Asbjoern Andersen


The independent sound effect community is chuck-full of talented and friendly people – and one of them is sound recordist and fellow Dane, Mikkel Nielsen. He collaborates with sound designers across the globe, and also releases his own range of sound libraries on his Sonic Salute site.

Read on for my interview with him on his approach to library creation, recording – and the making of an earth-shattering sfx library.

– Asbjoern

 

Hi Mikkel, please introduce yourself and Sonic Salute

Hi all. Mikkel Nielsen, sound effect recordist here. I’m the owner of the Sonicsalute.com site, where I’m distributing sound effects of all sorts. They range from studio recordings to real-life noisy environments, like junkyards, shipyards, pig farms, and so on.

A big part of my working life is spent on recording and editing sound effects and atmospheres for features, docs, and TV series. Mostly Danish productions, but a few foreign ones also come by now and then.
 

What sound projects are you working on at the moment?

Well, things are incredibly busy. I’ve just delivered sounds to Rob Nokes and Sounddogs. I’m also layering tracks and editing the ambience track for a US indie movie. At the same time, I’m working on documentaries and three different Danish features, which Peter Albrechtsen is sound designing.

Finally I’ve planned some large recording sessions with muskets and cannons for Nino Jacobsen, to be used in director Ole Bornedal’s war drama ‘1864’.

When my ears are not stuck between a pair of headphones, and when I’m not editing audio material (which by the way, always seems to pile up faster than I can follow), I’m the father of two fantastic boys aging from 4-8. So I got my hands full!
 

How do you come up with ideas for new sound effect libraries? What inspires you?

Most of the time the ideas for new libraries come from the fact that I need certain sounds myself to fill in on a scene – or when I’m approached by editors and designers needing particular sounds. From there I lay down a plan, and start to contact places etc., asking for permission to record the place, machine, animals and so on.

A relaxing day at the office

A relaxing day at the office

Recording one place might evolve into the idea of recording something similar in another place, or recording more of the same type of sounds. This process inspires me a lot.
And sometimes I go with it and create a whole SFX library around that one idea. The latest Car Doors Open/Close library is quite a good example of this.

I would sure like to have the ideas just pop up in my mind every morning I wake up, but unfortunately my head doesn’t always work that way.

The small amount of “hey, I got a brilliant idea for a new SFX library” stuff happens when I do a lot of listening to things. When I grab a toy or similar, I always stick it close to my ear and listen to the sound of it. It’s sort of like a curse. Ask my family about it. It drives them mad when going to museums etc.

 

What’s your recording setup?

I’m using the Sound Devices 7 series recorders. They are built like tanks and just don’t care what you throw at them.

For mics I use a set of Sennheiser Mkh 8020, a Sennheiser 416 with an Ambient Emesser on top, and two sets of DPA 4060 and 4061. The DPA lavs I use for easy mounting interior or exterior on cars, and for stealth recordings. Everything tugged into Rycotes.

I also have a set of JrF contact mics and a hydrophone, which I have a lot of fun with.

 

Some of your sound libraries are very unique – like the Shake, Rattle and Rumble library. What’s the story behind that one?

shake rattle and rumble sfxThis was one of those libraries which started out with the need for a specific sound for sound designer Peter Albrechtsen.

Peter needed the sound of a whole house shaking. He talked about what it would feel like (and sound like) if the walls were shaking, the floors were moving, and you were standing in the middle of it.

This one would prove to be a bit more difficult to record live rather than creating or designing it. At least, that’s what I thought for a while.

So I struggled a lot with coming up with an idea on how and where to record this. I called demolition teams and whatnot, but didn’t come up with a solution that would work.

One weekend, I was visiting Sweden by ferry, and as the ferry was docking, the big engine was put in reverse. This made the entire structure shake and bend. It sounded terrible.
Wine bottles and candy were thrown off the shelves, and metal plates in the ceiling were rattling like crazy. It only lasted for a short while and then stopped.

I immediately knew that this was the sound I needed. Next problem was to make the chaotic sound last for several minutes, as I wanted to record as many different spots on the ferry as possible.

I contacted the company sailing the route, and they invited me on board a day of my choosing. I took a late departure in January where there were a minimum of passengers. To my luck it was pretty windy that night.

As soon as the ferry left the harbor, the crazy sounds began

 
The ferry started sailing, and as soon as it had left the harbor, the crazy sounds began.
I got my several minutes, and even got a great big bump from the ferry coming into the harbor a bit too hard, hitting the dock. It was great!

From there on, I thought it would be nice to have a complete library of sounds like this, big and small, and lots of them too.

I approached the process by recording more ferry rumble type sounds, like a van on a bumpy road (there goes the suspension), and me physically shaking stuff like cupboards, boxes, beds etc. That, by the way, is a great deal harder to do than one should think.

I also put metal trays, porcelain, cutlery, etc. on a subwoofer and sent a controlled deep tone through the speaker. I got this great idea from Jean-Edourd Miclot, who helped me set up a prototype in Kyma where I would control the tone with a Wacom pen. I had so much fun!

The hardest part of this library was the sounds recorded with my hands and legs doing the shaking. Moving a big, old and heavy cupboard back and forth for a few minutes was extremely tiring. I found myself having completely dead arms really fast, and actually thought it would never work this way.


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  • In the quiet narrative of spaces, doors play a pivotal role, their sounds marking transitions and moments of privacy. The click of a lock on a wooden door, the gentle sweep of a corridor door opening and closing, and the tactile feedback of an entrance handle offer a sense of security and belonging. The unmistakable sound of a key turning in a lock, the soft thud of a closet door, and the distinctive clinks of lock mechanisms punctuate the silence with intention. The smooth hiss of a hydraulic door contrasts with the creak of an old wooden apartment door, each adding its own chapter to the story of daily comings and goings, encapsulating the essence of threshold moments in the fabric of everyday life.

  • In the realm of echoes and reverberations, metal doors and their components orchestrate a symphony of industrial sounds. The action of using a door handle, whether it’s the lighter click or the heavier clunk, sets the stage for the ensuing creaks and clangs of metal doors swinging open or slamming shut. The eerie screech of metal on metal, the clattering of a metal grid being opened, and the definitive shut of a metal locker add layers of depth to this auditory landscape. Knocking on a metal door introduces a rhythm, punctuated by the intricate movements of metal mechanisms at work. Each sound, from the subtle to the resounding, tells a story of passage, security, and the cold touch of metal in motion.

  • Step into a realm where the mystical and the elemental converge, with this captivating collection of sounds. Experience the raw power of fire and water elements, the sharp sizzle of magic in the air, and the deep resonance of dark spells. Feel the rejuvenating essence of healing spells, the crackle of lightning, and the enchanting sounds of casting. From the crispness of ice to the lush whispers of plant magic, each sound is meticulously recorded, offering an immersive auditory experience for creators seeking to infuse their projects with the wonder and intrigue of magical realms.

  • Cinematic & Trailer Sound Effects Fight Fury Vol 1 Play Track 192 sounds included $15

    Prepare for combat!

    With our fighting sound library, you’ll have 192 high-quality sound effects at your disposal so you can create the ultimate fighting experience in your video games, movies, or audio projects. Each of our sound effects has been carefully designed and categorized to cover all possible situations of a fight scene.

    Sound categories include: Punch, Bone Break, Blood, Punch Whoosh, Hit Protection, Break Bone, Sword, Knife…

    Furthermore, all of our sound effects have been recorded at a 96KHz & 24-bit, which means that each one of them has exceptionally high sound quality and stunning clarity. These sound effects are also highly customizable, which means you can adjust them to perfectly suit your creative needs.
    If you’re looking for a fight sound library that will really make an impact on your project, look no further! Our fighting sounds library will provide you with all the sound effects you need to create the most exciting and realistic fight you’ve ever imagined.
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    Preview
    Youtube
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    Movements include:
    – Blood
    – Body Falls
    – Break Bone
    – Cloth Whoosh
    – Grab Body Cloth
    – Knife
    – Metal tube
    – Punch Breaking Bones
    – Punch Protection
    – Punch Whoosh
    – Strong Generic Punch
    – Sword

    More about the pack
    – Intuitive file naming
    – All you’ll ever need regarding magical elemental sounds [Use them again & again
    – Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties.
    – Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
    – Totally mono compatibility
    – All sounds have several variations.
    – Use your imagination and feel free to use any sound for a creature other than the one described, remember that the world of sound is totally subjective.
    – For any questions or problems: khronstudio@gmail.com

    Features
    – 192 unique fight sounds
    – Number of Audio Waves: 192
    – Format: 96 Hz / 24 bits
    – Do Sound FX loop: Some
    – Minutes of audio provided: 3 minutes and 13 second

    Documentation
    License Agreement


Latest releases:

  • Welcome to the world of HOME STORAGE, where every nook and cranny holds the promise of organization and order. From the smooth glide of drawers to the sturdy click of cupboards and cabinets, each sound speaks of hidden treasures waiting to be discovered. Whether it’s the practicality of a bathroom cabinet, the functionality of a toolbox, or the versatility of cases and containers, this collection encapsulates the essence of HOME STORAGE, offering a symphony of sounds to accompany your daily routines.

  • Step into the world of gastronomy with this eclectic collection of sounds that capture the essence of culinary experiences. From the gentle clink of a small drink bottle to the indulgent drop of chocolates, each sound evokes the pleasures of indulgence. Hear the refreshing shake of water, the enticing pour of syrup, and the distinct pop of a cork opening, adding depth to your auditory landscape. The rattle of a garbage can, the subtle click of a spice jar opening and closing, and the crisp fizz of a soda being opened complete this diverse array of gastronomic delights, offering a rich tapestry of sounds for any culinary-themed project.

  • Gore Sound Effects Gore Play Track 1450 sounds included $79

    Plunge into the chilling depths of auditory horror with this meticulously crafted collection. From the harrowing snap of bone breaks to the precise sound of blades dissecting, each element has been captured to evoke a visceral reaction. The unsettling crunch of insect crush, the sharpness of knife stabs, and the organic tear of celery mimic the sounds of flesh and bone with disturbing accuracy. Innovative techniques, such as cereal crunched within leather and the crack of walnuts, alongside the thud of gore impacts, create a rich palette of macabre sounds. Ideal for creators seeking to imbue their projects with a sense of dread and realism, these sounds offer an unparalleled journey into the heart of horror. This expansive library offers both raw, unaltered sound recordings for ultimate creative control and expertly designed sounds ready to elevate any project.

  • Indulge in the sensory delights of culinary exploration with this collection of food foley sounds that evoke the essence of gastronomic experiences. From the gentle rustle of rice grains to the satisfying squish of flesh, each sound transports listeners to the heart of culinary creation. Experience the playful shake of cereal and the rhythmic scrape of salad ingredients, accompanied by the crisp texture of onions, cucumbers, grapefruits, and oranges. Delve into a world of culinary creativity as these sounds come together, inviting audiences to savor the richness of food and the joy of shared meals.

  • Step into a world of immersive sound with FOOTSTEPS 02, our sequal diverse collection that captures the essence of movement across various terrains. From the disciplined rhythm of military marches to the squelching of mud and the soft shuffle of crowds walking, each sound transports listeners to different environments. Experience the solid echo of footsteps on stone, the rustling of leaves in a forest, the creak of wood underfoot, and the crisp crunch of footsteps on ice, offering a versatile palette of sounds to enhance any project requiring lifelike footstep effects.

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My only way around it was to pause, sit down for a while, and start over again. Keep in mind that I had to keep a natural rhythm, like a real earthquake was happening, and furthermore not do the exact same rhythm for all the tracks. I wanted to keep things varied and exciting.

So overall, this one was both challenging and a lot of fun to do – and I think I managed to capture some pretty unique sounds in the process. You can get the final result here.

What are your three most essential tools when it comes to sound design work?

First tools must be my recorder and mics. Having good/clean/rich source material makes the designing process a lot easier.

Second one is my Protools rig. It’s the only DAW I have ever used. I love the stability, especially from Protools 10 and on. I find the sound and session workflow to be great.

Last tool: To dare, and to have the imagination to use any particular sound for anything really.
 

What excites you about recording?

The recording process: Listening to the surroundings, deciding on the mic placements, pressing REC and shutting up – that’s actually what I love most about my work. It’s like yoga for my mind.
 

Any tips for the readers on how to make the most of your sound libraries?

Pitch them, stretch them, reverse them, and layer them!
 

And finally: When are we going to see a new Sonic Salute SFX library?

I just started the first recordings for a new one this summer. This will, sound-wise, build a bridge with one of my other libraries. It’s still in the beginning of the recording sessions phase, and will take some time to finish – but it will be well worth it though, I’m quite sure!

Thanks a lot to Mikkel Nielsen for taking the time for this interview.

 

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Check out the full catalog of Sonic Salute libraries here, and hear a selection of them below:
 

  • I have been spending days at the local auto salvage yard, which is where our 4-wheeled friends end their days – and here's the result:

    The Car Doors library gets you 78 mono door open/close sounds from 30 cars, and 6 car trunks, with multiple passes on each for soft and hard closes – all metadata tagged and ready to go!

    Before the poor things were being torn apart for spares and placed on top of each other, I had the pleasure of recording a lot of their doors, opening and closing. As they were rubbish anyway, I could really put all my weight into the closing, and not being scared of the consequences. The sounds are from everyday cars, and some had a bit of rattle and rust, or cheap and thin kind of sound to them, others had some nice, heavy, and convincing thump, to them when they closed.

  • Environments & Ambiences Water Movements Play Track 96 sounds included $25

    Recorded by a quiet Swedish lake in late summer of 2014, the Water Movements sfx library is filled with splashes, drips, walking/running, moving, small water creature simulations, and much more.

  • Wild Animals Sound Effects Tasmanian Devils Play Track 50+ sounds included $10

    Meet the Tasmanian devil! Recorded in the Copenhagen Zoo, this library features huffs, sniffs, growls, barks, bite and chewing – and those eerie and weird critter screams.

    If you need strange animal or monster sounds, do check out this library:

  • The Drip delivers a comprehensive set of dripping sound effects that could be used in movies, video games etc. with both ambience sounds for backgrounds, and single sounds for spotting individual drops on various surfaces.

    A variety of microphones were used to capture the different sounds in this collection: Telinga Microphones for a real zoom perspective, Mkh8040+30 for ambiences, a Mkh416 & Emesser mic for certain sfx sounds, and a set of Mkh 8020 for the real quiet sound effects sources.

    The Drip features:

    • Rapid and slow, loud and quiet water dripping sounds, easily loopable
    • Water dripping sounds, from wet clothes and faucet, onto different materials (porcelain, plastic, metal, wood, paper, cups, bottles, bowls, stone)
    • Rain on roofs, tents, porches, grass, car windshields and car roof (interior and exterior perspective)
    • Exterior water/mud dripping sounds recorded with a Telinga Parabolic mic
    • Interior big hall water dripping sounds recorded with a Telinga Parabolic mic
    • Sewer water dripping sounds
    • Radiator water dripping sounds
    • House drain water dripping sounds

 

 
 
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