Game Audio GDC 2019 Asbjoern Andersen


GDC is only a couple weeks away, and if this is your first time, you may feel a little overwhelmed. Perhaps you are figuring out last-minute arrangements, or planning what parties and networking events to attend, or looking into what sites to visit in San Francisco.

Luckily, Meredith Hall, a multi-disciplined Producer, Marketer and Business Developer, took this question to Twitter, and she received dozens of responses from GDC veterans about what they have learned and how they make the most of each conference. We compiled them here, with the permission of the contributors, so take a moment and read what you should know before your first visit to Moscone Center.

Also, before we start, we'd like to mention there is the GDC Mixer Discord run by @RedVonix that you can join to talk about prepping for GDC. The server is located here:


Game Developers Conference (GDC) 2019 takes place March 18-22 in Moscone Convention Center, San Francisco, CA, US. Tweets have been edited for spelling, grammar, and brevity.
Please share:

 


 

Here’s the tweet that started it all

 

Ok, #GDC veterans. You’ve probably done this every year. Now for the 2019 edition.

What are your TOP tips for @Official_GDC first timers? 💗 To pack, to do, to see, to attend, to meet, to plan for, to avoid?

✨RTs appreciated✨

meredith ✨ 🔜 GDC @merryh

 


 

Business Cards

Make your business cards as close to standard size as possible. Yes, your coaster-sized oval cards are cool and stuff, but if they’re impossible to put away they’ll end up in some pocket, never to be seen again.

Killer ♡ Queen @Deadlyweiss


Bring a permanent marker with a fine tip to take notes on business cards. You’ll have 50 in your pocket at EOD and won’t remember who was who.

Stephen Kick @pripyatbeast


Don’t throw your business card at someone without saying anything to them and then just…leave. Sure, I remember that person’s name now, but for all the wrong reasons!

jarann pan @jarannimo


Never ever ever give away the last business card you’re carrying. If it really comes to that, hold onto it so people can snap a picture of it instead. Better than nothing.

Sam Seltzer-Johnston @sbseltzer

 
<-Back to top

 

[tweet_box]44 community tips and insights for making the most of GDC:[/tweet_box]

 

Meeting People

Don’t be afraid to approach people!

Robert Dowling @Pixelpickle


Value people. People are the most important thing you can invest in during GDC – talks come pretty low on the list as you can watch them online later. Make opportunities to meet people you want to meet, reach out, organise coffees and meals. Be proactively social.

Liam Esler @liamesler


There are many different types of parties.
Networking parties – Connecting people
Vendor parties – Chat with product/service vendors and other using them
Publisher parties – Bring different devs together, celebrate
Dance parties – Music/dance based
Country parties – Recruitment/jobs
Industry group parties – Networking but everyone there has a common interest, think Women in Gaming, or Latinx in Gaming
There are other non-party based events.
Things like meetups to have ice cream or go running

Keir Rice 🌌 @KeirRice


Make friends and don’t be afraid to chat with people. Everyone at GDC shares the same passions you do. I’ve made tons of great friends in the industry from around the world because of GDC.

Jeremy Lecus 🎮 @BrewCityGamer

 
<-Back to top

 

Talks

Don’t rush, have fun. With that being said, if you’re not early enough for big talks, you will miss out. Know which ones you don’t want to miss. The rest are optional.
Alex Moreno @FuzzyIndie


Round tables are great and a good way to meet people and make an impression.

Eric John E @MxEricJohnE


When you go to the microphone to ask a question after a talk, if the question wouldn’t fit in a tweet and doesn’t end with a question mark, it’s not a question, it’s a speech.
Don’t do speeches.

Nick Landry ⚔️ @ActiveNick

 
<-Back to top


Popular on A Sound Effect right now - article continues below:


Trending right now:

  • Destruction & Impact Sounds Cataclysm Play Track 1482 sounds included $195

    Cataclysm is a vast collection of recorded, synthesized and designed sounds created to support important destructive moments and add a stronger sense of extreme consequence to any sound.

    The recorded section of library features elements such as flash powder explosions, propane cannon blasts and artillery cannons recorded in unique natural environments with violent transients and lush, long and varied tails. It also features falling trees, forge burners, large trebuchet wood groans, rock smashes as well as more ordinary items recorded and designed to feel like an over the top version of themselves such as vacuum cleaner suctions, metal vase holders, ground pounders and more.

    The synthesized section of the library features equally rich textures in the form of explosion sweeteners, other-worldly environmental reflections, scorching energy risers and more.

    Finally, recorded and synthesized content was employed to develop the designed section, where the hyperrealism of the recordings meets the clean yet aggressive textures of the synthesized section in catastrophic assets themed around the library’s title.

    Bonus: Two extra libraries included for free:
    This library also includes two additional releases from Mattia Cellotto - for free: Crunch Mode delivers 230 crunchy sounds made with a variety of vegetables, fresh bread, pizza crust and a selection of frozen goods. The Borax Experiment gets you 158 squishy, gory, slimy and gooey sounds.
  • Prepare for combat!

    With our fighting sound library, you’ll have 192 high-quality sound effects at your disposal so you can create the ultimate fighting experience in your video games, movies, or audio projects. Each of our sound effects has been carefully designed and categorized to cover all possible situations of a fight scene.

    Sound categories include: Punch, Bone Break, Blood, Punch Whoosh, Hit Protection, Break Bone, Sword, Knife…

    Furthermore, all of our sound effects have been recorded at a 96KHz & 24-bit, which means that each one of them has exceptionally high sound quality and stunning clarity. These sound effects are also highly customizable, which means you can adjust them to perfectly suit your creative needs.
    If you’re looking for a fight sound library that will really make an impact on your project, look no further! Our fighting sounds library will provide you with all the sound effects you need to create the most exciting and realistic fight you’ve ever imagined.
    Download now and start creating!

    Preview
    Youtube soon…
    Soundcloud

    Movements include:
    – Blood
    – Body Falls
    – Break Bone
    – Cloth Whoosh
    – Grab Body Cloth
    – Knife
    – Metal tube
    – Punch Breaking Bones
    – Punch Protection
    – Punch Whoosh
    – Strong Generic Punch
    – Sword

    More about the pack
    – Intuitive file naming
    – All you’ll ever need regarding magical elemental sounds [Use them again & again
    – Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties.
    – Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
    – Totally mono compatibility
    – All sounds have several variations.
    – Use your imagination and feel free to use any sound for a creature other than the one described, remember that the world of sound is totally subjective.
    – For any questions or problems: khronstudio@gmail.com

    Features
    – 192 unique fight sounds
    – Number of Audio Waves: 192
    – Format: 96 Hz / 24 bits
    – Do Sound FX loop: Some
    – Minutes of audio provided: 3 minutes and 13 second

    Documentation
    License Agreement

    20 %
    OFF
  • Foley Sound Effects Pickups and Small Item Sounds Play Track 280 sounds included, 7 mins total $4.16

    Great Audio is Essential

    Essential Audio Pickups and Small Item Sounds contains 280 Foley sounds designed specifically for Video Game Sound Designers who need the usual Pick-Up sounds and SFX for common small items, including: Keys, Coins, Access Card, Pills/Health, Latches, Locks, Chains, Bags, and many many more!

    Features:

    •  280 sounds
    • Bags
    • Coins
    • Keys
    • Pill Bottle
    • Cable Ties
    • Camera
    • Lighter
    • Access Card
    • Chains
    • Locks
    • Clips and Clasps
    • Computer Mouse
    • Boxes
    • Papers
    • Clicks and Ticks
    • Tools
    • Scissors
    • Wood Game Pieces
    • Zippers

    Number of Audio Waves: 280

    Sample rate / bit rate: 44,100 Hz / 16 bit

    75 %
    OFF
  • 20 classic card sounds used in games, cherry-picked from Sonic Worlds' larger comprehensive “Playing Cards” library.
    The library was recorded with the most commonly-used card deck used by casinos, magicians and hobbyists alike.

    The library uses a close Mic perspective for that “in your face” sound used in games or film scenes where you want focus and create an impact.

    INCLUDES:

    • Riffle Shuffles
    • Bridging
    • Overhand Shuffle
    • Natural card dealing
    • Hard card dealing
    • Flipping onto a table
    • Flipping onto a card

Latest releases:

  • Bringing you the iconic sounds of 20+ high performance Nerf guns.

    With 206 files and 860 sounds, this one has all the sounds of motorized blaster guns, darts and water blasters; cocks, fires, gunshots, triggering thuds, clicking, rattling, spinning, grabbing, shooting, snapping, reloading and more.

    All organically recorded in-studio at 192kHz with a Sennheiser MKH8040 stereo pair and F6 and a lot of fun. The left channels have front mic and the right have rear mic takes.

    The resulting spectrum is rich and allows for manipulation of the sounds for complex sound design. Use these electronic and mechanical gun sounds to enhance mechanical, weapon and toy weapon design.

     

    860 sounds / 100% royalty-free / comes with detailed naming / UCS compatible

    Find the true sound of it with Vadi Sound Library.

    Special thanks to Can Aktaş and Sefa Tanyer for finally agreeing to lend us their precious Nerf collections :)

     

    Nerf Series Inside

    Captain America, Dinosquad Rex-Rampage, Elite 2.0 Turbine CS-18, N-strike Elite Titan CS-50, Ultra Amp Motorized Blaster, Huntsman Ambush Rifle MXM-018 Blaster, Accustrike Falconfire, Elite 2.0 series: Commander RD-6 Blaster, Eaglepoint RD-8, Echo CS-10, N-strike series: Elite Firestrike Blaster, Elite Roughcut 2×4, Elite Triad Ex-3 Blaster, Elite Trilogy DS-15, Elite XD Firestrike Blaster, Mega Megalodon, Modulus Ghost Ops Shadow ICS-6, Supersoaker Twin Tide Water Blaster, Supersoaker Water Blaster, Zombie Strike RevReaper Blaster, Zuru X-shot Dino Attack Extinct Blaster.

    What else you may need

    You may also want to check out Military Radio Chatter library for 120 files of male radio communication sounds and radio signals. Our Mechanical library is another option for access to 600+ sounds of mechanics, tools, Foley and equipment.

    26 %
    OFF
  • 96KHZ 24BIT • 343MB • 100 FILES • STEREO • UCS METADATA  

    Introducing “Anime Motion” — a mini sound effects library tailored for creators who love the classic anime sound. This collection features 100 meticulously designed sound effects that capture the essence of vintage anime, bringing animated scenes to life with dynamic motion and accent sounds. Each effect in “Anime Motion” has been crafted to resonate with the nostalgic and distinctive style of old-school anime, making them perfect for projects that require a retro touch.
    All sounds are versatile and can be easily customized using pitch shifting, stretching, and plugins, allowing for endless creative possibilities.

    EDITED AND MASTERED WITH: Pro Tools, Bitwig Studio

  • Recorded at many different quiet locations, both regular old apartment and business buildings, a majors office, hallways, churches, a football stadium dating back to 1923, and a local manor turned into a museum, Doors Sound Effects library is a 87 track library, filled with classic antique wooden doors sound, collected through the last decade.
    Many of the tracks have both synced close up and wide perspective recordings, and all have many different takes to fit specific actions better.

  • Immerse your mystery and noir games in the captivating voice of our AAA Game Character British Female Detective Voice Sound Effects Pack. With over 13 minutes of meticulously crafted audio, this collection boasts 593 female voice-over files, totaling 713 MB of optimized voice samples in 24bit/96k.wav format. Perfect for developers working on mystery, noir, hidden object games, visual novels, and more, this pack offers a versatile voice profile that adds depth and authenticity to any project. And with its clean audio format, it’s ready for customization and integration into your game seamlessly.

    • 593 female voice-over audio files
    • 713 MB of voice samples
    • All in 24bit/96k .wav file format
  • Car Sound Effects Kia Ceed 2006 compact car Play Track 235 sounds included, 31 mins total $60

    All files are recorded 32bit, 192 kHz, with Shure KSM 137, Line Audio Omni1, FEL Clippy XLR EM272 and Sonorous Objects SO.3 microphones, Sound Devices MixPre-6 II & Zoom F3 recorders. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.

Need specific sound effects? Try a search below:


 

Goals

Know why you are going, and don’t be afraid to let less important stuff fall by the wayside – it is your trip.

Liam Routt @LiamRoutt


In your planning, schedule one thing you *absolutely* want to do each day, and go with the flow with everything else. You won’t overwhelm yourself, and you’ll make time for what’s important to you.

ᴀꜱᴛʀɪᴅ ʀᴏꜱᴇᴍᴀʀɪɴ @astridrosemarin


+ Have goals of what you want to achieve while over there.
+ Use it as an opportunity to reflect on your past year, how you’ve grown and what your next goals are.

Trevor Dikes 💀 @TrevorDikes

 
<-Back to top

 

Networking

The real GDC action doesn’t even take place at the convention center – it’s all about the meetings and conversations you should be setting up NOW.

RedVonix® is All Up In Your GDC Plans @RedVonix


If you’re searching for a career, see what companies are going to be on ‘show floor’, then reach out on LinkedIn for their HR/recruiters – They may be able to help set up interviews or meet with specific persons at a scheduled time.

If you’re looking to network at after-hour parties, try to find more niche events to go to. You’ll be able to actually meet and talk to people, rather than be drowned out my massive crowds, rowdy partiers, or people that, while nice, don’t help your networking goal.

SamKablam @Sam_Ka_Blam


1. The audio podcast at Sightglass Cafe is great.
2. Don’t eat lunch alone — Go up to the Carousel and learn more audio! Make friends!
3. Take a break and go to the Musee Mechanique by the pier — it’s a hidden jewel.
4. Eat shawarma across Moscone!
5. Don’t look like a tourist.

Claudine Guild @ClaudineGuild


Scott Benson said to learn how to dismount from conversations “thanks for your time, it was great meeting you.” Something like that. When the conversation lulls, stick the landing, don’t end it on a soggy walk away.

Mitchel Wong 🛫 GDC expo floor basically all day @pengwndude

 
<-Back to top

 

Take Care of Yourself

Drink water.
Pace yourself.
Drink water!
Plan for breaks.
Drink. Water.
Shower!
Seriously, drink water.

John Epler @eplerjc


Buy a lacrosse ball and toss it in your bag. Sit down for 10-20 minutes mid-day and at night and roll the bottom of your feet over it. It’ll hurt a ton, but it’s loosening up the tightness in your feet. When you stand up, they’ll feel great!

Also, drink about 3x as much water as normal.

Mitch Alpiner @MoltenSlowa


– Don’t book out your entire days back to back
– Make a Twitter list of people you meet
– Parties are parties have fun but don’t do them every night.
– Hand sanitize
– It’s ok to look at badges for names
– Have a cup of tea and sit down

Aurore @Aurore360

 
<-Back to top

 

Don’t Forget to Eat

Eat at least one meal a day that requires a fork.

Susan Arendt @SusanArendt


* Stay hydrated, have snacks on hand, avoid getting hangry!
* Try to get away from the conference at some point for good food (maybe eat a Mission burrito?)
* When you’re feeling overwhelmed (and you will!)/wiped/anxious/etc, lounge at the Mild Rumpus, my favorite part of GDC <3

Jo Lammert @JoLammert


– Don’t buy food at the venue. There’s better options around Moscone. If you’re in tight budget mode there’s a Target opposite of the West building where you can buy food.
– If you want to taste the world famous Moscone Crepes you better get there early. Line gets insanely long.

Luis F. De Leon – Take your time @luisfdeleon


If you’re staying close to Moscone, head to Trader Joe’s and stock up on nuts and other healthy snack foods. These are an easy breakfast or light lunch. Take an afternoon off to explore the city (Disney Family Museum, Palace of Fine Arts, Musee Mecanique). Drink water.

Patrick Swinnea @patrickswinnea

 
<-Back to top

 

San Francisco and the USA

The SF sun will be blazing hot, the shade so cold even vikings freeze to death. Night time is brutal if you’re unprepared.

Tom-Ivar Arntzen @Tinimations


Tipping the quick way: move the decimal over one step and double it. This is a 20% tip. Adjust accordingly from there. In general cocktails or other complex drinks you just tip 1 dollar per drink regardless of cost.

B-b-b-b-baka to the bone @FaeRunTheWorld


Regarding mobile sims, if you want to step off the plane and have data, try out http://www.simcorner.com. Order your sim now, it gets delivered before you depart, then you pop it in when the plane lands.

ᴱᴰ ᴼᴿᴹᴬᴺ @UppercutEd


Arrive 1 or 2 days early to enjoy the city, it’s wonderful. Don’t overbook yourself, do what you really like to do instead of trying to do what you think is expected of you. Eat and drink well. Parties are overrated, don’t drink too much and sleep enough or you’ll get sick.

If you can, stay a bit longer after the convention. I once did a roadtrip afterwards and it was gorgeous. In networking mixers just be really interested in the people. The most enjoyable talks are postmortems imo.

ION 👀 @ionlands

 
<-Back to top

 

Getting Around

– Overbudget. Everything is expensive.
– There’s a tunnel that runs from Moscone South and Moscone North. Yay avoiding cars!

Riley Halligan ✈ 🔜 #GDC19 @Oh_Hi_Riley


DON’T TRY TO SAVE MONEY BY BOOKING A FAR AWAY HOSTEL. You will end up paying the difference in Lyft/Uber/BART rides.

Elie Abraham 💕 Quantum Wheel Jam @ElieAbraham64


Use the buddy system walking around in the evening.
Have comfy shoes.
Make. Time. To. Sit.
Get a week long metro pass. So worth it and tons of good food a short ride away.
Treat people like people, not as just an extension of their company.
WATER. 💦
Travel Advil & chapstick.

Marcykarp @marcykarp


Keep your phone charged, use it for the public transit, BART and MUNI both have apps. Study a map ahead of time and keep one handy. Use the buddy system and make sure someone knows where you are going and with whom, if you go solo at any point.

If you are going to be a pedestrian at any point, be aware that some streets are angled very steeply. Not all sidewalks are great for folks in wheelchairs, but a good many are. SF is the city that inspired “Crazy Taxy,” so don’t trust drivers or pedestrians to be reasonable.

Mystery Corgi @MysteryCorgi

 
<-Back to top

 

Stay Safe

You’ll think “I don’t need my spare battery”, but you will.
It WILL be colder at night.
Pack proper shoes. You will be walking a lot.
Be careful! San Francisco is not a safe city : (

Elie Abraham 💕 Quantum Wheel Jam @ElieAbraham64


Don’t have your badge visible outside of the con, ever. Hide it in your shirt, under a sweatshirt, put it in your pocket, etc. Don’t flash a bunch of swag that says GDC on it, travel in groups, call an Uber if you are out late and need to get back to your hotel.

Travis @VfxTravis


Check with your hotel or locals about what the safety is like at night around where you’re staying. I wasn’t confident about mine last year so after a couple of conversations for late night returns, I either walked with a friend or went door to door with Uber/Lyft.

Vee 🛸 GDC 😈🌈 @V_garpend


The tenderloin area is dangerous at night, I would avoid it completely. I would advocate staying in a group in the day.

People get mugged there every year.

Mark Mandel @Neurotic

 
<-Back to top

 

Final Thoughts & Resources

Have at least a few moments in the park above the conference

Martin 🐨 @MartinKvale


@stephanschutze has a great blog post on exactly this that I found helpful last time I went: http://gamasutra.com/blogs/StephanSchutze/20160203/265023/Travel_Tips_for_Developers.php

Jason Imms @jasonimms


I made up a comprehensive presentation of my notes from last year: https://www.dropbox.com/s/lwq4x3x9pycf3js/I%20Went%20To%20GDC%20And%20All%20I%20Got.pdf?dl=0

Barbara Kerr oh god GDC is upon us @ms45


As with every conference you’ll ever go to, in the games industry, or elsewhere, never go and come back thinking you wasted your time. Turn up with a hit list of people and outcomes.

Sandy Lobban @noisemeup

 

A big thanks to everyone for letting us share their tips! Have a great GDC!

 

Please share this:


 

 
 
More resources for making the most of GDC 2019:

See all Game Audio Sessions at GDC 2019
• See the 2019 GDC Party List
• See the list of devs connecting at GDC 2019
• Join the here
• Visit the official GDC page here here

 
<-Back to top

 



 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Destruction & Impact Sounds Cataclysm Play Track 1482 sounds included $195

    Cataclysm is a vast collection of recorded, synthesized and designed sounds created to support important destructive moments and add a stronger sense of extreme consequence to any sound.

    The recorded section of library features elements such as flash powder explosions, propane cannon blasts and artillery cannons recorded in unique natural environments with violent transients and lush, long and varied tails. It also features falling trees, forge burners, large trebuchet wood groans, rock smashes as well as more ordinary items recorded and designed to feel like an over the top version of themselves such as vacuum cleaner suctions, metal vase holders, ground pounders and more.

    The synthesized section of the library features equally rich textures in the form of explosion sweeteners, other-worldly environmental reflections, scorching energy risers and more.

    Finally, recorded and synthesized content was employed to develop the designed section, where the hyperrealism of the recordings meets the clean yet aggressive textures of the synthesized section in catastrophic assets themed around the library’s title.

    Bonus: Two extra libraries included for free:
    This library also includes two additional releases from Mattia Cellotto - for free: Crunch Mode delivers 230 crunchy sounds made with a variety of vegetables, fresh bread, pizza crust and a selection of frozen goods. The Borax Experiment gets you 158 squishy, gory, slimy and gooey sounds.
  • Prepare for combat!

    With our fighting sound library, you’ll have 192 high-quality sound effects at your disposal so you can create the ultimate fighting experience in your video games, movies, or audio projects. Each of our sound effects has been carefully designed and categorized to cover all possible situations of a fight scene.

    Sound categories include: Punch, Bone Break, Blood, Punch Whoosh, Hit Protection, Break Bone, Sword, Knife…

    Furthermore, all of our sound effects have been recorded at a 96KHz & 24-bit, which means that each one of them has exceptionally high sound quality and stunning clarity. These sound effects are also highly customizable, which means you can adjust them to perfectly suit your creative needs.
    If you’re looking for a fight sound library that will really make an impact on your project, look no further! Our fighting sounds library will provide you with all the sound effects you need to create the most exciting and realistic fight you’ve ever imagined.
    Download now and start creating!

    Preview
    Youtube soon…
    Soundcloud

    Movements include:
    – Blood
    – Body Falls
    – Break Bone
    – Cloth Whoosh
    – Grab Body Cloth
    – Knife
    – Metal tube
    – Punch Breaking Bones
    – Punch Protection
    – Punch Whoosh
    – Strong Generic Punch
    – Sword

    More about the pack
    – Intuitive file naming
    – All you’ll ever need regarding magical elemental sounds [Use them again & again
    – Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties.
    – Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
    – Totally mono compatibility
    – All sounds have several variations.
    – Use your imagination and feel free to use any sound for a creature other than the one described, remember that the world of sound is totally subjective.
    – For any questions or problems: khronstudio@gmail.com

    Features
    – 192 unique fight sounds
    – Number of Audio Waves: 192
    – Format: 96 Hz / 24 bits
    – Do Sound FX loop: Some
    – Minutes of audio provided: 3 minutes and 13 second

    Documentation
    License Agreement

    20 %
    OFF
  • For those who need to design indoor explosions and gunshot acoustics this pack is for you! Contains 773 source sounds, with a minimum of three distance layers for each bang environment.

    Perfect for designing guns and explosion sounds that need to have different characteristics depending on distance — it’s how the pros do it!

    • Bathroom Large
    • Bathroom Medium
    • Bathroom Small (only close distance)
    • Corridor A
    • Corridor B
    • Corridor C (has 4 distances)
    • Corridor D
    • Corridor E
    • Elevator (only close distance)
    • Entrance (has 2 distances)
    • Room Large A
    • Room Large B (has 4 distances)
    • Room Medium A (has 5 distances)
    • Room Medium B (has 2 distances)
    • Room Small A
    • Room Small B
    • Stairwell A (has 5 distances)
    • Stairwell B (has 5 distances)
    • Stairwell C (has 5 distances)
    • Stairwell D (only close distance)

    All shots and explosion have close, distant and far layers, except where noted.

Explore the full, unique collection here

Latest sound effects libraries:
 
  • Bringing you the iconic sounds of 20+ high performance Nerf guns.

    With 206 files and 860 sounds, this one has all the sounds of motorized blaster guns, darts and water blasters; cocks, fires, gunshots, triggering thuds, clicking, rattling, spinning, grabbing, shooting, snapping, reloading and more.

    All organically recorded in-studio at 192kHz with a Sennheiser MKH8040 stereo pair and F6 and a lot of fun. The left channels have front mic and the right have rear mic takes.

    The resulting spectrum is rich and allows for manipulation of the sounds for complex sound design. Use these electronic and mechanical gun sounds to enhance mechanical, weapon and toy weapon design.

     

    860 sounds / 100% royalty-free / comes with detailed naming / UCS compatible

    Find the true sound of it with Vadi Sound Library.

    Special thanks to Can Aktaş and Sefa Tanyer for finally agreeing to lend us their precious Nerf collections :)

     

    Nerf Series Inside

    Captain America, Dinosquad Rex-Rampage, Elite 2.0 Turbine CS-18, N-strike Elite Titan CS-50, Ultra Amp Motorized Blaster, Huntsman Ambush Rifle MXM-018 Blaster, Accustrike Falconfire, Elite 2.0 series: Commander RD-6 Blaster, Eaglepoint RD-8, Echo CS-10, N-strike series: Elite Firestrike Blaster, Elite Roughcut 2×4, Elite Triad Ex-3 Blaster, Elite Trilogy DS-15, Elite XD Firestrike Blaster, Mega Megalodon, Modulus Ghost Ops Shadow ICS-6, Supersoaker Twin Tide Water Blaster, Supersoaker Water Blaster, Zombie Strike RevReaper Blaster, Zuru X-shot Dino Attack Extinct Blaster.

    What else you may need

    You may also want to check out Military Radio Chatter library for 120 files of male radio communication sounds and radio signals. Our Mechanical library is another option for access to 600+ sounds of mechanics, tools, Foley and equipment.

    26 %
    OFF
  • 96KHZ 24BIT • 343MB • 100 FILES • STEREO • UCS METADATA  

    Introducing “Anime Motion” — a mini sound effects library tailored for creators who love the classic anime sound. This collection features 100 meticulously designed sound effects that capture the essence of vintage anime, bringing animated scenes to life with dynamic motion and accent sounds. Each effect in “Anime Motion” has been crafted to resonate with the nostalgic and distinctive style of old-school anime, making them perfect for projects that require a retro touch.
    All sounds are versatile and can be easily customized using pitch shifting, stretching, and plugins, allowing for endless creative possibilities.

    EDITED AND MASTERED WITH: Pro Tools, Bitwig Studio

  • Recorded at many different quiet locations, both regular old apartment and business buildings, a majors office, hallways, churches, a football stadium dating back to 1923, and a local manor turned into a museum, Doors Sound Effects library is a 87 track library, filled with classic antique wooden doors sound, collected through the last decade.
    Many of the tracks have both synced close up and wide perspective recordings, and all have many different takes to fit specific actions better.

  • Immerse your mystery and noir games in the captivating voice of our AAA Game Character British Female Detective Voice Sound Effects Pack. With over 13 minutes of meticulously crafted audio, this collection boasts 593 female voice-over files, totaling 713 MB of optimized voice samples in 24bit/96k.wav format. Perfect for developers working on mystery, noir, hidden object games, visual novels, and more, this pack offers a versatile voice profile that adds depth and authenticity to any project. And with its clean audio format, it’s ready for customization and integration into your game seamlessly.

    • 593 female voice-over audio files
    • 713 MB of voice samples
    • All in 24bit/96k .wav file format
  • Car Sound Effects Kia Ceed 2006 compact car Play Track 235 sounds included, 31 mins total $60

    All files are recorded 32bit, 192 kHz, with Shure KSM 137, Line Audio Omni1, FEL Clippy XLR EM272 and Sonorous Objects SO.3 microphones, Sound Devices MixPre-6 II & Zoom F3 recorders. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.


   

Leave a Reply

Your email address will not be published. Required fields are marked *

HTML tags are not allowed.