Game Audio GDC 2019 Asbjoern Andersen


GDC is only a couple weeks away, and if this is your first time, you may feel a little overwhelmed. Perhaps you are figuring out last-minute arrangements, or planning what parties and networking events to attend, or looking into what sites to visit in San Francisco.

Luckily, Meredith Hall, a multi-disciplined Producer, Marketer and Business Developer, took this question to Twitter, and she received dozens of responses from GDC veterans about what they have learned and how they make the most of each conference. We compiled them here, with the permission of the contributors, so take a moment and read what you should know before your first visit to Moscone Center.

Also, before we start, we'd like to mention there is the GDC Mixer Discord run by @RedVonix that you can join to talk about prepping for GDC. The server is located here:


Game Developers Conference (GDC) 2019 takes place March 18-22 in Moscone Convention Center, San Francisco, CA, US. Tweets have been edited for spelling, grammar, and brevity.
Please share:

 


 

Here’s the tweet that started it all

 

Ok, #GDC veterans. You’ve probably done this every year. Now for the 2019 edition.

What are your TOP tips for @Official_GDC first timers? 💗 To pack, to do, to see, to attend, to meet, to plan for, to avoid?

✨RTs appreciated✨

meredith ✨ 🔜 GDC @merryh

 


 

Business Cards

Make your business cards as close to standard size as possible. Yes, your coaster-sized oval cards are cool and stuff, but if they’re impossible to put away they’ll end up in some pocket, never to be seen again.

Killer ♡ Queen @Deadlyweiss


Bring a permanent marker with a fine tip to take notes on business cards. You’ll have 50 in your pocket at EOD and won’t remember who was who.

Stephen Kick @pripyatbeast


Don’t throw your business card at someone without saying anything to them and then just…leave. Sure, I remember that person’s name now, but for all the wrong reasons!

jarann pan @jarannimo


Never ever ever give away the last business card you’re carrying. If it really comes to that, hold onto it so people can snap a picture of it instead. Better than nothing.

Sam Seltzer-Johnston @sbseltzer

 
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[tweet_box]44 community tips and insights for making the most of GDC:[/tweet_box]

 

Meeting People

Don’t be afraid to approach people!

Robert Dowling @Pixelpickle


Value people. People are the most important thing you can invest in during GDC – talks come pretty low on the list as you can watch them online later. Make opportunities to meet people you want to meet, reach out, organise coffees and meals. Be proactively social.

Liam Esler @liamesler


There are many different types of parties.
Networking parties – Connecting people
Vendor parties – Chat with product/service vendors and other using them
Publisher parties – Bring different devs together, celebrate
Dance parties – Music/dance based
Country parties – Recruitment/jobs
Industry group parties – Networking but everyone there has a common interest, think Women in Gaming, or Latinx in Gaming
There are other non-party based events.
Things like meetups to have ice cream or go running

Keir Rice 🌌 @KeirRice


Make friends and don’t be afraid to chat with people. Everyone at GDC shares the same passions you do. I’ve made tons of great friends in the industry from around the world because of GDC.

Jeremy Lecus 🎮 @BrewCityGamer

 
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Talks

Don’t rush, have fun. With that being said, if you’re not early enough for big talks, you will miss out. Know which ones you don’t want to miss. The rest are optional.
Alex Moreno @FuzzyIndie


Round tables are great and a good way to meet people and make an impression.

Eric John E @MxEricJohnE


When you go to the microphone to ask a question after a talk, if the question wouldn’t fit in a tweet and doesn’t end with a question mark, it’s not a question, it’s a speech.
Don’t do speeches.

Nick Landry ⚔️ @ActiveNick

 
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Popular on A Sound Effect right now - article continues below:


Trending right now:

  • Forged in Fury Vol. 1: Modular Sounds for Epic Combat

    Break down, customize, and master every detail of your combat effects with Forged in Fury Vol. 1, a collection of 394 brutal sounds in 192kHz/24. Includes katana, heavy axe, metal claws, and layer-by-layer edited vocals for total control.

    🔪 Katana (193 sounds):
    Double whooshes, precise slashes, impacts, blood splatters.
    Mix layers of edge and secondary effects (e.g. combine a quick whoosh with a feminine scream).

    🪓 Heavy Axe (96 sounds):
    Powerful whooshes, crushing blows, equip sounds, blood effects.
    Combine the roar of metal with the sounds of breaking bones.

    🔗 Metal Claws (37 sounds):
    Mechanical opening/closing, scratching, cutting whoosh.
    Ideal for fast movements and surprise attacks.

    🗣️ Male & Female Voices (68 Sounds):
    War cries, moans of pain, grunts of effort.
    Use them alone or synced with weapon effects.

    ✨ Key Feature:
    Each sound includes its own editable layers (e.g. whoosh + impact + blood). Do you want a bloodless ax swing? only the whoosh of a katana?, only blood? Modify it instantly.

    🎚️ Studio Quality:
    Recorded in 192kHz/24-32 bits, delivered in 192kHz/24 bits. Perfect for toning down, adding distortion or manipulating without losing clarity.

    More about the pack
    – Intuitive file naming
    – All you’ll ever need regarding katana, heavy ax and claw [Use them again & again]
    – Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
    – Totally mono compatibility
    – All sounds have several variations.
    – Use your imagination and feel free to use any sound for a other than the one described, remember that the world of sound is totally subjective.

    24 %
    OFF
  • Since its introduction in 2018, Auto-Align® Post has helped deliver outstanding sounding dialogue in countless award-winning films and TV shows. It saved dialogue editors days of tedious work and became an essential tool for many audio-post professionals.

    By enabling dynamic time-alignment correction of moving location microphones, Auto-Align® Post makes it possible to effectively mix the boom and lav microphones by eliminating comb-filtering and phase artifacts caused by the time-of-arrival differences, with just a few clicks.

    Auto-Align® Post 2 takes a significant step further by introducing a new spectral phase correction module, refined algorithm, and user interface. It brings ARA2-VST3 support for compatible DAW’s such as Nuendo and StudioOne, and more.

  • Introducing a collection designed to evoke the ambience of diverse spaces filled with “Human Presence” without the distraction of dialogue in stereo and surround.

    Picture a chair shuffle in a courtroom, cough in a church or sneeze is a conference room. This library captures the subtle sounds that create the presence of people without voices, enhancing any project that seeks to convey a subtle atmosphere of people or movement.

  • Human Sound Effects Babies Play Track 66+ sounds included, 11+ mins total $19

    Be gentle with these babies, they’re mine. Recorded from when they were 2 weeks old and 3-6 months old. Plenty of cute and cuddly coo’s, baby talk, breaths, efforts, sighs, yawns, coughs, snorts and crying.

    Lots of subtle sounds for when you just need a bit of presence from that baby onscreen.


Latest releases:

  • 100+ Toys, 1500+ Designed Sounds – From Childhood Playthings to Cinematic Gold. TOYED has it all.

    Think You Don’t Need a Library of Toys? Think Again.

    This release might just change your mind—and blow your mind at the same time! TOYED is an exclusive sound library from the Founder of SoundMorph, Jason Cushing. With a 25-year career spanning AAA games, anime, cartoons, and film, Jason has designed for Electronic Arts, BioWare, and Epic Games, contributing to titles like the Mass Effect Trilogy, Skate Trilogy, and Unreal Engine’s weapon sound design. His deep expertise in cinematic sound design, UI creation, ambient textures, and weapons makes TOYED a versatile, high-end collection of professionally crafted sounds.
    Jason’s meticulous approach to field recording and sound selection ensures that this library isn’t just about capturing toy sounds—it’s about unlocking rich, unique sonic textures that are ideal for games, film, animation, and futuristic sound design. With contributions from longtime SoundMorph sound designers Andrew Pals, Tibo Csuko, and Vincent Fliniaux (GORE 2, WATER, Robotic Lifeforms 2), TOYED is built to deliver exceptional quality and usability across multiple production styles.

  • Car Sound Effects Golden State Mustang Play Track 130 sounds included, 28 mins total $44.71

    This sound library is a collection of various actions with game audio in mind from a Ford Mustang 2021 Ecoboost convertible, recorded in parts of rural California in November 2024.

    The Mustang features a 2.3L Inline-4 (I4) turbocharged engine, which was quite the character captured with a lot of emphasis in the multichannel recording session.

    For help to record this beauty I enlisted the aid of my friend Diego Hodge who helped with both his arsenal of microphone options, rigging up the ‘Stang, and planning for the session. You can learn more about Diego’s work here: https://diegohodgeaudio.com/

    The library contains captures of idling, all the way up to 5000 RPM and beyond. Both single rev cycles as well as laying on the pedal for a consistent, sustained loop was a key part of our capture log. We even tried some sporadic flares of the engine in the style of Fast and the Furious, so your scene/game can be complete with that classic aggressive turbo-charged muscle sound to signal to the competition that you mean business.

    For the rest of the session, we captured some burnouts, some close-miked details of the tire on dirt roads, the classic passbys at various speeds, as well as the typical foley and actions associated with vehicles: doors, windshield wipers, buttons, etc. The microphones used: Clippy EM272M and Primo EM258 capsules from Micbooster for the car interior, a pair of Tascam TM-78 condenser mics in the engine bay, a pair of ND468 dynamic mics on the exhaust, and the Rode NTG5 shotgun mic.

    The content is offered in 96 kHz 24 bit for the engine recordings and 192 kHz 24 bit for the actions performed inside the vehicle. Polywavs are naturally provided for the multichannel mic arrays. This library is fully UCS compatible and Soundminer-friendly with richly embedded metadata. It contains 25 WAV files in total with a runtime of close to 28 mins of audio.

    Thank you for listening. I sincerely hope you enjoy my work and have lots of fun making new creations for the world to hear! Also be sure to post or send me what you’re working on with the assets. Attribution is appreciated, but not required.

  • Drones & Mood Sound Effects Electromagnetic Drones Play Track 171+ sounds included, 108 mins total $49

    Electromagnetic Drones is a collection of 171 recordings that capture the invisible electromagnetic landscape produced by electronic devices. Using the Soma Ether, a specialized wide-band receiver, we captured hums, pulses, and static produced by phones, microwaves, fridges, TVs, computers, Wi-Fi routers, and more. Unlike traditional radios that filter out interference, Ether acts as an “anti-radio,” capturing a broad spectrum of electromagnetic activity from hertz to gigahertz, revealing the sonic textures generated by electronic equipment.

    The library features both raw recordings directly from the Soma Ether device, as well as designed sounds, giving you a versatile range of textures to work with. These recordings were transformed into deep, evolving drones, ranging from gritty industrial hums and eerie, synth-like tones to rhythmic machine pulses and dissonant, unsettling tones.

    Captured at 192kHz, these sounds maintain exceptional clarity, allowing for extreme pitch manipulation and creative sound processing. With its dark, atmospheric qualities, Electromagnetic Drones is well-suited for horror, suspense, drama, sci-fi, and experimental sound design in film, television, and video games. Whether you need haunting ambiences, dystopian textures, or immersive low-frequency drones, this collection provides a rich sonic palette drawn from sounds of the electromagnetic world.

  • Explosion Sound Effects Massive Fireworks Play Track 815 sounds included, 350 mins total $29.99

    Massive Fireworks – 815 files of Commercial Fireworks sound effects, at varying distances and intensities. From small pops and sparkles in the distance to screeches and bombastic mortar fire front and center. Massive Fireworks comes in at over 5 hours and 50 minutes of short and long displays of fireworks for every occasion. Recorded during several New Years and Holiday Celebrations. Massive Fireworks’ filenames are in the Universal Category System format with additional Metadata baked-in.

    Don’t need a Massive amount of Fireworks sound effects? We offer ‘Mini’ sound effect libraries as companions for all of our ‘Massive’ sound effect libraries. All recordings are unique to each library with no overlap. Go Mini today, and upgrade to the corresponding Massive library later, when you need more of that particular sound effect.

    Visit Us At: www.MassiveSoundFX.com

    40 %
    OFF
  • Forged in Fury Vol. 1: Modular Sounds for Epic Combat

    Break down, customize, and master every detail of your combat effects with Forged in Fury Vol. 1, a collection of 394 brutal sounds in 192kHz/24. Includes katana, heavy axe, metal claws, and layer-by-layer edited vocals for total control.

    🔪 Katana (193 sounds):
    Double whooshes, precise slashes, impacts, blood splatters.
    Mix layers of edge and secondary effects (e.g. combine a quick whoosh with a feminine scream).

    🪓 Heavy Axe (96 sounds):
    Powerful whooshes, crushing blows, equip sounds, blood effects.
    Combine the roar of metal with the sounds of breaking bones.

    🔗 Metal Claws (37 sounds):
    Mechanical opening/closing, scratching, cutting whoosh.
    Ideal for fast movements and surprise attacks.

    🗣️ Male & Female Voices (68 Sounds):
    War cries, moans of pain, grunts of effort.
    Use them alone or synced with weapon effects.

    ✨ Key Feature:
    Each sound includes its own editable layers (e.g. whoosh + impact + blood). Do you want a bloodless ax swing? only the whoosh of a katana?, only blood? Modify it instantly.

    🎚️ Studio Quality:
    Recorded in 192kHz/24-32 bits, delivered in 192kHz/24 bits. Perfect for toning down, adding distortion or manipulating without losing clarity.

    More about the pack
    – Intuitive file naming
    – All you’ll ever need regarding katana, heavy ax and claw [Use them again & again]
    – Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
    – Totally mono compatibility
    – All sounds have several variations.
    – Use your imagination and feel free to use any sound for a other than the one described, remember that the world of sound is totally subjective.

    24 %
    OFF
Need specific sound effects? Try a search below:


 

Goals

Know why you are going, and don’t be afraid to let less important stuff fall by the wayside – it is your trip.

Liam Routt @LiamRoutt


In your planning, schedule one thing you *absolutely* want to do each day, and go with the flow with everything else. You won’t overwhelm yourself, and you’ll make time for what’s important to you.

ᴀꜱᴛʀɪᴅ ʀᴏꜱᴇᴍᴀʀɪɴ @astridrosemarin


+ Have goals of what you want to achieve while over there.
+ Use it as an opportunity to reflect on your past year, how you’ve grown and what your next goals are.

Trevor Dikes 💀 @TrevorDikes

 
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Networking

The real GDC action doesn’t even take place at the convention center – it’s all about the meetings and conversations you should be setting up NOW.

RedVonix® is All Up In Your GDC Plans @RedVonix


If you’re searching for a career, see what companies are going to be on ‘show floor’, then reach out on LinkedIn for their HR/recruiters – They may be able to help set up interviews or meet with specific persons at a scheduled time.

If you’re looking to network at after-hour parties, try to find more niche events to go to. You’ll be able to actually meet and talk to people, rather than be drowned out my massive crowds, rowdy partiers, or people that, while nice, don’t help your networking goal.

SamKablam @Sam_Ka_Blam


1. The audio podcast at Sightglass Cafe is great.
2. Don’t eat lunch alone — Go up to the Carousel and learn more audio! Make friends!
3. Take a break and go to the Musee Mechanique by the pier — it’s a hidden jewel.
4. Eat shawarma across Moscone!
5. Don’t look like a tourist.

Claudine Guild @ClaudineGuild


Scott Benson said to learn how to dismount from conversations “thanks for your time, it was great meeting you.” Something like that. When the conversation lulls, stick the landing, don’t end it on a soggy walk away.

Mitchel Wong 🛫 GDC expo floor basically all day @pengwndude

 
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Take Care of Yourself

Drink water.
Pace yourself.
Drink water!
Plan for breaks.
Drink. Water.
Shower!
Seriously, drink water.

John Epler @eplerjc


Buy a lacrosse ball and toss it in your bag. Sit down for 10-20 minutes mid-day and at night and roll the bottom of your feet over it. It’ll hurt a ton, but it’s loosening up the tightness in your feet. When you stand up, they’ll feel great!

Also, drink about 3x as much water as normal.

Mitch Alpiner @MoltenSlowa


– Don’t book out your entire days back to back
– Make a Twitter list of people you meet
– Parties are parties have fun but don’t do them every night.
– Hand sanitize
– It’s ok to look at badges for names
– Have a cup of tea and sit down

Aurore @Aurore360

 
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Don’t Forget to Eat

Eat at least one meal a day that requires a fork.

Susan Arendt @SusanArendt


* Stay hydrated, have snacks on hand, avoid getting hangry!
* Try to get away from the conference at some point for good food (maybe eat a Mission burrito?)
* When you’re feeling overwhelmed (and you will!)/wiped/anxious/etc, lounge at the Mild Rumpus, my favorite part of GDC <3

Jo Lammert @JoLammert


– Don’t buy food at the venue. There’s better options around Moscone. If you’re in tight budget mode there’s a Target opposite of the West building where you can buy food.
– If you want to taste the world famous Moscone Crepes you better get there early. Line gets insanely long.

Luis F. De Leon – Take your time @luisfdeleon


If you’re staying close to Moscone, head to Trader Joe’s and stock up on nuts and other healthy snack foods. These are an easy breakfast or light lunch. Take an afternoon off to explore the city (Disney Family Museum, Palace of Fine Arts, Musee Mecanique). Drink water.

Patrick Swinnea @patrickswinnea

 
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San Francisco and the USA

The SF sun will be blazing hot, the shade so cold even vikings freeze to death. Night time is brutal if you’re unprepared.

Tom-Ivar Arntzen @Tinimations


Tipping the quick way: move the decimal over one step and double it. This is a 20% tip. Adjust accordingly from there. In general cocktails or other complex drinks you just tip 1 dollar per drink regardless of cost.

B-b-b-b-baka to the bone @FaeRunTheWorld


Regarding mobile sims, if you want to step off the plane and have data, try out http://www.simcorner.com. Order your sim now, it gets delivered before you depart, then you pop it in when the plane lands.

ᴱᴰ ᴼᴿᴹᴬᴺ @UppercutEd


Arrive 1 or 2 days early to enjoy the city, it’s wonderful. Don’t overbook yourself, do what you really like to do instead of trying to do what you think is expected of you. Eat and drink well. Parties are overrated, don’t drink too much and sleep enough or you’ll get sick.

If you can, stay a bit longer after the convention. I once did a roadtrip afterwards and it was gorgeous. In networking mixers just be really interested in the people. The most enjoyable talks are postmortems imo.

ION 👀 @ionlands

 
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Getting Around

– Overbudget. Everything is expensive.
– There’s a tunnel that runs from Moscone South and Moscone North. Yay avoiding cars!

Riley Halligan ✈ 🔜 #GDC19 @Oh_Hi_Riley


DON’T TRY TO SAVE MONEY BY BOOKING A FAR AWAY HOSTEL. You will end up paying the difference in Lyft/Uber/BART rides.

Elie Abraham 💕 Quantum Wheel Jam @ElieAbraham64


Use the buddy system walking around in the evening.
Have comfy shoes.
Make. Time. To. Sit.
Get a week long metro pass. So worth it and tons of good food a short ride away.
Treat people like people, not as just an extension of their company.
WATER. 💦
Travel Advil & chapstick.

Marcykarp @marcykarp


Keep your phone charged, use it for the public transit, BART and MUNI both have apps. Study a map ahead of time and keep one handy. Use the buddy system and make sure someone knows where you are going and with whom, if you go solo at any point.

If you are going to be a pedestrian at any point, be aware that some streets are angled very steeply. Not all sidewalks are great for folks in wheelchairs, but a good many are. SF is the city that inspired “Crazy Taxy,” so don’t trust drivers or pedestrians to be reasonable.

Mystery Corgi @MysteryCorgi

 
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Stay Safe

You’ll think “I don’t need my spare battery”, but you will.
It WILL be colder at night.
Pack proper shoes. You will be walking a lot.
Be careful! San Francisco is not a safe city : (

Elie Abraham 💕 Quantum Wheel Jam @ElieAbraham64


Don’t have your badge visible outside of the con, ever. Hide it in your shirt, under a sweatshirt, put it in your pocket, etc. Don’t flash a bunch of swag that says GDC on it, travel in groups, call an Uber if you are out late and need to get back to your hotel.

Travis @VfxTravis


Check with your hotel or locals about what the safety is like at night around where you’re staying. I wasn’t confident about mine last year so after a couple of conversations for late night returns, I either walked with a friend or went door to door with Uber/Lyft.

Vee 🛸 GDC 😈🌈 @V_garpend


The tenderloin area is dangerous at night, I would avoid it completely. I would advocate staying in a group in the day.

People get mugged there every year.

Mark Mandel @Neurotic

 
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Final Thoughts & Resources

Have at least a few moments in the park above the conference

Martin 🐨 @MartinKvale


@stephanschutze has a great blog post on exactly this that I found helpful last time I went: http://gamasutra.com/blogs/StephanSchutze/20160203/265023/Travel_Tips_for_Developers.php

Jason Imms @jasonimms


I made up a comprehensive presentation of my notes from last year: https://www.dropbox.com/s/lwq4x3x9pycf3js/I%20Went%20To%20GDC%20And%20All%20I%20Got.pdf?dl=0

Barbara Kerr oh god GDC is upon us @ms45


As with every conference you’ll ever go to, in the games industry, or elsewhere, never go and come back thinking you wasted your time. Turn up with a hit list of people and outcomes.

Sandy Lobban @noisemeup

 

A big thanks to everyone for letting us share their tips! Have a great GDC!

 

Please share this:


 

 
 
More resources for making the most of GDC 2019:

See all Game Audio Sessions at GDC 2019
• See the 2019 GDC Party List
• See the list of devs connecting at GDC 2019
• Join the here
• Visit the official GDC page here here

 
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THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Since its introduction in 2018, Auto-Align® Post has helped deliver outstanding sounding dialogue in countless award-winning films and TV shows. It saved dialogue editors days of tedious work and became an essential tool for many audio-post professionals.

    By enabling dynamic time-alignment correction of moving location microphones, Auto-Align® Post makes it possible to effectively mix the boom and lav microphones by eliminating comb-filtering and phase artifacts caused by the time-of-arrival differences, with just a few clicks.

    Auto-Align® Post 2 takes a significant step further by introducing a new spectral phase correction module, refined algorithm, and user interface. It brings ARA2-VST3 support for compatible DAW’s such as Nuendo and StudioOne, and more.

  • The FROST MAGE PREMIUM EDITION is a great option if you are looking for sharp, splintering and crispy sound effects for that extra layer of magic in you sorcery sequences. Construction kit included!

    • It features 599 Designed  SFX (96khz 32 bit) .wav files

    • Includes the Construction Kit with over 740 SFX (96khz 32 bit) .wav files

    • Sound effects of the same category are grouped in the same file with 0.5 silence intervals.

    • Organized in folders and named under the Universal Category System (UCS)

    It’s all ready-to-use!

  • Genres Vintage Anime SFX Play Track 350+ sounds included $69

    The Vintage Anime Sound Effects Library brings all of the excitement of your favorite Japanese animated series to your fingertips. Inspired by classic cartoons from the 80’s and 90’s, these recognizable and versatile sounds will instantly enhance any FX collection. Vintage synths were used to create the auras, beams, mecha blasters, atmospheres, magic spells, guns, sonic blasts and explosives that makeup this pack of over 350+ custom 24bit/96khz .WAV files. Perfect for film, video games, podcasts and any project that could benefit from a power up!

    Both designed sounds and source recordings:
    • Classic anime sfx from the 80’s and 90’s

    • Auras, mecha, beams, blasters, spells, explosives and more! 350+ sounds!

    • Tons of source material for experimentation

    • Expert crafted metadata

    • Vintage Anime PDF

Explore the full, unique collection here

Latest sound effects libraries:
 
  • 100+ Toys, 1500+ Designed Sounds – From Childhood Playthings to Cinematic Gold. TOYED has it all.

    Think You Don’t Need a Library of Toys? Think Again.

    This release might just change your mind—and blow your mind at the same time! TOYED is an exclusive sound library from the Founder of SoundMorph, Jason Cushing. With a 25-year career spanning AAA games, anime, cartoons, and film, Jason has designed for Electronic Arts, BioWare, and Epic Games, contributing to titles like the Mass Effect Trilogy, Skate Trilogy, and Unreal Engine’s weapon sound design. His deep expertise in cinematic sound design, UI creation, ambient textures, and weapons makes TOYED a versatile, high-end collection of professionally crafted sounds.
    Jason’s meticulous approach to field recording and sound selection ensures that this library isn’t just about capturing toy sounds—it’s about unlocking rich, unique sonic textures that are ideal for games, film, animation, and futuristic sound design. With contributions from longtime SoundMorph sound designers Andrew Pals, Tibo Csuko, and Vincent Fliniaux (GORE 2, WATER, Robotic Lifeforms 2), TOYED is built to deliver exceptional quality and usability across multiple production styles.

  • Car Sound Effects Golden State Mustang Play Track 130 sounds included, 28 mins total $44.71

    This sound library is a collection of various actions with game audio in mind from a Ford Mustang 2021 Ecoboost convertible, recorded in parts of rural California in November 2024.

    The Mustang features a 2.3L Inline-4 (I4) turbocharged engine, which was quite the character captured with a lot of emphasis in the multichannel recording session.

    For help to record this beauty I enlisted the aid of my friend Diego Hodge who helped with both his arsenal of microphone options, rigging up the ‘Stang, and planning for the session. You can learn more about Diego’s work here: https://diegohodgeaudio.com/

    The library contains captures of idling, all the way up to 5000 RPM and beyond. Both single rev cycles as well as laying on the pedal for a consistent, sustained loop was a key part of our capture log. We even tried some sporadic flares of the engine in the style of Fast and the Furious, so your scene/game can be complete with that classic aggressive turbo-charged muscle sound to signal to the competition that you mean business.

    For the rest of the session, we captured some burnouts, some close-miked details of the tire on dirt roads, the classic passbys at various speeds, as well as the typical foley and actions associated with vehicles: doors, windshield wipers, buttons, etc. The microphones used: Clippy EM272M and Primo EM258 capsules from Micbooster for the car interior, a pair of Tascam TM-78 condenser mics in the engine bay, a pair of ND468 dynamic mics on the exhaust, and the Rode NTG5 shotgun mic.

    The content is offered in 96 kHz 24 bit for the engine recordings and 192 kHz 24 bit for the actions performed inside the vehicle. Polywavs are naturally provided for the multichannel mic arrays. This library is fully UCS compatible and Soundminer-friendly with richly embedded metadata. It contains 25 WAV files in total with a runtime of close to 28 mins of audio.

    Thank you for listening. I sincerely hope you enjoy my work and have lots of fun making new creations for the world to hear! Also be sure to post or send me what you’re working on with the assets. Attribution is appreciated, but not required.

  • Drones & Mood Sound Effects Electromagnetic Drones Play Track 171+ sounds included, 108 mins total $49

    Electromagnetic Drones is a collection of 171 recordings that capture the invisible electromagnetic landscape produced by electronic devices. Using the Soma Ether, a specialized wide-band receiver, we captured hums, pulses, and static produced by phones, microwaves, fridges, TVs, computers, Wi-Fi routers, and more. Unlike traditional radios that filter out interference, Ether acts as an “anti-radio,” capturing a broad spectrum of electromagnetic activity from hertz to gigahertz, revealing the sonic textures generated by electronic equipment.

    The library features both raw recordings directly from the Soma Ether device, as well as designed sounds, giving you a versatile range of textures to work with. These recordings were transformed into deep, evolving drones, ranging from gritty industrial hums and eerie, synth-like tones to rhythmic machine pulses and dissonant, unsettling tones.

    Captured at 192kHz, these sounds maintain exceptional clarity, allowing for extreme pitch manipulation and creative sound processing. With its dark, atmospheric qualities, Electromagnetic Drones is well-suited for horror, suspense, drama, sci-fi, and experimental sound design in film, television, and video games. Whether you need haunting ambiences, dystopian textures, or immersive low-frequency drones, this collection provides a rich sonic palette drawn from sounds of the electromagnetic world.

  • Explosion Sound Effects Massive Fireworks Play Track 815 sounds included, 350 mins total $29.99

    Massive Fireworks – 815 files of Commercial Fireworks sound effects, at varying distances and intensities. From small pops and sparkles in the distance to screeches and bombastic mortar fire front and center. Massive Fireworks comes in at over 5 hours and 50 minutes of short and long displays of fireworks for every occasion. Recorded during several New Years and Holiday Celebrations. Massive Fireworks’ filenames are in the Universal Category System format with additional Metadata baked-in.

    Don’t need a Massive amount of Fireworks sound effects? We offer ‘Mini’ sound effect libraries as companions for all of our ‘Massive’ sound effect libraries. All recordings are unique to each library with no overlap. Go Mini today, and upgrade to the corresponding Massive library later, when you need more of that particular sound effect.

    Visit Us At: www.MassiveSoundFX.com

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  • Forged in Fury Vol. 1: Modular Sounds for Epic Combat

    Break down, customize, and master every detail of your combat effects with Forged in Fury Vol. 1, a collection of 394 brutal sounds in 192kHz/24. Includes katana, heavy axe, metal claws, and layer-by-layer edited vocals for total control.

    🔪 Katana (193 sounds):
    Double whooshes, precise slashes, impacts, blood splatters.
    Mix layers of edge and secondary effects (e.g. combine a quick whoosh with a feminine scream).

    🪓 Heavy Axe (96 sounds):
    Powerful whooshes, crushing blows, equip sounds, blood effects.
    Combine the roar of metal with the sounds of breaking bones.

    🔗 Metal Claws (37 sounds):
    Mechanical opening/closing, scratching, cutting whoosh.
    Ideal for fast movements and surprise attacks.

    🗣️ Male & Female Voices (68 Sounds):
    War cries, moans of pain, grunts of effort.
    Use them alone or synced with weapon effects.

    ✨ Key Feature:
    Each sound includes its own editable layers (e.g. whoosh + impact + blood). Do you want a bloodless ax swing? only the whoosh of a katana?, only blood? Modify it instantly.

    🎚️ Studio Quality:
    Recorded in 192kHz/24-32 bits, delivered in 192kHz/24 bits. Perfect for toning down, adding distortion or manipulating without losing clarity.

    More about the pack
    – Intuitive file naming
    – All you’ll ever need regarding katana, heavy ax and claw [Use them again & again]
    – Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
    – Totally mono compatibility
    – All sounds have several variations.
    – Use your imagination and feel free to use any sound for a other than the one described, remember that the world of sound is totally subjective.

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