Philip Moroz is a recent graduate, co-founder of ‘noisecreations’ – and he’s just written a book called ‘To Become A Sound Designer’ highlighting the essential lessons he’s learned as a sound designer, important career choices to make in sound + tips and advice on how to advance your sound skills.
Here are five of his useful tips for upcoming sound designers, from the new book:
1) MOTIVATION – DEADLINES
Setting yourself deadlines is a great way to keep motivated. When deciding on a deadline try setting the date slightly earlier than you think it is possible to achieve the project in. That way you are regularly pushing yourself. Being a little ambitious can’t hurt but be judicious with the deadline; try not to set your deadline so early that you sacrifice quality. Doing this could easily diminish enthusiasm and reduce your motivation. After all, having a catalogue of quality work will be more eye-catching for employers than how fast you can slam those deliverables on their desk.
Quality work will always take time, but improving your skills will help you work faster over time as you will get more and more familiar with your technique. For every career there are the initial steps that one has to experience. Whilst learning to become a sound designer it can often uncover a wide range of hurdles including where to begin, motivation, developing a unique style, using the equipment you have at the time and so on.
2) USING WHAT YOU’VE GOT – IMAGINATION
It is doubtlessly enjoyable to spend time sometimes thinking about the equipment that you could have right now that would make your life easier but don’t let it stop you from using what you have currently. My very first equipment duo, the Zoom H4n and RODE NTG-2, had lasted me well and I still use them when the occasion arises in which their abilities best suit the sound I am trying to record at the time.
Given that these pieces of equipment are on the lower end of the quality and price scales when compared with the more expensive equipment out there, it is the ideal opportunity to push their original purpose over the edge; safely of course.
For example, a few times in the past I have wrapped up my NTG-2 in cling film and covered the tip of the mic in blu-tack as a makeshift contact mic. It worked surprisingly well for recording a slinky when put into contact with the opposite to where I tapped the slinky with a screwdriver.
I would have second thoughts using a more expensive microphone such as a Sennheiser MKH-60 for the same application if I had no contact mics around. That’s the advantage of cheap kit.
3) BEING VERSATILE – BE MORE
This has been one of my highest priorities for developing my craft. Being able to provide services other than just a ‘sound designer’, you will be much more valuable to a future work colleague or employer. This doesn’t mean transforming into a ‘jack of all trades’ selling counterfeit audio and pirated DVDs out the back of a van; the quality of your work must by no means deteriorate. Expand your knowledge in areas such as performing foley, camera operation and the international standards for mixing for film, television and games. You don’t have to become an expert in these fields because, as you know with sound design, it takes a long time to perfect your craft but a little knowledge goes a long way when working amongst future work colleagues.
In addition to checking out Philip Moroz’ new book, I’d also recommend you take a look at these 3 great reads here on A Sound Effect:
• How to Set (and Get) the Right Price for Your Audio Work by Kate Finan
• Charles Maynes’ 10 Inspiring Notions For Great Sound Design by (you guessed it!) Charles Maynes
• Game Audio: 4 Golden Rules For Technical Sound Design by Damian Kastbauer
4) CLIP GAIN AUTOMATION (TECHNIQUE 5 OF 20 FROM THE BOOK)
Always search for new and exciting ways to improve the technical quality and usability of your sound effects. For example, what if the sound you are recording has a large inherent dynamic range, such as a typewriter?
In this case the audio clip could need preparing a little further before reducing the dynamic range if required using saturators/limiters for example. Try reducing the dynamic range of the significant sections of the sound by automating the clip gain. A visual representation is shown below.
This method to prepare the audio clip ensures the preservation of the natural characteristics of the sound whilst defining the nuances that would otherwise be lost in the depths of the noise floor. In a mix, the ‘noise floor’ could consist of the aggregated sections of the soundtrack such as ambience and music. This also relieves some of the pressure off of the saturators/limiters down the line.
Be judicious when automating the clip gain – you don’t want to display the inherent noise from the microphone or recorder. Every sound is different but give it a try and see if it works for you.
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5) WAYS TO GET WORK – WHEN YOU CAN’T BE ARSED
There have been times where I have been asked to provide production audio for a short film, sometimes being a two to three day shoot and a fair distance from where I live. Before I head off to the shoot I sometimes feel like I’d much rather stay at home and relax, which essentially comes down to laziness and nerves. Often the shoots/projects you most often put off are the ones that you learn most from. Perhaps you will find your next work colleague. Push through. It’ll be worth it.
Similarly, if there are scenarios in which you don’t feel you have what it takes to provide a service, dispel those thoughts right away because if you don’t have a crack at it then you’ll never know. In the worst possible outcome where the whole project collapses around you like a food tent at the end of Ramadan, you’ll always gain valuable experience of where it went wrong and how to confront it next time.
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What advice do you have for upcoming sound designers and sound editors? Please share your tips and insights in the comments below:
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