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Home Sound Effects Warfare Sounds

10 %
OFF

Warfare Sounds

$39 $35

WARFARE SOUNDS is a massive collection of 2492 professionally recorded, edited and designed sound effects.  Including guns, bullet flybys, bullet impacts, silenced guns, explosions, footsteps, Foley, nature ambiances and more!

WARFARE SOUNDS contains sounds from our other sound packages, including:

Gun Sound Pack
Bullet Impact Sounds
Silenced Gun Sounds
Explosion Sound Pack
Footstep and Foley Sounds

Plus additional content from Pro Sound Collection! This is the ultimate sound package for anyone working on a military type film or game.  Perfect for an FPS or any type of shooter.

ALL sounds from WARFARE SOUNDS are already included in our full package Pro Sound Collection. So if you need more sounds. Be sure to check it out before purchase.

Licensor: Gamemaster Audio
Categories: , .
Specs: 2492 files • 2492 sounds • 24 Bit / 96 kHz • Not metatagged • 2.4 GB
Delivery:
Instant - blazingly-fast - digital download
License type:
Royalty-free - you can select the number of users on checkout
Wishlist:  

announcer_voice_classic_FPS_crazy.wav
announcer_voice_classic_FPS_defeat.wav
announcer_voice_classic_FPS_dominating.wav
announcer_voice_classic_FPS_doublekill.wav
announcer_voice_classic_FPS_fight.wav
announcer_voice_classic_FPS_frenzy.wav
announcer_voice_classic_FPS_fury.wav
announcer_voice_classic_FPS_gameover.wav
announcer_voice_classic_FPS_headshot.wav
announcer_voice_classic_FPS_humiliation.wav
announcer_voice_classic_FPS_killingspree.wav
announcer_voice_classic_FPS_maniac.wav
announcer_voice_classic_FPS_one.wav
announcer_voice_classic_FPS_rampage.wav
announcer_voice_classic_FPS_three.wav
announcer_voice_classic_FPS_tripplekill.wav
announcer_voice_classic_FPS_two.wav
announcer_voice_classic_FPS_victory.wav
background_air_compressor_pump_loop_01.wav
background_air_vent_fan_loop_01.wav
background_air_vent_fan_loop_02.wav
background_air_vent_fan_loop_03.wav
background_air_vent_hum_motor_loop_01.wav
background_air_vent_hum_motor_loop_02.wav
background_air_vent_hum_motor_loop_03.wav
background_construction_building_loop.wav
background_construction_factory_loop_01.wav
background_construction_forklift_truck_lp.wav
background_construction_industrial_loop.wav
background_crowd_people_chatter_loop_01.wav
background_crowd_people_chatter_loop_02.wav
background_fan_air_vent_loop_01.wav
background_fan_air_vent_loop_02.wav
background_gas_air_vent_hiss_loop_01.wav
background_gas_air_vent_hiss_loop_02.wav
background_hum_air_fan_device_loop_01.wav
background_hum_air_fan_device_loop_02.wav
background_hum_engine_motor_ambience_01.wav
background_hum_engine_motor_ambience_02.wav
background_hum_engine_motor_ambience_03.wav
background_people_crowd_noisy_talking_loop1.wav
background_people_crowd_noisy_talking_loop2.wav
background_people_restaurant_cafe_noisy_loop.wav
background_quiet_urban_park_loop_01.wav
background_quiet_urban_park_loop_02.wav
background_room_interior_hum_loop_01.wav
background_room_interior_hum_loop_02.wav
background_room_interior_hum_loop_03.wav
background_room_tone_loop_01.wav
background_room_tone_loop_02.wav
background_steam_boiler_room_loop.wav
background_wind_chimes_loop.wav
beach_ocean_waves_water_loop_01.wav
beach_ocean_waves_water_loop_02.wav
beach_waves_ocean_calm_loop_01_long.WAV
beach_waves_ocean_calm_loop_01_short.wav
beach_waves_ocean_calm_loop_02.wav
beach_waves_ocean_water_soft_loop.wav
beach_waves_ocean_water_strong_loop.wav
beach_waves_seaguls_01.WAV
bird_black_swan_honk_call_01.wav
bird_black_swan_honk_call_02.wav
bird_black_swan_honk_call_03.wav
bird_black_swan_honk_call_04.wav
bird_black_swan_honk_call_05.wav
bird_black_swan_honk_call_06.wav
bird_crow_call_caw_squawk_01.wav
bird_crow_call_caw_squawk_02.wav
bird_crow_call_caw_squawk_03.wav
bird_crow_call_caw_squawk_04.wav
bird_crow_call_caw_squawk_05.wav
bird_crow_call_caw_squawk_06.wav
bird_crow_call_caw_squawk_07.wav
bird_crow_call_caw_squawk_close_01.wav
bird_crow_call_caw_squawk_close_02.wav
bird_crow_call_caw_squawk_close_03.wav
bird_crow_call_squawk_distant_01.wav
bird_crow_call_squawk_growl_01.wav
bird_crow_call_squawk_growl_02.wav
bird_crows_many_call_squawk_distant.wav
bird_crows_many_call_squawk_distant2.wav
bird_jungle_crow_call_caw_squawk_01.wav
bird_jungle_crow_call_caw_squawk_02.wav
bird_lake_water_river_swamp_chirp_01.wav
bird_lake_water_river_swamp_chirp_02.wav
bird_lake_water_river_swamp_chirp_03.wav
bird_lake_water_river_swamp_chirp_04.wav
bird_lake_water_river_swamp_chirp_05.wav
bird_lake_water_river_swamp_chirp_06.wav
bird_lake_water_river_swamp_chirp_07.wav
bird_med_call_squawk_01.wav
bird_med_low_chirp_squak_crowing_01.wav
bird_med_low_chirp_squak_crowing_02.wav
bird_med_low_chirp_squak_crowing_03.wav
bird_med_songbird_magpie_crow_call1.wav
bird_med_songbird_magpie_crow_call2.wav
bird_med_songbird_magpie_crow_call3.wav
bird_med_songbird_magpie_crow_call4.wav
bird_med_songbird_magpie_crow_call5.wav
bird_med_wings_flap_high_chirp_01.wav
bird_pigeon_call_01.wav
bird_pigeon_call_02.wav
bird_pigeon_call_03.wav
bird_pigeon_call_04.wav
bird_pigeon_call_loop_01.wav
bird_small_call_chirpy_01.wav
bird_small_song_call_chirp_01.wav
bird_small_song_call_chirp_02.wav
bird_small_song_call_chirp_03.wav
bird_small_song_call_chirp_04.wav
bird_small_song_call_chirp_05.wav
bird_small_song_call_chirp_06.wav
bird_small_song_call_chirp_07.wav
bird_small_songbird_call_chirp_01.wav
bird_small_songbird_call_chirp_02.wav
bird_small_songbird_call_chirp_03.wav
bird_small_songbird_call_chirp_04.wav
bird_small_songbird_call_chirp_05.wav
bird_small_songbird_call_chirp_06.wav
bird_small_songbird_call_chirp_07.wav
bird_small_songbird_call_chirp_08.wav
bird_small_songbird_call_chirp_09.wav
bird_small_songbird_call_chirp_10.wav
bird_small_songbird_call_chirp_11.wav
birds_insects_farm_night_loop.wav
birds_small_calling_chirping_loop_01.wav
birds_small_calling_chirping_loop_02.wav
birds_small_calling_chirping_loop_03.wav
birds_tropical_forrest_ambience_loop.wav
birds_tropical_forrest_ambience_loopv2.wav
bone_break_neck_snap_crack_01.wav
bone_break_neck_snap_crack_02.wav
bone_break_neck_snap_crack_03.wav
bone_break_neck_snap_crack_04.wav
bow_crossbow_arrow_draw_slide1_01.wav
bow_crossbow_arrow_draw_slide1_02.wav
bow_crossbow_arrow_draw_slide1_03.wav
bow_crossbow_arrow_draw_slide1_04.wav
bow_crossbow_arrow_draw_slide1_05.wav
bow_crossbow_arrow_draw_slide2_01.wav
bow_crossbow_arrow_draw_slide2_02.wav
bow_crossbow_arrow_draw_slide2_03.wav
bow_crossbow_arrow_draw_slide2_04.wav
bow_crossbow_arrow_draw_stretch1_01.wav
bow_crossbow_arrow_draw_stretch1_02.wav
bow_crossbow_arrow_draw_stretch1_03.wav
bow_crossbow_arrow_draw_stretch1_04.wav
bow_crossbow_arrow_draw_stretch1_05.wav
bow_crossbow_arrow_draw_stretch1_06.wav
bow_crossbow_arrow_draw_stretch1_07.wav
bow_crossbow_arrow_draw_stretch1_08.wav
bow_crossbow_arrow_draw_stretch1_09.wav
bow_crossbow_arrow_draw_stretch1_10.wav
bow_crossbow_arrow_draw_stretch2_01.wav
bow_crossbow_arrow_draw_stretch2_02.wav
bow_crossbow_arrow_draw_stretch2_03.wav
bow_crossbow_arrow_draw_stretch2_04.wav
bow_crossbow_arrow_draw_stretch2_05.wav
bow_crossbow_arrow_draw_stretch2_06.wav
bow_crossbow_arrow_draw_stretch2_07.wav
bow_crossbow_arrow_draw_stretch2_08.wav
bow_crossbow_arrow_draw_stretch2_09.wav
bow_crossbow_arrow_shoot_type1_01.wav
bow_crossbow_arrow_shoot_type1_02.wav
bow_crossbow_arrow_shoot_type1_03.wav
bow_crossbow_arrow_shoot_type1_04.wav
bow_crossbow_arrow_shoot_type1_05.wav
bow_crossbow_arrow_shoot_type1_06.wav
bow_crossbow_arrow_shoot_type1_07.wav
bow_crossbow_arrow_shoot_type1_08.wav
bow_crossbow_arrow_shoot_type2_01.wav
bow_crossbow_arrow_shoot_type2_02.wav
bow_crossbow_arrow_shoot_type2_03.wav
bow_crossbow_arrow_shoot_type2_04.wav
bow_crossbow_arrow_shoot_type2_05.wav
bow_crossbow_arrow_shoot_type3_01.wav
bow_crossbow_arrow_shoot_type3_02.wav
bow_crossbow_arrow_shoot_type3_03.wav
bow_crossbow_arrow_shoot_type3_04.wav
bow_crossbow_place_arrow_load_01.wav
bow_crossbow_place_arrow_load_02.wav
bow_crossbow_place_arrow_load_03.wav
bow_crossbow_place_arrow_load2_01.wav
bow_crossbow_place_arrow_load2_02.wav
bow_crossbow_place_arrow_load2_03.wav
bullet_flyby_01.wav
bullet_flyby_02.wav
bullet_flyby_03.wav
bullet_flyby_04.wav
bullet_flyby_05.wav
bullet_flyby_06.wav
bullet_flyby_07.wav
bullet_flyby_08.wav
bullet_flyby_09.wav
bullet_flyby_10.wav
bullet_flyby_11.wav
bullet_flyby_12.wav
bullet_flyby_deep_01.wav
bullet_flyby_deep_02.wav
bullet_flyby_deep_03.wav
bullet_flyby_deep_04.wav
bullet_flyby_designed_01.wav
bullet_flyby_designed_02.wav
bullet_flyby_designed_03.wav
bullet_flyby_designed_04.wav
bullet_flyby_designed_05.wav
bullet_flyby_fast_01.wav
bullet_flyby_fast_02.wav
bullet_flyby_fast_03.wav
bullet_flyby_fast_04.wav
bullet_flyby_fast_05.wav
bullet_flyby_fast_06.wav
bullet_flyby_fast_07.wav
bullet_flyby_fast_08.wav
bullet_flyby_fast_09.wav
bullet_flyby_fast_10.wav
bullet_flyby_fast_11.wav
bullet_flyby_fast_12.wav
bullet_flyby_fast_13.wav
bullet_flyby_fast_14.wav
bullet_flyby_fast_15.wav
bullet_flyby_slow_01.wav
bullet_flyby_slow_02.wav
bullet_flyby_slow_03.wav
bullet_impact_body_flesh_01.wav
bullet_impact_body_flesh_02.wav
bullet_impact_body_flesh_03.wav
bullet_impact_body_flesh_04.wav
bullet_impact_body_flesh_05.wav
bullet_impact_body_flesh_06.wav
bullet_impact_body_flesh_07.wav
bullet_impact_body_flesh_08.wav
bullet_impact_body_thump_01.wav
bullet_impact_body_thump_02.wav
bullet_impact_body_thump_03.wav
bullet_impact_body_thump_04.wav
bullet_impact_body_thump_05.wav
bullet_impact_body_thump_06.wav
bullet_impact_body_thump_07.wav
bullet_impact_body_thump_08.wav
bullet_impact_concrete_brick_01.wav
bullet_impact_concrete_brick_02.wav
bullet_impact_concrete_brick_03.wav
bullet_impact_concrete_brick_04.wav
bullet_impact_concrete_brick_05.wav
bullet_impact_concrete_brick_06.wav
bullet_impact_concrete_brick_07.wav
bullet_impact_concrete_brick_08.wav
bullet_impact_dirt_01.wav
bullet_impact_dirt_02.wav
bullet_impact_dirt_03.wav
bullet_impact_dirt_04.wav
bullet_impact_dirt_05.wav
bullet_impact_dirt_06.wav
bullet_impact_dirt_07.wav
bullet_impact_dirt_08.wav
bullet_impact_glass_01.wav
bullet_impact_glass_02.wav
bullet_impact_glass_03.wav
bullet_impact_glass_04.wav
bullet_impact_glass_05.wav
bullet_impact_glass_06.wav
bullet_impact_glass_07.wav
bullet_impact_glass_08.wav
bullet_impact_glass_09.wav
bullet_impact_grass_01.wav
bullet_impact_grass_02.wav
bullet_impact_grass_03.wav
bullet_impact_grass_04.wav
bullet_impact_grass_05.wav
bullet_impact_grass_06.wav
bullet_impact_grass_07.wav
bullet_impact_grass_08.wav
bullet_impact_gravel_01.wav
bullet_impact_gravel_02.wav
bullet_impact_gravel_03.wav
bullet_impact_gravel_04.wav
bullet_impact_gravel_05.wav
bullet_impact_gravel_06.wav
bullet_impact_gravel_07.wav
bullet_impact_gravel_08.wav
bullet_impact_ice_01.wav
bullet_impact_ice_02.wav
bullet_impact_ice_03.wav
bullet_impact_ice_04.wav
bullet_impact_ice_05.wav
bullet_impact_ice_06.wav
bullet_impact_ice_07.wav
bullet_impact_ice_08.wav
bullet_impact_ice_09.wav
bullet_impact_metal_heavy_01.wav
bullet_impact_metal_heavy_02.wav
bullet_impact_metal_heavy_03.wav
bullet_impact_metal_heavy_04.wav
bullet_impact_metal_heavy_05.wav
bullet_impact_metal_heavy_06.wav
bullet_impact_metal_heavy_07.wav
bullet_impact_metal_heavy_08.wav
bullet_impact_metal_light_01.wav
bullet_impact_metal_light_02.wav
bullet_impact_metal_light_03.wav
bullet_impact_metal_light_04.wav
bullet_impact_metal_light_05.wav
bullet_impact_metal_light_06.wav
bullet_impact_metal_light_07.wav
bullet_impact_metal_light_08.wav
bullet_impact_mud_01.wav
bullet_impact_mud_02.wav
bullet_impact_mud_03.wav
bullet_impact_mud_04.wav
bullet_impact_mud_05.wav
bullet_impact_mud_06.wav
bullet_impact_mud_07.wav
bullet_impact_mud_08.wav
bullet_impact_rock_01.wav
bullet_impact_rock_02.wav
bullet_impact_rock_03.wav
bullet_impact_rock_04.wav
bullet_impact_rock_05.wav
bullet_impact_rock_06.wav
bullet_impact_rock_07.wav
bullet_impact_rock_08.wav
bullet_impact_snow_01.wav
bullet_impact_snow_02.wav
bullet_impact_snow_03.wav
bullet_impact_snow_04.wav
bullet_impact_snow_05.wav
bullet_impact_snow_06.wav
bullet_impact_snow_07.wav
bullet_impact_snow_08.wav
bullet_impact_water_01.wav
bullet_impact_water_02.wav
bullet_impact_water_03.wav
bullet_impact_water_04.wav
bullet_impact_water_05.wav
bullet_impact_water_06.wav
bullet_impact_water_07.wav
bullet_impact_water_08.wav
bullet_impact_wood_heavy_01.wav
bullet_impact_wood_heavy_02.wav
bullet_impact_wood_heavy_03.wav
bullet_impact_wood_heavy_04.wav
bullet_impact_wood_heavy_05.wav
bullet_impact_wood_heavy_06.wav
bullet_impact_wood_heavy_07.wav
bullet_impact_wood_heavy_08.wav
bullet_impact_wood_light_01.wav
bullet_impact_wood_light_02.wav
bullet_impact_wood_light_03.wav
bullet_impact_wood_light_04.wav
bullet_impact_wood_light_05.wav
bullet_impact_wood_light_06.wav
bullet_impact_wood_light_07.wav
bullet_impact_wood_light_08.wav
bullet_leave_barrel_01.wav
bullet_leave_barrel_02.wav
bullet_leave_barrel_03.wav
bullet_leave_barrel_04.wav
bullet_leave_barrel_05.wav
bullet_leave_barrel_effect_01.wav
bullet_leave_barrel_effect_02.wav
bullet_leave_barrel_effect_03.wav
bullet_leave_barrel_effect_04.wav
bullet_leave_barrel_effect_05.wav
bullet_leave_barrel_slow_01.wav
bullet_leave_barrel_slow_02.wav
bullet_leave_barrel_slow_03.wav
bullet_leave_barrel_slow_04.wav
bullet_leave_barrel_slow_05.wav
bullet_leave_barrel_slow_06.wav
bullet_leave_barrel_slow_motion_01.wav
bullet_leave_barrel_slow_motion_02.wav
bullet_leave_barrel_slow_motion_03.wav
bullet_leave_barrel_slow_motion_04.wav
bullet_leave_barrel_slow_motion_05.wav
bullet_leave_barrel_slow_motion_06.wav
bullet_shell_bounce_concrete1_01.wav
bullet_shell_bounce_concrete1_02.wav
bullet_shell_bounce_concrete1_03.wav
bullet_shell_bounce_concrete1_04.wav
bullet_shell_bounce_concrete1_05.wav
bullet_shell_bounce_concrete1_06.wav
bullet_shell_bounce_concrete1_07.wav
bullet_shell_bounce_concrete1_08.wav
bullet_shell_bounce_concrete1_09.wav
bullet_shell_bounce_concrete1_10.wav
bullet_shell_bounce_concrete2_01.wav
bullet_shell_bounce_concrete2_02.wav
bullet_shell_bounce_concrete2_03.wav
bullet_shell_bounce_concrete2_04.wav
bullet_shell_bounce_concrete2_05.wav
bullet_shell_bounce_concrete2_06.wav
bullet_shell_bounce_concrete2_07.wav
bullet_shell_bounce_concrete2_08.wav
bullet_shell_bounce_concrete2_09.wav
bullet_shell_bounce_concrete2_10.wav
bullet_shell_bounce_concrete2_11.wav
bullet_shell_bounce_general_01.wav
bullet_shell_bounce_general_02.wav
bullet_shell_bounce_general_03.wav
bullet_shell_bounce_general_04.wav
bullet_shell_bounce_general_05.wav
bullet_shell_bounce_general_06.wav
bullet_shell_bounce_general_07.wav
bullet_shell_bounce_general_08.wav
bullet_shell_bounce_metal1_01.wav
bullet_shell_bounce_metal1_02.wav
bullet_shell_bounce_metal1_03.wav
bullet_shell_bounce_metal1_04.wav
bullet_shell_bounce_metal1_05.wav
bullet_shell_bounce_metal1_06.wav
bullet_shell_bounce_metal1_07.wav
bullet_shell_bounce_metal1_08.wav
bullet_shell_bounce_metal1_09.wav
bullet_shell_bounce_metal1_10.wav
bullet_shell_bounce_metal1_11.wav
bullet_shell_bounce_metal1_12.wav
bullet_shell_bounce_metal1_13.wav
bullet_shell_bounce_metal1_14.wav
bullet_shell_bounce_metal2_01.wav
bullet_shell_bounce_metal2_02.wav
bullet_shell_bounce_metal2_03.wav
bullet_shell_bounce_metal2_04.wav
bullet_shell_bounce_metal2_05.wav
bullet_shell_bounce_metal2_06.wav
bullet_shell_bounce_metal2_07.wav
bullet_shell_bounce_metal2_08.wav
bullet_shell_bounce_metal2_09.wav
bullet_shell_bounce_metal2_10.wav
bullet_shell_bounce_metal2_11.wav
bullet_shell_bounce_metal2_12.wav
bullet_shell_bounce_metal2_13.wav
bullet_shell_bounce_metal2_14.wav
bullet_shell_bounce_metal2_15.wav
bullet_shell_bounce_wood1_01.wav
bullet_shell_bounce_wood1_02.wav
bullet_shell_bounce_wood1_03.wav
bullet_shell_bounce_wood1_04.wav
bullet_shell_bounce_wood1_05.wav
bullet_shell_bounce_wood1_06.wav
bullet_shell_bounce_wood2_01.wav
bullet_shell_bounce_wood2_02.wav
bullet_shell_bounce_wood2_03.wav
bullet_shell_bounce_wood2_04.wav
bullet_shell_bounce_wood2_05.wav
bullet_shell_bounce_wood2_06.wav
bullet_shell_bounce_wood2_07.wav
bullet_shell_bounce_wood2_08.wav
cave_ambience_loop_01.wav
cave_ambience_loop_02.wav
cave_ambience_loop_03.wav
cave_ambience_loop_04.wav
chair_frame_metal_creak_squeak_01.wav
chair_frame_metal_creak_squeak_02.wav
chair_frame_metal_creak_squeak_03.wav
chair_frame_metal_creak_squeak_04.wav
chair_frame_metal_creak_squeak_05.wav
chair_frame_metal_creak_squeak_06.wav
chair_frame_metal_creak_squeak_07.wav
chair_frame_metal_creak_squeak_08.wav
chair_frame_metal_creak_squeak_09.wav
chair_frame_metal_creak_squeak_10.wav
chair_frame_metal_creak_squeak_11.wav
chair_frame_metal_creak_squeak_12.wav
chair_frame_metal_creak_squeak_13.wav
chair_frame_metal_creak_squeak_14.wav
chair_frame_metal_creak_squeak_15.wav
chair_frame_metal_creak_squeak_loop.wav
cicadas_day_loop_01.wav
cicadas_day_loop_02.wav
cicadas_day_loop_03.wav
cicadas_night_loop_01.wav
cicadas_night_loop_02.wav
cicadas_night_loop_03.wav
cicadas_night_loop_03_v2.wav
cicadas_night_loop_04_new.wav
cinematic_buildup_reverse_whoosh_01.wav
cinematic_buildup_reverse_whoosh_02.wav
cinematic_deep_bass_pass_whoosh_01.wav
cinematic_deep_bass_pass_whoosh_02.wav
cinematic_deep_bass_pass_whoosh_03.wav
cinematic_deep_bass_pass_whoosh_04.wav
cinematic_deep_bass_pass_whoosh_05.wav
cinematic_deep_bass_pass_whoosh_06.wav
cinematic_deep_bass_rumble_01.wav
cinematic_deep_bass_rumble_02.wav
cinematic_deep_boom_impact_01.wav
cinematic_deep_low_whoosh_impact_01.wav
cinematic_deep_low_whoosh_impact_02.wav
cinematic_deep_low_whoosh_impact_03.wav
cinematic_deep_low_whoosh_impact_04.wav
cinematic_deep_low_whoosh_impact_05.wav
cinematic_LowDrone1.wav
cricket_chirping_solo_01.wav
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crickets_chirping_night_amb_loop.wav
dog_bark_small_01.wav
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door_bell_ring_03_double.wav
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explosion_deep_low_1.wav
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foley_combat_fight_grab_throw_01.wav
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foley_soldier_gear_equip_movement_bag.wav
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foley_soldier_run_walk_gear_equip_rattle_loop.wav
foley_sports_bag_grab_pickup_catch_01.wav
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footstep_ice_crack_spilt_01_long.wav
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footstep_metal_high_run_01.wav
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footstep_metal_high_walk_09.wav
footstep_metal_high_walk_10.wav
footstep_metal_land_01.wav
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footstep_metal_land_04.wav
footstep_metal_land_05.wav
footstep_metal_land_06.wav
footstep_metal_land_07.wav
footstep_metal_land_08.wav
footstep_metal_land_09.wav
footstep_metal_land_10.wav
footstep_metal_land_v2_01.wav
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footstep_mud_land_01.wav
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footstep_sand_land_01.wav
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footstep_sand_walk_10.wav
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footstep_snow_land_01.wav
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footstep_snow_run_01.wav
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footstep_snow_slide_01.wav
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fuse_burning_bomb_dynamite_loop_01.wav
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gas_large_flame_ignite_01.wav
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gun_pistol_general_handling_05.wav
gun_pistol_general_handling_06.wav
gun_pistol_general_handling_07.wav
gun_pistol_general_handling_08.wav
gun_pistol_general_handling_09.wav
gun_pistol_general_handling_10.wav
gun_pistol_insert_mag_01.wav
gun_pistol_insert_mag_02.wav
gun_pistol_insert_mag_03.wav
gun_pistol_insert_mag_04.wav
gun_pistol_insert_mag_05.wav
gun_pistol_load_bullet_01.wav
gun_pistol_load_bullet_02.wav
gun_pistol_load_bullet_03.wav
gun_pistol_load_bullet_04.wav
gun_pistol_load_bullet_05.wav
gun_pistol_load_bullet_06.wav
gun_pistol_load_bullet_07.wav
gun_pistol_remove_mag_01.wav
gun_pistol_remove_mag_02.wav
gun_pistol_remove_mag_03.wav
gun_pistol_remove_mag_04.wav
gun_pistol_remove_mag_05.wav
gun_pistol_remove_mag_06.wav
gun_pistol_safety_switch_01.wav
gun_pistol_safety_switch_02.wav
gun_pistol_shot_01.wav
gun_pistol_shot_02.wav
gun_pistol_shot_03.wav
gun_pistol_shot_04.wav
gun_pistol_shot_05.wav
gun_pistol_shot_silenced_01.wav
gun_pistol_shot_silenced_02.wav
gun_pistol_shot_silenced_03.wav
gun_pistol_shot_silenced_04.wav
gun_pistol_slide_fast_01.wav
gun_pistol_slide_fast_02.wav
gun_pistol_slide_fast_03.wav
gun_pistol_slide_fast_04.wav
gun_pistol_slide_fast_05.wav
gun_pistol_slide_fast_06.wav
gun_pistol_slide_slow_01.wav
gun_pistol_slide_slow_02.wav
gun_pistol_slide_slow_03.wav
gun_pistol_slide_slow_04.wav
gun_pistol_slide_slow_05.wav
gun_pistol_slide_slow_06.wav
gun_revolver_pistol_cock_01.wav
gun_revolver_pistol_cock_02.wav
gun_revolver_pistol_cock_03.wav
gun_revolver_pistol_cock_04.wav
gun_revolver_pistol_cock_05.wav
gun_revolver_pistol_cylinder_close_01.wav
gun_revolver_pistol_cylinder_close_02.wav
gun_revolver_pistol_cylinder_close_03.wav
gun_revolver_pistol_cylinder_close_04.wav
gun_revolver_pistol_cylinder_open_01.wav
gun_revolver_pistol_cylinder_open_02.wav
gun_revolver_pistol_cylinder_open_03.wav
gun_revolver_pistol_cylinder_spin_01.wav
gun_revolver_pistol_cylinder_spin_02.wav
gun_revolver_pistol_dry_fire_01.wav
gun_revolver_pistol_dry_fire_02.wav
gun_revolver_pistol_dry_fire_03.wav
gun_revolver_pistol_dry_fire_04.wav
gun_revolver_pistol_dry_fire_05.wav
gun_revolver_pistol_load_bullet_01.wav
gun_revolver_pistol_load_bullet_02.wav
gun_revolver_pistol_load_bullet_03.wav
gun_revolver_pistol_load_bullet_04.wav
gun_revolver_pistol_load_bullet_05.wav
gun_revolver_pistol_shot_01.wav
gun_revolver_pistol_shot_02.wav
gun_revolver_pistol_shot_03.wav
gun_revolver_pistol_shot_04.wav
gun_rifle_cock_01.wav
gun_rifle_cock_02.wav
gun_rifle_cock_03.wav
gun_rifle_cock_04.wav
gun_rifle_dry_fire_01.wav
gun_rifle_dry_fire_02.wav
gun_rifle_dry_fire_03.wav
gun_rifle_dry_fire_04.wav
gun_rifle_grab_pickup_01.wav
gun_rifle_load_bullet_01.wav
gun_rifle_load_bullet_02.wav
gun_rifle_load_bullet_03.wav
gun_rifle_load_bullet_04.wav
gun_rifle_load_bullet_05.wav
gun_rifle_load_bullet_06.wav
gun_rifle_load_bullet_07.wav
gun_rifle_load_bullet_08.wav
gun_rifle_magazine_load_01.wav
gun_rifle_magazine_load_02.wav
gun_rifle_magazine_load_03.wav
gun_rifle_magazine_load_04.wav
gun_rifle_magazine_unload_01.wav
gun_rifle_magazine_unload_02.wav
gun_rifle_magazine_unload_03.wav
gun_rifle_magazine_unload_04.wav
gun_rifle_magazine_unload_05.wav
gun_rifle_safety_switch_01.wav
gun_rifle_safety_switch_02.wav
gun_rifle_shot_01.wav
gun_rifle_shot_02.wav
gun_rifle_shot_03.wav
gun_rifle_shot_04.wav
gun_rifle_sniper_cock_01.wav
gun_rifle_sniper_cock_02.wav
gun_rifle_sniper_cock_03.wav
gun_rifle_sniper_cock_04.wav
gun_rifle_sniper_dry_fire_01.wav
gun_rifle_sniper_dry_fire_02.wav
gun_rifle_sniper_load_bullet_01.wav
gun_rifle_sniper_load_bullet_02.wav
gun_rifle_sniper_load_bullet_03.wav
gun_rifle_sniper_load_bullet_04.wav
gun_rifle_sniper_load_bullet_05.wav
gun_rifle_sniper_scope_zoom_lens_01.wav
gun_rifle_sniper_scope_zoom_lens_02.wav
gun_rifle_sniper_scope_zoom_lens_03.wav
gun_rifle_sniper_scope_zoom_lens_04.wav
gun_rifle_sniper_scope_zoom_lens_05.wav
gun_rifle_sniper_scope_zoom_lens_06.wav
gun_rifle_sniper_scope_zoom_lens_07.wav
gun_rifle_sniper_shot_01.wav
gun_rifle_sniper_shot_02.wav
gun_rifle_sniper_shot_03.wav
gun_rifle_sniper_shot_04.wav
gun_semi_auto_rifle_cock_01.wav
gun_semi_auto_rifle_cock_02.wav
gun_semi_auto_rifle_cock_03.wav
gun_semi_auto_rifle_cock_04.wav
gun_semi_auto_rifle_cock_05.wav
gun_semi_auto_rifle_dry_fire_01.wav
gun_semi_auto_rifle_dry_fire_02.wav
gun_semi_auto_rifle_dry_fire_03.wav
gun_semi_auto_rifle_dry_fire_04.wav
gun_semi_auto_rifle_load_bullet_01.wav
gun_semi_auto_rifle_load_bullet_02.wav
gun_semi_auto_rifle_load_bullet_03.wav
gun_semi_auto_rifle_load_bullet_04.wav
gun_semi_auto_rifle_load_bullet_05.wav
gun_semi_auto_rifle_load_bullet_06.wav
gun_semi_auto_rifle_load_bullet_07.wav
gun_semi_auto_rifle_magazine_load_01.wav
gun_semi_auto_rifle_magazine_load_02.wav
gun_semi_auto_rifle_magazine_load_03.wav
gun_semi_auto_rifle_magazine_load_04.wav
gun_semi_auto_rifle_magazine_load_05.wav
gun_semi_auto_rifle_magazine_unload_01.wav
gun_semi_auto_rifle_magazine_unload_02.wav
gun_semi_auto_rifle_magazine_unload_03.wav
gun_semi_auto_rifle_magazine_unload_04.wav
gun_semi_auto_rifle_safety_switch_01.wav
gun_semi_auto_rifle_safety_switch_02.wav
gun_semi_auto_rifle_safety_switch_03.wav
gun_semi_auto_rifle_shot_00_automatic_preview.wav
gun_semi_auto_rifle_shot_00_first.wav
gun_semi_auto_rifle_shot_00_last_with_tail.wav
gun_semi_auto_rifle_shot_00_tail_only.wav
gun_semi_auto_rifle_shot_01.wav
gun_semi_auto_rifle_shot_02.wav
gun_semi_auto_rifle_shot_03.wav
gun_semi_auto_rifle_shot_04.wav
gun_semi_auto_rifle_shot_05.wav
gun_semi_auto_rifle_shot_06.wav
gun_semi_auto_rifle_shot_07.wav
gun_semi_auto_rifle_shot_08.wav
gun_semi_auto_shot_silenced1_0_first.wav
gun_semi_auto_shot_silenced1_0_last_tail.wav
gun_semi_auto_shot_silenced1_0_preview.wav
gun_semi_auto_shot_silenced1_0_tail_only.wav
gun_semi_auto_shot_silenced1_01.wav
gun_semi_auto_shot_silenced1_02.wav
gun_semi_auto_shot_silenced1_03.wav
gun_semi_auto_shot_silenced1_04.wav
gun_semi_auto_shot_silenced1_05.wav
gun_semi_auto_shot_silenced1_06.wav
gun_semi_auto_shot_silenced1_07.wav
gun_semi_auto_shot_silenced1_08.wav
gun_semi_auto_shot_silenced2_0_first.wav
gun_semi_auto_shot_silenced2_0_last_tail.wav
gun_semi_auto_shot_silenced2_0_preview.wav
gun_semi_auto_shot_silenced2_0_tail_only.wav
gun_semi_auto_shot_silenced2_01.wav
gun_semi_auto_shot_silenced2_02.wav
gun_semi_auto_shot_silenced2_03.wav
gun_semi_auto_shot_silenced2_04.wav
gun_semi_auto_shot_silenced2_05.wav
gun_semi_auto_shot_silenced2_06.wav
gun_semi_auto_shot_silenced2_07.wav
gun_semi_auto_shot_silenced2_08.wav
gun_shotgun_cock_01.wav
gun_shotgun_cock_02.wav
gun_shotgun_cock_03.wav
gun_shotgun_cock_04.wav
gun_shotgun_cock_05.wav
gun_shotgun_dry_fire_01.wav
gun_shotgun_dry_fire_02.wav
gun_shotgun_load_bullet_01.wav
gun_shotgun_load_bullet_02.wav
gun_shotgun_load_bullet_03.wav
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gun_shotgun_load_bullet_05.wav
gun_shotgun_load_bullet_06.wav
gun_shotgun_load_bullet_07.wav
gun_shotgun_load_bullet_08.wav
gun_shotgun_pickup_01.wav
gun_shotgun_pickup_02.wav
gun_shotgun_safety_switch_01.wav
gun_shotgun_safety_switch_02.wav
gun_shotgun_safety_switch_03.wav
gun_shotgun_safety_switch_04.wav
gun_shotgun_sawed_off_shot_01.wav
gun_shotgun_sawed_off_shot_02.wav
gun_shotgun_sawed_off_shot_03.wav
gun_shotgun_sawed_off_shot_04.wav
gun_shotgun_shot_01.wav
gun_shotgun_shot_02.wav
gun_shotgun_shot_03.wav
gun_shotgun_shot_04.wav
gun_silenced_AR_rifle_shot_01.wav
gun_silenced_AR_rifle_shot_02.wav
gun_silenced_AR_sniper_shot_01.wav
gun_silenced_AR_sniper_shot_02.wav
gun_silenced_AR_sniper_shot_03.wav
gun_silenced_AR_sniper_shot_04.wav
gun_silenced_pistol1_shot_01.wav
gun_silenced_pistol1_shot_02.wav
gun_silenced_pistol1_shot_03.wav
gun_silenced_pistol1_shot_04.wav
gun_silenced_pistol2_shot_01.wav
gun_silenced_pistol2_shot_02.wav
gun_silenced_pistol2_shot_03.wav
gun_silenced_pistol2_shot_04.wav
gun_silenced_rifle1_shot_01.wav
gun_silenced_rifle1_shot_02.wav
gun_silenced_rifle1_shot_03.wav
gun_silenced_rifle1_shot_04.wav
gun_silenced_rifle2_shot_01.wav
gun_silenced_rifle2_shot_02.wav
gun_silenced_rifle2_shot_03.wav
gun_silenced_rifle2_shot_04.wav
gun_silenced_rifle3_shot_01.wav
gun_silenced_rifle3_shot_02.wav
gun_silenced_rifle4_shot_01.wav
gun_silenced_rifle4_shot_02.wav
gun_silenced_semi_sub_shot_01.wav
gun_silenced_semi_sub_shot_02.wav
gun_silenced_semi_sub_shot_03.wav
gun_silenced_semi_sub_shot_04.wav
gun_silenced_sniper1_shot_01.wav
gun_silenced_sniper1_shot_02.wav
gun_silenced_sniper1_shot_03.wav
gun_silenced_sniper1_shot_03v2.wav
gun_silenced_sniper1_shot_04.wav
gun_silenced_sniper1_shot_04v2.wav
gun_silenced_sniper2_shot_01.wav
gun_silenced_sniper2_shot_02.wav
gun_silenced_sniper2_shot_03.wav
gun_silenced_sniper2_shot_03v2.wav
gun_silenced_sniper2_shot_04.wav
gun_silenced_sniper2_shot_04v2.wav
gun_silencer_barrel_screw_01.wav
gun_silencer_barrel_screw_02.wav
gun_silencer_barrel_screw_03.wav
gun_silencer_barrel_screw_04.wav
gun_silencer_barrel_screw_05.wav
gun_silencer_barrel_screw_06.wav
gun_silencer_barrel_screw_fast_01.wav
gun_silencer_barrel_screw_fast_02.wav
gun_silencer_barrel_screw_loop_01.wav
gun_silencer_barrel_screw_off_01.wav
gun_silencer_barrel_screw_off_02.wav
gun_silencer_barrel_screw_off_03.wav
gun_silencer_barrel_screw_off_04.wav
gun_silencer_barrel_screw_off_05.wav
gun_silencer_barrel_screw_off_06.wav
gun_silencer_barrel_screw_on_01.wav
gun_silencer_barrel_screw_on_02.wav
gun_silencer_barrel_screw_on_03.wav
gun_silencer_barrel_screw_on_04.wav
gun_submachine_auto_cock_01.wav
gun_submachine_auto_cock_02.wav
gun_submachine_auto_cock_03.wav
gun_submachine_auto_cock_04.wav
gun_submachine_auto_dry_fire_01.wav
gun_submachine_auto_dry_fire_02.wav
gun_submachine_auto_dry_fire_03.wav
gun_submachine_auto_load_bullet_01.wav
gun_submachine_auto_load_bullet_02.wav
gun_submachine_auto_load_bullet_03.wav
gun_submachine_auto_load_bullet_04.wav
gun_submachine_auto_magazine_load_01.wav
gun_submachine_auto_magazine_load_02.wav
gun_submachine_auto_magazine_load_03.wav
gun_submachine_auto_magazine_load_04.wav
gun_submachine_auto_magazine_safety_switch_01.wav
gun_submachine_auto_magazine_safety_switch_02.wav
gun_submachine_auto_magazine_unload_01.wav
gun_submachine_auto_magazine_unload_02.wav
gun_submachine_auto_magazine_unload_03.wav
gun_submachine_auto_shot_00_automatic_preview.wav
gun_submachine_auto_shot_00_first.wav
gun_submachine_auto_shot_00_last_with_tail.wav
gun_submachine_auto_shot_00_tail_only.wav
gun_submachine_auto_shot_01.wav
gun_submachine_auto_shot_02.wav
gun_submachine_auto_shot_03.wav
gun_submachine_auto_shot_04.wav
gun_submachine_auto_shot_05.wav
gun_submachine_auto_shot_06.wav
gun_submachine_auto_shot_07.wav
gun_submachine_auto_shot_08.wav
gun_submachine_auto_shot_09.wav
gun_submachine_silenced_shot_0_first.wav
gun_submachine_silenced_shot_0_last_ tail.wav
gun_submachine_silenced_shot_0_preview.wav
gun_submachine_silenced_shot_0_tail_only.wav
gun_submachine_silenced_shot_01.wav
gun_submachine_silenced_shot_02.wav
gun_submachine_silenced_shot_03.wav
gun_submachine_silenced_shot_04.wav
gun_submachine_silenced_shot_05.wav
gun_submachine_silenced_shot_06.wav
gun_submachine_silenced_shot_07.wav
gun_submachine_silenced_shot_08.wav
gun_submachine_silenced_shot_09.wav
gun_tank_cannon_turret_shot_01.wav
gun_tank_cannon_turret_shot_02.wav
gun_tank_cannon_turret_shot_03.wav
gun_tank_cannon_turret_shot_04.wav
helicopter_blades_spinning_loop_01.wav
helicopter_chopper_idle_takeoff_pass_01.wav
helicopter_chopper_idle_takeoff_pass_02.wav
hum_motor_elec_neon_loop_01.wav
hum_motor_elec_neon_loop_02.wav
hum_motor_elec_neon_loop_03.wav
hydraulic_strut_air_gas_shock_door_01.wav
hydraulic_strut_air_gas_shock_door_02.wav
hydraulic_strut_air_gas_shock_door_03.wav
hydraulic_strut_air_gas_shock_door_04.wav
hydraulic_strut_air_gas_shock_door_05.wav
knife_cutting_metal_01_loop.wav
knife_cutting_metal_02_loop.wav
knife_cutting_metal_03.wav
knife_hit_small_01.wav
knife_hit_small_02.wav
knife_hit_small_03.wav
knife_hit_small_04.wav
knife_hit_small_05.wav
knife_hit_small_06.wav
knife_hit_small_07.wav
knife_hit_small_08.wav
knife_hit_small_09.wav
knife_hit_small_10.wav
knife_sharpen_01.wav
knife_sharpen_02.wav
knife_sharpen_03.wav
knife_sharpen_04.wav
knife_sharpen_05.wav
knife_sharpen_06.wav
knife_sharpen_07.wav
knife_sharpen_08.wav
knife_sharpen_09.wav
knife_sharpen_10.wav
knife_sharpen_11.wav
knife_sharpen_12.wav
knife_unsheathe_01.wav
knife_unsheathe_02.wav
knife_unsheathe_03.wav
knife_unsheathe_04_with_ring.wav
light_fluorescent_hum_flicker_01.wav
light_fluorescent_hum_flicker_02.wav
light_fluorescent_hum_flicker_03.wav
light_fluorescent_hum_flicker_04.wav
light_fluorescent_hum_flicker_05.wav
light_fluorescent_hum_flicker_06.wav
light_fluorescent_hum_flicker_loop1.wav
light_fluorescent_hum_flicker_loop2.wav
lighter_gas_01.wav
lighter_gas_02.wav
lighter_gas_03.wav
lighter_gas_04.wav
lighter_gas_flame_ignite_01.wav
lighter_gas_flame_ignite_02.wav
lighter_gas_sparks_flame_01.wav
lighter_gas_sparks_flame_02.wav
lighter_gas_sparks_flame_03.wav
lighter_gas_sparks_flame_04.wav
lighter_gas_sparks_flame_05.wav
lighter_gas_sparks_flame_06.wav
manhole_metal_door_lid_impact_01.wav
manhole_metal_door_lid_impact_02.wav
manhole_metal_door_lid_impact_03.wav
manhole_metal_door_lid_impact_04.wav
manhole_metal_door_lid_impact_05.wav
manhole_metal_slide_door_open_close_1.wav
manhole_metal_slide_door_open_close_1v2.wav
manhole_metal_slide_door_open_close_2.wav
manhole_metal_slide_door_open_close_2v2.wav
manhole_metal_slide_door_open_close_3.wav
manhole_metal_slide_door_open_close_4.wav
manhole_metal_slide_door_open_close_5.wav
metal_door_hatch_close_slam_01.wav
metal_door_hatch_close_slam_02.wav
metal_door_hatch_close_slam_03.wav
metal_door_hatch_close_slam_04.wav
metal_door_hatch_close_slam_05.wav
metal_door_hatch_open_squeak_01.wav
metal_door_hatch_open_squeak_02.wav
metal_door_hatch_open_squeak_03.wav
metal_drum_impact_thud_01.wav
metal_drum_impact_thud_02.wav
metal_drum_impact_thud_03.wav
metal_drum_impact_thud_04.wav
metal_drum_impact_thud_05.wav
metal_drum_impact_thud_06.wav
metal_drum_impact_thud_07.wav
metal_drum_impact_thud_08.wav
metal_gate_automatic_door_squeak_01.wav
metal_gate_automatic_door_squeak_02.wav
metal_gate_automatic_door_squeak_03.wav
metal_gate_automatic_door_squeak_04.wav
metal_gate_automatic_door_squeak_05.wav
metal_gate_automatic_door_squeak_06.wav
metal_gate_fence_impact_01.wav
metal_gate_fence_impact_02.wav
metal_gate_fence_impact_03.wav
metal_gate_fence_impact_04.wav
metal_hit_small_01.wav
metal_hit_small_02.wav
metal_hit_small_03.wav
metal_hit_small_04.wav
metal_hit_small_05.wav
metal_hit_small_06.wav
metal_hit_small_07.wav
metal_hit_small_08.wav
metal_hit_small_09.wav
metal_hit_small_10.wav
metal_impact_light_01.wav
metal_impact_light_02.wav
metal_impact_light_03.wav
metal_impact_light_04.wav
metal_impact_light_05.wav
metal_impact_light_06.wav
metal_impact_light_07.wav
metal_impact_light_08.wav
metal_impact_light_thud_01.wav
metal_impact_light_thud_02.wav
metal_impact_light_thud_03.wav
metal_impact_light_thud_04.wav
metal_lid_movement_impact_01.wav
metal_lid_movement_impact_02.wav
metal_lid_movement_impact_03.wav
metal_lid_movement_impact_04.wav
metal_lid_movement_impact_05.wav
metal_lid_movement_impact_06.wav
metal_lid_movement_impact_07.wav
metal_lid_movement_impact_08.wav
metal_lid_movement_impact_09.wav
metal_lid_movement_impact_10.wav
metal_lid_movement_impact_11.wav
metal_lid_movement_impact_12.wav
metal_lid_movement_impact_13.wav
metal_lid_movement_impact_14.wav
metal_low_creak_squeak_01.wav
metal_low_creak_squeak_02.wav
metal_low_creak_squeak_03.wav
metal_low_creak_squeak_04.wav
metal_low_creak_squeak_05.wav
metal_low_creak_squeak_06.wav
metal_low_creak_squeak_07.wav
metal_low_creak_squeak_08.wav
metal_low_creaking_ship_structure_01.wav
metal_low_creaking_ship_structure_02.wav
metal_low_creaking_ship_structure_03.wav
metal_low_creaking_ship_structure_04.wav
metal_low_creaking_ship_structure_05.wav
metal_low_creaking_ship_structure_06.wav
metal_low_creaking_ship_structure_07.wav
metal_low_creaking_ship_structure_08.wav
metal_low_creaking_ship_structure_09.wav
metal_low_creaking_ship_structure_10.wav
metal_low_creaking_ship_structure_11.wav
metal_low_creaking_ship_structure_12.wav
metal_low_creaking_ship_structure_loop.wav
metal_med_impact_01.wav
metal_med_impact_02.wav
metal_med_impact_03.wav
metal_object_small_move_impact_01.wav
metal_object_small_move_impact_02.wav
metal_object_small_move_impact_03.wav
metal_on_wood_rolling_ball_loop_01.wav
metal_on_wood_rolling_ball_loop_02.wav
metal_rattle_spin_med_01.wav
metal_rattle_spin_med_02.wav
metal_rattle_spin_med_03.wav
metal_rattle_spin_small_01.wav
metal_rattle_spin_small_02.wav
metal_rattle_spin_small_03.wav
metal_rattle_spin_small_04.wav
metal_robot_impact_med_step_01.wav
metal_robot_large_impact_step_01.wav
metal_scrape_deep_grind_squeak_01.wav
metal_scrape_deep_grind_squeak_02.wav
metal_scrape_deep_grind_squeak_03.wav
metal_scrape_deep_grind_squeak_04.wav
metal_scrape_deep_grind_squeak_05.wav
metal_scrape_deep_grind_squeak_06.wav
metal_scrape_deep_grind_squeak_07.wav
metal_sheet_impacts_01.wav
metal_sheet_impacts_02.wav
metal_sheet_impacts_03.wav
metal_sheet_impacts_04.wav
metal_sheet_impacts_05.wav
metal_sheet_impacts_06.wav
metal_sheet_impacts_07.wav
metal_sheet_impacts_08.wav
metal_sheet_impacts_09.wav
metal_sheet_impacts_10.wav
metal_sheet_impacts_11.wav
metal_sheet_impacts_12.wav
metal_sheet_impacts_13.wav
metal_sheet_impacts_14.wav
metal_sheet_impacts_15.wav
metal_sheet_impacts_16.wav
metal_sheet_impacts_17.wav
metal_sheet_impacts_18.wav
metal_small_impact_01.wav
metal_small_impact_shake_01.wav
metal_small_impact_shake_02.wav
metal_small_movement_01.wav
metal_small_movement_02.wav
metal_small_movement_03.wav
metal_small_movement_04.wav
metal_small_movement_05.wav
metal_small_movement_06.wav
metal_small_movement_07.wav
metal_small_movement_08.wav
metal_small_movement_09.wav
metal_small_movement_10.wav
metal_small_movement_11.wav
metal_small_movement_12.wav
metal_small_movement_13.wav
metal_small_movement_14.wav
metal_small_movement_15.wav
metal_small_movement_16.wav
metal_small_movement_17.wav
metal_small_movement_18.wav
metal_tin_impacts_deep_01.wav
metal_tin_impacts_deep_02.wav
metal_tin_impacts_deep_03.wav
metal_tin_impacts_deep_04.wav
metal_tin_impacts_deep_05.wav
metal_tin_impacts_deep_06.wav
metal_tin_impacts_hit_01.wav
metal_tin_impacts_hit_02.wav
metal_tin_impacts_hit_03.wav
metal_tin_impacts_hit_hard_01.wav
metal_tin_impacts_hit_hard_02.wav
metal_tin_impacts_hit_hard_03.wav
metal_tin_impacts_hit_hard_04.wav
metal_tin_impacts_hit_hard_05.wav
metal_tin_impacts_hit_hard_06.wav
metal_tin_impacts_movement_rattle_01.wav
metal_tin_impacts_movement_rattle_02.wav
metal_tin_impacts_movement_wobble_01.wav
metal_tin_impacts_movement_wobble_02.wav
metal_tin_impacts_soft_01.wav
metal_tin_impacts_soft_02.wav
metal_tin_impacts_soft_03.wav
metal_tin_impacts_soft_04.wav
metal_tin_impacts_soft_05.wav
metal_tin_impacts_soft_06.wav
metal_tin_impacts_soft_07.wav
metal_tin_impacts_wobble_bend_01.wav
metal_tin_impacts_wobble_bend_02.wav
metal_tin_impacts_wobble_bend_03.wav
metal_tin_impacts_wobble_bend_04.wav
metal_tin_impacts_wobble_bend_05.wav
metal_tin_impacts_wobble_bend_06.wav
metal_tiny_hit_impact_01.wav
music_cinematic_darkness_falls.wav
music_cinematic_reveal.wav
music_epic_fallen_empire.wav
music_epic_orchestral_bg_underscore.wav
music_journey_to_the_battlefield.wav
music_modern_war.wav
radio_tv_electronic_device_turn_on_01.wav
radio_tv_electronic_static_01.wav
radio_tv_electronic_static_02.wav
radio_tv_electronic_static_03.wav
radio_tv_electronic_static_04.wav
radio_tv_electronic_static_05.wav
radio_tv_electronic_static_06.wav
radio_tv_electronic_static_07.wav
radio_tv_electronic_static_08.wav
radio_tv_electronic_static_09.wav
radio_tv_electronic_static_10.wav
radio_tv_electronic_static_hum_loop_01.wav
radio_tv_electronic_static_hum_loop_02.wav
radio_tv_electronic_static_hum_loop_03.wav
radio_voice_male_soldier_attack.wav
radio_voice_male_soldier_contact.wav
radio_voice_male_soldier_cover_me.wav
radio_voice_male_soldier_enemy_down.wav
radio_voice_male_soldier_enemy_inbound.wav
radio_voice_male_soldier_enemy_spotted.wav
radio_voice_male_soldier_fire_01.wav
radio_voice_male_soldier_fire_02.wav
radio_voice_male_soldier_genade_01.wav
radio_voice_male_soldier_genade_02.wav
radio_voice_male_soldier_get_down_01.wav
radio_voice_male_soldier_go_01.wav
radio_voice_male_soldier_go_go_go_01.wav
radio_voice_male_soldier_go_go_go_02.wav
radio_voice_male_soldier_go_go_go_03.wav
radio_voice_male_soldier_go_go_go_04.wav
radio_voice_male_soldier_hold_01.wav
radio_voice_male_soldier_I’ve_been_hit_01.wav
radio_voice_male_soldier_I’ve_been_hit_02.wav
radio_voice_male_soldier_move_out_01.wav
radio_voice_male_soldier_move_out_02.wav
radio_voice_male_soldier_move_out_03.wav
radio_voice_male_soldier_retreat_01.wav
radio_voice_male_soldier_retreat_02.wav
radio_voice_male_soldier_we’re_being_overrun.wav
radio_walkie_talkie_static_01.wav
radio_walkie_talkie_static_02.wav
radio_walkie_talkie_static_03.wav
radio_walkie_talkie_static_04.wav
rain_heavy_loop_01.wav
rain_heavy_loop_02.wav
rain_light_hard_surface_loop_01.wav
rain_light_hard_surface_loop_02.wav
rain_medium_loop_01.wav
rain_medium_loop_02.wav
river_stream_flowing_water_loop_09.wav
river_stream_night_water_insects_loop1.wav
river_stream_night_water_insects_loop2.wav
river_stream_night_water_insects_loop3.wav
river_stream_night_water_loop_01_long.wav
river_stream_night_water_loop_01_short.wav
river_stream_water_insects_birds_loop1.wav
river_stream_water_insects_birds_loop2.wav
river_stream_water_loop_01.wav
river_stream_water_loop_02_long.wav
river_stream_water_loop_02_short.wav
river_stream_water_loop_03_long.wav
river_stream_water_loop_03_short.wav
river_stream_water_loop_04_long.wav
river_stream_water_loop_04_short.wav
river_stream_water_loop_05_long.wav
river_stream_water_loop_05_short.wav
river_stream_water_loop_06_long.wav
river_stream_water_loop_06_short.wav
river_stream_water_loop_07_long.wav
river_stream_water_loop_07_short.wav
river_stream_water_loop_08.wav
river_stream_waterfall_water_loop_01.wav
rock_door_slide_block_move_drag_01.wav
rock_door_slide_block_move_drag_02.wav
rock_door_slide_block_move_drag_03.wav
rock_door_slide_block_move_drag_04.wav
rock_door_slide_block_move_drag_05.wav
rock_door_slide_block_move_drag_06.wav
rock_door_slide_block_move_drag_07.wav
rock_door_slide_block_move_drag_08.wav
rock_door_slide_block_move_drag_loop1.wav
rock_door_slide_block_move_drag_loop2.wav
rocket_tank_fireball_blast_projectile1.wav
rocket_tank_fireball_blast_projectile2.wav
rocket_tank_fireball_blast_projectile3.wav
rocket_tank_fireball_blast_projectile4.wav
rocket_tank_fireball_blast_projectile5.wav
rocket_tank_fireball_blast_projectile6.wav
rooster_crowing_01.wav
rooster_crowing_02.wav
rooster_crowing_03.wav
sci-fi_alarm_siren_loop_01.wav
sci-fi_code_fail_01.wav
sci-fi_spaceship_room_tone_hum_loop_01.wav
sci-fi_spaceship_room_tone_hum_loop_02.wav
sci-fi_spaceship_room_tone_hum_loop_03.wav
sci-fi_weapon_auto_turret_loop.wav
sci-fi_weapon_auto_turret_release_01.wav
sci-fi_weapon_auto_turret_release_02.wav
sci-fi_weapon_blaster_laser_boom_heavy1.wav
sci-fi_weapon_blaster_laser_boom_heavy2.wav
sci-fi_weapon_blaster_laser_boom_heavy3.wav
sci-fi_weapon_blaster_laser_boom_heavy4.wav
sci-fi_weapon_blaster_laser_boom_heavy5.wav
sci-fi_weapon_blaster_laser_boom_heavy6.wav
sci-fi_weapon_blaster_laser_boom_heavy7.wav
sci-fi_weapon_blaster_laser_boom_heavy8.wav
sci-fi_weapon_deep_blaster_shot_01.wav
sci-fi_weapon_deep_blaster_shot_02.wav
sci-fi_weapon_pistol_shot_01.wav
sci-fi_weapon_pistol_shot_02.wav
sci-fi_weapon_pistol_shot_03.wav
sci-fi_weapon_plasma_pistol_01.wav
sci-fi_weapon_plasma_pistol_02.wav
sci-fi_weapon_plasma_pistol_03.wav
sci-fi_weapon_plasma_pistol_04.wav
sci-fi_weapon_plasma_pistol_05.wav
sci-fi_weapon_plasma_pistol_06.wav
sci-fi_weapon_reload_01.wav
sci-fi_weapon_reload_02.wav
sci-fi_weapon_reload_03.wav
sci-fi_weapon_reload_04.wav
sci-fi_weapon_reload_05.wav
sci-fi_weapon_reload_06.wav
sci-fi_weapon_reload_07.wav
sci-fi_weapon_reload_08.wav
sci-fi_weapon_reload_09.wav
sci-fi_weapon_reload_10.wav
sci-fi_weapon_reload_11.wav
sci-fi_weapon_rifle_bolt_shot_01.wav
sci-fi_weapon_rifle_boomer_01.wav
sci-fi_weapon_rifle_large_shot_01.wav
sci-fi_weapon_rifle_large_shot_02.wav
sci-fi_weapon_rifle_large_shot_03.wav
sci-fi_weapon_rifle_large_shot_04.wav
sci-fi_weapon_rifle_large_shot_05.wav
sci-fi_weapon_rifle_laser_shot_01.wav
sci-fi_weapon_rifle_laser_shot_02.wav
sci-fi_weapon_rifle_med_shot_01.wav
small_box_close_01.wav
small_box_close_02.wav
small_box_close_03.wav
small_box_close_04.wav
small_box_close_05.wav
small_box_open_01.wav
small_box_open_02.wav
small_box_open_03.wav
small_box_open_04.wav
snake_hiss_01.wav
snake_hiss_02.wav
snake_hiss_03.wav
snake_hiss_04.wav
swamp_ambience_frogs_01_loop.wav
swamp_ambience_frogs_02_loop.wav
swamp_ambience_frogs_03_loop.wav
swamp_bayou_frogs_birds_loop1.wav
swamp_bayou_frogs_birds_loop1_v2.wav
swamp_bayou_frogs_birds_loop2.wav
swamp_bayou_frogs_birds_loop2_v2.wav
swamp_night_frogs_crickets_ducks_loop2.wav
swamp_night_frogs_crickets_insects_loop1.wav
swamp_night_frogs_crickets_insects_loop2.wav
swamp_night_frogs_crickets_loop_01.wav
switch_button_push_on_off_01.wav
switch_button_push_on_off_02.wav
switch_button_push_on_off_03.wav
switch_button_push_on_off_04.wav
switch_button_push_on_off_05.wav
switch_button_push_on_off_06.wav
switch_button_push_on_off_07.wav
switch_button_push_on_off_08.wav
switch_button_push_on_off_09.wav
switch_button_push_on_off_10.wav
switch_button_push_on_off_11.wav
switch_button_push_on_off_12.wav
switch_button_push_on_off_13.wav
switch_button_push_on_off_14.wav
switch_button_push_on_off_15.wav
switch_button_push_on_off_16.wav
switch_button_push_on_off_17.wav
switch_button_push_on_off_18.wav
switch_button_push_on_off_19.wav
switch_button_push_on_off_20.wav
switch_button_push_on_off_21.wav
switch_button_push_on_off_22.wav
switch_button_push_on_off_23.wav
switch_button_push_on_off_24.wav
sword_hit_impact_01.wav
sword_hit_impact_02.wav
sword_hit_impact_03.wav
sword_hit_impact_04.wav
sword_hit_impact_heavy_01.wav
sword_hit_impact_heavy_02.wav
sword_hit_impact_heavy_03.wav
sword_hit_impact_heavy_04.wav
sword_hit_impact_heavy_05.wav
sword_hit_impact_ringing_01.wav
sword_impact_body.wav
taser_stun_gun_zap_electricity_01.wav
taser_stun_gun_zap_electricity_02.wav
taser_stun_gun_zap_electricity_03.wav
taser_stun_gun_zap_electricity_04.wav
thunder_lightning_strike_rumble_01.wav
thunder_lightning_strike_rumble_02.wav
thunder_lightning_strike_rumble_03.wav
thunder_lightning_strike_rumble_04.wav
thunder_lightning_strike_rumble_05.wav
train_crossing_chimes_alarm_siren_loop_1.wav
train_crossing_chimes_alarm_siren_loop_2.wav
train_horn_01.wav
train_horn_02.wav
train_tracks_loop_01.wav
train_tracks_loop_02.wav
train_traintracks_pass_crossing_01.wav
train_traintracks_pass_crossing_02.wav
truck_low_engine_rattle_loop.wav
truck_reverse_beep_warning_01.wav
ui_fail_01.wav
ui_menu_button_beep_01.wav
ui_menu_button_beep_02.wav
ui_menu_button_beep_03.wav
ui_menu_button_beep_04.wav
ui_menu_button_beep_05.wav
ui_menu_button_beep_06.wav
ui_menu_button_beep_07.wav
ui_menu_button_beep_08.wav
ui_menu_button_beep_10.wav
ui_menu_button_beep_11.wav
ui_menu_button_beep_12.wav
ui_menu_button_beep_13.wav
ui_menu_button_beep_14.wav
ui_menu_button_beep_15.wav
unsheathe_sword_with_ringout.wav
water_dripping_running_01_loop.wav
water_dripping_running_02_loop.wav
water_drop_drip_single_01.wav
water_drop_drip_single_02.wav
water_drop_drip_single_03.wav
water_drop_drip_single_04.wav
water_drop_drip_single_05.wav
water_drop_drip_single_06.wav
water_drop_drip_single_07.wav
water_drop_drip_single_08.wav
water_drop_drip_single_09.wav
water_drop_drip_single_10.wav
water_drop_drip_single_11.wav
water_drop_drip_single_12.wav
water_drops_drips_multiple_01.wav
water_drops_drips_multiple_02.wav
water_drops_drips_multiple_03.wav
water_drops_drips_multiple_04.wav
water_drops_drips_multiple_05.wav
water_drops_drips_multiple_06.wav
water_drops_drips_multiple_07.wav
water_drops_drips_multiple_08.wav
water_drops_drips_multiple_09.wav
water_drops_drips_multiple_10.wav
water_splash_object_body_01.wav
water_splash_object_body_02.wav
water_splash_object_body_03.wav
water_splash_object_body_04.wav
water_splash_object_body_05.wav
water_splash_small_item_01.wav
water_splash_small_item_02.wav
water_splash_small_item_03.wav
water_splash_small_item_04.wav
water_splash_small_item_05.wav
weapon_cannon_shot_01.wav
weapon_cannon_shot_02.wav
weapon_cannon_shot_03.wav
weapon_cannon_shot_04.wav
whoosh_swish_high_big_01.wav
whoosh_swish_high_big_02.wav
whoosh_swish_high_big_03.wav
whoosh_swish_high_big_04.wav
whoosh_swish_high_big_05.wav
whoosh_swish_high_fast_01.wav
whoosh_swish_high_fast_02.wav
whoosh_swish_high_fast_03.wav
whoosh_swish_high_fast_04.wav
whoosh_swish_small_harsh_01.wav
whoosh_swish_small_harsh_02.wav
whoosh_swish_small_harsh_03.wav
whoosh_swish_small_harsh_04.wav
whoosh_swish_small_harsh_05.wav
whoosh_weapon_knife_swing_01.wav
whoosh_weapon_knife_swing_02.wav
whoosh_weapon_knife_swing_03.wav
whoosh_weapon_knife_swing_04.wav
whoosh_weapon_spin_01.wav
whoosh_weapon_spin_02.wav
wind_cold_howling_haunted_loop_01.wav
wind_cold_howling_haunted_loop_01v2.wav
wind_cold_howling_haunted_loop_02.wav
wind_cold_howling_haunted_loop_02v2.wav
wind_cold_howling_haunted_loop_03.wav
wind_cold_howling_haunted_loop_03_v2.wav
wind_cold_howling_haunted_night_loop1.wav
wind_cold_howling_haunted_night_loop2.wav
wind_cold_howling_haunted_night_loop2v2.wav
wind_general_gusty_high_loop_01.wav
wind_general_gusty_high_loop_02.wav
wind_general_gusty_high_loop_02_fixed.wav
wind_general_gusty_high_loop_03.wav
wind_general_gusty_high_loop_04.wav
wind_general_gusty_low_loop_01.wav
wind_general_gusty_low_loop_02.wav
wind_general_gusty_low_loop_03.wav
wind_general_soft_low_loop_01.wav
wind_general_soft_low_loop_02.wav
wind_general_soft_low_loop_03.wav
wind_general_soft_low_loop_04.wav
wind_general_soft_low_loop_05.wav
wind_night_crickets_ambience_loop.wav

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Gamemaster Audio is owned and run by Peter Wayne. A game industry veteran with over 15 years of professional audio experience. Peter has worked on a many titles ranging from high budget AAA (MGSV, Death Stranding, etc) to low budget indie games. We fully understand the audio needs of game developers and sound designers, that’s why all our products are very highly rated on many marketplaces.

Lets face it, budgets are always low and many developers and sound designers don’t have all the tools they need. That’s why we wanted to make our sounds available at very low prices. We spent years developing, recording and editing sound effects for our products and have helped hundreds of game developers and sound designers save time, money and bring their projects to life.

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