Asbjoern Andersen


The team at Designing Sound runs a vitally important resource for insightful, original sound articles, guides and news from and for the sound community. But it’s pretty rare that that we actually get to hear about the work and thoughts the team pours into this unique resource.

So today, I’m really happy to bring you this exclusive interview with the site’s hard-working, cat-loving editor-in-chief Jack Menhorn.

Here, he shares what’s driving the team at Designing Sound, his favorite moments – and how you can help make the community even stronger:

 

Jack Menhorn

Designing Sound editor-in-chief Jack Menhorn

Hi Jack, please give a brief overview of what Designing Sound is all about

“Designing Sound is a resource dedicated to the art and technique of sound design, with the aim of sharing information and knowledge for free.”

We do news, reviews, interviews and in-depth articles about sound design for film, games, TV, and anywhere else creative use of sound can be found. We currently have 11 Contributing & News Editors and we are constantly sourcing articles and posts from members of the film, TV and video game industries which gives us a broad coverage of topics and discussion.
 

How did you get involved with DS, and what’s your role?

I was posting news and articles on Creating Sound for a little while before I was approached by Designing Sound’s founder – Miguel Isaza – about taking over the Editor-in-Chief role on DS.

I humbly accepted and have been trying to keep my head above water ever since. While Miguel was running things, he did everything and did it all very well!

Since my arrival the role has been democratized out so that we are more of a hive mind than a hierarchy.

We all try to contribute as much as we can when we can and some have specialized roles and talents or interests above that. For example: Varun Nair is our WordPress and webhosting master in addition to being an overall audio programming master. Shaun Farley has done a great job hosting webinars and wrangling interviews with huge names in the film sound industry.

I try to still have the “editor” hat on and keep us all organized and moving, in addition to being the point of contact for emails and questions/suggestions.
 

What’s your vision for DS, and how do you and the team set the direction for the site?

There is no *one* vision for DS. I am 1 of 11 equal and important voices that make up the decision process on Designing Sound.

I would say collectively we are trying to continuously have great articles, interviews and insights into what we all do professionally.

We take pride in helping enrich the audio community as best we can

We try to follow “quality over quantity” and focus in on great topics and discussions, even if they take some time to put together. We aren’t doing this for page views or click-thrus. We take pride in helping enrich the audio community as best we can.

DS has monthly topics which we try to plan out months in advance. That process is just throwing ideas out and see if anyone likes them and if there’s enough meat on the bone for multiple articles.

From there everyone is free to write or find someone to write articles on the subject. Additionally, we aren’t limited to that month’s topic and take/make articles, interviews, reviews as they come.
 

Fact box: The Designing Sound team
Cormac Donnelly, Doron Reizes, Erica Basnicki, Jack Menhorn, John Black, Joshua Kaplan, Marie Tueje, Peter Albrechtsen, Sam Ejnes, Shaun Farley, Varun Nair
 

What’s been your best moment being involved with DS?

Mine personally is a tie:

– Interviewing Capcom Audio Director Tomoya Kishi was a delight. It took a little while to put it all together but I think it was worth it. I am a huge fan of many Japanese games and especially their interesting aesthetics visually and aurally.

I feel a dialogue between East and West sound design communities would be a great benefit to both sides of the ocean. I think – for whatever reason – Japanese sound design is overlooked in the West when it comes to awards or recognition.

I hope I was able to contribute slightly to raising the visibility of some great talent and work.

– Going to GDC 2013 and meeting Designing Sound readers! It was truly amazing to introduce myself and see people get super excited and talk about how much they love Designing Sound!

I live in the middle of nowhere so it’s difficult to get to many meetups and engage the corporeal sound community.

While we have analytics that show us how many readers we have; it’s totally another wonderful and humbling thing to meet people who read and learn from words we posted from a home office while petting a cat.
 

Do you see any emerging trends within the sound design community?

There is definitely more of a positive online presence to our community. Blogs (like the one you’re reading right now), Creating Sound, Designing Sound, in addition to things like Social Sound Design and Tonebenders Podcast, have increased the amount of information and interaction dramatically.

The #gameaudio hashtag on Twitter is another example of the community freely exchanging ideas – while still policing itself from those who would self-promote their new remix album or DJ gig that plagues many-a sound-related forums and Facebook groups.

The indie sound library scene has exploded in the last few years

This free exchange of ideas is empowering and gratifying to be a part of.

Also, the indie sound library scene has also exploded in the last few years and I don’t see that really slowing down.

We might reach a critical mass of the number of sfx producers the industry can sustain – but when people like Frank Bry, Tim Prebble and many others keep putting out such great content, we’ll keep buying it!

This has a side effect of lowering the barrier of entry for aspiring sound designers to pick and choose source sounds they need for a project only when they need them, as opposed to throwing down thousands of dollars up from for a behemoth library.

If these cheaper alternatives hadn’t popped up a few years ago like they did, I might not have been able to break into sound design!
 


Popular on A Sound Effect right now - article continues below:

 

Latest releases:  
  • Environments Sci-fi World Swarm Play Track 141 sounds included, 120 mins total $39 $34

    The latest installment in the Epic Stock Media Sci-fi World Sound Effects Series has landed on planet earth. Sci-fi World – Swarm presents a meticulously designed ambience loop library inspired by an insect-like alien race and their quest for dominance in the galaxy. Sci-fi World – Swarm is a collection of over 2 hours of interior and exterior sci-fi background loops.

    With a selection of 141 designed sci-fi loops, you’ll be able to create new worlds effortlessly. Dramatic room tones, custom sci-fi interior and exterior scenes, ambient sounds like; alien cave, energy lab, transport hangar, termite mounds, and Queen’s chambers are all ready to mix, match, stack and layer for the perfect vibe in your production.

    Loops are approximately one minute in length and the ambience loop files include one or two minimal or alt mix versions. Also, sounds are pre-mixed and mastered to high volume so you can mix your tracks for optimal immersion and sonic dynamics without losing fidelity.

    Product details:

    • Sci-fi Ambience Loop Library
    • Includes a variety of locations, tones, and ambiences
    • 24 ambiences loops like alien cave, energy lab, hangar, sub bay & more
    • 49 minimal versions or alt mixes of full loops
    • 68 loop-able layer loops like Queens Chamber, Termite Mounds, Insect Engines & more!
    • All royalty free SFX

    Of course, it’s ready to use in any multi-media production. All of the recordings are royalty-free and RTU-OTB. Need more ambience loops? Be sure to check out Swarm sister sound libraries – Sci-fi World Colony and Sci-fi World Guardians Ambience Loop Libraries.

    13 %
    OFF
    Ends 1580511599
    Add to cart
  • Environments Sci-fi World Guardians Play Track 141 sounds included, 120 mins total $39 $34

    Sci-fi World Guardian is a library geared towards multiplayer games, space, dystopias, utopias, fantasy, magical places, serene game moments, RPG, MMO, and sci-fi games all alike and showcases sounds like automated shipyard, electron flow, data mining, engines, mothership hums, conversions, moons of Venus, deserted area, bioengineering lab, desolate space, holy house, a variety of pulses, tech-based loops, winds, & more.

    Each loop is game ready, seamlessly loopable and around 1 minute in length. Each main ambience includes 1-2 alt mix versions + you get a variety of layers to accent your scene and games ambience. Having both full ambiences, alt mixes and layers allows you to truly orchestrate your game’s background sound how you want it. If the full loop has too much going on, then try using the minimal version without the sound you don’t like or by stacking a layer loop to boost the dynamic of the atmosphere.

    Product Details

    • Sci-fi Ambience Loop Library
    • Save time, energy and get quality game audio assets!
    • Includes a variety of locations, tones, and ambiences
    • 25 ambiences loops like an alien cave, energy lab, hangar, sub bay & more
    • 50 minimal versions or alt mixes of full loops
    • 66 loop-able layer loops like Queens Chamber, Termite Mounds, Insect Engines & more!
    • All royalty free
    • RTU-OTB (ready to use out of the box)

    13 %
    OFF
    Ends 1580511599
    Add to cart
  • AUDIO LAYERING WIZARD


    SoundWeaver helps you design new sounds from existing audio material in less time.

    CREATE MORESKIP THE BUSYWORK

    USE CASES

    • Produce more assets and increase productivity on tight schedules
    • Set up your sound design session with ready-to-use sound combinations
    • Generate variations with ease instead of manually tweaking everything
    • Find new combinations, discover and create new flavors and variety within your library

    WHAT DOES SOUNDWEAVER DO?

    • SoundWeaver automates and randomizes certain parts of your sound design workflow.
    • SoundWeaver searches your sound library with the help of keywords or folder paths and picks matching sounds for your project.
    • Sounds are automatically sorted, grouped, layered, aligned and split into regions (if files contain multiple variations).
    • Now you can pitch, offset, gain, shuffle and randomize individual sounds, groups or the whole project. The possibilities are endless.
    • Take snapshots of your favorite combinations and settings. Create as many variants as you like and return to them later in the process.
    • Drag’n’drop the project into your DAW for further editing or export the final mix.
    • SoundWeaver can generate countless variations from your project during export via pitch, offset and take randomization.


    HOW SOUNDWEAVER HELPS YOUR WORKFLOW

    MORE VARIETY ON TIGHT SCHEDULES
    We all know the situation: A client has asked for 100 new sound assets, 10 variations each, delivered as soon as possible.
    Creating variations in particular requires a lot of meticulous pitching, shifting and switching out elements within your original design.
    With just a few commands, SoundWeaver will automate all of those time-consuming steps for you and generate as many suggestions as you like – so all that’s left for you to do is have a quick listen and keep the ones you like best.
    Focus on your creative process while SoundWeaver takes care of the rest.

    INSPIRATION THROUGH NEW COMBINATIONS
    Speaking of creative process: Once your library has grown beyond a certain point, there is only so much experimenting you can do manually. SoundWeaver’s powerful Randomize feature often generates combinations we’d never think of trying in the first place.
    This opens up a world of new possibilities and is a great way of starting a project.
    Already have an idea? Tell SoundWeaver to build on it and create different flavors.
    Starting empty-handed? Let SoundWeaver set up your session by putting all layers in place.
    Done, but missing that special something? Try out more unlikely sounds with just a few clicks.


    SOUNDWEAVER At A Glance

    KEY FEATURES

    • SoundWeaver automatically picks, slices, aligns and layers sounds
    • Search by keywords, folders or drag’n’drop
    • Pitch, offset, gain, shuffle and switch out individual sounds, groups or the whole project
    • Each of the previous parameters can be randomized.
    • Export: Drag’n’drop the project into your DAW
    • Export as: Individual layers, groups or mixdown
    • Export features: Generate variations using pitch, offset or random takes
    • Take snapshots and return to your favorite combinations, parameter settings and sounds at will

    TECH SPECS

    Format: Standalone Application for Windows & Mac
    Required Hard Disk Space: 30 MB
    Manual: PDF
    License Agreement: PDF
    Available As: Download

    REQUIREMENTS

    SOFTWARE
    SoundWeaver is a standalone application and works without any host audio software.

    SYSTEM
    Windows 7 (64-bit), 8 GB Ram, Intel® Core i5
    Mac OS X 10.9, 8 GB Ram, Intel® Core i5

    ILOK
    SoundWeaver requires a free iLok account

    Available licensing options:
    Machine License activation and USB Dongle (iLok 2 or higher)

    20 %
    OFF
    Ends 1581116399
    Add to cart
  • City Life Buenos Aires Ambiences Play Track 71 sounds included, 200 mins total $39.99

    Buenos Aires Ambiences features 71 beautifully and professionally recorded ambient sounds of downtown Buenos Aires, Argentina, with their rich and unique Spanish dialect, a variety of perspectives, locations, and times of day, everything is categorized with metadata input via Basehead Ultra, and mastered in Protools HD.  We originally recorded over 80gb of data which translated to 42 hours and meticulously cut it down to 6.5gb/3 hours and 20 min of the best and most useful ambiences.

    Included is: City airs, botanical gardens, parks, markets, cemetery, city plazas and squares, nature reserve, busy and quiet streets, traffic, crowds, early morning bird chorus, evening airs, construction, airport, department stores, cafes, restaurants, library, church and cathedral, train station, public transit, museum, roomtones, rain.  And a variety of each, with different perspectives and amounts of walla and voices.

    Thank you and we hope you enjoy our recordings

    Buenos Aires Ambiences includes 3 hours of beautiful ambiences of downtown Buenos Aires, Argentina, with a massive variety of locations and times of day, this album will not dissapoint!

    Add to cart
  • The Siemens Valero is a high-speed train that is an engineering marvel and a staple of modern high-grade national and transcontinental rail transport, with various versions zipping across the UK, the EU, Russia, and the far reaches of Asia including China. This is a train capable of 290 kilometres per hour (180 mph), it is the high-speed joiner of distant cities such as Moscow and Saint Petersburg. For our recording project, we captured it across a comprehensive range of its speeds. Sennheiser Ambeo microphones were used throughout.

    Recordings were made inside carriages, inside a compartment, down gangways, across the ever-dramatic space connecting railcar vestibules, and also less glorified but vital locations, e.g., the loo. All relevant background sounds are there, including door movements, passenger chatter, objects in motion, and the sounds of the restaurant car. For the characteristic sounds of a great ‘iron horse’, inside and out, this is it. Flysound… Putting the ‘track’ into soundtrack!

    Add to cart


Need specific sound effects? Try a search below:
 
Want more stories like this? Follow A Sound Effect:
 
                              

How can people help and support your work on DS?

Contribute! If you want to support us please contact Shaun or myself if you want to write an article.

Comment on posts or just start a discussion somewhere/anywhere!

Also: Keep reading, commenting and retweeting so more people can learn from and engage with this wonderful and unique sound community we have.
 

What’s next for DS?

We might be in early planning stages of building a robot octopus to attack anyone who uses the Wilhelm Scream.

January is Dialog Month and then February is Animal Recording/Design Month. I am excited about both of these topics and we hope to have a good about of great articles and discussions.

I will also hopefully be at GDC 2014 with some other DS people, so come and find us!
 


A huge thanks to Jack Menhorn for doing this interview – and to him and the whole team at Designing Sound for building and running a fantastic resource for all of us in the creative sound community!

 

Please share this:


 

About Jack Menhorn
Jack Menhorn is a sound designer and occasional composer for video games. He lives in North Carolina and really likes cats. You can check out his website here.
 


 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:
 
 
  • British Stately Home is a collaboration between two award-winning sound designers, Stefan Henrix (Chernobyl, Batman Begins) and Steve Fanagan (Room, Frank). It is a collection of 256 files recorded at 24bit/96kHz, totalling 18.6GB. The recordings are a mixture of mono, stereo, LCR and 5.0 files. In some cases there are multiple perspectives on the same recording (close, mid and wide). There are also Impulse Responses from several of the building's more characterfully reverberant rooms, which have been recorded from different perspectives and edited for use with Altiverb.

    Sounds for this library were recorded over two days in a beautifully maintained rural British Stately Home; a late-18th-century neo-classical mansion. We set out to record any and all aspects of the building and its surroundings. The collection includes doors, windows, fireplaces, clocks, drips, keys and various unusual, period specific props we came across.

    The interior of the building was one of the quietest places either of us have ever recorded and the Roomtones we've captured here are some of the most still and neutral recordings we've both made.

    All of the sounds are authentic and the spaces we recorded in are reverberant, have their own ambience, and have coloured each of the recordings with the natural acoustic of this magnificent building.

    We often set-up with multiple mics to capture different perspectives of the same recordings and these will hopefully offer the user interesting options as they work with these sounds.

    At times we have left our own movements at the beginning and end of recordings, as they captured something of the building's unique acoustic and have proven useful to both of us in our own film work with this library. This is a diverse and versatile library and the recordings take well to pitch and time shifting, and to other plugin manipulation.

    Equipment Used: Sanken CMS-7S, DPA4060, Sennheiser MKH60, Rode NT4, Sound Devices 702T, Sound Devices USB Pre-2, Roland R26

    Add to cart
  • Ice Frozen Play Track 809 sounds included $45 $23

    Frozen is a collection of ice impacts, scrapes, debris, slides and more taken during a miserably cold winter in the arctic tundra of Massachusetts. These recordings were meticulously recorded, edited, named, renamed, edited again, re recorded, then re-renamed (you get the point) to give you the best quality ice library you can get.

    The library roughly is broken into two sections, raw and processed. Raw is designed for sound designers to go wild with: stretch, distort, compress, and more to your hearts content. The processed section is for designers and content creators on the go. If you’re on a tight deadline, pulling some sounds that are already going to get you close to where you need to be is imperative. These processed versions play very nicely even when not designing ice.

    49 %
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    Ends 1580511599
    Add to cart
  • Inspired by app market hits like Clash of Clans and Candy Crush, we present to you Mobile Game – a truly fun and genuinely gameplay inspired sound effects library. Filled with a thorough selection of popular game ready audio assets, Mobile Game gives you sounds that you can quickly implement inside any game to give it a familiar “hit app” game feel.

    • Includes 578 files
    • All files in .Wav 96k 24bit
    • Plus game ready mp3 files
    • Inspired by today’s best App Games
    • Includes Soundminer metadata
    • 891.9 MB of samples

    Mobile Game features sounds such as:

    Bubbles • Building • Coins • Crafting • Mechanisms and Contraptions • Musical Stabs • Objective Completes • Pick Ups • Potions • Tonal Designed Organic fx • UI/Menu • Upgrades

    10 %
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    Add to cart
 
Explore the full, unique collection here

Latest sound effects libraries:
 
  • Environments Sci-fi World Swarm Play Track 141 sounds included, 120 mins total $39 $34

    The latest installment in the Epic Stock Media Sci-fi World Sound Effects Series has landed on planet earth. Sci-fi World – Swarm presents a meticulously designed ambience loop library inspired by an insect-like alien race and their quest for dominance in the galaxy. Sci-fi World – Swarm is a collection of over 2 hours of interior and exterior sci-fi background loops.

    With a selection of 141 designed sci-fi loops, you’ll be able to create new worlds effortlessly. Dramatic room tones, custom sci-fi interior and exterior scenes, ambient sounds like; alien cave, energy lab, transport hangar, termite mounds, and Queen’s chambers are all ready to mix, match, stack and layer for the perfect vibe in your production.

    Loops are approximately one minute in length and the ambience loop files include one or two minimal or alt mix versions. Also, sounds are pre-mixed and mastered to high volume so you can mix your tracks for optimal immersion and sonic dynamics without losing fidelity.

    Product details:

    • Sci-fi Ambience Loop Library
    • Includes a variety of locations, tones, and ambiences
    • 24 ambiences loops like alien cave, energy lab, hangar, sub bay & more
    • 49 minimal versions or alt mixes of full loops
    • 68 loop-able layer loops like Queens Chamber, Termite Mounds, Insect Engines & more!
    • All royalty free SFX

    Of course, it’s ready to use in any multi-media production. All of the recordings are royalty-free and RTU-OTB. Need more ambience loops? Be sure to check out Swarm sister sound libraries – Sci-fi World Colony and Sci-fi World Guardians Ambience Loop Libraries.

    13 %
    OFF
    Ends 1580511599
  • Environments Sci-fi World Guardians Play Track 141 sounds included, 120 mins total $39 $34

    Sci-fi World Guardian is a library geared towards multiplayer games, space, dystopias, utopias, fantasy, magical places, serene game moments, RPG, MMO, and sci-fi games all alike and showcases sounds like automated shipyard, electron flow, data mining, engines, mothership hums, conversions, moons of Venus, deserted area, bioengineering lab, desolate space, holy house, a variety of pulses, tech-based loops, winds, & more.

    Each loop is game ready, seamlessly loopable and around 1 minute in length. Each main ambience includes 1-2 alt mix versions + you get a variety of layers to accent your scene and games ambience. Having both full ambiences, alt mixes and layers allows you to truly orchestrate your game’s background sound how you want it. If the full loop has too much going on, then try using the minimal version without the sound you don’t like or by stacking a layer loop to boost the dynamic of the atmosphere.

    Product Details

    • Sci-fi Ambience Loop Library
    • Save time, energy and get quality game audio assets!
    • Includes a variety of locations, tones, and ambiences
    • 25 ambiences loops like an alien cave, energy lab, hangar, sub bay & more
    • 50 minimal versions or alt mixes of full loops
    • 66 loop-able layer loops like Queens Chamber, Termite Mounds, Insect Engines & more!
    • All royalty free
    • RTU-OTB (ready to use out of the box)

    13 %
    OFF
    Ends 1580511599
  • AUDIO LAYERING WIZARD


    SoundWeaver helps you design new sounds from existing audio material in less time.

    CREATE MORESKIP THE BUSYWORK

    USE CASES

    • Produce more assets and increase productivity on tight schedules
    • Set up your sound design session with ready-to-use sound combinations
    • Generate variations with ease instead of manually tweaking everything
    • Find new combinations, discover and create new flavors and variety within your library

    WHAT DOES SOUNDWEAVER DO?

    • SoundWeaver automates and randomizes certain parts of your sound design workflow.
    • SoundWeaver searches your sound library with the help of keywords or folder paths and picks matching sounds for your project.
    • Sounds are automatically sorted, grouped, layered, aligned and split into regions (if files contain multiple variations).
    • Now you can pitch, offset, gain, shuffle and randomize individual sounds, groups or the whole project. The possibilities are endless.
    • Take snapshots of your favorite combinations and settings. Create as many variants as you like and return to them later in the process.
    • Drag’n’drop the project into your DAW for further editing or export the final mix.
    • SoundWeaver can generate countless variations from your project during export via pitch, offset and take randomization.


    HOW SOUNDWEAVER HELPS YOUR WORKFLOW

    MORE VARIETY ON TIGHT SCHEDULES
    We all know the situation: A client has asked for 100 new sound assets, 10 variations each, delivered as soon as possible.
    Creating variations in particular requires a lot of meticulous pitching, shifting and switching out elements within your original design.
    With just a few commands, SoundWeaver will automate all of those time-consuming steps for you and generate as many suggestions as you like – so all that’s left for you to do is have a quick listen and keep the ones you like best.
    Focus on your creative process while SoundWeaver takes care of the rest.

    INSPIRATION THROUGH NEW COMBINATIONS
    Speaking of creative process: Once your library has grown beyond a certain point, there is only so much experimenting you can do manually. SoundWeaver’s powerful Randomize feature often generates combinations we’d never think of trying in the first place.
    This opens up a world of new possibilities and is a great way of starting a project.
    Already have an idea? Tell SoundWeaver to build on it and create different flavors.
    Starting empty-handed? Let SoundWeaver set up your session by putting all layers in place.
    Done, but missing that special something? Try out more unlikely sounds with just a few clicks.


    SOUNDWEAVER At A Glance

    KEY FEATURES

    • SoundWeaver automatically picks, slices, aligns and layers sounds
    • Search by keywords, folders or drag’n’drop
    • Pitch, offset, gain, shuffle and switch out individual sounds, groups or the whole project
    • Each of the previous parameters can be randomized.
    • Export: Drag’n’drop the project into your DAW
    • Export as: Individual layers, groups or mixdown
    • Export features: Generate variations using pitch, offset or random takes
    • Take snapshots and return to your favorite combinations, parameter settings and sounds at will

    TECH SPECS

    Format: Standalone Application for Windows & Mac
    Required Hard Disk Space: 30 MB
    Manual: PDF
    License Agreement: PDF
    Available As: Download

    REQUIREMENTS

    SOFTWARE
    SoundWeaver is a standalone application and works without any host audio software.

    SYSTEM
    Windows 7 (64-bit), 8 GB Ram, Intel® Core i5
    Mac OS X 10.9, 8 GB Ram, Intel® Core i5

    ILOK
    SoundWeaver requires a free iLok account

    Available licensing options:
    Machine License activation and USB Dongle (iLok 2 or higher)

    20 %
    OFF
    Ends 1581116399
  • City Life Buenos Aires Ambiences Play Track 71 sounds included, 200 mins total $39.99

    Buenos Aires Ambiences features 71 beautifully and professionally recorded ambient sounds of downtown Buenos Aires, Argentina, with their rich and unique Spanish dialect, a variety of perspectives, locations, and times of day, everything is categorized with metadata input via Basehead Ultra, and mastered in Protools HD.  We originally recorded over 80gb of data which translated to 42 hours and meticulously cut it down to 6.5gb/3 hours and 20 min of the best and most useful ambiences.

    Included is: City airs, botanical gardens, parks, markets, cemetery, city plazas and squares, nature reserve, busy and quiet streets, traffic, crowds, early morning bird chorus, evening airs, construction, airport, department stores, cafes, restaurants, library, church and cathedral, train station, public transit, museum, roomtones, rain.  And a variety of each, with different perspectives and amounts of walla and voices.

    Thank you and we hope you enjoy our recordings

    Buenos Aires Ambiences includes 3 hours of beautiful ambiences of downtown Buenos Aires, Argentina, with a massive variety of locations and times of day, this album will not dissapoint!

  • The Siemens Valero is a high-speed train that is an engineering marvel and a staple of modern high-grade national and transcontinental rail transport, with various versions zipping across the UK, the EU, Russia, and the far reaches of Asia including China. This is a train capable of 290 kilometres per hour (180 mph), it is the high-speed joiner of distant cities such as Moscow and Saint Petersburg. For our recording project, we captured it across a comprehensive range of its speeds. Sennheiser Ambeo microphones were used throughout.

    Recordings were made inside carriages, inside a compartment, down gangways, across the ever-dramatic space connecting railcar vestibules, and also less glorified but vital locations, e.g., the loo. All relevant background sounds are there, including door movements, passenger chatter, objects in motion, and the sounds of the restaurant car. For the characteristic sounds of a great ‘iron horse’, inside and out, this is it. Flysound… Putting the ‘track’ into soundtrack!

 
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