A Sound Effect makes it easy to get sounds from as many individual sound creators as you like – in one go, all covered by one single license.
Popular sound libraries right now:
Seismic Core is a modern sound effects library crafted to give your sound design its defining foundation. Every element in this collection is built for layering. Designed not to dominate, but to enhance, shape, and energize your creations. Whether you’re working on cinematic hits, trailers, motion design, game audio, or abstract sonic branding, Seismic Core delivers the essential low-end weight, transient snap, and textured grit that bring your designs to life.
These sounds are meticulously processed and polished, yet intentionally left with enough space to sit perfectly under your own layers. They’re bold enough to add instant character, but subtle enough to leave room for further creativity. This makes Seismic Core not just a toolkit, but a true starting point for powerful, flexible, and unique sound design.
This collection of Building Blocks contains following categories:
* Also including HEAVY & SUB variants
Build with it. Layer on top of it. Drop the anchor. Feel the quake. Design from the core.
Step into a world of spells, mysticism, and creative power with Spells Variations Vol. 2, the follow-up to our acclaimed magical sound collection. This time, we’ve expanded the elemental and thematic range, offering 405 professionally crafted sound effects that are fully categorized and ready to use.
Inside, you’ll find a wide variety of magical types:
🔥 Fire
💧 Water
🌪️ Air
🌍 Earth
⚡ Electricity
❄️ Ice
☠️ Poison, Mud, Rocks
✨ As well as Arcane, Dark, Monstrous, and other mystical spell types.
Each category is organized into individual folders, with multiple variations for every spell, giving you complete flexibility to choose the perfect sound for each moment, All this makes a total of 44 different spells.
Just like in Volume 1, every sound in this collection was recorded, edited, and mastered at 192 kHz / 24-bit, ensuring top-tier quality and adaptability—perfect for professional sound designers or anyone looking for drag-and-drop magical effects for games, trailers, animations, or any audio-visual production.
More about the pack
– Intuitive file naming
– All you’ll ever need regarding magical sounds [Use them again & again
– Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
– Totally mono compatibility
– All sounds have several variations.
– Use your imagination and feel free to use any sound for a creature other than the one described, remember that the world of sound is totally subjective.
– For any questions or problems: khronstudio@gmail.com
Features
– 405 spell sounds
– Format: 192KHz / 24 bits
– Win/Mac: Yes
– Minutes of audio provided: 22:26
100+ Toys, 1500+ Designed Sounds – From Childhood Playthings to Cinematic Gold. TOYED has it all.
This release might just change your mind—and blow your mind at the same time! TOYED is an exclusive sound library from the Founder of SoundMorph, Jason Cushing. With a 25-year career spanning AAA games, anime, cartoons, and film, Jason has designed for Electronic Arts, BioWare, and Epic Games, contributing to titles like the Mass Effect Trilogy, Skate Trilogy, and Unreal Engine’s weapon sound design. His deep expertise in cinematic sound design, UI creation, ambient textures, and weapons makes TOYED a versatile, high-end collection of professionally crafted sounds.
Jason’s meticulous approach to field recording and sound selection ensures that this library isn’t just about capturing toy sounds—it’s about unlocking rich, unique sonic textures that are ideal for games, film, animation, and futuristic sound design. With contributions from longtime SoundMorph sound designers Andrew Pals, Tibo Csuko, and Vincent Fliniaux (GORE 2, WATER, Robotic Lifeforms 2), TOYED is built to deliver exceptional quality and usability across multiple production styles.
‘Tiny Transitions’ deivers 275 short Whooshes and other Transition sounds. Instead of the huge, more cinematic transitional sounds that you are accustomed to hear from SoundBits, this sound pack focuses more on the smaller, not-so-intrusive production elements that come in very handy for any Sound Designer, All-In-One Film Editor or Web-, App- and Game-Developers.
All these small motion-supporting elements that you need in your everyday work for game menus, apps, general motion designs, … or as parts of more complex moving stuff.
You get 275 designed sounds + a selection of 290 cleaned and edited source sounds that were used to design the Tiny Transitions. These sounds are mostly different props that are scraping or sliding on different surfaces and also some vocalized whoosh attempts.
All source sounds were recorded with Sonosax SX-R4+ and Sennheiser MKH8050+MKH30 M/S rig.
All sounds come with embedded Soundminer Metadata.
This is a definitive sound library for the legendary Soviet automobile: the original Lada. The Flysound team procured an old model of this retro series, with a charmingly worse-for-wear engine and a battered exhaust, and set to the task of recording the unique sounds of starting, idling, various engine speeds, acceleration, cruising and braking.
Externally the microphone set was a Neumann U 87, a Schoeps CMC6/MK4, and a Sennheiser MKH 416. Neumann U 87s were also used for recording the engine and exhaust, and wheel recordings were done by a Sennheiser MKH 416. The car’s interior was captured by a Neumann U 69.
We cataloged everything from quiet and calm sounds to the loud and crazy! Truly feel the retro atmosphere with our collection of Lada sounds.
Prepare to be transported back to Soviet times, with the Russian legend on wheels that is the Volga 21. Here in our library, you will find authentic engine sounds, how it starts up, revs, accelerates, how the brakes brake and how the car comes to a thundering halt.
In terms of microphones, externally we rigged a Neumann U 87, a Schoeps CMC6/MK4, and a Sennheiser MKH 416. Two other Neumann U 87 mics specially captured the engine and exhaust respectively, and wheel recordings were done by a Sennheiser MKH 416. We’ve also captured the sound of the doors, the wipers, gear shifts, and the iconic horn blast, using a Neumann KM 184 microphone for the interior takes.
If your project needs the authentic sound of motoring in the USSR, this library will breathe vitality into your sound design. Everything you need to bring bygone times back to life with our unique sound library is here, Comrade!
Our team went all-in, tracking down the most iconic WWII weapons.
From gritty mechanical close-ups to heavy cloth movement and intense firearm handling, this library isn’t just sounds—it’s history in every detail!
What you get : Bullet Handling & Reload, Gun Mechanics, Cocking, Gun Handling, Cloth Foley and Mechanical Sweetener.
Included Weapons : MP40, Thompson M1A1, K43, M1, Mosin Nagant, Mauser G43, Mauser 98K, Walther P38, Luger P08, Colt M1911, Zastava M72, M260, StG 44, Marushin M500
With a minimum of 8 variations per action, this library is perfectly suited for both game audio and film, offering the versatility and depth required for high-quality production!
All GCRadix libraries are named after the UCS standard and baked with rich metadata and detailed vendor categories. Find the perfect sound, fast!
This paper library was born from the need for diverse, high-quality performances for everything from continuous motion to start/stop actions and simple Foley. Paper movement sounds are often scattered across multiple libraries, making it hard to find consistent actions with the same feel. We’ve brought it all together in one place, so you can find exactly what you need—seamlessly.
What you get : Movement Textures, Friction, Destruction, Impacts, Sweetener, Foley Actions, UI Sounds, Sub Sweetener
Every sound is recorded and curated to give you maximum flexibility and creative freedom, whether you’re designing magical spells, UI sounds, cinematic transitions, Foley actions, gritty impacts, casual games, indie games, or anything else that needs a little extra crunch and texture!
With a minimum of 8 variations per action, this library is perfectly suited for both game audio and film, offering the versatility and depth required for high-quality production!
All GCRadix libraries are named after the UCS standard and baked with rich metadata and detailed vendor categories. Find the perfect sound, fast!
https://www.youtube.com/watch?v=Dgp0F04yTIE?feature=share
Capture the essence of iconic locations, from the bustling streets of London to the peaceful countryside of the Lake District, the tranquil atmospheres of Scotland’s landmarks, and the serene sounds of seaside towns, forests, parks, and pubs.
This collection is your ultimate toolkit for adding authentic British soundscapes to your film, TV, or video games. With over 400 meticulously recorded files and embedded UCS metadata, these high-quality recordings offer a true-to-life acoustic representation of each environment. Whether you’re looking to create a specific mood or build your own custom soundscapes, this sound effects library provides the flexibility and pristine clarity needed to enhance your creative projects. Bring scenes to life with the UK Ambiences library—your gateway to a world of immersive, original sounds.
This sound library contains over 400 audio files, all with embedded UCS metadata. It has the deepest collection of ambiences from Northern England, including voices, crowds, wildlife, and tourist attractions. Uncover diverse and captivating soundscapes that transport you straight to the heart of Britain with the UK Ambiences library.
Land excellent deals on sound libraries, plugins and instruments here – while you have the chance!
0 comments
Award-winning sound designer Tim Farrell developed the SMDB Companion (Soundminer Database Companion) app that makes it easy to find and remove duplicate files in your database. Here, he shares his inspiration for creating the SMDB Companion, explains how it works, shares different ways to narrow searches, offers tips on useful features, and more!
0 comments
Max’s hit series The Last of Us raises the intensity to new heights in Season 2. Here’s Michael Benavente, Christopher Battaglia, and Chris Terhune on how the sound team designed massive hordes of infected using only three voice actors, kept rain interesting using bespoke water recordings, re-created the Seraphites’ whistle-based communication, and so much more!
0 comments