reaper sound editor interview Asbjoern Andersen


If you’ve been working with audio in the past few years, it’s been hard to miss Reaper. It’s a constantly-evolving DAW with a lot of flexibility in terms of scripting and customization – and a growing number of sound designers swear by it. I was curious to hear the story behind Reaper, so I managed to get in touch with creator Justin Frankel. Here’s Justin, on making Reaper, his favorite features + his tips for first-time Reaper users:
Hi Justin, please introduce yourself, Reaper and the team behind it:

In the late 1990s I wrote a piece of software called Winamp, it was one of the earlier programs for MP3 playing. In the early 2000s I started playing and recording music for my own enjoyment, and after a few years of using other software for this purpose, I found myself wanting to use something that didn’t exist. So about 10 years ago (in late 2005) I started developing a tool for my own use, which became REAPER. I wasn’t really trying to solve any specific problems, but just to make a tool that was convenient and worked well for my needs.

While REAPER was initially and still developed for my own needs, we also try to make it as useful as possible for as many people as possible.

Since I began the initial development, other people have contributed a great deal to the code, including Christophe Thibault (whom I had previously worked with on Winamp 5), Schwa, and JeffOS. In addition to the code work, I also have the pleasure of working with White Tie (graphic design), Ollie (support), Geoff (user guide), and Kenny Gioia (videos).

While REAPER was initially and still developed for my own needs, we also try to make it as useful as possible for as many people as possible.
 
[tweet_box]The Rise Of Reaper – an interview with Reaper creator Justin Frankel:[/tweet_box]  

What’s been some of the major milestones in Reaper’s history so far – and when you look at Reaper today, what are some of your personal favorite features?

REAPER’s development has always been so evolutionary, it’s really hard to look at particular milestones as being accomplishments. It is very pleasing seeing more and more people use it, and it’s also very pleasing to have other developers actively support it. When we first started, it was difficult to get responses from plug-in developers (and it took us ages to get the ReWire SDK, for example). Now, to a much greater extent, people take us seriously, which is nice.

My personal favorite features — things I couldn’t live without include:

• Routing power: REAPER’s generic track type (tracks supporting all kinds of I/O including MIDI, routing to other tracks, feedback routing, etc)
• Convenience: I can easily download and install REAPER in some seconds or a minute, install it as a portable install to a USB drive
• Editing: non-destructive audio editing with auto crossfades (which was influenced by Vegas)
• JSFX: user-programmable audio and MIDI processing. This feature pre-dates REAPER, it was an earlier project I did for live use, and it is a joy for me to use (as a programmer). Also, seeing more and more people program makes me very happy.

There are probably a dozen more things that if you took away I would whine loudly, too, but these are the first that come to mind.
 

Try Reaper for free:

Reaper is available as a 60-day trial and comes in 32-bit and 64-bit versions for both Windows and OSX. Download the free evaluation version here.

 

You recently released Reaper 5 – what are some of the highlights in this version?

Some highlights of 5.0 were:

• VST3 and sample-accurate automation support
• Improved scripting (ReaScript)
• VCA-style track grouping
• Programmable video processors and other video improvements
• Automation and take FX improvements

Keep in mind, though, that new things also come in minor releases. 5.01 and 5.02 fixed bugs and added new functionality (including support for RF64, WASAPI loopback recording, higher quality samplerate conversion, multichannel audio units, etc). We’re also preparing a new version which will include a MIDI-controlled audio looper script (which I find to be incredibly fun and powerful as a creative tool), linear (ramped) stretch markers, and other cool things.
 

In general, how do you decide what new features to include? And how’s the community involved in expanding what’s possible with Reaper?

We weigh a bunch of different factors, including:

• Implementation complexity / effort / maintainability (if something is easy and straightforward and doesn’t create a headache going forward, it’s more likely to get done)
• How much we want to use a given feature
• How much the community wants a given feature, as well as how clearly they can articulate what that feature should be
• How consistent that feature can be integrated into the rest of the program

We have to live with the code, and at the end of the day you need a strong vision to lead

The community (our user forums) provides a great deal of good feedback and suggestions, we are very grateful to them! Having said that, we have to live with the code, and at the end of the day you need a strong vision to lead.

Words from a Reaper fan, on what makes Reaper great:

Sound designer Jack Menhorn is a huge Reaper fan – and here, in his own words, is what’s so great about it:

“In the last few years Reaper has grown such a fantastic following and reputation it is hard to ignore. It is the little DAW that could (and can) do anything you need it to with a few settings and scripts. I personally love Reaper for the track parenting and routing more than anything else. Also add to that the ability to re-skin and you have me sold. The Winamp lineage is quite obvious in customizability and control; but I am still waiting for a Dragon Ball Z skin for Reaper like I had for Winamp.”

 

Are there any plans to include game audio middleware integration with Wwise or FMOD Studio, like Nuendo currently has?

For the most part we try to add functionality that is useful for as many people as possible. We haven’t ruled out working on such integration, but my preference is generally to make features that are as powerful and open-ended as possible for this sort of thing. For example, allowing rendering to be scriptable and very configurable.

Need more help with REAPER? Get it here:
 
Looking for more help with REAPER, or do you want to read or share tips, ideas and resources? Visit the new REAPER channel on the Sound Community Discord server here
The video editing options in 5 look fantastic. How deep are you planning on going with video capabilities in future versions?

Our primary focus is audio, but to the extent we can improve the video functions without getting in the way of audio (or carrying a ton of baggage), we will continue to do so. Working with video alongside audio is very useful! I’ve also enjoyed making my own videos using v5, so I’ll probably keep doing that.


Popular on A Sound Effect right now - article continues below:


Trending right now:

  • Car Sound Effects Extreme Drift Play Track 360 sounds included, 220 mins total $49

    The Extreme Drift SFX library includes 360 HQ (24bit/96kHz) close and distant range perspective, auto racing recordings. Audio material of vehicles, drifting and maneuvering around race tracks at various speeds and densities taking corners and speeding on long straightaways.

    You will find idle engine sounds, powerful engine revs, slow and fast starts, crazy accelerations and wild breaking, roaring overtakings, tandem battles, tire screeches and skids echoing beautifully in the air. The audio found in our library is not limited to startups, shutdowns and gear shifts, but also offers ambiences of pit lane and working team crews.

  • Mechanical Sound Effects Old Engines Grab Bag Play Track 486 sounds included, 265 mins total $129

    “Old Engines Grab Bag” is a pack of numerous old, unique and characterful engines from early 1900s. It’s a massive collection of 56GB multitrack 192kHz recordings of old tractors and stationary engines, both diesel and gasoline fueled.

    The intention wasn’t to cover vehicles driving, but to get isolated and very closely recorded mechanical elements of engines and exhaust pipes as a source material for sound design. There are many starts, idles, revs, offs, RPMs variations, backfires etc. Some are heavy and large sounding, some are small and funny. Tractors were captured EXT and most of stationary engines INT, but since they are very closely recorded there is just a little amount of reverb on most of them.

    Most of engines are 1 or 2 cylinders and low horse power and their RPMs are also low. Thanks to this, many of those sounds aren’t tonal and can easily be used as additional layer with other design elements. They work great for adding vintage character, designing junky or funny vehicles, crazy huge steampunk machines or engines malfunction.

    Sounds were recorded using multi-mic setup: Sanken CO-100k (most of the time pointing mechanical parts), Sennheiser MKH-8060 (mainly for isolated exhaust pipe), Schoeps CMC6XT mk41/mk8 (general image) and part also with Trance Audio Inducer contact mics (adding unique mechanical perspective).

    The library is delivered as multitrack 192kHz files, as well as stereo mix of all microphones. Thanks to using microphones with extended frequency range, drastic pitch changes can be applied.
    All files have extensive metadata created in Soundminer, including leg picker with microphone labels.

    Demo files include pitched sounds, which are not delivered with library.

  • This pack includes 13 magic sounds, including fireball, water, lightning, curse and healing spells. Elevate your game’s enchanting atmosphere instantly with this expertly crafted sound collection.

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  • Looking for baby sounds? So were we, and here's roughly how long it took to capture them: It took a very, very long time and lots of patience to gather this precious collection of laughing, dreaming, grouching, coughing, crying, shouting, talking, weeping, whining, burping and babbling bundles of joy.

    We invited a lot of babies at the age from 3 to 24 months – boys and girls – to our studio.

    They followed our call, brought their parents and the funny and often loud recordings started. We also equipped every new parent in our office with our best microphones and recorders and instructed them on how to record their own babies at home. You'll just love the multicolored, sweet and piercing high-quality recordings.

    The library comes with 152 files in 96kHz/24bit High Definition Audio and has a size of more than 500MB. All sounds are royalty free, guaranteeing you best quality as always.


Latest releases:

  • User Interface (UI) Sound Effects Casual UI Play Track 3345 sounds included From: $129 From: $103.20

    CASUAL SOUND IN SERIOUS QUALITY

    Capture the attention with our expertly created UI sound effects, designed to delight and engage. Crafted for menu navigation, gameplay, rewards, and more to cover the core aspects of any casual game, video, or mobile experience. This collection is set to be go-to pool of sounds and will make your user interface sound design quick and easy. Drag, drop, and finish!

    CASUAL UI | Sound Effects | Trailer

    Upgrade your UI

    CASUAL UI covers a wide spectrum of sounds specifically designed for every aspect of a user interface and brings a playful dose of life into every tap, swipe, and click. With 15 categories, these high-quality, diverse sounds are created to be your UI sound foundation, providing you with the immediate flexibility you need to create an engaging auditory landscape.

    Feedback sounds

    Gaming and interactive content rely on sound to give feedback for actions and information. This casual games sound effects library was curated to give everything you need to build a positive and easy-going sonic base for your UI. From the excitement of discovering new game levels to achieving major milestones, these sounds transform user interactions into fun, memorable moments and keep audiences eager for more.

    From arcade to how-to
    With sounds that span from quirky and playful to neatly informative, CASUAL UI is a treasure trove designed to meet diverse creative needs – from positive videos to explainer content, and more – making it an indispensable tool in any content creator’s arsenal.

    INCLUDED SOUNDS – KEYWORDS
    CLICK, PLOP, WIPE, WHOOSH, CARD, COIN, POOF, EXPLOSION, IMPACT, SHIMMER, RATTLE, EFFECT, MATERIAL WOOD, MATERIAL PAPER, MATERIAL LIQUID, MATERIAL ROCK, UI, GAME, INTERFACE, MOBILE

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  • Embark on an auditory journey into the heart of Asian gambling with our meticulously crafted collection of royalty-free music and sound effects. Immerse your players in a world of captivating audio that’ll leave them craving more!

     

    WHAT’S INSIDE?

    Delve into the authentic sounds of Asia with our comprehensive library, featuring a diverse array of audio assets meticulously tailored for the most beloved Asian gambling games, including:

    🀄 Mahjong: Experience the timeless allure of this classic game with custom tile sounds, winning effects, and atmospheric background music that perfectly captures the essence of traditional gameplay.

    🎰 Pachinko: Feel the electric buzz of the arcade with dynamic sound effects that bring the thrill of pachinko machines to life. From bouncing balls to jackpot celebrations, our library has it all!

    🃏 Baccarat: Immerse yourself in the sophistication of the casino floor with elegant card shuffling, dealing, and winning effects that add an extra layer of excitement to every hand.

    But wait, there’s more! Our library also includes audio assets perfect for other popular Asian gambling games such as SIC BO, TAI SAI, FAN-TAN, DRAGON TIGER, CHO-HAN, KENO, PAI GOW POKER, and many more. Plus, enjoy a selection of card, dice, and poker chip sounds, as well as win jingles and music loops – complimentary gifts from some of our related products!


    ASIAN GAMBLING GAMES at a Glance:

    • 380 Audio Files (190 original sounds) in High-Quality WAV and MP3 formats
    • Sound Effects and Foley Recordings for every table and machine game mentioned
    • Background Environment Loops, short Music Jingles, and Loops included
    • Ready to use – no editing or splicing required
    • Categorized, organized, and individually labeled files for maximum efficiency
    • Unpacked Size: 161 MB | Total Run Time: 23m 48s
    • Drag and Drop Ready Files for seamless integration into your projects!
    • FREE Updates to higher versions, FOREVER!

     


    With over 1000 games worth of experience in audio production and a passion for gaming, we understand the importance of high-quality audio in creating immersive experiences. Our library is curated to ensure every sound is top-notch, allowing you to focus on creating unforgettable games that keep players coming back for more.



    READY TO ELEVATE YOUR GAMING PROJECTS TO NEW HEIGHTS?

    DON’T DELAY – DOWNLOAD NOW AND IMMERSE YOUR PLAYERS IN THE ULTIMATE ASIAN GAMBLING EXPERIENCE!

     

     

    Need more card, dice, chip, and coin sounds? Looking for additional table game sounds or Asian casino music? Explore our related products below:

    👉 Cards, Chips, and Dice Sound Effects with Dealer Voiceovers
    👉 Scratch Card Sound Effects and Music
    👉 Roulette Sound Effects with Dealer Voiceovers
    👉 Slots of Asia: China and Japan
    👉 Progressive Slots and Classic Fruit Machines

    GRAB YOURS NOW AND LET THE SOUNDS OF ASIA INSPIRE YOUR NEXT GAMING MASTERPIECE!

    17 %
    OFF
  • Royal Cannon is a mini sound library created by sound designer Barney Oram. It features recordings of a British royal cannon salute, fired by six WW1 field guns in February of 2020, to mark the 68th anniversary of Queen Elizabeth II’s accession to the throne. All sounds in the library are contained within one single 192kHz 24bit WAV file, with 23 individual takes contained within.

    These recordings were made using the Neumann 191, and have been decoded into a stereo file. The recordings have had some light cleanup but have been left mostly natural, with the sounds of the soldiers shouting and reloading the guns still audible.

    This library includes detailed SoundMiner metadata and utilizes the UCS system for ease of integration into your library.

    Behind the Scenes Video:


    Royal Cannon


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    OFF
    Ends 1714514399
  • Over 375 sounds of creaking materials, including breaking cables, ropes under tension and about to split, wires and strings under stress, metal friction causing tension. Recorded with a combination of Sanken CO100K and Nevaton microphones for full frequency sound content. Saved as 192KHz these files allow for high resolution editing. Useful for impact sounds in cinema, games or documentary, but also for cartoon sounds or even creature sounds as many of the recordings contain vowel-like screeching and scraping.

    Imagine a scene where a rope is about to break over an edge, an object being torn by a huge cable, a wooden structure about to collapse under stress and so on… Our brain is triggered by those rattling sounds or spine-breaking cracks coming from little fibers being split apart, parts of the structure creaking, wires scraping over edges…

    These sounds can be perceived as delicate but have a great psychological impact as we interpret these and know what is about to happen. So suspense is built with both background and close-up sounds. Useful when building tension, when creating a sense of upcoming climax, these sonic elements will work out to amplify the details that are often important but not always visible for the eye.

    All the source material and recording are acoustic, there are no digital effects applied. This guarantees natural organic harmonics, even way beyond our hearing. Pitching down the 192 KHz files will let you discover another collection of sounds!

     

  • This pack includes 13 magic sounds, including fireball, water, lightning, curse and healing spells. Elevate your game’s enchanting atmosphere instantly with this expertly crafted sound collection.

    30 %
    OFF
Need specific sound effects? Try a search below:


Reaper has a robust theme customization system. Are there any plans to integrate that more into the app for easier browsing and user customization?

Yeah, we have talked about having a resource browser which would allow you to pull all sorts of content (themes, scripts, JSFX scripts, track icons, loops, reverb impulses, …) from online and install locally. One of these days…
 

That Winamp media player:

Before creating Reaper, Justin Frankel was one of the masterminds behind Winamp, one of the most popular media players on the Windows platform for many years. It supported a myriad of formats and pioneered a lot of features we now take for granted in modern media players. I personally still have it on my Windows machine, and use it from time to time – particularly for its great support of the retro tracker formats such as .mod, .s3m and .it. More on Winamp here. Winamp itself can be downloaded here

 

What words of advice do you have for users who are considering moving to Reaper from other DAWs? Any tips that’ll make the transition easier?

I think the biggest advice I could give is to right-click everything. Not compulsively or anything, just any time you want to tweak something in a slightly-more-custom sort of way. For example, if you tweak the pan on a track, and you wonder “what’s the pan law? or what’s the pan mode?” — right click the pan control, and you’ll be presented with configuration for that track’s pan.

REAPER supports a great deal of options and customization, but I would suggest avoiding diving in too deep at first — use REAPER as it is, gradually figuring things out as needed (usually they aren’t too far from where you’d look).
 

David Farmer’s intro overview for sound design in Reaper:


Here’s what LOTR and The Hobbit sound designer David Farmer has to say about Reaper:



Reaper 001 - David Farmer - Intro Overview for Sound Design


(thanks to @Vordio for the heads up about this video)

Overall, how does the DAW landscape look to you today – and where do you see things moving?

We’re just happy to be a part of it! The state of the art in computing, interfaces, controllers, etc, is fantastic, we’re very fortunate to be alive at this time. I’m sure it will continue to get even better (and cheaper), though perhaps those gains will be less meaningful as things are already so good.


 

Please share this:


 

A big thanks to Justin Frankel for the story behind REAPER, and to Jack Menhorn for his input and ideas. Want to try Reaper for yourself? Download a free trial here.


 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Car Sound Effects Extreme Drift Play Track 360 sounds included, 220 mins total $49

    The Extreme Drift SFX library includes 360 HQ (24bit/96kHz) close and distant range perspective, auto racing recordings. Audio material of vehicles, drifting and maneuvering around race tracks at various speeds and densities taking corners and speeding on long straightaways.

    You will find idle engine sounds, powerful engine revs, slow and fast starts, crazy accelerations and wild breaking, roaring overtakings, tandem battles, tire screeches and skids echoing beautifully in the air. The audio found in our library is not limited to startups, shutdowns and gear shifts, but also offers ambiences of pit lane and working team crews.

  • Mechanical Sound Effects Old Engines Grab Bag Play Track 486 sounds included, 265 mins total $129

    “Old Engines Grab Bag” is a pack of numerous old, unique and characterful engines from early 1900s. It’s a massive collection of 56GB multitrack 192kHz recordings of old tractors and stationary engines, both diesel and gasoline fueled.

    The intention wasn’t to cover vehicles driving, but to get isolated and very closely recorded mechanical elements of engines and exhaust pipes as a source material for sound design. There are many starts, idles, revs, offs, RPMs variations, backfires etc. Some are heavy and large sounding, some are small and funny. Tractors were captured EXT and most of stationary engines INT, but since they are very closely recorded there is just a little amount of reverb on most of them.

    Most of engines are 1 or 2 cylinders and low horse power and their RPMs are also low. Thanks to this, many of those sounds aren’t tonal and can easily be used as additional layer with other design elements. They work great for adding vintage character, designing junky or funny vehicles, crazy huge steampunk machines or engines malfunction.

    Sounds were recorded using multi-mic setup: Sanken CO-100k (most of the time pointing mechanical parts), Sennheiser MKH-8060 (mainly for isolated exhaust pipe), Schoeps CMC6XT mk41/mk8 (general image) and part also with Trance Audio Inducer contact mics (adding unique mechanical perspective).

    The library is delivered as multitrack 192kHz files, as well as stereo mix of all microphones. Thanks to using microphones with extended frequency range, drastic pitch changes can be applied.
    All files have extensive metadata created in Soundminer, including leg picker with microphone labels.

    Demo files include pitched sounds, which are not delivered with library.

  • This pack includes 13 magic sounds, including fireball, water, lightning, curse and healing spells. Elevate your game’s enchanting atmosphere instantly with this expertly crafted sound collection.

    30 %
    OFF
Explore the full, unique collection here

Latest sound effects libraries:
 
  • User Interface (UI) Sound Effects Casual UI Play Track 3345 sounds included From: $129 From: $103.20

    CASUAL SOUND IN SERIOUS QUALITY

    Capture the attention with our expertly created UI sound effects, designed to delight and engage. Crafted for menu navigation, gameplay, rewards, and more to cover the core aspects of any casual game, video, or mobile experience. This collection is set to be go-to pool of sounds and will make your user interface sound design quick and easy. Drag, drop, and finish!

    CASUAL UI | Sound Effects | Trailer

    Upgrade your UI

    CASUAL UI covers a wide spectrum of sounds specifically designed for every aspect of a user interface and brings a playful dose of life into every tap, swipe, and click. With 15 categories, these high-quality, diverse sounds are created to be your UI sound foundation, providing you with the immediate flexibility you need to create an engaging auditory landscape.

    Feedback sounds

    Gaming and interactive content rely on sound to give feedback for actions and information. This casual games sound effects library was curated to give everything you need to build a positive and easy-going sonic base for your UI. From the excitement of discovering new game levels to achieving major milestones, these sounds transform user interactions into fun, memorable moments and keep audiences eager for more.

    From arcade to how-to
    With sounds that span from quirky and playful to neatly informative, CASUAL UI is a treasure trove designed to meet diverse creative needs – from positive videos to explainer content, and more – making it an indispensable tool in any content creator’s arsenal.

    INCLUDED SOUNDS – KEYWORDS
    CLICK, PLOP, WIPE, WHOOSH, CARD, COIN, POOF, EXPLOSION, IMPACT, SHIMMER, RATTLE, EFFECT, MATERIAL WOOD, MATERIAL PAPER, MATERIAL LIQUID, MATERIAL ROCK, UI, GAME, INTERFACE, MOBILE

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    OFF
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    OFF
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    Ends 1714514399
  • Embark on an auditory journey into the heart of Asian gambling with our meticulously crafted collection of royalty-free music and sound effects. Immerse your players in a world of captivating audio that’ll leave them craving more!

     

    WHAT’S INSIDE?

    Delve into the authentic sounds of Asia with our comprehensive library, featuring a diverse array of audio assets meticulously tailored for the most beloved Asian gambling games, including:

    🀄 Mahjong: Experience the timeless allure of this classic game with custom tile sounds, winning effects, and atmospheric background music that perfectly captures the essence of traditional gameplay.

    🎰 Pachinko: Feel the electric buzz of the arcade with dynamic sound effects that bring the thrill of pachinko machines to life. From bouncing balls to jackpot celebrations, our library has it all!

    🃏 Baccarat: Immerse yourself in the sophistication of the casino floor with elegant card shuffling, dealing, and winning effects that add an extra layer of excitement to every hand.

    But wait, there’s more! Our library also includes audio assets perfect for other popular Asian gambling games such as SIC BO, TAI SAI, FAN-TAN, DRAGON TIGER, CHO-HAN, KENO, PAI GOW POKER, and many more. Plus, enjoy a selection of card, dice, and poker chip sounds, as well as win jingles and music loops – complimentary gifts from some of our related products!


    ASIAN GAMBLING GAMES at a Glance:

    • 380 Audio Files (190 original sounds) in High-Quality WAV and MP3 formats
    • Sound Effects and Foley Recordings for every table and machine game mentioned
    • Background Environment Loops, short Music Jingles, and Loops included
    • Ready to use – no editing or splicing required
    • Categorized, organized, and individually labeled files for maximum efficiency
    • Unpacked Size: 161 MB | Total Run Time: 23m 48s
    • Drag and Drop Ready Files for seamless integration into your projects!
    • FREE Updates to higher versions, FOREVER!

     


    With over 1000 games worth of experience in audio production and a passion for gaming, we understand the importance of high-quality audio in creating immersive experiences. Our library is curated to ensure every sound is top-notch, allowing you to focus on creating unforgettable games that keep players coming back for more.



    READY TO ELEVATE YOUR GAMING PROJECTS TO NEW HEIGHTS?

    DON’T DELAY – DOWNLOAD NOW AND IMMERSE YOUR PLAYERS IN THE ULTIMATE ASIAN GAMBLING EXPERIENCE!

     

     

    Need more card, dice, chip, and coin sounds? Looking for additional table game sounds or Asian casino music? Explore our related products below:

    👉 Cards, Chips, and Dice Sound Effects with Dealer Voiceovers
    👉 Scratch Card Sound Effects and Music
    👉 Roulette Sound Effects with Dealer Voiceovers
    👉 Slots of Asia: China and Japan
    👉 Progressive Slots and Classic Fruit Machines

    GRAB YOURS NOW AND LET THE SOUNDS OF ASIA INSPIRE YOUR NEXT GAMING MASTERPIECE!

    17 %
    OFF
  • Royal Cannon is a mini sound library created by sound designer Barney Oram. It features recordings of a British royal cannon salute, fired by six WW1 field guns in February of 2020, to mark the 68th anniversary of Queen Elizabeth II’s accession to the throne. All sounds in the library are contained within one single 192kHz 24bit WAV file, with 23 individual takes contained within.

    These recordings were made using the Neumann 191, and have been decoded into a stereo file. The recordings have had some light cleanup but have been left mostly natural, with the sounds of the soldiers shouting and reloading the guns still audible.

    This library includes detailed SoundMiner metadata and utilizes the UCS system for ease of integration into your library.

    Behind the Scenes Video:


    Royal Cannon


    50 %
    OFF
    Ends 1714514399
  • Over 375 sounds of creaking materials, including breaking cables, ropes under tension and about to split, wires and strings under stress, metal friction causing tension. Recorded with a combination of Sanken CO100K and Nevaton microphones for full frequency sound content. Saved as 192KHz these files allow for high resolution editing. Useful for impact sounds in cinema, games or documentary, but also for cartoon sounds or even creature sounds as many of the recordings contain vowel-like screeching and scraping.

    Imagine a scene where a rope is about to break over an edge, an object being torn by a huge cable, a wooden structure about to collapse under stress and so on… Our brain is triggered by those rattling sounds or spine-breaking cracks coming from little fibers being split apart, parts of the structure creaking, wires scraping over edges…

    These sounds can be perceived as delicate but have a great psychological impact as we interpret these and know what is about to happen. So suspense is built with both background and close-up sounds. Useful when building tension, when creating a sense of upcoming climax, these sonic elements will work out to amplify the details that are often important but not always visible for the eye.

    All the source material and recording are acoustic, there are no digital effects applied. This guarantees natural organic harmonics, even way beyond our hearing. Pitching down the 192 KHz files will let you discover another collection of sounds!

     

  • This pack includes 13 magic sounds, including fireball, water, lightning, curse and healing spells. Elevate your game’s enchanting atmosphere instantly with this expertly crafted sound collection.

    30 %
    OFF

   

6 thoughts on “The Rise Of Reaper

  1. I use Reaper for more than 4 years now and It is really amazing. For my music technology course it is the major tool I and my students use. My one and only complaint is that there is no Linux version for it. Congratulations and keep the good job that we will keep supporting and incentivizing it. Thanks!

  2. It’s so exciting and refreshing when I read/see/listen things about REAPER like in this interview! The only thing I regret in “DAW live” is, that I didn’t change to REAPER earlier. I knew it from v0.x but I’m using it almost all day from version v4 on. But hey, it’s never too late. Tips for newbies from myself: check the mouse modifiers when you want to achieve something, do not want too much at first and enjoy the learning curve (I think Geoffrey Francis said that) :-)

  3. I was just recently turned onto Reaper. I’ve heard about it for years, but have made the switch. I’m loving everything about it for sure. The routing manger, and customer FXchains are big winners for me so far.

    Thanks for the interview.

  4. Great interview with the creator of a great piece of software!

    I would like to point to Jon Tidey’s http://reaperblog.net/ is an indispensable resource for learning advanced features available in REAPER.
    To see how it can be customized to enhance a game audio workflow check out this tutorial (shameless plug): http://reaperblog.net/2016/06/advanced-game-audio-sfx-render-workflow/

    love

    Chris

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