blair witch sound Asbjoern Andersen


The original Blair Witch Project movie made a huge spash when it premiered back in 1999, and now there’s a sequel out, simply entitled Blair Witch. It premieres around the world today, and I’m very excited to be able to share the inside-story behind the sound for the new film.

Without further ado, here’s the exclusive A Sound Effect interview with Blair Witch supervising sound editor/re-recording mixer Andy Hay:


Written by Jennifer Walden, photos by Chris Helcermanas-Benge and Technicolor
Warning: May contain spoilers (and definitely contains horror!)


creat



Blair Witch (2016 Movie) - Official Trailer


The official Blair Witch trailer

 

If you missed Adam Wingard’s horror films, like The Guest (2014) or V/H/S (2012) – both nominated for different SXSW Audience Awards, then perhaps you’ve seen his directorial skills at work on Cinemax’s new horror series Outcast, for which Wingard directed the first episode, “A Darkness Surrounds Him.” And if you still don’t know his name, don’t worry, within the next year you won’t be able to forget it because it’ll be attached to two films everyone will be talking about: Blair Witch opening today, and the upcoming Death Note, which is a live-action cinematic take on the popular Japanese manga series written by Tsugumi Ohba and illustrated by Takeshi Obata.

Wingard made a bold decision in taking on Blair Witch. While the original film, The Blair Witch Project was groundbreaking in 1999, the subsequent ‘Blair Witch’ related movies were decidedly less so. But with Wingard’s promising directorial track record, it’s exciting to see his take on the tale. Heading up his post sound team is Technicolor’s supervising sound editor/re-recording mixer Andy Hay, a long-time collaborator with Wingard. Hay is joined by sound designer Jeff Pitts. Together they’re worked on several of Wingard’s horror flicks, including another SXSW audience favorite You’re Next (2011).
 

How did you get involved with Blair Witch?

My partner Jeff Pitts and I have worked with Adam [Wingard] on a number of movies in the past and we’ve always had an excellent experience together. It was only natural that we would continue collaborating on this film.
 

What was your reaction when you learned this was the next ‘Blair Witch’ film? Did you feel compelled to pay tribute to the first film in any way?

I’m a huge fan of Simon [Barrett, writer] and Adam’s work and so naturally I was very excited to see what they were going to do with this iconic story. The original movie had such a huge impact that it really feels like an honor to be part of the team carrying that torch forward. This story picks up some time after the first movie and incorporates some footage from the first movie. So in a very direct way, yes, we pay tribute to the original. The size and scope of this film, however, is much larger than the original and so we wanted to push the envelope as far as we could while still remaining respectful and maintaining much of the spirit of the original.
 


andrew hay at technicolor

Andy Hay at Technicolor


 

Like the original film, this film uses handheld cameras and the footage is very shaky and raw. How did you match that in terms of sound?

The production sound mixer on the shoot, Matt Willoughby-Price, was excellent. I was actually quite shocked at how good his tracks sounded. Everyone was on an iso mic which gave me incredible flexibility in the mix. The challenge then became how to dirty up the tracks and give them a sense of realism. In reel 1, I’m actually using quite a lot of panned dialogue and also giving each camera its own sonic identity so that we feel the shift between cameras and perspectives very distinctly.

The challenge then became how to dirty up the tracks and give them a sense of realism

This was important in setting up the sonic structure and laws for the film but we decided to gently phase out that treatment over time in order that it not become distracting or taxing on the audience. Plus, it’s fun to set up rules and then break them.

Foley plays a huge part in adding realism to the film, and we were fortunate enough to work with my good friend and Foley supervisor Geordy Sincavage, who I have done a ton of films with. He had just come off of doing The Revenant and was happy to play around in the dirt and mud, and gracious enough to work within our tight schedule and budget.

There are also probably 1000 or so mic bumps that we added to the mix, which are various recordings of us banging into and rubbing up against a variety of different mics.
 

[tweet_box]Behind the scary sounds of Blair Witch:[/tweet_box]  

Can you tell me about the Foley team?

We have a fantastic Foley crew at Technicolor but unfortunately their schedule didn’t allow them to work on the film, and so the Foley was done at an independent shop called Sinc Productions in Los Angeles, California. The nice thing about being at Technicolor is that they are really flexible with allowing supervisors to bring in talent that they are used to working with, and so working with Geordy and his team worked out perfectly.
 

You talk about the production dialogue being so clean that you had to go back and put in the sound of mic bumps. That’s so counterintuitive to the post process of cleaning dialogue and taking the mic bumps out.

We ended up recording a ton of mic bumps, hits, and scratches, and then peppered those sounds throughout key moments

It was like working in the opposite manner of how we are used to working, but it was great. I came up through the film ranks in the independent market. My career began from a chance meeting with an AFI student. One thing led to another and I cut my teeth on independent films where most of the time you’re really wrestling against some nasty production sound. This film was the exact inverse. We got super clean, hi-fi awesomeness for the dialogue tracks and I needed to find ways to mess them up. We ended up recording a ton of mic bumps, hits, and scratches, and then peppered those sounds throughout key moments. We were very much tuned into specific movements, like when a character whips his/her head around. That movement you would typically associate with mic noise, but there was none so we injected those bumps and hits into the sound to maintain the realism.
 


Popular on A Sound Effect right now - article continues below:


Trending right now:

  • Magic & Fantasy Sound Effects Sorcery Play Track 2196 sounds included, 337 mins total $119.99

    Rock The Speakerbox presents Sorcery, the ultimate sound design toolkit for magic and enchantment.

    Harness the forces of light with white magic. Ignite the night with the unbridled power of fire and flame.Summon the darkest of evil with black magic and necromancy. Release the fury of a million volts by mastering the electron. Lay waste to your foes with the sheer might of water and acid. Conjure the frigid and unleash the frost with the power of ice.

    Recorded on stage and in the field, and designed by award winning sound designers, SORCERY contains 11.7 GB of HD quality content spread across 1992 construction kit sounds and 204 designed sounds. With spells, deflects, casts, blocks, beams and more, SORCERY provides sound designers and media content creators unrivaled wizardry at their fingertips.

    The extraordinary awaits within.

     

    KEYWORDS:

    Magic sounds, Spell sounds, Fantasy effects, Enchantment FX, Magical FX, Sorcery sounds, Fantasy spells, Enchanted sounds, Wizard SFX, Magic aura, Spell casting, Magical elements, Fantasy ambience, Potion sounds, Spellbook FX, Arcane magic, Enchanted FX, Magic toolkit, Fantasy creatures, Fantasy magic, Wizard effects, Magic spells, Sorcery toolkit, Magic swirls, Fantasy sound library, Mystical sounds, Sorcerer FX, Enchantment library, Magical toolkit, Fantasy sounds, Dark magic, Magic dust, Mystical ambience, Sorcery FX, Fantasy environment, Magical vibes, Fantasy aura, Spellbinding sounds, Magic whisper, Potion brewing, Magical world, Enchanted library, Magical creatures, Fantasy realms, Magic waves, Arcane library, Wizard spells, Magical FX library, Fantasy toolkit, Magical effects pack

    20 %
    OFF
    Ends 1733785199
  • I’ve Decided to Make This Small Instrument Free—Enjoy!
    Enjoy :)

    Snow Foley Instrument, a collection of pristine snow footsteps samples recorded with the legendary Sony PCM-D100 in the remote mountains of southern France. To enhance your sound design workflow, the samples are accompanied by user-friendly Kontakt and DSsampler instruments.

    Whether you’re crafting linear sound designs, immersive interactive experiences, or dynamic game environments, this versatile library has you covered. 

    Key Features: 

    • 8 Different Walking types
    • More than 200 unique samples
    • Recorded in real snow, in different depths
    • Stereo 96Khz 24bit
    • Kontakt & DSsampler
    • Midi Controlled Knobs
    Snow Floey Footsteps Demo

     

    *Runs in Kontakt or Free Kontakt Player version 7.7.3 or higher, and in DecentSampler 1.9.13 or higher.

  • – Evolved WATER Sound Library


    This isn’t just another water library, this is a professional’s dream library, and we feel you are all going to love it. Not only from all the source recordings, but also from all the incredible designed sounds. It really is an all around workhorse that will have you covered for everything WATER. With over 1600 files and over 3,000 sounds, this library is absolutely massive. Everything from rain, lakes, waterfalls, rivers, and bubbles all the way up to KYMA designed cinematic impacts. We spent over a year recording and designing this collection and are so proud to offer it to you for your toolbox!

    Why make another Water library? Because here at SoundMorph we always want to push the limits and quality of what is out on the current marketplace. Elements like WATER present a huge challenge to make modern and exciting. This is what we aimed for with this collection. Watch the Behind The Scenes video by clicking on the “How’s Made Button” to find out just how much went into making this colossal release. A new standard for any working sound professional!

    82 %
    OFF
    Ends 1733353199
  • Take a journey back in time with Ultimate Medieval SFX Bundle! Find the true sound of it with Vadi Sound Library.

    About Ultimate Medieval SFX Bundle

    With this collection you will have access to a carefully curated collection of Medieval Warfare, Medieval Town and Green Witch’s Cauldron sound effects. It covers your most essential historical needs with 1.200+ sounds, recorded and designed professionally.

    You can find rope stressing sounds, listen to the rain on a beach from a bush perspective, bottle up potions, and hear a soldier as he gets ready for a battle. Listen to barn animals, horses, weapons and tools; town ambiences, mine, blacksmith, tavern, field, church bells; dried seeds and herbs, defensive spells and transfiguration spells. Go ahead and check out the contents of these three different collections included in the Ultimate Medieval SFX Bundle one by one and start imagining a story already!

    You’ll find yourself first on a brutal battlefield, then come back to the busy town a little. Don’t be afraid to ask for some healing magic from the Green Witch! Travel back to the Middle Ages and take Ultimate Medieval SFX Bundle with you!

    These sounds are available in 24-bit / 96kHz, were recorded delicately with DPA 4060s and Neumann KM184 pairs, have clarity and room for further sound design with the flexible texture of the sounds for customization.

    About Medieval Town SFX Pack

    400+ sound effects from a simple town’s parts such as; barn, field, grassland, tavern, blacksmith, carpenter, library, church, graveyard, mine, and many more a medieval town could offer. With the Medieval Town Sound Effects Bundle you will have access to dressage sounds, kitchenware sounds, church bells, town ambiences, medieval mechanical devices, mining sounds, animals, tools, weapons and more. Medieval Town Sound Effects Bundle was recorded and designed delicately for all your historical needs.

    What’s Inside
    Medieval, Town, Ambience, Object, Church, Bell, Bird, Animal, Duck, Food and Drink, Lake, Horse, Blacksmith, Hammering, Fire, Tool, Metal, Nail, Chest, Materials Wooden Metal Iron Fire objects chest, iron bell vegetation nail tools bench firewood coin opening action closing creaking hammering breathing dropping ringing shaping picking rolling breaking church bell sunny peaceful weather with and without animals lake fire castle locations barn blacksmith church lake campsite animals actions birds chirping, flying ducks quaking cows mooing horse eating hay, from trainer’s hand, breathing, licking, chewing, bridle clicking perspective texture middle distant close very close heavy breaking pile ceramic tress rattling wallet heat blade shovel sand pebble doorbell saddle cart earthquake farrier book cough cloth cricket kitchen pottery frog mechanical winch copper lock rock axe mining pouring sailing boat rooster footstep rope tavern treasure water light.

    About Medieval Warfare SFX Pack

    Medieval Warfare Sound Effects Pack brings the most realistic 350+ medieval sound effects that you may need for your game/film/creative projects. It includes sound effects of; warriors, explosions, barn animals, horse sound effects, medieval life sound effects, weapons, and tools, human voices, and many more to find out.

    You will have access to weapon sound effects, animals, horse items, ambiences, medieval life items, sword hits, catapult, crossbow, arrow whooshes, battle cries, castle gates, foley sound effects and more. Medieval Warfare Sound Effects Pack is specifically designed for all your historical needs, with the texture of the sounds flexible for customization. Plus, you get the usual Vadi Sound craft and attention to detail!

    Great for film, video, game, advertisements, Foley and suitable further as sweeteners outside of the medieval genre as well.

    What’s Inside
    Medieval war warfare armor impact scrape leather punching footstep rattle arrow whoosh axe breaking bone gore hitting carriage castle gate chain catapult fire drag & drop ground rumble crossbow Leonardo style attack dagger sword destruction explosion flag wind flapping gate opening stabbing mechanical knife hammer hitting horse galloping concrete sand mud metal mount katana male grunt angry textile step chest inhale exhale hurt pain yell falling pushing laughter scream strong leg prisoner siege town arrow falchion buzzing shaking throwing shield clanking.

    Green Witch’s Cauldron SFX Pack

    Green Witch’s Cauldron brings you the 450+ sounds of healing white magic and spells of a playful and sometimes wicked witch. It includes collecting and drying herbs, bubbling boiling potions, bottling, casting spells with elemental magic, and many more you can find in a cauldron. With this pack, you will have access to cat sounds, witch reactions, dried seeds, dried herbs, defensive spells, attacks, transfiguration spells, whooshes and transitions and elements.

    Green Witch’s Cauldron Sound Effects Bundle was recorded and designed exquisitely for all your magical needs and covers all sound effects needs for any white magic, potion-brewing, voices and subtle sounds of a witch’s life for the relevant projects and games that you are working on.

    These meticulously recorded sounds have clarity and lots of room for further usage and sound design with the flexible texture of the sounds for further customization. With 24-bit / 96kHz Wav format and easy to navigate naming, you can now set the bar higher for all your film, game, motion and video projects, advertisement, animation and all witchy projects.

    What’s Inside
    Medieval, town, ambience, fantastic magic magicka object, witch cauldron maddening opponent laughter mind air attack destruction burst element transition whoosh crackle wall braking hiss bubbling potion zinc bowl fireplace sizzling animal cat angry reaction eating food meowing attack basket dried seed plant falling shell braking boiling metal burning chained bush rustle stone glass chemical reaction glass lid bottle coin purse crumbling lavender palm wooden finger defensive shield destructive hand dusting off sprinkles creature pass by roaring cork casting healing glittery spice earth vacuum pouring acid pebble leaves leaf shaking shiny tree branch squeezed shuffling stirring grinder water bending ladle summoning teleporting time travel transfiguration imitating groaning laughing screaming wicked giggle eerie.

    What else you may need
    You may also want to check out our Gore for warfare, Essential Magic for darker magic and spells and All About Games Master Collection for a mega collection of 23 different packs for game audio sound effects.

    70 %
    OFF
    Ends 1733439599

HIGHLIGHTS:

  • Destruction & Impact Sounds Broken Play Track 2266 sounds included, 273 mins total $119.99

    Nothing slaps a smile on a face like the sweet sound of destruction and mayhem. Designing sound for such complex events as a collapsing building or an earthquake requires a diverse and comprehensive palette of chaos. To create such havoc, one must be equipped with the ultimate destruction sound library.

    We stopped at nothing to put together this library of utter mayhem. BROKEN boasts over 9 GB of HD quality content spread across 1940 construction kit sounds and 326 designed sounds. From car crashes, explosions, crumbling buildings, earthquakes, ripping earth and metal, to debris, BROKEN features all elements of destruction.

    Recorded in the field and on the Paramount Pictures Foley stage, this library equips sound designers for film, games, and web with the tools for creating a ruckus.

    Get wrecked. Get BROKEN.

     

    KEYWORDS:
    Destruction sounds, Broken FX, Impact FX, Structural collapse, Building sounds, Shatter sounds, Rumble FX, Impact sounds, Structural damage, Falling debris, Crumbling sounds, Destructive FX, Sound destruction, Collapse sounds, Building collapse, Impact SFX, Destruction toolkit, Breaking sounds, Smash FX, Cracking sounds, Debris sounds, Structural collapse FX, Stone impact, Building sounds, Falling impact, Broken pieces, Concrete sounds, Rock impact, Heavy collapse, Sound crash, Structural sounds, Impact library, Shattering sounds, Stone FX, Destruction library, Impact toolkit, Sound break, Heavy rubble, Building FX, Destruction pack, Structural damage sounds, Rock FX, Collapse toolkit, Heavy impact sounds, Crumbling SFX, Falling stones, Concrete impact, Shatter FX, Debris pack, Structural FX, Heavy destruction sounds

    20 %
    OFF
    Ends 1733785199
  • Here is the complete ultimate Magic bundle!
    In this bundle, you get both volumes of the acclaimed Magic Elements library:
    Magic Element vol.1
    + Magic Elements vol.2.

    Tune Up your wizardry with top-notch sound from and for the next-gen sound designers!

    DESIGNED: (1,098 sounds)
    the bundle comprises a total of 11 designed elements:
    Earth, Ice, Fire, Air, Black, Energy, Liquid, Foliage, White, Cartoon/Anime, and Generic

    SOURCE: (1,110‬ sounds)
    The source folder is packed with useful sounds that cover a large spectrum; thoroughly edited and meta-tagged. They will support your creativity with materials such as choirs, dissonant metal, creatures, papers, debris, drones, cracks, textures, friction, LFE sub sweeteners,…

    Choose how you want your sounds!
    2 DOWNLOAD OPTIONS INCLUDED:

    • GLUED (Multiple variations of the same sound glued in one file)

    • SEPARATED (Each variations of sound are separated in different files)

    20 %
    OFF
  • – Evolved WATER Sound Library


    This isn’t just another water library, this is a professional’s dream library, and we feel you are all going to love it. Not only from all the source recordings, but also from all the incredible designed sounds. It really is an all around workhorse that will have you covered for everything WATER. With over 1600 files and over 3,000 sounds, this library is absolutely massive. Everything from rain, lakes, waterfalls, rivers, and bubbles all the way up to KYMA designed cinematic impacts. We spent over a year recording and designing this collection and are so proud to offer it to you for your toolbox!

    Why make another Water library? Because here at SoundMorph we always want to push the limits and quality of what is out on the current marketplace. Elements like WATER present a huge challenge to make modern and exciting. This is what we aimed for with this collection. Watch the Behind The Scenes video by clicking on the “How’s Made Button” to find out just how much went into making this colossal release. A new standard for any working sound professional!

    82 %
    OFF
    Ends 1733353199
  • Gore Sound Effects Gore 2 Play Track 5000+ sounds included $119.70

    Enter GORE 2, The follow up to our first smash hit GORE sound library. Full of the most insane blood explosions, drips, flesh rips, splatters, blood gurgles, and intense fight and ultra violence sounds. Why did we make it? Because we wanted a HUGE collection of bigger, wetter, juicer, and crazier GORE sounds that could be a forever go to for professional sound designers. We recorded over 5,000 sounds and 300+ files to make this a whopping 20+ GB collection with lots of variations for all your scenes, film, gameplay or project. The GORE 2 library is split up into 3 sections, designed, source, and builds. Design – Bone, blood, melee & slaughter categories. Source – Featuring 192Khz 32 Bit Sanken Co-100k mic recordings, allowing you to pitch up ultra high or ultra low without loosing fidelity. Builds – Halfway between source material and designed, allowing you flexibility to start with some sounds that are slightly designed. GORE 2 is a classic giant collection that will serve you for years and years.

    70 %
    OFF
    Ends 1733353199
Need specific sound effects? Try a search below:


The score was also handled by director Wingard. How much influence did the score have on the film’s sound overall? Did it have an impact on your sound design?

That’s a great question. Adam [Wingard] is one of those people that has a natural affinity for being able to express himself through whatever medium he gets his hands on. He’s been messing around with synths for a few years now, and is completely self-taught. He came to us early on with some ideas he was putting together for the score – which is less score in a traditional sense and more like sound design in its approach. The sounds he was creating were a very natural fit for the film and also for the design work that Jeff [Pitts] was starting to build. It’s not surprising to me that Adam’s work meshed so easily with the work that Jeff and I were doing. We all seem to share a very similar aesthetic. That’s what makes our collaborations so fun and in many ways so effortless.
 



The Blair Witch Project - Trailer


The trailer for the original Blair Witch Project movie from 1999


 

You yourself are very comfortable with music, having mixed a few film scores and composed additional music for a few games. Were you very hands on with the music for this film?

Like many in post sound, I come from a music background and fell into film work very organically after being expelled from the music industry as it was self-imploding around the time of Napster. Music is still my first love, and as such I very much enjoy mixing music as well as creating music whenever I can. This film has very little music in it however, so my involvement on Blair Witch‘s music was purely in the mix. We didn’t really have time to mix Adam’s score ahead of time as you would typically mix a score before bringing it to the stage. So I ended up mixing the score from individual elements on the stage inside of the overall sound mix.
 

On sound design, what were some particular sounds or scenes that stood out for you on Blair Witch? How did you create those sounds?

I wish Jeff was here to help answer this question, but he’s in Japan at the moment recording sounds for our next project with Adam (namely, Death Note). I think the obvious answer would be the sound of the creature. This was made in Symbolic Sound’s Kyma sound design software, using a variety of sound sources which are largely about experimentation. I’m happy to say I don’t think I’ve ever heard anything quite like the creature sounds that we created and I think that really stands out in the film.

One of my favorite sequences is the back break/tents erupting/running and screaming sequence that culminates in Lisa’s meltdown. I remember the first time I saw that in the cutting room and it really got my heart pumping. I think we were able to take that to a pretty high level in terms of intensity.
 

What’s one audio tool you couldn’t live without on this film? How did you use it?

I’m always looking for opportunities to weave a sense of motion into soundscapes and FutzBox really responded well to being modulated over time

You mean besides my ears? We used a lot of fun and quirky tools on this film – some new, some vintage, some commercially available, and some more eclectic. The one plug-in that got heavy use though this film was McDSP’s FutzBox. I had multiple busses across dialogue, effects, and Foley running through various instances of FutzBox, from gentle to radical degrees of processing. It’s a simple but really flexible and rock solid tool that makes some great sounds and responds well to being modulated over time, which I love. I’m never one to find a setting and leave a plug-in in a static setting. I’m always looking for opportunities to weave a sense of motion into soundscapes and FutzBox really responded well to being modulated over time.
 

Image from Blair Witch - behind the sound 2
 

Typically when you hear the word ‘FutzBox’ you think cell phone, TV speakers, walkie-talkies, and that kind of sound emulation. But in Blair Witch, they’re in the middle of the woods. It doesn’t seem like there was much opportunity for those types of sounds. So how were you using FutzBox? What was the effect you were going for?

The set-up in the first reel is that this group is going out there and they’re using a variety of different cameras. There are earpiece cameras. There is the old style DV camera that records to tape. And then Lisa has her Canon camera. And so we wanted to find a way to give all of those different cameras their own identity. Of course you can futz by using EQ and dynamics, but what’s great about McDSP’s FutzBox, and Audio Ease’s Speakerphone, and products like that is that they do more than that. So I ended up going into some of the presets, and using those as a cool starting point. Then from there I was custom tailoring the sound. FutzBox is remarkable in terms of the variety of sounds you can get out of it. I would map all the parameters that I thought were relevant via Eucon to the Avid/Euphonix S5 console, and then I could manipulate those as I worked along. I’m trying to impart that sense of realness to how the camera mic would respond to changes in the environment or the proximity to the sound source.
 

Any fun field recording trips for Blair Witch? If so, what did you capture, and what did your kit include?

We didn’t have much opportunity on this one to go out and do field recording, which we typically like to do. Jeff and I were both extremely busy with other work and the time didn’t permit. When we do have time we go out with a Holophone for capturing surround ambiences, as well as Neumann spaced pairs and shotguns for specifics.

We had to go way back to the 70s to find clean recordings of wolves in their natural environment

Jeff had an idea early on that he wanted to introduce wolves into the world as part of the call and response to the machinations of the witch and the woods. We had to go way back to the 70s to find clean recordings of wolves in their natural environment. We couldn’t find any newer recordings of wolves, which is interesting to me. I don’t know if that’s a reflection of the wolf population and displacement or that no one’s simply gone out and made recordings recently. Nonetheless the recordings we did find worked out great.
 

The recordings of the wolves, what was the source for those?

Jeff found those sounds by digging around. It was from a guy who captured these recordings of wolves in the 70s. It was one of those things where we did a Google search and on page 39, it’s like, ‘Hey look! Someone has this stuff!’ And so we tracked the guy down and got the recordings and they were great. They were as high a quality as you could get coming from the 70s, but they worked just fine in the context of the film.

 

More resources for scary sounds:

 
If you want to create your own horror sounds, check out this special horror sound guide by Saro Sahihi on how to create everything from gore, ghost and jump-scares, to terrifying monsters. And if you’re looking for sounds to build from, an arsenal of scary sounds await right here.

 

Since you didn’t have the chance to capture field recordings, what were some of the sources for your woods sounds?

A few years back, I mixed a movie called Willow Creek for Bobcat Goldthwait, which is kind of a similar setup. This young, energetic couple heads out to the woods to find Bigfoot, and all matter of madness ensues. For that film, we did go out and get some field recordings where we were banging on trees and banging on different things and capturing the sounds up-close and from a further perspective. We got all the echoes and reflectivity of the sounds of the woods.

We also used sources that we didn’t capture in the field and so I spent a lot of time dialing-in Altiverb presets and finding things that worked with different delays and reverbs. I had a pretty good handle on what a dense forest sounds like from having mixed that film years ago.
 

How did you incorporate those wolves into your sound design?

We make believe the wolves live out in the woods not too far off in the distance. A little bit of EQ and Altiverb goes a long way to placing them in the environment.
 
Image from Blair Witch
 

The mix: Were you the only mixer on the film?

Actually, no. I am used to mixing a lot of films solo, which is largely due to budget, but I was fortunate enough that my mix tech on the film, Greg Townsend, is also a very accomplished mixer. I handled dialogue and music while Greg handled effects. I would occasionally jump into the effects chair as needed. There’s something very liberating about being able to communicate your ideas to another mixer and have them inject their take on it rather than mixing the entire film yourself. It is physically less demanding but it also allows me to take a step back and hear the movie in a different way than what I might have in my head. Oftentimes this took us down paths of experimentation and discovery that yielded great, fresh results. I couldn’t have done it without Greg!
 

What were some challenges you faced during the mix phase?

The biggest challenge in the mix is typically time. We were fortunate that Jason Constantine and Eda Kowan at Lionsgate believed enough in the film and what we were doing with it to grant us several extensions on our mix schedule. They came in for playback after our first pass and loved what they were hearing and wanted us to keep going until we were all totally satisfied. I wouldn’t say that any part of the mix was particularly challenging. It was just great fun, day in and day out. Technicolor has some of the best sounding rooms that I have ever worked in and the equipment is all top notch, which made for a very enjoyable and creative mix.

Bonus: Explore the Ultimate Horror Sound Guide:

The Ultimate Horror Sound Guide
Want to know more about horror sound? Be sure to explore the Ultimate Horror Sound Guide here, giving you a wealth of exclusive sound stories and interviews, both free and premium horror sound effects + guides on how to make your own scary sounds.
 
Read the Ultimate Horror Sound Guide here
 

Any particular scenes that stand out for you mix-wise? Why? How did you handle them?

We took advantage of every opportunity to create an interesting mix and to go both big and small

There are so many amazing mix moments in the film and we make full use of the dynamic range afforded us by the cinema format. We took advantage of every opportunity to create an interesting mix and to go both big and small.

I love mixing club scenes. Jeff and I both have a history of DJ’ing techno. I’ve spent many late night hours in dark, sweaty warehouses and that time of my life is still very dear to me. Mixing these scenes gives me an opportunity to inject all the amazing feelings from that part of my life into the scene. It’s also a fun challenge to figure out how to make the dialogue intelligible over thumping club music and to feel the music shift as we follow our characters through different areas of the club.

In Blair Witch, Lisa’s meltdown was a particularly delicate and time-consuming sequence to get right but I think we nailed it. FutzBox, distortions, reverb, and dramatic filtering all happening on the console via Eucon control in combination with the onboard dynamics and EQ of the Avid/Euphonix S5 console over multiple passes. We probably spent two to three hours on this moment alone, trying all sorts of different things.
 
Behind the sound of Blair Witch 3
 

Mixing is a process of elimination, finding the best assets to tell the story in the scene. Do you feel it was beneficial to have created the sound design and then had the opportunity to mix it? Or, was it more challenging to have handled both the sound design and mix?

I always consider the mix to be an extension of the sound design of a film. Sound design to me is not just sound effects, but rather the overall soundtrack of a film, especially when we’re talking about a genre piece. I am fortunate enough to work with Jeff Pitts as my creative partner. He is a very talented individual. We are both always thinking about the final mix from day one on a project. Often times I hear the final mix in my head months before we hit the stage and then it’s simply a process of executing the necessary steps to realize that end result. There’s fluidity in what we do, from the spotting session all the way up to the print master. I suppose it is a bit like painting. To answer your question, it’s never challenging to do both, instead I see both as complementary parts of the overall process.
 

Was Blair Witch mixed in 5.1? What stage at Technicolor did you mix in?

We mixed this in 5.1 at Technicolor, mostly on Stage 4 (Craig Mann’s Whiplash stage), and we also got to spend a week tweaking things on Stage 1, which is one of our large flagship stages. The translation from the medium size Stage 4 to the large Stage 1 is seamless, which is really encouraging to me as a mixer, and a testament to the quality of our stages. We sourced all elements from multiple Pro Tools systems and mixed the film on the Avid/Euphonix S5 console. This is my favorite way of working over in-the-box mixing, primarily because console automation cannot be edited to death on a screen with a mouse. As such, each pass is a performance, which for me brings not only a level of enjoyment to mixing but also connects me, my ears, and my fingers in a more intimate way to what is happening on-screen.

A big thanks to Andy Hay and the team for the story behind the sound for Blair Witch – and to Jennifer Walden for the interview!

 

Please share this:


 



 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Magic & Fantasy Sound Effects Sorcery Play Track 2196 sounds included, 337 mins total $119.99

    Rock The Speakerbox presents Sorcery, the ultimate sound design toolkit for magic and enchantment.

    Harness the forces of light with white magic. Ignite the night with the unbridled power of fire and flame.Summon the darkest of evil with black magic and necromancy. Release the fury of a million volts by mastering the electron. Lay waste to your foes with the sheer might of water and acid. Conjure the frigid and unleash the frost with the power of ice.

    Recorded on stage and in the field, and designed by award winning sound designers, SORCERY contains 11.7 GB of HD quality content spread across 1992 construction kit sounds and 204 designed sounds. With spells, deflects, casts, blocks, beams and more, SORCERY provides sound designers and media content creators unrivaled wizardry at their fingertips.

    The extraordinary awaits within.

     

    KEYWORDS:

    Magic sounds, Spell sounds, Fantasy effects, Enchantment FX, Magical FX, Sorcery sounds, Fantasy spells, Enchanted sounds, Wizard SFX, Magic aura, Spell casting, Magical elements, Fantasy ambience, Potion sounds, Spellbook FX, Arcane magic, Enchanted FX, Magic toolkit, Fantasy creatures, Fantasy magic, Wizard effects, Magic spells, Sorcery toolkit, Magic swirls, Fantasy sound library, Mystical sounds, Sorcerer FX, Enchantment library, Magical toolkit, Fantasy sounds, Dark magic, Magic dust, Mystical ambience, Sorcery FX, Fantasy environment, Magical vibes, Fantasy aura, Spellbinding sounds, Magic whisper, Potion brewing, Magical world, Enchanted library, Magical creatures, Fantasy realms, Magic waves, Arcane library, Wizard spells, Magical FX library, Fantasy toolkit, Magical effects pack

    20 %
    OFF
    Ends 1733785199
  • I’ve Decided to Make This Small Instrument Free—Enjoy!
    Enjoy :)

    Snow Foley Instrument, a collection of pristine snow footsteps samples recorded with the legendary Sony PCM-D100 in the remote mountains of southern France. To enhance your sound design workflow, the samples are accompanied by user-friendly Kontakt and DSsampler instruments.

    Whether you’re crafting linear sound designs, immersive interactive experiences, or dynamic game environments, this versatile library has you covered. 

    Key Features: 

    • 8 Different Walking types
    • More than 200 unique samples
    • Recorded in real snow, in different depths
    • Stereo 96Khz 24bit
    • Kontakt & DSsampler
    • Midi Controlled Knobs
    Snow Floey Footsteps Demo

     

    *Runs in Kontakt or Free Kontakt Player version 7.7.3 or higher, and in DecentSampler 1.9.13 or higher.

  • Take a journey back in time with Ultimate Medieval SFX Bundle! Find the true sound of it with Vadi Sound Library.

    About Ultimate Medieval SFX Bundle

    With this collection you will have access to a carefully curated collection of Medieval Warfare, Medieval Town and Green Witch’s Cauldron sound effects. It covers your most essential historical needs with 1.200+ sounds, recorded and designed professionally.

    You can find rope stressing sounds, listen to the rain on a beach from a bush perspective, bottle up potions, and hear a soldier as he gets ready for a battle. Listen to barn animals, horses, weapons and tools; town ambiences, mine, blacksmith, tavern, field, church bells; dried seeds and herbs, defensive spells and transfiguration spells. Go ahead and check out the contents of these three different collections included in the Ultimate Medieval SFX Bundle one by one and start imagining a story already!

    You’ll find yourself first on a brutal battlefield, then come back to the busy town a little. Don’t be afraid to ask for some healing magic from the Green Witch! Travel back to the Middle Ages and take Ultimate Medieval SFX Bundle with you!

    These sounds are available in 24-bit / 96kHz, were recorded delicately with DPA 4060s and Neumann KM184 pairs, have clarity and room for further sound design with the flexible texture of the sounds for customization.

    About Medieval Town SFX Pack

    400+ sound effects from a simple town’s parts such as; barn, field, grassland, tavern, blacksmith, carpenter, library, church, graveyard, mine, and many more a medieval town could offer. With the Medieval Town Sound Effects Bundle you will have access to dressage sounds, kitchenware sounds, church bells, town ambiences, medieval mechanical devices, mining sounds, animals, tools, weapons and more. Medieval Town Sound Effects Bundle was recorded and designed delicately for all your historical needs.

    What’s Inside
    Medieval, Town, Ambience, Object, Church, Bell, Bird, Animal, Duck, Food and Drink, Lake, Horse, Blacksmith, Hammering, Fire, Tool, Metal, Nail, Chest, Materials Wooden Metal Iron Fire objects chest, iron bell vegetation nail tools bench firewood coin opening action closing creaking hammering breathing dropping ringing shaping picking rolling breaking church bell sunny peaceful weather with and without animals lake fire castle locations barn blacksmith church lake campsite animals actions birds chirping, flying ducks quaking cows mooing horse eating hay, from trainer’s hand, breathing, licking, chewing, bridle clicking perspective texture middle distant close very close heavy breaking pile ceramic tress rattling wallet heat blade shovel sand pebble doorbell saddle cart earthquake farrier book cough cloth cricket kitchen pottery frog mechanical winch copper lock rock axe mining pouring sailing boat rooster footstep rope tavern treasure water light.

    About Medieval Warfare SFX Pack

    Medieval Warfare Sound Effects Pack brings the most realistic 350+ medieval sound effects that you may need for your game/film/creative projects. It includes sound effects of; warriors, explosions, barn animals, horse sound effects, medieval life sound effects, weapons, and tools, human voices, and many more to find out.

    You will have access to weapon sound effects, animals, horse items, ambiences, medieval life items, sword hits, catapult, crossbow, arrow whooshes, battle cries, castle gates, foley sound effects and more. Medieval Warfare Sound Effects Pack is specifically designed for all your historical needs, with the texture of the sounds flexible for customization. Plus, you get the usual Vadi Sound craft and attention to detail!

    Great for film, video, game, advertisements, Foley and suitable further as sweeteners outside of the medieval genre as well.

    What’s Inside
    Medieval war warfare armor impact scrape leather punching footstep rattle arrow whoosh axe breaking bone gore hitting carriage castle gate chain catapult fire drag & drop ground rumble crossbow Leonardo style attack dagger sword destruction explosion flag wind flapping gate opening stabbing mechanical knife hammer hitting horse galloping concrete sand mud metal mount katana male grunt angry textile step chest inhale exhale hurt pain yell falling pushing laughter scream strong leg prisoner siege town arrow falchion buzzing shaking throwing shield clanking.

    Green Witch’s Cauldron SFX Pack

    Green Witch’s Cauldron brings you the 450+ sounds of healing white magic and spells of a playful and sometimes wicked witch. It includes collecting and drying herbs, bubbling boiling potions, bottling, casting spells with elemental magic, and many more you can find in a cauldron. With this pack, you will have access to cat sounds, witch reactions, dried seeds, dried herbs, defensive spells, attacks, transfiguration spells, whooshes and transitions and elements.

    Green Witch’s Cauldron Sound Effects Bundle was recorded and designed exquisitely for all your magical needs and covers all sound effects needs for any white magic, potion-brewing, voices and subtle sounds of a witch’s life for the relevant projects and games that you are working on.

    These meticulously recorded sounds have clarity and lots of room for further usage and sound design with the flexible texture of the sounds for further customization. With 24-bit / 96kHz Wav format and easy to navigate naming, you can now set the bar higher for all your film, game, motion and video projects, advertisement, animation and all witchy projects.

    What’s Inside
    Medieval, town, ambience, fantastic magic magicka object, witch cauldron maddening opponent laughter mind air attack destruction burst element transition whoosh crackle wall braking hiss bubbling potion zinc bowl fireplace sizzling animal cat angry reaction eating food meowing attack basket dried seed plant falling shell braking boiling metal burning chained bush rustle stone glass chemical reaction glass lid bottle coin purse crumbling lavender palm wooden finger defensive shield destructive hand dusting off sprinkles creature pass by roaring cork casting healing glittery spice earth vacuum pouring acid pebble leaves leaf shaking shiny tree branch squeezed shuffling stirring grinder water bending ladle summoning teleporting time travel transfiguration imitating groaning laughing screaming wicked giggle eerie.

    What else you may need
    You may also want to check out our Gore for warfare, Essential Magic for darker magic and spells and All About Games Master Collection for a mega collection of 23 different packs for game audio sound effects.

    70 %
    OFF
    Ends 1733439599
Explore the full, unique collection here

Latest sound effects libraries:
 
  • Bicycle Sound Effects City Bicycles – Complete Bundle Play Track 633 sounds included, 330 mins total $120

    The complete package bundles all available City Bicycles-packages and is fully UCS compliant. The ‘Various Passbys + Bicycle Handling’ package is added as a free bonus!

    This is a unique bicycle library that captures four characteristic bikes in clean, quiet, nicely performed true exterior rides. Including multiple perspectives, speeds and actions. From fast passbys on asphalt to slow onboard recordings, smooth or skidding stops. This package contains everything you need to create convincing sound design for a City Bicycle.

    Contents:

    Four bikes with distinct characteristics:
    1. Good bike: a smooth sounding retro bike that doesn’t rattle or squeak, really nice tire noise.
    2. Bad bike: an old worn bike with severe rattles and cranking, tends to let the chain fly off.
    3. Ugly bike: this bike gets you from A to B… but it won’t win awards for it’s looks.
    4. Racer bike: a vintage racer that’s pre-owned but still super slick.
    'City Bicycles'  Sound Library by Frick & Traa
    Five perspectives:
    1. Onboard Front: captures the whirring tire and surface sound.
    2. Onboard Pedal: nice overall combination of pedaling, crank creaks, chain rattle, tire and surface sounds.
    3. Onboard Rear: close up sound of the rear axle, with chain, sprocket and switching of gear.
    4. Tracking shot: mono recording of the passby, keeping the bike in focus while passing by.
    5. Static XY shot: stereo recording of the passby that emphasizes speed.

    Five perspectives:



    Overview of perspectives and mic placement

    *Onboard recordings are 2-3 minutes long depending on speed. Higher speeds > shorter duration. All 3 onboard mics are edited in sync with one another to make layering easy. All Passbys, Arrivals and Departures move from Left to Right.

    Speeds and actions:
    Three speeds for every bike and every surface (see below). Departures from slow, medium to fast getaways. Arrivals from slow stops with gently squeaking handbrakes to heavy stuttering skids.

    City Bicycles – Perspectives Demo

    Five surfaces:

    We’ve recorded all Bikes on asphalt from all perspectives (onboard and roadside). Additionally, our most quiet bicycle (the Good Bike) was used to record 4 other surfaces from onboard perspectives.


    Five Surfaces:
    1. Asphalt: nice and clean, with smooth singing sound.**
    2. Large Bricks: nicely textured surface that makes the tires purr like a cat.**
    3. Gravel: a fresh crackling surface sound that you might find in a city park.
    4. Grit: classic bicycle path surface sounds that layers perfectly with the other surfaces.**
    5. Icy road: frozen asphalt with sparkling textures of ice crystals snapping under the wheels.

    **these surfaces are also recorded from Roadside Perspectives (passby: static and tracking)

    City Bicycles – Extra Surfaces Preview

    BONUS files:
    There are some sweeteners and extras to give your bike that extra layer of grit:
    1. Exterior recordings of various actions in multiple takes from rattles, bounces, shakes to roll-bys. Enough to make your bike sound just a little different.
    2. We also recorded 21 additional single passbys of various bicycles, from severely rattling to smooth riding bikes on small brick streets and alleys. Enough to expand your options to create a distinguished sound design.

    Metadata & Markers:

    FREE UPDATE to City Bicycles: now conforms to UCS with new metadata to quickly find your sounds.

    Because we know how important metadata is for your sound libraries we have created a consistent and intuitive description method that adheres to the Universal Category System. This allows you to find the sound you need easily, whether you work in a database like Soundminer/Basehead/PT Workspace work, or a Exporer/Finder window. We made a video that helps you navigate the library ans find your best bicycle sounds faster and easier.

    CategoryFull
    A quick way to filter out sounds you don’t need: like handling sounds or vice versa bicycle onboards.
    UserCategory
    Fastest way to find the type of action you need for all bicycles. Passby needed, just click and voila.
    OpenTier
    Once you’ve selected the bike you can open up OpenTier and audition and select the perspective you want to use.
    Scene &  Performer
    This field contains the type of bicycle to quickly navgiate to the bike you like.
    iXMLTrackLayout
    This is a neat little identifier you will find in the Waveform displays and you can see in a glance what Listening position you are.
    MicPerspective
    We have another way to find perspectives but it is more limited to distance to the recorded subject.
    So passbys are MED – EXT and handling are CU – EXT. Exterior? Of course: we recorded everything outside!
    UserComments
    We used this field to create the UserData and give you the minimal set of information about the recording in the filename.

    Additionally, we added Markers making specific sonic events are easy to spot in Soundminer and other apps.

    If you have any questions about this, please contact us info@frickandtraa.com!


    Single Bicycle packages:
    We also sell single packages for all the bicycles in this library.
    Here’s a handy comparison table:

    Reviews:
    344 AUDIO: ‘City Bicycles has a plethora of content, for a great price. The perfect balance between a great concept, great presentation and outstanding execution, lands them an almost perfect score of 4.9.

    The Audio Spotlight: City Bicycles is worth getting if you are in need of great sounding and well edited bicycle sounds.

    Watch a video created by Zdravko Djordjevic.

    City Bicycles sound examples
    20 %
    OFF
  • Animal Sound Effects Rural Ambiences and Textures vol.1 Play Track 130+ sounds included, 270 mins total $21

    Rural ambiences, farm animals, pastures, rural villages, forest, meadows, tractors, farm ambiences etc. Distant villages, daytime and nighttime recordings. Barnyard, henhouse, pigsty ambiences, lumberjack works etc. Check the sound list for full info.

    High quality recordings recorded in MS, XY, AB; NOS, etc., mostly with Sennheiser MKH microphones and Sound Devices recorder/mixer. Files are without any dynamic manipulation (compression) with max. peak around -5dBFS.

    25 %
    OFF
  • All files are recorded 32bit, 192 kHz, with Shure KSM 137, Line Audio Omni1, FEL Clippy XLR EM272, Sonorous Objects SO.3 and JrF C-Series Pro+ microphones, Sound Devices MixPre-6 II & Zoom F3 recorders. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.
  • Ambisonic Sounds – Sea Waves Loops Vol.2 – these are 16 sounds of sea waves recorded on a pebble beach at close range, 2 sounds with seagull voices, 4 sounds recorded on the beach during the beginning of a thunderstorm and 6 sounds recorded near the seashore in the early morning, in which in addition to the sound of the sea, the sounds of crickets can be heard.

  • Electricity Sound Effects Massive Electric Magic Play Track 2587 sounds included, 154 mins total $34.99

    MASSIVE ELECTRIC MAGIC – is an extensive sound library containing 2587 unique files of various types of electric magic. From Zaps, Cracks and Buzzing to Lightning Energy chains. All of our libraries comply with the Universal Category System naming convention standard, allowing for accurate and easy granular searches.

    30 %
    OFF

   

Leave a Reply

Your email address will not be published. Required fields are marked *

HTML tags are not allowed.