Asbjoern Andersen


Damian Kastbauer has worked with technical game sound design for seven years as a freelancer, on titles such as Uncharted 3, Dead Space 3, Tales of Monkey Island and countless others. About a month ago, he became the Technical Audio Lead at PopCap Games – and in this exclusive post, he shares his golden rules for technical sound design:

 

There’s a gap between the creation of a sound and its playback. From creation to reproduction, from microphone to speaker, there are countless steps that must be taken in order to realize our craft as sound designers.

Whether you’re doing the field recording, pulling from sound libraries and layering in a DAW, or working to play back sounds as part of a game, there is always a process that must be followed to get between the start and final execution of an idea.

As a technical sound designer, my interest lies primarily in the final aspect of bringing a sound recorded in the field or designed in a DAW and getting it to play back in a game appropriately.

And as games have grown in complexity, so has the potential to represent actions and events within the game with increased dynamism and variation, allowing for repetition and believability.

Here are a few things I try to keep in mind when working to bridge the gap:
 

Systems Serve Gameplay

Whatever you’re working on, however you go about achieving the results, always find the core of gameplay and aspire to support it in the best way possible. Understanding the principals of what gameplay is trying to communicate should be your guiding light when designing audio playback systems.

Imagine stealth without obstruction/ occlusion, physics with limp, laggy, or inappropriate impact sounds, ambient without dynamism and randomization;

Get to understand the fundamental aspects and make sure they get the appropriate attention from an audio system-design perspective.

The majority of the time, this will end up being the biggest win and most satisfying!
 

Know What You Want

Understanding the needs of a game is a good first step, how you get there is another question.

While some people choose to feel their way around to a solution through countless hours of experimentation and (possible) head-banging, there is a divine beauty in thinking your way to a solution and executing on it immediately.

You may have heard tales of people solving problems: in their sleep, while jogging, or scrolling a tumblr of cat pics. Once the destination you’re trying to reach is clear, the path often opens itself in front of you like a bob-sled run.

That said, there is a beauty in fumbling around in the dark looking for the light switch. Knowing when to take a step back and shift focus to allow for side-ways inspiration is a skill that can be developed over time.
 


Popular on A Sound Effect right now - article continues below:

 

Latest releases:  
  • Welcome to “MOTION MODE”, an intense collection of sounds to induce movement and evoke excitement in your production.

    You will find whooshes, transitions, noises, granular textures, movements, stutters and hits with a powerful Sci-fi feel.

    Special attention was put in the dynamics of the sounds to ensure the creation of an energetic pack aimed to enhance atmospheres, add movement and enrich musical compositions.

    If you liked some of my previous libraries like “Dodge this” and “The Transition” you are gonna love this one.

    29 %
    OFF
    Ends 1597183199
    Add to cart
  • Huge deep and textural organic whoosh by’s. These are un-altered but a total blast. Want more fun, just (again) compress and pitch to fit, and hell, maybe add a little distortion.

    A great collection of organic sliding whooshes. They sound great, have lots of movement and are almost always complicated movements not just simple whoosh by’s.

    20 %
    OFF
    Ends 1597183199
    Add to cart
  • Assorted firework recordings, ranging from individual explosions to multiple fireworks going off at the same time.

    This collection has lots of nice sharp bangs, and includes a variety of firework sounds recorded close up and from a distance.

    Add to cart
  • A small collection of horror sting sound effects, ideal for spooky, scary, Halloween and horror uses.

    Add to cart
  • Bundle 2019 InspectorJ Bundle Play Track 4150 sounds included, 337 mins total $67.99

    4 InspectorJ SFX libraries created in 2019 at a permanent 50% discount, including:

    44.1 General Library (Volume II) (2.06 GB, $32)
    Party Pack (1.98 GB, $40)
    Sewing Machine (2.73 GB, $32)
    Toilet Flush (381 MB, $32)

    For a discounted total of only $67.99 (Originally $136 if bought separately)

    44.1 GENERAL LIBRARY (VOLUME II) (2.06 GB, $32)
    A hand-picked variety collection of 1,000 sound effects covering numerous categories at 44.1kHz and 16/24-bit stereo recordings. Here are some sound categories that can be found in Volume II:

    85+ Seamless Loops
    Ambiences: Deep Abysses, Train Stations, Seaside Waves, etc.
    Camera: Shutter Clicks, Flash Lifts and Falls
    Dialogue: A creepy, deep male voice
    Fireworks
    Ice: Impacts (Small, Moderate, Large), Gathering
    Roller Coasters: Full Rides, Chain Hill Lift, Screaming
    Screaming: Crowds and Roller Coasters
    Toilet Flushing
    Trains: Arriving, Leaving, Passing, Idling, Doors, Clip-Clop
    UI: Dialogue Text Scrolling
    Vacuum Cleaner Hoovers
    Vinyl Record: Glitching, Needle On and Off
    Water: Streams, Bubbling, Swirling, Splashing, Movement
    Weather: Rain, Hail, Wind, Thunder
    Whooshing
    Many, many more!(See the sound list below)

    PARTY PACK (1.98 GB, $40)
    An extensive collection of party-related sounds, “Party Pack” brings you 2,000 96kHz/24-bit stereo recordings of balloons, party horns, matches, sparklers, party poppers, confetti, various toys and more!
    SEWING MACHINE (2.73 GB, $32)
    This library brings you 800 mechanical sounds created entirely from an electronic sewing machine, including: 20 different rhythmic seams all recorded at up to 5 different speeds with 2 microphone positions; over 200 seamless loops; various gradual revvings, ramping up and down, clicks, ticks, movements and warm-up checks – all recorded at the standard 96kHz 24-bit stereo.
    UI – MECHANICAL (381 MB, $32)
    This library brings you 350 intricately designed user interface sounds with a mechanical aesthetic, recorded at 96kHz/24-bit stereo. These sounds were crafted from various machines, clockwork, buttons and switches alongside several other gadgets and tools. The library covers 10 UI categories, including:

    Cancel: A cancellation sound useful for backing out of a selection, or returning to a previous page.
    Confirm: A confirmation selection sound (more intense and fancier than the “Select” sounds) useful for a final confirmation or selection.
    Error: A negative error alert useful for a problem or issue.
    Loading: A loopable sound for a mechanical device that is loading, processing or analysing.
    Move: The quick, small movement sound as you move between different options in a menu or list.
    Notification: A notification alert useful for popups and messages.
    Select: A simpler selection sound for general confirmation and selections.
    Text Scroll: A loopable sound to accompany the scrolling of dialogue in a conversation or upon reading text
    Turning Off: A turning off or shutting down of a machine or device.
    Turning On: A turning on or booting up of a machine or device.

    Add to cart


Need specific sound effects? Try a search below:
 

Collaborator Co-Conspirators

The old saying “you can get more done with a team than you can by yourself” is truer today than ever in game audio and the game industry at-large.

Whether it’s within the audio department, the game team, or the world-wide community there are people whose greatest gift in life is the ability to collaborate and share knowledge.

Game development in general always feels like it thrives on the creativity of collaboration

While there are great examples of lone-wolf artists working in isolation to create left-field masterpieces, game development in general always feels like it thrives on the creativity of collaboration.

This runs throughout the process where people are relied upon for the speciality and expertise, as well as their experience to help solve problems.

Finding ways to foster communication and creative solutions between people can only lead to a more refined and informed experience for everyone.

Knowledge Share

We’re all solving the same problems, often in very similar ways. One of the greatest developments of my (short) time in game audio is the amount, and accessibility, of information about the dark art of technical sound design.

I spent countless hours on my way into the industry manically scrubbing SDK documentation for OpenAL, Source Engine, and countless others that even mentioned audio in relation to interactivity to even begin formulating a semblance of the way audio was played-back by a game engine.

Fast-forward to today where audio middleware can be downloaded and connected to a game running in real-time and manipulated on-the-fly. Couple that with the wealth of individuals who have been humble enough to share their processes and experiences and you’ve got the potential to begin (or extend) your understanding exponentially.

I hope someday you do the same!

 

Please share this:


 

 

Thanks to Damian Kastbauer for sharing his insights! For more discussion on what Technical Sound Design is, check out the latest Game Audio Podcast #38 – or this interview with Damian at Gamasutra.
 


 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:
 
 
  • Footstep & Foley Sounds contains 511 high quality professionally recorded footstep sounds. Surfaces included: concrete, dirt, grass, gravel, metal, mud, water, wood, ice and snow. Plus 141 Foley sounds covering a variety of character movement sounds. A perfect addition to add realism to your footstep sounds.

    This pack also includes a variety of 160 bonus sounds effects from our full library Pro Sound Collection. ALL sounds from Footstep & Foley Sounds are included in Pro Sound Collection so if you need more sounds be sure to check it out before purchase.

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  • Alchemy of Guns is a comprehensive weapon laboratory of single sounds made to be mixed, assembled and fit with each other.
    We built the library as an array of modular layers, each one bound to a specific alchemical element, each one made with a specific Xfer Serum setup, and since we enjoyed finding ourselves sketching on paper combinations of elements according to the combinations of the samples, we kept this general structure.

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  • ‘Concrete Foot Work’ by Badlands Sound includes 274 high-quality footsteps perfect for your projects.

    The library features five different types of shoes; Boots, Heels or Dress Shoes, Leather Smart Shoes, Old Shoes, and Trainers on three different surfaces – Concrete, Gritty Concrete, and Wet Concrete.

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Explore the full, unique collection here

Latest sound effects libraries:
 
  • Welcome to “MOTION MODE”, an intense collection of sounds to induce movement and evoke excitement in your production.

    You will find whooshes, transitions, noises, granular textures, movements, stutters and hits with a powerful Sci-fi feel.

    Special attention was put in the dynamics of the sounds to ensure the creation of an energetic pack aimed to enhance atmospheres, add movement and enrich musical compositions.

    If you liked some of my previous libraries like “Dodge this” and “The Transition” you are gonna love this one.

    29 %
    OFF
    Ends 1597183199
  • Huge deep and textural organic whoosh by’s. These are un-altered but a total blast. Want more fun, just (again) compress and pitch to fit, and hell, maybe add a little distortion.

    A great collection of organic sliding whooshes. They sound great, have lots of movement and are almost always complicated movements not just simple whoosh by’s.

    20 %
    OFF
    Ends 1597183199
  • Assorted firework recordings, ranging from individual explosions to multiple fireworks going off at the same time.

    This collection has lots of nice sharp bangs, and includes a variety of firework sounds recorded close up and from a distance.

  • A small collection of horror sting sound effects, ideal for spooky, scary, Halloween and horror uses.

  • Bundle 2019 InspectorJ Bundle Play Track 4150 sounds included, 337 mins total $67.99

    4 InspectorJ SFX libraries created in 2019 at a permanent 50% discount, including:

    44.1 General Library (Volume II) (2.06 GB, $32)
    Party Pack (1.98 GB, $40)
    Sewing Machine (2.73 GB, $32)
    Toilet Flush (381 MB, $32)

    For a discounted total of only $67.99 (Originally $136 if bought separately)

    44.1 GENERAL LIBRARY (VOLUME II) (2.06 GB, $32)
    A hand-picked variety collection of 1,000 sound effects covering numerous categories at 44.1kHz and 16/24-bit stereo recordings. Here are some sound categories that can be found in Volume II:

    85+ Seamless Loops
    Ambiences: Deep Abysses, Train Stations, Seaside Waves, etc.
    Camera: Shutter Clicks, Flash Lifts and Falls
    Dialogue: A creepy, deep male voice
    Fireworks
    Ice: Impacts (Small, Moderate, Large), Gathering
    Roller Coasters: Full Rides, Chain Hill Lift, Screaming
    Screaming: Crowds and Roller Coasters
    Toilet Flushing
    Trains: Arriving, Leaving, Passing, Idling, Doors, Clip-Clop
    UI: Dialogue Text Scrolling
    Vacuum Cleaner Hoovers
    Vinyl Record: Glitching, Needle On and Off
    Water: Streams, Bubbling, Swirling, Splashing, Movement
    Weather: Rain, Hail, Wind, Thunder
    Whooshing
    Many, many more!(See the sound list below)

    PARTY PACK (1.98 GB, $40)
    An extensive collection of party-related sounds, “Party Pack” brings you 2,000 96kHz/24-bit stereo recordings of balloons, party horns, matches, sparklers, party poppers, confetti, various toys and more!
    SEWING MACHINE (2.73 GB, $32)
    This library brings you 800 mechanical sounds created entirely from an electronic sewing machine, including: 20 different rhythmic seams all recorded at up to 5 different speeds with 2 microphone positions; over 200 seamless loops; various gradual revvings, ramping up and down, clicks, ticks, movements and warm-up checks – all recorded at the standard 96kHz 24-bit stereo.
    UI – MECHANICAL (381 MB, $32)
    This library brings you 350 intricately designed user interface sounds with a mechanical aesthetic, recorded at 96kHz/24-bit stereo. These sounds were crafted from various machines, clockwork, buttons and switches alongside several other gadgets and tools. The library covers 10 UI categories, including:

    Cancel: A cancellation sound useful for backing out of a selection, or returning to a previous page.
    Confirm: A confirmation selection sound (more intense and fancier than the “Select” sounds) useful for a final confirmation or selection.
    Error: A negative error alert useful for a problem or issue.
    Loading: A loopable sound for a mechanical device that is loading, processing or analysing.
    Move: The quick, small movement sound as you move between different options in a menu or list.
    Notification: A notification alert useful for popups and messages.
    Select: A simpler selection sound for general confirmation and selections.
    Text Scroll: A loopable sound to accompany the scrolling of dialogue in a conversation or upon reading text
    Turning Off: A turning off or shutting down of a machine or device.
    Turning On: A turning on or booting up of a machine or device.

 
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