Here’s why you might want to rethink your networking mindset:
Read MoreHow to use AI in Audio (without making yourself redundant)
Sound designer and recordist Ana Monte on how we can use AI creatively:
Read MoreWhy you shouldn’t wait to find game audio work
Are you starting out in sound and haven’t begun looking for work? Sergio Ronchetti thinks you should start today. Here’s why – and how:
Read MoreHow To Be Collaborative and Creative in the Game Audio Industry – with Gary Miranda
Award-winning Audio Designer Gary Miranda shares his approach to collaborating with game teams to craft immersive sonic universes. He talks about effectively collaborating with in-house game audio departments, shares his views on creating immersive game audio, getting the most from middleware, what changes he’d like to see in game audio, and more!
Read MorePhilosophical Principles for Audio Leadership – by Glenn Gullskjegg Goa
As an audio director, how do you guide your team with wisdom and integrity? Glenn Gullskjegg Goa shares inspiring insights here:
Read MoreSound Design Strategies: Purposefully Being A Bad Imitator – by Juan Pablo Uribe:
Juan Pablo Uribe shares his insights on a fruitful creative approach that he’s used ever since starting out in sound – and continues to use to this day:
Read MoreHow much gear and software do you need to be a good sound designer? Food for thought by Juan Pablo Uribe:
Juan Pablo Uribe on how much (or how little) gear and software you need to succeed in sound design:
Read MoreYou don’t need to know everything about sound – by Juan Pablo Uribe
Senior Sound Designer and A Sound Effect columnist Juan Pablo Uribe on just how much you need to know to get started and work in audio:
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