A Sound Effect makes it easy to get sounds from as many individual sound creators as you like – in one go, all covered by one single license.
Popular sound libraries right now:
Another electromechanical-focused library from SkewSound! Our reel2reel Sound Library features a professional tape machine from the 1980s. We captured all the sounds this little (well, actually quite large and heavy) piece of gear could create.
DC motors, servos, tape spinning, metal impacts, and more can be found within this library.
And if you are on the hunt for some huge, analog style mechanical buttons, you should hear what this library has to offer.
Rummage is a collaborative sound library from SoundBits and Glitchedtones with a focus on unsystematic searches through everyday items.
Created especially for projects calling for careful, hasty or frantic rummaging, these 733 files offer up plenty of variation to cover a wide range of scenarios. Featuring searches through paper, pockets, trash, wallets, retro media, wood, tools, bags, wardrobes, metal and lots more… your movie scene, game environment or even music production in need of some Rummage, is covered, or more appropriately, uncovered!”.
Forged in Fury Vol. 1: Modular Sounds for Epic Combat
Break down, customize, and master every detail of your combat effects with Forged in Fury Vol. 1, a collection of 394 brutal sounds in 192kHz/24. Includes katana, heavy axe, metal claws, and layer-by-layer edited vocals for total control.
🔪 Katana (193 sounds):
Double whooshes, precise slashes, impacts, blood splatters.
Mix layers of edge and secondary effects (e.g. combine a quick whoosh with a feminine scream).
🪓 Heavy Axe (96 sounds):
Powerful whooshes, crushing blows, equip sounds, blood effects.
Combine the roar of metal with the sounds of breaking bones.
🔗 Metal Claws (37 sounds):
Mechanical opening/closing, scratching, cutting whoosh.
Ideal for fast movements and surprise attacks.
🗣️ Male & Female Voices (68 Sounds):
War cries, moans of pain, grunts of effort.
Use them alone or synced with weapon effects.
✨ Key Feature:
Each sound includes its own editable layers (e.g. whoosh + impact + blood). Do you want a bloodless ax swing? only the whoosh of a katana?, only blood? Modify it instantly.
🎚️ Studio Quality:
Recorded in 192kHz/24-32 bits, delivered in 192kHz/24 bits. Perfect for toning down, adding distortion or manipulating without losing clarity.
More about the pack
– Intuitive file naming
– All you’ll ever need regarding katana, heavy ax and claw [Use them again & again]
– Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
– Totally mono compatibility
– All sounds have several variations.
– Use your imagination and feel free to use any sound for a other than the one described, remember that the world of sound is totally subjective.
Are you looking for skid sounds for your next action movie? Well, this sound library is made for you.
“Skid and Drift” is the result of 4 years of recording work. It is a complete collection of skids from various vehicles, recorded from multiple perspectives, on all types of surfaces, and in high quality (dirt, dry and wet concrete, gravel, etc.).
You will find skids from race cars recorded during the French National Drift Championship, skids from go-karts, motocross bikes, bicycles, skateboards, ice skates, rollerblades, as well as foot skids.
These sounds were recorded in both stereo (XY and ORTF position) and mono, depending on the case, using the following microphones: Schoeps CCM4, Neumann U87, DPA4061, Lom MikroUsi. All sounds are recorded in 24-bit. The sampling frequency is 48kHz for scuffing footsteps sounds, and 96kHz and 192kHz for other recordings.
The metadata is precise and complete. All sounds are in UCS format.
The Sci-Fi Weapons library delivers more than 2600 futuristic weapon shots, charges, ricochets and other related sounds.
All of them were designed using exclusively recorded Foley sounds, synthetic layers, various sound manipulation and morphing techniques.
Single shots and automatic fire, reloading ammo, energy blasts, impacts and explosions, surface hits – it’s all there, ready to be used in your sci-fi projects!
Version 1.5 is out:
In v1.5 update we add 11 new weapons and two new reloads/ricochets packs. The total number of sounds in the library comes up to 2626.
SCOOTERS features various sound effects recorded from 7 different scooters, ranging from general scooters to a scooter with a modified exhaust. An old two-stroke scooter with high-pitched brake squealing sounds is also included, along with on-board riding sounds (including revving and speeding), pass-bys, idling, approaching, pull-away, engine cranking, and varied mechanism sounds. SCOOTERS sound library helps you create different types of scenes with scooter riding.
The recorded scooters include:
・KYMCO VJR 110
・YAMAHA BW’S 125
・YAMAHA BW’S R 125
・YAMAHA FORCE 155
・YAMAHA Super Four (with a modified exhaust)
・YAMAHA VINO 50 (Two-stroke scooter)
・YAMAHA VINO 50 FI
This library includes total 197 files, consisting of 170 mono files and 27 stereo files recorded in ORTF at 96 kHz. Approx. 2 hour and 44 minutes total.
Certainly, this library was carefully tagged with rich Soundminer metadata, including marks in the recordings highlighting interesting sounds.
All the recordings were recorded, edited and mastered with love and care.
Quiet Streets 3D is the latest chapter in Articulated’s Quiet Streets series, offering a meticulously crafted collection of quiet urban ambiences. Designed with both creativity and precision in mind, this library captures the essence of urban stillness through the advanced Schoeps 3D ORTF recording technique, resulting in multi-dimensional soundscapes that reveal both horizontal and vertical spatial details.
This library features 100 files delivered at 96kHz/24-bit. With a total size of 74.8 GB and over 9 hours and 40 minutes of carefully curated ambiences, Quiet Streets 3D is a comprehensive resource for creating immersive urban soundscapes.
The recordings span cities across three continents, capturing the unique characteristics of urban environments in Paris, London, Los Angeles, Tokyo, Bangkok, Naples, Kuala Lumpur, Montreal, Regensburg, Hong Kong, New Delhi, Strasbourg, Singapore, and more. Each location offers its own subtle yet distinct textures, from the hushed buzz of a late-night street in Bangkok to the subdued murmurs of a Parisian alley at dawn.
Over two years, our team travelled to these cities to document quiet moments in urban life. Recordings were made at various times of day and across seasons, capturing the interplay of natural and environmental sounds. The ambiences feature layers of biophony (birdsong, rustling leaves), geophony (wind, distant rain), and faint traces of anthropophony (passing footsteps, distant traffic). Care was taken to minimize intrusive noises, ensuring that these recordings integrate seamlessly into projects that require clarity for dialogue or sound effects. Note: at times some distinctive authentic events were kept in order to give the choice for the editor to use them in their projects. These are tagged as marker on the spectrogram.
The library’s 8-channel 3D ORTF format provides an intricate sense of space, making it ideal for surround sound configurations in film, video games, and immersive media. For those working in stereo, we’ve included a high-quality downmixed version of every file, offering flexibility without compromising quality.
Recorded with the acclaimed Schoeps 3d ORTF system, it has a total of 8 discreet channels, 4 on the lower plane arranged in 2 pair of ORTF similar to a IRT-Cross, and doubled with a higher plane of 4 more microphones. The channel layout of the sound recorded and delivered is as this: L R Ls Rs hL hR hLs hRs (whereas h stand for high). Learn more about this configuration here: https://schoeps.de/en/products/surround-3d/ortf-3d/ortf-3d-outdoor-set.html
Every file is embedded with UCS-compliant metadata, allowing for intuitive searching and streamlined integration into your workflow. The metadata includes detailed descriptors, location names, and environmental characteristics, making it easy to find the perfect ambience for any scene.
Whether you need the intimate quiet of a European alley or the expansive stillness of an Asian metropolis, Quiet Streets 3D provides a rich palette of urban soundscapes. This library is not just a collection of audio files—it’s a carefully curated journey through the subtleties of urban life, designed to enhance the emotional depth and spatial realism of your projects.
With Quiet Streets 3D, you’re investing in a resource that will remain relevant across countless future projects.
All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.
MASSIVE THUNDER – 616 files of Thunder sound effects, at varying distances and intensities. From low and slow rolling distant rumbles to violently fast and bombastic direct cracking impacts. Massive Thunder comes in at over 3 hours and 37 minutes of short and long scenes of thunder and lightning for every occasion. Recorded during several storm seasons and dozens of independent thunderstorms, with indoors and outdoors perspectives. Massive Thunder’s filenames are in the Universal Category System format with additional Metadata baked-in.
Don’t need a Massive amount of Thunder and Lightning sound effects? We offer ‘Mini’ sound effect libraries as companions for all of our ‘Massive’ sound effect libraries. All recordings are unique to each library with no overlap. Go Mini today, and upgrade to the corresponding Massive library later, when you need more of that particular sound effect.
All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1, FEL Clippy XLR EM272 and JrF C-Series Pro+ microphones, Sound Devices MixPre-6 II recorder. The library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.
What is game audio? Learn how sound is made for games, how to make games sound their best – and how to get started and succeed in game audio:
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Dune: Prophecy sound supervisor Tim Kimmel and sound designer Ann Scibelli dive into details for sound-driven scenes, talk about designing sounds for ‘thinking machine’ tech, suspensor technology-driven ships, prophetic visions, and mystical abilities, share their approach to weaving together sound and music, and much more!
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Sound designer Leon Beilmann has released this impressive guide to everything related to guns, projectiles – and sound:
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Hear the very latest from the independent sound community:
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