Composer Success Series with Pinar Toprak, Nainita Desai, and Jonathan Snipes Asbjoern Andersen


Want to succeed as a film composer? In these 3 interviews, you'll hear what it takes to get started and succeed in composing for the film industry, from award-winning composers Pinar Toprak (Captain Marvel, The Wind Gods, and The Tides of Fate), Nainita Desai (The Reason I Jump, American Murder, and For Sama), and Jonathan Snipes (A Glitch in the Matrix, The El Duce Tapes, and Murder Bury Win):
By Jennifer Walden and Asbjoern Andersen, images courtesy of Christina Gandolfo, Phil Watkins, and Jonathan Snipes
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The Composer Success Series – and what it’s all about:

 
The Composer Success Series is dedicated to helping you succeed as a composer – offering inspiration, advice on getting started and advancing your career, creative tips and tricks, helpful resources and lessons learned, from some of the industry’s most successful composers for film, games and beyond.

Quick navigation – click below to jump straight to your composer of choice:

• Pinar Toprak – composer on the Captain Marvel, The Wind Gods, and The Tides of Fate
• Nainita Desai – composer on The Reason I Jump, American Murder, and For Sama
• Jonathan Snipes – composer on A Glitch in the Matrix, The El Duce Tapes, and Murder Bury Win


More interviews in the Composer Success Series:

Charlie Clouser • Sherri Chung • Cindy O’Connor • Inon Zur Gareth Coker Elyssa Samsel and Kate Anderson Daniel Kluger Ronit KirchmanZach RobinsonAlec Puro Jason Graves Peter McConnell Winifred Phillips

Be the first to get the free Composer Success Series e-book:
 
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Pinar Toprak:

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Composer Pinar Toprak, photo by: Christina Gandolfo

Los Angeles-based composer Pinar Toprak is best known for her scores on Marvel Studios’ Captain Marvel, Epic Games’ Fortnite, and HBO mini-series McMillions.

Pinar was the recipient of the 2019 ASCAP Shirley Walker Award and also won the 2019 IFMCA (International Film Music Critics Association) Award for “Best Original Score for a Documentary Film” for her score on The Tides of Fate. She also won two previous IFMCA Awards for her scores on The Wind Gods, and The Lightkeepers which was on the Academy Award shortlist for “Best Original Score” in 2011.

Find out more about Pinar’s work at www.pinartoprak.com.


• How did you get started as a composer? What was your very first score-to-picture gig, and what was that experience like for you?

My first gig was a short film. I was working for Hans Zimmer as a programmer and around that time (actually, right after I stopped working for Hans), I started working for another composer named William Ross. There was an opportunity to work with David Ellison, who back then was an up-and-coming filmmaker but he’s now a very established producer and founder/CEO of Skydance Media.

David was doing a short film while attending USC (School of Cinema-Television) and I got hired to score his short film. That was very, very special for me. That music became the demo for this video game that, super randomly, I got hired on. They basically got a hold of my demo that I had done for David’s short, and just based on that, they hired me for this video game called Ninety-Nine Nights for Xbox 360.

I’ve been in LA about 21 years, and so my ‘overnight success’ took about two decades and over 40 films.

That was really unheard of because I was only about 23 or so at the time, with barely any composing credits. I just got hired based on that score for the short film.

That then led to my first feature film. I had done a lot of little things, but the first considerable film was Behind Enemy Lines II: Axis of Evil.

And that happened because of the video game I had done. So it was like everything kind of led to the next thing.

After that, it’s been a lot of hustling. I’ve been in LA since 2000, and before that I was in Boston for Berklee, and then I lived in Chicago. But I’ve been in LA about 21 years, and so my ‘overnight success’ took about two decades and over 40 films.

 

• Any advice to share on how to land a composing job in the film industry?

I think everyone’s path is different. So many of my friends have all done things differently and that’s a good thing because that tells us that there’s not one way of doing something and that everyone is unique.

The one common factor is really perseverance. Obviously, granted, your craft needs to be good. You need to constantly keep on top of technology and everything that’s evolving because things change in our world faster than we can say ‘technology.’ That’s really important and so is the musicianship itself.

All of those things being given, the other thing is really just perseverance and knocking on as many doors as you can, and sending out your music to as many people as you can. It’s really about increasing the odds because there are so many people who want the same thing that we all do.

Personal relationships are really important. For me, it was really important to develop relationships and trust because, especially when you were talking about a film, we come in at the end of a project. Up until that point, a filmmaker has spent so much time getting that film made until it lands in my studio. So it’s important to be able to develop that trust and communication, and to look at a film more as a filmmaker and not necessarily as an opportunity to show off the music. It’s really about: how can you make the film better? How can you tell the story better?

It’s really about: how can you make the film better? How can you tell the story better?

That to me is really, really important because there is a difference between getting a job and building a career. A lot of people can get a gig at some point if they stick around long enough. But I think building a career requires a bit more investment in relationships and in building our craft in every way.

So I just started a little, personal side projects. I play several instruments. I play most string instruments. I started out as a violinist, so I know the anatomy of most string instruments and I have a degree in classical guitar. So I can do most things that are in that world. And piano, too. And I’ve studied and continue to study orchestration.

…building a career requires a bit more investment in relationships and in building our craft in every way.

However, the last couple of years, I thought, ‘I feel a bit like an imposter if I write for an instrument I really never played.’ So I started this project where I start from the top of the score page, with woodwinds, and I buy every single instrument and devote a few months to each instrument. And so now I’m actually taking flute lessons. I hadn’t ever played flute before. So I bought myself a flute and I’m enjoying learning that.

I know I’m not going to be great at it, and I’ll probably never play on one of my scores, but at least it’s going to make that communication with a player in the future a lot more organic because I’m going to know what they’re going through, so to speak.

 

• What are some essential lessons you’ve learned throughout your career?

There are so many lessons and I keep learning them to be honest.

I wouldn’t say these are ‘lessons’ but these are things that I’ve been kind of aware of from the beginning.

Relationships. Just touching on what I said before, it really is all about your relationship. That can really make or break a project.

Communication skills. Some of the things that I learned the most from being at Hans’ place — even more than the technology and the music and everything else — was how he would talk to filmmakers. That’s an art of its own, being able to communicate. I think that’s something really important for anybody that’s starting out. We, as composers, are very lonely creatures. We’re alone in a room, creating. (That’s why pandemics sadly suit us!). But I think it’s really important to note that this is a team sport. Even though what we do is a lonely gig in our room, when you zoom out it’s a team sport.

That is probably the biggest lesson, knowing you’re part of a bigger thing.

 

• Any favorite tricks and workflows tips that help when composing for film?

Time management is really important and being efficient in your setup is really important. It just reduces anxiety in every way. So for me, when I’m not on a crazy deadline with a project, that’s when I update things and make my template as efficient as possible so that technology is working for me rather than the other way around. That’s really important.

Everyone’s workload is different; whatever software you’re using is the best one for you. I use Cubase and I look at it more than I look at most things in life, so for me it’s important to get the technology side of it working really well. So when I’m actually on a film, I’m thinking creatively, and I’m not micromanaging technology.

…the way I usually start films is to create suites before I actually write any specific cue to the film.

In terms of creating stems or this and that, just general file management and the signal flow of everything is very important for me.

Also, the way I usually start films (and I’ve been doing this for a little while now) is to create suites before I actually write any specific cue to the film. I find this is really helpful because it establishes the sound palette and the themes that we’re going to have in the film with the filmmakers. Then everybody starts off on the right foot, so to speak. Everyone knows, ‘okay, this is the sonic world that we’re going to live in.’ And everyone gets used to themes and this and that. Sometimes, it can be a thematic score. Sometimes it’s more of a soundscape. Whatever is the main ingredient (i.e., the forefront sound of the score), I think it’s good to crack those codes first.

Then I dive in cue by cue, and it becomes a bit of a time management thing, especially with several projects going on at the same time. It’s kind of like a math equation we have to figure out to stay on track: I have this many minutes that I need to deliver by this date, so I have to write these many minutes per day. Rather than approaching it in a romantic kind of way, for me it’s just taking chunks and knowing that even though I have this massive score to write these minutes are the only things that I need to worry about today. That helps with my workflow.

It’s kind of like a math equation we have to figure out to stay on track: I have this many minutes that I need to deliver by this date, so I have to write these many minutes per day.

But first, definitely, it’s coming up with the themes and sounds.

As for my template, I have this Lemur controller app set up with a touch surface and I also use another Steinberg controller as well and a FaderMaster. I like anything that I can actually, physically touch and manipulate that way. The macros in Cubase are fantastic. I started out working as a programmer, so I try to think of how I can combine a few things together and make things more efficient.

That’s such a personalized workflow approach. I know how my brain works and the steps that I take usually when I edit something or do something. So I try to do whatever I can to make the workflow as fast as possible. I completely geek out on fine-tuning my setup.
 

• What are your favorite sites and resources for composers?

On technology side of it, there are so many resources. I love VI forum . YouTube is great. And Steinberg’s forums; I check those regularly. All of those sites are generally it for me.

I’m one of those people that read the manual so a lot of time it’s really just like, ‘okay, I’m sure this is covered somewhere in the thousands of pages of this manual.’

I love information and I love learning things. I’m generally a very curious person.

 

• What’s one special thing you did to become a successful composer?

I don’t know because I’ve done things my way and I wouldn’t know how to do them a different way.

For me, I try to live an honest life, as much as possible. I think when you’re passionate and honest that kind of transcends and also it’s infectious to other people. I think passion is really everything. And when I work with filmmakers — and even the people that work with me — when I feel their passion and their genuine interest and enthusiasm, that is infectious. You just want to be around it. So I think that probably might have been it.

I think the imposter syndrome is a very real one with composers and with artists in general. I always feel like I can learn more, I can do more, and I don’t know enough. So that keeps me going.

But like I said, for me, I’m always trying to be better than I was yesterday, which is really annoying because you can never rest. You can never be like, ‘Okay, cool. I can just chill forever.’ You know?

I think the imposter syndrome is a very real one with composers and with artists in general. I always feel like I can learn more, I can do more, and I don’t know enough. So that keeps me going.

As far as what makes a successful composer, it’s a lot of things, a lot of ingredients that come together. I’ve been devoted to this my whole life. It wasn’t a decision made later on, not that there is anything wrong with that. I’ve been studying music since I was a little kid. So in terms of the education, that was there. And in terms of really devoting my time to building a network, I think it took all of it and of course some luck sprinkled along the way, for sure. But as the saying goes, the harder I worked, the luckier I got…

 

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Nainita Desai:

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Composer Nainita Desai, photo by: Phil Watkins

Royal Television Society award-winning composer Nainita Desai is an Ivor Novello Awards and British Independent Film Awards nominee, a BAFTA Breakthrough Brit, the International Film Music Critics Association Breakthrough Composer of 2020 and described by Film4 as one of the top five composers of 2020.

Her recent projects include Oscar-nominated and BAFTA and Cannes-winning feature documentary For Sama, and The Reason I Jump (an immersive cinematic exploration of neurodiversity). The ground-breaking feature, which won an Audience Award at Sundance in 2020, is based on the nonfiction bestseller by Naoki Higashida. Other recent credits include: BBC drama series, Unprecedented; Netflix’s most-watched documentary, American Murder: The Family Next Door; psychological horror film Darkness Visible; the number one Netflix India series Bad Boy Billionaires; and the acclaimed interactive video game Telling Lies, released by Annapurna Interactive.

Nainita moves seamlessly between working with orchestras and songwriting, with her musical foundations rooted in world music; she composes using her collection of custom-made instruments, electronics and found sound. This innate musical ability, coupled with a background in sound design and technical innovation, has fuelled her powerful and emotive scores. Her original approach to composition involves deeply researched collaborations to find those voices that are not usually heard, creating sounds that are truly unique, and ensuring that she is one of the most sought-after composers for both drama and documentary.

2021 projects include: Netflix and Lightbox limited series The Sophy Story; Kevin Macdonald directed film The Day That Changed Britain / ITV; HBO Max film Persona; and Nims — exec produced by the makers of Oscar winning film Free Solo.

Learn more about Nainita’s work at www.nainitadesai.com


• How did you get started as a composer? What was your very first score-to-picture gig, and what was that experience like for you?

I had a rather unconventional path. I was really into music engineering and production; I was a huge fan of Brian Eno, Daniel Lanois, and the ‘sound’ of albums before I even knew what production was.

After a degree in Mathematics, I attended the NFTS, (National Film and Television School) to study film sound which led to me becoming a sound designer on feature films such as Little Buddha and Backbeat. It gave me a great foundation in audio post-production and the overall role of music and sound in a film.

I then moved into working as an assistant music engineer before ending up at Real World Studios as Peter Gabriel’s assistant engineer during the ‘Recording Week’ sessions.

I then moved into working as an assistant music engineer before ending up at Real World Studios as Peter Gabriel’s assistant engineer during the ‘Recording Week’ sessions. I gained invaluable experience working with musicians such as Billy Cobham, Nigel Kennedy, and Papa Wemba, and great engineers such as Dave Bottrill. I learned so much about capturing the magic of a performance.

A music supervisor friend then offered me the job to write the music for a TV show – the Lonely Planet travel/adventure show for Channel 4. It was baptism by fire and I’d stay up all day and night trying to figure out how to hit major beats in the scenes and score a scene through trial and error. That same film company liked what I had done and offered me more work which then led onto other projects for the directors who moved onto other projects outside that company.

Those first few years were challenging financially and I took on every composing job I could, sending my reel off to all the film, TV and games companies in various film directories.

My philosophy has been ‘lots of crumbs make a biscuit.’

I got replies from two companies and ended up creating sound effects and music for a few games developers, but eventually my career naturally gravitated towards composing for film and TV.

My philosophy has been ‘lots of crumbs make a biscuit.’ I really honed my skills writing to picture, getting any work I could.

I learned the craft by just doing it — writing scores for all sorts of genres from natural history, history, travel shows, to Ads, factual entertainment, theme tunes and eventually features and landmark series. I’ve been totally self-taught in that regard as I had no mentors or guidance.

 

• Any advice you’d share on how to land a composing job in the film industry?

• Network! Easier said than done though. It’s all about nurturing and developing relationships and friendships with all sorts of people in the industry. Writing music for short films is a great way to develop working relationships with young up-and-coming directors as well as assisting other established composers.

• If you’re looking to get into being a media and film composer, watch a lot of film and TV and study the use of music and analyze how it is making you feel.

• Learn about the industry; find out about every role, in terms of craft, teams, executives, etc. Going to film school was so invaluable for me because I got to learn what every member of the team does, including the gaffer, grip, etc.

• Develop strong communication and collaborative skills. You have to be part of a team. If I wanted to write music for myself like an artist does, I wouldn’t be a film and TV composer. You have to serve the director’s vision and the film’s needs, not your own creative ego. At the same time, it’s important to develop your own musical voice and then bend that to suit the film as well.

You have to serve the director’s vision and the film’s needs, not your own creative ego.

• Be part of a community and network. Becoming an assistant is a great way to get experience and seeing things from the inside, so get to know other musicians, composers, filmmakers and develop a unique skill set that may appeal to an established composer. You need to be there to take stress away from the composer and not add to their already demanding workload.

• Keep yourself inspired. Write music all the time, even just for yourself. Set up your own keyboard, laptop and some software and just start writing. You never stop learning. I’m still learning myself. Every project is a new challenge. I like to push myself into new areas creatively and musically that I’ve never worked in before.

• Establish good communication with the director. Learn to speak the language of film. I don’t expect filmmakers to talk to me in musical ways, because they’re not composers and musicians, so I need to understand their language. Speak in terms of emotions, moods and what you’re trying to convey.

• Get to grips with the technology and embrace it. It’s absolutely crucial to know how to work with computers and music software.

 

• What were some essential lessons you’ve learned throughout your career?

You have to have a personality of contradictions. On the one hand, you need to be a people person and be able to communicate well, be social and work well as part of a team as it’s a very collaborative process. You have to be a good diplomat managing your clients but also be a Head of Department, handling musicians and your own team members. It’s certainly not about being holed up in your studio tinkering away – that’s the easy, fun part!

…be able to take notes and respond to the inevitable negative feedback on your music in a positive way!

It’s also important to come up with concepts and ideas, know when to take the creative lead but to also follow the brief, plus be able to take notes and respond to the inevitable negative feedback on your music in a positive way!

Conversely, you have to be able to work on your own in isolation for long periods of time through evenings and weekends when necessary.

I keep an accurate record of ALL my emails as a record of communication. It is very easy for directors to whatsapp, text, phone, messaging and things can get lost in translation and communication. If you have feedback or briefs via phone calls, then I confirm things in an email to avoid misinterpretation or confusion.

Having a curious mind is invaluable; I’m always learning something on every job and immersing myself in new styles of music.
 

• Any favorite tricks and workflows tips that help when composing for film?

Organization is absolutely critical. Pay attention to detail and accuracy on every level: film management, backing up files, and projects, metadata, keeping a tab of feedback, cue sheets, communication. Keep accurate records of versioning, conforming. I personally use Google sheets, spreadsheets, Word docs. I am slightly OCD and a perfectionist when it comes to organization!

It’s important to be versatile, to be able to work against pressure to deadlines. I’ve also learned to be ‘unflappable.’ You’re working to such tight deadlines that panicking can seriously hinder your creativity if you ever let it get the better of you. So breaking down goals and tasks into daily or even hourly chunks can really help.

You’re working to such tight deadlines that panicking can seriously hinder your creativity if you ever let it get the better of you.

I make TO DO lists, and tick them off with pride. It gives a real sense of accomplishment.

Taking regular break to exercise, make a cup of tea, and dividing and structuring my day up into creative or non-creative periods (for admin, phone calls, emails, etc) really helps me focus and channel my energies.

…limiting my sonic palette helps me to be creative within parameters and constraints I set myself on every project.

At the start of every project, I’ll create a unique template. I really enjoy the research period before getting into the actual writing as it helps me find a musical path into the story and come up with concepts and ideas. When you have so much equipment and sound libraries you can write almost anything so limiting my sonic palette helps me to be creative within parameters and constraints I set myself on every project.

Thinking through the themes and mapping out the project conceptually, sonically, or thematically is a real help. If you know the end goal of the film or show, you can structure the shape and arc of the music accordingly working backwards.

 

• What are your favorite sites and resources for composers?

There are so many great resources out there now – endless podcasts, online mags, YouTube channels.

Facebook groups like Scorecast and Perspective are great communities.

Spitfire Audio has a great YouTube channel with many tips and tricks on workflow, technical implementation and wider industry topics. Their pianobook website is also a great resource of free sample libraries made by the composer community.

In the UK, The Ivors Academy is a great organization to join and the equivalent in the US is The SCL.
They represent music creators, campaign for composer’s rights, championing and bringing together the community of composers. It’s vital that we unite and come together to combat the issues facing composers. I’m a big supporter of The Alliance of Woman Film Composers and The Composers Diversity Collective.

 

• What’s one special thing you did to become a successful composer?

The key to success for me is overcoming daily, monthly, annual goals – be it learning a new plugin, overcoming a musical conundrum, even just getting through to the end of a project, or having a team appreciate your music.

I think, ultimately, if I can move an audience or a listener emotionally, that is true success.

On a practical level, I became more active within the film industry — attending film festivals, music industry and film events and getting out there and meeting filmmakers.

I joined film organizations such as Women in Film and TV that hold regular networking events.

I got experience in related areas of the industry, from music engineering to sound design on feature films. I didn’t go down the route of being a composer assistant so I just gained loads of experience writing music for every type of genre from scoring for video games, corporate videos, ads, documentaries, shorts, trailers, theatre, and production music.

Finding out who you are and what your unique selling point is can help you stand out in this very over saturated, competitive industry.

It took me a long time to develop my own unique identity which is still ever-evolving.

Finding out who you are and what your unique selling point is can help you stand out in this very over saturated, competitive industry. I realized that working in this industry is a marathon and not a sprint. As ambitious as you may be, things will take their own sweet time. It may come from a totally left field source, so you just have to be ready when that break comes. Preparation on every level from creative to technical is vital for when that moment does come!

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Highlights from A Sound Effect - article continues below:

 
  • Cinematic & Trailer Sound Effects Cinematic World Play Track 600+ sounds included $99
    Cinematic World┃SFX Library┃Trailer

    This cutting-edge library was created in collaboration with several award-winning sound designers, whose credits include Disney+, Diablo 3, The Outsider, Soul, Starcraft 2, Heroes of the Storm, Hearthstone, Assassin’s Creed Valhalla, Mortal Shell and many others.

    Cinematic World includes over 600 highly detailed designed, signature and source sound effects.

    All sound effects come in 24bit 96kHz, including detailed naming conventions and rigorous Soundminer-embedded metadata.

    All source sound effects were recorded with professional high-end equipment, including Sound Devices 788 with ORTF setup of Sennheiser MKH 8040’s and MKH 8050, as well as Rode NTG8, LOM Elektrosluch, DPA 4060 and Sony PCM D100.

    Library Review:

    RT Sonics’ libraries are awesome and irreplaceable – not only do they feature ready-to use-designed assets that stand out from the crowd, but also have immaculately recorded construction kits that I keep coming back to! You can tell that these libraries are created by sound designers, for sound designers.” –

    Alex Previty

    Sound Designer Audio Lead | Spider-Man (PS4), PlayStation

    Cinematic World features:

    Heavy Hits, Low Hits, Pulses, Clock Loops, Mech Suit Buildups and Weapons, Strings, Risers, Pings, Car Whooshes, Monster Roars, Bass Drops, Braams, Whooshes, Whoosh Hits and much more.

  • Dark ERA, ancient pagan music and the sound of the Vikings

    With Dark ERA, Eduardo Tarilonte – the master of mystical sounds – leads us back into the dark age where legends were born and where old northern gods still determined the fate of mankind. This library allows you to discover sounds to which the vikings and other already forgotten cultures and tribes were celebrating and singing their myths.

    The fascinating sound of Dark ERA ranges from the transcendental drones of the ancient stringed-harp Tagelharpa to the unmatched grace of the gut-stringed Lyre to the distinctive and characteristic sound of the Nordic bone flutes and the overtone flute Fujara. Goose bumps are guaranteed with the sound of war horns such as the wooden Lur, thunderous mighty percussion, a full ensemble of frame-drums as well as mystical throat chants.

    These instruments are complemented by an impressive collection of pulsating pads and atmospheric soundscapes which evolve over longer periods. These unique sounds ensure that Dark ERA can clearly be regarded as the next masterpiece created by Eduardo Tarilonte.

  • RAW CELLO FX features manipulated and mangled cello sound effects designed to provide the full character of the instrument and harmonic richness in order to create a completely unique set of organic samples between music and noise, intimate and vivid bold sounds expanding new possibilities out of this instrument.

    Different techniques and less-than-conventional microphone placement have been used to create gorgeous harmonics and a wide array of interesting sounds. We “played” with fingers and hands, different bows against the strings, objects and kitchen utensils, bowing, scraping or hitting single and multiple strings or parts of the wood body. 

    The collection features designed hits, bow, crescendo, screech, woosh, swell, bonus fx folder and is ready for trailer and soundtrack projects.

     

     

  • Realtime Pitchshifting PlugIn version 2!

    Elastique Pitch is the real time pitch shifting solution for RTAS, VST, AU and AAX. Powered by zplane’s élastiquePro pitch shifting engine which is used by millions of end users around the world, the plugin ensures the highest, program independent pitch shifting quality.

    Elastique Pitch focuses on the essential things: you won’t find any unnecessary or confusing controls or functionality. Instead, the plugin offers you quality, stability, and ease of use.

    In the second edition we´ve added a feedback delay and the infiniSTRETCH function of the new élastiquePro v3 engine. Both make it easy to use Elastique Pitch in a more creative way.

    The key features of Elastique Pitch V2 are:

    • multi channel: support for synchronous pitching of up to 8 audio channels
    • real time: no offline pre-analysis required
    • feedback with delay for more creative usage
    • Three different views
    • Program-independent high quality with the highly-acclaimed élastiquePro v3 engine (speech, single-voiced, classical/popular music, etc.)
    • phase coherence: absolute phase stability between all channels
    • MIDI input: for pitch control
    • formant shifting: shift formants independent from pitch
    • factory presets: for typical film pull-ups/pull-downs
    • AU, VST, AAX and RTAS support for Mac & PC

    technical specifications

    • audio format: 1-8 channels (I/O), 44.1-192kHz sample rate
    • plugin format: AAX, RTAS, AU, VST
    • pitch range: ± 12 semitones = 50-200%
    • timbre range: ± 12 semitones = 50-200%
    • plugin latency: 150ms @48kHz
    • min. system CPU: 2GHz
    • OS: MacOsX >10.6.8, Windows 2000/XP, Vista, Win7/8
    • Host: Pro Tools > V8

    DOWNLOAD THE DEMO HERE
    WIN | MAC

  • An equalizer is probably the tool you use most while mixing and mastering, so you need the best of the best. With FabFilter Pro-Q 3, you get the highest possible sound quality, a very extensive feature set, and a gorgeous, innovative interface with unrivalled ease of use.

    Mixing and mastering features
    Pro-Q 3 offers everything that a demanding engineer could wish for: top-quality linear phase operation in addition to the zero latency and unique Natural Phase modes, smooth dynamic EQ, per-band mid/side processing, full surround support (up to Dolby Atmos 7.1.2), an intelligent solo feature, optional Auto Gain and a built-in, fully customizable spectrum analyzer.

    Effortlessly sculpt your sound
    FabFilter Pro-Q 3 is designed to help you achieve your sound in the quickest way possible. Via the large interactive EQ display, you can create bands where you need them, enable dynamic EQ for any band, and select and edit multiple bands at once.
    Unique features like Spectrum Grab, Full Screen mode and EQ Match will speed up your workflow even more. Try it yourself!

    FabFilter goodies
    Of course, you also get all the usual FabFilter goodies: perfectly tuned knobs, interactive MIDI Learn, undo/redo and A/B switch, Smart Parameter Interpolation for smooth parameter transitions, an extensive help file with interactive help hints, sample-accurate automation, advanced optimization and much more.

  • A crush on music

    Distortion and saturation play a very important role in music production. From subtle, clean and warm tube or tape saturation to the wildest multiband guitar amp effects: FabFilter Saturn 2 delivers.

    Saturn 2 introduces a host of new features such as a redesigned interface with modulation visualization, new subtle saturation and linear phase processing for mastering, many new distortion styles, and more.


    Warmth, harmonics, color and dynamics

    FabFilter Saturn 2 offers a range of different high quality distortion models, inspired by the vintage sound of tubes, tape, transformers and guitar amps. In addition, you get five creative FX distortion styles to mangle your sounds in weird and unexpected ways.

    With its multiband design and per-band feedback, dynamics, drive, tone and modulation options, Saturn 2 will bring a unique flavor to your music.

    Bring your sounds to life

    Add life and depth to your music using the extensive modulation section. By applying subtle modulation to crossover frequencies, dynamics, band levels or tone controls, great warmth and definition can be achieved.

    With all the XLFOs, EGs, XY controllers/sliders, envelope followers and MIDI sources you will ever need, you get practically unlimited modulation possibilities. Creating new modulation connections could not be easier: just drag and drop. And Saturn 2 visualizes all modulation in real-time to show exactly what’s going on.

    FabFilter goodies

    Finally, FabFilter Saturn 2 contains all the usual FabFilter goodies: perfectly tuned knobs, MIDI Learn, Smart Parameter Interpolation for smooth parameter transitions, interface resizing and full screen mode, support for Avid control surfaces, GPU-powered graphics acceleration, extensive help with interactive help hints, SSE optimization, and much more.

  • Animal Sound Effects Collections Animal Hyperrealism Vol I Play Track 290+ sounds included $136

    Animal Hyperrealism Vol I is a library containing sounds themed animal vocalisations, from real to designed creatures totaling more than 1300 individual sounds in 290 files.

    The sounds were partly recorded with animals trained for media production, partly recorded in zoos and wildlife centers. The asset list includes but is not limited to: african lions, bengal tigers, horses, donkeys, cows, exotic birds, owls, bobcats, pumas, dromedaries, wolves, dogs, geese, lemurs, gibbons and many more.

    All the content has been recorded at 192KHz with a Sanken CO100K plus a Sennheiser 8050 for center image and a couple of Sennheiser MKH8040 for stereo image. All files are delivered as stereo bounce of these four mics, though in some instances an additional couple of CO100K was added to the sides.

    The resulting ultrasonic spectrum is rich and allows for truly extreme manipulation of the content.

    Bonus: Two extra libraries included for free:
    This library also includes two additional releases from Mattia Cellotto - for free: Crunch Mode delivers 230 crunchy sounds made with a variety of vegetables, fresh bread, pizza crust and a selection of frozen goods. The Borax Experiment gets you 158 squishy, gory, slimy and gooey sounds.
    20 %
    OFF
    Ends 1733785200
  • Cold Weapon Sound Effects Swordfighter Play Track 479 sounds included $25

    Swordfighter is a robust package with sharp sounding swords, heaps of variations and all the extras you need to make a fight come alive. Build unique sword swings with various hits, swooshes, schings, different fighter vocals and impacts on various surfaces. All up there are 137 sword sounds, 93 surface impact sounds, 15 knife throwing sounds, 48 swooshes and 180 fighter vocals.

    This version includes two sub-folders: one optimised for a film & TV workflow and the other optimised for video games workflow. Plus a few bonus sounds of a charging army.

  • Genres Vintage Anime SFX Play Track 350+ sounds included $55.20

    The Vintage Anime Sound Effects Library brings all of the excitement of your favorite Japanese animated series to your fingertips. Inspired by classic cartoons from the 80’s and 90’s, these recognizable and versatile sounds will instantly enhance any FX collection. Vintage synths were used to create the auras, beams, mecha blasters, atmospheres, magic spells, guns, sonic blasts and explosives that makeup this pack of over 350+ custom 24bit/96khz .WAV files. Perfect for film, video games, podcasts and any project that could benefit from a power up!

    Both designed sounds and source recordings:
    • Classic anime sfx from the 80’s and 90’s

    • Auras, mecha, beams, blasters, spells, explosives and more! 350+ sounds!

    • Tons of source material for experimentation

    • Expert crafted metadata

    • Vintage Anime PDF

    20 %
    OFF
    Ends 1735599600
  • Creature Sound Effects WINGS Play Track 1444+ sounds included From: $99

    We are extremely proud to present our first library, WINGS – a one-of-a-kind sound library.

    From tiny insects to small birds, from fairies to dragons, WINGS offers a creative palette with a diverse range of sounds to choose from.

    With over 1400 files (more than 4 GB for the 192 kHz version ) we’re confident you will find the perfect sound.

    When purchasing WINGS you get 2 packs, our Design category that includes 180 files and the Source category that offers more than 1200 sounds. Featuring the very best of our foley sessions.

    All single flaps have been careful edited, allowing for unique speed or rate adjustments.

    Pick your preferred version at the introductory prices below:


Need specific sounds, instruments or plugins? Try a search below:

 

 

Jonathan Snipes:


 

ComposerSuccessSeries_Jonathan_Snipes-02

Composer Jonathan Snipes

J onathan Snipes is a composer and sound designer for film and theater, living in Los Angeles. He occasionally teaches sound design in the theater department at UCLA, and is a member of the rap group ‘clipping.’ Film credits include A Glitch in the Matrix (2021), The El Duce Tapes (2020), Mope (2020), Trespassers (2019), Rebirth (2016), Starry Eyes (2014), and Room 237 (2013).

Learn more about Jonathan’s work at www.jonat8han.com
 
 
 
 


• How did you get started as a composer? What was your very first score-to-picture gig, and what was that experience like for you?

My first feature score was a film called Reversion in 2008 for director Mia Trachinger. It was a small, low budget indie with a smart take on time travel. It played at Sundance. There was only about 20-30 minutes of music in the movie, and I got paid $200, I think.

Later that year, I scored Mask of the Ninja for Spike TV, which was 90-minutes through composed. I had to write all the music in 3 weeks.

These were two vastly different experiences in a short amount of time. I spent a lot more time on the music for Reversion, just because Mia was much more involved. I did a lot of revisions of those cues, and spent a ton of time getting them right.

I don’t think I got a single note on Ninja; that score is basically a first-draft.

 

• Any advice you’d share on how to land a composing job in the film industry?

I’ve gotten most of my jobs from friends or by reputation. So I would advocate making a lot of music and saying yes to everything. If you’re not working on a movie, make an album. Maybe someone will hear that album and want you to score their movie?

 

• What were some essential lessons you’ve learned throughout your career?

The director is always right, even when they’re not. Never refuse to do a revision or take a note. They’re hearing something you aren’t, and they probably have a better idea of how to support and serve their movie than you do.

Anyone can write good music. Making the music fit and keeping the collaboration productive and friendly is actually the job.

If the request seems impossible, you just haven’t figured out the right way to accomplish it yet.

If you think the director is just plain wrong, it’s probably because you don’t understand their movie.

Anyone can write good music. Making the music fit and keeping the collaboration productive and friendly is actually the job.

 

• Any favorite tricks and workflows tips that help when composing for film?

Organization is key. Make sure you can always go back to any version of a cue anytime.

When the director says, “Wait, there was this thing in version 2 I liked,” and you’re on version 5, make sure you can find it and you know what they’re talking about.

I have a Google doc spreadsheet that keeps track of the total amount of time I need to write for a movie, and the amount of time I’ve written. It’s so easy to fall behind if you’re not hitting daily writing goals.

Anything you can do to save time converting/delivering/synchronizing files will help you spend more time writing music.

Understand timecode. Learn Pro Tools. Get into tools like Keyboard Maestro and Automator. Make your software work for you. Anything you can automate, do it.

Keep incredibly good notes and documents. Your cue sheet should be immaculate.

 

• What are your favorite sites and resources for composers?

I learned most of what I know by working with other composers. I was lucky enough to do a couple of films and a series with Bear McCreary pretty early on; before I got my first feature. So by the time that came around, I had already been through the machine a bit and learned things like cuesheet conventions, timecode, etc. And it turns out that opening someone else’s cues and looking at their markers is a pretty good way to get inside their head about what decisions they’re making.

Because I compose so much with field recordings and have a sound design background, I mostly find myself reading and listening to sound design related sites, blogs, podcasts, etc.

The “Field Recording” and “Echo” slack groups have become great resources recently, as well as cdm.link , the tonebenders podcast, and yes also the A Sound Effect blog :-)

On YouTube, I’ve been watching way too much “Reaper Blog” lately, as I’m working hard on making the transition to Reaper as my DAW of choice. I also like David Hillowitz and Christian Henson’s channels.

My main source of inspiration is probably music itself, though. I listen to a ton of music. I love bandcamp — the artist-driven model, the full quality (FLAC) files, the social aspect (I follow a lot of fan accounts of musicians and journalists I like and find new music that way) and the journalism! Bandcamp journalism has turned me onto a vast majority of my favorite albums over the past few years.

 

• What’s one special thing you did to become a successful composer?

I said “yes” to a movie that seemed like a terrible idea on paper. In 2011, I was approached by Rodney Ascher to score Room 237, his documentary about The Shining. It was a no-budget documentary made by a friend of a friend with a really tight turnaround, entirely composed of archival footage he didn’t think he’d be able to license. So it was probably going to come out for free on YouTube and that would be the end of it.

Always say “yes” to a thing you love and that you know you can make your own.

Seemed like a no-brainer to turn it down, until I watched it. It was immediately the kind of movie I knew I wanted to be doing, so I had to find a way to work on it. That movie ended up going to Sundance, and is still one of my most well-known scores. It’s how I’ve gotten so much work ever since. Always say “yes” to a thing you love and that you know you can make your own. By now, I’ve done four features with Rodney and numerous shorts. He’s become a key collaborator in my creative life.

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BONUS: Expand your skillset with the free Sound Success Guide:

Sound Success GuideWant to branch out beyond composing? Learning new sound skills can open up opportunities for additional revenue – and with the (entirely free) 60+ page Sound Success Guide, you get insights from 20 industry experts on how to get started and succeed in 18 different types of audio jobs:
 
Click to download (.zip)
Click to download(.PDF)


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A big thanks to Pinar Toprak, Nainita Desai, & Jonathan Snipes for sharing their valuable insights with us!

Want the free Composer Success Series e-book as soon as it’s released? Sign up to be the first to get it here

More interviews in the Composer Success Series:

Charlie Clouser – composer on the Saw franchise, Fox’s Wayward Pines, CBS’s Numb3rs, & NBC’s Las Vega
Sherri Chung – composer on The CW’s Batwoman and Riverdale, NBC’s Blindspot, and CBS’s The Red Line
Cindy O’Connor – composer on ABC’s Once Upon a Time
Inon Zur – composer on Fallout, Dragon Age, Prince Of Persia, Outriders, and The Elder Scrolls.
Gareth Coker – composer on the Ori franchise, Studio Wildcard’s ARK: Survival Evolved, & the upcoming Halo Infinite.
Elyssa Samsel and Kate Anderson – composers on “The Book Thief,” “Between the Lines,” & Disney Animation’s Olaf’s Frozen Adventure
Daniel Kluger – composer on the play “The Sound Inside,” “Oaklahoma!” (2019), & “Judgement Day”
Jason Graves – composer on Dead Space, Tomb Raider , Moss , and more.
Peter McConnell – composer on Hearthstone: The Boomsday Project, Broken Age Act 2 (2013), and Psychonauts 2.
Winifred Phillips – composer on Lineage, Assassin’s Creed, Total War, God of War, The Sims, and LittleBigPlanet.
Ronit Kirchman – composer on Evil Eye, Limetown, and The Sinner.
Zach Robinson – composer on the Impractical Jokers movie, the documentary series Artbound, Quibi’s Die Hart, Norwegian comedy The Oilfund, Josie and Jack, and the video game Cobra Kai: The Karate Kid Saga Continues.
Alec Puro – composer on Wicked Tuna, Black Summer, The Crew, Running Wild with Bear Grylls, and more.
Ariel Marx – composer on American Horror Stories on FX, Children of the Underground mini-series on FX, Hulu em>, and the Roku Original docu-series What Happens in Hollywood.
Matthew Earl – composer on Virtual Reality games/experiences such as the Star Trek: Dark Remnant and Men in Black: Galactic Getaway VR simulation rides.
Zach Robinson – composer for the Evermore Adventure Park, Knott’s Berry Farm, Queen Mary Chill, Dreamland (UK), Los Angeles Haunted Hayride, Dent Schoolhouse, and The Void 4D virtual reality games.



 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Snow Foley Instrument, a collection of pristine snow footsteps samples recorded with the legendary Sony PCM-D100 in the remote mountains of southern France. To enhance your sound design workflow, the samples are accompanied by user-friendly Kontakt and DSsampler instruments.

    Whether you’re crafting linear sound designs, immersive interactive experiences, or dynamic game environments, this versatile library has you covered. 

    Key Features: 

    • 8 Different Walking types
    • More than 200 unique samples
    • Recorded in real snow, in different depths
    • Stereo 96Khz 24bit
    • Kontakt & DSsampler
    • Midi Controlled Knobs
    Snow Floey Footsteps Demo

     

    *Runs in Kontakt or Free Kontakt Player version 7.7.3 or higher, and in DecentSampler 1.9.13 or higher.

    50 %
    OFF
    Ends 1734217199
  • 390 Anime Epic Combat Sound Effects! This sound effect album is excellent for Anime-inspired games, Japanese fighting video games, and more! This collection of 390 sounds features a wide range of combat impacts, skills, and whooshes. In addition, we also designed many booms, drop bass, distortion, risers, and stingers to intensify the epicness and brutality of any combat moves! So supercharge your fight scenes and embark on an action-packed adventure now!

    What’s inside the pack?
    Combat Hits (106)
    Combat Skills (24)
    Combat Stun (11)
    Combat Epic (126)
    Designed Boom, Drop Bass, Distortion, Risers, and Stingers (95)
    Misc and Mutation (14)
    Whooshes (14)

    Anime Epic Combat Sound Effects: Behind the Scenes / Making of | WOW Sound
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  • This collection features 150 wolf and coyote sound effects.  This library includes howls, roars, barks and more from single and multiple coyotes and wolves.

    These sounds have been handpicked from the Sound Ideas General HD collections, Series 6000, Series 1000,  Just Birds & Animals and Wild World of Animals libraries, as well as the Digiffects Library and the Hollywood Edge Animal Trax, The Edge 1 & 2, Premiere Edition and Animal Planet libraries.

Explore the full, unique collection here

Latest sound effects libraries:
 
  • The Animal Symphony – Flight of the Bees was made possible by the collaboration of Mieles Sandrita, who opened their doors to us and provided exceptional care throughout the recording process.

    This sound library offers 55 high-quality audio tracks, each with multiple variations meticulously captured to ensure unmatched sound quality. The recordings are organized with consistent nomenclature, making it easy to combine or swap takes depending on the needs of your project.

    Recording bees in motion posed a unique challenge, as they kept flying around the microphones, and tracking them accurately was virtually impossible due to the number of bees present. Still, we managed to capture complete swarm environments, including tracks with predetermined durations and continuous loops. Some takes can be combined, as on occasion a bee remained within the capture radius of all microphones simultaneously.

    Most of the fluttering sounds are available individually so you can create your scene according to your preferences. Additionally, the sounds are not pre-panned, allowing for complete flexibility in adjusting them to your mix.

    The recording was done with high-end equipment, such as the Sennheiser MKH 8050 microphone, the Sanken CO-100K and a Zoom H6 recorder to capture stereo sound. Thanks to ultrasonic capture, by lowering the pitch of the recordings, a depth and frequency richness is maintained ideal for creative uses, such as the creation of spaceships, jet engines or any sound design.

    The tracks were recorded at 24-bit and 192 kHz / 96 kHz, guaranteeing professional quality in every detail.

    Finally, all recordings have been carefully edited to remove external noises, such as birds, wind, people or footsteps, ensuring a clean experience ready for use in any professional production.

    Ideal applications:
    Video games: Add realism and depth to the natural environments of your games.
    Cinema and Documentaries: Enrichment of the audiovisual product with authentic sounds.
    Educational Applications: Use these sounds in educational projects to teach about wildlife and animal behavior.
    Multimedia Projects: Ideal for any project that seeks to enrich the user’s listening experience.

    Technical details:
    Total audios: 55 (224 Individually)
    Format: 192kHz – 96kHz/24bit
    Equipment used: Zoom F6 recorder with Sennheiser MKH 8050 microphone and EM258 capsule microphone, as well as a Zoom H6 recorder for stereo.
    Duration: 12m

    19 %
    OFF
  • All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1, FEL Clippy XLR EM272, Sonorous Objects SO.3 and JrF CSeries Pro+ microphones, Sound Devices MixPre-6 II & Zoom F3 recorders. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.
  • Ambisonic Sound Effects Forest Atmos Play Track 130 sounds included, 517 mins total From: $129

    FOREST ATMOS is an immersive sound library recorded in 7.0.2 cinematic format with our exclusive array: the Atmos Tree.

    Experience the sounds of nature in this new immersive adventure with 8+ hours of recorded material distributed across 130 files.

    Sound designers Mélia Roger and Grégoire Chauvot have explored the forests of France over the course of 3 years in order to record the diversity of their soundscapes : the dawn chorus during springtime, the trill of insects in the heat of the summer, the quietness of an autumn night or the subtle crackling of frozen trees in winter…

    The library is perfectly suited for DOLBY Atmos mixes.  It also contains extensive metadata and is UCS compliant

     

     

     

     

  • The Door Slam Library 2 includes 10 types of metal, wood, and plastic door sounds from a variety of domestic locations.

  • The Door Slam sound effects library is a small collection made from a recording of a big door in a school building hallway.


   

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