Sound seminar from the inside Asbjoern Andersen


Back in November, a huge number of sound talents from all over the world came to Denmark – why? To attend ‘Sound From The Inside’, a two-day sound seminar on sonic storytelling, featuring 4 of the world’s most requested sound designers.

It was a seminar quite unlike anything else seen or heard in Denmark ever before, and it was a huge success.

In this special interview, sound designer Peter Albrechtsen – one of the driving forces behind the seminar – shares the highlights from the seminar, how it all came together against all odds, and how others can arrange similar events around the world:

 

Hi Peter, how did the idea for the ‘Sound From The Inside’ sound seminar come about?

It’s an idea I got together with a great colleague of mine, Rune Palving, who, like me, also teaches, on top of doing sound design for movies. Rune and I talked about how interesting it would be to do a sound seminar where the main focus was on sound designers from our generation – we’re both born in the 1970’s. And, instead of having just one speaker, then to have four different people talking about their individual perspective on film sound, but also discuss sound between them.
 

What were some of the things you wanted to cover – and how did you decide on whom to invite?

We brainstormed on who we would like to have there, and Frank Kruse from Germany, Gisle Tveito from Norway, Nicolas Becker from France and Tim Nielsen from Skywalker Sound were some of the very first names we thought of. All of them are amazingly talented sound designers, but they’re also very different, and that was important for us:

All of them are amazingly talented sound designers, but they’re also very different, and that was important for us

We wanted to show the many, many different ways of utilizing film sound in creative ways – also in many different types of movies, feature film, documentaries, art projects.
 

What sort of planning did it take to make it a reality?

I actually never thought it would become a reality. We wanted four of today’s most requested sound designers in the world to meet one weekend in Copenhagen – that’s a tough task with today’s constantly moving and expanding postproduction schedules.

A year ago, though, Tim Nielsen, who I’ve known for several years, started organizing a holiday to Scandinavia in November 2016, and with a lot of luck it turned out the three others were available for one weekend that same month. Everything clicked and no one had to cancel in the last minute. It was unbelievable.

We were also helped enormously by Tina Sørensen from the professional education department of the Danish Film School. She has specialized in organizing seminars with all kinds of international filmmakers and she’s a genius at handling all the practical issues that an event like this entails.
 

There were a lot of international sound people attending the seminar?

Yes, it was terrific! There were people flying in from all over Europe and even from the US and Brazil. Half of the 135 attendees were from outside Denmark!

The seminar in Copenhagen became the place to go for international sound people and we could suddenly all meet in real life. Such a lovely experience.

During the last few years, it’s amazing how the social networks like Facebook and Twitter have brought together the global sound community with a lot of advice, sounds and articles shared across all the different platforms. The seminar in Copenhagen became the place to go for international sound people and we could suddenly all meet in real life. Such a lovely experience.

I don’t see this kind of communal spirit happening in many other parts of the movie business. It’s extraordinary and very heartwarming, actually. I wish for many more opportunities like this in the future.
 

The panelists at Sound From The Inside:

 
Sound designer Nicolas BeckerNicolas Becker is a French sound designer and Foley Artist who’s worked on movies like Gravity, Enter the Void and all of Roman Polanski’s films since The Pianist. Recently Becker was the sound designer of this year’s Cannes Jury Prize winner, American Honey.
 

 
Sound designer Tim NielsenTim Nielsen is a Supervising sound editor and sound designer at Skywalker Sound in California and has recently been the sound designer of the highly acclaimed animation movies, Finding Dory and The Little Prince. He has previously worked on movies like There Will Be Blood and The Lord of the Rings.
 

 
Sound designer Frank KruseFrank Kruse is based in Berlin and for the last 10 years a close collaborator of director Tom Tykwer. Also the sound designer of Rush and the Edward Snowden documentary Citizenfour.
 

 
 
Sound designer Gisle TveitoGisle Tveito is a sound designer based in Oslo and have worked closely with acclaimed Norwegian director Joachim Trier on all his movies, Reprise, Oslo August 31 and Louder than Bombs. Tveito is also the sound designer on other recent Nordic festival favorites like Force Majeure and Blind.
 

 

What were some of the highlights from the 1st day?

The first day featured talks from Gisle and Tim. Gisle talked in depth about his ongoing collaboration with director Joachim Trier. Very inspiring to hear how they approach the creative process – and how much fun they have, even though Joachim’s movies are often quite melancholic and dark.



Trailer - Oslo, 31. august (Oslo, August 31st)


The trailer for Oslo, 31. august, featuring sound design by Gisle Tveito


Gisle makes up his own rules for each project and for Joachim’s debut feature, Reprise, Gisle decided not to use any EQ! Gisle also talked about one of my favorite film sound scenes in recent years, from Joachim’s second feature, Oslo, 31. august.

It’s a scene at a café where the main character listens in to different conversations, and it’s really all about using the ears and how the imagination works when you listen. Gisle discussed stealth recording and how a scene like that needs planning already from the script stage. Gisle had an interesting idea of how to be part of the script process – he gets the script and removes all the dialogue and then sees what’s left. This makes him look at the film in a different way, and not just think about the words.

After that, Tim talked about several of his projects. Having just heard about Gisle’s very close collaborations with his directors, it was quite thought-provoking to hear how hard it can be to collaborate closely with the director and composer on a big Hollywood blockbuster. Some directors don’t even hear any sounds before they’re at the mixing stage which can sometimes make the creative dialogue a bit difficult for the sound designer.
Tim has also had some great experiences, of course, and he highlighted and showed a couple of clips from the terrific animation movie ‘The Little Prince’ as a truly wonderful collaboration with the director, composer and the sound department all working closely together.



The Little Prince Official Trailer #1 (2015) - Marion Cotillard, Jeff Bridges Animated Movie HD


Tim Nielsen was supervising sound editor & sound designer on ‘The Little Prince’


There’s really a lovely interplay between the different layers of the soundscape in that film. Tim then showed the opening sequence of one of my favorite films of recent years, There Will Be Blood, in which he cut the ambiences.

He deliberately used some very rough, edgy sounds as those worked very well with the grittiness of the images

It’s a very special opening because there’s very little dialogue and the music and the ambiences really set the mood of the whole thing. Tim said that he deliberately used some very rough, edgy sounds as those worked very well with the grittiness of the images – at points even using recordings with a bit of distortion or wind noises in the microphone. A fascinating insight into a fascinating film.


Popular on A Sound Effect right now - article continues below:


Trending right now:

  • Car Sound Effects Extreme Drift Play Track 360 sounds included, 220 mins total $49

    The Extreme Drift SFX library includes 360 HQ (24bit/96kHz) close and distant range perspective, auto racing recordings. Audio material of vehicles, drifting and maneuvering around race tracks at various speeds and densities taking corners and speeding on long straightaways.

    You will find idle engine sounds, powerful engine revs, slow and fast starts, crazy accelerations and wild breaking, roaring overtakings, tandem battles, tire screeches and skids echoing beautifully in the air. The audio found in our library is not limited to startups, shutdowns and gear shifts, but also offers ambiences of pit lane and working team crews.

  • Mechanical Sound Effects Old Engines Grab Bag Play Track 486 sounds included, 265 mins total $129

    “Old Engines Grab Bag” is a pack of numerous old, unique and characterful engines from early 1900s. It’s a massive collection of 56GB multitrack 192kHz recordings of old tractors and stationary engines, both diesel and gasoline fueled.

    The intention wasn’t to cover vehicles driving, but to get isolated and very closely recorded mechanical elements of engines and exhaust pipes as a source material for sound design. There are many starts, idles, revs, offs, RPMs variations, backfires etc. Some are heavy and large sounding, some are small and funny. Tractors were captured EXT and most of stationary engines INT, but since they are very closely recorded there is just a little amount of reverb on most of them.

    Most of engines are 1 or 2 cylinders and low horse power and their RPMs are also low. Thanks to this, many of those sounds aren’t tonal and can easily be used as additional layer with other design elements. They work great for adding vintage character, designing junky or funny vehicles, crazy huge steampunk machines or engines malfunction.

    Sounds were recorded using multi-mic setup: Sanken CO-100k (most of the time pointing mechanical parts), Sennheiser MKH-8060 (mainly for isolated exhaust pipe), Schoeps CMC6XT mk41/mk8 (general image) and part also with Trance Audio Inducer contact mics (adding unique mechanical perspective).

    The library is delivered as multitrack 192kHz files, as well as stereo mix of all microphones. Thanks to using microphones with extended frequency range, drastic pitch changes can be applied.
    All files have extensive metadata created in Soundminer, including leg picker with microphone labels.

    Demo files include pitched sounds, which are not delivered with library.

  • This pack includes 13 magic sounds, including fireball, water, lightning, curse and healing spells. Elevate your game’s enchanting atmosphere instantly with this expertly crafted sound collection.

    30 %
    OFF
  • Looking for baby sounds? So were we, and here's roughly how long it took to capture them: It took a very, very long time and lots of patience to gather this precious collection of laughing, dreaming, grouching, coughing, crying, shouting, talking, weeping, whining, burping and babbling bundles of joy.

    We invited a lot of babies at the age from 3 to 24 months – boys and girls – to our studio.

    They followed our call, brought their parents and the funny and often loud recordings started. We also equipped every new parent in our office with our best microphones and recorders and instructed them on how to record their own babies at home. You'll just love the multicolored, sweet and piercing high-quality recordings.

    The library comes with 152 files in 96kHz/24bit High Definition Audio and has a size of more than 500MB. All sounds are royalty free, guaranteeing you best quality as always.


Latest releases:

  • User Interface (UI) Sound Effects Casual UI Play Track 3345 sounds included From: $129 From: $103.20

    CASUAL SOUND IN SERIOUS QUALITY

    Capture the attention with our expertly created UI sound effects, designed to delight and engage. Crafted for menu navigation, gameplay, rewards, and more to cover the core aspects of any casual game, video, or mobile experience. This collection is set to be go-to pool of sounds and will make your user interface sound design quick and easy. Drag, drop, and finish!

    CASUAL UI | Sound Effects | Trailer

    Upgrade your UI

    CASUAL UI covers a wide spectrum of sounds specifically designed for every aspect of a user interface and brings a playful dose of life into every tap, swipe, and click. With 15 categories, these high-quality, diverse sounds are created to be your UI sound foundation, providing you with the immediate flexibility you need to create an engaging auditory landscape.

    Feedback sounds

    Gaming and interactive content rely on sound to give feedback for actions and information. This casual games sound effects library was curated to give everything you need to build a positive and easy-going sonic base for your UI. From the excitement of discovering new game levels to achieving major milestones, these sounds transform user interactions into fun, memorable moments and keep audiences eager for more.

    From arcade to how-to
    With sounds that span from quirky and playful to neatly informative, CASUAL UI is a treasure trove designed to meet diverse creative needs – from positive videos to explainer content, and more – making it an indispensable tool in any content creator’s arsenal.

    INCLUDED SOUNDS – KEYWORDS
    CLICK, PLOP, WIPE, WHOOSH, CARD, COIN, POOF, EXPLOSION, IMPACT, SHIMMER, RATTLE, EFFECT, MATERIAL WOOD, MATERIAL PAPER, MATERIAL LIQUID, MATERIAL ROCK, UI, GAME, INTERFACE, MOBILE

    20 %
    OFF
    Ends 1714514399
    20 %
    OFF
    Ends 1714514399
    20 %
    OFF
    Ends 1714514399
    20 %
    OFF
    Ends 1714514399
  • Embark on an auditory journey into the heart of Asian gambling with our meticulously crafted collection of royalty-free music and sound effects. Immerse your players in a world of captivating audio that’ll leave them craving more!

     

    WHAT’S INSIDE?

    Delve into the authentic sounds of Asia with our comprehensive library, featuring a diverse array of audio assets meticulously tailored for the most beloved Asian gambling games, including:

    🀄 Mahjong: Experience the timeless allure of this classic game with custom tile sounds, winning effects, and atmospheric background music that perfectly captures the essence of traditional gameplay.

    🎰 Pachinko: Feel the electric buzz of the arcade with dynamic sound effects that bring the thrill of pachinko machines to life. From bouncing balls to jackpot celebrations, our library has it all!

    🃏 Baccarat: Immerse yourself in the sophistication of the casino floor with elegant card shuffling, dealing, and winning effects that add an extra layer of excitement to every hand.

    But wait, there’s more! Our library also includes audio assets perfect for other popular Asian gambling games such as SIC BO, TAI SAI, FAN-TAN, DRAGON TIGER, CHO-HAN, KENO, PAI GOW POKER, and many more. Plus, enjoy a selection of card, dice, and poker chip sounds, as well as win jingles and music loops – complimentary gifts from some of our related products!


    ASIAN GAMBLING GAMES at a Glance:

    • 380 Audio Files (190 original sounds) in High-Quality WAV and MP3 formats
    • Sound Effects and Foley Recordings for every table and machine game mentioned
    • Background Environment Loops, short Music Jingles, and Loops included
    • Ready to use – no editing or splicing required
    • Categorized, organized, and individually labeled files for maximum efficiency
    • Unpacked Size: 161 MB | Total Run Time: 23m 48s
    • Drag and Drop Ready Files for seamless integration into your projects!
    • FREE Updates to higher versions, FOREVER!

     


    With over 1000 games worth of experience in audio production and a passion for gaming, we understand the importance of high-quality audio in creating immersive experiences. Our library is curated to ensure every sound is top-notch, allowing you to focus on creating unforgettable games that keep players coming back for more.



    READY TO ELEVATE YOUR GAMING PROJECTS TO NEW HEIGHTS?

    DON’T DELAY – DOWNLOAD NOW AND IMMERSE YOUR PLAYERS IN THE ULTIMATE ASIAN GAMBLING EXPERIENCE!

     

     

    Need more card, dice, chip, and coin sounds? Looking for additional table game sounds or Asian casino music? Explore our related products below:

    👉 Cards, Chips, and Dice Sound Effects with Dealer Voiceovers
    👉 Scratch Card Sound Effects and Music
    👉 Roulette Sound Effects with Dealer Voiceovers
    👉 Slots of Asia: China and Japan
    👉 Progressive Slots and Classic Fruit Machines

    GRAB YOURS NOW AND LET THE SOUNDS OF ASIA INSPIRE YOUR NEXT GAMING MASTERPIECE!

    17 %
    OFF
  • Royal Cannon is a mini sound library created by sound designer Barney Oram. It features recordings of a British royal cannon salute, fired by six WW1 field guns in February of 2020, to mark the 68th anniversary of Queen Elizabeth II’s accession to the throne. All sounds in the library are contained within one single 192kHz 24bit WAV file, with 23 individual takes contained within.

    These recordings were made using the Neumann 191, and have been decoded into a stereo file. The recordings have had some light cleanup but have been left mostly natural, with the sounds of the soldiers shouting and reloading the guns still audible.

    This library includes detailed SoundMiner metadata and utilizes the UCS system for ease of integration into your library.

    Behind the Scenes Video:


    Royal Cannon


    50 %
    OFF
    Ends 1714514399
  • Over 375 sounds of creaking materials, including breaking cables, ropes under tension and about to split, wires and strings under stress, metal friction causing tension. Recorded with a combination of Sanken CO100K and Nevaton microphones for full frequency sound content. Saved as 192KHz these files allow for high resolution editing. Useful for impact sounds in cinema, games or documentary, but also for cartoon sounds or even creature sounds as many of the recordings contain vowel-like screeching and scraping.

    Imagine a scene where a rope is about to break over an edge, an object being torn by a huge cable, a wooden structure about to collapse under stress and so on… Our brain is triggered by those rattling sounds or spine-breaking cracks coming from little fibers being split apart, parts of the structure creaking, wires scraping over edges…

    These sounds can be perceived as delicate but have a great psychological impact as we interpret these and know what is about to happen. So suspense is built with both background and close-up sounds. Useful when building tension, when creating a sense of upcoming climax, these sonic elements will work out to amplify the details that are often important but not always visible for the eye.

    All the source material and recording are acoustic, there are no digital effects applied. This guarantees natural organic harmonics, even way beyond our hearing. Pitching down the 192 KHz files will let you discover another collection of sounds!

     

  • This pack includes 13 magic sounds, including fireball, water, lightning, curse and healing spells. Elevate your game’s enchanting atmosphere instantly with this expertly crafted sound collection.

    30 %
    OFF
Need specific sound effects? Try a search below:


And what stood out in particular from day 2?

Nicolas started out the day and talked about his extraordinary approach to film sound. He’s the only sound designer I know who started out as a Foley artist and then moved into sound design. This means he has a very physical approach to sound and he talked a lot about the very special sound effect recording sessions that he does – to him, every movie is an experimental film, no matter if it’s a big Hollywood movie or the art projects he does together with Philippe Parreno.



Gravity - Official Main Trailer [2K HD]


The trailer for Gravity, a movie with sound design by Nicolas Becker


In Gravity, he experimented with recording sounds through his body by placing the mic under his arm, for example, and then used his body almost as a microphone in itself to get these very special sounds in the film where it feels like you experience the sonics of the world through the spacesuits.

In Gravity, he experimented with recording sounds through his body by placing the mic under his arm

In the unique soccer documentary – ‘Zidane’ – he got hold of a full grass carpet which he put inside the Foley studio to record the very unique football sounds in that film.
And for Andrea Arnold’s Wuthering Heights, which he also sound designed, he made the art department build the main house in the story with proper materials in such a way that it sounded natural and could be used for all the foley recordings.

Actually, during the two days there was a lot of focus on how much fun it is to record sound effects and how it’s a big inspiration for all four sound designers.

Frank did the last talk of the day and started out going to his ongoing collaboration with Tom Tykwer – they’ve worked together on every movie since ‘Perfume’ in 2006. Tykwer is an extraordinary director in many ways, not least because he himself writes the music for his movies. Because he’s not able to do this during the stressful postproduction, he often writes it before the film is actually shot, and Frank talked about how the sounds of the music sometimes inspired his sound design — and how great it was to avoid temp music and cut sound effects to the actual score from the very beginning of the process.



Citizenfour Official Trailer 1 (2014) - Edward Snowden Documentary HD


The trailer for Citizenfour, a documentary with sound design by Frank Kruse


Frank showed several examples from Cloud Atlas where the music and sound were tightly interwoven, and Frank played around with sound to glue the different layers of the multi-plot story together. Frank then talked about the Ron Howard movie Rush which is another of my recent favorite sound movies.

Hearing just the sound design elements of one of the racing sequences were like music on its own

Frank had brought the stems of the mix and hearing just the sound design elements of one of the racing sequences were like music on its own. The sounds were dynamic, detailed and very musical – really beautiful and inspiring work. And Frank ended with discussing Citizen Four, the very intense documentary about Edward Snowden which has a very low key sound design but is also very powerful.

As Tim said during his talk, “perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away.”
 

Overall, what was were some of the key takeaways from the event, from a sound perspective?

Tim’s words are actually a quote from the author of ‘The Little Prince’, and a very fitting headline to a lot of the discussions during the weekend: There was a lot of talk about going to great lengths to find the right sounds for a specific scene, and how important it is not to clutter the soundtrack with unneeded sounds.

These four very experienced sound designers all agreed that, for each new project, there was always a moment of fear: How do I create the best sound for this movie?

Both days at the seminar ended with a panel debate with all four sound designers attending, and it was really interesting to hear them share thoughts and tips for how to strengthen the creative process. There’s really not one way to achieve the perfect sound for a film but it’s actually constantly changing. And these four very experienced sound designers all agreed that, for each new project, there was always a moment of fear: How do I create the best sound for this movie? A lot of experience doesn’t remove this special anxiety.

And it can actually be a very positive energy – just doing the same safe tricks for each movie would be terrible.
 

Further reading:

Want to know more about the sound for The Little Prince, Gravity – and how Peter Albrechtsen does sound for documentaries? Check out these dedicated features below:

In-depth: The story behind Tim Nielsen’s brilliant sound design for The Little Prince

Inside the Creative Mind of Documentary Sound Designer Peter Albrechtsen

The Sound Of Gravity

 

Any lessons learned getting the seminar off the ground, or tips/advice for others who’d like to do something similar in their part of the world?

There’s more and more of these kinds of sound seminars around the world, and that’s really terrific as it means that film people get better and better at communicating about sound — something that can be damn hard. School of Sound has been there for a lot of years now, and there’s several events focused on sound design popping up around the world – as a matter of fact, The Sound of Story event took place in Brighton the same weekend as our event in Copenhagen.

It takes a lot of time to organize these things, and if someone wants to arrange stuff like this then it’s a great idea to start out very early – a bit like when doing sound for a movie, actually.

For me, it was also important to prioritize the social aspects of the event, and it was so great to feel how the people attending the seminar also got to talk with each other and not just listen to the talks. Saturday evening there was a barbecue party for everyone which was such a joy to be part of. No matter how often we sound people talk online and connect on Facebook the very best thing is meeting in real life. That’s when you really listen.
 

A big thanks to Peter Albrechtsen and the team for the story behind ‘Sound From The Inside’!

 

Please share this:


 



 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Car Sound Effects Extreme Drift Play Track 360 sounds included, 220 mins total $49

    The Extreme Drift SFX library includes 360 HQ (24bit/96kHz) close and distant range perspective, auto racing recordings. Audio material of vehicles, drifting and maneuvering around race tracks at various speeds and densities taking corners and speeding on long straightaways.

    You will find idle engine sounds, powerful engine revs, slow and fast starts, crazy accelerations and wild breaking, roaring overtakings, tandem battles, tire screeches and skids echoing beautifully in the air. The audio found in our library is not limited to startups, shutdowns and gear shifts, but also offers ambiences of pit lane and working team crews.

  • Mechanical Sound Effects Old Engines Grab Bag Play Track 486 sounds included, 265 mins total $129

    “Old Engines Grab Bag” is a pack of numerous old, unique and characterful engines from early 1900s. It’s a massive collection of 56GB multitrack 192kHz recordings of old tractors and stationary engines, both diesel and gasoline fueled.

    The intention wasn’t to cover vehicles driving, but to get isolated and very closely recorded mechanical elements of engines and exhaust pipes as a source material for sound design. There are many starts, idles, revs, offs, RPMs variations, backfires etc. Some are heavy and large sounding, some are small and funny. Tractors were captured EXT and most of stationary engines INT, but since they are very closely recorded there is just a little amount of reverb on most of them.

    Most of engines are 1 or 2 cylinders and low horse power and their RPMs are also low. Thanks to this, many of those sounds aren’t tonal and can easily be used as additional layer with other design elements. They work great for adding vintage character, designing junky or funny vehicles, crazy huge steampunk machines or engines malfunction.

    Sounds were recorded using multi-mic setup: Sanken CO-100k (most of the time pointing mechanical parts), Sennheiser MKH-8060 (mainly for isolated exhaust pipe), Schoeps CMC6XT mk41/mk8 (general image) and part also with Trance Audio Inducer contact mics (adding unique mechanical perspective).

    The library is delivered as multitrack 192kHz files, as well as stereo mix of all microphones. Thanks to using microphones with extended frequency range, drastic pitch changes can be applied.
    All files have extensive metadata created in Soundminer, including leg picker with microphone labels.

    Demo files include pitched sounds, which are not delivered with library.

  • This pack includes 13 magic sounds, including fireball, water, lightning, curse and healing spells. Elevate your game’s enchanting atmosphere instantly with this expertly crafted sound collection.

    30 %
    OFF
Explore the full, unique collection here

Latest sound effects libraries:
 
  • User Interface (UI) Sound Effects Casual UI Play Track 3345 sounds included From: $129 From: $103.20

    CASUAL SOUND IN SERIOUS QUALITY

    Capture the attention with our expertly created UI sound effects, designed to delight and engage. Crafted for menu navigation, gameplay, rewards, and more to cover the core aspects of any casual game, video, or mobile experience. This collection is set to be go-to pool of sounds and will make your user interface sound design quick and easy. Drag, drop, and finish!

    CASUAL UI | Sound Effects | Trailer

    Upgrade your UI

    CASUAL UI covers a wide spectrum of sounds specifically designed for every aspect of a user interface and brings a playful dose of life into every tap, swipe, and click. With 15 categories, these high-quality, diverse sounds are created to be your UI sound foundation, providing you with the immediate flexibility you need to create an engaging auditory landscape.

    Feedback sounds

    Gaming and interactive content rely on sound to give feedback for actions and information. This casual games sound effects library was curated to give everything you need to build a positive and easy-going sonic base for your UI. From the excitement of discovering new game levels to achieving major milestones, these sounds transform user interactions into fun, memorable moments and keep audiences eager for more.

    From arcade to how-to
    With sounds that span from quirky and playful to neatly informative, CASUAL UI is a treasure trove designed to meet diverse creative needs – from positive videos to explainer content, and more – making it an indispensable tool in any content creator’s arsenal.

    INCLUDED SOUNDS – KEYWORDS
    CLICK, PLOP, WIPE, WHOOSH, CARD, COIN, POOF, EXPLOSION, IMPACT, SHIMMER, RATTLE, EFFECT, MATERIAL WOOD, MATERIAL PAPER, MATERIAL LIQUID, MATERIAL ROCK, UI, GAME, INTERFACE, MOBILE

    20 %
    OFF
    Ends 1714514399
    20 %
    OFF
    Ends 1714514399
    20 %
    OFF
    Ends 1714514399
    20 %
    OFF
    Ends 1714514399
  • Embark on an auditory journey into the heart of Asian gambling with our meticulously crafted collection of royalty-free music and sound effects. Immerse your players in a world of captivating audio that’ll leave them craving more!

     

    WHAT’S INSIDE?

    Delve into the authentic sounds of Asia with our comprehensive library, featuring a diverse array of audio assets meticulously tailored for the most beloved Asian gambling games, including:

    🀄 Mahjong: Experience the timeless allure of this classic game with custom tile sounds, winning effects, and atmospheric background music that perfectly captures the essence of traditional gameplay.

    🎰 Pachinko: Feel the electric buzz of the arcade with dynamic sound effects that bring the thrill of pachinko machines to life. From bouncing balls to jackpot celebrations, our library has it all!

    🃏 Baccarat: Immerse yourself in the sophistication of the casino floor with elegant card shuffling, dealing, and winning effects that add an extra layer of excitement to every hand.

    But wait, there’s more! Our library also includes audio assets perfect for other popular Asian gambling games such as SIC BO, TAI SAI, FAN-TAN, DRAGON TIGER, CHO-HAN, KENO, PAI GOW POKER, and many more. Plus, enjoy a selection of card, dice, and poker chip sounds, as well as win jingles and music loops – complimentary gifts from some of our related products!


    ASIAN GAMBLING GAMES at a Glance:

    • 380 Audio Files (190 original sounds) in High-Quality WAV and MP3 formats
    • Sound Effects and Foley Recordings for every table and machine game mentioned
    • Background Environment Loops, short Music Jingles, and Loops included
    • Ready to use – no editing or splicing required
    • Categorized, organized, and individually labeled files for maximum efficiency
    • Unpacked Size: 161 MB | Total Run Time: 23m 48s
    • Drag and Drop Ready Files for seamless integration into your projects!
    • FREE Updates to higher versions, FOREVER!

     


    With over 1000 games worth of experience in audio production and a passion for gaming, we understand the importance of high-quality audio in creating immersive experiences. Our library is curated to ensure every sound is top-notch, allowing you to focus on creating unforgettable games that keep players coming back for more.



    READY TO ELEVATE YOUR GAMING PROJECTS TO NEW HEIGHTS?

    DON’T DELAY – DOWNLOAD NOW AND IMMERSE YOUR PLAYERS IN THE ULTIMATE ASIAN GAMBLING EXPERIENCE!

     

     

    Need more card, dice, chip, and coin sounds? Looking for additional table game sounds or Asian casino music? Explore our related products below:

    👉 Cards, Chips, and Dice Sound Effects with Dealer Voiceovers
    👉 Scratch Card Sound Effects and Music
    👉 Roulette Sound Effects with Dealer Voiceovers
    👉 Slots of Asia: China and Japan
    👉 Progressive Slots and Classic Fruit Machines

    GRAB YOURS NOW AND LET THE SOUNDS OF ASIA INSPIRE YOUR NEXT GAMING MASTERPIECE!

    17 %
    OFF
  • Royal Cannon is a mini sound library created by sound designer Barney Oram. It features recordings of a British royal cannon salute, fired by six WW1 field guns in February of 2020, to mark the 68th anniversary of Queen Elizabeth II’s accession to the throne. All sounds in the library are contained within one single 192kHz 24bit WAV file, with 23 individual takes contained within.

    These recordings were made using the Neumann 191, and have been decoded into a stereo file. The recordings have had some light cleanup but have been left mostly natural, with the sounds of the soldiers shouting and reloading the guns still audible.

    This library includes detailed SoundMiner metadata and utilizes the UCS system for ease of integration into your library.

    Behind the Scenes Video:


    Royal Cannon


    50 %
    OFF
    Ends 1714514399
  • Over 375 sounds of creaking materials, including breaking cables, ropes under tension and about to split, wires and strings under stress, metal friction causing tension. Recorded with a combination of Sanken CO100K and Nevaton microphones for full frequency sound content. Saved as 192KHz these files allow for high resolution editing. Useful for impact sounds in cinema, games or documentary, but also for cartoon sounds or even creature sounds as many of the recordings contain vowel-like screeching and scraping.

    Imagine a scene where a rope is about to break over an edge, an object being torn by a huge cable, a wooden structure about to collapse under stress and so on… Our brain is triggered by those rattling sounds or spine-breaking cracks coming from little fibers being split apart, parts of the structure creaking, wires scraping over edges…

    These sounds can be perceived as delicate but have a great psychological impact as we interpret these and know what is about to happen. So suspense is built with both background and close-up sounds. Useful when building tension, when creating a sense of upcoming climax, these sonic elements will work out to amplify the details that are often important but not always visible for the eye.

    All the source material and recording are acoustic, there are no digital effects applied. This guarantees natural organic harmonics, even way beyond our hearing. Pitching down the 192 KHz files will let you discover another collection of sounds!

     

  • This pack includes 13 magic sounds, including fireball, water, lightning, curse and healing spells. Elevate your game’s enchanting atmosphere instantly with this expertly crafted sound collection.

    30 %
    OFF

   

Leave a Reply

Your email address will not be published. Required fields are marked *

HTML tags are not allowed.