Game audio hiring and recruitment Asbjoern Andersen


Want to know what's crucial to get right when applying for a game audio position - as seen from one potential employer's perspective?

Here's your chance to get some interesting leads on exactly that, as in a series of tweets, Richard Ludlow from Hexany Audio just shared some to-the-point insights into what they look for, what works and what doesn't when they hire new members to their prolific game audio team. Here they are:


Written by Richard Ludlow and republished with his kind permission
Please share:
 

We’re hiring for a couple of sound design roles at Hexany Audio, so I thought I’d share a bit what that process looks like at our studio. Please note: These things are true for us alone, not every studio.

 

Reels

Our very first step is a blind review of demo reels. We don’t look at names, years of experience, resume, or anything else. We’ll pass if your reel isn’t excellent. And if your link doesn’t work, we move on. Pro Tip: Test your link a private window before sending.

We’re looking to hire video game sound designers. If your reel is 100% film and doesn’t contain anything at all from a game and your resume doesn’t have anything related to games, you’re probably not the best fit for this position.

We are 100% fine with sound re-designs that aren’t from titles you actually worked on. So long as they showcase your work, we don’t care if they are from a game you didn’t work on.

Audio-only reels are no good. We need to see sound work done to picture to tell what your creative intent was. Music, abstract soundscapes, and raw SFX without video aren’t helpful, and if you don’t have any examples of sound to picture, we’ll pass on your application.

Music, abstract soundscapes, and raw SFX without video aren’t helpful, and if you don’t have any examples of sound to picture, we’ll pass on your application

While not a factor in elimination, we don’t love reels that are entirely ‘stylized’ work. If you’re submitting all 8-bit work, spells or abstract concepts, it can be more difficult for us to gauge your abilities…

For example, we prefer a cinematic demo that is somewhat grounded in the real world, because we know what that sounds like and we can tell if you were able to successfully craft a scene that has less room for creative interpretation and a more expected end result.

Did you record everything in your reel yourself? Bonus points for creativity! But if the end result isn’t incredible, we do not favor your process over the end result. We need to know you can make something amazing & at this stage we care much less about how you did it.
 

Application

At this point, if we like your reel, we’ll look at the rest of your application. If you didn’t follow the directions when applying (e.g. naming your files the correct way, etc.) we flag you as not having an attention to detail.

Attention to detail is critical in game work. We don’t immediately eliminate you for this, but looking back, we’ve never actually hired someone who didn’t follow all of our instructions explicitly.

From here we look at your cover letter & resume. Not many things will eliminate you from consideration at this point, but one can be experience.

If we’re hiring an assistant position, it means we want someone who is a blank slate we can train. Likewise if we are hiring for a position with a ‘minimum years of experience’, we want candidates to meet that minimum. Too much or too little experience are absolutely factors

We hear from industry-seasoned candidates that they want to be considered for entry-level positions. But if we’re hiring an assistant position, it means we want someone who is a blank slate we can train. Likewise if we are hiring for a position with a ‘minimum years of experience’, we want candidates to meet that minimum. Too much or too little experience are absolutely factors.
 

 

Popular on A Sound Effect right now - article continues below:

 

Latest releases:  
  • Bundle LT Everything Bundle 2020 Play Track 5647+ sounds included, 1800+ mins total $700 $315

    Get Lukas Tvrdon’s entire catalog in one bundle, INCLUDING ALL FUTURE RELEASES until the end of 2020!

    That means the product price will grow as new releases are added, while existing bundle owners can download the new releases at no extra cost. The basic price includes 10% discount, plus an additional active product discount.

    High quality equipment used – Sanken Co100k, Sennheiser MKH30, DPA 4007, DPA 4060, 4062, Shertler DynUni, Aquarian H2a, Ambient SoundFish MKI ASF1, Rode Soundfield NTSF1, Sony PCMD100, Telinga Dish, Sound Devices Pre6, Zoom F8, and more

    High-quality sounds, ultrasonics-grade (some), 96 or 192khz.

    All-around realistic and designed SFX and ambiences: underwater, science fiction, monsters, mechanical and gears, and much more!

    Libraries included in the bundle:

    SPACE DIVERS | 367 files / 1000+ individual sounds | 8.56 GB
    6 MONSTERS | 142 files | 73 MB
    BEASTIE GIRLS 192 | 989 files | 783 MB
    DIVE DEEP 2 | 53 files | 3.48 GB
    ANGRY DOOR 192 | 645 files / 1400+ individ. sounds | 6.29 GB
    WOODEN GEAR 192 | 215 files | 24 GB
    DISTANT BLAST | 81 files | 259 MB
    ALIEN JUNGLE | 138 files | 5.07GB
    DIVE DEEP | 57 files | 6.14 GB
    MONSTER SOURCE 192 | 310 files | 407 MB
    DESIGN SOURCE 192 | 683 files / 1000+ individ. sounds | 9.3 GB
    CITY DISTANT | 14 files | 9.14 GB
    THE HORRID | 22 files | 2.41 GB
    BMX TRICK 192 | 71 files / 150+ individual sounds | 1.06 GB
    ISRAEL LIFE | 29 files | 4.55 GB
    OLD TOWN VR | 32 files | 6.2 GB
    BOAT RIDE | 94 files / 100+ individual sounds | 7.34 GB

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  • Human Battle Crowds Play Track 158 - 291 / 527 - 776 sounds included From: $49.99 From: $34.99

    Coll Anderson ‘s famed Battle Crowd library is the world’s largest collection of battle crowd sound effects, covering huge crowds as they’re deep in battle, celebrating, screaming, yelling, protesting, begging, crying and much more, as well as crowd movement sounds, marching and more. If you’re looking for the ultimate collection of large battle crowd sounds, this is it!

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  • Destruction & Impact Cinematic Metal Play Track 200-5096 sounds included From: $109 From: $10

    MASSIVE, METALLIC, MIND-BLOWING IMPACTS FOR THE SILVER SCREEN
    Get ready to pound the theatres with this edgy, hard hitting collection of brazen SFX. Let your audience know you mean business with the enormous sound to back it up.


    WHAT’S INSIDE

    IMPACTS, BARBELLS, METAL, HITS, HAMMERS, CRUNCHES, CLEARS, IRON, BARS, SMASHES, CRASHES, BRASSES, PENDULUM, CLOCKS, STICKS, CARS, DOORS, CHAINS, COFFERS, CONTAINERS, DISTORTED, RATTLES, HATCHES, METALBOXES, BICYCLES, SWORDS, SQUEAK, ROBOTS, SWEETENERS

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  • Environments Mekong Delta Play Track 75 sounds included, 158 mins total $60 $36

    The rich and colourful sounds of the Mekong delta: this collection features a wide range of old diesel boat engines, gentle row boats along quintessential narrow waterways and a varied selection of local ambience, from quiet rural villages to the hustle and bustle of towns and live animal markets.

    The majority of boats were recorded directly on board and up close from various points along the riverside, with a selection of perspectives. There are also over 10 isolated sounds – engines, waves/ wash, cock crows and dogs – with alternate versions at 192kHz for further manipulation. Full metadata is included (Soundminer), with keywords and detailed markers embedded to quickly locate specific sounds/ regions.

    40 %
    OFF
    Ends 1596146400
    Add to cart
  • Environments Geothermal Iceland Play Track 110 sounds included, 60 mins total $35 $29

    A sound library powered by Earth’s molten interior


    This library contains boiling mud pits, blasting steam vents, a geothermal power station and delicate trickles of running water all recorded from multiple perspectives. The library was edited down to be compact with the game audio designer in mind. The recordings were captured with Sennheiser MKH8040s and a MKH8060 so both stereo ORTF and a more direct mono image are available.

    17 %
    OFF
    Ends 1594591199
    Add to cart

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Need specific sound effects? Try a search below:
 

 

Interview

Next up is an interview. It’s extremely rare we pass on someone due to culture fit, personality, or anything else in this first interview. We’re looking to get confirmation your resume was truthful and that you love games. If so, you’ll probably get a sound test.
 

Sound Test

Assuming you got an interview, the sound test is the #1 determining factor for us in hiring.

Assuming you got an interview, the sound test is the #1 determining factor for us in hiring

This is your chance to shine, and is the primary driving force in our hiring decisions for sound design positions. This deserves all of your love and attention.
 

Follow-up Interview

This is where we want you to dive into your process for the sound test. Talk shop, give us details, and ask us questions. This interview will include myself, our lead sound designer, producer, and potentially others.
 

In-Person Interview

Assuming that went well, we’ll want you to come over at this point and meet the team, see the studio, and socialize with us. You’ll be asked additional questions about experience, etc. to see if we think you’ll be a good fit for the job and the team.
 

Final Thoughts

99% of questions we receive through email or DMs can be answered by reading the job description and application. Sending us a question that can be answered by reading the position details doesn’t help get you noticed, it just wastes everyone’s time.

Devote time to making your reel incredible and you’ll rise to the top for sure, even if things aren’t a perfect fit for this particular position

When hiring for our sound design positions we are very focused on the quality of your work. Devote time to making your reel incredible and you’ll rise to the top for sure, even if things aren’t a perfect fit for this particular position.

A big thanks to Richard Ludlow for letting us share his insights on what works for Hexany when it comes to the game audio hiring process!

 

Please share this:


 

About Hexany Audio:

The team at Hexany Audio has worked on franchises like Assassin’s Creed, League of Legends, Call of Duty, Overwatch, Blade Runner, Jurassic World, and many more. See their currently open positions here, and learn more about the company here


 


Succeed in sound:

• How to Set (and Get) the Right Price for Your Audio Work

• 10 Essential Tips for Game Audio Freelancers

• How to be a successful sound designer – with Scott Gershin

• 5 Useful Tips for Upcoming Sound Designers and Sound Editors

• Sound Opinions: How to get game audio pricing right

• Building a successful audio post studio – with Kate Finan and Jeff Shiffman

• Rebuilding your studio: Goals, tips and lessons learned

• Creating audio for games – with Martin Stig Andersen

• A life in sound: How to foster creativity and protect yourself from burning out – with Chance Thomas

• Tips and thoughts on running your own audio post production house – with William McGuigan

• 30+ year audio veteran Andy Greenberg, on building client relationships in the advertising industry

• 7 Sound Alternatives to Working For Free

• Audio Outsourcing Success: Essential Tips, Thoughts and Working Practices from Adele Cutting

 
 
The sound success series:

• How to succeed in UI/UX Sound Design, ADR Recording, & Audio Programming

• How to succeed in sound design for Film, Documentaries, and Trailers

• How to succeed in sound design for Games, Animation, and Television

How to succeed in Field Recording, Foley, and Teaching Sound

• How to succeed in Audio Branding, Music Editing, and sound for VR

• How to succeed in Theater Sound Design, Podcast Sound Design, and Podcast Production

• How to succeed in Sound Editing, Sound for Advertising, and Production Sound

 
Breaking into audio – guides and resources:

• The ‘Quit Aspiring’ book – by Adam Croft

• How to get hired in game audio – thoughts and insights from your potential employer’s perspective

• 4 Effective Ways to Break into Game Audio

• Tips for Creating a Perfect Resume for Audio Industry Jobs

• Yet Another Game Audio Hiring Article – by Ariel Gross

• 5 Tips for Getting a Job in the Audio Industry

• Applying for a job in game audio – by Matthew Florianz

• Freelance Game Audio: Getting Started and finding work – by Ashton Morris

• How to get started (and make it) in game audio – 10+ fundamental questions answered by Akash Thakkar

• Courses: How to network and get paid for your work in the game industry – by Akash Thakkar

• How to Craft a Perfect Cover Letter for Audio Industry Jobs
 
 
Finding those audio jobs:

• Get the weekly Audio Jobs newsletter

• Join the Audio Jobs Facebook group
 
 
Showcasing your work:
 
• Get a free profile on Soundlister

• Upload your demos to Soundcloud

• Upload your demos to ReelCrafter
 
 
Networking:
 
• Find game audio community groups around the world

• Find interesting audio events around the world

• Find other audio pros around the world
 
 
Coping with a layoff - and how to bounce back:

• How to prepare for – and power through – a layoff in the game audio industry, with Brian Schmidt:

• How to Survive a Game Audio Layoff – insights from Damian Kastbauer

• What it’s like to be laid off from your video game studio

• What To Do Before and After Being Laid Off

• Facebook Group: Survival Skills for Creatives
 
 
Education and knowledge:
 
• Get an audio mentor at the Audio Mentoring Project

• How To Learn Game Audio Online – A talk with Game Audio Educator Leonard Paul

• Read the 100s of sound stories and guides on the A Sound Effect blog (search for stories here)

• Browse Industry Data: Game Music and Sound Design Salary Survey Results

• Browse 100+ Sound Design Guides

• Essential books about sound – for film, games and audio post production

• Get tips and ideas for making your own sound effects

• Discover 1000s of sound libraries from the independent sound community

• Take online courses in Wwise, FMOD Studio, Unity, Pure Data & Unreal at the School of Video Game Audio
 
 
Getting into independent sound effects:
 
• DIY SFX libraries - Your guide to your first sound effects library

• Sound effects survey results: Here are 90+ ideas for new SFX libraries

• How to create an indie sound bundle

• The quick-start guide to adding sound FX library metadata

 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:
 
 
  • Destruction & Impact Cinematic Metal Play Track 200-5096 sounds included From: $109 From: $10

    MASSIVE, METALLIC, MIND-BLOWING IMPACTS FOR THE SILVER SCREEN
    Get ready to pound the theatres with this edgy, hard hitting collection of brazen SFX. Let your audience know you mean business with the enormous sound to back it up.


    WHAT’S INSIDE

    IMPACTS, BARBELLS, METAL, HITS, HAMMERS, CRUNCHES, CLEARS, IRON, BARS, SMASHES, CRASHES, BRASSES, PENDULUM, CLOCKS, STICKS, CARS, DOORS, CHAINS, COFFERS, CONTAINERS, DISTORTED, RATTLES, HATCHES, METALBOXES, BICYCLES, SWORDS, SQUEAK, ROBOTS, SWEETENERS

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  • This is a small collection of 180 easy-to-use futuristic interface sound effects.

    All sounds categorized by the most popular cases in production, such as Alarm, Beep, Button, Confirm, Deny, Telemetry, Text, Noise, and others.

    Also, it contains two main sub category: Simple (could be used as a layer in complex sound design) and Complex (which already consists of several layers).

    This library is a fast, easy, effective and extremely affordable way to complete your production tasks.

    Main features:

    • 180 ready-to-use sound effects with alterations

    • Futuristic computer interface sounds

    • Categorized as Simple and Complex

    • Most popular types of effects: Alarm, Beep, Button, Confirm, Deny and others

    • Contains metadata for search engines

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  • Big Monster Voices Pack

    107 sound effects divided in:
    – Performing attacks (different intensities)
    – Receiving attack sounds
    – Deaths
    – Growls
    – Shouts
    – Eating
    – Breathing
    – Footsteps
    – Grunts
    – Screams

    More about the pack:

    Can be complemented with:

    Orc Voice Pack

    Goblin Voice Pack

    – Recorded by professional voice actors
    – Intuitive file naming
    – A version of each sound with echo is also provided (if you are going to use your own echo in-game, don’t choose this one)
    – All you’ll ever need regarding monster vocal sounds

     

    [Format]
    All files are in:

    WAV – Stereo  44.1 Khz, 16bit
    OGG – Stereo  44.1 Khz, 16bit
     

    [Use them again & again]

    Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.

     

    [Authors]

    – Jorge Guillén (jorge.sound29@gmail.com)
    – Audio Alchemist

     

    [Professional audio services]

    For custom music, sound design, sound engineering or any other game audio services, please send a mail to: audioalchemiststore@gmail.com

     

    Tags:

      aggressive, angry, mad, monster, attack sounds, deaths, growls, dragon shouts, eating, breathings, footsteps, grunts, screams, shouts, sound effects, sound pack, sounds, game sound, rpg sounds, monster sfx, monster sounds, monster sound effect, monster voice, voice pack, animal, beast, breath, demon, dragon, fantasy, flying, growl, growling, roar, roars, scary, scream, shout


    Add to cart
 
Explore the full, unique collection here

Latest sound effects libraries:
 
  • Bundle LT Everything Bundle 2020 Play Track 5647+ sounds included, 1800+ mins total $700 $315

    Get Lukas Tvrdon’s entire catalog in one bundle, INCLUDING ALL FUTURE RELEASES until the end of 2020!

    That means the product price will grow as new releases are added, while existing bundle owners can download the new releases at no extra cost. The basic price includes 10% discount, plus an additional active product discount.

    High quality equipment used – Sanken Co100k, Sennheiser MKH30, DPA 4007, DPA 4060, 4062, Shertler DynUni, Aquarian H2a, Ambient SoundFish MKI ASF1, Rode Soundfield NTSF1, Sony PCMD100, Telinga Dish, Sound Devices Pre6, Zoom F8, and more

    High-quality sounds, ultrasonics-grade (some), 96 or 192khz.

    All-around realistic and designed SFX and ambiences: underwater, science fiction, monsters, mechanical and gears, and much more!

    Libraries included in the bundle:

    SPACE DIVERS | 367 files / 1000+ individual sounds | 8.56 GB
    6 MONSTERS | 142 files | 73 MB
    BEASTIE GIRLS 192 | 989 files | 783 MB
    DIVE DEEP 2 | 53 files | 3.48 GB
    ANGRY DOOR 192 | 645 files / 1400+ individ. sounds | 6.29 GB
    WOODEN GEAR 192 | 215 files | 24 GB
    DISTANT BLAST | 81 files | 259 MB
    ALIEN JUNGLE | 138 files | 5.07GB
    DIVE DEEP | 57 files | 6.14 GB
    MONSTER SOURCE 192 | 310 files | 407 MB
    DESIGN SOURCE 192 | 683 files / 1000+ individ. sounds | 9.3 GB
    CITY DISTANT | 14 files | 9.14 GB
    THE HORRID | 22 files | 2.41 GB
    BMX TRICK 192 | 71 files / 150+ individual sounds | 1.06 GB
    ISRAEL LIFE | 29 files | 4.55 GB
    OLD TOWN VR | 32 files | 6.2 GB
    BOAT RIDE | 94 files / 100+ individual sounds | 7.34 GB

    55 %
    OFF
    Ends 1594591199
  • Human Battle Crowds Play Track 158 - 291 / 527 - 776 sounds included From: $49.99 From: $34.99

    Coll Anderson ‘s famed Battle Crowd library is the world’s largest collection of battle crowd sound effects, covering huge crowds as they’re deep in battle, celebrating, screaming, yelling, protesting, begging, crying and much more, as well as crowd movement sounds, marching and more. If you’re looking for the ultimate collection of large battle crowd sounds, this is it!

    30 %
    OFF
    Ends 1594936799
  • Destruction & Impact Cinematic Metal Play Track 200-5096 sounds included From: $109 From: $10

    MASSIVE, METALLIC, MIND-BLOWING IMPACTS FOR THE SILVER SCREEN
    Get ready to pound the theatres with this edgy, hard hitting collection of brazen SFX. Let your audience know you mean business with the enormous sound to back it up.


    WHAT’S INSIDE

    IMPACTS, BARBELLS, METAL, HITS, HAMMERS, CRUNCHES, CLEARS, IRON, BARS, SMASHES, CRASHES, BRASSES, PENDULUM, CLOCKS, STICKS, CARS, DOORS, CHAINS, COFFERS, CONTAINERS, DISTORTED, RATTLES, HATCHES, METALBOXES, BICYCLES, SWORDS, SQUEAK, ROBOTS, SWEETENERS

    96 %
    OFF
  • Environments Mekong Delta Play Track 75 sounds included, 158 mins total $60 $36

    The rich and colourful sounds of the Mekong delta: this collection features a wide range of old diesel boat engines, gentle row boats along quintessential narrow waterways and a varied selection of local ambience, from quiet rural villages to the hustle and bustle of towns and live animal markets.

    The majority of boats were recorded directly on board and up close from various points along the riverside, with a selection of perspectives. There are also over 10 isolated sounds – engines, waves/ wash, cock crows and dogs – with alternate versions at 192kHz for further manipulation. Full metadata is included (Soundminer), with keywords and detailed markers embedded to quickly locate specific sounds/ regions.

    40 %
    OFF
    Ends 1596146400
  • Environments Geothermal Iceland Play Track 110 sounds included, 60 mins total $35 $29

    A sound library powered by Earth’s molten interior


    This library contains boiling mud pits, blasting steam vents, a geothermal power station and delicate trickles of running water all recorded from multiple perspectives. The library was edited down to be compact with the game audio designer in mind. The recordings were captured with Sennheiser MKH8040s and a MKH8060 so both stereo ORTF and a more direct mono image are available.

    17 %
    OFF
    Ends 1594591199
 
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