Do you have to go to university/college to work in game audio, or in the game industry as a whole?
Do you really need tons of fancy microphones and recorders to get started as a composer/sound designer?
In this video, Akash Thakkar lets you in on a skill that many people are seriously lacking in the game industry:
In this video, Akash Thakkar tells you why it’s a bad idea to rely purely on online networking to get freelance gigs in the game industry:
Some thoughts on whether or not you can actually make a GOOD living as a sound designer in games:
Here’s how you can get great feedback on your portfolio and demo reel:
Insights on that eternal question: How much should you charge for your music and sound?
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Look around and you’ll see almost EVERY game industry job requires some form of experience… so how do you get experience if you’re new to the field?
Do you need to know how to program to work in game audio? Here are some insights on that:
How long will it take before you start getting paid for your music and sound work?
Is it possible to become an in-house, full-time composer at a game company? Listen in as we cover whether or not that’s possible:
Wondering if it’s too late to work in the game industry if you’re above a certain age? Some thoughts on that here:
Do you HAVE to freelance to work in games? Here are Akash’s thoughts on that:
Want to learn more about making it in audio? We’ve done some digging and have found the following resources for you – hope they come in handy!
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