seems like it would make sense intuitively since you should be able to use prerecorded mono SFX samples and create an ambisonic environment using a plugin like that…right? Sorry for the novice question. Hope it made sense.

  3. Hello Christopher & Jared,

    Christopher, I did indeed mean that you can experiment with existing B-Format material: there’s plenty of free stuff around – try http://www.ambisonia.com for non-commercial material that you can play around with. Then buy libraries from Asbjoern and keep us poor recordists from starving!

    Jared, Soundfield-type microphones that use a tetrahedral array are designed to keep the capsules as close together as possible, effectively to create a point-source, which will give the best results. My ST450 and my TetraMic are both compact, portable set-ups that can be fitted into shockmounts and windshields and used in the same way as a conventional microphone for effects gathering. It’s possible and quite easy to build an array from conventional microphones for horizontal surround only, and there are various illustrations of rigs that achieve this, using an omni and two figure-of-eight microphones. Do a search for ‘Native B-Format Array’ or go straight here – http://www.radio.uqam.ca/ambisonic/native_b.html for a pretty comprehensive example. You’ll notice that it’s not exactly a compact set-up, though.

    Please feel free to ask anything else and I’ll see if I can help.

  4. Hi,

    I’m doing an audio project for work (completely new to ambisonics/encoding/speaker systems in general, though do have some basic understanding).

    Just to check i’ve got this right, in extreme laymans terms, would I be able to record a piece of ambisonics audio (using for example, a Sennheiser Ambeo 3D VR mic), mix the B format using various different software available, then somehow output it to either a channel based or object based speaker system? (For example, Dolby Atmos or Auro-3D).

    I can’t seem to figure out if Dolby Atmos or Auro-3D are compatible with ambisonics recordings.

    Sorry if these are really basic questions, I’m completely new to file formats and encoding!

    Thanks,
    Lewis

  5. Lewis,

    I’m not sure what you mean by “mix the B-Format” The B-Format signal is what you’ll get after doing the processing from the A-Format (basically capsule outputs) from the Ambeo, the TetraMic or the Soundfield SPS-200. All these microphones have their own processing software to let you achieve this, with varying degrees of precision, and once done, you’ll need further processing to do anything useful with the B-Format. Probably the best bet for transcoding at the moment is Svein Berge’s Harpex-X, which will let you output a multi-channel file that will work with Dolby Atmos or Auro-3D, although it’s not a low-cost option, or a simple one, as you’ll need to use two instances of the plug-in to get the requisite number of output channels.

    There are other options available, but I don’t have time at the moment to go into them at the moment, due to work/life complications. I’ll do my best to expand on them a little later.

    You’re not entering a simple world here, and it’s not a cheap one, either: be prepared to spend lots of time and money. You can download the Harpex manual here: https://harpex.net/manual.pdf

    All the best,

    John

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