Asbjoern Andersen


How do you record and design great winter sounds effects? And how do you make them shine in your project, once you’ve recorded them?

That was the challenge Max Lachmann and the team at Pole Position Production faced when they were brought in to create the sound for SNOW, an open-world, free-to-play winter sports game from indie studio Poppermost Productions.

Here is Max with tips, tricks and insights on how they recorded, tweaked and implemented the brilliant winter sound effects you hear in SNOW. But first, a short introductory video:

 



SNOW - Recording Audio for the Game


Max Lachmann on making the sound for SNOW:


In SNOW players can ride down massive mountains exploring the vast environment or spend time in the terrain parks practicing rail and air tricks – and the sound had to be just right.

When Alexander Bergendahl, Poppermost’s CEO initially asked me if I was interested in helping out with the audio bits, I was really excited! Having done mostly vehicles before in my company Pole Position Production, this was a nice challenge, and a possibility for us to get into a wider range of games. At this point there was no budget, but I still decided to put some efforts into it to see what I could do to help Poppermost out. Alexander promised that when there was a budget I would get paid later on. Ever heard that before? Did it ever happen? Well, Alexander sure stood up to his promise!
 

What’s out there?

So, my first thing to do was to start looking through the libraries I had at hand, realising there was literally nothing I could use from them. No clean skiing sounds, no clean ski resort ambiences without loud voices, really nothing at all.
To get at least something to start to work with, I sent my girlfriend, who is a decent skier unlike myself, out the local slopes with my Olympus LS-5. I got that in the game, along with some foley I did, but the initial feedback from the Poppermost guys was clear. It sounded too icey.

The initial feedback from the Poppermost guys was clear. It sounded too icey. But this was actually a really good start

But this was actually a really good start. It made me realise how serious they are about what they are doing, and they know what they are talking about. So during my spare time, I kept supplying them with a few sounds now and then, created from what I had.

Eventually, Alexander called me and asked if we could have a meeting. It turned out he had finally got some financing for the project, and they wanted to do some proper sound recording. So we had a budget set up that covered something like eight days of recording, and about a month of sound design and implementation. This is quite something for a small indie developer, to show that level of dedication for the project’s audio, and I am very proud that I got to do it for them. At this time I also brought in my colleagues Bernard Löhr and Mats Lundgren from Pole to help out.

 

Another day at the office

Another day at the office

The art of indoor skiing

Together with Alexander, we made a long list of sounds that were needed. It covered everything from player foley to surface sounds, rails of different materials, ski lifts of different kinds, ambiences, voice over, UI and much more. We eventually evaluated and updated this list, since it was created in such an early phase of the development.

With this list in mind, we planned the first recording sessions. First out was a foley session in the studio. Bernard, who is a very experienced skier, brought his skiing equipment and we rigged him with microphones. A couple of DPA4061s on his helmet, a pair of Schoeps CMC6 from the sides, and probably a few other mics, all recorded in Pro Tools.

We created over a dozen sounds during the session including clothes rustling, ski poles hitting each other, ski boots creaking, bindings clicking and much more. The sounds from the clothes was the most useful from this session, all the other sounds turned out sounding out of context, and we realised we had to record them outdoors to give them the proper feel.

Spin-off: A unique winter sound effects library
 
  • Environments & Ambiences Snow and Ice Textures Play Track 548+ sounds included, 295 mins total $199

    A must-have collection for winter sounds, this library consists of many years' recordings of snow and ice, skiing, textures, ambiences, foley and so on. It contains lots of skiing, jumping, rails, freezing cold winds, ski resort ambiences, lifts, walking in snow and on ice, texture details such as snow spray, tires driving, skidding and spinning on ice and snow, drilling in ice and much more.

The guys at Pole Position Production compiled a huge amount of winter sound effects – from this project and others – to create an outstanding winter SFX library. It features lots of snow and ice + unique skiing and other winter sports sounds.
 

Rigged from head to toe

The next session was at a ski resort up north. Mats and I started out doing some more foley stuff on the night of the arrival, tumbling in snow, jumping through bushes, banging skis into various things, planting poles in the snow and much more. We used our Neumann RSM191 shotgun and also our two Schoeps, and recorded onto our Sound Devices 702. The next day we started our work with the surface and skiing sounds. Since neither of us had done anything similar before, besides my initial testing with a handheld recording device, it was all about trial and error.

So we rigged Bernard from head to toe. Two DPA4061s on the helmet, a Crown PZM on the top of each ski, two more DPAs on the boots, and a Neumann RSM191 taped to his backpack, like we do with motorcycles. He also carried a Zaxcom Fusion eight track recorder in the backpack.

So finally, we had Bernard going on his own with just the RSM, and a crowd of people staring at him

Listening back to the first runs we quickly realised this was not the route to go. So our next try was with Mats going beside Bernard with the Neumann RSM191. This gave a much more natural and smooth sounding result.
So finally, we had Bernard going on his own with just the RSM, and a of crowd people staring at him. While Mats and Bernard were in the slopes, I walked around with our Schoeps doing ambience recordings, recording lifts, and skiers passing by in the slopes.
 

A helping hand from Kläppen

After going back to the studio and evaluating the result of the first skiing session, the second session was more thoroughly planned. Poppermost got us set up at the ski resort Kläppen in Sälen, Sweden. Besides nice slopes, they also have an amazing terrain park with all kinds of rails and jumps. The Kläppen staff was extremely nice and helpful. They shut down music for us when recording, they took us up the mountains on snowmobiles after the lifts closed, to record wind and ambiences without disturbances. They let us into the main lift engine building and even started and stopped it for us despite all the people on it.

Poppermost had also arranged with a student, Måns, from a skiing high school nearby, and he and his friends performed all kinds of jumps and tricks for us. So besides some more regular skiing performed by Bernard, again with a handheld RSM191 and a Sound Devices 702, we also got all kinds of amazing stuff. We mounted DPA4061s on the rails, and followed the skiers with both the RSM191, a Telinga dish with a Sennheiser MKH8020 and a Sennheiser MKH8060 and recorded this on our Sound Devices 788.
We worked our way through regular jumps and rails of different materials, and ended the day with recording a bunch of rough stops.

One of the things that amazed me the most was the natural swooshes you could hear when the skiers flew over your head

One of the things that amazed me the most was the natural swooshes you could hear when the skiers flew over your head. All the swooshes in the film about the audio recordings for SNOW are the real deal.

From this trip we got back with a big bulk of useful sounds, such as the sound you get when you fly off a jump and all the rails, not to mention the winds and lift sounds. The noise from the lifts are a bit of a problem when you record in a ski resort, since the sharp tone they make can be heard all over. On the positive side, it’s very constant and most of it can be removed with a hard set eq.


Popular on A Sound Effect right now - article continues below:


Trending right now:

  • Snow Foley Instrument, a collection of pristine snow footsteps samples recorded with the legendary Sony PCM-D100 in the remote mountains of southern France. To enhance your sound design workflow, the samples are accompanied by user-friendly Kontakt and DSsampler instruments.

    Whether you’re crafting linear sound designs, immersive interactive experiences, or dynamic game environments, this versatile library has you covered. 

    Key Features: 

    • 8 Different Walking types
    • More than 200 unique samples
    • Recorded in real snow, in different depths
    • Stereo 96Khz 24bit
    • Kontakt & DSsampler
    • Midi Controlled Knobs
    Snow Floey Footsteps Demo

     

    *Runs in Kontakt or Free Kontakt Player version 7.7.3 or higher, and in DecentSampler 1.9.13 or higher.

    50 %
    OFF
    Ends 1734217199
  • 390 Anime Epic Combat Sound Effects! This sound effect album is excellent for Anime-inspired games, Japanese fighting video games, and more! This collection of 390 sounds features a wide range of combat impacts, skills, and whooshes. In addition, we also designed many booms, drop bass, distortion, risers, and stingers to intensify the epicness and brutality of any combat moves! So supercharge your fight scenes and embark on an action-packed adventure now!

    What’s inside the pack?
    Combat Hits (106)
    Combat Skills (24)
    Combat Stun (11)
    Combat Epic (126)
    Designed Boom, Drop Bass, Distortion, Risers, and Stingers (95)
    Misc and Mutation (14)
    Whooshes (14)

    Anime Epic Combat Sound Effects: Behind the Scenes / Making of | WOW Sound
    50 %
    OFF
  • This collection features 150 wolf and coyote sound effects.  This library includes howls, roars, barks and more from single and multiple coyotes and wolves.

    These sounds have been handpicked from the Sound Ideas General HD collections, Series 6000, Series 1000,  Just Birds & Animals and Wild World of Animals libraries, as well as the Digiffects Library and the Hollywood Edge Animal Trax, The Edge 1 & 2, Premiere Edition and Animal Planet libraries.

  • Cinematic & Trailer Sound Effects Fight Fury Vol 1 Play Track 192 sounds included $9

    Prepare for combat!

    With our fighting sound library, you’ll have 192 high-quality sound effects at your disposal so you can create the ultimate fighting experience in your video games, movies, or audio projects. Each of our sound effects has been carefully designed and categorized to cover all possible situations of a fight scene.

    Sound categories include: Punch, Bone Break, Blood, Punch Whoosh, Hit Protection, Break Bone, Sword, Knife…

    Furthermore, all of our sound effects have been recorded at a 96KHz & 24-bit, which means that each one of them has exceptionally high sound quality and stunning clarity. These sound effects are also highly customizable, which means you can adjust them to perfectly suit your creative needs.
    If you’re looking for a fight sound library that will really make an impact on your project, look no further! Our fighting sounds library will provide you with all the sound effects you need to create the most exciting and realistic fight you’ve ever imagined.
    Download now and start creating!

    Preview
    Youtube
    Soundcloud

    Movements include:
    – Blood
    – Body Falls
    – Break Bone
    – Cloth Whoosh
    – Grab Body Cloth
    – Knife
    – Metal tube
    – Punch Breaking Bones
    – Punch Protection
    – Punch Whoosh
    – Strong Generic Punch
    – Sword

    More about the pack
    – Intuitive file naming
    – All you’ll ever need regarding magical elemental sounds [Use them again & again
    – Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties.
    – Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
    – Totally mono compatibility
    – All sounds have several variations.
    – Use your imagination and feel free to use any sound for a creature other than the one described, remember that the world of sound is totally subjective.
    – For any questions or problems: khronstudio@gmail.com

    Features
    – 192 unique fight sounds
    – Number of Audio Waves: 192
    – Format: 96 Hz / 24 bits
    – Do Sound FX loop: Some
    – Minutes of audio provided: 3 minutes and 13 second

    Documentation
    License Agreement

    40 %
    OFF
    Ends 1733612400

HIGHLIGHTS:

  • Destruction & Impact Sounds Broken Play Track 2266 sounds included, 273 mins total $119.99

    Nothing slaps a smile on a face like the sweet sound of destruction and mayhem. Designing sound for such complex events as a collapsing building or an earthquake requires a diverse and comprehensive palette of chaos. To create such havoc, one must be equipped with the ultimate destruction sound library.

    We stopped at nothing to put together this library of utter mayhem. BROKEN boasts over 9 GB of HD quality content spread across 1940 construction kit sounds and 326 designed sounds. From car crashes, explosions, crumbling buildings, earthquakes, ripping earth and metal, to debris, BROKEN features all elements of destruction.

    Recorded in the field and on the Paramount Pictures Foley stage, this library equips sound designers for film, games, and web with the tools for creating a ruckus.

    Get wrecked. Get BROKEN.

     

    KEYWORDS:
    Destruction sounds, Broken FX, Impact FX, Structural collapse, Building sounds, Shatter sounds, Rumble FX, Impact sounds, Structural damage, Falling debris, Crumbling sounds, Destructive FX, Sound destruction, Collapse sounds, Building collapse, Impact SFX, Destruction toolkit, Breaking sounds, Smash FX, Cracking sounds, Debris sounds, Structural collapse FX, Stone impact, Building sounds, Falling impact, Broken pieces, Concrete sounds, Rock impact, Heavy collapse, Sound crash, Structural sounds, Impact library, Shattering sounds, Stone FX, Destruction library, Impact toolkit, Sound break, Heavy rubble, Building FX, Destruction pack, Structural damage sounds, Rock FX, Collapse toolkit, Heavy impact sounds, Crumbling SFX, Falling stones, Concrete impact, Shatter FX, Debris pack, Structural FX, Heavy destruction sounds

    20 %
    OFF
    Ends 1733785199
  • Here is the complete ultimate Magic bundle!
    In this bundle, you get both volumes of the acclaimed Magic Elements library:
    Magic Element vol.1
    + Magic Elements vol.2.

    Tune Up your wizardry with top-notch sound from and for the next-gen sound designers!

    DESIGNED: (1,098 sounds)
    the bundle comprises a total of 11 designed elements:
    Earth, Ice, Fire, Air, Black, Energy, Liquid, Foliage, White, Cartoon/Anime, and Generic

    SOURCE: (1,110‬ sounds)
    The source folder is packed with useful sounds that cover a large spectrum; thoroughly edited and meta-tagged. They will support your creativity with materials such as choirs, dissonant metal, creatures, papers, debris, drones, cracks, textures, friction, LFE sub sweeteners,…

    Choose how you want your sounds!
    2 DOWNLOAD OPTIONS INCLUDED:

    • GLUED (Multiple variations of the same sound glued in one file)

    • SEPARATED (Each variations of sound are separated in different files)

    20 %
    OFF
  • – Evolved WATER Sound Library


    This isn’t just another water library, this is a professional’s dream library, and we feel you are all going to love it. Not only from all the source recordings, but also from all the incredible designed sounds. It really is an all around workhorse that will have you covered for everything WATER. With over 1600 files and over 3,000 sounds, this library is absolutely massive. Everything from rain, lakes, waterfalls, rivers, and bubbles all the way up to KYMA designed cinematic impacts. We spent over a year recording and designing this collection and are so proud to offer it to you for your toolbox!

    Why make another Water library? Because here at SoundMorph we always want to push the limits and quality of what is out on the current marketplace. Elements like WATER present a huge challenge to make modern and exciting. This is what we aimed for with this collection. Watch the Behind The Scenes video by clicking on the “How’s Made Button” to find out just how much went into making this colossal release. A new standard for any working sound professional!

  • Gore Sound Effects Gore 2 Play Track 5000+ sounds included $399

    Enter GORE 2, The follow up to our first smash hit GORE sound library. Full of the most insane blood explosions, drips, flesh rips, splatters, blood gurgles, and intense fight and ultra violence sounds. Why did we make it? Because we wanted a HUGE collection of bigger, wetter, juicer, and crazier GORE sounds that could be a forever go to for professional sound designers. We recorded over 5,000 sounds and 300+ files to make this a whopping 20+ GB collection with lots of variations for all your scenes, film, gameplay or project. The GORE 2 library is split up into 3 sections, designed, source, and builds. Design – Bone, blood, melee & slaughter categories. Source – Featuring 192Khz 32 Bit Sanken Co-100k mic recordings, allowing you to pitch up ultra high or ultra low without loosing fidelity. Builds – Halfway between source material and designed, allowing you flexibility to start with some sounds that are slightly designed. GORE 2 is a classic giant collection that will serve you for years and years.

Need specific sound effects? Try a search below:


Getting the ground right

At this point we realised that the actual ground material sounds would be a bit of a problem. We have had pretty much the same weather conditions on both our trips, which was about freezing degrees or slightly less, wind and even rain. So our chances of capturing all of the different materials needed, powder, ice, piste and wind-packed snow were not very good.

Most of what we had recorded so far had a good but a somewhat similar texture. So getting these sounds right took a bit of sound design from Mats, and some iteration after feedback from Poppermost. Mats had to take on different approaches depending on what sound he was going for. We had plenty of source material riding over soft snow and piste. Many times it was all about finding parts of the recordings where there were long enough sequences to be able to create a loopable sample. He used equalisation a lot for controlling the high frequencies, but there wasn’t that much fixing really.

He took these rather short fragments and put them randomly so that they would overlap each other, creating the effect of skis going over packed ice

For icy surfaces it was a little trickier since there were no actual recordings of that. However, from my very early attempts I had recorded some ice-surfaces and Mats was able to use that. What he did was that he took these rather short fragments and put them randomly so that they would overlap each other, creating the effect of skis going over packed ice.
He did also blend in some white noise into it to even out the sound a little bit. This way of overlapping short bits of audio is also how he created the ski-turning sounds.

The most difficult sound to create was that of turning on powder because we had no recording of really soft snow at all, especially not spraying soft snow. So we ended up using some kind of soft plastic foam that sounded like spraying snow when it expanded after being squeezed.
 

Time for adjustments

The equalizer was the main tool for controlling the interrelation between different surfaces so that they would be perceived as different from each other. For softer surfaces we applied darker eq; for harder surfaces brighter. It took some trial and error to get that right. To control the levels Mats used the Precision Limiter from UAD. He also used Waves Linear Broadband Eq to take out some ugly high frequencies when necessary.

Finally, on top of this I did some additional recordings on a family skiing vacation. I focused on some more skiing, this time with a handheld Sennheiser MKH8060, and some ambiences with a pair of Sennheiser MKH8040s into a Sound Devices 702.

It didn’t take long before the rumours about the weird guy with fluffy things went around the resort again…

Most of the ambiences we had gotten before had people skiing in them, which would sound awkward in the game where the player is usually the only person in sight, so I needed more ambiences but without other people in them.
I also recorded some lift pylons, to get the sound you hear as the lifts pass them. It didn’t take long before the rumours about the weird guy with fluffy things went around the resort again…
 

Getting the sounds in the game

Once we started getting sounds into the game, Poppermost came up with a bunch of references on how they wanted it to sound. So for the player experience we started with speed wind, clothes rustling in the wind and the actual surface sounds, going straight, turning and stopping.

Using Fmod we set up parameters for player speed, wind speed, turning speed and more. We added ambience winds, poles placed in the ground, jump and landing sounds and so on.

We made sure the different camera angles captured the differences in distances. We added a small jump sound that plays as you leave the edge of the jump, a sound that was clearly prominent in our recordings. For the railing part, we have one sound playing when landing on the rail, and then I created looping sounds using The Mangler, a great granular synthesis tool. This is still work in progress, with plenty of work remaining such as adding detail sound effects like snow spray, swooshes, clothes moving sounds among other things.

We would never have been able to reach the level of authenticity in the game without Poppermost’s determination and dedication, spending the money on recording the real thing. Nothing beats original source material when it comes to sound design, and once you have the bulk recorded, your bought libraries are a great resource to add that little extra to the final design.

It was also a good lesson to learn that from all the eight tracks we recorded in our first attempts, with a mindset similar to our vehicle recordings, it turned out to be too detailed and that a simple handheld shotgun microphone was the best way to create a soundscape similar to what a skier experiences.

 

Please share this:


 

About Max Lachmann
Max Lachmann is a field recordist and sound designer from Stockholm, Sweden. He is co-founder of audio outsourcing company Pole Position Production, famous for vehicle recordings, which has provided several titles such as War Thunder, Need For Speed and Just Cause 2 with recordings, sound design and music.

Check out the Pole Position Production website, and meet the team on Twitter here.

 


 
   

NEED OUTSTANDING SOUND EFFECTS?
 
A Sound Effect features the world’s largest collection of independent sound effects
– a few wintry highlights
:

 
  • Step into the heart of Bulgaria’s Borovets Ski Resort with a sound library that transports you to a snowy paradise teeming with life and adventure. As you arrive in Borovets, the energy builds with the mechanical whir of chairlifts, the crunch of snow underfoot, and the lively buzz of skiers and snowboarders carving their way through powdery slopes.

    Feel the pulse of the resort as visitors enjoy slopes, and the air fills with the harmonious blend of nature and lift machinery. The bustling heart of Borovets comes alive in this collection, from the lively village streets lined with rental shops and retail stores to the unique charm of a horse-drawn carriage jingling its way past. Each sound captures the essence of winter wonder, from the serene moments of skiers gliding down quiet pistes to the lively gates of the Sitnyakovo lift, where eager adventurers prepare for their next run.

    The journey doesn’t end there. Drift into the softer, tranquil sounds of a snowy forest, or find yourself amidst the quiet elegance of a mountain chalet. This library is perfect for film, games, or any creative project, this sound library offers an immersive escape into the magic and energy of a ski resort.

  • City Life Sound Effects Ambiences from Poland Play Track 61 sounds included, 160 mins total $49.99

    Ambiences from Poland is a collection of sounds recorded over winter in two major cities in Poland – Poznan and Warsaw (the capital). This library is very close to my heart, as Poland is where I was born and grew up, so I hope you enjoy it! Poznan and Warsaw are full of unusual sounds created by old and modern electric trams that are very popular amongst locals and visitors. Pay specific attention as old trams generate heavy rumbles, cracks and squeaks while modern trams generate futuristic soundscapes when they move. Apart from that, you will have a chance to immerse yourself in Polish urban environments, public places such as schools, churches, shopping centres and some residential areas.

    This expansive library is compliant with the Universal Category System (UCS) and it is recorded at high quality – 192kHz, 24bit.

  • Environments & Ambiences Ambisonic Rain & Thunders Play Track 39 sounds included, 25 mins total $21

    Rain & Thunders is a small collection of ambisonic recordings performed at various locations in the countryside.

    39 unique recordings, Including 11 isolated thunder samples.

    To create this sound package, a costume rain protection rig was built, and a Sennheizer Ambeo microphone paired with Zoom H8n was used.

     

    This collection is great for post-production, VR/AR experiences, game developers, and any real-time 3D audio engine.

    All files are tagged and categorized for your convenience – supporting tag-filtering browsing applications.

     

    Sen6 Rain&Thunder

    This package includes 39 Samples – A total of 25 minutes of content. 

    Supported formats: First Order AmbiX B-Format and Stereo (Total of 78 files).

     

     



    40 %
    OFF
    Ends 1733698800
  • NSL – ATMOS Vol.1 is a 40 Files Sound-Pack composed of Backgrounds Sounds made to be used in Dolby Atmos Format. You will have access to many samples: Forests, Rivers, Airfields, Alpine Mountains, Winds, and many more sounds…

    50 %
    OFF
    Ends 1733612400
  • THE LEGACY OF BLACKTONE STUDIO

    Blacktone Studio is a boutique post-production studio and a leader in sound design for film and television, with a track record of over ten years dedicated to creating soundscapes that enrich the narrative of the stories we work on.

    Based in Madrid, our studio features advanced facilities, including a Dolby Atmos mixing stage equipped for cutting-edge post-production, designed to deliver the highest quality in every project. From our earliest productions to our work on major international films and series, our passion for sound, pursuit of technical perfection, and commitment to storytelling have established us as one of the most prominent studios in the industry.

    “Blacktone Studio Master Collection Vol. 1” marks this decade of excellence in sound design and field recording by the Blacktone team, representing our sonic legacy—a collection that encapsulates the essence of our work over the years. This generalist library, with over 250 GB and more than 5,000 high-quality files, offers an immense variety of sounds, organized into more than 300 categories and subcategories under the international UCS classification system. Each file is meticulously cataloged and includes metadata in both English and Spanish, optimized for seamless integration into international projects and aligned with industry standards.

    For the release of this library, Blacktone Studio has partnered with Surround Sound Lab, our label specializing in field recordings and sound library distribution, to ensure that every file is fully prepared for professional use. With over 50 sound libraries already in its catalog, Surround Sound Lab brings not only experience in editing, mastering, and distribution but also a shared commitment to quality and innovation. This collaboration allows the “Blacktone Studio Master Collection Vol. 1” to reach the market through Surround Sound Lab’s infrastructure, offering professionals a unique, trusted tool used daily in our own studio.

    This collection is a unique and special collaboration, created specifically to capture and share the essence and legacy of our sonic work over the past ten years.

    Although it is not part of the “SSL Complete Collection” bundle, which includes the full catalog of SSL series libraries, current bundle users will receive access to this exclusive edition at a special price as a token of our appreciation for their continued support.

    “Blacktone Studio Master Collection Vol. 1” is a sonic celebration combining the best of Blacktone Studio with Surround Sound Lab’s expertise in distribution, available to those seeking quality and authenticity in their sound design.

    KEY FEATURES:

    • 🎚️ Extensive Collection: Over 250 GB of high-quality sounds, carefully selected and optimized for professional use.
    • 📂 Unmatched Variety: More than 5,000 files organized into over 300 categories and subcategories, following the UCS classification system for efficient navigation and searchability.
    • 🎙️ Crafted by Professionals: Each sound was captured and produced by Álvaro de Iscar, Barto Alcaine, and the Blacktone Studio sound team, ensuring top-notch quality and authenticity.
    • 🔊 Diverse Formats: The collection includes recordings in Mono, Stereo, Ambisonic, and 5.1, with formats chosen according to the needs and intended use of each recording, ensuring versatility across different project types.
    • 🗂️ Comprehensive Metadata in Soundminer: Files include detailed metadata in both English and Spanish, adapted for Soundminer and optimized for seamless integration into international projects.
    • ⚡ Fast and Easy Distribution: Available for download via Pulse, providing a smooth and speedy download experience for large files.
    • 🏆 Legacy of Blacktone Studio: This collection encapsulates 10 years of excellence in sound design and field recording, making it an essential tool for discerning creators.

     

    33 %
    OFF
  • Sports Sound Effects Bobsleighs and Skeleton Play Track 82 sounds included, 24 mins total $29

    Bob Skeleton library delivers exciting action sounds of  Two Men Bob and Skeleton heroes that go down the track with more than 100 kilometers/hour.

    The sounds of this library were taken from 9 spots along a track in Altenberg in the south of Germany. Each take is sorted and meta-tagged by recording spot and with this content you are able to assemble a complete run from start to finish or even to extend it by easily combining start sceneries, energetic passes in different speeds and noisy brakings down in the valley.

    Furthermore Bob Skeleton´s content is an inspiring resource for sound mangling experiments and artificial foley design.

  • Out of ice? Please help yourself. Find the true sound of it with Vadi Sound Library.

    About Breaking Ice

    This cinematic ice sound effects bring you 103 files and 250+ sounds – in both basic organic and designed formats.

    You will get different types of ice cracking, squeaking, and creaking that you need for your related projects and room for further sound design with the flexible texture of the sounds for customization.

    Performances include single or multiple crashing, smashing, shattering, debris movements, falling on different surfaces, rolling, stabbing with different tools, tiny-medium-large ice breaking, sweeping through, scatters and more. Breaking ice can level up your projects with fresh high quality sound effects with variety and quality of recording. And the usual Vadi Sound craft and attention to detail!

    All sounds are in mono and stereo 24bit/96 KHz Wav format and they are just great for Foley, film, video, game, advertisement and music.

    Breaking ice can level up your projects with fresh high quality sound effects with variety and quality of recording and the usual Vadi Sound craft and attention to detail!

    Keywords including Actions, Parts, Equipment and Style
    Ice, crash, friction, debris, snow, carving, cube, piece, rolling, breaking, hammer, melted, dropping, rubbing, crashing, crush, block, handsaw, falling, spatula, shatter, rolling, hitting, chisel, metal, wooden, cleaver, floor, small, wet, dry, little, medium, large, short, deep, pocket knife, scraping, metal, spatula, handsaw, half, concrete, sweeping through, tension, glacier, smashing, cinematic.

    What else you may need
    You may also want to check out our Crafting & Survival SFX Pack for access to 1000+ sounds of drawers, electricity, fire, tactical and sports equipment, explosions, cloth, weapons, food and drink, glass, gore, mechanical gear, lots of metal impacts and movements on different surfaces, paper and other objects, robot, rifle and guns, rope and other vital tools, vegetation, vehicles, other weaponry, whoosh, wood, bags, doors, chains, destruction.

    35 %
    OFF
    Ends 1735599600
  • Christmas time. The time of the year everybody calms down and settles. The period is also dominated by a lot of festivities, shopping and winter actions.
    To bring you the christmas cheer, this library includes a broad variety of musical instruments, city ambiences, foleys and ready to use scenes.
    Merry christmas!

  • Dazzle your audience in an immersive Christmas wonderland with this giant set of world-class produced audio for any winter holiday theme! Mixed and mastered to industry-standard perfection, this library is packed with the magic of SLEIGH BELLS, CAROL SINGING, children playing in SNOW, PRESENTS under the CHRISTMAS TREE, and jolly greetings from a chuckling SANTA.

    Don’t get put on his ‘bad’ list! Leave your users deeply nostalgic for their favorite childhood winter holiday memories with this Christmas-themed premium sound effects library — the perfect present!

    So, are you naughty or nice?
    DOWNLOAD NOW to warm your players’ hearts!

    CHRISTMAS SPIRIT, ALL AROUND
    This library covers all Christmas themed environments, situations, and more, and it is the only audio library you’ll need to give your winter holiday game that special sparkle your users will never forget. Bustling SHOPPING MALLS, warm COFFEE SHOPS, Christmas HOUSE PARTIES, and CITY STREETS filled with warm chatter, Christmas CAROLING, and CHURCH BELLS are all at your fingertips!

    Your characters can play in the SNOW, listen to warm SANTA GREETINGS, watch FIREWORKS displays, wrap and unwrap PRESENTS, play with wind-up MUSIC BOXES, and even be swept away by the magical Christmas spirit with time travel!

    SO MANY CHIMNEYS, SO LITTLE TIME…
    Included is a staggering amount of audio with countless versions, variations, and recording takes! The variety will leave you feeling like Santa, wondering how you could ever get to it all! Offering large selections of sounds for PRESENT WRAPPING and UNWRAPPING, CHRISTMAS JINGLES, SNOWBALL THROWS and slushy IMPACT HITS, explosions from FIREWORKS, church bell RINGS and CHIMES, and multiple variations of children’s voices while playing in the snow, each asset is carefully edited, mixed, and mastered to beautifully fit any project.

    With multiple AMBIENCES, VARIATIONS, and LOOPS, you’ll be hard pressed to choose which sounds to use!

    SPECIAL GIFT FROM THE NORTH POLE!
    As an extra Christmas present to you, we’re offering an entire Santa Claus voice pack for FREE! From commanding reindeer to responding to children’s present requests, from checking his gift list to giving thanks for milk and cookies, and — of course — countless “HO HO HO” and “MERRY CHRISTMAS!!” variations, you’ll have plenty to choose from to recreate your perfect Santa Claus character to delight your players.

    Don’t get put on Santa’s ‘bad’ list!
    BUY NOW to warm your players’ hearts!

    PERFECT FOR:

    • Video Games
    • Slot Games
    • Film / Animation
    • Ads / Trailers
    • YouTube Videos
    • Live Events
    • Sound Design

    …and all other audio-visual productions!

    ADDITIONAL FEATURES:

    • Easy to use, drag and drop ready
    • AAA mixing and mastering
    • High Definition, Standard Quality WAV and High Quality MP3 formats
    • Meticulously labeled and easily searchable files, including keywords/tags
    • FREE Updates to higher versions, FOREVER!

    TECHNICAL DETAILS:

    • 840 Audio Files (280 original sounds)
    • WAV Format: 24 Bit, 96 kHz and 16 Bit, 44.1 kHz
    • MP3 Format: 320 Kbps
    • Unpacked Size: 1.6 GB
    • Total Run Time: 1h 36m 39s

    DOWNLOAD NOW to give your audience the perfect present!

  • Flysound presents, for the holiday season, a joyful, enchanting library of all the essential sounds of winter magic. The literal jingle of bells, and other blessed chimes; the clinking of glasses and the popping of bottles of champagne. These are the sounds of Christmas, Hanukkah, and a very special New Year’s Eve and beyond.

    Flysound is proud of the work it has done in this challenging year, and we are happy to face the coming new one, with the people we love and care for, and with the colleagues we respect and cherish. So here we present a celebratory collection of triumphant professional sounds, to stimulate the holiday mood and to joyously ring in the New Year. Cheers!

    Flysound Christmas Library

  • City Life Sound Effects City Ambiences Surround Play Track 35+ sounds included, 178 mins total $55

    Need a quick fix for your city surround sound needs?Well look no further!

    Sonner Sound presents City Ambiences Surround


    We’ve collected ambiences for a wide variety of applications – consisting of traffic, nature, wallas and more. Everything in in crisp 24 Bits/96 kHz and recorded with Neumann KM184 and DPA 5100.

    But you might think “I’m mostly using stereo files” – Well we’ve got you covered there as well. The package contains both 5.1-surround and Stereo.

    There are 35 files in total, at a running time of 178 min (most are around 5 minutes long) and covers a wide range of places in the city. All files are tagged with metadata, and the complete package has a total size of approx 23 Gb.

  • Winter Sound Effects Cross Country Skiing Play Track 76+ sounds included, 31 mins total $27.75

    Two planks and two sticks, a simple yet effective way of transportation on snow. This release has various tracks, trails and off-trail skiing covered. Fast passbys, slow trekking, speeding down hill, falling down hill, climbing steep inclines, skidding stops and point of view skiing.

    Icey cold fast swishing skiis, stomping through deep snow or leisurely gliding through a beautiful winter landscape.

    Also includes some unique listening angles, single stomps & slides, and a couple of track preparation machines.

    Techniques: Stereo ORTF – Equipment used: Sennheiser MKH8040ST, RME UC(preamp) and Sony PCM D50(recorder).

    25 %
    OFF
    Ends 1733698800
Explore The Full Collection
 

Leave a Reply

Your email address will not be published. Required fields are marked *

HTML tags are not allowed.