Asbjoern Andersen


Damian Kastbauer has worked with technical game sound design for seven years as a freelancer, on titles such as Uncharted 3, Dead Space 3, Tales of Monkey Island and countless others. About a month ago, he became the Technical Audio Lead at PopCap Games – and in this exclusive post, he shares his golden rules for technical sound design:

 

There’s a gap between the creation of a sound and its playback. From creation to reproduction, from microphone to speaker, there are countless steps that must be taken in order to realize our craft as sound designers.

Whether you’re doing the field recording, pulling from sound libraries and layering in a DAW, or working to play back sounds as part of a game, there is always a process that must be followed to get between the start and final execution of an idea.

As a technical sound designer, my interest lies primarily in the final aspect of bringing a sound recorded in the field or designed in a DAW and getting it to play back in a game appropriately.

And as games have grown in complexity, so has the potential to represent actions and events within the game with increased dynamism and variation, allowing for repetition and believability.

Here are a few things I try to keep in mind when working to bridge the gap:
 

Systems Serve Gameplay

Whatever you’re working on, however you go about achieving the results, always find the core of gameplay and aspire to support it in the best way possible. Understanding the principals of what gameplay is trying to communicate should be your guiding light when designing audio playback systems.

Imagine stealth without obstruction/ occlusion, physics with limp, laggy, or inappropriate impact sounds, ambient without dynamism and randomization;

Get to understand the fundamental aspects and make sure they get the appropriate attention from an audio system-design perspective.

The majority of the time, this will end up being the biggest win and most satisfying!
 

Know What You Want

Understanding the needs of a game is a good first step, how you get there is another question.

While some people choose to feel their way around to a solution through countless hours of experimentation and (possible) head-banging, there is a divine beauty in thinking your way to a solution and executing on it immediately.

You may have heard tales of people solving problems: in their sleep, while jogging, or scrolling a tumblr of cat pics. Once the destination you’re trying to reach is clear, the path often opens itself in front of you like a bob-sled run.

That said, there is a beauty in fumbling around in the dark looking for the light switch. Knowing when to take a step back and shift focus to allow for side-ways inspiration is a skill that can be developed over time.
 


Popular on A Sound Effect right now - article continues below:

 

Latest releases:  
  • Foley Angry Door 192 Play Track 1400+ sounds included, 103 mins total $42 $37.80

    The doors are very kind, but don't make them angry. They could lose their temper resulting in a very noisy bang.

    This library enriches the sfx world with new door and gate objects, both source and designed, with variety of expressive actions and perspectives. The everyday usual noises along with fantasy stimulating sounds – e.g. deep “dungeon” metal door, high pitch squeaking wire-netting gate, heavy church gate and so on. To make the slams and smashes even more hard, heavy and dirty, wildly designed “Angry” versions have been added.

    Library highlight:

    18 door and gate objects, recorded in old, gloomy houses and a church
    • 6.29 GB, 645 files, several takes for each action
    • “Close-Up”, “Near”, “Middle” and “Behind” perspectives in selected cases, plus mix of them
    192khz/24 bit including ultrasonic information- the greatest resolution for next design processes
    Sound Devices MixPre6, Sanken CO100K, Sennheiser MKH30, DPA 4007, DPA 4060, Schertler Dyn Uni P48
    Photo reference for each object
    10 %
    OFF
    Ends 1553814000
    Add to cart
  • Industrial Motor Fan Play Track 76+ sounds included $58 $40.60

    MOTOR FAN household edition features both Internal & External mechanical sound from household items.
    Motors and compressors found in the kitchen, ACs & outdoor units + heaters and compressors and more.

    Features motor, fan & compressor sounds from sources like:

    Refrigerators, microwaves, toasters, juicers, fans, AC / hvac, washing machines, boilers, compressors, vents, heaters, chain saws & more
    30 %
    OFF
    Ends 1553986800
    Add to cart
  • Igniter is the new industry standard for creating any real-world or sci-fi vehicle and engine sound effects with ease and at unbeatable value. Whether you work in audio post or game audio, Igniter enables you to design, perform and automate any complex vehicle behaviour directly in your DAW – from sports cars, motorbikes, planes, helicopters, spacecraft and other engine sounds to moving ambiences, textures, Foley or whatever sparks your imagination.

    Video Thumbnail

    Igniter is the only solution of its kind to come jam-packed with over 20 performable vehicles and 1,943 audio assets from vehicles including Aston Martin, Ferrari, Porsche, Tesla, Harley Davidson, Huey UH-1H, Agusta Westland 119x, CH-47D Chinook, Bombardier Challenger, Cessna 560XL, skids, sweeteners and much more. Recordings come from Watson Wu, The Recordist, Sounding Sweet, George Vlad, Echo Peak and Flysound.

    For vehicle fanatics, Igniter Full Tank comes with 75GB of additional library content including onboard recordings, ramps & static rev bands, Foley sounds, skids, slides and much more!

    Add to cart
  • Igniter is the new industry standard for creating any real-world or sci-fi vehicle and engine sound effects with ease. Whether you work in audio post or game audio, Igniter enables you to design, perform and automate any complex vehicle behaviour directly in your DAW – from sports cars, motorbikes, planes, helicopters, spacecraft and other engine sounds to moving ambiences, textures, Foley or whatever sparks your imagination.

    Video Thumbnail

    Igniter is the only solution of its kind to come jam-packed with over 20 performable vehicles and 614 audio assets from vehicles including Aston Martin, Ferrari, Porsche, Tesla, Harley Davidson, Huey UH-1H, Agusta Westland 119x, CH-47D Chinook, Bombardier Challenger, Cessna 560XL, skids, sweeteners and much more. Recordings come from Watson Wu, The Recordist, Sounding Sweet, George Vlad, Echo Peak and Flysound.

    Add to cart
  • Aircraft - Jet/Propeller Planes F16 Maneuvers Play Track 70 sounds included, 45 mins total $39 $27

    The F16 Maneuvers library features 36 recordings of F16 Fighter jets, captured at three different locations from the ground perspective. In addition to those, we included :

    – 22 flight formation sounds (up to six aircrafts), designed using Sound Particles 3D software.

    – 8 recordings captured using contact microphones, attached in a nearby parked vehicle, leading up to some low tones and rumbles, that could be useful as sweeteners in aircraft or other complex sounds.

    – 4 mixing sessions, combining ambient and contact mic recordings.

    The product includes a total of 45 minutes of HQ material (24bit/96kHZ) and a total of 70 sounds, including 17 Soundminer metadata fields, such as description, keywords, category/sub-category, microphones and more.

    31 %
    OFF
    Ends 1553814000
    Add to cart

Win sound effects:
Here are 6 (!) chances to win incredible SFX libraries from Mindful Audio:
Get 6 chances to win here
Need specific sound effects? Try a search below:
 

Collaborator Co-Conspirators

The old saying “you can get more done with a team than you can by yourself” is truer today than ever in game audio and the game industry at-large.

Whether it’s within the audio department, the game team, or the world-wide community there are people whose greatest gift in life is the ability to collaborate and share knowledge.

Game development in general always feels like it thrives on the creativity of collaboration

While there are great examples of lone-wolf artists working in isolation to create left-field masterpieces, game development in general always feels like it thrives on the creativity of collaboration.

This runs throughout the process where people are relied upon for the speciality and expertise, as well as their experience to help solve problems.

Finding ways to foster communication and creative solutions between people can only lead to a more refined and informed experience for everyone.

Knowledge Share

We’re all solving the same problems, often in very similar ways. One of the greatest developments of my (short) time in game audio is the amount, and accessibility, of information about the dark art of technical sound design.

I spent countless hours on my way into the industry manically scrubbing SDK documentation for OpenAL, Source Engine, and countless others that even mentioned audio in relation to interactivity to even begin formulating a semblance of the way audio was played-back by a game engine.

Fast-forward to today where audio middleware can be downloaded and connected to a game running in real-time and manipulated on-the-fly. Couple that with the wealth of individuals who have been humble enough to share their processes and experiences and you’ve got the potential to begin (or extend) your understanding exponentially.

I hope someday you do the same!

 

Please share this:


 

 

Thanks to Damian Kastbauer for sharing his insights! For more discussion on what Technical Sound Design is, check out the latest Game Audio Podcast #38 – or this interview with Damian at Gamasutra.
 


 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:
 
 
  • Trains Steam Trains Play Track 175 sounds included $40 $24

    The Steam Trains library delivers 175 sound effects of three different types of steam train engines, and the clatter, rattle, and grinding of wagons.

    The collection includes riding, idling, pass-bys, departing and arriving trains, bells, whistles, steam blasts, platform atmospheres, and doors and windows.

    Engines are the heavy Santa Fe 2-10-2, the Bavarian BB 0-4-4-0 Heavy Mallet, and a 4 Wheel Switcher 0-4-0 light railway. Also included are door and window handling effects of passenger cars

    Each engine is well documented and listed in full Soundminer metadata.

    The Steam trains library also includes a “Specification Sheet” with detailed information about the trains and environments.

    Recorded with a Schoeps MK4/MK8 MS, paired with a Sound Devices 702 recorder. Some takes provide an alternative mix with recordings from an additional Sony PCM-D recorder.

    40 %
    OFF
    Add to cart
  • Animals & Creatures Animal Hyperrealism Vol I Play Track Over 1300 sounds included
    Rated 5.00 out of 5
    $170

    Animal Hyperrealism Vol I is a library containing sounds themed animal vocalisations, from real to designed creatures totaling more than 1300 individual sounds in 290 files.

    The sounds were partly recorded with animals trained for media production, partly recorded in zoos and wildlife centers. The asset list includes but is not limited to: african lions, bengal tigers, horses, donkeys, cows, exotic birds, owls, bobcats, pumas, dromedaries, wolves, dogs, geese, lemurs, gibbons and many more.

    All the content has been recorded at 192KHz with a Sanken CO100K plus a Sennheiser 8050 for center image and a couple of Sennheiser MKH8040 for stereo image. All files are delivered as stereo bounce of these for mics, though in some instances an additional couple of CO100K was added to the sides.

    The resulting ultrasonic spectrum is rich and allows for truly extreme manipulation of the content.

    Bonus: Two extra libraries included for free:
    This library also includes two additional releases from Mattia Cellotto - for free: Crunch Mode delivers 230 crunchy sounds made with a variety of vegetables, fresh bread, pizza crust and a selection of frozen goods. The Borax Experiment gets you 158 squishy, gory, slimy and gooey sounds.
    Add to cart
  • This sound collection covers a wide range of sounds produced by many different steam engines. In addition to the real engines there’s also a wide variety of Foley sounds which can be layered to make funny (steam) engines for cartoons for example. All sounds recorded with high end equipment – 24 bit and 96KHz (some in 48KHz)
    The ‘MAIN’ demo gives a good taste of what’s inside. The ‘POTENTIAL KONTAKT demo gives a glimpse of what you can do with the FREE BONUS Kontakt Instruments. So the latter is just a demonstration, these sounds are not included as such!

    Equipment:
    Recorder / Interface

    • Sound Devices Mixpre 6
    • RME OCTAMIC XTC

    Studio Mics

    • Mojave MA 301 FET
    • Sennheiser MKH8040 (top, bottom)
    • Audix i5 (dynamic)

    Field Recording Mics

    • Sennheiser MKH8040smk
    • Sennheiser MKH8070
    • DPA Core 4060smk
    • Aquarian H2a with contact adapter

    Add to cart
 
Explore the full, unique collection here

Latest sound effects libraries:
 
  • Foley Angry Door 192 Play Track 1400+ sounds included, 103 mins total $42 $37.80

    The doors are very kind, but don't make them angry. They could lose their temper resulting in a very noisy bang.

    This library enriches the sfx world with new door and gate objects, both source and designed, with variety of expressive actions and perspectives. The everyday usual noises along with fantasy stimulating sounds – e.g. deep “dungeon” metal door, high pitch squeaking wire-netting gate, heavy church gate and so on. To make the slams and smashes even more hard, heavy and dirty, wildly designed “Angry” versions have been added.

    Library highlight:

    18 door and gate objects, recorded in old, gloomy houses and a church
    • 6.29 GB, 645 files, several takes for each action
    • “Close-Up”, “Near”, “Middle” and “Behind” perspectives in selected cases, plus mix of them
    192khz/24 bit including ultrasonic information- the greatest resolution for next design processes
    Sound Devices MixPre6, Sanken CO100K, Sennheiser MKH30, DPA 4007, DPA 4060, Schertler Dyn Uni P48
    Photo reference for each object
    10 %
    OFF
    Ends 1553814000
  • Industrial Motor Fan Play Track 76+ sounds included $58 $40.60

    MOTOR FAN household edition features both Internal & External mechanical sound from household items.
    Motors and compressors found in the kitchen, ACs & outdoor units + heaters and compressors and more.

    Features motor, fan & compressor sounds from sources like:

    Refrigerators, microwaves, toasters, juicers, fans, AC / hvac, washing machines, boilers, compressors, vents, heaters, chain saws & more
    30 %
    OFF
    Ends 1553986800
  • Igniter is the new industry standard for creating any real-world or sci-fi vehicle and engine sound effects with ease and at unbeatable value. Whether you work in audio post or game audio, Igniter enables you to design, perform and automate any complex vehicle behaviour directly in your DAW – from sports cars, motorbikes, planes, helicopters, spacecraft and other engine sounds to moving ambiences, textures, Foley or whatever sparks your imagination.

    Video Thumbnail

    Igniter is the only solution of its kind to come jam-packed with over 20 performable vehicles and 1,943 audio assets from vehicles including Aston Martin, Ferrari, Porsche, Tesla, Harley Davidson, Huey UH-1H, Agusta Westland 119x, CH-47D Chinook, Bombardier Challenger, Cessna 560XL, skids, sweeteners and much more. Recordings come from Watson Wu, The Recordist, Sounding Sweet, George Vlad, Echo Peak and Flysound.

    For vehicle fanatics, Igniter Full Tank comes with 75GB of additional library content including onboard recordings, ramps & static rev bands, Foley sounds, skids, slides and much more!

  • Igniter is the new industry standard for creating any real-world or sci-fi vehicle and engine sound effects with ease. Whether you work in audio post or game audio, Igniter enables you to design, perform and automate any complex vehicle behaviour directly in your DAW – from sports cars, motorbikes, planes, helicopters, spacecraft and other engine sounds to moving ambiences, textures, Foley or whatever sparks your imagination.

    Video Thumbnail

    Igniter is the only solution of its kind to come jam-packed with over 20 performable vehicles and 614 audio assets from vehicles including Aston Martin, Ferrari, Porsche, Tesla, Harley Davidson, Huey UH-1H, Agusta Westland 119x, CH-47D Chinook, Bombardier Challenger, Cessna 560XL, skids, sweeteners and much more. Recordings come from Watson Wu, The Recordist, Sounding Sweet, George Vlad, Echo Peak and Flysound.

  • Aircraft - Jet/Propeller Planes F16 Maneuvers Play Track 70 sounds included, 45 mins total $39 $27

    The F16 Maneuvers library features 36 recordings of F16 Fighter jets, captured at three different locations from the ground perspective. In addition to those, we included :

    – 22 flight formation sounds (up to six aircrafts), designed using Sound Particles 3D software.

    – 8 recordings captured using contact microphones, attached in a nearby parked vehicle, leading up to some low tones and rumbles, that could be useful as sweeteners in aircraft or other complex sounds.

    – 4 mixing sessions, combining ambient and contact mic recordings.

    The product includes a total of 45 minutes of HQ material (24bit/96kHZ) and a total of 70 sounds, including 17 Soundminer metadata fields, such as description, keywords, category/sub-category, microphones and more.

    31 %
    OFF
    Ends 1553814000
 
FOLLOW OR SUBSCRIBE FOR THE LATEST IN FANTASTIC SOUND:
 
                              
 
GET THE MUCH-LOVED A SOUND EFFECT NEWSLETTER:
 
The A Sound Effect newsletter gets you a wealth of exclusive stories and insights
+ free sounds with every issue:
 
Subscribe here for free SFX with every issue

Leave a Reply

Your email address will not be published. Required fields are marked *