Asbjoern Andersen


The team at Designing Sound runs a vitally important resource for insightful, original sound articles, guides and news from and for the sound community. But it’s pretty rare that that we actually get to hear about the work and thoughts the team pours into this unique resource.

So today, I’m really happy to bring you this exclusive interview with the site’s hard-working, cat-loving editor-in-chief Jack Menhorn.

Here, he shares what’s driving the team at Designing Sound, his favorite moments – and how you can help make the community even stronger:

 

Jack Menhorn

Designing Sound editor-in-chief Jack Menhorn

Hi Jack, please give a brief overview of what Designing Sound is all about

“Designing Sound is a resource dedicated to the art and technique of sound design, with the aim of sharing information and knowledge for free.”

We do news, reviews, interviews and in-depth articles about sound design for film, games, TV, and anywhere else creative use of sound can be found. We currently have 11 Contributing & News Editors and we are constantly sourcing articles and posts from members of the film, TV and video game industries which gives us a broad coverage of topics and discussion.
 

How did you get involved with DS, and what’s your role?

I was posting news and articles on Creating Sound for a little while before I was approached by Designing Sound’s founder – Miguel Isaza – about taking over the Editor-in-Chief role on DS.

I humbly accepted and have been trying to keep my head above water ever since. While Miguel was running things, he did everything and did it all very well!

Since my arrival the role has been democratized out so that we are more of a hive mind than a hierarchy.

We all try to contribute as much as we can when we can and some have specialized roles and talents or interests above that. For example: Varun Nair is our Wordpress and webhosting master in addition to being an overall audio programming master. Shaun Farley has done a great job hosting webinars and wrangling interviews with huge names in the film sound industry.

I try to still have the “editor” hat on and keep us all organized and moving, in addition to being the point of contact for emails and questions/suggestions.
 

What’s your vision for DS, and how do you and the team set the direction for the site?

There is no *one* vision for DS. I am 1 of 11 equal and important voices that make up the decision process on Designing Sound.

I would say collectively we are trying to continuously have great articles, interviews and insights into what we all do professionally.

We take pride in helping enrich the audio community as best we can

We try to follow “quality over quantity” and focus in on great topics and discussions, even if they take some time to put together. We aren’t doing this for page views or click-thrus. We take pride in helping enrich the audio community as best we can.

DS has monthly topics which we try to plan out months in advance. That process is just throwing ideas out and see if anyone likes them and if there’s enough meat on the bone for multiple articles.

From there everyone is free to write or find someone to write articles on the subject. Additionally, we aren’t limited to that month’s topic and take/make articles, interviews, reviews as they come.
 

Fact box: The Designing Sound team
Cormac Donnelly, Doron Reizes, Erica Basnicki, Jack Menhorn, John Black, Joshua Kaplan, Marie Tueje, Peter Albrechtsen, Sam Ejnes, Shaun Farley, Varun Nair
 

What’s been your best moment being involved with DS?

Mine personally is a tie:

– Interviewing Capcom Audio Director Tomoya Kishi was a delight. It took a little while to put it all together but I think it was worth it. I am a huge fan of many Japanese games and especially their interesting aesthetics visually and aurally.

I feel a dialogue between East and West sound design communities would be a great benefit to both sides of the ocean. I think – for whatever reason – Japanese sound design is overlooked in the West when it comes to awards or recognition.

I hope I was able to contribute slightly to raising the visibility of some great talent and work.

– Going to GDC 2013 and meeting Designing Sound readers! It was truly amazing to introduce myself and see people get super excited and talk about how much they love Designing Sound!

I live in the middle of nowhere so it’s difficult to get to many meetups and engage the corporeal sound community.

While we have analytics that show us how many readers we have; it’s totally another wonderful and humbling thing to meet people who read and learn from words we posted from a home office while petting a cat.
 

Do you see any emerging trends within the sound design community?

There is definitely more of a positive online presence to our community. Blogs (like the one you’re reading right now), Creating Sound, Designing Sound, in addition to things like Social Sound Design and Tonebenders Podcast, have increased the amount of information and interaction dramatically.

The #gameaudio hashtag on Twitter is another example of the community freely exchanging ideas – while still policing itself from those who would self-promote their new remix album or DJ gig that plagues many-a sound-related forums and Facebook groups.

The indie sound library scene has exploded in the last few years

This free exchange of ideas is empowering and gratifying to be a part of.

Also, the indie sound library scene has also exploded in the last few years and I don’t see that really slowing down.

We might reach a critical mass of the number of sfx producers the industry can sustain – but when people like Frank Bry, Tim Prebble and many others keep putting out such great content, we’ll keep buying it!

This has a side effect of lowering the barrier of entry for aspiring sound designers to pick and choose source sounds they need for a project only when they need them, as opposed to throwing down thousands of dollars up from for a behemoth library.

If these cheaper alternatives hadn’t popped up a few years ago like they did, I might not have been able to break into sound design!


Popular on A Sound Effect right now - article continues below:


Trending right now:

  • Cinematic & Trailer Sound Effects Four Elements Play Track 3050 sounds included, 251 mins total $112.49
    FOUR ELEMENTS - Rock The Speakerbox Professional SFX

    Master the Art of Bending the Elemental Forces

     

    Unleash the raw power of fire, water, earth, and air with this comprehensive 9 GB sound library featuring 3050 high-quality sound effects across 630 files. Whether you’re designing cinematic soundscapes or enhancing video games Four Elements delivers the tools you need to harness the energy of the natural world.

    Construction Kit – 2443 Sounds

    A treasure trove of raw, organic, and processed sounds including seamless loops divided into Fire, Water, Air, Earth and Explosion categories. Customize every detail with an extensive selection of sound components.

    • Organic Fire: Campfire sizzles, torch whooshes, and flame bursts.
    • Processed Fire: Distorted impacts and unique crackles.
    • Organic Earth: Rock crashes, gravel scrapes, and heavy stone hits.
    • Processed Earth: Stylized rumbles and granular textures.
    • Organic Water: Ocean waves, hydrophone bubbles, and fluid splashes.
    • Processed Water: Underwater whooshes and stylized liquid smashes.
    • Organic Air: Bamboo swishes, cloth movements, and pressure bursts.
    • Processed Air: Filtered gusts and dynamic noise sweeps.
    • Explosion: Firework detonations, Butane bursts, and cinematic impacts.

    Building Blocks – 416 Sounds

    Game-ready sound layers featuring Impacts, Whooshes, and Textures as seamless loops. Elevate transitions and enhance atmospheres with loops and pre-designed sound layers.

    • Fire: Explosive bursts, blazing infernos, and warm embers.
    • Earth: Ground-shaking impacts, crumbling terrain, and heavy collisions.
    • Water: Cascading waves, serene rivers, and underwater ambiences.
    • Air: Whispering breezes, stormy turbulence, and slicing gusts.

    Design Kit – 192 Sounds

    A collection of ready-to-use sound effects divided into Attack, Bend, and Explosion categories for quick integration into your projects. Perfect for high-energy scenes and immersive storytelling.

    • Fire: Crackling flames, fiery bursts, and roaring infernos.
    • Earth: Crushing impacts, shifting ground, and massive land eruptions.
    • Water: Splashes, fluid manipulations, and crashing tidal waves.
    • Air: Slicing winds, swirling currents, and thunderous gusts.

     

    Four Elements gives you complete creative control, blending organic recordings with processed sound layers to meet the demands of any project. Master the forces of nature with Four Elements. Let your creativity ignite.

     

    Keywords:

    Elements, Fire, Water, Earth, Air, Wave, Water, Liquid, Rock, Cast, Stone, Pebble, Torch, Gas, Flame, Campfire, Sizzle, Burst, Scrape, Whoosh, Impact, Texture, Attack, Bend, Bending, Explosion, Processed, Surge, Quake, Hit, Flow, Burn, Ignite, Drop, Smack, Destruction, Rumble, Hiss, Blow, Wind, Cloth, Movement, Underwater, Bubble, Ocean, River, Lake, Firework, Firecracker, Bang, Blast, Detonation, Magic, Fantasy, Forces, Fire Magic, Water Magic, Earth Magic, Fire Air, Fire Effect, Fire Whoosh, Water Whoosh, Seamless Loop, Loop, Fire Cast, Water Cast, Earth Cast, Air Cast

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  • Cinematic & Trailer Sound Effects Blade Sound Pack Play Track 1400 sounds included, 83 mins total $30

    1400 meticulously processed stereo blades sound effects recorded in 96 khz and 24 bits for high audio definition.

    The collection comes with hundreds of variations and many different weapon types. It also includes raw files for more flexibility for your projets and each asset has a version with and without reverb for more control.

    This collection is perfect for any films, video games or trailers.

    Recorded weapons: katana, kris knife, khukuri dagger, big and medium kitchen knife and hunting knife.

    This sound library includes various type of sounds:  blades scraping, single or multiple impacts, whooshes, designed and powerful sword sounds for trailer and cinematic, gore slashing and stabbing, blade sheathing and unsheathing, short and long combat sequences, background  sword battle, and more.

    25 %
    OFF
  • This library expands more on the weird sounds you can make with balloons. There are sounds of balloons swirling against each other, weird metallic resonant bounces/impacts, stretching and creaking all recorded at 192kHz for any sound designer to take to the next level. Create some weird rope creaks, or an interesting monster sound with a balloon!

    This library also includes some classic balloon sounds such as inflating, deflating and general movement of a balloon bouquet!


Latest releases:

  • Mechanical Sound Effects Printing Presses Play Track 78+ sounds included, 104 mins total $75

    Printing Presses showcases a variety of high-powered and dynamic mechanical sounds from three massive web-offset newspaper presses operating at high speed. In addition, you’ll hear unique mechanical sounds found inside a newspaper’s plate room and packaging department before and after a press run. Plus, I recorded three letterpresses. Each sound is captured with multiple microphone setups at various locations providing detailed and overall perspectives. Listen to presses increasing in speed, humming along at running speed and then coming to a stop. Sometimes gradually, sometimes suddenly. I’ve also created condensed versions of entire press runs as they can be long, presenting them as ‘sequences.’ In addition, some sounds have been meticulously edited and presented as seamless loops.

  • Cinematic & Trailer Sound Effects Blade Sound Pack Play Track 1400 sounds included, 83 mins total $30

    1400 meticulously processed stereo blades sound effects recorded in 96 khz and 24 bits for high audio definition.

    The collection comes with hundreds of variations and many different weapon types. It also includes raw files for more flexibility for your projets and each asset has a version with and without reverb for more control.

    This collection is perfect for any films, video games or trailers.

    Recorded weapons: katana, kris knife, khukuri dagger, big and medium kitchen knife and hunting knife.

    This sound library includes various type of sounds:  blades scraping, single or multiple impacts, whooshes, designed and powerful sword sounds for trailer and cinematic, gore slashing and stabbing, blade sheathing and unsheathing, short and long combat sequences, background  sword battle, and more.

    25 %
    OFF
  • City Life Sound Effects Cambodia Environments Play Track 50 sounds included, 95 mins total $25

    Cambodia Environments features more than 1 1/2 hours of diverse ambience – capturing the country’s lively urban centres, coastal communities, dense forests and serene countryside. This collection offers a vivid portrayal of daily life in the country, with an array of traffic, transporation and city market sounds, as well as rural village ambience and tranquil natural soundscapes.

    All files are UCS compliant, 24 bit/ 96k and metadata is included (via soundminer), with keywords and detailed markers embedded to quickly locate specific sounds/ regions. Recorded with Usi Pro, Sony PCM-D100 and Wildtronics Stereo microphones.

  • This library expands more on the weird sounds you can make with balloons. There are sounds of balloons swirling against each other, weird metallic resonant bounces/impacts, stretching and creaking all recorded at 192kHz for any sound designer to take to the next level. Create some weird rope creaks, or an interesting monster sound with a balloon!

    This library also includes some classic balloon sounds such as inflating, deflating and general movement of a balloon bouquet!

  • Car Sound Effects Audi TT 1998 sports car Play Track 241 sounds included, 55 mins total $65

    All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1, FEL Clippy XLR EM272 and JrF C-Series Pro+ microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.

Need specific sound effects? Try a search below:


How can people help and support your work on DS?

Contribute! If you want to support us please contact Shaun or myself if you want to write an article.

Comment on posts or just start a discussion somewhere/anywhere!

Also: Keep reading, commenting and retweeting so more people can learn from and engage with this wonderful and unique sound community we have.
 

What’s next for DS?

We might be in early planning stages of building a robot octopus to attack anyone who uses the Wilhelm Scream.

January is Dialog Month and then February is Animal Recording/Design Month. I am excited about both of these topics and we hope to have a good about of great articles and discussions.

I will also hopefully be at GDC 2014 with some other DS people, so come and find us!
 


A huge thanks to Jack Menhorn for doing this interview – and to him and the whole team at Designing Sound for building and running a fantastic resource for all of us in the creative sound community!

 

Please share this:


 

About Jack Menhorn
Jack Menhorn is a sound designer and occasional composer for video games. He lives in North Carolina and really likes cats. You can check out his website here.
 



 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Cinematic & Trailer Sound Effects Four Elements Play Track 3050 sounds included, 251 mins total $112.49
    FOUR ELEMENTS - Rock The Speakerbox Professional SFX

    Master the Art of Bending the Elemental Forces

     

    Unleash the raw power of fire, water, earth, and air with this comprehensive 9 GB sound library featuring 3050 high-quality sound effects across 630 files. Whether you’re designing cinematic soundscapes or enhancing video games Four Elements delivers the tools you need to harness the energy of the natural world.

    Construction Kit – 2443 Sounds

    A treasure trove of raw, organic, and processed sounds including seamless loops divided into Fire, Water, Air, Earth and Explosion categories. Customize every detail with an extensive selection of sound components.

    • Organic Fire: Campfire sizzles, torch whooshes, and flame bursts.
    • Processed Fire: Distorted impacts and unique crackles.
    • Organic Earth: Rock crashes, gravel scrapes, and heavy stone hits.
    • Processed Earth: Stylized rumbles and granular textures.
    • Organic Water: Ocean waves, hydrophone bubbles, and fluid splashes.
    • Processed Water: Underwater whooshes and stylized liquid smashes.
    • Organic Air: Bamboo swishes, cloth movements, and pressure bursts.
    • Processed Air: Filtered gusts and dynamic noise sweeps.
    • Explosion: Firework detonations, Butane bursts, and cinematic impacts.

    Building Blocks – 416 Sounds

    Game-ready sound layers featuring Impacts, Whooshes, and Textures as seamless loops. Elevate transitions and enhance atmospheres with loops and pre-designed sound layers.

    • Fire: Explosive bursts, blazing infernos, and warm embers.
    • Earth: Ground-shaking impacts, crumbling terrain, and heavy collisions.
    • Water: Cascading waves, serene rivers, and underwater ambiences.
    • Air: Whispering breezes, stormy turbulence, and slicing gusts.

    Design Kit – 192 Sounds

    A collection of ready-to-use sound effects divided into Attack, Bend, and Explosion categories for quick integration into your projects. Perfect for high-energy scenes and immersive storytelling.

    • Fire: Crackling flames, fiery bursts, and roaring infernos.
    • Earth: Crushing impacts, shifting ground, and massive land eruptions.
    • Water: Splashes, fluid manipulations, and crashing tidal waves.
    • Air: Slicing winds, swirling currents, and thunderous gusts.

     

    Four Elements gives you complete creative control, blending organic recordings with processed sound layers to meet the demands of any project. Master the forces of nature with Four Elements. Let your creativity ignite.

     

    Keywords:

    Elements, Fire, Water, Earth, Air, Wave, Water, Liquid, Rock, Cast, Stone, Pebble, Torch, Gas, Flame, Campfire, Sizzle, Burst, Scrape, Whoosh, Impact, Texture, Attack, Bend, Bending, Explosion, Processed, Surge, Quake, Hit, Flow, Burn, Ignite, Drop, Smack, Destruction, Rumble, Hiss, Blow, Wind, Cloth, Movement, Underwater, Bubble, Ocean, River, Lake, Firework, Firecracker, Bang, Blast, Detonation, Magic, Fantasy, Forces, Fire Magic, Water Magic, Earth Magic, Fire Air, Fire Effect, Fire Whoosh, Water Whoosh, Seamless Loop, Loop, Fire Cast, Water Cast, Earth Cast, Air Cast

    25 %
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    Ends 1738623599
  • This is a sound library with a wide range of glass smashing sounds.

     

    Features:

    • Over 175 audio files in 24 bit 96kHz quality WAV format
    • UCS compliant file naming and metadata
    • Available for commercial or personal use without attribution

     

    View a summary of included sounds here

    View a full list of included files here

Explore the full, unique collection here

Latest sound effects libraries:
 
  • Mechanical Sound Effects Printing Presses Play Track 78+ sounds included, 104 mins total $75

    Printing Presses showcases a variety of high-powered and dynamic mechanical sounds from three massive web-offset newspaper presses operating at high speed. In addition, you’ll hear unique mechanical sounds found inside a newspaper’s plate room and packaging department before and after a press run. Plus, I recorded three letterpresses. Each sound is captured with multiple microphone setups at various locations providing detailed and overall perspectives. Listen to presses increasing in speed, humming along at running speed and then coming to a stop. Sometimes gradually, sometimes suddenly. I’ve also created condensed versions of entire press runs as they can be long, presenting them as ‘sequences.’ In addition, some sounds have been meticulously edited and presented as seamless loops.

  • Cinematic & Trailer Sound Effects Blade Sound Pack Play Track 1400 sounds included, 83 mins total $30

    1400 meticulously processed stereo blades sound effects recorded in 96 khz and 24 bits for high audio definition.

    The collection comes with hundreds of variations and many different weapon types. It also includes raw files for more flexibility for your projets and each asset has a version with and without reverb for more control.

    This collection is perfect for any films, video games or trailers.

    Recorded weapons: katana, kris knife, khukuri dagger, big and medium kitchen knife and hunting knife.

    This sound library includes various type of sounds:  blades scraping, single or multiple impacts, whooshes, designed and powerful sword sounds for trailer and cinematic, gore slashing and stabbing, blade sheathing and unsheathing, short and long combat sequences, background  sword battle, and more.

    25 %
    OFF
  • City Life Sound Effects Cambodia Environments Play Track 50 sounds included, 95 mins total $25

    Cambodia Environments features more than 1 1/2 hours of diverse ambience – capturing the country’s lively urban centres, coastal communities, dense forests and serene countryside. This collection offers a vivid portrayal of daily life in the country, with an array of traffic, transporation and city market sounds, as well as rural village ambience and tranquil natural soundscapes.

    All files are UCS compliant, 24 bit/ 96k and metadata is included (via soundminer), with keywords and detailed markers embedded to quickly locate specific sounds/ regions. Recorded with Usi Pro, Sony PCM-D100 and Wildtronics Stereo microphones.

  • This library expands more on the weird sounds you can make with balloons. There are sounds of balloons swirling against each other, weird metallic resonant bounces/impacts, stretching and creaking all recorded at 192kHz for any sound designer to take to the next level. Create some weird rope creaks, or an interesting monster sound with a balloon!

    This library also includes some classic balloon sounds such as inflating, deflating and general movement of a balloon bouquet!

  • Car Sound Effects Audi TT 1998 sports car Play Track 241 sounds included, 55 mins total $65

    All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1, FEL Clippy XLR EM272 and JrF C-Series Pro+ microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.


   

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