Why you should start looking for game audio work Asbjoern Andersen


Have you been putting off looking for audio work because you feel you lack experience, skills - or just don't feel you're ready to chase that dream job yet? Sergio Ronchetti thinks you should get started today. Here's why - and how:
Written by Sergio Ronchetti
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Jackass daredevils Steve-O and Chris Pontius once wanted to swim with great white sharks and film it for MTV. The television network agreed, but only if they hired this specific shark expert who they trusted, named Andre Hartman. So they reached out to him and a date was set. But leading up to the day Hartman canceled last minute on Steve-O and his team after receiving a much higher paying offer from another client.

Undeterred by this, Steve-O and Chris decided they were going to do it anyway, with or without a shark expert and MTV’s permission. So they want out that night for a drink in the local town and there they started loudly outlining their plan to jump in the water and swim around to the shark cage without telling anyone.

One of the locals sitting next to them at the bar overheard their new plan and advised against it, explaining that since sharks are attracted to our swimming they would quickly decide to take a bite out of them just out of curiousity. Instead, the stranger advised them that the safest way to do it would be to jump directly on top of a swimming shark (yeah, cos that sounds SO much safer).

Guess what? That random local was none other than Andre Hartman himself! The three of them ended up hanging out for the rest of the night and amazingly, Hartman totally flipped his decision and was like, “Alright, I’ll take you guys swimming with the big bad sharks.”

Even though he was gonna make less money, he figured he’d rather take Steve-O and Chris out based on this night of socialising. He literally LOST MONEY making this decision and still decided to do it anyway – how mad is that??!? And yeah, also thankfully no one got eaten by a shark.

This story holds a crucial lesson for our professional lives: clients often hire us just because they like us.

It may sound clichéd, but it’s true! As humans, we’re driven more by emotions than rationality. We prefer to make decisions that resonate with our emotions. So today I want to talk about why It’s not always about being the most skilled or having the most experience in order to find work. In fact, simply knowing someone can often be the decisive factor that gets you the job.

This, however, does not undermine the importance of game audio skills – I want to make that abundantly clear. Understanding the fundamentals of sound design, composition and audio middleware are essential nowadays. However, while you’re honing your skills, you can still find work that matches your current level. There’s no need to wait for years to start getting work.

The crux of the matter is that building genuine connections holds more importance than acquiring all the skills right away. It’s crucial to infuse genuineness in your online and in-person interactions.

Let’s explore this emotional decision-making process further. Picture yourself strolling around town in search of a coffee shop. Nowadays we’re spoilt for choice when it comes to finding fast-bean-juice™️™️™️. There are plenty of chain coffee shops; you can find a Starbucks on pretty much every corner of any major city. But when I personally want coffee, I don’t think, “Starbucks is very popular, so I guess I’ll go there!”

Game audio work guide by Sergio Ronchetti

Not at all! Instead, I personally prefer to visit La Cherry Coffee here in Barcelona. It’s this quaint little place that barely holds 4 people at once. Lenin, one of the owners, boasts the most impressive hi-fi system I’ve ever seen in a cafe and we always end up discussing how great Thee Sacred Souls are while I order my oat milk latte. Last time I walked in there was Black Sabbath blasting out the speakers and it put the biggest smile on my face. Simply put, I have a much better time there than at any Starbucks. So, naturally, I’d rather go there! Sure, Starbucks is more successful as a brand, and both places sell coffee, but why would that matter if I don’t enjoy myself as much, right?

At the end of the day, the developers and clients that hire us are just like us. Making motional choices on how they want to spend their budgets and who they want to work alongside. To understand this, an effective exercise is to put ourselves in their shoes; if you needed to hire someone tomorrow to work on a project, who would you choose? And is this person someone you already know or a complete stranger?

Typically, we select people from our inner circle. Those closest or most known to us, like friends we make in the industry. The decision-making process usually follows these steps:

Know someone → Like them → Trust them (with responsibility and money)

First, we consider individuals we know; those with whom we’ve established connections.

Next, we focus on those we like; usually those who have made a genuine effort to be kind and get to know us instead of sending unsolicited messages saying “Hey! Need music???”

Finally, if the first two criteria are met, we consider those we trust; handing over the responsibility of a project and investing their money in our services.

So the ultimate goal of networking then is to get to this final stage of building trust.

 

So, how do we build trust?

Trust requires two things: time and effort.

Reflect on your current friendships; they have likely developed over years of shared experiences and interactions. For instance, maybe you went to school with them, in which case you spent years reinforcing your friendship each day hanging out between classes or after-school. Not a small thing right? Also notice how I said years. This is not something that happens overnight or in a couple of months.

Additionally, potential clients and collaborators need assurance of our commitment to our career path. They want to know we aren’t going to suddenly decide to quit being a composer next month and decide to become a shark diving expert instead (i know, it’s tempting).

We can demonstrate this commitment by engaging with the #gameaudio and #indiegame communities on social media on a regular basis. We can discuss our work and showcase our progress whether it be a student project or our first game jam.


Popular on A Sound Effect right now - article continues below:


Trending right now:

  • We freely confess: we love the idea of the magical sound of glitter. We love it when it sparkles, shines and shimmers. But no other sound libraries seem to get it right.

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    The Glitter sound library is built in two distinct sections: Source and Designed. The Designed section offers rich and inspiring sounds ready to be dropped in your project. The source folder includes various recordings used to create this library, should you want to wander down the path of creating your own glittering adventures.

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    Includes:

    • Pleasing sounds from songbirds such as Robins, Blackbirds, Finches and Wrens
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    Features: 

    • 950+ audio files in 24 bit 96kHz quality
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    • Available for commercial or personal use without attribution

     

    View a summary of included sounds here

    View a full list of included files here

  • Destruction & Impact Sounds Cataclysm Play Track 1482 sounds included $195

    Cataclysm is a vast collection of recorded, synthesized and designed sounds created to support important destructive moments and add a stronger sense of extreme consequence to any sound.

    The recorded section of library features elements such as flash powder explosions, propane cannon blasts and artillery cannons recorded in unique natural environments with violent transients and lush, long and varied tails. It also features falling trees, forge burners, large trebuchet wood groans, rock smashes as well as more ordinary items recorded and designed to feel like an over the top version of themselves such as vacuum cleaner suctions, metal vase holders, ground pounders and more.

    The synthesized section of the library features equally rich textures in the form of explosion sweeteners, other-worldly environmental reflections, scorching energy risers and more.

    Finally, recorded and synthesized content was employed to develop the designed section, where the hyperrealism of the recordings meets the clean yet aggressive textures of the synthesized section in catastrophic assets themed around the library’s title.

    Bonus: Two extra libraries included for free:
    This library also includes two additional releases from Mattia Cellotto - for free: Crunch Mode delivers 230 crunchy sounds made with a variety of vegetables, fresh bread, pizza crust and a selection of frozen goods. The Borax Experiment gets you 158 squishy, gory, slimy and gooey sounds.
  • Train Sound Effects Steam Trains Play Track 175 sounds included $40

    The Steam Trains library delivers 175 sound effects of three different types of steam train engines, and the clatter, rattle, and grinding of wagons.

    The collection includes riding, idling, pass-bys, departing and arriving trains, bells, whistles, steam blasts, platform atmospheres, and doors and windows.

    Engines are the heavy Santa Fe 2-10-2, the Bavarian BB 0-4-4-0 Heavy Mallet, and a 4 Wheel Switcher 0-4-0 light railway. Also included are door and window handling effects of passenger cars

    Each engine is well documented and listed in full Soundminer metadata.

    The Steam trains library also includes a “Specification Sheet” with detailed information about the trains and environments.

    Recorded with a Schoeps MK4/MK8 MS, paired with a Sound Devices 702 recorder. Some takes provide an alternative mix with recordings from an additional Sony PCM-D recorder.


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    • 303 Audio Files (101 original sounds)
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  • Unleash ultimate destruction with this epic collection of Cinematic AAA Quality sound effects. Whether your project is an epic war movie, an alien invasion TV show, a gritty FPS or Strategy game, or involves any other industrial / warfare or construction setting, you’ll have everything you could ever need and more with this earth-shaking collection.

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    SIMPLE TO USE, POWERFUL RESULTS

    Each and every audio file has been expertly mixed and mastered by our experienced sound design team to fit perfectly into any mix, with meretricious labelling and keywords so you can spend less time searching and more time enhancing your project with epic sounds! This collection is supplied in both WAV and MP3 format for your convenience, and is drag-and-drop ready, so you can create the ultimate warzone, industrial carnage or most realistic construction site in minutes!

    GET it NOW and save your money! This most complete sound collection leaves nothing to be desired!

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    • Film / Animation
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  • The inner sounds of a Big Red Cooling System at the back of a small factory.

    Metallic drones, hums and watery trickles. Perfect for sound design and sound morphing into dark atmospheric ambiences.

    Number of Sounds : 18

    Number of Files :  18    

    Total Audio Time  : 1 hours 11 minutes  

    Type : WAV Mono

    Sample Rate / Bit Rate : 192 kHz / 24 Bit 

    Mastered : No

    Normalised : No

    Looped Files : Yes 

    Size : 2.48 GB

     

    Recorder : Sound Devices Mix Pre 3 II

    Microphones :  LOM Geofon

    Microphone Configuration : Magnet

     

    Metadata : Files are stamped with detailed UCS compliant metadata in Soundminer

    Documentation Included : Copyright, EULA, Images, Metadata (exported in multiple formats)

    License : A Sound Effect EULA / Terms and Conditions https://www.asoundeffect.com/license-agreement/

     

    KEYWORDS : Ambient, Bubbling, Cooling System, Dripping, Droning, Factory, Humming, Mechanical, Metal, Pipes, Tank, Watery, Whining, Workshop

    FXNAME : Atmospheric, Abandoned Environment, Dark Ambience, Design Source, Drone, Dystopian, Eerie, Factory Ambience, Metal Sound Effects, Metal Textures, Post Apocalyptic, Sound Morph

Need specific sound effects? Try a search below:


We can also start attending regular meet-ups and conferences in our local area, city or country. If in-person events are out of your reach right now, then there are also plenty of online meet-ups across game dev Discord groups (try Game Dev London for a starting point!) which means we can network no matter where in the world we live.

Showing up really is half the battle. The more consistent we become, the more consistently we can reinforce new friendships and connections.

 

Why am I telling you this?

Whether you want to work in AAA or as a freelancer, I see too many students and beginners neglect their networking side of things at the beginning of their careers. Worried that they’re “not good enough to get hired yet” or think think “I’m not a professional yet”. Scared that no one will pick them for a job or an indie project because they’re still students. Whilst these are totally normal concerns to have as a newbie (i also had these), by waiting to start networking we’re only holding ourselves back.

Yes, skills are important. I’m not saying we shouldn’t learn all the fundamentals that we need to work on a project. Something that the www.gameaudiolearning.com website outlines very clearly btw! However, while we’re developing these skills, we can find projects that align with our current level.

If you think about it, we’ll never be done learning or improving. In fact we’ll spend the rest of our careers constantly improving and gaining new skills and knowledge.

So therefore we’re not waiting to reach a certain skill level to find work. Instead, we are continuously seeking projects that match our current abilities, meaning we could start immediately.

 

What can you do today?

Maybe you’ve been putting off finding work because you’re worried about not having enough experience yet. Maybe you think you don’t have all the skills yet so you need to wait. Maybe you want to finish your studies or degree before attending conferences and actively searching for work. These are all totally common concerns. Here are some things you can try to work through them!

Find the next meet-up in your city. Finding the next conference you want to attend and put it in your calendar. Figure out where you can show up in your local area once a month. All you have to do is regularly put yourself in a position to meet people.

Writing down a list of audio professionals you admire. Favourite composers, sound designers or anyone else. The people you would love to get to know. Keep this list handy and next time you feel a surge of confidence, message one of these people and simply thank them for their inspiring work and contribution to the realm of video games.

Share a work-in-progress on social media using appropriate hashtags. Put your name in front of game devs and other audio pros alike. BTW If you want to meet more audio pros then you should totally check out AirWiggles!

Message a dev and thank them for their work. Compliment them on what they’ve recently released or posted on social media. Start your new connections with a genuine message of appreciation rather than cold messaging them asking for a job.

You may feel like you’re not ready to do any of the above yet, that you need to acquire more skills before you can start getting work. But the truth is, you can start now! There’s always work that matches your current skill level. Instead of waiting for the perfect moment, seize the opportunities that are well within your reach now. This might not be paid work just yet; game jams and student projects are a great place to start.

In essence, don’t hold back because you think you’re not the best yet. Strive to be genuine, likeable, and confident. Build connections and foster relationships. This is often the key to unlocking opportunities and achieving professional success.

 

Summing up!

  1. We make emotional choices about who we work with, so we should prioritise genuine interactions with new people.
  2. Instead of waiting to be ready, we should seek opportunities that match our current skill level.
  3. If you’re planning to swim with sharks make sure you get a guide! (here’s the video of Steve-o explaining the story himself)

A big thanks to Sergio Ronchetti for his insights! He runs a weekly game audio newsletter to help people find paid work, and you can sign up for that here.


 


Power Lists - essential audio resources and insights:

• The Sound Design Power List

• The Game Audio Power List

• The Film Sound Power List

 
  Succeed in sound:

• How to Set (and Get) the Right Price for Your Audio Work

• 10 Essential Tips for Game Audio Freelancers

• How to be a successful sound designer – with Scott Gershin

• How To Actually Live as an Audio Freelancer – by Melissa Pons

• How to set your sonic creativity free & overcome creative inhibitions – by Mark Kilborn

• 5 Useful Tips for Upcoming Sound Designers and Sound Editors

• Sound Opinions: How to get game audio pricing right

• Building a successful audio post studio – with Kate Finan and Jeff Shiffman

• Rebuilding your studio: Goals, tips and lessons learned

• Creating audio for games – with Martin Stig Andersen

• A life in sound: How to foster creativity and protect yourself from burning out – with Chance Thomas

• Better audio work habits: How a Wacom Tablet can help reduce the risk of Repetitive Strain Injury (RSI)

• Better audio work habits: How a sit & standing desk can reduce your sedentary studio life

• Tips and thoughts on running your own audio post production house – with William McGuigan

• 30+ year audio veteran Andy Greenberg, on building client relationships in the advertising industry

• 7 Sound Alternatives to Working For Free

• Audio Outsourcing Success: Essential Tips, Thoughts and Working Practices from Adele Cutting

 
 
The sound success series:

• How to succeed in UI/UX Sound Design, ADR Recording, & Audio Programming

• How to succeed in sound design for Film, Documentaries, and Trailers

• How to succeed in sound design for Games, Animation, and Television

How to succeed in Field Recording, Foley, and Teaching Sound

• How to succeed in Audio Branding, Music Editing, and sound for VR

• How to succeed in Theater Sound Design, Podcast Sound Design, and Podcast Production

• How to succeed in Sound Editing, Sound for Advertising, and Production Sound

• How to succeed in Sound Editing, Sound for Advertising, and Production Sound

• The Composer Success Series: Composing for Film – ft. Pinar Toprak, Nainita Desai, & Jonathan Snipes

• The Composer Success Series: Composing for TV – ft. Charlie Clouser, Sherri Chung, & Cindy O’Connor

• The Composer Success Series: Composing for Theatre – ft. Elyssa Samsel, Kate Anderson, and Daniel Kluger

• The Composer Success Series: Composing for Games – ft. Inon Zur

 
Breaking into audio – guides and resources:

• The ‘Quit Aspiring’ book – by Adam Croft

• How to get hired in game audio – thoughts and insights from your potential employer’s perspective

• Why gear is not the ticket to entry in the game audio community

• 4 Effective Ways to Break into Game Audio

• Tips for Creating a Perfect Resume for Audio Industry Jobs

• Yet Another Game Audio Hiring Article – by Ariel Gross

• 5 Tips for Getting a Job in the Audio Industry

• Applying for a job in game audio – by Matthew Florianz

• Freelance Game Audio: Getting Started and finding work – by Ashton Morris

• How to get started (and make it) in game audio – 10+ fundamental questions answered by Akash Thakkar

• Courses: How to network and get paid for your work in the game industry – by Akash Thakkar

• How to Craft a Perfect Cover Letter for Audio Industry Jobs
 
 
Finding those audio jobs:

• Get the weekly Audio Jobs newsletter

• Join the Audio Jobs Facebook group
 
 
Showcasing your work:
 
• Get a free profile on Soundlister

• Upload your demos to Soundcloud

• Upload your demos to ReelCrafter
 
 
Networking:
 
• Find game audio community groups around the world

• Find interesting audio events around the world

• Find other audio pros around the world
 
 
Coping with a layoff - and how to bounce back:

• How to prepare for – and power through – a layoff in the game audio industry, with Brian Schmidt:

• How to Survive a Game Audio Layoff – insights from Damian Kastbauer

• What it’s like to be laid off from your video game studio

• What To Do Before and After Being Laid Off

• Facebook Group: Survival Skills for Creatives
 
 
Education and knowledge:
 
• Get an audio mentor at the Audio Mentoring Project

• How To Learn Game Audio Online – A talk with Game Audio Educator Leonard Paul

• Hear the very best podcasts about sound

• Read the 100s of sound stories and guides on the A Sound Effect blog (search for stories here)

• Browse Industry Data: Game Music and Sound Design Salary Survey Results

• Browse 100+ Sound Design Guides

• Find essential books about sound – for film, games and audio post production

• Get tips and ideas for making your own sound effects

• Use the Audio Events Calendar to find audio-related events around the globe

• Get a steady stream of great sound stories from the community

• Discover 1000s of sound libraries from the independent sound community

• Take online courses in Wwise, FMOD Studio, Unity, Pure Data & Unreal at the School of Video Game Audio
 
 
Getting into independent sound effects:
 
• DIY SFX libraries - Your guide to your first sound effects library

• Sound effects survey results: Here are 90+ ideas for new SFX libraries

• How to create an indie sound bundle

• The quick-start guide to adding sound FX library metadata
 

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A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Dinosaurs Vol. 2 is the second edition of our popular Dinosaurs sound effects series.

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    To create this collection, our audio craftsmen unleashed their inner Dinosaur, recording a diverse array of sounds that includes roars, growls, sniffs, breathing, eating, and eggs hatching.

    This library is perfect for use in monster movie projects such as Godzilla, King Kong, Jurassic Park, and is also well suited to covering video game creatures and enemies.

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    Witness the terrible and wondrous sounds of the long gone rulers of Earth, with our new library, Dinosaurs, containing audio brought back from 65 million years in the past.

    Our Audio Craftsmen have captured the roars, rumbles and groans of a variety of Dinosaurs, from Triceratops to the King himself, T-Rex!

    All sounds were recorded in our acoustically treated Foley suite in 24Bit 96kHz allowing further sonic manipulation. We then meticulously edited and tagged the files with extensive UCS compliant metadata for ease of use.

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  • Vielklang Instant Harmony 2 is an instrument for easy generation of harmonies from an audio or MIDI melody. The utilization of voice leading and harmony progression models allows vielklang to create harmony parts in a more musical way than traditional harmony processors and makes it a versatile and creative tool for musicians, songwriters and producers.

    vielklang utilizes zplane´s widely-used élastique SOLOIST engine for high quality pitch shifting and time stretching.


    The new version introduces the following features:

    • advanced pitch editing with direct tool access
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    • Instant Harmony V2.0 & Advanced Pitch Editing
    • Harmonize your melody with one single click – loading a single-voiced audio file – and create natural-sounding background choirs and brass arrangements.


    vielklang Instant Harmony generates harmonies with 2-4 voices. It is packed with musical intelligence and music theory: it detects the best fitting harmonies for each individual input melody, and automatically synthesizes up to four voices with the voices not merely running in parallel but with their voicings selected to sound most natural (voice leading).

    The advanced pitch editing controls (full version only!) give you fast and easy access to pitch, timing, vibrato control, formant shift, and to many more editing options.

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Explore the full, unique collection here

Latest sound effects libraries:
 
  • Are you looking for the most creative Magic Spells sound design for your project? Then look no further / you are at the right place….

    Unearth the mystical power of ELEMENTAL FANTASY MAGIC SOUND EFFECTS, a memorising collection of high quality, ready-to-use spell-casting sounds that will transmogrify your film, game, or animation from wheezy wizard to unstoppable sorcerer! You cannot afford to miss on the cutting edge sounds of EARTH, FIRE, WATER, AIR (wind) and WOOD spells and rituals contained within, expertly crafted by our industry-leading AAA sound designers.

    LIMITLESS POTENTIAL
    Every action, scene, and scenario is covered by a vast array of WHOOSHES, THROWS, IMPACTS, CHARGED SPELLS, LOOPS, DRONES, and many other variations, expertly designed to give your project the magic touch.

    ENDLESS FLEXIBILITY
    With a dizzying selection of variant options, including LOOPS, LAYERS, DIFFERENT INTENSITY LEVELS, MULTIPLE LENGTHS, SIMPLIFIED and COMPLEX VERSIONS, FULL SEQUENCES, and many more, a whole world of magical possibilities is at your fingertips.

    PERFECT FOR:
    • Video Games
    • Slot Games
    • Film / Animation
    • Ads / Trailers
    • YouTube Videos
    • Live Events
    • Sound Design
    …and all other audio-visual productions

    TECHNICAL DETAILS:
    • 240 Audio Files (80 original sounds)
    • WAV Format: 24 Bit, 96 kHz and 16 Bit, 44.1 kHz
    • MP3 Format: 320 Kbps
    • Unpacked Size: 299 MB
    • Total Run Time: 18m 46s

    So what are you waiting for?

    Get ELEMENTAL MAGIC SOUND EFFECTS now unleash the true magical potential within your project!

     


    Want this awesome sound pack even cheaper + tons more of magic spells?
    Check out our FULL Fantasy Magic Spells library: https://www.asoundeffect.com/sound-library/medieval-fantasy-magic/

     

    25 %
    OFF
  • Unleash ultimate destruction with this epic collection of over 300 audio files of Cinematic AAA Quality EXPLOSION sound effects (101 original SFX). Whether your project is an epic war movie, an alien invasion TV show, a gritty FPS or Strategy game, or involves any other industrial / warfare or construction setting, you’ll have everything you could ever need and more with this earth-shaking collection.

    EXPANSIVE AND UNSTOPPABLE

    Choose from a huge selection of bigger-than-reality sounds for every situation, including MATERIAL sounds such as GLASS, LIQUID, STONE, CONCRETE, METAL, GAS, SNOW / ICE, WATER, ELECTRICITY / PLASMA and GENERIC explosions, designed to fullest detail, including CRACKING, BURSTS, EARTHQUAKES, ELECTRICITY NOISES and DEBRIS. All available in a variety of SIZES, LENGTHS, COMPLEXITIES, COMPLEX SOUND SEQUENCES and OTHER VARIATIONS.

    SIMPLE TO USE, POWERFUL RESULTS

    Each and every audio file has been expertly mixed and mastered by our experienced sound design team to fit perfectly into any mix, with meretricious labelling and keywords so you can spend less time searching and more time enhancing your project with epic sounds! This collection is supplied in both WAV and MP3 format for your convenience, and is drag-and-drop ready, so you can create the ultimate warzone, industrial carnage or most realistic construction site in minutes!

    GET it NOW and save your money! This most complete sound collection leaves nothing to be desired!

    PERFECT FOR:

    • Video Games
    • Slot Games
    • Film / Animation
    • Ads / Trailers
    • YouTube Videos
    • Live Events
    • Sound Design

    …and all other audio-visual productions

    KEY FEATURES:

    • Ready to use – requires no editing, labeling or splicing
    • Categorized, organized and individually labeled files for maximum use efficiency
    • All files are included in Hi-Rez WAV, SD WAV and HQ MP3 formats

    TECHNICAL DETAILS:

    • 303 Audio Files (101 original sounds)
    • WAV Format: 24 Bit, 96 kHz and 16 Bit, 44.1 kHz
    • MP3 Format: 320 Kbps
    • Unpacked Size: 876 MB
    • Total Run Time: 55m 08s

    BUY NOW and reward your audience with epic, ground-shaking experience like no other!

    17 %
    OFF
  • Unleash ultimate destruction with this epic collection of Cinematic AAA Quality sound effects. Whether your project is an epic war movie, an alien invasion TV show, a gritty FPS or Strategy game, or involves any other industrial / warfare or construction setting, you’ll have everything you could ever need and more with this earth-shaking collection.

    What’s more, DOWNLOAD NOW and receive a bonus set of epic exploding sounds form our bestseller “Explosions!” for FREE!

    EXPANSIVE AND UNSTOPPABLE

    Choose from a huge selection of bigger-than-reality sounds for every situation, including MATERIAL sounds such as GLASS, LIQUID, STONE, CONCRETE, METAL, SNOW, FIRE, WATER and ICE, as well as SITUATIONAL SOUNDS such as EXPLOSIONS, CRACKING, BURSTS, EARTHQUAKES, ELECTRICITY NOISES and DEBRIS, all available in a variety of SIZES, LENGTHS, COMPLEXITIES, COMPLEX SOUND SEQUENCES, LOOPING EDITS and OTHER VARIATIONS.

    SIMPLE TO USE, POWERFUL RESULTS

    Each and every audio file has been expertly mixed and mastered by our experienced sound design team to fit perfectly into any mix, with meretricious labelling and keywords so you can spend less time searching and more time enhancing your project with epic sounds! This collection is supplied in both WAV and MP3 format for your convenience, and is drag-and-drop ready, so you can create the ultimate warzone, industrial carnage or most realistic construction site in minutes!

    GET it NOW and save your money! This most complete sound collection leaves nothing to be desired!

    PERFECT FOR:

    • Video Games
    • Slot Games
    • Film / Animation
    • Ads / Trailers
    • YouTube Videos
    • Live Events
    • Sound Design

    …and all other audio-visual productions

    KEY FEATURES:

    • Ready to use – requires no editing, labeling or splicing
    • Categorized, organized and individually labeled files for maximum use efficiency
    • All files are included in Hi-Rez WAV, SD WAV and HQ MP3 formats

    TECHNICAL DETAILS:

    • 360 Audio Files (120 original sounds)
    • WAV Format: 24 Bit, 96 kHz and 16 Bit, 44.1 kHz
    • MP3 Format: 320 Kbps
    • Unpacked Size: 1.06 GB
    • Total Run Time: 1h 06m 09s

    BUY NOW and reward your audience with epic, ground-shaking experience like no other!

    17 %
    OFF
  • Roll the dice and win big with this collection of audio tracks and SFX for any card or board game. Hit the jackpot with a collection of over 500 royalty-free sound effects, meticulously crafted in Hi-Res (24 bit/192 kHz). From the satisfying thud of dice rolls to the dramatic shuffle of cards, every action is enriched with realistic and engaging audio. Set the perfect mood with 3 funky and jazzy music tracks, and punctuate key moments with sizzling stingers for an added layer of excitement. Play your cards right with Card and Board Games SFX & Music PRO Pack.

     

  • The inner sounds of a Big Red Cooling System at the back of a small factory.

    Metallic drones, hums and watery trickles. Perfect for sound design and sound morphing into dark atmospheric ambiences.

    Number of Sounds : 18

    Number of Files :  18    

    Total Audio Time  : 1 hours 11 minutes  

    Type : WAV Mono

    Sample Rate / Bit Rate : 192 kHz / 24 Bit 

    Mastered : No

    Normalised : No

    Looped Files : Yes 

    Size : 2.48 GB

     

    Recorder : Sound Devices Mix Pre 3 II

    Microphones :  LOM Geofon

    Microphone Configuration : Magnet

     

    Metadata : Files are stamped with detailed UCS compliant metadata in Soundminer

    Documentation Included : Copyright, EULA, Images, Metadata (exported in multiple formats)

    License : A Sound Effect EULA / Terms and Conditions https://www.asoundeffect.com/license-agreement/

     

    KEYWORDS : Ambient, Bubbling, Cooling System, Dripping, Droning, Factory, Humming, Mechanical, Metal, Pipes, Tank, Watery, Whining, Workshop

    FXNAME : Atmospheric, Abandoned Environment, Dark Ambience, Design Source, Drone, Dystopian, Eerie, Factory Ambience, Metal Sound Effects, Metal Textures, Post Apocalyptic, Sound Morph


   

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