Sound creativity Asbjoern Andersen


How do you set your creativity free and get rid of the things that hold you back? Mark Kilborn has some interesting thoughts and ideas on that - and he's kindly allowed us to share it here on the blog:
Written by Mark Kilborn
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In my late 20s, a friend of my wife and I asked me to accompany she and her son to an audition. Her son, who was 5 or 6 at the time, was auditioning for a part on a TV show that was going to start filming in the area soon. At one point during the audition, the gentleman who met with us asked the boy to scream. He let out a timid scream, more like quietly mimicking a scream than actually screaming.
“No, scream! As loud as you can!” the man encouraged.

He let out another scream, a little bit louder, but still just at speaking volume. He tried two or three more times, and then the man moved on to a few other questions, and the audition wrapped up. He didn’t get a call back. He forgot about it, it wasn’t a big deal.
The man was trying to see how inhibited this kid was. Could he just completely let loose and scream at the top of his lungs on command? Or was he going to be too embarrassed, timid, shy, pick your reason? I imagine this information would give him an idea of how the kid would behave on set, whether he’d be willing to do whatever silly things they needed for the show, or whether he’d burn precious production time.

We have to be willing to try new approaches that may violate “the rules” of audio, to proceed despite the fear of failure

There’s a parallel between what this guy wanted to see this kid do, and what we do every time we sit down in front of a project: we have to be uninhibited. We have to be willing to try new approaches that may violate “the rules” of audio, to proceed despite the fear of failure.
I’ve talked with a lot of sound friends throughout my career, and a favorite topic I come back to is whether creativity can be learned/taught or not. It is my belief that the core concepts of it can be taught, certain behaviors and studies can be encouraged, but ultimately there are elements of the creative instinct that are either going to surface or not. One of those elements of the creative instinct is the ability to overcome inhibition and proceed in creative ways.

I struggled with this a lot early in my career, but I’ve come up with a few things that help me, and I’ve borrowed some from friends, and I wanted to share them with you in the hopes they will help you to get out of your own way and be creative when you need to.
 

Practice Breaking “Audio Rules”

One of the greatest creative inhibitors in the world of sound effects design is simply adherence to the “rules” of audio. You shouldn’t clip a bus. You have to put your time-based effects on an aux return, not use them as an insert. You shouldn’t hear a compressor pump.

There are so many rules. Practice breaking them. Do things that are wrong, do it intentionally, and if it makes you uncomfortable, that’s even better. Slam the hell out of some source material, then slam it some more, and hear what happens. Chain six delays in a row on a single layer in your build and hear what happens.

There are so many rules. Practice breaking them.

I believe very deeply that it’s important to understand the fundamentals of signal flow and good audio engineering, and I would encourage anyone pursuing our field to gain that knowledge. But you also need to achieve a level of comfort with violating those rules and experimenting. Following all of the rules and not pushing your methods and tools as far as you possibly can is you being afraid to scream as loudly as you can.
 

Force Yourself to Do Uncomfortable Things

Take a cue from the kid I mentioned earlier in the article: go outside and scream as loud as you can. Howl at the moon. If you want to really get out of your comfort zone, attempt something that scares you: bungee jumping, skydiving, eating strange foods, you name it.
I am one of those people that likes everything to look new, always. If I get even the tiniest crack in my phone screen, I want to fix the screen.

It’s like a muscle. The more you push yourself out of your comfort zone, the more easily you can do it in the future

When I used to buy laptops, I would never put stickers on them. Lately, I’ve been living with a minor crack in my screen. I’ve put stickers on my laptop. When I feel myself resisting doing something because it makes me feel uncomfortable, but I logically understand there’s no danger, I do it anyway. It’s like a muscle. The more you push yourself out of your comfort zone, the more easily you can do it in the future.
 

Put Your Editor in a Cage

Ray Bradbury, one of my favorite authors of all time, did a lot of free writing. When he passed away, his family found filing cabinets full of short stories, poems and other things he wrote over the course of his life. He wrote almost every single day, and he believed in writing down whatever story he could come up with, and not editing it as he worked. Once it was done, he would then review it with the editor’s eye, make changes and adjustments, and ultimately decide whether or not it was something he wanted to share with the world.

I encourage you to think of the editorial part of your brain as an individual separate from yourself. At the risk of making everyone think I’m a bit crazy, I’ll tell you that mine’s an asshole. He tells me everything that’s wrong with what I’ve done.
His voice shifts between the voices of a few critics I’ve had over the course of my career that did their best to tear me down at every opportunity. I don’t like him. But he serves a purpose. When I let the editor out of his cage, I listen to his criticisms, I decide what I think has value and what doesn’t, and then I tell him to shut the hell up and lock him away again.

When I was young, I read an interview with Tori Amos in which she described her songs as “girls” that she knew, and talked about their personalities. I thought she was crazy at the time, but now I understand how personifying components of your creative process can help you internally manage the process.


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    • Processed Fire: Distorted impacts and unique crackles.
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    This collection is perfect for any films, video games or trailers.

    Recorded weapons: katana, kris knife, khukuri dagger, big and medium kitchen knife and hunting knife.

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Meditation

In early 2019, I began practicing meditation, and I’ve found it to be tremendously beneficial to me. I’m not as diligent about it as I should be, especially as I write this (in the midst of the COVID-19 pandemic, with my wife and three children in our house always, it’s very difficult to get alone time), but it’s been wonderful.

The method I use is transcendental meditation. I visited a teacher, he taught me how to do it, and I do it. But the specific method isn’t important. What’s important is that it allows me to perform a sort of emotional reboot of myself.

I’ve found this helps me keep the editor in his cage, and creates less mental resistance to experimenting and trying different ideas

Turning inward, focusing on my mantra, and allowing the world to just go by me for 25 minutes or so relieves stress, tension, and allows me to sit down at my desk and focus on my work with fewer worries lingering in the back of my mind.
I’ve found this helps me keep the editor in his cage, and creates less mental resistance to experimenting and trying different ideas.
 

Following (and Breaking) Established Processes

In talking about being creatively uninhibited, it may seem odd to mention established processes as a method to spark creativity, but I’ve found it works well for me. I have a method to my practice for designing the sound of a project on a higher level, but also specific methods I like to use when attempting to create certain types of sound effects. I have sound effects templates in Reaper and sound effects chains in Soundminer that are built around these various methods, and I use them as a starting point when building certain types of sound.

Often it’s better for me to start with a framework of rules, an established process, and then deviate from it once I’ve started chasing a spark and instinct has taken over

I’ve found in my practice that having a completely open-ended process, with no boundaries whatsoever, is intimidating. Where do I start? What should I do? There are too many choices: too many plugins, too many recordings in the library. Some days I can overcome this, pick a direction and just start going, but often it’s better for me to start with a framework of rules, an established process, and then deviate from it once I’ve started chasing a spark and instinct has taken over.
 

Creative Fear

As I’ve grown in my career, I’ve had the chance to talk to some of my heroes, and to a lot of sound designers who are far more experienced than I am. One of the topics I like to ask them about is how confident they are about their work. Do they really know what they’re doing every time they sit down to work? Do they know if they’ll reach a result? Are they just winging it?
Fear of failure has haunted me most of my life, as it has many people. But what I’ve learned from talking to some of the most talented sound folks I know is that they often don’t know what the hell they’re doing either. I’ve had Oscar winning sound people tell me that they fail regularly in their work. And we’re not talking about a few times a year, we’re talking about hundreds of times on a single project. They make something, it doesn’t work, they trash it and start again.
They regularly feel the pressure of not knowing how they’re going to overcome the challenge in front of them, but they charge ahead despite the fear because, well they’re on the hook and really have no choice.

Don’t be afraid to start because you don’t know how you will reach the end result you desire. And don’t think you have to hear the sound in your head before you can make it.

The important takeaway here? Don’t be afraid to try something because you don’t know how it’s going to work out. Don’t be afraid to start because you don’t know how you will reach the end result you desire. And don’t think you have to hear the sound in your head before you can make it. Acknowledge the fear, but let go, lose yourself in the process, and trust that something will work out.
Your heroes, the people who have made amazing sounding films and games, whose interviews you read and study for any little tidbit you can learn from? Odds are they don’t know how the hell they’re going to get through their next project. They just know that they will, because they’ve figured it before. So will you.

A big thanks to Mark Kilborn for letting us share his thoughts on how to deal with creative inhibitions! Learn more about Mark Kilborn and his work here

 

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  • Cinematic & Trailer Sound Effects Four Elements Play Track 3050 sounds included, 251 mins total $112.49
    FOUR ELEMENTS - Rock The Speakerbox Professional SFX

    Master the Art of Bending the Elemental Forces

     

    Unleash the raw power of fire, water, earth, and air with this comprehensive 9 GB sound library featuring 3050 high-quality sound effects across 630 files. Whether you’re designing cinematic soundscapes or enhancing video games Four Elements delivers the tools you need to harness the energy of the natural world.

    Construction Kit – 2443 Sounds

    A treasure trove of raw, organic, and processed sounds including seamless loops divided into Fire, Water, Air, Earth and Explosion categories. Customize every detail with an extensive selection of sound components.

    • Organic Fire: Campfire sizzles, torch whooshes, and flame bursts.
    • Processed Fire: Distorted impacts and unique crackles.
    • Organic Earth: Rock crashes, gravel scrapes, and heavy stone hits.
    • Processed Earth: Stylized rumbles and granular textures.
    • Organic Water: Ocean waves, hydrophone bubbles, and fluid splashes.
    • Processed Water: Underwater whooshes and stylized liquid smashes.
    • Organic Air: Bamboo swishes, cloth movements, and pressure bursts.
    • Processed Air: Filtered gusts and dynamic noise sweeps.
    • Explosion: Firework detonations, Butane bursts, and cinematic impacts.

    Building Blocks – 416 Sounds

    Game-ready sound layers featuring Impacts, Whooshes, and Textures as seamless loops. Elevate transitions and enhance atmospheres with loops and pre-designed sound layers.

    • Fire: Explosive bursts, blazing infernos, and warm embers.
    • Earth: Ground-shaking impacts, crumbling terrain, and heavy collisions.
    • Water: Cascading waves, serene rivers, and underwater ambiences.
    • Air: Whispering breezes, stormy turbulence, and slicing gusts.

    Design Kit – 192 Sounds

    A collection of ready-to-use sound effects divided into Attack, Bend, and Explosion categories for quick integration into your projects. Perfect for high-energy scenes and immersive storytelling.

    • Fire: Crackling flames, fiery bursts, and roaring infernos.
    • Earth: Crushing impacts, shifting ground, and massive land eruptions.
    • Water: Splashes, fluid manipulations, and crashing tidal waves.
    • Air: Slicing winds, swirling currents, and thunderous gusts.

     

    Four Elements gives you complete creative control, blending organic recordings with processed sound layers to meet the demands of any project. Master the forces of nature with Four Elements. Let your creativity ignite.

     

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Latest sound effects libraries:
 
  • Mechanical Sound Effects Printing Presses Play Track 78+ sounds included, 104 mins total $75

    Printing Presses showcases a variety of high-powered and dynamic mechanical sounds from three massive web-offset newspaper presses operating at high speed. In addition, you’ll hear unique mechanical sounds found inside a newspaper’s plate room and packaging department before and after a press run. Plus, I recorded three letterpresses. Each sound is captured with multiple microphone setups at various locations providing detailed and overall perspectives. Listen to presses increasing in speed, humming along at running speed and then coming to a stop. Sometimes gradually, sometimes suddenly. I’ve also created condensed versions of entire press runs as they can be long, presenting them as ‘sequences.’ In addition, some sounds have been meticulously edited and presented as seamless loops.

  • Cinematic & Trailer Sound Effects Blade Sound Pack Play Track 1400 sounds included, 83 mins total $30

    1400 meticulously processed stereo blades sound effects recorded in 96 khz and 24 bits for high audio definition.

    The collection comes with hundreds of variations and many different weapon types. It also includes raw files for more flexibility for your projets and each asset has a version with and without reverb for more control.

    This collection is perfect for any films, video games or trailers.

    Recorded weapons: katana, kris knife, khukuri dagger, big and medium kitchen knife and hunting knife.

    This sound library includes various type of sounds:  blades scraping, single or multiple impacts, whooshes, designed and powerful sword sounds for trailer and cinematic, gore slashing and stabbing, blade sheathing and unsheathing, short and long combat sequences, background  sword battle, and more.

    25 %
    OFF
  • City Life Sound Effects Cambodia Environments Play Track 50 sounds included, 95 mins total $25

    Cambodia Environments features more than 1 1/2 hours of diverse ambience – capturing the country’s lively urban centres, coastal communities, dense forests and serene countryside. This collection offers a vivid portrayal of daily life in the country, with an array of traffic, transporation and city market sounds, as well as rural village ambience and tranquil natural soundscapes.

    All files are UCS compliant, 24 bit/ 96k and metadata is included (via soundminer), with keywords and detailed markers embedded to quickly locate specific sounds/ regions. Recorded with Usi Pro, Sony PCM-D100 and Wildtronics Stereo microphones.

  • This library expands more on the weird sounds you can make with balloons. There are sounds of balloons swirling against each other, weird metallic resonant bounces/impacts, stretching and creaking all recorded at 192kHz for any sound designer to take to the next level. Create some weird rope creaks, or an interesting monster sound with a balloon!

    This library also includes some classic balloon sounds such as inflating, deflating and general movement of a balloon bouquet!

  • Electricity Sound Effects EMF RECORDINGS Play Track 350 sounds included, 190 mins total $105

    In the “EMF RECORDINGS” library you’ll find… EMF Recordings! Shocking right? This collection is here to help you find that one specific humming sound you have in mind.


   

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