Senior Sound Designer Paul Boechler – who’s worked on AAA-games like ‘FIFA’, ‘Need for Speed’ (2015), and EA’s ‘skate.’ – shares tips and advice on creating effective game audio reels to help you put your best foot forward as a job seeker:
Read MoreThe Composer Success Series: Composing for TV, VR, and Theme Parks – with Ariel Marx, Matthew Carl Earl, and Christopher Thomas
Hear what it takes to get started and succeed in composing for television, virtual reality, and theme parks in these 3 new composer interviews:
Read MoreSound Design Strategies: Purposefully Being A Bad Imitator – by Juan Pablo Uribe:
Juan Pablo Uribe shares his insights on a fruitful creative approach that he’s used ever since starting out in sound – and continues to use to this day:
Read MoreHow the superb Twenty Thousand Hertz Podcast is made – Tips and Tools for Podcast Success:
Want to know how Twenty Thousand Hertz creates their amazing podcast episodes? Here, Dallas Taylor shares tips and tools they use to make it happen:
Read MoreHow to Get Started & Succeed as a Composer for Television – with Ronit Kirchman, Zach Robinson, and Alec Puro:
Ronit Kirchman, Zach Robinson, and Alec Puro on what it takes to succeed as a composer in the television industry:
Read MoreWhat It Takes To Get Started And Succeed As A Game Composer – Insights From Winifred Phillips:
Want to make it as a game composer? Check out insights from multi-award-winning composer Winifred Phillips here:
Read MoreWhat It Takes To Get Started And Succeed As A Game Composer – Insights From Peter McConnell:
Seasoned game composer Peter McConnell (Monkey Island, Psychonauts 2, Grim Fandango & more) shares his insights on how to succeed in game music:
Read MoreGuide to Getting into Game Audio with Megan Frazier: Part 1, Seaworld
Senior Sound Designer Megan Frazier shares her insights and lessons learned on how to break into game audio:
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