Asbjoern Andersen


Damian Kastbauer has worked with technical game sound design for seven years as a freelancer, on titles such as Uncharted 3, Dead Space 3, Tales of Monkey Island and countless others. About a month ago, he became the Technical Audio Lead at PopCap Games – and in this exclusive post, he shares his golden rules for technical sound design:

 

There’s a gap between the creation of a sound and its playback. From creation to reproduction, from microphone to speaker, there are countless steps that must be taken in order to realize our craft as sound designers.

Whether you’re doing the field recording, pulling from sound libraries and layering in a DAW, or working to play back sounds as part of a game, there is always a process that must be followed to get between the start and final execution of an idea.

As a technical sound designer, my interest lies primarily in the final aspect of bringing a sound recorded in the field or designed in a DAW and getting it to play back in a game appropriately.

And as games have grown in complexity, so has the potential to represent actions and events within the game with increased dynamism and variation, allowing for repetition and believability.

Here are a few things I try to keep in mind when working to bridge the gap:
 

Systems Serve Gameplay

Whatever you’re working on, however you go about achieving the results, always find the core of gameplay and aspire to support it in the best way possible. Understanding the principals of what gameplay is trying to communicate should be your guiding light when designing audio playback systems.

Imagine stealth without obstruction/ occlusion, physics with limp, laggy, or inappropriate impact sounds, ambient without dynamism and randomization;

Get to understand the fundamental aspects and make sure they get the appropriate attention from an audio system-design perspective.

The majority of the time, this will end up being the biggest win and most satisfying!
 

Know What You Want

Understanding the needs of a game is a good first step, how you get there is another question.

While some people choose to feel their way around to a solution through countless hours of experimentation and (possible) head-banging, there is a divine beauty in thinking your way to a solution and executing on it immediately.

You may have heard tales of people solving problems: in their sleep, while jogging, or scrolling a tumblr of cat pics. Once the destination you’re trying to reach is clear, the path often opens itself in front of you like a bob-sled run.

That said, there is a beauty in fumbling around in the dark looking for the light switch. Knowing when to take a step back and shift focus to allow for side-ways inspiration is a skill that can be developed over time.


Popular on A Sound Effect right now - article continues below:


Trending right now:

  • SOUNDS FROM UNDER YOUR SKIN
    BOOM Library’s newest sound effects outgrowth has surfaced: MUTATE ORGANIC, the deliciously abnormal collection of mutating and morphing lifeforms and rogue organic matter. Discover the full spectrum of size, dampness and gut-wrenching movement this library provides in its ready-to-use Designed collection as well as the ultra-detailed comprehensive Construction Kit.

    WHAT’S INSIDE

    INCLUDED SOUNDS – KEYWORDS
    ALIEN, ANIMAL, ATMOSPHERE, BLAST, BONES, BOULDER, BREATH, CARVE, CHOKED, CLOTH, CUTTING, DEBRIS, DRY, ERUPT, FICTIONAL, FLAME, FLUID, FUTURISTIC, GARGLE, GORE, GRANULAR, GRIND, GROW, GUT, IMPACT, INSECTS, JUICY, LIFEFORM, LIQUID, MOIST, PARTICLE, PLASMA, RUBBER, SCREECH, SIZZLE, SLIME, SLURPING, SQUEAK, STRETCH, SWISH, SYNTHETIC, TEXTURE, TUBE, VEGETABLE, VIRUS, VOCALIZATION, WET, WHOOSH, WOBBLE, WOODEN
  • YOUR DEFINITIVE SOURCE FOR GUN FOLEY SOUNDS
    11 different firearms. Triggers, dry shots, safety switches, reloading, magazines and much more, delivered in our high BOOM Library quality standard with 96kHz, 24bit.

    WHAT’S INSIDE

    INCLUDED SOUNDS – KEYWORDS
    GUNS, HANDLING, RIFLES, WEAPONS, TRIGGER, MAGAZINE, COLT, CLOSE, DISTANT, PUMPGUN, SHOTGUN, SHOTS, PISTOLS, PULLING, SHOOTING, BATTLES, SWITCHES, RELOADING, LOADING

    TWO RECORDING ANGLES
    With this SFX library you get a vast variety of gun handling and Foley sounds needed for almost any type of hand weapon or rifle. Each sound comes on one mono close track and one stereo mid distance track. 410 royalty free SFX delivered in 70 files per track.

    WHAT WE RECORDED

    • 11 Guns
    • 3 Assault Rifles: AK47, M16, H&K G36
    • 2 Submachine Guns: FNH P90, H&K MP5
    • 2 Pistols: Walther P99, Glock 45
    • 1 Granade Launcher: M203
    • 1 Bolt Action Rifle: Remington 700
    • 1 Revolver: Smith and Wesson 686 357 Magnum
    • 1 Pumpgun

    WHAT’S SO SPECIAL ABOUT THIS LIBRARY?
    Impressive and high quality gun shot sound effects are invaluable but they’re only half the battle. Our Micro BOOM – GUN HANDLING library gives you the perfect other half: Gun Foley sounds!
    Whether for an intense firefight, its aftermath or preparation, GUN HANDLING has you covered.

  • MAGIC SOUND EFFECTS REDEFINED
     
    Enter the world of MAGIC – ARCANE FORCES, where supernatural entities can be heard raging with ultimate power and fury. The distinctly forceful and kinetic character of this comprehensive sound effects library and its designs is supported by countless pristine source recordings of the elements being pushed to their limits. Whether in post production or sound design for games, MAGIC – ARCANE FORCES gives you the edge on the other side.

    WHAT’S INSIDE:
    INCLUDED SOUNDS – KEYWORDS
    ACID, ARCANE, BARRIER, BREATH, BUFF, CURSED, DEBUFF, DIVINE, ELECTRIC, ENERGY, FIRE, GLASS, ICE, IMPACT, LIGHT, LIQUID, METAL, PROCESSED, PROJECTILE, RUMBLE, SEQUENCE, SUMMON, SWEETENER, SWISH, TELEPORT, TEXTURE, VOICE, WATER, WHOOSH, WIND
  • Firearms Sound Effects Guns Play Track 770+ sounds included $225

    This is not another tired collection of stereo mixes or over-designed guns. We are proud to offer a massive set of multi-channel gun recordings, produced by experienced weapon recordists. Each weapon in the library includes sounds from at least 8 microphone perspectives, covering close, medium, and distant perspectives. We traveled to the Arizona desert and recorded real guns, firing live rounds, in an great sounding outdoor environment.

    We have kept these sounds as raw and unprocessed as possible. While we carefully edited and cleaned every sound, you may still encounter occasional noise (shell ejections, rumble, wind buffets, and other outdoor sounds). It is our belief that if removing noise takes away from the character of the sound, we’d rather leave it alone, and let the end user decide how to best fit the sound in their mix. Despite any small imperfections, these are the cleanest, most powerful, and most useful gun recordings you will find anywhere.

    Each weapon offers multiple takes and perspectives. Semi-Auto and Bolt Action guns include multiple single shots (8-12).  Full-Auto guns include multiple single shots, bursts, and long bursts (generally around 16-20+ rounds). You’ll find at least 8 microphone positions for each weapon; covering close, medium, and distant perspectives. View the weapon list to see everything that is included in this library.

    Featuring 27 different weapons:
    • Handguns
    • Rifles
    • Assault Rifles
    • Submachine Guns
    • Belt-Fed Machine Guns
    • Suppressed weapons

    Weapons included:
    AK47, AR 10, FN FAL 7, SCAR17, Heckler & Kock HK 53, M4 Carabine, Glock 18, Kimber Customer II 1911, Smith & Wesson 686. Walther P1, Walther P99, Browning M2HB, M240, M249 SAW, PKM, RPD 7, Mosin Nagant M44 Bolt Action, Saiga IZ-139, Savage Arms Model 16 Bolt Action, SKS, FN P90, Heckler & Koch MP5, Mini UZI 9mm, Uzi 9mm, m4 Carabine Suppressed, Mini Uzi Suppressed, HK MP5 Suppressed


Latest releases:

  • Inner Sounds Of A Vintage Juke Box is a distinctive sound library that reveals the subtle mechanical noises of the NSM Nostalgia Gold juke box.
    Captured using contact mics and LOM Geofon’s, this collection features deep bass sounds, low-frequency hums, clicks, clanks, soft whirrs and the watery movements of the bubble tube lighting.

    Source Files Info

    Mastered : No
    Normalised : No
    Multi Recording Takes For Varying Nuances
    Multiple Microphone Perspectives
    Recorder : Sound Devices Mix Pre 10II
    Microphones : Stille and Klang spot contact microphones, Organic Audio Cjossul v2, LOM Geofon
    Microphone Perspective : Contact / Magnetic / Suction

    20 %
    OFF
  • The unbridled sound of childhood.

    As both a sound designer and a father of three, I know how challenging it is to capture the spontaneous sounds of children at play in a perfect studio setting. Kids Vol. 1 brings that elusive magic straight to your fingertips, featuring a meticulously curated collection of authentic kids’ sounds—laughing, grunting, playing, screaming, singing, speaking, and more—recorded in both solo and group settings.

    Each file has been carefully treated to remove unwanted noise without sacrificing the character and nuance of the original recordings. The sounds are trimmed and given clear, UCS-compliant filenames and metadata, so you can easily drop them right into your films, games, commercials, or any project that needs an infusion of childlike energy.

    Kids Vol. 1 captures the sound of kids at their best—having fun.

  • Oil-Paper Umbrellas is a collection of sound effects recorded from three sizes of traditional oil-paper umbrellas.
    
It includes various actions such as unfolding, folding, handling movements, creaking, shake-outs, lock mechanism clicks, and grabs.

    Microphones & Recording Equipment:
    Mic (Facing Inward): AKG C414 XLII
    Mic (Facing Outward): Sennheiser MKH 8040

    Recorded at 96kHz/32bit using a Sound Devices MixPre-10 II, and bounced to 96kHz/24bit.

    30 %
    OFF
  • Helicopter Sound Effects Airbus H125 Helicopter Play Track 44+ sounds included, 47 mins total $80

    Over 28 minutes of startups, idling, takeoffs, hovering, approaches, pass-bys, and shutdowns from an Airbus three-blade helicopter, delivered in both stereo and ambisonic formats.

    Also you’ll receive a processed folder containing 24 additional files featuring engine failures, whine ramps, distant fly-bys and other helicopter sound simulations. These have been crafted exclusively from the original source files, showcasing the flexibility of this library and the creative possibilities it offers.

    20 %
    OFF
  • City Life Sound Effects Sonic Snapshot Shanghai Play Track 43 sounds included, 122 mins total $29

    This library features a Sonic Snapshot into the sonic signature of Shanghai, China. Hear traffic ambiences from a city with the world’s highest EV adoption rate, street sweeper bells played by workers driving three-wheeled trucks loaded with cardboard, walla from art galleries and metro stations, and the low-frequency drones of passing ships in the Huangpu River at the Shanghai Bund.

Need specific sound effects? Try a search below:


Collaborator Co-Conspirators

The old saying “you can get more done with a team than you can by yourself” is truer today than ever in game audio and the game industry at-large.

Whether it’s within the audio department, the game team, or the world-wide community there are people whose greatest gift in life is the ability to collaborate and share knowledge.

Game development in general always feels like it thrives on the creativity of collaboration

While there are great examples of lone-wolf artists working in isolation to create left-field masterpieces, game development in general always feels like it thrives on the creativity of collaboration.

This runs throughout the process where people are relied upon for the speciality and expertise, as well as their experience to help solve problems.

Finding ways to foster communication and creative solutions between people can only lead to a more refined and informed experience for everyone.

Knowledge Share

We’re all solving the same problems, often in very similar ways. One of the greatest developments of my (short) time in game audio is the amount, and accessibility, of information about the dark art of technical sound design.

I spent countless hours on my way into the industry manically scrubbing SDK documentation for OpenAL, Source Engine, and countless others that even mentioned audio in relation to interactivity to even begin formulating a semblance of the way audio was played-back by a game engine.

Fast-forward to today where audio middleware can be downloaded and connected to a game running in real-time and manipulated on-the-fly. Couple that with the wealth of individuals who have been humble enough to share their processes and experiences and you’ve got the potential to begin (or extend) your understanding exponentially.

I hope someday you do the same!

 

Please share this:


 

 

Thanks to Damian Kastbauer for sharing his insights! For more discussion on what Technical Sound Design is, check out the latest Game Audio Podcast #38 – or this interview with Damian at Gamasutra.
 



 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Presenting the most malfunctioning, dirty old gritty sounding engine failure library out there

    Featuring a staggering 81 files with numerous takes in most tracks, the Kaput sound effects library will cover the bases of almost any broken false starting engine scene one can imagine.

    I can honestly say, that finding the vehicles and tools for this library, has been among the most challenging I have come by. Old and broken cars and trucks are hard to come by these days. Most cars are obviously either driving and dont have start problems, and many of the rest just wont start at all.

    Just as rare are broken petrol powered tools, which usually fit the latter category of not working at all.

    Still, with amazing recording help from recordist Michal Fojcik Soundmind Poland, and just as amazing help from recordist Erik Watland from Norway, the Kaput sound effects library is featuring no less then

    24 different cars, trucks, moped and motorcycles

    1 boat engine

    A few weird sounding power generators and water pump motors

    Back firing exhausts

    Petrol powered garden tools, chain saws, and hedge trimmers

    Brutal construction machines

    From old eastern european trucks, vintage US V8 muscle trucks, classic scandinavian cars, and more modern diesel and petrol engines to funny sputtering dying petrol power tools.

    There is even a few more recording sessions planned, that just didn’t make the deadline for the first batch of sounds in this library (buying a copy of this first of sounds, will of course make any future sounds added to the library free of charge).

    KAPUT is 81 stereo and mono files, 96/24. 1,6 gb big, all UCS ready!

  • SOUNDS FROM UNDER YOUR SKIN
    BOOM Library’s newest sound effects outgrowth has surfaced: MUTATE ORGANIC, the deliciously abnormal collection of mutating and morphing lifeforms and rogue organic matter. Discover the full spectrum of size, dampness and gut-wrenching movement this library provides in its ready-to-use Designed collection as well as the ultra-detailed comprehensive Construction Kit.

    WHAT’S INSIDE

    INCLUDED SOUNDS – KEYWORDS
    ALIEN, ANIMAL, ATMOSPHERE, BLAST, BONES, BOULDER, BREATH, CARVE, CHOKED, CLOTH, CUTTING, DEBRIS, DRY, ERUPT, FICTIONAL, FLAME, FLUID, FUTURISTIC, GARGLE, GORE, GRANULAR, GRIND, GROW, GUT, IMPACT, INSECTS, JUICY, LIFEFORM, LIQUID, MOIST, PARTICLE, PLASMA, RUBBER, SCREECH, SIZZLE, SLIME, SLURPING, SQUEAK, STRETCH, SWISH, SYNTHETIC, TEXTURE, TUBE, VEGETABLE, VIRUS, VOCALIZATION, WET, WHOOSH, WOBBLE, WOODEN
  • Combustion is a sound effects library exploding with combustible sound design material. It encompasses explosions, chemical reactions, fires, and various other forms of combustion. It provides a vast scope of sound design elements for weapons, whooshes, vehicles, impacts, and so much more.

Explore the full, unique collection here

Latest sound effects libraries:
 
  • Inner Sounds Of A Vintage Juke Box is a distinctive sound library that reveals the subtle mechanical noises of the NSM Nostalgia Gold juke box.
    Captured using contact mics and LOM Geofon’s, this collection features deep bass sounds, low-frequency hums, clicks, clanks, soft whirrs and the watery movements of the bubble tube lighting.

    Source Files Info

    Mastered : No
    Normalised : No
    Multi Recording Takes For Varying Nuances
    Multiple Microphone Perspectives
    Recorder : Sound Devices Mix Pre 10II
    Microphones : Stille and Klang spot contact microphones, Organic Audio Cjossul v2, LOM Geofon
    Microphone Perspective : Contact / Magnetic / Suction

    20 %
    OFF
  • The unbridled sound of childhood.

    As both a sound designer and a father of three, I know how challenging it is to capture the spontaneous sounds of children at play in a perfect studio setting. Kids Vol. 1 brings that elusive magic straight to your fingertips, featuring a meticulously curated collection of authentic kids’ sounds—laughing, grunting, playing, screaming, singing, speaking, and more—recorded in both solo and group settings.

    Each file has been carefully treated to remove unwanted noise without sacrificing the character and nuance of the original recordings. The sounds are trimmed and given clear, UCS-compliant filenames and metadata, so you can easily drop them right into your films, games, commercials, or any project that needs an infusion of childlike energy.

    Kids Vol. 1 captures the sound of kids at their best—having fun.

  • Oil-Paper Umbrellas is a collection of sound effects recorded from three sizes of traditional oil-paper umbrellas.
    
It includes various actions such as unfolding, folding, handling movements, creaking, shake-outs, lock mechanism clicks, and grabs.

    Microphones & Recording Equipment:
    Mic (Facing Inward): AKG C414 XLII
    Mic (Facing Outward): Sennheiser MKH 8040

    Recorded at 96kHz/32bit using a Sound Devices MixPre-10 II, and bounced to 96kHz/24bit.

    30 %
    OFF
  • Helicopter Sound Effects Airbus H125 Helicopter Play Track 44+ sounds included, 47 mins total $80

    Over 28 minutes of startups, idling, takeoffs, hovering, approaches, pass-bys, and shutdowns from an Airbus three-blade helicopter, delivered in both stereo and ambisonic formats.

    Also you’ll receive a processed folder containing 24 additional files featuring engine failures, whine ramps, distant fly-bys and other helicopter sound simulations. These have been crafted exclusively from the original source files, showcasing the flexibility of this library and the creative possibilities it offers.

    20 %
    OFF
  • City Life Sound Effects Sonic Snapshot Shanghai Play Track 43 sounds included, 122 mins total $29

    This library features a Sonic Snapshot into the sonic signature of Shanghai, China. Hear traffic ambiences from a city with the world’s highest EV adoption rate, street sweeper bells played by workers driving three-wheeled trucks loaded with cardboard, walla from art galleries and metro stations, and the low-frequency drones of passing ships in the Huangpu River at the Shanghai Bund.


   

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