reaper sound editor interview Asbjoern Andersen


If you’ve been working with audio in the past few years, it’s been hard to miss Reaper. It’s a constantly-evolving DAW with a lot of flexibility in terms of scripting and customization – and a growing number of sound designers swear by it. I was curious to hear the story behind Reaper, so I managed to get in touch with creator Justin Frankel. Here’s Justin, on making Reaper, his favorite features + his tips for first-time Reaper users:
Hi Justin, please introduce yourself, Reaper and the team behind it:

In the late 1990s I wrote a piece of software called Winamp, it was one of the earlier programs for MP3 playing. In the early 2000s I started playing and recording music for my own enjoyment, and after a few years of using other software for this purpose, I found myself wanting to use something that didn’t exist. So about 10 years ago (in late 2005) I started developing a tool for my own use, which became REAPER. I wasn’t really trying to solve any specific problems, but just to make a tool that was convenient and worked well for my needs.

While REAPER was initially and still developed for my own needs, we also try to make it as useful as possible for as many people as possible.

Since I began the initial development, other people have contributed a great deal to the code, including Christophe Thibault (whom I had previously worked with on Winamp 5), Schwa, and JeffOS. In addition to the code work, I also have the pleasure of working with White Tie (graphic design), Ollie (support), Geoff (user guide), and Kenny Gioia (videos).

While REAPER was initially and still developed for my own needs, we also try to make it as useful as possible for as many people as possible.
 
[tweet_box]The Rise Of Reaper – an interview with Reaper creator Justin Frankel:[/tweet_box]  

What’s been some of the major milestones in Reaper’s history so far – and when you look at Reaper today, what are some of your personal favorite features?

REAPER’s development has always been so evolutionary, it’s really hard to look at particular milestones as being accomplishments. It is very pleasing seeing more and more people use it, and it’s also very pleasing to have other developers actively support it. When we first started, it was difficult to get responses from plug-in developers (and it took us ages to get the ReWire SDK, for example). Now, to a much greater extent, people take us seriously, which is nice.

My personal favorite features — things I couldn’t live without include:

• Routing power: REAPER’s generic track type (tracks supporting all kinds of I/O including MIDI, routing to other tracks, feedback routing, etc)
• Convenience: I can easily download and install REAPER in some seconds or a minute, install it as a portable install to a USB drive
• Editing: non-destructive audio editing with auto crossfades (which was influenced by Vegas)
• JSFX: user-programmable audio and MIDI processing. This feature pre-dates REAPER, it was an earlier project I did for live use, and it is a joy for me to use (as a programmer). Also, seeing more and more people program makes me very happy.

There are probably a dozen more things that if you took away I would whine loudly, too, but these are the first that come to mind.
 

Try Reaper for free:

Reaper is available as a 60-day trial and comes in 32-bit and 64-bit versions for both Windows and OSX. Download the free evaluation version here.

 

You recently released Reaper 5 – what are some of the highlights in this version?

Some highlights of 5.0 were:

• VST3 and sample-accurate automation support
• Improved scripting (ReaScript)
• VCA-style track grouping
• Programmable video processors and other video improvements
• Automation and take FX improvements

Keep in mind, though, that new things also come in minor releases. 5.01 and 5.02 fixed bugs and added new functionality (including support for RF64, WASAPI loopback recording, higher quality samplerate conversion, multichannel audio units, etc). We’re also preparing a new version which will include a MIDI-controlled audio looper script (which I find to be incredibly fun and powerful as a creative tool), linear (ramped) stretch markers, and other cool things.
 

In general, how do you decide what new features to include? And how’s the community involved in expanding what’s possible with Reaper?

We weigh a bunch of different factors, including:

• Implementation complexity / effort / maintainability (if something is easy and straightforward and doesn’t create a headache going forward, it’s more likely to get done)
• How much we want to use a given feature
• How much the community wants a given feature, as well as how clearly they can articulate what that feature should be
• How consistent that feature can be integrated into the rest of the program

We have to live with the code, and at the end of the day you need a strong vision to lead

The community (our user forums) provides a great deal of good feedback and suggestions, we are very grateful to them! Having said that, we have to live with the code, and at the end of the day you need a strong vision to lead.

Words from a Reaper fan, on what makes Reaper great:

Sound designer Jack Menhorn is a huge Reaper fan – and here, in his own words, is what’s so great about it:

“In the last few years Reaper has grown such a fantastic following and reputation it is hard to ignore. It is the little DAW that could (and can) do anything you need it to with a few settings and scripts. I personally love Reaper for the track parenting and routing more than anything else. Also add to that the ability to re-skin and you have me sold. The Winamp lineage is quite obvious in customizability and control; but I am still waiting for a Dragon Ball Z skin for Reaper like I had for Winamp.”

 

Are there any plans to include game audio middleware integration with Wwise or FMOD Studio, like Nuendo currently has?

For the most part we try to add functionality that is useful for as many people as possible. We haven’t ruled out working on such integration, but my preference is generally to make features that are as powerful and open-ended as possible for this sort of thing. For example, allowing rendering to be scriptable and very configurable.

Need more help with REAPER? Get it here:
 
Looking for more help with REAPER, or do you want to read or share tips, ideas and resources? Visit the new REAPER channel on the Sound Community Discord server here
The video editing options in 5 look fantastic. How deep are you planning on going with video capabilities in future versions?

Our primary focus is audio, but to the extent we can improve the video functions without getting in the way of audio (or carrying a ton of baggage), we will continue to do so. Working with video alongside audio is very useful! I’ve also enjoyed making my own videos using v5, so I’ll probably keep doing that.


Popular on A Sound Effect right now - article continues below:


Trending right now:

  • Environments & Ambiences Rustling Winds Play Track 43 sounds included, 108 mins total $41.30

    Rustling Winds captures the many nuances of wind as it moves through fields, grasslands, forests, and dense shrubs.

    You’ll hear soft breezes brushing through tall bamboo, strong gusts sweeping across wheat and cornfields, leaves rustling high in forest canopies, and frozen branches creaking in the winter cold. Each recording reveals a different texture shaped by its environment.

    Recorded in multiple countries using various microphone setups, and delivered in both stereo and surround, this library offers a rich variety of natural winds in vegetation.

    ‍Vegetation Types

    Cornfield • Wheat field • Bamboo • Frozen branches • Dry & green grass • Palm tree • Dead pine • Eucalyptus • Bushes • Ferns • Poplar • Beech • Kauri • Raupo reeds • Alpine forest • Deciduous & coniferous forest


    ‍Stereo and Surround

    Recorded with multiple microphone setups, this library is delivered in 5.0 (L/R/C/Ls/Rs) and Stereo.
    43 Stereo files + 10 Surround files


    Gear used

    Zoom F3 • Zoom F6 • MixPre-6 II • Usi Pro • MKH30 • MKH8040 • H1n • mikroUsi • NT-SF1


    Metadata

    This sound library is UCS compliant and comes with fully embedded metadata compatible with Soundly, Soundminer and Basehead.

    30 %
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  • Metal Sound Effects Moving Ship’s Steps Play Track 26 sounds included, 8 mins total $6

    Haunting, metallic creaks and moans of a ship’s steps as it shifts with the sea in Reykjavik Harbour. Recorded with a LOM Geofon this sound library contains eerie, dissonant textures and deep resonant tones, ideal for abandoned, post-apocalyptic or ghostly atmospheres.

  • ‘Ice Skating’ is a very comprehensive library of 1000 audio files from the realm of ice skating.

    It encompasses a broad variety of sounds using different skating techniques and features many ice skating activities such as hockey games, figure skating, free skating and more.

    Most of the recordings have been made in an outdoor setting to reduce reverberations.

    Almost all of the sounds were recorded using a M/S technique with AKG C-414 and Rode Nt5, and Sound Devices mixPre.

    This library presents unique focused sounds that have been edited meticulously making them easier to integrate in any audiovisual project or interactive program.

    The rare distinctive quality of these recordings also allows them to be a base for
    any sound experimentation through a creative process; and can be layered with other sounds or treated in order to produce interesting sound design.

    A couple of Ambiences are also included in the library. These are ORTF stereo recordings of outdoors/indoors skating.

    Like every other sound library from Articulated Sounds, the files are embedded with metadatas (Soundminer/iXML/XMP/BWAV/ID3).

  • Creature Sound Effects WINGS Play Track 1444+ sounds included From: $99

    We are extremely proud to present our first library, WINGS – a one-of-a-kind sound library.

    From tiny insects to small birds, from fairies to dragons, WINGS offers a creative palette with a diverse range of sounds to choose from.

    With over 1400 files (more than 4 GB for the 192 kHz version ) we’re confident you will find the perfect sound.

    When purchasing WINGS you get 2 packs, our Design category that includes 180 files and the Source category that offers more than 1200 sounds. Featuring the very best of our foley sessions.

    All single flaps have been careful edited, allowing for unique speed or rate adjustments.

    Pick your preferred version at the introductory prices below:


Latest releases:

  • Delirium is a sound effects toolkit, lovingly prepared to accompany your unique and personal descent into madness. Bask in the radiance of wobbling washes of muffled screams, or perhaps some swaying, spiralling tones that make you feel dizzy and nauseous!

    Designed primarily using Madrona Labs SUMU, Delirium is perfect for creating tension-filled atmospheres, hypnotic trances, dream sequences, hallucinations and generally unusual, other-worldly situations. Wavering drones that are writhing and moving, fragmented vocal splinters of what used to be human voices before they were dragged into the void, static bursts of interference from a long forgotten transmission that should never have been found… that sort of thing.

    It does cover some areas that are more grounded in the real world (Comms Static, UI Glitches), but the majority of stuff in here is proudly un-tethered from reality.

    The library is broken down into the following categories and sub categories as part of its comprehensive UCS metadata.

    • COMMUNICATIONS: Static, Telemetry – Scrambled, Lofi, Glitch
    • DESIGNED: Distortion, Drone, Eerie, Ethereal, Granular, Rhythmic, Rumble, Synthetic, Tonal, Vocal, Whoosh – Bubbling, Clicks, Demonic, Energy, Evolving, Fizzing, Gloopy, Gritty, Hissing, Metallic, Movement, Muffled, Neutral, Pulsing, Rattling, Riser, Robotic, Scrambled, Spinning, Static, Steady, Submerged, Sweeteners, Swells, Synth, Texture, Throbbing, Tonal, Watery
    • MAGIC: Shimmer, Spell – Fragments, Metallic, Movement, Steady, Swells, Tonal, Vocal
    • SCIFI: Energy – Evolving, Movement, Riser, Steady, Surges, Swells, Texture
    • USER INTERFACE: Data, Glitch, MotionGritty, Malfunction, Movement, Smooth, Watery, Gestures

    The sounds of Delirium will allow you to travel to weird, wonderful and sometimes unpleasant places with your sonic creations whilst maintaining subtlety and versatility. They are layers waiting to be interwoven, a bag of choice ingredients, a palette of strange colours. Go forth and paint!!!

    Artwork by Jeff at Freakshow Industries.

  • Step into a world of spells, mysticism, and creative power with Spells Variations Vol. 2, the follow-up to our acclaimed magical sound collection. This time, we’ve expanded the elemental and thematic range, offering 405 professionally crafted sound effects that are fully categorized and ready to use.
    Inside, you’ll find a wide variety of magical types:
    🔥 Fire
    💧 Water
    🌪️ Air
    🌍 Earth
    Electricity
    ❄️ Ice
    ☠️ Poison, Mud, Rocks
    ✨ As well as Arcane, Dark, Monstrous, and other mystical spell types.

    Each category is organized into individual folders, with multiple variations for every spell, giving you complete flexibility to choose the perfect sound for each moment, All this makes a total of 44 different spells.
    Just like in Volume 1, every sound in this collection was recorded, edited, and mastered at 192 kHz / 24-bit, ensuring top-tier quality and adaptability—perfect for professional sound designers or anyone looking for drag-and-drop magical effects for games, trailers, animations, or any audio-visual production.

    More about the pack
    – Intuitive file naming
    – All you’ll ever need regarding magical sounds [Use them again & again
    – Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
    – Totally mono compatibility
    – All sounds have several variations.
    – Use your imagination and feel free to use any sound for a creature other than the one described, remember that the world of sound is totally subjective.
    – For any questions or problems: khronstudio@gmail.com

    Features
    – 405 spell sounds
    – Format: 192KHz / 24 bits
    – Win/Mac: Yes
    – Minutes of audio provided: 22:26

    18 %
    OFF
  • Animal Sound Effects Steller Sea Lions Play Track 24+ sounds included, 17 mins total $38

    Steller Sea Lions
    The Steller Sea Lions library is a mini library of stereo recordings from an expedition up the coast of Vancouver Island. In this library you will find a variety of vocalizations from a colony of over 200 Steller Sea Lions.
    It’s everything you’d need for any linear or game media.

    The Herring spawn (or Herring run) happens every spring along eastern Vancouver Island. Adult Pacific Herring congregate in huge numbers along the coastal shorelines.
    This brings an abundance of wildlife to the coastal areas of Vancouver Island.

    Keywords: BARKING, BARK, BREATH, GURGAL, SPUTTER, EXHALE, GROAN, GUTTURAL, SNORT, BELCHES, ROAR, BLEATS
    ZAP Library - Steller Sea Lions
    16 %
    OFF
  • The Master Gun Ultimax 100 Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.

Need specific sound effects? Try a search below:


Reaper has a robust theme customization system. Are there any plans to integrate that more into the app for easier browsing and user customization?

Yeah, we have talked about having a resource browser which would allow you to pull all sorts of content (themes, scripts, JSFX scripts, track icons, loops, reverb impulses, …) from online and install locally. One of these days…
 

That Winamp media player:

Before creating Reaper, Justin Frankel was one of the masterminds behind Winamp, one of the most popular media players on the Windows platform for many years. It supported a myriad of formats and pioneered a lot of features we now take for granted in modern media players. I personally still have it on my Windows machine, and use it from time to time – particularly for its great support of the retro tracker formats such as .mod, .s3m and .it. More on Winamp here. Winamp itself can be downloaded here

 

What words of advice do you have for users who are considering moving to Reaper from other DAWs? Any tips that’ll make the transition easier?

I think the biggest advice I could give is to right-click everything. Not compulsively or anything, just any time you want to tweak something in a slightly-more-custom sort of way. For example, if you tweak the pan on a track, and you wonder “what’s the pan law? or what’s the pan mode?” — right click the pan control, and you’ll be presented with configuration for that track’s pan.

REAPER supports a great deal of options and customization, but I would suggest avoiding diving in too deep at first — use REAPER as it is, gradually figuring things out as needed (usually they aren’t too far from where you’d look).
 

David Farmer’s intro overview for sound design in Reaper:


Here’s what LOTR and The Hobbit sound designer David Farmer has to say about Reaper:



Reaper 001 - David Farmer - Intro Overview for Sound Design


(thanks to @Vordio for the heads up about this video)

Overall, how does the DAW landscape look to you today – and where do you see things moving?

We’re just happy to be a part of it! The state of the art in computing, interfaces, controllers, etc, is fantastic, we’re very fortunate to be alive at this time. I’m sure it will continue to get even better (and cheaper), though perhaps those gains will be less meaningful as things are already so good.


 

Please share this:


 

A big thanks to Justin Frankel for the story behind REAPER, and to Jack Menhorn for his input and ideas. Want to try Reaper for yourself? Download a free trial here.


 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Metal Core Alliance is a library created to bring colossal machines, futuristic metallic environments, and large-scale robots to life. Ideal for video games, film, or any project requiring high-impact mechanical sound design.

    In this collection, you’ll find 613 high-resolution (192 kHz / 24-bit) sounds carefully designed and organized into categories for easy creative use:
    🔹Auto Deployment Unit
    🔹Biotitan
    🔹Bionic Spike Rotator
    🔹Brutal Metal Assembly
    🔹Malfunctioning Unit
    🔹Mech (robots, mechas, and more)
    🔹Mechanical Shrinking Gear
    🔹Mechanical Shrinking Pillar
    🔹Sci-Fi Doors (locks, heavy, sliding…)
    🔹Turrets
    🔹 Whoosh (cyber, mech, robotic…)
    🔹Bonus 🎁

    Each category was created with those gigantic mechanisms we see in so many science fiction movies and video games in mind. To achieve this, we used real recordings of heavy machinery, metals, and industrial textures that add authenticity and power.

    All sounds have been recorded and edited at 192 kHz – 96 kHz / 32-24 bits, and are delivered in 192 kHz / 24 bits, allowing them to be stretched, distorted, slowed down, or manipulated without losing quality or detail.

    Metal Core Alliance is not just a library: it’s a versatile, creative, and brutally powerful sound design kit, designed to shape mechanical worlds with their own unique personality.

    More about the pack
    – Intuitive file naming
    – All you’ll ever need regarding Robots, Machines, Gears, etc…[Use them again & again]
    Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
    – Totally mono compatibility
    – All sounds have several variations.
    – Use your imagination and feel free to use any sound for a other than the one described, remember that the world of sound is totally subjective.
    – For any questions or problems: khronstudio@gmail.com

    Features
    – 613 sounds
    – Number of Audio Waves: 613
    – Format: 192KHz / 24 bits
    – Do Sound FX loop: Yes
    – Win/Mac: Yes
    – Minutes of audio provided: 25 minutes

  • The Demonic Pigs audio library features 12 terrifying pig creature squeals, perfect for any horror film or game that is sure to strike fear into your audience.

  • Enter the realm of fantasy, where mythical creatures roam and legends come to life in a symphony of imagination. From the lumbering footsteps of trolls to the haunting moans of zombies, each sound captures the essence of otherworldly beings. Experience the mischievous cackles of goblins and the eerie calls of giant insects echoing through enchanted forests. Whether it’s the ominous presence of a kraken beneath the waves or the skeletal rattles of undead skeletons, these sounds transport listeners to a realm where magic and mystery reign supreme.

Explore the full, unique collection here

Latest sound effects libraries:
 
  • Delirium is a sound effects toolkit, lovingly prepared to accompany your unique and personal descent into madness. Bask in the radiance of wobbling washes of muffled screams, or perhaps some swaying, spiralling tones that make you feel dizzy and nauseous!

    Designed primarily using Madrona Labs SUMU, Delirium is perfect for creating tension-filled atmospheres, hypnotic trances, dream sequences, hallucinations and generally unusual, other-worldly situations. Wavering drones that are writhing and moving, fragmented vocal splinters of what used to be human voices before they were dragged into the void, static bursts of interference from a long forgotten transmission that should never have been found… that sort of thing.

    It does cover some areas that are more grounded in the real world (Comms Static, UI Glitches), but the majority of stuff in here is proudly un-tethered from reality.

    The library is broken down into the following categories and sub categories as part of its comprehensive UCS metadata.

    • COMMUNICATIONS: Static, Telemetry – Scrambled, Lofi, Glitch
    • DESIGNED: Distortion, Drone, Eerie, Ethereal, Granular, Rhythmic, Rumble, Synthetic, Tonal, Vocal, Whoosh – Bubbling, Clicks, Demonic, Energy, Evolving, Fizzing, Gloopy, Gritty, Hissing, Metallic, Movement, Muffled, Neutral, Pulsing, Rattling, Riser, Robotic, Scrambled, Spinning, Static, Steady, Submerged, Sweeteners, Swells, Synth, Texture, Throbbing, Tonal, Watery
    • MAGIC: Shimmer, Spell – Fragments, Metallic, Movement, Steady, Swells, Tonal, Vocal
    • SCIFI: Energy – Evolving, Movement, Riser, Steady, Surges, Swells, Texture
    • USER INTERFACE: Data, Glitch, MotionGritty, Malfunction, Movement, Smooth, Watery, Gestures

    The sounds of Delirium will allow you to travel to weird, wonderful and sometimes unpleasant places with your sonic creations whilst maintaining subtlety and versatility. They are layers waiting to be interwoven, a bag of choice ingredients, a palette of strange colours. Go forth and paint!!!

    Artwork by Jeff at Freakshow Industries.

  • Step into a world of spells, mysticism, and creative power with Spells Variations Vol. 2, the follow-up to our acclaimed magical sound collection. This time, we’ve expanded the elemental and thematic range, offering 405 professionally crafted sound effects that are fully categorized and ready to use.
    Inside, you’ll find a wide variety of magical types:
    🔥 Fire
    💧 Water
    🌪️ Air
    🌍 Earth
    Electricity
    ❄️ Ice
    ☠️ Poison, Mud, Rocks
    ✨ As well as Arcane, Dark, Monstrous, and other mystical spell types.

    Each category is organized into individual folders, with multiple variations for every spell, giving you complete flexibility to choose the perfect sound for each moment, All this makes a total of 44 different spells.
    Just like in Volume 1, every sound in this collection was recorded, edited, and mastered at 192 kHz / 24-bit, ensuring top-tier quality and adaptability—perfect for professional sound designers or anyone looking for drag-and-drop magical effects for games, trailers, animations, or any audio-visual production.

    More about the pack
    – Intuitive file naming
    – All you’ll ever need regarding magical sounds [Use them again & again
    – Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
    – Totally mono compatibility
    – All sounds have several variations.
    – Use your imagination and feel free to use any sound for a creature other than the one described, remember that the world of sound is totally subjective.
    – For any questions or problems: khronstudio@gmail.com

    Features
    – 405 spell sounds
    – Format: 192KHz / 24 bits
    – Win/Mac: Yes
    – Minutes of audio provided: 22:26

    18 %
    OFF
  • Animal Sound Effects Steller Sea Lions Play Track 24+ sounds included, 17 mins total $38

    Steller Sea Lions
    The Steller Sea Lions library is a mini library of stereo recordings from an expedition up the coast of Vancouver Island. In this library you will find a variety of vocalizations from a colony of over 200 Steller Sea Lions.
    It’s everything you’d need for any linear or game media.

    The Herring spawn (or Herring run) happens every spring along eastern Vancouver Island. Adult Pacific Herring congregate in huge numbers along the coastal shorelines.
    This brings an abundance of wildlife to the coastal areas of Vancouver Island.

    Keywords: BARKING, BARK, BREATH, GURGAL, SPUTTER, EXHALE, GROAN, GUTTURAL, SNORT, BELCHES, ROAR, BLEATS
    ZAP Library - Steller Sea Lions
    16 %
    OFF
  • The Master Gun Ultimax 100 Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.


   

6 thoughts on “The Rise Of Reaper

  1. I use Reaper for more than 4 years now and It is really amazing. For my music technology course it is the major tool I and my students use. My one and only complaint is that there is no Linux version for it. Congratulations and keep the good job that we will keep supporting and incentivizing it. Thanks!

  2. It’s so exciting and refreshing when I read/see/listen things about REAPER like in this interview! The only thing I regret in “DAW live” is, that I didn’t change to REAPER earlier. I knew it from v0.x but I’m using it almost all day from version v4 on. But hey, it’s never too late. Tips for newbies from myself: check the mouse modifiers when you want to achieve something, do not want too much at first and enjoy the learning curve (I think Geoffrey Francis said that) :-)

  3. I was just recently turned onto Reaper. I’ve heard about it for years, but have made the switch. I’m loving everything about it for sure. The routing manger, and customer FXchains are big winners for me so far.

    Thanks for the interview.

  4. Great interview with the creator of a great piece of software!

    I would like to point to Jon Tidey’s http://reaperblog.net/ is an indispensable resource for learning advanced features available in REAPER.
    To see how it can be customized to enhance a game audio workflow check out this tutorial (shameless plug): http://reaperblog.net/2016/06/advanced-game-audio-sfx-render-workflow/

    love

    Chris

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