10 Essential Tips for audio freelancers Asbjoern Andersen


Planning to go freelance in game audio – or perhaps you already work as a freelancer? Rebecca Parnell is a BAFTA Award-winning Sound Designer who has worked in sound for 19 years on 50+ game titles, and has been working freelance for the past 10 years – and in this special guide, she shares her essential tips to a succesful freelance career in game audio.


Written by Rebecca Parnell, photo courtesy of Rebecca Parnell



 

Going freelance is a bold and exciting step in one’s career that can be hugely rewarding. It can also be very demanding, and despite the dream of freedom away from the office, designing sound on a beach in Thailand, the reality often requires perseverance, commitment and work infringing on personal time and home space… With that said in quiet times, there is the wonderful possibility to pack up the recording kit and go exploring!
If you are considering making the move to freelance or have just embarked on this journey, here are some top tips to making it a success!

1. Start with in-house experience


A significant part of designing audio in interactive media is the implementation. No matter how amazing your thoughtfully crafted sound is, if it is implemented badly, it can sound really bad.

Having the experience of working in-house throughout the development of a game will enable you to communicate and work more effectively remotely

You need to be equipped to know how the game developers operate, what the different roles in the team are, how your work overlaps and how you can help each other. There is so much to learn! Having the experience of working in-house throughout the development of a game will enable you to communicate and work more effectively remotely. I still very much enjoy in-house contracts from time to time.
 

2. Build your network


There is no better way to find work than to be recommended. Working in-house is a great way to build your network. If a previous colleague remembers your awesome sounds on a project and that you are thoroughly nice person to have on the team, they might recommend you in the future. If you build a good relationship with your clients, they’ll come back to you for their next project. Attending conferences, exhibitions and networking events are also great ways to meet others in the industry, share opinions, stories and meet like-minded people.
 

3. Establish your legal framework and contact the tax office


There are various ways in which you can operate as a freelancer: a sole trader or a director of a limited company, whether registered for VAT or not. Each country has their guidelines, rules and rates. It’s worth doing your research and getting this established from the start. If you are to make a limited company, you’ll need a company number on your quotes and invoices, the same with VAT if you are to register. Also consider whether you require an accountant, they might seem expensive but they might know how to best to manage accounts that frees up more cash to invest in your company.
 

4. Create a suitable space to work


This is really important as you’ll be spending a lot of time there.

Wherever possible have a room that you enter to work and close at the end of the day, making a clear division between work and personal space

Whether you hire a room at a studio, build your own home studio, or adapt a space in your home, it needs to be quiet, without distractions and comfortable. Wherever possible have a room that you enter to work and close at the end of the day, making a clear division between work and personal space.

[tweet_box]10 Essential Tips for Game Audio Freelancers[/tweet_box]  

5. Prioritise setting up expenditure


Of course we want all the wonderful toys in the shop, but what do we really need and how much can we afford? It takes time to establish a network of clients and contracts might be patchy in the earlier years, it’s good to have a financial buffer to keep you going. I would recommend starting with a decent workstation (computer and DAW), a good versatile microphone, a good listening environment (headphones or speakers with sound panels), and a handful of trusted plugins (my absolute musts are compression, EQ, reverb and delay). When new contracts come in, or invoices paid, you can slowly build on the plugins, libraries and other equipment.
 

6. Decide a visual identity


How would you like to present yourself? What is your market, who is potential clients? If you have a company what will you call it? What will the logo be like?

What’s your unique identity that makes you stand out?

Whether to be corporate or creative, broad in services or specialised, where best has your experience been and how can you expand on this? What’s your unique identity that makes you stand out? Questions, questions! All of this is worth thinking about when you design your website and branding, to represent your personality and skills. What best to present in your showreel that captures your audience before they click away. Social media sites like LinkedIn and Facebook are great ways to share your latest news and gently remind people you’re available. Endorsements and recommendations are a great way to validate your services to people who come across you for the first time.
 

7. Be organised – lists and logs


There is something very satisfying about crossing off a task from the list, especially if it’s the later part of a long list! Multiple projects and fast approaching deadlines can be stressful. Know what needs to be done and when, and don’t put it off, especially the boring stuff! There are plenty of free applications you can use – Google apps are fantastic: calendars, documents, spreadsheets can help you organise and keep track of your work and progress. Also, log your work and how much time you spent on it.

Know what needs to be done and when, and don’t put it off, especially the boring stuff

This helps with reporting back to your clients and detailing work on invoices. Keeping a record is great reference for when quoting for a new project, developing a better understanding of time required.


Popular on A Sound Effect right now - article continues below:


Trending right now:

  • Environments & Ambiences Rustling Winds Play Track 43 sounds included, 108 mins total $41.30

    Rustling Winds captures the many nuances of wind as it moves through fields, grasslands, forests, and dense shrubs.

    You’ll hear soft breezes brushing through tall bamboo, strong gusts sweeping across wheat and cornfields, leaves rustling high in forest canopies, and frozen branches creaking in the winter cold. Each recording reveals a different texture shaped by its environment.

    Recorded in multiple countries using various microphone setups, and delivered in both stereo and surround, this library offers a rich variety of natural winds in vegetation.

    ‍Vegetation Types

    Cornfield • Wheat field • Bamboo • Frozen branches • Dry & green grass • Palm tree • Dead pine • Eucalyptus • Bushes • Ferns • Poplar • Beech • Kauri • Raupo reeds • Alpine forest • Deciduous & coniferous forest


    ‍Stereo and Surround

    Recorded with multiple microphone setups, this library is delivered in 5.0 (L/R/C/Ls/Rs) and Stereo.
    43 Stereo files + 10 Surround files


    Gear used

    Zoom F3 • Zoom F6 • MixPre-6 II • Usi Pro • MKH30 • MKH8040 • H1n • mikroUsi • NT-SF1


    Metadata

    This sound library is UCS compliant and comes with fully embedded metadata compatible with Soundly, Soundminer and Basehead.

    30 %
    OFF
  • Metal Sound Effects Moving Ship’s Steps Play Track 26 sounds included, 8 mins total $6

    Haunting, metallic creaks and moans of a ship’s steps as it shifts with the sea in Reykjavik Harbour. Recorded with a LOM Geofon this sound library contains eerie, dissonant textures and deep resonant tones, ideal for abandoned, post-apocalyptic or ghostly atmospheres.

  • ‘Ice Skating’ is a very comprehensive library of 1000 audio files from the realm of ice skating.

    It encompasses a broad variety of sounds using different skating techniques and features many ice skating activities such as hockey games, figure skating, free skating and more.

    Most of the recordings have been made in an outdoor setting to reduce reverberations.

    Almost all of the sounds were recorded using a M/S technique with AKG C-414 and Rode Nt5, and Sound Devices mixPre.

    This library presents unique focused sounds that have been edited meticulously making them easier to integrate in any audiovisual project or interactive program.

    The rare distinctive quality of these recordings also allows them to be a base for
    any sound experimentation through a creative process; and can be layered with other sounds or treated in order to produce interesting sound design.

    A couple of Ambiences are also included in the library. These are ORTF stereo recordings of outdoors/indoors skating.

    Like every other sound library from Articulated Sounds, the files are embedded with metadatas (Soundminer/iXML/XMP/BWAV/ID3).

  • Creature Sound Effects WINGS Play Track 1444+ sounds included From: $99

    We are extremely proud to present our first library, WINGS – a one-of-a-kind sound library.

    From tiny insects to small birds, from fairies to dragons, WINGS offers a creative palette with a diverse range of sounds to choose from.

    With over 1400 files (more than 4 GB for the 192 kHz version ) we’re confident you will find the perfect sound.

    When purchasing WINGS you get 2 packs, our Design category that includes 180 files and the Source category that offers more than 1200 sounds. Featuring the very best of our foley sessions.

    All single flaps have been careful edited, allowing for unique speed or rate adjustments.

    Pick your preferred version at the introductory prices below:


Latest releases:

  • Delirium is a sound effects toolkit, lovingly prepared to accompany your unique and personal descent into madness. Bask in the radiance of wobbling washes of muffled screams, or perhaps some swaying, spiralling tones that make you feel dizzy and nauseous!

    Designed primarily using Madrona Labs SUMU, Delirium is perfect for creating tension-filled atmospheres, hypnotic trances, dream sequences, hallucinations and generally unusual, other-worldly situations. Wavering drones that are writhing and moving, fragmented vocal splinters of what used to be human voices before they were dragged into the void, static bursts of interference from a long forgotten transmission that should never have been found… that sort of thing.

    It does cover some areas that are more grounded in the real world (Comms Static, UI Glitches), but the majority of stuff in here is proudly un-tethered from reality.

    The library is broken down into the following categories and sub categories as part of its comprehensive UCS metadata.

    • COMMUNICATIONS: Static, Telemetry – Scrambled, Lofi, Glitch
    • DESIGNED: Distortion, Drone, Eerie, Ethereal, Granular, Rhythmic, Rumble, Synthetic, Tonal, Vocal, Whoosh – Bubbling, Clicks, Demonic, Energy, Evolving, Fizzing, Gloopy, Gritty, Hissing, Metallic, Movement, Muffled, Neutral, Pulsing, Rattling, Riser, Robotic, Scrambled, Spinning, Static, Steady, Submerged, Sweeteners, Swells, Synth, Texture, Throbbing, Tonal, Watery
    • MAGIC: Shimmer, Spell – Fragments, Metallic, Movement, Steady, Swells, Tonal, Vocal
    • SCIFI: Energy – Evolving, Movement, Riser, Steady, Surges, Swells, Texture
    • USER INTERFACE: Data, Glitch, MotionGritty, Malfunction, Movement, Smooth, Watery, Gestures

    The sounds of Delirium will allow you to travel to weird, wonderful and sometimes unpleasant places with your sonic creations whilst maintaining subtlety and versatility. They are layers waiting to be interwoven, a bag of choice ingredients, a palette of strange colours. Go forth and paint!!!

    Artwork by Jeff at Freakshow Industries.

  • Step into a world of spells, mysticism, and creative power with Spells Variations Vol. 2, the follow-up to our acclaimed magical sound collection. This time, we’ve expanded the elemental and thematic range, offering 405 professionally crafted sound effects that are fully categorized and ready to use.
    Inside, you’ll find a wide variety of magical types:
    🔥 Fire
    💧 Water
    🌪️ Air
    🌍 Earth
    Electricity
    ❄️ Ice
    ☠️ Poison, Mud, Rocks
    ✨ As well as Arcane, Dark, Monstrous, and other mystical spell types.

    Each category is organized into individual folders, with multiple variations for every spell, giving you complete flexibility to choose the perfect sound for each moment, All this makes a total of 44 different spells.
    Just like in Volume 1, every sound in this collection was recorded, edited, and mastered at 192 kHz / 24-bit, ensuring top-tier quality and adaptability—perfect for professional sound designers or anyone looking for drag-and-drop magical effects for games, trailers, animations, or any audio-visual production.

    More about the pack
    – Intuitive file naming
    – All you’ll ever need regarding magical sounds [Use them again & again
    – Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
    – Totally mono compatibility
    – All sounds have several variations.
    – Use your imagination and feel free to use any sound for a creature other than the one described, remember that the world of sound is totally subjective.
    – For any questions or problems: khronstudio@gmail.com

    Features
    – 405 spell sounds
    – Format: 192KHz / 24 bits
    – Win/Mac: Yes
    – Minutes of audio provided: 22:26

    18 %
    OFF
  • Animal Sound Effects Steller Sea Lions Play Track 24+ sounds included, 17 mins total $38

    Steller Sea Lions
    The Steller Sea Lions library is a mini library of stereo recordings from an expedition up the coast of Vancouver Island. In this library you will find a variety of vocalizations from a colony of over 200 Steller Sea Lions.
    It’s everything you’d need for any linear or game media.

    The Herring spawn (or Herring run) happens every spring along eastern Vancouver Island. Adult Pacific Herring congregate in huge numbers along the coastal shorelines.
    This brings an abundance of wildlife to the coastal areas of Vancouver Island.

    Keywords: BARKING, BARK, BREATH, GURGAL, SPUTTER, EXHALE, GROAN, GUTTURAL, SNORT, BELCHES, ROAR, BLEATS
    ZAP Library - Steller Sea Lions
    16 %
    OFF
  • The Master Gun Ultimax 100 Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.

Need specific sound effects? Try a search below:


8. Do your research and be confident in what you charge


Think about how you would like to charge for a project, your clients may wish you to charge on a per SFX basis but if you are overseeing implementation too, how is that worked in? Most audio professionals now prefer to opt for a day rate. Be careful when working out your day rate, some “useful” on-line calculators just divide your current salary by 365 days! Think about tax, in the UK, employers part pay their employee’s tax.

Be careful when working out your day rate, some “useful” on-line calculators just divide your current salary by 365 days

Think about sick days, holidays, expenses (equipment, rent and rates), and your availability (without employment security it is a reasonable expectation for you to build a financial buffer for the quiet periods between contracts). Do your research, have a look at what agencies are offering for similar roles and compare. Once you’re comfortable with a figure – be confident! If you are in talks with potential client, they’re likely to be impressed with the examples of your work and recommendations they have seen. If they do want to work with you but find your figure too high, they’re likely to negotiate to find a compromise. If you are turned down, ask for feedback, always better than second guessing.
 

9. Build good client relationships


Unfortunately with the nature of game development, audio can be forgotten. The team is working together in an open plan office, when checking their work the in-game the sound might be off. In reviews the team might talk enthusiastically over the game audio. If there is not an in-house audio person/team present they might not know the powerful use of audio, the aesthetics approaches that can be taken to bring the experience more to life. It’s your job to show them what can be done, get them excited and on board with your ideas, ask them for feedback! You are however also reliant on them, without their help you might have difficulty getting some or all of your sounds implemented correctly. Unfortunately at times a producer or project manager has to prioritise tasks to reach a release date, and need to juggle resource with requirements across the team. Understand this and prioritise yours, think how best to work effectively and pick your battles.
 

 

10. Enjoy it.. and living life too!


It is wonderful, to establish a career doing what we love, every day something to look forward it, and even the boring tasks are satisfying because they are our own – masters of our destiny! However take heed, it’s easy for work to take priority and can become all too consuming.

However take heed, it’s easy for work to take priority and can become all too consuming

Don’t be afraid to book a holiday, it might sound daft but it can be easy to put off to a more convenient time. Take time off; spend it with family, friends, get away from the screen and to the great outdoors! Exercise, travel, read, learn, listen and enjoy the arts. All this wealth of experience and from the stuff of life makes your creative output all the richer when back at in the studio.

 

A big thanks to Rebecca Parnell for her freelancing tips!

 

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About Rebecca Parnell

Rebecca Parnell is a BAFTA Award-winning Sound Designer, having worked in sound for 19 years on 50+ titles, covering the most popular platforms of the time.

Rebecca started her career in game audio as a Sound Designer for Richard Joseph’s audio outsource company Audio Interactive at Pinewood Studios, working with many developers including Sensible Software, Codemasters and EA/Bullfrog. She moved to work in-house at VIS entertainment, Criterion Games and Outerlight before going freelance in 2007, and in 2009 launcher her company Magicbrew, working with developers NaturalMotion, Hello Games, Wonderstruck, Space Ape, Microsoft Lift and more.

Rebecca has judged for the prestigious BAFTA Game Awards and the Music and Sound Awards, and guest lectured at the National Film and Television School.

Rebecca has also branched out to work in film, having edited sounds for several shorts and a feature, most notably Babak Anvari’s BAFTA nominated short Two and Two.

When Rebecca is not working she is often out exploring with her recording kit collecting inspiring sounds. Whether that’s in the streets of her home city London, in Brazilian jungles, the markets of Marrakesh or visiting a hill top tribe in Laos to identify bird calls, she is always keen to explore the aural world.

 


 

 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Metal Core Alliance is a library created to bring colossal machines, futuristic metallic environments, and large-scale robots to life. Ideal for video games, film, or any project requiring high-impact mechanical sound design.

    In this collection, you’ll find 613 high-resolution (192 kHz / 24-bit) sounds carefully designed and organized into categories for easy creative use:
    🔹Auto Deployment Unit
    🔹Biotitan
    🔹Bionic Spike Rotator
    🔹Brutal Metal Assembly
    🔹Malfunctioning Unit
    🔹Mech (robots, mechas, and more)
    🔹Mechanical Shrinking Gear
    🔹Mechanical Shrinking Pillar
    🔹Sci-Fi Doors (locks, heavy, sliding…)
    🔹Turrets
    🔹 Whoosh (cyber, mech, robotic…)
    🔹Bonus 🎁

    Each category was created with those gigantic mechanisms we see in so many science fiction movies and video games in mind. To achieve this, we used real recordings of heavy machinery, metals, and industrial textures that add authenticity and power.

    All sounds have been recorded and edited at 192 kHz – 96 kHz / 32-24 bits, and are delivered in 192 kHz / 24 bits, allowing them to be stretched, distorted, slowed down, or manipulated without losing quality or detail.

    Metal Core Alliance is not just a library: it’s a versatile, creative, and brutally powerful sound design kit, designed to shape mechanical worlds with their own unique personality.

    More about the pack
    – Intuitive file naming
    – All you’ll ever need regarding Robots, Machines, Gears, etc…[Use them again & again]
    Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
    – Totally mono compatibility
    – All sounds have several variations.
    – Use your imagination and feel free to use any sound for a other than the one described, remember that the world of sound is totally subjective.
    – For any questions or problems: khronstudio@gmail.com

    Features
    – 613 sounds
    – Number of Audio Waves: 613
    – Format: 192KHz / 24 bits
    – Do Sound FX loop: Yes
    – Win/Mac: Yes
    – Minutes of audio provided: 25 minutes

  • The Demonic Pigs audio library features 12 terrifying pig creature squeals, perfect for any horror film or game that is sure to strike fear into your audience.

  • Enter the realm of fantasy, where mythical creatures roam and legends come to life in a symphony of imagination. From the lumbering footsteps of trolls to the haunting moans of zombies, each sound captures the essence of otherworldly beings. Experience the mischievous cackles of goblins and the eerie calls of giant insects echoing through enchanted forests. Whether it’s the ominous presence of a kraken beneath the waves or the skeletal rattles of undead skeletons, these sounds transport listeners to a realm where magic and mystery reign supreme.

Explore the full, unique collection here

Latest sound effects libraries:
 
  • Delirium is a sound effects toolkit, lovingly prepared to accompany your unique and personal descent into madness. Bask in the radiance of wobbling washes of muffled screams, or perhaps some swaying, spiralling tones that make you feel dizzy and nauseous!

    Designed primarily using Madrona Labs SUMU, Delirium is perfect for creating tension-filled atmospheres, hypnotic trances, dream sequences, hallucinations and generally unusual, other-worldly situations. Wavering drones that are writhing and moving, fragmented vocal splinters of what used to be human voices before they were dragged into the void, static bursts of interference from a long forgotten transmission that should never have been found… that sort of thing.

    It does cover some areas that are more grounded in the real world (Comms Static, UI Glitches), but the majority of stuff in here is proudly un-tethered from reality.

    The library is broken down into the following categories and sub categories as part of its comprehensive UCS metadata.

    • COMMUNICATIONS: Static, Telemetry – Scrambled, Lofi, Glitch
    • DESIGNED: Distortion, Drone, Eerie, Ethereal, Granular, Rhythmic, Rumble, Synthetic, Tonal, Vocal, Whoosh – Bubbling, Clicks, Demonic, Energy, Evolving, Fizzing, Gloopy, Gritty, Hissing, Metallic, Movement, Muffled, Neutral, Pulsing, Rattling, Riser, Robotic, Scrambled, Spinning, Static, Steady, Submerged, Sweeteners, Swells, Synth, Texture, Throbbing, Tonal, Watery
    • MAGIC: Shimmer, Spell – Fragments, Metallic, Movement, Steady, Swells, Tonal, Vocal
    • SCIFI: Energy – Evolving, Movement, Riser, Steady, Surges, Swells, Texture
    • USER INTERFACE: Data, Glitch, MotionGritty, Malfunction, Movement, Smooth, Watery, Gestures

    The sounds of Delirium will allow you to travel to weird, wonderful and sometimes unpleasant places with your sonic creations whilst maintaining subtlety and versatility. They are layers waiting to be interwoven, a bag of choice ingredients, a palette of strange colours. Go forth and paint!!!

    Artwork by Jeff at Freakshow Industries.

  • Step into a world of spells, mysticism, and creative power with Spells Variations Vol. 2, the follow-up to our acclaimed magical sound collection. This time, we’ve expanded the elemental and thematic range, offering 405 professionally crafted sound effects that are fully categorized and ready to use.
    Inside, you’ll find a wide variety of magical types:
    🔥 Fire
    💧 Water
    🌪️ Air
    🌍 Earth
    Electricity
    ❄️ Ice
    ☠️ Poison, Mud, Rocks
    ✨ As well as Arcane, Dark, Monstrous, and other mystical spell types.

    Each category is organized into individual folders, with multiple variations for every spell, giving you complete flexibility to choose the perfect sound for each moment, All this makes a total of 44 different spells.
    Just like in Volume 1, every sound in this collection was recorded, edited, and mastered at 192 kHz / 24-bit, ensuring top-tier quality and adaptability—perfect for professional sound designers or anyone looking for drag-and-drop magical effects for games, trailers, animations, or any audio-visual production.

    More about the pack
    – Intuitive file naming
    – All you’ll ever need regarding magical sounds [Use them again & again
    – Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
    – Totally mono compatibility
    – All sounds have several variations.
    – Use your imagination and feel free to use any sound for a creature other than the one described, remember that the world of sound is totally subjective.
    – For any questions or problems: khronstudio@gmail.com

    Features
    – 405 spell sounds
    – Format: 192KHz / 24 bits
    – Win/Mac: Yes
    – Minutes of audio provided: 22:26

    18 %
    OFF
  • Animal Sound Effects Steller Sea Lions Play Track 24+ sounds included, 17 mins total $38

    Steller Sea Lions
    The Steller Sea Lions library is a mini library of stereo recordings from an expedition up the coast of Vancouver Island. In this library you will find a variety of vocalizations from a colony of over 200 Steller Sea Lions.
    It’s everything you’d need for any linear or game media.

    The Herring spawn (or Herring run) happens every spring along eastern Vancouver Island. Adult Pacific Herring congregate in huge numbers along the coastal shorelines.
    This brings an abundance of wildlife to the coastal areas of Vancouver Island.

    Keywords: BARKING, BARK, BREATH, GURGAL, SPUTTER, EXHALE, GROAN, GUTTURAL, SNORT, BELCHES, ROAR, BLEATS
    ZAP Library - Steller Sea Lions
    16 %
    OFF
  • The Master Gun Ultimax 100 Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.


   

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