Game Audio at GDC 2019 Asbjoern Andersen


Audio guru Damian Kastbauer's guides to game audio at GDC are nothing short of legendary - and it's a great pleasure to bring you his guide for GDC 2019 here on A Sound Effect. If you want to know what to hear, see and do when it comes to game audio at GDC, look no further than his excellent guide below:


Game Developers Conference (GDC) 2019 takes place March 18-22 in Moscone Convention Center, San Francisco, CA, US.


Written by Damian Kastbauer
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Quick navigation – click below to jump straight to your chosen topic:

Introduction • Monday • Tuesday • Wednesday • Thursday • Friday • Saturday • More resources for making the most of GDC 2019 • More GDC guides and past coverage

 

The Game

GDC is a pure expression of interactivity. There’s no right way to traverse the path from start to finish. From the moment you hit the ground in San Francisco you are faced with a (myriad of options splayed-out before you, do you: BART? Car-share? Cab? Walk (don’t try it!)? But you’ve already been making decisions about how to navigate your time on-the-ground for months: lining up travel & accommodations, printing contact cards, breaking in new shoes, getting plenty of sleep, all in preparation for an intensive week of maximizing time with the largest gathering of game developers in the CONUS. Or maybe you haven’t, and you’re just going to take it as it comes, find the good conversations and pinball-around the conference based on your moment-to-moment experience. It’s all up to you!

After 12 years of GDC interactivity, my days end up anchored around a pleasurable routine that attempts to leave room for the dynamic possibilities that emerge day-to-day:

  • 10 PRINT WAKE UP
  • 7-9am Game Audio Podcast GDC Morning Meetup community check-in
  • Grab a breakfast burrito on the way to Moscone for some audio hallway time.
  • First session of the day: settling-in for epiphanies, deep thinking, and brain-work.
  • Grab-and-go lunch on-the-run to the audio meetup behind the carousel around noon
  • CarouselCon providing solid perspectives from crowd-sourced micro-talks
  • Afternoon dynamics: presentations? Expo Floor? Coffee? Meetings?
  • Is there time for dinner Y/N?
  • Where’s the parties?
  • Is it morning yet?
  • GOTO 10

No matter what pattern your interactive GDC falls into, the conference is usually best experienced with people. To me, there’s nothing better than making a new friend and randomizing your day with a shared passion. Whether new or old, friends provide additional context and perspective on everything from: where to eat to what is the future of game audio. Don’t be afraid to take the adventure off-script, tamp-down the FOMO and get the most out of the day on your own terms, interactively, in the best way possible. With or without people, make sure there is time in your day to recharge your batteries (literally and figuratively) and take care of yourself. Each day is a sprint and the week of GDC can feel like a marathon. Pace yourself.

We choose this opportunity as ambassadors of audio in the game development community, so lead with the greatest optimism, collaboration, humbleness, and grace in-conversation

Have a look at the GDC Code of Conduct before you hit town and engage its guidelines while onsite (and continue to adhere to its sensible advice even outside of the presentation hall). Forming relationships and cultivating conversations should begin with mutual respect; always stay positive and within the bounds of social etiquette. Find ways to include people in your adventures when possible. Find ways to bring other people into your conversations, and always treat people in the best way possible. We choose this opportunity as ambassadors of audio in the game development community, so lead with the greatest optimism, collaboration, humbleness, and grace in-conversation.

Keep your social media trained at #GameAudioGDC on twitter for up to the moment information and don’t forget to share insight and epiphanies there and with the #GameAudio community at-large. One of the greatest feelings is being able to extend knowledge learned on-the-ground to folks who are unable to make it to the conference to experience it first-hand. Twitter doesn’t always make sense in this strange world of social media, but I have seen it work wonders on-the-ground towards pulling together people towards the goal of socializing and keeping in-touch during the week.

 
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[tweet_box]The Bohemian Guide to Game Audio GDC 2019:[/tweet_box]  
 

News of the World

Monday March 18th

Game Audio Podcast GDC Morning Meetup
After years at the venerable Sightglass coffee, this years conversations will be held on the ground floor of the Sennheiser SF retail location near Union Square. What started as a small group of folks with a shared-love for good coffee and game audio has evolved into a community-catalyzing force that helps set the tone for each days activity during the conference. From 7:00-9:00AM Monday through Saturday folks gather and unravel their experience as part of a group discussion that hovers around game audio and touches on topics in-between our professional aspirations and personal stories. Moving locations to Sennheiser SF is an attempt to increase accessibility and lower the noise floor for the event. I hope you can join us and be part of the conversation.

Monday March 18th through Saturday March 23rd
7:00 – 9:00 AM
Location: Sennheiser SF, 278 Post St

 
 
For folks with an All Access, Summits, VRDC Add On passes, Monday begins with some incredible talks!

Monday, March 18 | 10:00am – 11:00am
INTEGRATING LIVE ACTORS INTO NON-LOCATION BASED IMMERSIVE THEATER VR EXPERIENCES
Speakers: Tanya Leal Soto (Tender Claws), Samantha Gorman (Tender Claws), Tara Ahmadinejad (Piehole), Julian Ceipek (Tender Claws)
Pass Type: All Access, VRDC Add On

Monday, March 18 | 11:20am – 12:20pm
MENTAL MODELS AND SYSTEMS FOR SPATIAL COMPUTING
Speaker: Timoni West (Unity Technologies)
Pass Type: All Access, VRDC Add On

Monday March 18th – Night

Keep your ears tuned to the wind (and to #GameAudioGDC on twitter) for info on any audio group meetups that might materialize. Be ready for the spontaneous, the goose-hunt, the wild sheep chase through the streets of San Francisco on a moments notice. Be safe, travel with friends when possible, and take care!

 
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Sheer Heart Attack

Tuesday March 19th

Tuesday is all about the Audio Bootcamp. Whether you’re new to interactive audio or an experienced professional, the line-up attempts to cover the full-spectrum across all disciplines and highlights evergreen topics as well as deep-dives into niche audio territory. Guaranteed to be a day of disparate perspectives and stimulating discourse (especially during the lunchtime surgeries*), this is where the fun will be!
Location: Room 3002, West Hall

Tuesday, March 19 | 10:00am – 11:00am
AUDIO BOOTCAMP XVIII: HOW A SYSTEMIC APPROACH TO GAME AUDIO INCREASED CREATIVITY AND PRODUCTIVITY FOR ‘ASSASSIN’S CREED ODYSSEY’
Speaker: Lydia Andrew (Ubisoft Quebec)

Tuesday, March 19 | 11:20am – 12:20pm
AUDIO BOOTCAMP XVIII: THEATRICAL INTERACTIVITY IN VIDEO GAME MUSIC
Speaker: John Robert Matz (Independent)

Tuesday, March 19 | 12:20pm – 1:50pm
AUDIO BOOTCAMP XVIII: LUNCHTIME SURGERIES
Speakers: Lydia Andrew (Ubisoft Quebec), John Robert Matz (Independent), Filip Conic (Rovio), DB Cooper (DB Cooper VO, LLC), Gerard Marino (G-Musique), Stephan Schutze(Sound Librarian), Josie Brechner (Visager), Scott Selfon (Oculus), Damian Kastbauer (ArenaNet)

*An opportunity for deeper conversations with Audio Bootcamp speakers over lunch in a smaller scale setting. Grab some food and then come back to sit at tables-in-the-round with the day’s speakers and chat on the topics that have surfaced throughout the day.

Tuesday, March 19 | 2:10pm – 2:40pm
AUDIO BOOTCAMP XVIII: ‘ANGRY BIRDS 2’: HOW AUDIO CHANGES EVERYTHING
Speaker: Filip Conic (Rovio)

Tuesday, March 19 | 3:00pm – 3:30pm
AUDIO BOOTCAMP XVIII: DEVELOPING VOICES
Speaker: DB Cooper (DB Cooper VO, LLC)

Tuesday, March 19 | 3:50pm – 4:20pm
AUDIO BOOTCAMP XVIII: LOOP CLINIC: SEAMLESS AND FATIGUE-FREE MUSIC AND SOUND DESIGN LOOPING TECHNIQUES FOR INTERACTIVE ENTERTAINMENT
Speaker: Gerard Marino (G-Musique)

Tuesday, March 19 | 4:40pm – 5:10pm
AUDIO BOOTCAMP XVIII: EVERYTHING YOU NEED TO KNOW ABOUT VR AUDIO CAN BE LEARNED FROM YOUR CAR
Speaker: Stephan Schutze (Sound Librarian)

Tuesday, March 19 | 5:30pm – 6:00pm
AUDIO BOOTCAMP XVIII: INDIE FREELANCING: CREATING COMMUNITY AND COLLABORATION
Speaker: Josie Brechner (Visager)

Tuesday March 19th – Night

Heard of Game Audio Denizens on FB? These folk shave been consistently coordinating one of the best, grassroots, community-focused meetups of all time. DB Cooper and her ilk will be on hand to huzzah and hooray your way into the night!

The Jillionth Annual Game Audio Denz ’n’ Friends Dinner
Tuesday, March 19, 2019
5:30pm to 8:30 or 9:00pm
Location: California Pizza Kitchen, 53 Third Street

Game Audio Karaoke
Tuesday March 19
8:00pm – midnight
Cost: Free!
Location: YamaSho, 1161 Post St

From the humblest beginnings comes one of the most-loved events of the conference. Spawned years ago by Luca Fusi and further championed these last years by the folks at A Shell In The Pit, this night of karaoke is a chance to sway and sing in camaraderie with like-minded people of all pitches. This year finds the fine folks at AK and ASITP picking up the tab leaving no excuse for anyone in game audio not to attend, eve if it’s just to soak in the good vibes.

Tickets will be available through Eventbrite early next week. Keep ‘em peeled over at #GameAudioGDC.

 
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A Day at the Races

Wednesday March 20th

Wednesday is all about the community conversations and roundtables for me. There are some great presentations that you won’t want to miss, for sure, but one of the things that has risen to the top of my GDC experience are the various audio community discussions that run throughout the week. There is never a shortage of content from experienced folks across all disciplines of game development, but for me, it’s difficult to go wrong sitting-in on a roundtable of interest and the ability to engage in the interactive quality of these forums. Aside from the roundtables listed here for Wednesday, there are other roundtables sprinkled throughout the week. So if you find yourself wanting to be a part of the conversation, or are just looking for something a bit more interactive, I encourage you to seek one out and see what they’re all about.

…and don’t forget the IASIG Party tonight and the IASIG Town Hall on Friday during lunch.

Wednesday, March 20 | 12:30pm – 1:30pm
G.A.N.G. TOWN HALL
Speaker: Brian Schmidt (Brian Schmidt Studios)
Location: Room 3002, West Hall

Wednesday, March 20 | 2:00pm – 3:00pm
WOMEN/MARGINALIZED GENDERS IN GAME AUDIO ROUNDTABLE DAY 1: NAVIGATING THE WORKPLACE
Speakers: Becky Allen (343 Industries), Amanda Rose Smith (ARS Audio), Carlye Nyte (Camouflaj)

Wednesday, March 20 | 3:30pm – 4:30pm
GAME AUDIO PROGRAMMING ROUNDTABLE DAY 1: GAME INTEGRATION
Speakers: Guy Somberg (Echtra Games, Inc.), Tomas Neumann (Blizzard Entertainment)
Location: Room 215, South Hall

Wednesday, March 20 | 5:00pm – 6:00pm
GAME AUDIO CULTURE ROUNDTABLE DAY 1: HOW CULTURAL DIVERSITY COULD BE THE KEY TO SUCCESS
Speakers: Damian Kastbauer (ArenaNet), Atsushi Suganuma (Square Enix, Ltd.), Gwen Guo (Imba Interactive)
Location: Room 206, South Hall

Wednesday March 20th – Night

IASIG Audio Mixer
Wednesday, March 20
6:00pm – 9:00pm
Location: Sennheiser, 278 Post St

Any audio professional attending GDC is welcome at this special social event. (Show your GDC Audio Pass or audio-related business card for entry.)

 
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Popular on A Sound Effect right now - article continues below:


Trending right now:

  • User Interface (UI) Sound Effects Interactive Play Track 3917 sounds included, 225 mins total $149.99
    User Interface (UI) Sound Effects - get more than 3900+ sounds in the INTERACTIVE sound library

    Introducing ‘INTERACTIVE’ by Rock The Speakerbox: Your ultimate organic Game UI Sound Design Toolkit. Elevate your UI sound design with a comprehensive sound effects library crafted to meet the exacting demands of modern game development. ‘INTERACTIVE’ is a massive toolset designed to empower you with a diverse range of components for creating immersive, dynamic and organic sounding UI.

    Structured into three packages:

    Construction Kit (3151 Sounds):
    Unlock a world of possibilities with a massive set of generic components like clicks, whooshes, pops, and textures, alongside elaborate recordings for specific contextual needs such as coins, paper, medieval weapons and many more. Explore elemental textures like water, wood, stone, etc for added depth and a comprehensive arsenal of percussive and tonal instruments.

    Building Blocks (606 Sounds):
    Streamline your workflow with pre-designed sounds of basic UI components, including impacts, clicks, whooshes, specific contextual actions and textures (clattering coins, rustling paper, igniting fires, alchemical reactions, growing vegetation) plus tonal and musical feedback for different moods (positive, negative, rewarding, warning, triumphal, holy)

    Designed (160 Sounds):
    Choose from four sets of ready-to-use sounds tailored for the most common UI actions in different game styles (Casual, Dark, Medieval, Modern).

    Each of the four sets gives you following UI sounds:
    • Confirm
    • Select
    • Notification
    • Purchase
    • Open Menu
    • Back/Close Menu
    • Positive Light
    • Positive Heavy
    • Negative Light
    • Negative Heavy

    With 699 sound files, each offering more than 5 variations in average, ‘INTERACTIVE’ delivers a total of over 3900 sounds – ensuring that you’ll never run out of options to bring your creative vision to life. This library gives you everything you need to captivate your audience and create immersive UI soundscapes that truly resonate.

  • Game Audio Packs Warfare Sounds Play Track 2492 sounds included $28

    WARFARE SOUNDS is a massive collection of 2492 professionally recorded, edited and designed sound effects.  Including guns, bullet flybys, bullet impacts, silenced guns, explosions, footsteps, Foley, nature ambiances and more!

    WARFARE SOUNDS contains sounds from our other sound packages, including:

    Gun Sound Pack
    Bullet Impact Sounds
    Silenced Gun Sounds
    Explosion Sound Pack
    Footstep and Foley Sounds

    Plus additional content from Pro Sound Collection! This is the ultimate sound package for anyone working on a military type film or game.  Perfect for an FPS or any type of shooter.

    ALL sounds from WARFARE SOUNDS are already included in our full package Pro Sound Collection. So if you need more sounds. Be sure to check it out before purchase.

    28 %
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  • Punchy Transients is an organized toolbox that serves as a reliable source of ”layers of impact” which many, many sounds do require to be in their best fit. It is also a trusty stash for designers who need to save some time to focus on something else.

    The library content was made by recording a collection of hits on a punching bag using many techniques. Also, a dry version of each sample and a folder of bonus thumps are included.

    58 %
    OFF
  • The China: Temple Bells & Crowds sound library was recorded in two locations. The first within the Yungang Grottoes, a UNESCO World Heritage site from the Wei Dynasty era, and the second, an ancient Taoist temple built in the Tang Dynasty in the outskirts of Beijing.

    The library includes recordings of large prayer bells, Buddhist wind chimes, wooden wishing sticks adorned with twinkling bells, background and foreground crowd walla in Mandarin, Chinese, birds, and other ambient sounds captured on location in stereo. We’ve also included some bonus designed sounds made from the recordings.

    These authentic recordings offer a sonic window into the atmosphere of ancient Chinese temples and shrines as they exist today. The sounds can be useful for adding realism to cinematic, game, or multimedia projects requiring an accurate representation of this cultural setting, or as fodder for creating mystical and spiritual designs.

    Specs:
    34 Sounds – 18 Buddhist Temple, 9 Taoist Temple, 7 Designed Sounds
    Total Runtime 48:44
    1.64GB in Total
    Stereo – 24 bit, 96kHz

    China: Temple Bells & Crowds Sound Library Teaser


Latest releases:

  • Bringing you the distinctive sounds of electric tufting guns.

    With 60 files and 182 sounds, you will get rhythmic, repetitive thuds as the gun drives the tufts of yarn or fabric into the rug, and the whirring, buzzing and more.

    All organically recorded at 192 and 96kHz, in stereo and mono with a Sennheiser MKH8040 stereo pair, F3 and Tascam DR-40X. You’ll have long, short and medium durations, continuous and in intervals.

    Rich electronic and mechanical clunks and whirs accompanied by the occasional thuds, buzzing and whirring. The resulting spectrum is rich and allows for manipulation of the sounds for complex sound design.

    182 sounds / 100% royalty-free / comes with detailed naming / UCS compatible

    Find the true sound of it with Vadi Sound Library.

     

    Keywords

    Tufting, machine, gun, electric, cut, pile, loop, rug, carpet, yarn, fabric, whirring, buzzing, clunk, weaving, thud, click.

     

    What else you may need

    You may want to check out the new Pottery Workshop for 84 sounds of hums, scrapes, splashes, thuds and more. Our Mechanicals library is another option for 600+ sounds of mechanics, tools, Foley and equipment.

  • Game Audio Packs Bandit / Thug SFX Play Track 14 sounds included $4.99

    Give your bandit/thug character a unique personality with these 14 original sound effects

    29 %
    OFF
  • Immerse players in intense firefights with these distinctive, futuristic laser weapons sounds, each sound meticulously crafted to evoke a strong sense of tactility

    30 %
    OFF
  • Immerse players in fierce gameplay with 27 meticulously crafted, authentic sword fighting sounds, designed to elevate the realism and intensity of their gaming experience

    30 %
    OFF
  • From subtle button clicks to satisfying scrolling sounds, each of the 91 sounds in this pack is crafted to enhance the interactivity between player and interface, ensuring a captivating and unforgettable gaming experience

    23 %
    OFF
Need specific sound effects? Try a search below:


 

A Night at the Opera

Thursday March 21st

Thursday is a powerhouse of sound design juxtapositions. From the bonkers action and verve of Yoku’s Island Express through-to the cultural influences of Shadow of the Tomb Raider, the day is jam-packed with different ways of expressing and hearing sound. I sat down for a preview of the ‘Moss’: Design Before Sound presentation on-the-ground up here in Seattle from Stephen Hodde; he has put together a succinct illustration of the role that sound plays in delivering on, and how it can better deliver on, the emotional potential in a games design. Part storytelling, part TED talk, and 100% heart. Not to be missed!

Thursday, March 21 | 10:00am – 11:00am
ADVENTURES IN III AUDIO: ‘YOKU’S ISLAND EXPRESS’
Speakers: Jesse Harlin (Submersion Audio), Thomas Bible (Submersion Audio)
Location: Room 3006, West Hall

Thursday, March 21 | 2:00pm – 2:30pm
THE SOUND DESIGN FOR ‘GOD OF WAR’
Speaker: Mike Niederquell (PlayStation)
Location: Room 3002, West Hall

Thursday, March 21 | 3:00pm – 3:30pm
‘MOSS’: DESIGN BEFORE SOUND
Speaker: Stephen Hodde (Polyarc)
Location: Room 3006, West Hall

Thursday, March 21 | 4:00pm – 5:00pm
BRINGING VIRTUAL AUDIO INTO THE REAL WORLD WITH ‘CREATE’
Speaker: Dave Shumway (Magic Leap)
Location: Room 3006, West Hall

Thursday, March 21 | 5:30pm – 6:00pm
THE INFLUENCE OF PRE-HISPANIC CULTURE ON ‘SHADOW OF THE TOMB RAIDER’
Speakers: Rob Bridgett (Eidos Montreal), Brian D’Oliveira (La Hacienda Creative)
Location: Room 3006, West Hall

Thursday March 21st – Night

Game Audio Network Guild Awards
Thursday March 21st
7:00pm – Doors
7:30pm – Start
Location: 2nd floor of Moscone West.

 
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A Kind of Magic

Friday March 23rd

Friday finds a grab-bag of potential, especially for folks interested in mainlining musical insights across multiple genres, perspectives, and voices. The day kicks off with a fantastic panel filled with some favorite folks and rounds-up with giant robots performing a ballet of symphonic destruction! (If that doesn’t peak your interest, rest assured the music is gonna be great!)

Friday, March 22 | 10:00am – 11:00am
RELATIVE PERFECTION: FINDING THE BALANCE BETWEEN FLAWED AND FLAWLESS
Speakers: John Robert Matz (Independent), Guy Whitmore (Foxface Rabbitfish, LLC), Austin Wintory (Independent), Neal Acree (Independent), Penka Kouneva (Independent)
Location: Room 3002, West Hall

Friday, March 22 | 11:30am – 12:00pm
THE MUSICAL BRUSH: THE INTERACTIVE MUSIC OF ‘CONCRETE GENIE’
Speaker: Samuel Marshall (Sony Interactive Entertainment, Pixel Opus)
Location: Room 3002, West Hall

Friday, March 22 | 12:15pm – 1:15pm
25TH ANNUAL IASIG TOWN HALL
Speakers: Owen Peterson (Utah Valley University), Kurt Heiden (IASIG), Tom White (MMA, IASIG)
Location: Room 3002, West Hall

Friday, March 22 | 1:30pm – 2:30pm
THE GANGS BITE BACK: MUSIC AND SOUND OF ‘CRACKDOWN 3’
Speakers: Brian Trifon (Finishing Move, Inc.), Brian White (Finishing Move, Inc.), Kristofor Mellroth (Microsoft Studios Global Publishing)
Location: Room 3006, West Hall

Friday, March 22 | 3:00pm – 3:30pm
THE MUSIC OF ‘BATTLETECH’: BIG SOUND ON A BUDGET
Speaker: Jon Everist (Everist Sound, LLC)
Location: Room 3006, West Hall

Friday March 23rd – Night

School of Game Audio Meetup
Friday March 23rd
5:00pm – 7:00pm
Location: California Pizza Kitchen, 53 Third Street

Followed swiftly by Friday Night Foley

 
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Jazz

Saturday March 24th

One last Game Audio Podcast GDC Morning Meetup at Sennheiser SF before attendees are scattered to the four-winds of everyday life. The world subtly shifted, the colors twice as bright, and the sounds more detailed. Each year brings new opportunities to align oneself with their career path, hopes, dreams, and vision of the future. My last suggestions for you in this Bohemian Guide to Game Audio GDC are to: make friends, make memories, and envision the role you will play in the future of game audio. I look forward to seeing you in San Francisco.

 
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A big thanks to Damian Kastbauer for sharing with us his a guide to #GameAudioGDC! Learn more about Damian Kastbauer here

 
 

More resources for making the most of GDC 2019:

• See all Game Audio Sessions at GDC 2019
• See the 2019 GDC Party List
• See the list of devs connecting at GDC 2019
• Join the here
• Overview of places offering free food at GDC
• Visit the official GDC page here here
• See tweets with the #GameAudioGDC hashtag here, and #gameaudiogdc2019 here

 
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THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • User Interface (UI) Sound Effects Interactive Play Track 3917 sounds included, 225 mins total $149.99
    User Interface (UI) Sound Effects - get more than 3900+ sounds in the INTERACTIVE sound library

    Introducing ‘INTERACTIVE’ by Rock The Speakerbox: Your ultimate organic Game UI Sound Design Toolkit. Elevate your UI sound design with a comprehensive sound effects library crafted to meet the exacting demands of modern game development. ‘INTERACTIVE’ is a massive toolset designed to empower you with a diverse range of components for creating immersive, dynamic and organic sounding UI.

    Structured into three packages:

    Construction Kit (3151 Sounds):
    Unlock a world of possibilities with a massive set of generic components like clicks, whooshes, pops, and textures, alongside elaborate recordings for specific contextual needs such as coins, paper, medieval weapons and many more. Explore elemental textures like water, wood, stone, etc for added depth and a comprehensive arsenal of percussive and tonal instruments.

    Building Blocks (606 Sounds):
    Streamline your workflow with pre-designed sounds of basic UI components, including impacts, clicks, whooshes, specific contextual actions and textures (clattering coins, rustling paper, igniting fires, alchemical reactions, growing vegetation) plus tonal and musical feedback for different moods (positive, negative, rewarding, warning, triumphal, holy)

    Designed (160 Sounds):
    Choose from four sets of ready-to-use sounds tailored for the most common UI actions in different game styles (Casual, Dark, Medieval, Modern).

    Each of the four sets gives you following UI sounds:
    • Confirm
    • Select
    • Notification
    • Purchase
    • Open Menu
    • Back/Close Menu
    • Positive Light
    • Positive Heavy
    • Negative Light
    • Negative Heavy

    With 699 sound files, each offering more than 5 variations in average, ‘INTERACTIVE’ delivers a total of over 3900 sounds – ensuring that you’ll never run out of options to bring your creative vision to life. This library gives you everything you need to captivate your audience and create immersive UI soundscapes that truly resonate.

  • From subtle button clicks to satisfying scrolling sounds, each of the 91 sounds in this pack is crafted to enhance the interactivity between player and interface, ensuring a captivating and unforgettable gaming experience

    23 %
    OFF
  • Punchy Transients is an organized toolbox that serves as a reliable source of ”layers of impact” which many, many sounds do require to be in their best fit. It is also a trusty stash for designers who need to save some time to focus on something else.

    The library content was made by recording a collection of hits on a punching bag using many techniques. Also, a dry version of each sample and a folder of bonus thumps are included.

    58 %
    OFF
Explore the full, unique collection here

Latest sound effects libraries:
 
  • Bringing you the distinctive sounds of electric tufting guns.

    With 60 files and 182 sounds, you will get rhythmic, repetitive thuds as the gun drives the tufts of yarn or fabric into the rug, and the whirring, buzzing and more.

    All organically recorded at 192 and 96kHz, in stereo and mono with a Sennheiser MKH8040 stereo pair, F3 and Tascam DR-40X. You’ll have long, short and medium durations, continuous and in intervals.

    Rich electronic and mechanical clunks and whirs accompanied by the occasional thuds, buzzing and whirring. The resulting spectrum is rich and allows for manipulation of the sounds for complex sound design.

    182 sounds / 100% royalty-free / comes with detailed naming / UCS compatible

    Find the true sound of it with Vadi Sound Library.

     

    Keywords

    Tufting, machine, gun, electric, cut, pile, loop, rug, carpet, yarn, fabric, whirring, buzzing, clunk, weaving, thud, click.

     

    What else you may need

    You may want to check out the new Pottery Workshop for 84 sounds of hums, scrapes, splashes, thuds and more. Our Mechanicals library is another option for 600+ sounds of mechanics, tools, Foley and equipment.

  • Game Audio Packs Bandit / Thug SFX Play Track 14 sounds included $4.99

    Give your bandit/thug character a unique personality with these 14 original sound effects

    29 %
    OFF
  • Immerse players in intense firefights with these distinctive, futuristic laser weapons sounds, each sound meticulously crafted to evoke a strong sense of tactility

    30 %
    OFF
  • Immerse players in fierce gameplay with 27 meticulously crafted, authentic sword fighting sounds, designed to elevate the realism and intensity of their gaming experience

    30 %
    OFF
  • From subtle button clicks to satisfying scrolling sounds, each of the 91 sounds in this pack is crafted to enhance the interactivity between player and interface, ensuring a captivating and unforgettable gaming experience

    23 %
    OFF

   

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