Metal sound effects
A unique collection of 141 useful effects, created knocking, scraping and disturbing a 12-string acoustic guitar.
These sounds were recorded and processed with the intention of providing an interesting , different and unique set of audio effects.
• Clean (71 Sounds): hits, knocks, scrapes and various string sounds.
• Processed (70 Sounds): Processed and re-designed hits, drones and swells.
All sounds were recorded, edited and processed at 24-bit / 96kHz, with embedded meta data.
Comprised of three action packed libraries, this bundle includes HERO, BROKEN, and MELEE. Save by bundling all three in a single library.
A unique collection of antique bells of various shapes and sizes.
The library features the House Bell, Hame Bell, Cup Bell and the Crotal Bell.
The doors are very kind, but don’t make them angry. They could lose their temper resulting in a very noisy bang.
This library enriches the sfx world with new door and gate objects, both source and designed, with variety of expressive actions and perspectives. The everyday usual noises along with fantasy stimulating sounds – e.g. deep “dungeon” metal door, high pitch squeaking wire-netting gate, heavy church gate and so on. To make the slams and smashes even more hard, heavy and dirty, wildly designed “Angry” versions have been added.
• 18 door and gate objects, recorded in old, gloomy houses and a church
• 6.29 GB, 645 files, several takes for each action
• “Close-Up”, “Near”, “Middle” and “Behind” perspectives in selected cases, plus mix of them
• 192khz/24 bit including ultrasonic information- the greatest resolution for next design processes
• Sound Devices MixPre6, Sanken CO100K, Sennheiser MKH30, DPA 4007, DPA 4060, Schertler Dyn Uni P48
• Photo reference for each object
While straying through several antiques shops and flea markets I unveiled a lot of very interesting and organic sounds with character. Sounds that only prop up with plenty years of service can do.
So this library is a versatile and composite collection of all those squeaky, creaky, rusty sounds with a lot of personality.
Here you will find all the little vintage sonic gems.
From mechanical cameras and rusty coffee mills, over-jammed drawers, doors and locks, to sewing machines, typewriters and malfunctioning projectors. You get over 1000+ready to use sounds. All painstakingly edited, cleaned and decently named for you.
All source sounds were recorded with Sonosax SX-R4+ with a Sennheiser MKH8050+MKH30 M/S rig, a Sound Devices MixPre-6 + MKH8060 and a Sony PCM-D100. All sounds come with embedded Metadata.
The Body Pack 01: Humanoid contains over 80 minutes (554 files) of high quality body falls, impacts & lands on multiple surface types.
The assets have been designed for use with computer game media that demands high asset variations, however this pack is suited for all forms of audio media.
The included basic construction kit / original recordings enables further body fall details to be created for more granular focus.
All assets have been recorded & produced at 96kHz/24bit.
Included in this pack:
Bowed cymbals are one of those sound effects that just never get old.
Perhaps it's the chilling sound of bow on bronze that puts us on the edge of our seat that we love so much. Or maybe it's the hauntingly beautiful tones that ring from a large ride cymbal with a large bow.
Add some real bronze to your project today:
Nothing slaps a smile on a face like the sweet sound of destruction and mayhem. Designing sound for such complex events as a collapsing building or an earthquake requires a diverse and comprehensive palette of chaos. To create such havoc, one must be equipped with the ultimate destruction sound library.
We stopped at nothing to put together this library of utter mayhem. BROKEN boasts over 9 GB of HD quality content spread across 1940 construction kit sounds and 326 designed sounds. From car crashes, explosions, crumbling buildings, earthquakes, ripping earth and metal, to debris, BROKEN features all elements of destruction.
Recorded in the field and on the Paramount Pictures Foley stage, this library equips sound designers for film, games, and web with the tools for creating a ruckus.
Get wrecked. Get BROKEN.
The Car Destruction sound effects collection contains chassis scrapes, dragging, flipping, road rail scratching, multiple car chassis dropping takes include rolling down a slope, falling onto the ground, and impacting other cars.damaged engine idling and slow to fast driving with gearshifts, ramps, and steady RPMs from both onboard and exterior perspectives both on two cylinders and without oil and more.
Chain Ferry features the remarkable sounds of a 100 year old ferry with a specific drive system. The ferry pulls along a strong chain lying at the ground of the river to cross. This is achieved by a clever combination of 3 drive wheels that guide the chain and prevent it from dropping to the ground.
The Library contains several complete audio takes of the ferry in action – from departure to arrival. This encompasses engine start, engine idle, loading ramp noises and bangs plus a lot of chain rattling from various perspectives. The sounds are recorded aboard and from both sides of the river so that the entire scenery can be covered acoustically.
The Character Pack 01: Humanoid contains nearly 5 hours (2338 files) of high quality body (falls, impacts & lands), multiple surface type texture layers, footsteps, armour movements and 4 types of vocalisation sets.
Everything needed to bring a humanoid (Human male, Goblin, Ogre & Skeleton) character to life.
The assets have been designed for use with computer game media that demands high asset variations, however this pack is suited for all forms of audio media.
The included basic construction kit / original recordings enables further details to be created for more granular focus.
All assets have been recorded & produced at 96kHz/24bit.
This pack contains 7 of our humanoid related individual SFX mini packs (Footstep, Body, Armour & 4 vocal sets)
Included in this pack:
CINEMATIC SHORT IMPACTS is a selection of 22 stereo 24bit/48khz powerful impacts sounds with a cinematic taste for your trailers and video productions.
All sounds are on-shot and very short, ready to be easily arranged on the timeline or inside a sample player to make a drum kit.
This sound library contains a multitude of coins on different surfaces with a wide variety of performances. The coins come from different countries and some are no longer minted. I also used heavy centenary coins to simulate old world coins for your gaming audio needs.
All content was recorded using high-quality, professional equipment – Neumann KMR81i and Sound Devices. All files were recorded at: 24bit, 96 kHz in an acoustically treated room. Meta Data is also included.
‘Coins’ by Badlands Sound includes 100+ clean and high-quality coin sounds. Everything from one coin, a few, too many coins dropping on various surfaces like wood, water, metal, and other coins. Also, includes Foley sounds of grabbing coins perfect for film and video games.
The Crash & Smash sound effects library contains over 1110 sounds of destruction. For this collection I went on a rampage at several junk yards around my hometown, collecting a vast amount of crash sound effects. This one is highly focused more on crashing sounds with all the rumble and debris, giving you hundreds of variations of glass smashes, rolling stones and stone hits, wood breaks and impacts and metal crashes.
As usual the sounds come perfectly cleaned and edited so you can instantly place them in your timeline or design new sounds with it. Of course they also got some EQ and compression treatment but weren’t further “designed”, so you have nice and flexible source material for your own productions.
All sounds come with embedded Soundminer Metadata sorted in subfolders for:• Glass
The “Crash & Smash – Designed” sound effects library contains 350 sounds of destruction.
You get 5 categories (Glass, Metal, Stone, Wood, Plastic) each with 50 edited, layered and designed sounds of destruction and demolition. Additionally you get 100 mixed heavy Crash and Destruction Sounds in 5.0 Surround.
These were fully created and designed in surround not just upmixed. You also get the downmixed versions in 2.0 Stereo.
All sounds were designed from the original Crash & Smash.
You can easily create a vast amount of new crashes by combining, layering and arranging these sounds. Comes with embedded Sound Miner Metadata.
Available in two versions:
This sound library contains a wide variety of creaks, squeaks and squeals. All content was recorded using high-quality, professional equipment, such as Sennheiser MKH-8050, Neumann Kmr81i, Rode NTG3, and Sony PCM-d100.
This unique sound library contains 145 files with over 1300 high-quality sounds from a wide variety of sources, including materials such as glass, rusty ladders, wicker baskets, vintage leather jackets, and large ovens. These sounds can be used for traditional foley, eerie horror, or for any sound design you can imagine. Metadata is provided.
Cuff ‘Em is a collection of all things handcuff. Lock up the villain using the Smith & Wesson 100-1 series nickel plated carbon steel handcuff. Use the key to unlock and unlatch to make your escape. Pick up and drop the cuffs on numerous surfaces. Surfaces include: Wood Table, Resonant Wood Table, Carpet, Carpeted covered Hardwood, Hardwood Floor, Two Metal Tables, Resonant Metal Table, Chaise Lounge, and Leather Drum Stool. Also included is opening and closing of the latches, fidget and jiggle around, spin on different surfaces, and more!
60 files, 51 minutes, with over 2,285 sounds in total! Recordings decoded from MS into stereo using the Sennheiser MKH8050, MKH30 microphones into a Sound Devices Mix Pre-6 Recorder.
All files are metadata tagged using Basehead and Soundly.
Cylindrical Gong is a collection of high quality, 24bit/96kHz stereo recordings from a strange, cylindrical, gong-like sheet metal object I came across once. I use the word gong, but there is none of the cymbal-like sheen in this object. Instead, you get more of a ring-modulated, atonal texture – perhaps more like a broken bell. Definitely not your typical gong sound effect.
The 27 different gong sound recordings included provide loads of nuance of sound from this object – I used mallets, knuckles and fingernails to play it! Load them into different velocity ranges on your favorite sampler, pitch them up and down, add effects, etc.
Use them for musical effects, for layering with other sounds, or perhaps mangle them beyond recognition.
Daily Doors brings you 147 household doors (those ones present in every project) opening and closing, recorded simultaneously from a close and a distant perspective. One of the main problems with doors is that they tend to sound “too close”. A door will sound different depending on where the microphone is placed. By using two different mics, we tried to achieve that goal and match the camera point of view.
Close perspective is around 50 centimeters far away from the source, whereas the distant one is around 2-3 meters far away, depending on the room size.
Distant perspective is in M/S. Both M/S Decoded and RAW are included in the library, so you can play with it as you please: using only the close one, using both close and distant, using just the distant one, decoding it to mono, wider… The list is endless.
Unless it wasn’t possible due to the nature of the sound, all sounds were recorded in two different intensities: Hard and Soft. Each file contains at least 3 different takes opening and closing, making a total of more than 1400 door sounds.
Some other actions, apart from opening and closing, have been also included, such as knocking on doors, slamming, forcing handles, locking and unlocking doors, door chains and latches.
All files are in 96 kHz/24 bit and meta-tagged, both in Soundminer and BWAV.
Close Perspective: Sennheiser 8050, Sennheiser 416
Distant Perspective: Sennheiser 418, AKG CK93 & 94, Zoom H2n
Recorders: Zoom F8, Sound Devices 633
Front Door, Kitchen, Living Room, Bathroom, Bedrooms, Hallway, Backyard, Terrace, Fridges, Freezers, Ovens, Windows, Wardrobes, Washing Machine, Cabinets, Drawers, Microwaves, Dryer, Dishwasher, Squeaky Knobs, Latches, Door Chains, Wooden Doors, Sliding Doors.
Get ready for the most sonically satisfying library of piano destruction sounds! We give you every sledge hammer, every axe hit, every plier pinch, and every grinder that went into the demise of this Wurlitzer Upright Piano.
With this truly unique library you get smashes followed by short, medium, and long tails of the strings and body (or what’s left) of the piano. You also get out of tune and buzzy strings that can be used as the source material for something really dark and ominous. Use the impact sounds for one of a kind impacts or sample the tails to create tension, strange atmospheres, and more!
The axe and body files range from attacks on the wood, strings, keys, hammers, legs, frame, metal, and more. A grinder was taken to the strings and pliers were used to snap, bend, and pop the strings out of their places as well as general string play. Whether you need something unique to add character to your project or some really great source material of impacts that come pre baked with extra harmonic material this library will suite your needs. Enjoy the Destroyed Piano Sound Library!
This Double Bass & Violin sound effects library not only includes weird low double bass bow strokes, stabs, vibrating strings, drones, harsh harmonics, string scrapes, bow stroke voices, and bright violin tones and screams. It also includes the opportunity to open up a whole new set of sonic adventures.
Why? All double bass sounds have been recorded at 192K/24 bit, with an amazing stereo set of close up Sanken CO100K microphones, and a stereo set of Sennheiser Mkh 8020 microphones, capturing low end and room. All violin sounds have been recorded with a single Sanken CO100K microphone.
Common for all Sanken files is that you're able to either extreme time stretch/time compress, or pitch up and down the files, and by this discover a whole new world of sounds – without adding nasty degenerating artifacts or muffling the sound. The ultra-high frequency range of the Sanken microphones does really make a great difference!
Recordings these sounds was a pure blast. The amount of versatile organic material in the set is great. The bass instrument has been played in a very innovative way, using both regular bow on strings and bass body, but also finger cymbals attached to specific places for a vibrating ring or rattle noise, creating some really other-worldly sound effects, and almost vocal-like patterns.
While the double bass material produces a massive low end without any further processing, the violin recordings really benefit from being stretched and pitched. This makes all the non-audible bright sounds captured by the Sanken microphones come through.
Need the sound of objects being pushed, pulled, dragged, moved – or perhaps sliding and scraping over different surfaces? The Drag & Slide SFX library gets you exactly that: More than 500 dragging and sliding sounds that are ready to be used as they are – or for intense sound design.
Bags, Barrels, Blades, Bottles, Cabinets, Chairs, Coat-hangers, Crates, Dining Tables, Fridges, Frying Pans, Iron Boxes, Iron Tables, Metal Cans, Metal Chairs, Nightstands, Pallets, Paper bags, Plates, Racks, Rakes, Shoes, Shovels, Sledgehammers, Spray cans, Stones/rocks, Toolboxes, Vacuum Cleaners, Various heavy objects, Wooden Boards – and more!
All sounds were cleaned, edited and filled with BWF-Metadata for instant use in your projects – and many of the files in the pack contain more than one sound. Recorded with Sound Devices 744T, 788T, Sennheiser MKH8050, Ambient ATE208, Sony PCM-D100
Dumpster Truck (Skiploader) delivers the sounds of a DAF CF 75.310 mid-size truck that delivers open steel containers. They are mostly used to collect debris, junk or discarded furnishings. Once these containers filled up, the truck picks them up again to bring them to the suburban garbage dump.
The library delivers 103 files in 5 categories:
Container Handling, Driving Activities, Engine, Foley and Props, Underneath Truck
This includes sounds of container dumps, noises from load chains and their locking mechanisms as well as sound from the truck itself (interior, door slaps, air pressure system, wheel noises, 7.5l 310hp diesel engine, exhaust and much more).
Vintage, cinematic, mechanical trailer loops featuring evil ticking clocks, dramatic timing clicks, suspenseful bomb ticks, intense chronometers, mysterious clockworks, old timepieces, scary watch timers, and very dark and creepy alarm clocks. This original library is from the personal collection of trailer music composer Federico Soler Fernández (“Valerian and the City of a Thousand Planets” – “Middle Earth: Shadow of War The Mobile Game” – “Halloween (2018)” – “The Predator (2018)”.
A massive collection of metal hits, drops, crashes, drags, and scrapes. It includes iron, steel, and metal. There is a mix of massive impacts and falls, as well as subtle debris moves and drags.
The takes are captured with a variety of perspectives. Most takes include close (mono), medium distant (stereo), and distant (stereo).
FINAL IMPACT is an extremely detailed and comprehensive collection of 300 designed impacts, smashes and hits. Carefully layered and designed with game audio, animators and filmmakers in mind, we believe that this could be the last impact sound collection you will ever need.
Each impact has been layered multiple times to create rich, full sounds, composed of recorded hits and synthetic blasts. This collection contains a wide variety of sounds to accent every possible on-screen action imaginable: from simple knock sounds and small hits, to massive wide impacts designed with 50+ layers of material.
This collection is divided into 10 folders, according the type of sound:
– Animated Impacts (45): Big, colorful, super-real impacts.
– Deep Impacts (22): Low end, dark and bassy impacts.
– Designed Knocks (10): Simple designed knock sounds.
– Dry Impacts (29): Hard hits, multi-layered, with no processing.
– Hard Impacts (24): Designed for maximum destruction.
– Junk (43): Imagine piles of junk falling from the sky.
– Layered Material Hits (93): Multi-layered with dry and processed hits.
– Metal Hits (8): Metal based hits.
– Other (9): Various materials, including plastic and water.
– Synthetic Wrecks (17): Synthesized, chaotic impacts.
The 3Maze ‘IMPACTUS’ collection is included free in this package. An additional 423 designed and recorded impacts, bringing this collection to 723 impacts!
Included formats: 24-bit / 96kHz wav, 16-bit / 44.1kHz and 320k Mp3.
All sounds were designed, processed and edited at 24-bit / 96kHz, with embedded meta data and accompanying spreadsheet.
This library was created to provide designers with drag and drop sounds for sweeps, fades, surges, swells, and other embellishments. Each of the sounds in this collection were designed to be used to heighten events, but they can be mashed, stacked, and chopped to create all sorts of eclectic designs. There are plays on musical concepts as well as thematic events, with each sound purposefully building up, culminating in a peak moment, and then dissipating in some way. They are organized into 100 families (designs) with 5 variations each, ranging wildly in topic, movement, duration, dynamics, attack, release, loudness, density, and speed. Some are natural and organic while others are completely rigid and synthetic (and some fall variably in between).
If you need to festoon the heck out of a scene or event in your project…If you need some complex SFX designs craftily layered and ready-to-go…If you need a diverse set of easy-to-tweak, overflowing sonic enrichment, then look no further. You've found it.
The G4F SFX09 – Metal soundbank is comprised entirely of metallic sounds generated by many different objects.
The soundbank contains high-quality recordings made at the Foley’Torium studio. The recordings are 96 kHz/24 bit, with a Class A setup (Sound Devices recorder with DPA and Neumann mics).
Foley: Julien Billeau
Sound Engineer: Arnaud Roy
Sound Designers: Benjamin Michenaud and Alexandre Bobe
Impacts, friction, rolling, sliding, engines/motors with metal resonators providing a very rich texture.
Glass and Metal Clouds are the result of experimenting with the tonal and noise elements of a glass or metal impact via granular processing. Various household objects were struck and recorded, ranging from metal shovels, desk legs and brass ornaments to glass and crystal objects – basically anything that would ring after it was struck.
The recordings were then sent through ‘Clouds’ and processed with gentle, chaotic modulation by a combination of sloth chaos modules and standard cyclic modulation resulting in drones that gently sweep between musical tonal sounds and the random noise produced by the strike and are ever evolving; some more than others.
Sometimes some surprising sounds came out of the drones and I let them run, some were kept quite constant with only a subtle amount of modulation so there is a lot of variation in the pack.
The sounds came from my need as a sound designer to embed strange mood, emotion and feeling of uncertainty into everyday ambience.
To build the range and palate of character that we needed for this collection, we transformed community park and green-way bridges into large-scale percussive instruments. We sought out 12 very special bridges in particular locations and sampled many different performances on them to elicit the right sorts of impacts that we were looking for. Each performed impact has 3 layers, 2 mono and 1 stereo, all with different perspectives due to mic placement. These sounds are highly dynamic, containing an artful blend of the locale they were captured in, and can add some very rich color to any explosion, impact, or crushing event in your editing mix. Go ahead and do your best (or worst)!
These sounds can take a beating. Enjoy!
With A Sound Effect, Asbjoern has created a web site where our international community can browse, learn, and share the vast fruits of our labors. Together we are accelerating the very real potential power of sound design as a recognized art form.
A Sound Effect is an excellent resource for us to keep our animated films sounding unique and exciting.
A Sound Effect is a great asset to have discovered.
We found the site very easy to navigate, purchasing and downloads were effortless and the effects themselves are awesome! Asbjoern has done us all a great service.
We’ll definitely be back!
There are many great independent sound effect libraries available these days. The main problem with having so many, is keeping track of them!
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