Looking for some great books on sound? Welcome to this curated collection of 29 must-read books on sound design, field recording, game audio, post-production and more – compiled by Julien Matthey and the A Sound Effect community
Working in the sound industry requires advanced knowledge – and even if you’re going to school for cinema or sound, it’s always useful to keep yourself updated about new techniques, gear, and plug-ins. Sometimes nothing beats a good book.
Here’s a categorized list of books about sound, sound design and recording techniques that can help advance your craft and broaden the scope of your possibilities.
This guide brings together 29 recommended books on sound, organized into five categories – film sound and sound design, location sound and field recording, post-production, mixing and Foley, game audio, and sound theory, history and acoustics – along with a set of free online resources. The recommendations come from sound designer Julien Matthey and the wider A Sound Effect community, and each entry includes a short description and a link to where you can get the book.
For more on the craft, you can read hundreds of sound design guides on the A Sound Effect blog, or start with the Sound Design Power List.
Film Sound & Sound Design
Sound design, film sound theory and the creative side of building soundscapes for the screen.

Location Sound & Field Recording
How to capture great sound on set, on location and out in the field.

Post-Production, Mixing & Foley
Dialogue editing, mixing, Foley and everything else that happens after the shoot.

Game Audio
Sound design, composition and audio implementation for video games – indie to AAA.

Sound Theory, History & Acoustics
Academic perspectives on sound in media, acoustic science and interviews with the people behind the craft.

Free Online Resources
Free reads and guides available online.
Keep learning
More guides and resources from A Sound Effect.

Power Lists - essential audio resources and insights:
• The Sound Design Power List
• The Game Audio Power List
• The Film Sound Power List
Succeed in sound:
• How to Set (and Get) the Right Price for Your Audio Work
• 10 Essential Tips for Game Audio Freelancers
• How to be a successful sound designer – with Scott Gershin
• How To Actually Live as an Audio Freelancer – by Melissa Pons
• How to set your sonic creativity free & overcome creative inhibitions – by Mark Kilborn
• 5 Useful Tips for Upcoming Sound Designers and Sound Editors
• Sound Opinions: How to get game audio pricing right
• Building a successful audio post studio – with Kate Finan and Jeff Shiffman
• Rebuilding your studio: Goals, tips and lessons learned
• Creating audio for games – with Martin Stig Andersen
• A life in sound: How to foster creativity and protect yourself from burning out – with Chance Thomas
• Better audio work habits: How a Wacom Tablet can help reduce the risk of Repetitive Strain Injury (RSI)
• Better audio work habits: How a sit & standing desk can reduce your sedentary studio life
• Tips and thoughts on running your own audio post production house – with William McGuigan
• 30+ year audio veteran Andy Greenberg, on building client relationships in the advertising industry
• 7 Sound Alternatives to Working For Free
• Audio Outsourcing Success: Essential Tips, Thoughts and Working Practices from Adele Cutting
• How to succeed in UI/UX Sound Design, ADR Recording, & Audio Programming
• How to succeed in sound design for Film, Documentaries, and Trailers
• How to succeed in sound design for Games, Animation, and Television
• How to succeed in Field Recording, Foley, and Teaching Sound
• How to succeed in Audio Branding, Music Editing, and sound for VR
• How to succeed in Theater Sound Design, Podcast Sound Design, and Podcast Production
• How to succeed in Sound Editing, Sound for Advertising, and Production Sound
• How to succeed in Sound Editing, Sound for Advertising, and Production Sound
• The Composer Success Series: Composing for Film – ft. Pinar Toprak, Nainita Desai, & Jonathan Snipes
• The Composer Success Series: Composing for TV – ft. Charlie Clouser, Sherri Chung, & Cindy O’Connor
• The Composer Success Series: Composing for Theatre – ft. Elyssa Samsel, Kate Anderson, and Daniel Kluger
• The Composer Success Series: Composing for Games – ft. Inon Zur
• The ‘Quit Aspiring’ book – by Adam Croft
• How to get hired in game audio – thoughts and insights from your potential employer’s perspective
• Why gear is not the ticket to entry in the game audio community
• 4 Effective Ways to Break into Game Audio
• Tips for Creating a Perfect Resume for Audio Industry Jobs
• Yet Another Game Audio Hiring Article – by Ariel Gross
• 5 Tips for Getting a Job in the Audio Industry
• Applying for a job in game audio – by Matthew Florianz
• Freelance Game Audio: Getting Started and finding work – by Ashton Morris
• How to get started (and make it) in game audio – 10+ fundamental questions answered by Akash Thakkar
• Courses: How to network and get paid for your work in the game industry – by Akash Thakkar
• How to Craft a Perfect Cover Letter for Audio Industry Jobs
• Get the weekly Audio Jobs newsletter
• Join the Audio Jobs Facebook group
• Upload your demos to Soundcloud
• Upload your demos to ReelCrafter
• Find interesting audio events around the world
• Find other audio pros around the world
• How to prepare for – and power through – a layoff in the game audio industry, with Brian Schmidt:
• How to Survive a Game Audio Layoff – insights from Damian Kastbauer
• What it’s like to be laid off from your video game studio
• What To Do Before and After Being Laid Off
• Facebook Group: Survival Skills for Creatives
• How To Learn Game Audio Online – A talk with Game Audio Educator Leonard Paul
• Hear the very best podcasts about sound
• Read the 100s of sound stories and guides on the A Sound Effect blog (search for stories here)
• Browse Industry Data: Game Music and Sound Design Salary Survey Results
• Browse 100+ Sound Design Guides
• Find essential books about sound – for film, games and audio post production
• Get tips and ideas for making your own sound effects
• Use the Audio Events Calendar to find audio-related events around the globe
• Get a steady stream of great sound stories from the community
• Discover 1000s of sound libraries from the independent sound community
• Take online courses in Wwise, FMOD Studio, Unity, Pure Data & Unreal at the School of Video Game Audio
• Sound effects survey results: Here are 90+ ideas for new SFX libraries
• How to create an indie sound bundle
• The quick-start guide to adding sound FX library metadata




























