sound designer tips Asbjoern Andersen


Getting started as a sound designer can be daunting – and that’s something sound designer Philip Moroz wants to help make easier.

Philip Moroz is a recent graduate, co-founder of ‘noisecreations’ – and he’s just written a book called ‘To Become A Sound Designer’ highlighting the essential lessons he’s learned as a sound designer, important career choices to make in sound + tips and advice on how to advance your sound skills.

Here are five of his useful tips for upcoming sound designers, from the new book:

 

1) MOTIVATION – DEADLINES

Setting yourself deadlines is a great way to keep motivated. When deciding on a deadline try setting the date slightly earlier than you think it is possible to achieve the project in. That way you are regularly pushing yourself. Being a little ambitious can’t hurt but be judicious with the deadline; try not to set your deadline so early that you sacrifice quality. Doing this could easily diminish enthusiasm and reduce your motivation. After all, having a catalogue of quality work will be more eye-catching for employers than how fast you can slam those deliverables on their desk.

Quality work will always take time, but improving your skills will help you work faster over time as you will get more and more familiar with your technique. For every career there are the initial steps that one has to experience. Whilst learning to become a sound designer it can often uncover a wide range of hurdles including where to begin, motivation, developing a unique style, using the equipment you have at the time and so on.
 

2) USING WHAT YOU’VE GOT – IMAGINATION

It is doubtlessly enjoyable to spend time sometimes thinking about the equipment that you could have right now that would make your life easier but don’t let it stop you from using what you have currently. My very first equipment duo, the Zoom H4n and RODE NTG-2, had lasted me well and I still use them when the occasion arises in which their abilities best suit the sound I am trying to record at the time.

A NTG-2 makeshift contact microphone

Given that these pieces of equipment are on the lower end of the quality and price scales when compared with the more expensive equipment out there, it is the ideal opportunity to push their original purpose over the edge; safely of course.

For example, a few times in the past I have wrapped up my NTG-2 in cling film and covered the tip of the mic in blu-tack as a makeshift contact mic. It worked surprisingly well for recording a slinky when put into contact with the opposite to where I tapped the slinky with a screwdriver.

I would have second thoughts using a more expensive microphone such as a Sennheiser MKH-60 for the same application if I had no contact mics around. That’s the advantage of cheap kit.
 

3) BEING VERSATILE – BE MORE

This has been one of my highest priorities for developing my craft. Being able to provide services other than just a ‘sound designer’, you will be much more valuable to a future work colleague or employer. This doesn’t mean transforming into a ‘jack of all trades’ selling counterfeit audio and pirated DVDs out the back of a van; the quality of your work must by no means deteriorate. Expand your knowledge in areas such as performing foley, camera operation and the international standards for mixing for film, television and games. You don’t have to become an expert in these fields because, as you know with sound design, it takes a long time to perfect your craft but a little knowledge goes a long way when working amongst future work colleagues.
 

Bonus reads: 3 more guides to check out for aspiring sound designers:

In addition to checking out Philip Moroz’ new book, I’d also recommend you take a look at these 3 great reads here on A Sound Effect:

• How to Set (and Get) the Right Price for Your Audio Work by Kate Finan
• Charles Maynes’ 10 Inspiring Notions For Great Sound Design by (you guessed it!) Charles Maynes
• Game Audio: 4 Golden Rules For Technical Sound Design by Damian Kastbauer

– Asbjoern

 

4) CLIP GAIN AUTOMATION (TECHNIQUE 5 OF 20 FROM THE BOOK)

Without clip gain automation

With clip gain automation

Always search for new and exciting ways to improve the technical quality and usability of your sound effects. For example, what if the sound you are recording has a large inherent dynamic range, such as a typewriter?

In this case the audio clip could need preparing a little further before reducing the dynamic range if required using saturators/limiters for example. Try reducing the dynamic range of the significant sections of the sound by automating the clip gain. A visual representation is shown below.

This method to prepare the audio clip ensures the preservation of the natural characteristics of the sound whilst defining the nuances that would otherwise be lost in the depths of the noise floor. In a mix, the ‘noise floor’ could consist of the aggregated sections of the soundtrack such as ambience and music. This also relieves some of the pressure off of the saturators/limiters down the line.

Be judicious when automating the clip gain – you don’t want to display the inherent noise from the microphone or recorder. Every sound is different but give it a try and see if it works for you.


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5) WAYS TO GET WORK – WHEN YOU CAN’T BE ARSED

There have been times where I have been asked to provide production audio for a short film, sometimes being a two to three day shoot and a fair distance from where I live. Before I head off to the shoot I sometimes feel like I’d much rather stay at home and relax, which essentially comes down to laziness and nerves. Often the shoots/projects you most often put off are the ones that you learn most from. Perhaps you will find your next work colleague. Push through. It’ll be worth it.
Similarly, if there are scenarios in which you don’t feel you have what it takes to provide a service, dispel those thoughts right away because if you don’t have a crack at it then you’ll never know. In the worst possible outcome where the whole project collapses around you like a food tent at the end of Ramadan, you’ll always gain valuable experience of where it went wrong and how to confront it next time.

 

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A big thanks to Philip Moroz for sharing his insights and experiences. Find out more about his new handbook, ‘To Become A Sound Designer’ here.

What advice do you have for upcoming sound designers and sound editors? Please share your tips and insights in the comments below:



 
 
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A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • User Interface (UI) Sound Effects Interactive Play Track 3917 sounds included, 225 mins total $149.99
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    Structured into three packages:

    Construction Kit (3151 Sounds):
    Unlock a world of possibilities with a massive set of generic components like clicks, whooshes, pops, and textures, alongside elaborate recordings for specific contextual needs such as coins, paper, medieval weapons and many more. Explore elemental textures like water, wood, stone, etc for added depth and a comprehensive arsenal of percussive and tonal instruments.

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    Streamline your workflow with pre-designed sounds of basic UI components, including impacts, clicks, whooshes, specific contextual actions and textures (clattering coins, rustling paper, igniting fires, alchemical reactions, growing vegetation) plus tonal and musical feedback for different moods (positive, negative, rewarding, warning, triumphal, holy)

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    Choose from four sets of ready-to-use sounds tailored for the most common UI actions in different game styles (Casual, Dark, Medieval, Modern).

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    • Confirm
    • Select
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    • Purchase
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    • Back/Close Menu
    • Positive Light
    • Positive Heavy
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    • Negative Heavy

    With 699 sound files, each offering more than 5 variations in average, ‘INTERACTIVE’ delivers a total of over 3900 sounds – ensuring that you’ll never run out of options to bring your creative vision to life. This library gives you everything you need to captivate your audience and create immersive UI soundscapes that truly resonate.

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Explore the full, unique collection here

Latest sound effects libraries:
 
  • Bringing you the distinctive sounds of electric tufting guns.

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    All organically recorded at 192 and 96kHz, in stereo and mono with a Sennheiser MKH8040 stereo pair, F3 and Tascam DR-40X. You’ll have long, short and medium durations, continuous and in intervals.

    Rich electronic and mechanical clunks and whirs accompanied by the occasional thuds, buzzing and whirring. The resulting spectrum is rich and allows for manipulation of the sounds for complex sound design.

    182 sounds / 100% royalty-free / comes with detailed naming / UCS compatible

    Find the true sound of it with Vadi Sound Library.

     

    Keywords

    Tufting, machine, gun, electric, cut, pile, loop, rug, carpet, yarn, fabric, whirring, buzzing, clunk, weaving, thud, click.

     

    What else you may need

    You may want to check out the new Pottery Workshop for 84 sounds of hums, scrapes, splashes, thuds and more. Our Mechanicals library is another option for 600+ sounds of mechanics, tools, Foley and equipment.

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    30 %
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  • Immerse players in fierce gameplay with 27 meticulously crafted, authentic sword fighting sounds, designed to elevate the realism and intensity of their gaming experience

    30 %
    OFF
  • From subtle button clicks to satisfying scrolling sounds, each of the 91 sounds in this pack is crafted to enhance the interactivity between player and interface, ensuring a captivating and unforgettable gaming experience

    23 %
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