reaper sound editor interview Asbjoern Andersen


Excitement for the REAPER DAW continues to build, and in this special two-part guide, Anne-Sophie Mongeau shares her insights on how to make the most of it as a sound design tool – based on years of working with it for sound design:


Written by Anne-Sophie Mongeau



 

Over the last few years, Reaper has gained exponential popularity among audio professionals. It is indeed a powerful sound design tool which allows great flexibility and rapid workflow, provided that you familiarize yourself with some of its atypical functionalities and develop good habits from the start.

I have put together a series of workflow tips which I have come to develop over some years of working with Reaper. They are meant to provide some insight on how to get started, developing good habits and taking advantage of Reaper’s unique features. In this first article of a two parts series, I will go through the setting up process. In the second article, I will explore the Reaper workflow as well as some useful features.

There is of course more than one way to work with this DAW, and more than one set of shortcuts. If you already work with Reaper, you may take some of these tips as suggestions rather than instructions. However if you are just getting started, I strongly recommend following these simple guidelines.

Getting started

Set the Reaper Project Settings

Setting up the Reaper Project Settings (File > Project Settings or alt+ENTER) to your liking at an early stage will allow you to save a considerable amount of time. By clicking ‘Save as default project settings’, you will only need to this step once. Given the use I make of Reaper (mostly for sound design), this is how I usually like those settings:
Reaper project settings

Under the Project Settings tab
• Project sample rate: 48000 Hz
• BPM: 120
• Time signature: 4/4
• Timebase for items/envelopes/markers & Timebase for tempo/time signature envelope:

This is relevant mostly if you are working with tempo changes (for example if you are composing music and/or working with video). It determines how those different elements will behave when you change the BPM (overall or per section). It also matters if you are working with sound files or MIDI. You usually wouldn’t want to stretch your sound files when changing the project tempo, as this might generate unwanted artifacts. However, MIDI files can be stretched in order to match your tempo change and the virtual instrument will adapt accordingly without affecting the quality. Hence, I usually leave the Timebase for items/envelopes/markers to Beats (position only) and the Timebase for tempo/time signature envelope to Beats.

However, I strongly suggest setting the appropriate timebase for each relevant track when/if necessary. (Right-click on a track > Set track timebase > Time. This is very useful if you have both midi and audio files within your project, or if some items/tracks are beat sensitive and some others aren’t.
 

Reaper project media settings

Under the Media Tab
• WAV bit depth set to 24 bit PCM
• Set a Path to save media files.

This will create a subdirectory within your project directory to store media files. It is very useful to keep project directories clean, especially when working with hundreds of files. I name this path ‘Audio’, it could also be named ‘MediaFiles’ or something equivalent.

I usually leave the Video and Advanced tabs options to their default state, and change them per project when/if necessary.

The Notes tab can actually be quite useful when sharing sessions. For instance, you can write something about your latest changes or incomplete tasks to let your coworker(s) know, and tick the Show notes on project load box to make sure it appears when the session is opened.

When you are happy with your settings, click the Save as default project settings button to make sure these are remembered for every subsequently created Reaper session. You can always go back and modify them per project.
 

Set the Reaper Preferences

In addition to the Project Settings, you can use the Reaper Preferences window to set various paths, device and appearance settings, and so on. One of Reaper’s great strengths is its customisability; the Preferences give you a tremendous amount of options to personalize your workflow. It would be impossible to go through the entire Preferences in one article, but the following are some of my favored settings:

General > Paths
Tick Store all peak caches (.reapeaks) in alternate path and set path.
This will save all the reapeaks files in an alternate directory which will leave your project directory much cleaner.

Project
Tick Prompt to save on new project.
I find it extremely useful to be prompted to save when creating a new session: it avoids ending up with sessions saved in the wrong places, or work in an unsaved project for a while (which is risky). I find it’s a disciplined way of keeping my Reaper sessions neatly organised.

Audio > Device
Select appropriate audio drivers & system
This is where you set which Audio system and drivers you wish to use, according to the equipment you are working with (audio interface). It is as straightforward as it is important: not setting the Audio system properly will result in errors when trying to playback or record audio.

Audio > MIDI Devices
If a MIDI device is not detected automatically, this is where you should see any connected device and be able to right-click it and select ‘enable input’.

Appearance > Media
I like to personalise the Media item buttons displayed on the items within the project. I find that the most useful ones are

Locked, Not locked (will allow you to quickly be able to click that button whenever an item needs to be locked);
Muted, Not muted (same with Mute button);
Per-take FX (will only show if an effect is present on the item);
Automation Envelopes (same with envelopes);
Notes (same with notes);
Item Properties only if resampled media;
Pooled MIDI;
Grouped items.

Plug-ins > VST
You can set one or more VST plug-in paths here and simply hit ‘Re-scan’ if you acquire new plug-ins and VSTs to update your database.

There are many other features you can customise, such as the scroll and zoom functionalities and anything appearance related, but I find that at least with those quick additions you are in a good place for an efficient workflow. Those settings will be remembered for all subsequently created Reaper projects.
 


Popular on A Sound Effect right now - article continues below:

 

Latest releases:  
  • Nature & Countryside FOREST Summer Edition Play Track 110+ sounds included $75.60 $52.92

    FOREST summer edition of Japan is nature sounds and ambiances captured in different forests of Central Japan, from the Kanto region.

    This library contains recordings of deep forest ambiances and direct close cicadas & birds and creeks, streams, and waterfalls in a Japanese forest.

    All of these nature ambiances are recorded using different microphone set-ups. Ortf stereo set-up and xy & ortf combination set up brings variations to stereo images from the locations.

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  • Foley Ball Bounces Play Track 59+ sounds included $20 $17

    This library is a collection of balls bouncing off different surfaces, inside and outside. We can generally find sports being played but not the clean sound of the ball used. We have included unique sounding balls such as a toddlers play ball and a Yoga ball for that really specific sound.

    Ball types included:

    Soccer ball / football • Yoga Ball • Beach Ball • Tennis Ball • Kids ball
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  • Horror Industrial Terror Play Track 210 sounds included $24.99 $19.99

    INDUSTRIAL TERROR is a collection of dark, distorted, rumbling, ear-piercing, evolving industrial impacts and whooshes, designed to unsettle.

    Collection consists of 108 designed sound effects and 102 source field recordings.

    Unique processing of organic field recordings makes it sound rooted in reality and fits perfectly into horror genre.
    Ready to be used on their own or as a part of a more complex sound design.

    RECORDED WITH: Sound Devices MixPre 6 + Senhheiser MKH8060 + DPA 4060
    CREATED AND EDITED WITH: Pro Tools, Live 10, Reaktor, EOS2, Discord4

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  • Trains Distant Trains Play Track 68 sounds included, 200 mins total $59 $49

    Distant Trains Sound Library delivers impressive multi-channel recordings of trains that pass by in a distance of at least 300 meters up to 1.5 kilometres.
    Included are pass bys of freight, commuter and passenger trains plus single locomotives.
    In order to capture the impressive walls of sound caused by passing trains an arrangement of 6 microphones was used. This setup encompasses stereo-pairs of MKH3040-MS, MKH8090-ORTF and MKH8040-WideAB. All pairs are recorded to separate files that are now available as time-aligned Reaper sets.
    Each recording session took place at nights so that it was possible to capture extremely long approaches and tails that fade out to natural and calm night ambience without any disturbance by road traffic or other unwanted noises.

    17 %
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    Ends 1538258400
    Add to cart
  • Sci-Fi Static Space Play Track 155 sounds included $28

    Static Space is a collection of 155 space or Sci-Fi sound effects, focused on continuous, seamless loops. Instead of fly-by's and accelerations, you get the sounds of space ships going at cruise speeds or idling. If you need motion, just add panning, fades and doppler as you like.

    Here are plenty of loops for designing alien environments, including engine rooms, general room tones, strange transmissions and more. Additionally, I have made sure to add plenty of variety; both in terms of moods, frequency content and tonality. Some of these are unmistakably space sound effects, while others are more ambiguous, and could be used for other high tech environments as well.

    You will find both low- and high end sweeteners, so when ever you see the words “rumble” or “low end” in a file name; watch that master fader! Furthermore, I went for a strong, almost musical tone, in some sounds, while others are much more noise-based and abrasive.

    Add to cart

Need specific sound effects? Try a search below:
 

Saving a Reaper session

When saving a new Reaper session, you should always:
• tick Create subdirectory for project
Copy all media into project directory.

reaper file names
This allows the Reaper session to be completely independent and non destructive to original files. It will create a folder containing the Reaper session file along with copied media files. The ‘Audio’ Path to save media files created earlier in the Project Settings will create a subfolder within the directory for all media files. If you don’t do these steps, you will encounter issues when moving the project and could be modifying original files.
 

More reads on REAPER
Want to know more about REAPER? Here are some more A Sound Effect stories about it:

The Rise of REAPER – with Justin Frankel
5 useful tips for making the most of REAPER – by Jon Tidey

 

Set and use shortcuts

In Reaper (as in any DAW really), keyboard shortcuts are your friends. Many of them will be set by default, you may like them or want to change them according to what you are used to from a previous DAW workflow, or simply adjust them to what makes more sense to you. You can access all actions and shortcuts through the Action list window: Actions > Show actions list…
reaper shortcuts

• To find an action (per type or per name), use the Filter (for instance split, glue, nudge, etc);
• To find out what actions are performed by specific shortcuts, use the Find Shortcut button;
• To set custom shortcuts for existing actions, use the Shortcuts for select action section at the bottom left. Simply select the action in the action list, click the Add… button and enter the desired shortcut. If the shortcut is already used, Reaper will prompt you to decide if you wish to override it or keep the original one.
• To create custom actions click on Custom actions: New > drag desired actions. You can then assign a shortcut to your custom action. This is very handy and can greatly increase your workflow speed when you need to perform some repetitive task.
 

Get the SWS extensions

They can be downloaded here

The SWS extensions are a collection of features which integrate directly and seamlessly into Reaper as additional functionalities. It is entirely free and extremely simple to install, you can find a full list of their actions here.

This concludes how to get set up using Reaper. Keep an eye out for the second article of this two part series to know more about the Reaper workflow and some of its useful and unique features.
 

A big thanks to Anne-Sophie Mongeau for her REAPER insights! Part two of this guide – covering workflow and some of the unique REAPER features – is here

 

Please share this:


 

 

About Anne-Sophie Mongeau
Anne-Sophie Mongeau is a game audio engineer at DIGIT Game Studios, and has a great blog about sound here. You can also meet her on Twitter here.

 


 
 
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A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:
 
 
  • Weather Wind In Broadleaf Trees Play Track 42 sounds included, 66 mins total $20 $15

    Wind In Broadleaf Trees is a collection of recordings focusing on wind through broadleaf trees. Recorded in a Swedish forest in October it is representative of the most common broadleaf trees in Europe and other areas with a temperate climate.

    In this collection I wanted to capture evocative and emotional wind sounds, from the soothing and relaxing soft winds, tense moderate winds, dramatic strong winds and the transitions between the different emotions or speeds of wind.

    The collection was recorded at 24 bits 96Khz with an A-B stereo setup. It contains both longer files, with two minutes and more in length and shorter files edited to be a seamless loop. The files also come with embedded metadata.

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  • Water & Oceans New York Gorges and Waterfalls Play Track 48+ sounds included, 70 mins total From: $19

    New York Gorges and Waterfalls has the hidden sounds of waterfalls from the secluded gorges of New York State. The gorge walls shoot upward 150 meters, creating beautiful stone sanctuaries of sound. Rushing water cuts deep through smooth shale outcrops, with the lack of pebbles giving these falls a uniquely polished and frictionless character. In this collection, you’ll receive sounds ranging from murmuring 1-meter cascades to thunderous 65-meter behemoths. If you need waterfalls distinct to the Appalachians, listen to New York Gorges and Waterfalls.

    2% for the Planet:
    Two percent of the price of this library is donated to an environmental cause. I view it as an “artist royalty” for the planet!

    Key Features:

    • Waterfall sizes ranging from 0 to 1, 1 to 3, 3 to 5, 6 to 25, and over 25 meters
    • Perfectly loopable clips with approximately 1 minute and 30 seconds of audio for each waterfall
    • Close and distant perspectives

    Gear Used:
    Sennheiser MKH 50/30 MS pair
    Sound Devices 702
    Rycote AG MS Blimp
    Mastered Stereo:
    • All 48 sounds included as decoded LR stereo files
    • Specs: 4.92 GB – 192 kHz / 24-bit WAV – 48 files, 48+ sounds, Approx. 70 min

    Mastered Stereo + RAW Mid/Side:
    • All 48 sounds included as decoded LR stereo files
    • All 48 sounds included as RAW Mid/Side files
    • The RAW MS audio files are the same sounds as the mastered stereo, just in their original uncut/unmastered/undecoded form.
    • Specs: 10.56 – 192 kHz / 24-bit WAV – 96 files, 48+ sounds, Approx. 140 min

  • Materials & Texture Glacier Ice Play Track 300+ sounds included
    Rated 5.00 out of 5
    $40

    Glacier Ice is a library containing over 300 high quality sounds of ice cracking, breaking, shattering in various sizes of blocks – recorded entirely in the Italian Alps over the course of two winters.

    The library contains sounds of all dimensions, from ice cubes being dropped in a drink to a designed iceberg collapsing.

    The majority of the material was recorded at 192 KHz with a Sanken CO100K and a stereo pair of Sennheiser MKH8040, making this library greatly flexible for pitch shifting and all sorts of heavy processing.

    A small section recorded at 96KHz features sounds recorded exclusively with contact microphones placed directly on the surface of a frozen water stream.

    Bonus: Two extra libraries included for free:
    This library also includes two additional releases from Mattia Cellotto - for free: Crunch Mode delivers 230 crunchy sounds made with a variety of vegetables, fresh bread, pizza crust and a selection of frozen goods. The Borax Experiment gets you 158 squishy, gory, slimy and gooey sounds.
    Add to cart
 
Explore the full, unique collection here

Latest sound effects libraries:
 
  • Nature & Countryside FOREST Summer Edition Play Track 110+ sounds included $75.60 $52.92

    FOREST summer edition of Japan is nature sounds and ambiances captured in different forests of Central Japan, from the Kanto region.

    This library contains recordings of deep forest ambiances and direct close cicadas & birds and creeks, streams, and waterfalls in a Japanese forest.

    All of these nature ambiances are recorded using different microphone set-ups. Ortf stereo set-up and xy & ortf combination set up brings variations to stereo images from the locations.

    30 %
    OFF
    Ends 1538258400
  • Foley Ball Bounces Play Track 59+ sounds included $20 $17

    This library is a collection of balls bouncing off different surfaces, inside and outside. We can generally find sports being played but not the clean sound of the ball used. We have included unique sounding balls such as a toddlers play ball and a Yoga ball for that really specific sound.

    Ball types included:

    Soccer ball / football • Yoga Ball • Beach Ball • Tennis Ball • Kids ball
    15 %
    OFF
    Ends 1538172000
  • Horror Industrial Terror Play Track 210 sounds included $24.99 $19.99

    INDUSTRIAL TERROR is a collection of dark, distorted, rumbling, ear-piercing, evolving industrial impacts and whooshes, designed to unsettle.

    Collection consists of 108 designed sound effects and 102 source field recordings.

    Unique processing of organic field recordings makes it sound rooted in reality and fits perfectly into horror genre.
    Ready to be used on their own or as a part of a more complex sound design.

    RECORDED WITH: Sound Devices MixPre 6 + Senhheiser MKH8060 + DPA 4060
    CREATED AND EDITED WITH: Pro Tools, Live 10, Reaktor, EOS2, Discord4

    20 %
    OFF
    Ends 1538085600
  • Trains Distant Trains Play Track 68 sounds included, 200 mins total $59 $49

    Distant Trains Sound Library delivers impressive multi-channel recordings of trains that pass by in a distance of at least 300 meters up to 1.5 kilometres.
    Included are pass bys of freight, commuter and passenger trains plus single locomotives.
    In order to capture the impressive walls of sound caused by passing trains an arrangement of 6 microphones was used. This setup encompasses stereo-pairs of MKH3040-MS, MKH8090-ORTF and MKH8040-WideAB. All pairs are recorded to separate files that are now available as time-aligned Reaper sets.
    Each recording session took place at nights so that it was possible to capture extremely long approaches and tails that fade out to natural and calm night ambience without any disturbance by road traffic or other unwanted noises.

    17 %
    OFF
    Ends 1538258400
  • Sci-Fi Static Space Play Track 155 sounds included $28

    Static Space is a collection of 155 space or Sci-Fi sound effects, focused on continuous, seamless loops. Instead of fly-by's and accelerations, you get the sounds of space ships going at cruise speeds or idling. If you need motion, just add panning, fades and doppler as you like.

    Here are plenty of loops for designing alien environments, including engine rooms, general room tones, strange transmissions and more. Additionally, I have made sure to add plenty of variety; both in terms of moods, frequency content and tonality. Some of these are unmistakably space sound effects, while others are more ambiguous, and could be used for other high tech environments as well.

    You will find both low- and high end sweeteners, so when ever you see the words “rumble” or “low end” in a file name; watch that master fader! Furthermore, I went for a strong, almost musical tone, in some sounds, while others are much more noise-based and abrasive.

 
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