Asbjoern Andersen


Damian Kastbauer has worked with technical game sound design for seven years as a freelancer, on titles such as Uncharted 3, Dead Space 3, Tales of Monkey Island and countless others. About a month ago, he became the Technical Audio Lead at PopCap Games – and in this exclusive post, he shares his golden rules for technical sound design:

 

There’s a gap between the creation of a sound and its playback. From creation to reproduction, from microphone to speaker, there are countless steps that must be taken in order to realize our craft as sound designers.

Whether you’re doing the field recording, pulling from sound libraries and layering in a DAW, or working to play back sounds as part of a game, there is always a process that must be followed to get between the start and final execution of an idea.

As a technical sound designer, my interest lies primarily in the final aspect of bringing a sound recorded in the field or designed in a DAW and getting it to play back in a game appropriately.

And as games have grown in complexity, so has the potential to represent actions and events within the game with increased dynamism and variation, allowing for repetition and believability.

Here are a few things I try to keep in mind when working to bridge the gap:
 

Systems Serve Gameplay

Whatever you’re working on, however you go about achieving the results, always find the core of gameplay and aspire to support it in the best way possible. Understanding the principals of what gameplay is trying to communicate should be your guiding light when designing audio playback systems.

Imagine stealth without obstruction/ occlusion, physics with limp, laggy, or inappropriate impact sounds, ambient without dynamism and randomization;

Get to understand the fundamental aspects and make sure they get the appropriate attention from an audio system-design perspective.

The majority of the time, this will end up being the biggest win and most satisfying!
 

Know What You Want

Understanding the needs of a game is a good first step, how you get there is another question.

While some people choose to feel their way around to a solution through countless hours of experimentation and (possible) head-banging, there is a divine beauty in thinking your way to a solution and executing on it immediately.

You may have heard tales of people solving problems: in their sleep, while jogging, or scrolling a tumblr of cat pics. Once the destination you’re trying to reach is clear, the path often opens itself in front of you like a bob-sled run.

That said, there is a beauty in fumbling around in the dark looking for the light switch. Knowing when to take a step back and shift focus to allow for side-ways inspiration is a skill that can be developed over time.
 


Popular on A Sound Effect right now - article continues below:

 

Latest releases:  
  • World Sounds Airport Soundscapes Play Track 100+ sounds included, 386 mins total $50 $29

    Welcome to A Sound Effect where you can find the largest and most diverse airport sound effects library in the world! This constantly updated library has nearly 6 hours of high-quality recorded sounds from 15 different airports. With over 24GB of professionally edited audio, you'll have the best sounds to work with for your project.

    Featured airports in this library:

    • Athens International Airport Eleftherios Venizelos, Greece
    • Changi Airport Singapore
    • Chiang Mai International Airport, Thailand
    • George Bush Intercontinental Airport Houston, USA
    • Hamad International Airport, Qatar
    • Hong Kong International Airport, Hong Kong
    • Incheon International Airport Seoul, South Korea
    • John F. Kennedy Airport New York City, USA
    • Larnaca International Airport, Cyprus
    • Ngurah Rai International Airport Denpasar, Indonesia
    • Noi Bai International Airport Hanoi, Vietnam
    • Penang International Airport, Malaysia
    • Roberts International Airport Liberia, Costa Rica
    • Suvarnabhumi Airport Bangkok, Thailand
    • Tom Bradley International Airport Los Angeles, USA

    Our library has lush sounds from bustling international airports with thousands of passengers to smaller regional airports with less activity.

    We've captured audio from all areas of these airports. You'll hear sounds from departure halls, arrival halls, inside private lounges, bathrooms, security check with rolling suitcases, beeping sounds from the security scanners, announcements in different languages and passengers waiting at the gates to board the aircraft.

    42 %
    OFF
    Ends 1560981600
    Add to cart
  • City Life Sounds & Ambiences Of London Vol 2 Play Track 101 sounds included, 330 mins total $60 $45

    Following the success of WW Audio's, 'Sound & Ambiences Of London' – here is Volume 2, with even more interesting and useable files for your theatre or film projects.

    Consisting of 101 great, and sometime eclectic recordings from the English capital, and over 10GB in size, this is a library every sound designer needs in their arsenal. It comes with detailed file names plus Soundminer, ID3 v2.3.0 and RIFF INFO metadata embedded.

    In total, this library gets you  5.5 hours of atmospheric London sounds!

    Sounds captured at famous London locations and landmarks, including:

    Bow Bells – Two amazing, over 10 minute recordings from the belfry at St Mary Le Bow Church  • The famous crossing outside Abbey Road Studios, made famous by The Beatles • Stunning overhead plane recordings coming into land at Heathrow airport • Christmas Markets • Crowds outside Buckingham Palace before and after the changing of the guard • Various emergency vehicle sirens • Various markets both internal and external, quiet and busy • Tube train journeys • London Underground ambiences • Various Parks • Great sounding famous London pub ambiences • Train stations • Room tones, including the infamous possible Newgate Prison Cell in the cellar of the Viaduct Tavern Pub • Churches • Crowds in some of London's most popular and obscure streets • General traffic sounds • North, South, East and West London locations • Hotels • London Aquatic Centre • The Royal Exchange • St Bartholomew's Hospital Grounds • Scrooge's Counting House Location • The Tower of London • The River Thames from Execution Dock • Pudding Lane – the location of the start of the Great Fire of London • Various Gardens • Underground car park • Tower Bridge • And much more – check out the complete file list below

    25 %
    OFF
    Ends 1559253600
    Add to cart
  • Environments Singapore City Soundscapes Play Track 122 sounds included, 327 mins total From: $20

    Welcome to A Sound Effect's first ever Singapore Sound Effects library!

    Explore Singapore as you've never heard it before! This massive library includes ambisonic sounds recorded with the new Zoom H3 VR, binaural recordings with the Soundman OKM II Rock Studio and stereo soundscapes recorded with the Zoom F8n, DPA 4060 and several LOM microphones.

    The diversity of Singapore makes this library unique with lush sounds from busy highways, crowded food markets/ hawker centers in many different languages, neighborhood basketball games at night, skateparks, horse races, city rain sounds, the countries super efficient underground train station (MRT), and even loud military fighter jets and helicopters.

    Perhaps you're wanting nature sounds? No problem! This library features sounds from a variety of cicadas recorded at night and birds from the famous Javan Mynah near Mount Faber.

    With nearly six hours of recordings throughout Singapore, we suggest reviewing the metadata and discovering sounds you may not have expected!

    The library is available in 3 variations: A Stereo, AmbiX and special bundle featuring both Stereo and AmbiX files at a big discount.

  • Human The Counting Voice Play Track 167 sounds included $30

    A man with a neutral English accent counts from zero to one hundred. Then counts in hundreds to one thousand. Then counts in thousands to ten thousand. Using the various files you can concatenate the files to read any number between 0-10,999 (and beyond if you fancy some creative editing).

    Useful for all sorts of games, apps and many other projects.

    Add to cart
  • Add to cart

Need specific sound effects? Try a search below:
 

Collaborator Co-Conspirators

The old saying “you can get more done with a team than you can by yourself” is truer today than ever in game audio and the game industry at-large.

Whether it’s within the audio department, the game team, or the world-wide community there are people whose greatest gift in life is the ability to collaborate and share knowledge.

Game development in general always feels like it thrives on the creativity of collaboration

While there are great examples of lone-wolf artists working in isolation to create left-field masterpieces, game development in general always feels like it thrives on the creativity of collaboration.

This runs throughout the process where people are relied upon for the speciality and expertise, as well as their experience to help solve problems.

Finding ways to foster communication and creative solutions between people can only lead to a more refined and informed experience for everyone.

Knowledge Share

We’re all solving the same problems, often in very similar ways. One of the greatest developments of my (short) time in game audio is the amount, and accessibility, of information about the dark art of technical sound design.

I spent countless hours on my way into the industry manically scrubbing SDK documentation for OpenAL, Source Engine, and countless others that even mentioned audio in relation to interactivity to even begin formulating a semblance of the way audio was played-back by a game engine.

Fast-forward to today where audio middleware can be downloaded and connected to a game running in real-time and manipulated on-the-fly. Couple that with the wealth of individuals who have been humble enough to share their processes and experiences and you’ve got the potential to begin (or extend) your understanding exponentially.

I hope someday you do the same!

 

Please share this:


 

 

Thanks to Damian Kastbauer for sharing his insights! For more discussion on what Technical Sound Design is, check out the latest Game Audio Podcast #38 – or this interview with Damian at Gamasutra.
 


 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:
 
 
  • Bicycles Retro Bicycle Play Track 29 sounds included, 12 mins total $19

    A 1960’s styled bicycle riding around at a leisurely pace, wobbling to stay straight, walking along the sidewalk or being handled and chucked to the curb. Squeaky brakes, loud gears, and clumsy metal give this bike nostalgic character.

    Add to cart
  • Drones & Moods Tibetan Crystal Singing Bowls Play Track 93 sounds included, 43 mins total $20

    Tibetan Singing Bowls – The ancient brain entrainment methodology for healing and meditation. Tibetan Singing Bowls have been used for centuries for healing and meditation purposes. They create a range of sounds to restore the normal vibratory frequencies of diseased and out-of-harmony parts of the body, mind and soul. They are also used for sound baths, which is when participants lay on the floor and let the waves of sound from the Tibetan Singing Bowls wash over them.

    9 total bowls were recorded. Notes C, D, D#, E, F, G, A, A one octave up and B. A variety of bowl sizes were used from 8 to 12 inches.

    Add to cart
  • Want some excellent cartoony sound effects? BOOM to the rescue!

    We sought out and recorded the most obscure toys, instruments and, uhm – for the lack of a better word – “objects” to give you more than 3.000 boings, bleeps, farts, thwacks, squishes and squeaks in over 500 files, in short: we recorded any sound your animated-character-loving-heart could ever desire. All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Each file contains multiple variations of a sound to guarantee you and your audience a non-repetitive SFX experience.

    Want to have an old-timer car honk its horn sternly at passers-by, before the tires screech off into the horizon? Your protagonist jumps off of a cliff by the sea and – suddenly in the air – we hear the tide roll back and she smacks on to the ground? Or your hero slips on a banana, swoops into a kitchen, metal crashes, bins rattle bins and, epic climax-style, the stove explodes! Don't worry about how that sounds. BOOM TOONS! SFX are here. We've got you covered.

    BOOM TOONS! SFX is the complete package so that you can focus on your stories and characters. You have all the sounds you could possibly need at your fingertips, ready for you to use whenever you want that spark, that glitter or that long arm fart which transforms your visually appealing cartoon into a complete and fun experience.

    Add to cart
 
Explore the full, unique collection here

Latest sound effects libraries:
 
  • World Sounds Airport Soundscapes Play Track 100+ sounds included, 386 mins total $50 $29

    Welcome to A Sound Effect where you can find the largest and most diverse airport sound effects library in the world! This constantly updated library has nearly 6 hours of high-quality recorded sounds from 15 different airports. With over 24GB of professionally edited audio, you'll have the best sounds to work with for your project.

    Featured airports in this library:

    • Athens International Airport Eleftherios Venizelos, Greece
    • Changi Airport Singapore
    • Chiang Mai International Airport, Thailand
    • George Bush Intercontinental Airport Houston, USA
    • Hamad International Airport, Qatar
    • Hong Kong International Airport, Hong Kong
    • Incheon International Airport Seoul, South Korea
    • John F. Kennedy Airport New York City, USA
    • Larnaca International Airport, Cyprus
    • Ngurah Rai International Airport Denpasar, Indonesia
    • Noi Bai International Airport Hanoi, Vietnam
    • Penang International Airport, Malaysia
    • Roberts International Airport Liberia, Costa Rica
    • Suvarnabhumi Airport Bangkok, Thailand
    • Tom Bradley International Airport Los Angeles, USA

    Our library has lush sounds from bustling international airports with thousands of passengers to smaller regional airports with less activity.

    We've captured audio from all areas of these airports. You'll hear sounds from departure halls, arrival halls, inside private lounges, bathrooms, security check with rolling suitcases, beeping sounds from the security scanners, announcements in different languages and passengers waiting at the gates to board the aircraft.

    42 %
    OFF
    Ends 1560981600
  • City Life Sounds & Ambiences Of London Vol 2 Play Track 101 sounds included, 330 mins total $60 $45

    Following the success of WW Audio's, 'Sound & Ambiences Of London' – here is Volume 2, with even more interesting and useable files for your theatre or film projects.

    Consisting of 101 great, and sometime eclectic recordings from the English capital, and over 10GB in size, this is a library every sound designer needs in their arsenal. It comes with detailed file names plus Soundminer, ID3 v2.3.0 and RIFF INFO metadata embedded.

    In total, this library gets you  5.5 hours of atmospheric London sounds!

    Sounds captured at famous London locations and landmarks, including:

    Bow Bells – Two amazing, over 10 minute recordings from the belfry at St Mary Le Bow Church  • The famous crossing outside Abbey Road Studios, made famous by The Beatles • Stunning overhead plane recordings coming into land at Heathrow airport • Christmas Markets • Crowds outside Buckingham Palace before and after the changing of the guard • Various emergency vehicle sirens • Various markets both internal and external, quiet and busy • Tube train journeys • London Underground ambiences • Various Parks • Great sounding famous London pub ambiences • Train stations • Room tones, including the infamous possible Newgate Prison Cell in the cellar of the Viaduct Tavern Pub • Churches • Crowds in some of London's most popular and obscure streets • General traffic sounds • North, South, East and West London locations • Hotels • London Aquatic Centre • The Royal Exchange • St Bartholomew's Hospital Grounds • Scrooge's Counting House Location • The Tower of London • The River Thames from Execution Dock • Pudding Lane – the location of the start of the Great Fire of London • Various Gardens • Underground car park • Tower Bridge • And much more – check out the complete file list below

    25 %
    OFF
    Ends 1559253600
  • Environments Singapore City Soundscapes Play Track 122 sounds included, 327 mins total From: $20

    Welcome to A Sound Effect's first ever Singapore Sound Effects library!

    Explore Singapore as you've never heard it before! This massive library includes ambisonic sounds recorded with the new Zoom H3 VR, binaural recordings with the Soundman OKM II Rock Studio and stereo soundscapes recorded with the Zoom F8n, DPA 4060 and several LOM microphones.

    The diversity of Singapore makes this library unique with lush sounds from busy highways, crowded food markets/ hawker centers in many different languages, neighborhood basketball games at night, skateparks, horse races, city rain sounds, the countries super efficient underground train station (MRT), and even loud military fighter jets and helicopters.

    Perhaps you're wanting nature sounds? No problem! This library features sounds from a variety of cicadas recorded at night and birds from the famous Javan Mynah near Mount Faber.

    With nearly six hours of recordings throughout Singapore, we suggest reviewing the metadata and discovering sounds you may not have expected!

    The library is available in 3 variations: A Stereo, AmbiX and special bundle featuring both Stereo and AmbiX files at a big discount.

  • Human The Counting Voice Play Track 167 sounds included $30

    A man with a neutral English accent counts from zero to one hundred. Then counts in hundreds to one thousand. Then counts in thousands to ten thousand. Using the various files you can concatenate the files to read any number between 0-10,999 (and beyond if you fancy some creative editing).

    Useful for all sorts of games, apps and many other projects.

 
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