Asbjoern Andersen


The team at Designing Sound runs a vitally important resource for insightful, original sound articles, guides and news from and for the sound community. But it’s pretty rare that that we actually get to hear about the work and thoughts the team pours into this unique resource.

So today, I’m really happy to bring you this exclusive interview with the site’s hard-working, cat-loving editor-in-chief Jack Menhorn.

Here, he shares what’s driving the team at Designing Sound, his favorite moments – and how you can help make the community even stronger:

 

Jack Menhorn

Designing Sound editor-in-chief Jack Menhorn

Hi Jack, please give a brief overview of what Designing Sound is all about

“Designing Sound is a resource dedicated to the art and technique of sound design, with the aim of sharing information and knowledge for free.”

We do news, reviews, interviews and in-depth articles about sound design for film, games, TV, and anywhere else creative use of sound can be found. We currently have 11 Contributing & News Editors and we are constantly sourcing articles and posts from members of the film, TV and video game industries which gives us a broad coverage of topics and discussion.
 

How did you get involved with DS, and what’s your role?

I was posting news and articles on Creating Sound for a little while before I was approached by Designing Sound’s founder – Miguel Isaza – about taking over the Editor-in-Chief role on DS.

I humbly accepted and have been trying to keep my head above water ever since. While Miguel was running things, he did everything and did it all very well!

Since my arrival the role has been democratized out so that we are more of a hive mind than a hierarchy.

We all try to contribute as much as we can when we can and some have specialized roles and talents or interests above that. For example: Varun Nair is our WordPress and webhosting master in addition to being an overall audio programming master. Shaun Farley has done a great job hosting webinars and wrangling interviews with huge names in the film sound industry.

I try to still have the “editor” hat on and keep us all organized and moving, in addition to being the point of contact for emails and questions/suggestions.
 

What’s your vision for DS, and how do you and the team set the direction for the site?

There is no *one* vision for DS. I am 1 of 11 equal and important voices that make up the decision process on Designing Sound.

I would say collectively we are trying to continuously have great articles, interviews and insights into what we all do professionally.

We take pride in helping enrich the audio community as best we can

We try to follow “quality over quantity” and focus in on great topics and discussions, even if they take some time to put together. We aren’t doing this for page views or click-thrus. We take pride in helping enrich the audio community as best we can.

DS has monthly topics which we try to plan out months in advance. That process is just throwing ideas out and see if anyone likes them and if there’s enough meat on the bone for multiple articles.

From there everyone is free to write or find someone to write articles on the subject. Additionally, we aren’t limited to that month’s topic and take/make articles, interviews, reviews as they come.
 

Fact box: The Designing Sound team
Cormac Donnelly, Doron Reizes, Erica Basnicki, Jack Menhorn, John Black, Joshua Kaplan, Marie Tueje, Peter Albrechtsen, Sam Ejnes, Shaun Farley, Varun Nair
 

What’s been your best moment being involved with DS?

Mine personally is a tie:

– Interviewing Capcom Audio Director Tomoya Kishi was a delight. It took a little while to put it all together but I think it was worth it. I am a huge fan of many Japanese games and especially their interesting aesthetics visually and aurally.

I feel a dialogue between East and West sound design communities would be a great benefit to both sides of the ocean. I think – for whatever reason – Japanese sound design is overlooked in the West when it comes to awards or recognition.

I hope I was able to contribute slightly to raising the visibility of some great talent and work.

– Going to GDC 2013 and meeting Designing Sound readers! It was truly amazing to introduce myself and see people get super excited and talk about how much they love Designing Sound!

I live in the middle of nowhere so it’s difficult to get to many meetups and engage the corporeal sound community.

While we have analytics that show us how many readers we have; it’s totally another wonderful and humbling thing to meet people who read and learn from words we posted from a home office while petting a cat.
 

Do you see any emerging trends within the sound design community?

There is definitely more of a positive online presence to our community. Blogs (like the one you’re reading right now), Creating Sound, Designing Sound, in addition to things like Social Sound Design and Tonebenders Podcast, have increased the amount of information and interaction dramatically.

The #gameaudio hashtag on Twitter is another example of the community freely exchanging ideas – while still policing itself from those who would self-promote their new remix album or DJ gig that plagues many-a sound-related forums and Facebook groups.

The indie sound library scene has exploded in the last few years

This free exchange of ideas is empowering and gratifying to be a part of.

Also, the indie sound library scene has also exploded in the last few years and I don’t see that really slowing down.

We might reach a critical mass of the number of sfx producers the industry can sustain – but when people like Frank Bry, Tim Prebble and many others keep putting out such great content, we’ll keep buying it!

This has a side effect of lowering the barrier of entry for aspiring sound designers to pick and choose source sounds they need for a project only when they need them, as opposed to throwing down thousands of dollars up from for a behemoth library.

If these cheaper alternatives hadn’t popped up a few years ago like they did, I might not have been able to break into sound design!
 


Popular on A Sound Effect right now - article continues below:

 
  • Game Audio Packs & Bundles Mobile Game Play Track 578 sounds included, 30 mins total $59

    Need sound for a mobile game? With Mobile Game you get 578 files of musical stabs, modern & retro pickups, crafting essentials, tonal and organic game trinkets and upgrades, power ups, a variety of coins, bubbles, UI and so much more mobile game fun. ​It's a pack that will bring instant familiarity to the users of your game or video productions.

    Inspired by app market hits like Clash of Clans and Candy Crush, we present to you Mobile Game, our most fun and gameplay-inspired sound library yet!

    Mobile Game features sounds such as:

    Bubbles • Building • Coins • Crafting • Mechanisms and Contraptions • Musical Stabs • Objective Completes • Pick Ups • Potions • Tonal Designed Organic fx • UI/Menu • Upgrades

  • Whooshes Whooshes Play Track 70 sounds included $9

    A collection of 70 whoosh sound effects. This package includes sweeps, fly-ins, transitions, power downs, and power ups.


Introducing SOUNDLISTER - the place to find audio professionals:
 
Are you an audio professional? Or are you looking for audio pros for you project?
Be sure to check out Soundlister - you'll find 100s of audio professionals there already.
Need specific sound effects? Try a search below:
 

How can people help and support your work on DS?

Contribute! If you want to support us please contact Shaun or myself if you want to write an article.

Comment on posts or just start a discussion somewhere/anywhere!

Also: Keep reading, commenting and retweeting so more people can learn from and engage with this wonderful and unique sound community we have.
 

What’s next for DS?

We might be in early planning stages of building a robot octopus to attack anyone who uses the Wilhelm Scream.

January is Dialog Month and then February is Animal Recording/Design Month. I am excited about both of these topics and we hope to have a good about of great articles and discussions.

I will also hopefully be at GDC 2014 with some other DS people, so come and find us!
 


A huge thanks to Jack Menhorn for doing this interview – and to him and the whole team at Designing Sound for building and running a fantastic resource for all of us in the creative sound community!

 

Please share this:


 

About Jack Menhorn
Jack Menhorn is a sound designer and occasional composer for video games. He lives in North Carolina and really likes cats. You can check out his website here.
 


 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:
 
  • Game Audio Packs & Bundles Mobile Game Play Track 578 sounds included, 30 mins total

    Need sound for a mobile game? With Mobile Game you get 578 files of musical stabs, modern & retro pickups, crafting essentials, tonal and organic game trinkets and upgrades, power ups, a variety of coins, bubbles, UI and so much more mobile game fun. ​It's a pack that will bring instant familiarity to the users of your game or video productions.

    Inspired by app market hits like Clash of Clans and Candy Crush, we present to you Mobile Game, our most fun and gameplay-inspired sound library yet!

    Mobile Game features sounds such as:

    Bubbles • Building • Coins • Crafting • Mechanisms and Contraptions • Musical Stabs • Objective Completes • Pick Ups • Potions • Tonal Designed Organic fx • UI/Menu • Upgrades

  • This plane library delivers several pass-bys, captured from different perspectives (interior and exterior) from my house, with windows opened and closed.

    Perfect to use and tweak if you need a spaceship flying (or another flying transportation) over your head!

  • The Sci-Fi Weapons library delivers more than 1000 futuristic weapon shots, charges, ricochets and other related sounds.

    All of them were designed using exclusively recorded Foley sounds, synthetic layers, various sound manipulation and morphing techniques.

    Single shots and automatic fire, reloading ammo, energy blasts, impacts and explosions, surface hits – it’s all there, ready to be used in your sci-fi projects!

    Forthcoming updates and extensions of the library are free! You have to pay the actual price once, and you will be getting new stuff as it is released.

Explore the full, unique collection here
 
 
FOLLOW OR SUBSCRIBE FOR THE LATEST IN FANTASTIC SOUND:
 
                              
 
GET THE MUCH-LOVED A SOUND EFFECT NEWSLETTER + 40 FREE SFX:
Just enter your details below to get the newsletter and free sound effects (soundlist):

Leave a Reply

Your email address will not be published. Required fields are marked *

HTML tags are not allowed.