Going to GDC 2015 next week (March 2-5th)? I’m not going myself, unfortunately – but for those of you who are, I figured an overview of some of the great GDC audio sessions and events could come in handy.
So I decided to reach out to game audio guru Damian Kastbauer (aka @Lostlab), – as well as sound designer Jack Menhorn and field recordist Frank Bry – for some of their top picks this year.
Oh, I also came across an overview of all the parties and mixers that are happening at GDC too.
Monday:
Creating Hyper-Adaptive Music on an Indie Budget | C. Andrew Rohrmann(scntfc / 17-Bit) |
Tuesday:
Audio Bootcamp : Technical Sound Design | Mark Kilborn(Raven Software) |
Audio Bootcamp : The Sounds of Year Walk and DEVICE 6 | Daniel Olsen(Independent) |
Wednesday:
All Style, All Substance: The Audio Journey of the Vanity and Traversal System for Sunset Overdrive | Kristen Quebe(Microsoft), Bryan Higa(Obsidian) |
Creating an Interactive Musical Experience for Fantasia: Music Evolved | Jeff Allen(Harmonix Music Systems), Devon Newsom(Harmonix Music Systems) |
Thursday:
Peggle Blast: Big Concepts, Small Project | RJ Mattingly(PopCap), Jaclyn Shumate(PopCap), Guy Whitmore(PopCap) |
Getting Buy-In: How to Give Your Game Audio Style | Joanna Orland(Sony Computer Entertainment Europe) |
The Evolving JRPG Audio Culture | Tomohiro Yajima(Square Enix), Yuichi Nishimatsu(Square Enix) |
Implementing Adaptive Loudness and Dynamic Range for Mobile Games | Rob Bridgett(Clockwork Fox Studios) |
Smart Sound Design Using Modularity and Data Inheritance | Martin Loxton(Frostbite) |
Women in Game Audio | Corina Bello(High Moon Studios), Penka Kouneva(Kouneva Studios), Laura Karpman(Laura Karpman Music), Paul Lipson(Microsoft Studios), Benedicte Ouimet(Ubisoft Montreal), Belinda Van Sickle(Women in Games International) |
Friday:
Audio Tips for Public Betas, Alphas and Early Access | Matthew Marteinsson(Klei Entertainment) |
Hohokum: Adventures in Music and Sound Design | David Collins(SCEA) |
Where Does the Game End and the Instrument Begin? | Matt Boch(Harmonix Music Systems), Jon Moldover(Smule Inc.), Nick Bonardi(Ubisoft), David Young(Smule Inc.), Brian Schmidt(Brian Schmidt Studios) |
See the full overview of audio related sessions at GDC 2015 here.
Top Picks from Frank Bry:
Women in Game Audio • Audio Bootcamp : Technical Sound Design •
The Neuroscience of Game Audio
Top Picks from Jack Menhorn:
Audio Tips For Public Betas, Alphas and Early Access • The Evolving JRPG Culture • Women in Game Audio
See the continuously updated list of GDC parties and mixers here.
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Thanks for reaching out, it was hard to whittle-down the tremendous list of talks.
Keep your eyes on the #GameAudioGDC hastag and your ears trained on the Game Audio Podcast GDC daily standups.
Stay good,
LCL