Ambisonics surround sound effects Asbjoern Andersen


Ambisonics is a method of recording and reproducing audio in full 360 degree surround – and while it’s not exactly a new invention, recent developments in software encoding have made it a lot more interesting.

And with demand for surround source material skyrocketing with the advent of 3D audio for film and immersive platforms such as virtual reality, Ambisonics is an increasingly useful option.

But how does Ambisonics work in the real world, how do you get started – and how do you make the most it? Experienced Ambisonics recordist and sound designer John Leonard gives you the details in this special hands-on A Sound Effect primer:

The current state of surround sound recording

Before we dive into the world of Ambisonics, let’s look at the current state of the art in recording in surround. It’s pretty easy, but not inexpensive, to make high-quality surround recordings these days, not only with the various discrete array mounts available from a number of microphone manufacturers, but also with all-in-one 5.1 and 7.1 microphones being offered, such as the DPA5100 surround microphone, affectionately known as The Bicycle Seat, and the various offerings from Holophone Microphone Systems.

Both these systems use discrete miniature electret microphone capsules in a special enclosure, with each microphone feeding a separate channel of a multi-track recorder although the smaller Holophone systems can also generate Dolby-encoded surround from a two-channel output, making them useful for DSLR on-camera use.

Aside from its discrete arrays, Schoeps offers a different approach, with a microphone/software system that they call Double Mid/Side, (DMS) where a rear-facing cardioid is added to a standard mid-side pair and the resulting three channels are trans-coded in software to provide a 5.0 surround output. Details here.

Sennheiser has its Esfera system, which uses a two-channel microphone array and separate hardware to generate 5.1 outputs by means of some very clever processing, but at a fairly hefty price tag of around US$12,000 for the complete system. All of these have their advantages, but they all produce horizontal only recordings and, in the case of the DPA 5100 and the Holophone H2-Pro 7.1, require six and eight tracks respectively to record the microphone outputs.

Latest Ambisonic SFX libraries:

The selection of ambisonic sound effects libraries is constantly growing – here are the latest arrivals:

  • Experience the Sounds of Victoria Falls, Zimbabwe at the End of Winter

    Every now and then an opportunity comes along that you just cannot pass up. The chance of going on a recording trip to Zimbabwe alongside someone who knows the area and many locals was exactly that.

    I traveled to Victoria Falls, Zimbabwe in August of 2023. As the dry season and the coldest time of year was still in full swing, the land is dry, and animals travel long distances to reach watering holes and rivers to drink. With the trees dried out and few insects in sight, the soundscape across the steppes is eerily quiet day and night, save for the large number of helicopters flying tourists around during the day.

    Not only was it an utterly inspiring experience just taking in the beauty of nature and the warm spirits of the people I have met, it was also an exercise in navigating the challenges of anthropogenic noise becoming more prevalent around the globe. With this time of year being the height of tourism season, capturing the sounds of nature meant having to find pockets of silence to avoid the sounds of helicopters, safari trucks, and trains carrying coal.

    By resorting to drop rigs, overnight recording, and getting up before sunrise to record, I captured a wide range of birds, mammals, and ambiences that will let you recreate the soundscapes of this vivid nation in your projects. Of course, I also had to capture the incredible majestic power of Victoria Falls’ namesake waterfalls, both in stereo and Ambisonic format.

    A portion of the sales proceeds for this library will be donated to local conservation efforts including Painted Dog RescueAfrican Wildlife Foundation, as well as CARE‘s efforts in providing food and nutrition security, climate resilient livelihoods, economic development, education, and water.

    Read my Article about the Trip here!

    Recording the Sounds of Zimbabwe | A Sound Effects Library by BØLT
  • Ambisonic Sound Effects Rome – Ambisonic Play Track 53 sounds included, 255 mins total $89

    Embark on a sonic journey through the streets of Rome with this meticulously recorded collection of ambisonics ambiences.

    ‍Capturing the essence of Italy’s capital, our library offers diverse locations from bustling markets, calm parks, crowded landmarks, dense traffic on cobblestone to tranquil alleyways.

    ‍We used an ambisonics microphone to record this 255min library, delivered both in AmbiX, stereo and 5.0. From film and television to video games and virtual reality experiences, our Rome recordings are versatile assets that add depth, atmosphere, and authenticity to any project.

    AmbiX, 5.0 and stereo

    Each recording is delivered in both AmbiX, decoded stereo and decoded 5.0 (L/R/C/Ls/Rs), for quick and easy integration.


    Gear used

    Sound Devices MixPre-6 II • Rode NT-SF1


    Metadata

    This sound library is UCS compliant and comes with fully embedded metadatas compatible with Soundly, Soundminer and Basehead.

  • Ambisonic Sound Effects Ocean Ambisonic Play Track 45 sounds included, 109 mins total $80

    This Nomade series collection features recordings made on two sailboats navigating the North Atlantic Ocean.  

    Beneteau 15-meter monohull between Puerto Rico and Montreal, via New York, the Hudson River and Lake Champlain. ​

    Fontaine Pajot Aura 15.5-meter catamaran from Fort Lauderdale, Florida to Halifax, Nova Scotia, then up the St. Lawrence River to Montreal.

    Enjoy the many indoor and outdoor perspectives, with or without the diesel engine, in different wind and sea conditions, as well as winch handling, rigging noises, anchor drop…

    In this collection you’ll find high quality audio recordings in ambisonic Ambix format with references pictures, detailed track sheet and GPS location on from both boat conveyance.

    We used a Sounddevice MixPre6 field Recorder and Ambeo 1st order Ambisonic mics.

     

  • If your Soundscape needs some gentle, flowing Water, look no further.


    When my wife and I were taking a little vacation in the woods of Hardwick, Vermont, I was awestruck by just the utter absence of any anthropogenic noise around us. Whenever there was a car coming through, you’d hear it from miles away, and, with it being late November, there were no bird calls for the majority of the time.

    In a small patch of forest near Nichols Pond lies a network of creeks and water runoffs that are ideal for capturing undisturbed, serene sounds of water flowing. Stable temperatures meant that there was very consistent snow melt and the flow of the water stayed steady throughout many hours of recording.

    As a result, this single-purpose library contains long-form recordings of these creeks that will excel wherever the sounds of water flowing are desired with not even the slightest hint of looping. With the exception of two babbling brooks captured in stereo during a hike, all recordings are 10 minutes long and captured in AmbiX (Ambisonic B-Format) for the greatest possible flexibility when it comes to placing them in a virtual environment.

    These recordings are free of edits and include stereo versions for dragging and dropping without the need for Ambisonic decoding. As a special treat, three long-form recordings are also accompanied by a Geofón track that captures the vibrations caused by the water in the nearby soil.

     

    Recording Specs: 24 Bit / 96 kHz AmbiX & Stereo. 48 kHz Mono Geofón Recordings

    Channel Formats: AmbiX (Ambisonic B-Format), Stereo, Mono

    File Format: WAV

    Size: 4.6 GB Stereo & Geofón, 8.3 GB AmbiX, 12.8 GB total

    Gear used: RØDE NT-SF1 Ambisonic Mic, LOM Geofón, LOM Uši Pro, Zoom F6, Zoom F3

    Processing: Level adjustment, Fade Ins/Outs, AmbiX to Stereo Conversion (perspective-optimized)

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The Ambisonics difference

Without getting bogged down in too much detail, Ambisonics, developed in the early 1970s by Peter Fellget and Michael Gerzon is a way of recording and reproducing surround sound in both horizontal and vertical surround from a single point source. Yes, that’s right: eat your hearts out, DTS:X™, Dolby Atmos™ and Auro 3D™, Ambisonics has been capable of full surround including height and depth for around forty years, and it’s non-proprietary. You can find the relevant Wikipedia entry here for an explanation of the basic science behind the technique.

At its simplest, what’s known as a first-order B-Format surround signal can be generated either by software manipulation of mono sources or by a special type of microphone, using a tetrahedral array of four near-coincident capsules.

The Soundfield Microphone Tetrahedral Array

The Soundfield Microphone Tetrahedral Array

Those from TSL/Soundfield output a B-Format signal, which supplies a matrixed four-channel signal, where the four channels are designated W, X, Y and Z, where W represents on omni-directional reference, X represents front and back, Y represents left and right and Z equals up and down. (This is a gross simplification, but it’ll suffice for this article.) These microphones will have hardware control units that give the user options in terms of gain and directional orientation and filtering and are at the top-end of the market.

The Soundfield SPS200 and the Core Sound TetraMic both output simple capsule feeds and need software (SurroundZone2 for the Soundfield and VVTetraVST for the Core Sound) to correctly matrix the capsule feeds into a B-Format signal.

The resulting four-channel signal can then be trans-coded for output in many ways, from a single source in mono to multi-speaker surround arrays, with the major advantage being that once you have a the initial capture, you can use post processing to vary pan, tilt, zoom and rotate: something that’s not exactly simple to achieve with other systems.

 

Lots of opportunities with Ambisonics:

Ambisonics allows you to transcode your B-format source material into a myriad of formats, by using the free SoundField SurroundZone 2 plugin – including stereo, 5.0, 5.1, 6.0, 6.1, 7.0 or 7.1 surround.

The early days of Ambisonics

The development of Ambisonics was sponsored by a UK government organization called the National Research and Development Corporation, the aim of which was to exploit commercially technology created in the public sector. With Ambisonics, it failed dismally and the technique became the preserve of a few dedicated enthusiasts, but Soundfield Microphone sales continued to those who saw the various uses to which the system could be but, not the least as a pretty impressive stereo microphone for use in recording studios.

The main problem with using Ambisonics in large listening areas such as movie-theaters has always been the size of the sweet-spot, which was pretty small. The effect was still obvious and fairly impressive outside the sweet spot, but didn’t have the wow-factor of artificially pan-potted effects that became the staple of 5.1 and 7.1 movie theater systems. It did, however, give a far more realistic sense of being in the scene than its rather more sensational rival.

[tweet_box]Welcome to the wonderful world of Ambisonics – a primer by John Leonard:[/tweet_box]

Ambisonics evolved

Initially, the decoding hardware was complex and expensive and the lack of truly portable multi-track recording equipment meant that you were pretty much tied to a mains supply and a rack full of gear, but the arrival of sophisticated portable computer interfaces – in my case, the Metric Halo 2882 which could be powered via the FireWire port of a Macintosh PowerBook – meant that it’s been possible to record using Soundfield microphones free from mains power for around fifteen years. Much of the material in my effects libraries has been recorded using this system, although for more portability, I also use Sound Devices 744 and 788 recorders, which have basic B-Format monitoring built-in.

ambisonics recording

Early location surround recording set-up: Mac PowerBook, Metric Halo 2882 interface and Soundfield ST250 control unit & microphone, Rycote windshield.

Further development in software processing has also meant that expensive hardware is no longer needed for transcoding and, thanks to research carried out at various academic institutions, much of the software to accomplish this is free. The small sweet-spot problem remained, though, and much of the effects material recorded in B-Format by me and others like me, was simply decoded, initially, to stereo and lately, to 5.1 surround, with the height aspect being discarded.

It’s now entirely possible using software, to enlarge the sweet spot, decode for binaural and even to deal with irregular speaker arrays in large venues.

Recently, however, there have been major developments in the use of Ambisonics, particularly with the arrival of immersive virtual reality systems such as the Oculus Rift and it’s now entirely possible using software, to enlarge the sweet spot, decode for binaural and even to deal with irregular speaker arrays in large venues.

One of the developers in the forefront of this technology is a company called Blue Ripple Sound and the good news is that the core software to experiment with this is free, with the caveat that it only works with certain DAWs at the moment, although one of these is the ridiculously cheap, but amazingly versatile Reaper.
 

Introducing a brand-new Ambisonics SFX category:

 
A whole new sound effects category is opening up here on A Sound Effect, dedicated to Ambisonics SFX libraries – and a bunch of libraries have just been added. Check out a small selection below:
 

  • This production music library offers an irresistible fusion of Jamaican-Caribbean vibes and modern reggae, accentuated by sultry Latin undertones.

    Afro-Caribbean - Groovy Dub and Latin - Sample Demo
  • “PWL08: Ambisonic Overview : USA – WEST COAST AIRPORT & FLIGHT” is a collection of sounds recorded between 2 airports of the west coast of the USA: Los Angeles, and Oakland. As a bonus, we put in the library sounds recorded at the Paris Airport (France).
    The library includes also sounds recorded during the flights between these 3 airports in four different planes: one Boing 787, one Boing 789 Dreamliner, one Airbus A319, and one Airbus A320.

    We were recording in many places inside the airports: Ticket place, gate place, security check, waiting room, near a restaurant, bar, dutyfree shop, etc…
    And also inside the planes: before take-off, security announcement, take-off, landing, room tone, ambiance during the flight, passenger walla, Captain and crew PA System

    – The soundbank contains 64 sound takes recorded in 24 Bit / 96 kHz for a total duration of 388 minutes of original sound, decline in 192 files

  • For this sound effects library, we traveled across Alaska, from the extreme north to the south coast to capture the spirit of these nordic and wild landscapes: Boreal forests, arctic and alpin tundras, glaciers, rivers, and lakes.

    Here the soundscapes reflect the extreme weather conditions: Silent ambiances punctuated by the elements: Wind, snow, rain, serving the erosion.

    In this wilderness, animals remain discreet. We had the chance to capture many birds with our microphones: Owls, ducks, seagulls, trumpeter swans, bald eagles, common ravens, migratory birds, and many other species – and a few other animals: Hoary marmots, arctic marmots, squirrels and moose.

    -The sound bank contains 66 sound takes recorded in ambisonic at 24/96khZ (a total of 330 files).

    here is an exemple of an ambisonic recording embeded in a 360° movie (go on youtube to listen the 360° sound) :

    Phonography 360 : Ice Cavern - Byron Glacier - Alaska (60.760826, -148.847201) - Ambisonic 360 Sound

     

  • Ambisonic Sound Effects Ambisonic – Beach in Summer Play Track 26+ sounds included, 125 mins total $13

    Beach Ambiences and Textures recorded in Summer.

    Sound of the sea, people, children, boats etc. Crowds, people on the beach enjoying Summer.

    Many sound perspectives. On the beach (middle of the beach), beach in distance (ambient sounds like crickets, cicadas, included) , people close, distant, all around, footsteps close, distant, swimming, jumping into water, sea surface close and other.

    European languages (but mostly in background-indistinguishable), recorded in Mediterranean, Adriatic sea.

    Recorded  with Sennheiser Ambeo VR mic. and Sound Devices recorder. Audio files included: B-format, Ambix and Binaural. Preview is in Binaural (stereo).

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  • City Life Sound Effects Ambisonic – City Life Play Track 24 sounds included, 67 mins total From: $24 From: $19

    Ambisonic City Life is a small collection of ambisonic recordings performed at various locations of different cities. The recordings took place at both internal and external locations.

    This collection is great for post production, VR/AR experiences, game developers and any real-time 3D audio engine.
    All files are tagged and categorized for your convenience – supporting tag filtering browsing applications.

    To create this product a Sennheizer Ambeo microphone paired with Zoom H8 was used.

    This package includes 24 Samples – Total 67 minutes of content.
    Supported formats: First Order AmbiX B-Format and Stereo (Total of 48 files).

    Download a B-Format Ambix demo here: Demo

    The library is also available in a stereo only version.

     

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  • Crickets, insects, soundscapes recorded in Ambisonic. Recorded in spring and summer. Daytime and nocturnal recordings, with wind in background or without. With birds and without birds in background. In nature environment or in rural area. Check the sound list for additional info.

    tech note:

    Ambisonic recording (3D audio, VR360 audio) – Immersive Audio, Spatial audio;

    Recorded with Sennheiser Ambeo VR microphone (tripod, Rycote blimp/windjammer included) and Sound Devices recorder. All channels matched with pink noise generator.

    Stereo files rendered via Reaper/Ambeo (Sennheiser), A to B format converter (Ambix) and they are ready to use.

    RAW files are 4 Ch. original Sound Devices files (A format). You can import them to Reaper and with Sennheiser Ambeo plugin

    here is free download link:

    https://en-us.sennheiser.com/ambeo-abconverter

    you can then manipulate in 360º audio image to get sound image/source to your taste/need/application.

  • Fireworks FX library recorded in Ambisonic. New Year Eve. Many different sound perspectives and variety of  explosions, whistles and other sounds.

    Metadata tagged with equipment list and info.

    4 ch (RAW) recordings and stereo rendered recordings without any dynamic manipulation (compressors/limiters), eq.; max. peak level: -5dBFS.

    tech note:

    Ambisonic recording (3D audio, VR360 audio) – Immersive Audio, Spatial audio;

    Recorded with Sennheiser Ambeo VR microphone (tripod, Rycote blimp/windjammer included) and Sound Devices recorder. All channels matched with pink noise generator.

    Stereo files rendered via Reaper/Ambeo (Sennheiser), A to B format converter (Ambix) and they are ready to use.

    RAW files are 4 Ch. original Sound Devices files (A format). You can import them to Reaper and with Sennheiser Ambeo plugin

    here is free download link:

    https://en-us.sennheiser.com/ambeo-abconverter

    you can then manipulate in 360º audio image to get sound image/source to your taste/need/application. Mic position: upright.

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  • Ambisonic Sound Effects Ambisonic – Pickup Truck Interior Play Track 18 sounds included, 93 mins total From: $36 From: $25

    Ambisonic – PickUp Truck interior is a small package of interior recordings performed in a Mitsubishi L200, under multiple use-cases.

    The captured vehicle model is a Mitsubishi Hunter L200 2012, with a 2500cc Diesel engine.

    It includes driving on asphalt and gravel at various speeds, while the windows are open or closed for each scenario. Rooftop rain was also recorded and added to this package.

    The Ambisonic version can be great for creating different listening angles of an interior car scene that uses several video angles, using it as an ambient layer for interactive experiences or simply implementing it into a real-time gaming audio engine.

     

    To create this product a Sennheiser Ambeo microphone paired with Zoom H8n was used.

    Please note that the Ambisonic version also includes a stereophonic rendering of the files.

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View all Ambisonics libraries here

Getting started with Ambisonics

If you do want to test the waters and you have Reaper, ProTools, Cubase, Nuendo or Logic, there are a couple of ways you can achieve this at no cost, other than some time to read and understand how to set your system up. There are a number of software plug-ins that will decode audio material recorded as B-Format surround, but probably the first stop should be the plug-in specifically designed to deal with the output of Soundfield Microphones: the company is now part of TSL Products and their SurroundZone2 plug-in is available for VST, AU and AAX systems, with VST & AAX available for both MacOS and Windows computers. You can download it for free here.

If you want a more advanced version, the truly excellent Harpex-B plug-in is available here. It isn’t free, in fact it’s quite expensive, but there’s a thirty day free trial available, which is worth experimenting with.

Harpex-B Ambisonic Decoding

Two instances of Harpex-B Ambisonic Decoding software in use in a complex surround mix, along with two mid/side decoders.

If you’re a Windows user and prepared to dig a little deeper into the system set-up, then you can try Dave McGriffy’s VVMicVST plug-in, which as the name suggests is a VST-only plug-in, although Dave has recently expanded his suite of tools and these can be found on his VVAudio site.


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  • COMPATIBLE WITH ANY VIDEO SOFTWARE
    CRAFTED BY INDUSTRY PROFESSIONALS
    INSTANT DIGITAL DOWNLOAD
    100% ROYALTY FREE

    Introducing the Ultimate Sound FX Bundle – your all-in-one solution to level up your audio game! Say goodbye to wasting countless hours searching for the perfect sound effects, and hello to a seamless editing process that enhances your creativity.

    This bundle includes sound effects from different genres and subjects, so you’ll have everything you need right at your fingertips. Whether you’re working on a film, game, podcast, or music project, this bundle has got you covered.

    With the Ultimate Sound FX Bundle, you can speed up your workflow and take your creativity to new heights. Imagine having access to a vast library of high-quality sound effects that perfectly match your project’s needs, all in one place. No more time wasted on sifting through endless sound effect libraries – this bundle has it all.

    Don’t let sound effects be a pain point in your creative process any longer. Invest in the Ultimate Sound FX Bundle today and experience a smoother, more efficient workflow that unleashes your full creative potential.

    Image
  • Fully Universal Category System (UCS) compliant sound effects library of isolated tire skids (without any engine sounds!). This library offers detailed recordings of various drifting sounds on tarmac with both onboard and exterior microphone perspectives – 22 files, 16 min 43 sec, a total of 472mb (24bit/96khz).

    The onboard recordings were captured with DPA 4060 and Sennheiser MKH 8020 microphones.

    The exterior recordings have both stereo and mono perspectives and were captured with Neumann KM184 and Sennheiser MKH 8060 microphones.

    Cars recorded: Porsche Taycan Turbo (2021) and Toyota GT86 (2014).

  • Unveiling Rusty Metal Squeaks, a meticulously curated collection of 40 high-quality sound effects that embody the essence of decay and time-worn machinery. This exclusive sound library is an indispensable resource for audio professionals looking to inject authentic, eerie, and atmospheric creaks and squeals into their projects.

    Whether you’re crafting the ambient background of a rusty freighter, designing the eerie atmosphere of an abandoned facility, or in need of authentic mechanical noises for a period piece, Rusty Metal Squeaks delivers. This library provides you with the raw, unpolished sounds of metal that groans and protests, perfect for adding depth and realism to your audio projects.

    Explore the full potential of sound with Rusty Metal Squeaks, your go-to sound effects library for that perfect metallic resonance.

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  • User Interface (UI) Sound Effects Interactive Play Track 3917 sounds included, 225 mins total $120
    User Interface (UI) Sound Effects - get more than 3900+ sounds in the INTERACTIVE sound library

    Introducing ‘INTERACTIVE’ by Rock The Speakerbox: Your ultimate organic Game UI Sound Design Toolkit. Elevate your UI sound design with a comprehensive sound effects library crafted to meet the exacting demands of modern game development. ‘INTERACTIVE’ is a massive toolset designed to empower you with a diverse range of components for creating immersive, dynamic and organic sounding UI.

    Structured into three packages:

    Construction Kit (3151 Sounds):
    Unlock a world of possibilities with a massive set of generic components like clicks, whooshes, pops, and textures, alongside elaborate recordings for specific contextual needs such as coins, paper, medieval weapons and many more. Explore elemental textures like water, wood, stone, etc for added depth and a comprehensive arsenal of percussive and tonal instruments.

    Building Blocks (606 Sounds):
    Streamline your workflow with pre-designed sounds of basic UI components, including impacts, clicks, whooshes, specific contextual actions and textures (clattering coins, rustling paper, igniting fires, alchemical reactions, growing vegetation) plus tonal and musical feedback for different moods (positive, negative, rewarding, warning, triumphal, holy)

    Designed (160 Sounds):
    Choose from four sets of ready-to-use sounds tailored for the most common UI actions in different game styles (Casual, Dark, Medieval, Modern).

    Each of the four sets gives you following UI sounds:
    • Confirm
    • Select
    • Notification
    • Purchase
    • Open Menu
    • Back/Close Menu
    • Positive Light
    • Positive Heavy
    • Negative Light
    • Negative Heavy

    With 699 sound files, each offering more than 5 variations in average, ‘INTERACTIVE’ delivers a total of over 3900 sounds – ensuring that you’ll never run out of options to bring your creative vision to life. This library gives you everything you need to captivate your audience and create immersive UI soundscapes that truly resonate.

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Latest releases:

  • ‘Cartoon & Animation Vol 2’ by Cinematic Sound Design delivers the ultimate sound effects library tailored for your comedic creations, cartoons, games, and music productions. Dive into a realm of whimsical wonders with this curated collection of handcrafted sound effects, featuring an array of delightful cartoon pops, boings, jumps, crashes, impacts and a lot more.
    Crafted and captured using top-of-the-line outboard equipment including the ‘Sound Devices 702’ field recorder and Neumann KM184 microphones, each sound is processed through an Apogee Symphony AD/DA for unparalleled clarity, depth, and impact. Discover an array of truly unique SFX meticulously crafted to infuse your projects with personality and charm with a selection of zany boings, energetic jumps, clumsy falls, quirky snaps, lively runs and playful mallets.

    Product Details:

    • 121 Designed Cartoon SFX
    • 24-Bit/96kHz
    • 100% Royalty-Free

  • Unleash the full potential of your audio production with the Tool Bag Foley Sound Effects Library. Meticulously recorded with precision, this library offers an expansive collection of sounds straight from the tool shed. Whether you’re in film, television, game development, or theatre, these sounds will enhance your soundscapes and bring your scenes to life.

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  • CRRRACK!!!

    Introducing “Wood Destruction” – a powerful sound library that brings the raw and intense sounds of wood breaking to your audio projects. This collection is designed to provide sound designers, filmmakers, and video professionals with an extensive range of wood destruction sounds. From small wooden objects to massive structures, every breaking sound is meticulously captured to deliver a sense of power and scale.

    The sounds in “Wood Destruction” are presented in a clean and isolated format, allowing for seamless integration into your projects without the need for extensive editing. Each sound is carefully labeled and categorized, making it easy to find the perfect wood destruction sound for your specific scene or sequence.

    From explosive demolition scenes to suspenseful moments of destruction, this library will be your ultimate resource for authentic and impactful wood destruction sound effects.

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  • Environments & Ambiences Natural Water Streams Play Track 10 sounds included, 30 mins total $18

    This meticulously crafted sound effects library is an essential tool for professionals in film, game development, and audio production who seek authentic and high-quality water soundscapes.

    Recorded using high-quality equipment such as Zoom H4N, H1, and H6, these sounds offer unparalleled clarity and realism. Whether you’re creating serene nature scenes or designing complex audio environments, ‘Natural Water Streams’ provides a versatile range of water sound effects.

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  • Industrial Ambiences Wind Turbines Inner Sounds Play Track 45 sounds included, 144 mins total $15

    Wind turbine rotations and motor movements recorded subterraneously, through wire fences, metal steps and the body of the turbine.

     The results are a selection of metallic movements, evolving eerie soundscapes, atmospheric hums, whines.

     Excellent design source and sound morphing material, eerie atmospheres and dystopian environments.

    https://www.youtube.com/watch?v=QSGOZXKJWbc

    Number of Sounds : 45

    Number of Files : 45      

    Total Audio Time : 2 hours  22 minutes  18  secs  ( 142 minutes 18 seconds)

    Type : WAV Stereo

    Sample Rate / Bit Rate : 192 kHz / 24 Bit

    Mastered : No

    Normalised : No

    Size : 9.92 Gb

    Metadata : Files are stamped with detailed UCS compliant metadata in Soundminer

    Documentation Included : Copyright, EULA, Images, Metadata (exported in multiple formats)

    License : A Sound Effect EULA / Terms and Conditions https://www.asoundeffect.com/license-agreement/

    Recorders : Zoom F3 and Sound Devices Mix Pre 10 II

    Microphones :  LOM Geofon, Stille and Klang small spots, Sennheiser 8040’s and 8050

    Microphone Configuration : Magnetic, Spike, Contact. ORTF and Centre Mic

    KEYWORDS : Wind Turbine , Back, Wire Fence, Metal Steps, Underground, Rotate, Inner, Motor, Vibrate, Whirr, Bass, Hum, Whine, Pulse, Atonal, Disharmonious, Breeze

    FXNAME :  Abandoned Environment, Deserted Environment, Design Source, Dystopian, Eerie Atmosphere, Post Apocalypse, Sound Morph, Uninhabited, Wind Turbine

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Need specific sound effects? Try a search below:


Want to dig deeper still? Daniel Courville has a whole suite of software, including a Double M/S version and one for making your Zoom H2 surround recordings sound pretty good.

How to record surround in B-Format

Want to buy a mic of your own? Aside from the Soundfield and TetraMic products mentioned earlier, a new, Kickstarter-funded company in India produces the Brahma microphones, which are also causing interest, especially as they’ve managed to build one into a Zoom H2N body, making it the smallest complete surround recording package available anywhere. Check it out here and read about one user’s experiences here

In closing, let’s sum up the key takeways from this primer:

• Ambisonics is a method of recording and reproducing audio in full 360 degree surround.

• Post-processing can transcode the recordings into various conventional surround formats.

• Specialist hardware and software is required for recording and processing the audio.

• Much of the processing software is free and works with many DAWs.

• Microphone prices start at under $1,000.00

 

A big thanks to John Leonard for this overview of what Ambisonic recording is all about! Check out his sound effect libraries here, and explore the new Ambisonics SFX category here.

 
 

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About John Leonard:

John Leonard is an experienced sound designer and recordist from the UK, where he’s done pioneering work in theatre sound since the 1970s. His work includes exhibition projects in the UK, North America and China, and shows in London’s West-End, The National Theatre Of Great Britain, The Royal Shakespeare Company, The Royal Court, The Almeida, The Lincoln Center Festival and more. He’s also the creator of the popular Immersive FX sound effect series. Learn more about his work here.



 
 
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7 thoughts on “Welcome to the wonderful world of Ambisonics – a primer by John Leonard

  1. Great article, but I don’t quite understand this ‘getting started’ paragraph:

    ‘If you do want to test the waters…there are a couple of ways you can achieve this at no cost, …software plug-ins that will decode audio material recorded as B-Format…probably the first stop should be the plug-in specifically designed to deal with the output of Soundfield Microphones.’

    If you need to buy a Soundfield microphone, how is this at ‘no cost’. If you can use your own microphones, how do we ENCODE our recorded sound into B-Format?

    • Hi Christopher, thanks for the comment! Now, I’m not John :) – but I think what he means by that paragraph is in terms of working with existing B-format recordings, ie working with B-format content in your DAW.

  2. Hi,

    Thanks for this great article. I’m just starting to learn the process of capturing and mixing 360 sound. I’m confused though, is the “only” benefit of buying an ambisonic mic just have to do with the ease of workflow? Sort of how it’s best to use a matched stereo pair for stereo recordings if you want the best result with the least hassle? Or is it literally impossible to set up regular mics in a tetrahedron array and eventually get an ambisonic file from that capture, even if it happens in post through a plugin like ambipan or something similar? That seems like it would make sense intuitively since you should be able to use prerecorded mono SFX samples and create an ambisonic environment using a plugin like that…right? Sorry for the novice question. Hope it made sense.

  3. Hello Christopher & Jared,

    Christopher, I did indeed mean that you can experiment with existing B-Format material: there’s plenty of free stuff around – try http://www.ambisonia.com for non-commercial material that you can play around with. Then buy libraries from Asbjoern and keep us poor recordists from starving!

    Jared, Soundfield-type microphones that use a tetrahedral array are designed to keep the capsules as close together as possible, effectively to create a point-source, which will give the best results. My ST450 and my TetraMic are both compact, portable set-ups that can be fitted into shockmounts and windshields and used in the same way as a conventional microphone for effects gathering. It’s possible and quite easy to build an array from conventional microphones for horizontal surround only, and there are various illustrations of rigs that achieve this, using an omni and two figure-of-eight microphones. Do a search for ‘Native B-Format Array’ or go straight here – http://www.radio.uqam.ca/ambisonic/native_b.html for a pretty comprehensive example. You’ll notice that it’s not exactly a compact set-up, though.

    Please feel free to ask anything else and I’ll see if I can help.

  4. Hi,

    I’m doing an audio project for work (completely new to ambisonics/encoding/speaker systems in general, though do have some basic understanding).

    Just to check i’ve got this right, in extreme laymans terms, would I be able to record a piece of ambisonics audio (using for example, a Sennheiser Ambeo 3D VR mic), mix the B format using various different software available, then somehow output it to either a channel based or object based speaker system? (For example, Dolby Atmos or Auro-3D).

    I can’t seem to figure out if Dolby Atmos or Auro-3D are compatible with ambisonics recordings.

    Sorry if these are really basic questions, I’m completely new to file formats and encoding!

    Thanks,
    Lewis

  5. Lewis,

    I’m not sure what you mean by “mix the B-Format” The B-Format signal is what you’ll get after doing the processing from the A-Format (basically capsule outputs) from the Ambeo, the TetraMic or the Soundfield SPS-200. All these microphones have their own processing software to let you achieve this, with varying degrees of precision, and once done, you’ll need further processing to do anything useful with the B-Format. Probably the best bet for transcoding at the moment is Svein Berge’s Harpex-X, which will let you output a multi-channel file that will work with Dolby Atmos or Auro-3D, although it’s not a low-cost option, or a simple one, as you’ll need to use two instances of the plug-in to get the requisite number of output channels.

    There are other options available, but I don’t have time at the moment to go into them at the moment, due to work/life complications. I’ll do my best to expand on them a little later.

    You’re not entering a simple world here, and it’s not a cheap one, either: be prepared to spend lots of time and money. You can download the Harpex manual here: https://harpex.net/manual.pdf

    All the best,

    John

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