Game audio hiring and recruitment Asbjoern Andersen


Want to know what's crucial to get right when applying for a game audio position - as seen from one potential employer's perspective?

Here's your chance to get some interesting leads on exactly that, as in a series of tweets, Richard Ludlow from Hexany Audio just shared some to-the-point insights into what they look for, what works and what doesn't when they hire new members to their prolific game audio team. Here they are:


Written by Richard Ludlow and republished with his kind permission
Please share:
 

We’re hiring for a couple of sound design roles at Hexany Audio, so I thought I’d share a bit what that process looks like at our studio. Please note: These things are true for us alone, not every studio.

 

Reels

Our very first step is a blind review of demo reels. We don’t look at names, years of experience, resume, or anything else. We’ll pass if your reel isn’t excellent. And if your link doesn’t work, we move on. Pro Tip: Test your link a private window before sending.

We’re looking to hire video game sound designers. If your reel is 100% film and doesn’t contain anything at all from a game and your resume doesn’t have anything related to games, you’re probably not the best fit for this position.

We are 100% fine with sound re-designs that aren’t from titles you actually worked on. So long as they showcase your work, we don’t care if they are from a game you didn’t work on.

Audio-only reels are no good. We need to see sound work done to picture to tell what your creative intent was. Music, abstract soundscapes, and raw SFX without video aren’t helpful, and if you don’t have any examples of sound to picture, we’ll pass on your application.

Music, abstract soundscapes, and raw SFX without video aren’t helpful, and if you don’t have any examples of sound to picture, we’ll pass on your application

While not a factor in elimination, we don’t love reels that are entirely ‘stylized’ work. If you’re submitting all 8-bit work, spells or abstract concepts, it can be more difficult for us to gauge your abilities…

For example, we prefer a cinematic demo that is somewhat grounded in the real world, because we know what that sounds like and we can tell if you were able to successfully craft a scene that has less room for creative interpretation and a more expected end result.

Did you record everything in your reel yourself? Bonus points for creativity! But if the end result isn’t incredible, we do not favor your process over the end result. We need to know you can make something amazing & at this stage we care much less about how you did it.
 

Application

At this point, if we like your reel, we’ll look at the rest of your application. If you didn’t follow the directions when applying (e.g. naming your files the correct way, etc.) we flag you as not having an attention to detail.

Attention to detail is critical in game work. We don’t immediately eliminate you for this, but looking back, we’ve never actually hired someone who didn’t follow all of our instructions explicitly.

From here we look at your cover letter & resume. Not many things will eliminate you from consideration at this point, but one can be experience.

If we’re hiring an assistant position, it means we want someone who is a blank slate we can train. Likewise if we are hiring for a position with a ‘minimum years of experience’, we want candidates to meet that minimum. Too much or too little experience are absolutely factors

We hear from industry-seasoned candidates that they want to be considered for entry-level positions. But if we’re hiring an assistant position, it means we want someone who is a blank slate we can train. Likewise if we are hiring for a position with a ‘minimum years of experience’, we want candidates to meet that minimum. Too much or too little experience are absolutely factors.
 


Popular on A Sound Effect right now - article continues below:


Trending right now:

  • SOUNDS FROM UNDER YOUR SKIN
    BOOM Library’s newest sound effects outgrowth has surfaced: MUTATE ORGANIC, the deliciously abnormal collection of mutating and morphing lifeforms and rogue organic matter. Discover the full spectrum of size, dampness and gut-wrenching movement this library provides in its ready-to-use Designed collection as well as the ultra-detailed comprehensive Construction Kit.

    WHAT’S INSIDE

    INCLUDED SOUNDS – KEYWORDS
    ALIEN, ANIMAL, ATMOSPHERE, BLAST, BONES, BOULDER, BREATH, CARVE, CHOKED, CLOTH, CUTTING, DEBRIS, DRY, ERUPT, FICTIONAL, FLAME, FLUID, FUTURISTIC, GARGLE, GORE, GRANULAR, GRIND, GROW, GUT, IMPACT, INSECTS, JUICY, LIFEFORM, LIQUID, MOIST, PARTICLE, PLASMA, RUBBER, SCREECH, SIZZLE, SLIME, SLURPING, SQUEAK, STRETCH, SWISH, SYNTHETIC, TEXTURE, TUBE, VEGETABLE, VIRUS, VOCALIZATION, WET, WHOOSH, WOBBLE, WOODEN
  • YOUR DEFINITIVE SOURCE FOR GUN FOLEY SOUNDS
    11 different firearms. Triggers, dry shots, safety switches, reloading, magazines and much more, delivered in our high BOOM Library quality standard with 96kHz, 24bit.

    WHAT’S INSIDE

    INCLUDED SOUNDS – KEYWORDS
    GUNS, HANDLING, RIFLES, WEAPONS, TRIGGER, MAGAZINE, COLT, CLOSE, DISTANT, PUMPGUN, SHOTGUN, SHOTS, PISTOLS, PULLING, SHOOTING, BATTLES, SWITCHES, RELOADING, LOADING

    TWO RECORDING ANGLES
    With this SFX library you get a vast variety of gun handling and Foley sounds needed for almost any type of hand weapon or rifle. Each sound comes on one mono close track and one stereo mid distance track. 410 royalty free SFX delivered in 70 files per track.

    WHAT WE RECORDED

    • 11 Guns
    • 3 Assault Rifles: AK47, M16, H&K G36
    • 2 Submachine Guns: FNH P90, H&K MP5
    • 2 Pistols: Walther P99, Glock 45
    • 1 Granade Launcher: M203
    • 1 Bolt Action Rifle: Remington 700
    • 1 Revolver: Smith and Wesson 686 357 Magnum
    • 1 Pumpgun

    WHAT’S SO SPECIAL ABOUT THIS LIBRARY?
    Impressive and high quality gun shot sound effects are invaluable but they’re only half the battle. Our Micro BOOM – GUN HANDLING library gives you the perfect other half: Gun Foley sounds!
    Whether for an intense firefight, its aftermath or preparation, GUN HANDLING has you covered.

  • MAGIC SOUND EFFECTS REDEFINED
     
    Enter the world of MAGIC – ARCANE FORCES, where supernatural entities can be heard raging with ultimate power and fury. The distinctly forceful and kinetic character of this comprehensive sound effects library and its designs is supported by countless pristine source recordings of the elements being pushed to their limits. Whether in post production or sound design for games, MAGIC – ARCANE FORCES gives you the edge on the other side.

    WHAT’S INSIDE:
    INCLUDED SOUNDS – KEYWORDS
    ACID, ARCANE, BARRIER, BREATH, BUFF, CURSED, DEBUFF, DIVINE, ELECTRIC, ENERGY, FIRE, GLASS, ICE, IMPACT, LIGHT, LIQUID, METAL, PROCESSED, PROJECTILE, RUMBLE, SEQUENCE, SUMMON, SWEETENER, SWISH, TELEPORT, TEXTURE, VOICE, WATER, WHOOSH, WIND
  • Firearms Sound Effects Guns Play Track 770+ sounds included $225

    This is not another tired collection of stereo mixes or over-designed guns. We are proud to offer a massive set of multi-channel gun recordings, produced by experienced weapon recordists. Each weapon in the library includes sounds from at least 8 microphone perspectives, covering close, medium, and distant perspectives. We traveled to the Arizona desert and recorded real guns, firing live rounds, in an great sounding outdoor environment.

    We have kept these sounds as raw and unprocessed as possible. While we carefully edited and cleaned every sound, you may still encounter occasional noise (shell ejections, rumble, wind buffets, and other outdoor sounds). It is our belief that if removing noise takes away from the character of the sound, we’d rather leave it alone, and let the end user decide how to best fit the sound in their mix. Despite any small imperfections, these are the cleanest, most powerful, and most useful gun recordings you will find anywhere.

    Each weapon offers multiple takes and perspectives. Semi-Auto and Bolt Action guns include multiple single shots (8-12).  Full-Auto guns include multiple single shots, bursts, and long bursts (generally around 16-20+ rounds). You’ll find at least 8 microphone positions for each weapon; covering close, medium, and distant perspectives. View the weapon list to see everything that is included in this library.

    Featuring 27 different weapons:
    • Handguns
    • Rifles
    • Assault Rifles
    • Submachine Guns
    • Belt-Fed Machine Guns
    • Suppressed weapons

    Weapons included:
    AK47, AR 10, FN FAL 7, SCAR17, Heckler & Kock HK 53, M4 Carabine, Glock 18, Kimber Customer II 1911, Smith & Wesson 686. Walther P1, Walther P99, Browning M2HB, M240, M249 SAW, PKM, RPD 7, Mosin Nagant M44 Bolt Action, Saiga IZ-139, Savage Arms Model 16 Bolt Action, SKS, FN P90, Heckler & Koch MP5, Mini UZI 9mm, Uzi 9mm, m4 Carabine Suppressed, Mini Uzi Suppressed, HK MP5 Suppressed


Latest releases:

  • Inner Sounds Of A Vintage Juke Box is a distinctive sound library that reveals the subtle mechanical noises of the NSM Nostalgia Gold juke box.
    Captured using contact mics and LOM Geofon’s, this collection features deep bass sounds, low-frequency hums, clicks, clanks, soft whirrs and the watery movements of the bubble tube lighting.

    Source Files Info

    Mastered : No
    Normalised : No
    Multi Recording Takes For Varying Nuances
    Multiple Microphone Perspectives
    Recorder : Sound Devices Mix Pre 10II
    Microphones : Stille and Klang spot contact microphones, Organic Audio Cjossul v2, LOM Geofon
    Microphone Perspective : Contact / Magnetic / Suction

    20 %
    OFF
  • The unbridled sound of childhood.

    As both a sound designer and a father of three, I know how challenging it is to capture the spontaneous sounds of children at play in a perfect studio setting. Kids Vol. 1 brings that elusive magic straight to your fingertips, featuring a meticulously curated collection of authentic kids’ sounds—laughing, grunting, playing, screaming, singing, speaking, and more—recorded in both solo and group settings.

    Each file has been carefully treated to remove unwanted noise without sacrificing the character and nuance of the original recordings. The sounds are trimmed and given clear, UCS-compliant filenames and metadata, so you can easily drop them right into your films, games, commercials, or any project that needs an infusion of childlike energy.

    Kids Vol. 1 captures the sound of kids at their best—having fun.

  • Oil-Paper Umbrellas is a collection of sound effects recorded from three sizes of traditional oil-paper umbrellas.
    
It includes various actions such as unfolding, folding, handling movements, creaking, shake-outs, lock mechanism clicks, and grabs.

    Microphones & Recording Equipment:
    Mic (Facing Inward): AKG C414 XLII
    Mic (Facing Outward): Sennheiser MKH 8040

    Recorded at 96kHz/32bit using a Sound Devices MixPre-10 II, and bounced to 96kHz/24bit.

    30 %
    OFF
  • Helicopter Sound Effects Airbus H125 Helicopter Play Track 44+ sounds included, 47 mins total $80

    Over 28 minutes of startups, idling, takeoffs, hovering, approaches, pass-bys, and shutdowns from an Airbus three-blade helicopter, delivered in both stereo and ambisonic formats.

    Also you’ll receive a processed folder containing 24 additional files featuring engine failures, whine ramps, distant fly-bys and other helicopter sound simulations. These have been crafted exclusively from the original source files, showcasing the flexibility of this library and the creative possibilities it offers.

    20 %
    OFF
  • City Life Sound Effects Sonic Snapshot Shanghai Play Track 43 sounds included, 122 mins total $29

    This library features a Sonic Snapshot into the sonic signature of Shanghai, China. Hear traffic ambiences from a city with the world’s highest EV adoption rate, street sweeper bells played by workers driving three-wheeled trucks loaded with cardboard, walla from art galleries and metro stations, and the low-frequency drones of passing ships in the Huangpu River at the Shanghai Bund.

Need specific sound effects? Try a search below:


 

Interview

Next up is an interview. It’s extremely rare we pass on someone due to culture fit, personality, or anything else in this first interview. We’re looking to get confirmation your resume was truthful and that you love games. If so, you’ll probably get a sound test.
 

Sound Test

Assuming you got an interview, the sound test is the #1 determining factor for us in hiring.

Assuming you got an interview, the sound test is the #1 determining factor for us in hiring

This is your chance to shine, and is the primary driving force in our hiring decisions for sound design positions. This deserves all of your love and attention.
 

Follow-up Interview

This is where we want you to dive into your process for the sound test. Talk shop, give us details, and ask us questions. This interview will include myself, our lead sound designer, producer, and potentially others.
 

In-Person Interview

Assuming that went well, we’ll want you to come over at this point and meet the team, see the studio, and socialize with us. You’ll be asked additional questions about experience, etc. to see if we think you’ll be a good fit for the job and the team.
 

Final Thoughts

99% of questions we receive through email or DMs can be answered by reading the job description and application. Sending us a question that can be answered by reading the position details doesn’t help get you noticed, it just wastes everyone’s time.

Devote time to making your reel incredible and you’ll rise to the top for sure, even if things aren’t a perfect fit for this particular position

When hiring for our sound design positions we are very focused on the quality of your work. Devote time to making your reel incredible and you’ll rise to the top for sure, even if things aren’t a perfect fit for this particular position.

A big thanks to Richard Ludlow for letting us share his insights on what works for Hexany when it comes to the game audio hiring process!

 

Please share this:


 

About Hexany Audio:

The team at Hexany Audio has worked on franchises like Assassin’s Creed, League of Legends, Call of Duty, Overwatch, Blade Runner, Jurassic World, and many more. See their currently open positions here, and learn more about the company here


 


Power Lists - essential audio resources and insights:

• The Sound Design Power List

• The Game Audio Power List

• The Film Sound Power List

 
  Succeed in sound:

• How to Set (and Get) the Right Price for Your Audio Work

• 10 Essential Tips for Game Audio Freelancers

• How to be a successful sound designer – with Scott Gershin

• How To Actually Live as an Audio Freelancer – by Melissa Pons

• How to set your sonic creativity free & overcome creative inhibitions – by Mark Kilborn

• 5 Useful Tips for Upcoming Sound Designers and Sound Editors

• Sound Opinions: How to get game audio pricing right

• Building a successful audio post studio – with Kate Finan and Jeff Shiffman

• Rebuilding your studio: Goals, tips and lessons learned

• Creating audio for games – with Martin Stig Andersen

• A life in sound: How to foster creativity and protect yourself from burning out – with Chance Thomas

• Better audio work habits: How a Wacom Tablet can help reduce the risk of Repetitive Strain Injury (RSI)

• Better audio work habits: How a sit & standing desk can reduce your sedentary studio life

• Tips and thoughts on running your own audio post production house – with William McGuigan

• 30+ year audio veteran Andy Greenberg, on building client relationships in the advertising industry

• 7 Sound Alternatives to Working For Free

• Audio Outsourcing Success: Essential Tips, Thoughts and Working Practices from Adele Cutting

 
 
The sound success series:

• How to succeed in UI/UX Sound Design, ADR Recording, & Audio Programming

• How to succeed in sound design for Film, Documentaries, and Trailers

• How to succeed in sound design for Games, Animation, and Television

• How to succeed in Field Recording, Foley, and Teaching Sound

• How to succeed in Audio Branding, Music Editing, and sound for VR

• How to succeed in Theater Sound Design, Podcast Sound Design, and Podcast Production

• How to succeed in Sound Editing, Sound for Advertising, and Production Sound

• How to succeed in Sound Editing, Sound for Advertising, and Production Sound

• The Composer Success Series: Composing for Film – ft. Pinar Toprak, Nainita Desai, & Jonathan Snipes

• The Composer Success Series: Composing for TV – ft. Charlie Clouser, Sherri Chung, & Cindy O’Connor

• The Composer Success Series: Composing for Theatre – ft. Elyssa Samsel, Kate Anderson, and Daniel Kluger

• The Composer Success Series: Composing for Games – ft. Inon Zur

 
Breaking into audio – guides and resources:

• The ‘Quit Aspiring’ book – by Adam Croft

• How to get hired in game audio – thoughts and insights from your potential employer’s perspective

• Why gear is not the ticket to entry in the game audio community

• 4 Effective Ways to Break into Game Audio

• Tips for Creating a Perfect Resume for Audio Industry Jobs

• Yet Another Game Audio Hiring Article – by Ariel Gross

• 5 Tips for Getting a Job in the Audio Industry

• Applying for a job in game audio – by Matthew Florianz

• Freelance Game Audio: Getting Started and finding work – by Ashton Morris

• How to get started (and make it) in game audio – 10+ fundamental questions answered by Akash Thakkar

• Courses: How to network and get paid for your work in the game industry – by Akash Thakkar

• How to Craft a Perfect Cover Letter for Audio Industry Jobs
 
 
Finding those audio jobs:

• Get the weekly Audio Jobs newsletter

• Join the Audio Jobs Facebook group
 
 
Showcasing your work:
 
• Get a free profile on Soundlister

• Upload your demos to Soundcloud

• Upload your demos to ReelCrafter
 
 
Networking:
 
• Find game audio community groups around the world

• Find interesting audio events around the world

• Find other audio pros around the world
 
 
Coping with a layoff - and how to bounce back:

• How to prepare for – and power through – a layoff in the game audio industry, with Brian Schmidt:

• How to Survive a Game Audio Layoff – insights from Damian Kastbauer

• What it’s like to be laid off from your video game studio

• What To Do Before and After Being Laid Off

• Facebook Group: Survival Skills for Creatives
 
 
Education and knowledge:
 
• Get an audio mentor at the Audio Mentoring Project

• How To Learn Game Audio Online – A talk with Game Audio Educator Leonard Paul

• Hear the very best podcasts about sound

• Read the 100s of sound stories and guides on the A Sound Effect blog (search for stories here)

• Browse Industry Data: Game Music and Sound Design Salary Survey Results

• Browse 100+ Sound Design Guides

• Find essential books about sound – for film, games and audio post production

• Get tips and ideas for making your own sound effects

• Use the Audio Events Calendar to find audio-related events around the globe

• Get a steady stream of great sound stories from the community

• Discover 1000s of sound libraries from the independent sound community

• Take online courses in Wwise, FMOD Studio, Unity, Pure Data & Unreal at the School of Video Game Audio
 
 
Getting into independent sound effects:
 
• DIY SFX libraries - Your guide to your first sound effects library

• Sound effects survey results: Here are 90+ ideas for new SFX libraries

• How to create an indie sound bundle

• The quick-start guide to adding sound FX library metadata


 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Presenting the most malfunctioning, dirty old gritty sounding engine failure library out there

    Featuring a staggering 81 files with numerous takes in most tracks, the Kaput sound effects library will cover the bases of almost any broken false starting engine scene one can imagine.

    I can honestly say, that finding the vehicles and tools for this library, has been among the most challenging I have come by. Old and broken cars and trucks are hard to come by these days. Most cars are obviously either driving and dont have start problems, and many of the rest just wont start at all.

    Just as rare are broken petrol powered tools, which usually fit the latter category of not working at all.

    Still, with amazing recording help from recordist Michal Fojcik Soundmind Poland, and just as amazing help from recordist Erik Watland from Norway, the Kaput sound effects library is featuring no less then

    24 different cars, trucks, moped and motorcycles

    1 boat engine

    A few weird sounding power generators and water pump motors

    Back firing exhausts

    Petrol powered garden tools, chain saws, and hedge trimmers

    Brutal construction machines

    From old eastern european trucks, vintage US V8 muscle trucks, classic scandinavian cars, and more modern diesel and petrol engines to funny sputtering dying petrol power tools.

    There is even a few more recording sessions planned, that just didn’t make the deadline for the first batch of sounds in this library (buying a copy of this first of sounds, will of course make any future sounds added to the library free of charge).

    KAPUT is 81 stereo and mono files, 96/24. 1,6 gb big, all UCS ready!

  • SOUNDS FROM UNDER YOUR SKIN
    BOOM Library’s newest sound effects outgrowth has surfaced: MUTATE ORGANIC, the deliciously abnormal collection of mutating and morphing lifeforms and rogue organic matter. Discover the full spectrum of size, dampness and gut-wrenching movement this library provides in its ready-to-use Designed collection as well as the ultra-detailed comprehensive Construction Kit.

    WHAT’S INSIDE

    INCLUDED SOUNDS – KEYWORDS
    ALIEN, ANIMAL, ATMOSPHERE, BLAST, BONES, BOULDER, BREATH, CARVE, CHOKED, CLOTH, CUTTING, DEBRIS, DRY, ERUPT, FICTIONAL, FLAME, FLUID, FUTURISTIC, GARGLE, GORE, GRANULAR, GRIND, GROW, GUT, IMPACT, INSECTS, JUICY, LIFEFORM, LIQUID, MOIST, PARTICLE, PLASMA, RUBBER, SCREECH, SIZZLE, SLIME, SLURPING, SQUEAK, STRETCH, SWISH, SYNTHETIC, TEXTURE, TUBE, VEGETABLE, VIRUS, VOCALIZATION, WET, WHOOSH, WOBBLE, WOODEN
  • Combustion is a sound effects library exploding with combustible sound design material. It encompasses explosions, chemical reactions, fires, and various other forms of combustion. It provides a vast scope of sound design elements for weapons, whooshes, vehicles, impacts, and so much more.

Explore the full, unique collection here

Latest sound effects libraries:
 
  • Inner Sounds Of A Vintage Juke Box is a distinctive sound library that reveals the subtle mechanical noises of the NSM Nostalgia Gold juke box.
    Captured using contact mics and LOM Geofon’s, this collection features deep bass sounds, low-frequency hums, clicks, clanks, soft whirrs and the watery movements of the bubble tube lighting.

    Source Files Info

    Mastered : No
    Normalised : No
    Multi Recording Takes For Varying Nuances
    Multiple Microphone Perspectives
    Recorder : Sound Devices Mix Pre 10II
    Microphones : Stille and Klang spot contact microphones, Organic Audio Cjossul v2, LOM Geofon
    Microphone Perspective : Contact / Magnetic / Suction

    20 %
    OFF
  • The unbridled sound of childhood.

    As both a sound designer and a father of three, I know how challenging it is to capture the spontaneous sounds of children at play in a perfect studio setting. Kids Vol. 1 brings that elusive magic straight to your fingertips, featuring a meticulously curated collection of authentic kids’ sounds—laughing, grunting, playing, screaming, singing, speaking, and more—recorded in both solo and group settings.

    Each file has been carefully treated to remove unwanted noise without sacrificing the character and nuance of the original recordings. The sounds are trimmed and given clear, UCS-compliant filenames and metadata, so you can easily drop them right into your films, games, commercials, or any project that needs an infusion of childlike energy.

    Kids Vol. 1 captures the sound of kids at their best—having fun.

  • Oil-Paper Umbrellas is a collection of sound effects recorded from three sizes of traditional oil-paper umbrellas.
    
It includes various actions such as unfolding, folding, handling movements, creaking, shake-outs, lock mechanism clicks, and grabs.

    Microphones & Recording Equipment:
    Mic (Facing Inward): AKG C414 XLII
    Mic (Facing Outward): Sennheiser MKH 8040

    Recorded at 96kHz/32bit using a Sound Devices MixPre-10 II, and bounced to 96kHz/24bit.

    30 %
    OFF
  • Helicopter Sound Effects Airbus H125 Helicopter Play Track 44+ sounds included, 47 mins total $80

    Over 28 minutes of startups, idling, takeoffs, hovering, approaches, pass-bys, and shutdowns from an Airbus three-blade helicopter, delivered in both stereo and ambisonic formats.

    Also you’ll receive a processed folder containing 24 additional files featuring engine failures, whine ramps, distant fly-bys and other helicopter sound simulations. These have been crafted exclusively from the original source files, showcasing the flexibility of this library and the creative possibilities it offers.

    20 %
    OFF
  • City Life Sound Effects Sonic Snapshot Shanghai Play Track 43 sounds included, 122 mins total $29

    This library features a Sonic Snapshot into the sonic signature of Shanghai, China. Hear traffic ambiences from a city with the world’s highest EV adoption rate, street sweeper bells played by workers driving three-wheeled trucks loaded with cardboard, walla from art galleries and metro stations, and the low-frequency drones of passing ships in the Huangpu River at the Shanghai Bund.


   

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