Hear the very latest in sound effects with these 12 new releases from the independent sound community:
Read MoreCreating Better Spatial Audio Experiences
Ira Bolden talks spatialization and immersive audio formats, binaural audio for games, using AI to create personalized HRTFs (head-related transfer functions), and more:
Read More19 great new sound libraries: Modern office ambiences, layered horror, retro games, engine rooms, EVs, apartment ambiences, and much more!
Want the freshest sound effects available? Explore 19 new sound libraries here:
Read MoreThe Ultimate Beginner’s Guide to Foley Editing
Want to get Foley editing right? Check out this excellent guide by Yuri Pridachin:
Read MoreREAPER for Game Audio – Getting Started & Rendering
Learn how to make the most of REAPER for game audio:
Read MoreHow to get your game audio pipeline right – workflows, organization and the tools you need
Getting your game audio pipeline right is essential for a smooth-running development process – here’s how to do it:
Read MoreHow to Quickly Get Started With Game Audio in Unreal Engine — an essential primer by Dave Raybould
Learn how to quickly get up and running with audio in Unreal Engine:
Read MoreVideo: How to create a crowd ambience system in FMOD
Find out how to set up a crowd system in FMOD, in this interesting video tutorial by Giacomo Garoffolo:
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