Sound creativity Asbjoern Andersen


How do you set your creativity free and get rid of the things that hold you back? Mark Kilborn has some interesting thoughts and ideas on that - and he's kindly allowed us to share it here on the blog:
Written by Mark Kilborn
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In my late 20s, a friend of my wife and I asked me to accompany she and her son to an audition. Her son, who was 5 or 6 at the time, was auditioning for a part on a TV show that was going to start filming in the area soon. At one point during the audition, the gentleman who met with us asked the boy to scream. He let out a timid scream, more like quietly mimicking a scream than actually screaming.
“No, scream! As loud as you can!” the man encouraged.

He let out another scream, a little bit louder, but still just at speaking volume. He tried two or three more times, and then the man moved on to a few other questions, and the audition wrapped up. He didn’t get a call back. He forgot about it, it wasn’t a big deal.
The man was trying to see how inhibited this kid was. Could he just completely let loose and scream at the top of his lungs on command? Or was he going to be too embarrassed, timid, shy, pick your reason? I imagine this information would give him an idea of how the kid would behave on set, whether he’d be willing to do whatever silly things they needed for the show, or whether he’d burn precious production time.

We have to be willing to try new approaches that may violate “the rules” of audio, to proceed despite the fear of failure

There’s a parallel between what this guy wanted to see this kid do, and what we do every time we sit down in front of a project: we have to be uninhibited. We have to be willing to try new approaches that may violate “the rules” of audio, to proceed despite the fear of failure.
I’ve talked with a lot of sound friends throughout my career, and a favorite topic I come back to is whether creativity can be learned/taught or not. It is my belief that the core concepts of it can be taught, certain behaviors and studies can be encouraged, but ultimately there are elements of the creative instinct that are either going to surface or not. One of those elements of the creative instinct is the ability to overcome inhibition and proceed in creative ways.

I struggled with this a lot early in my career, but I’ve come up with a few things that help me, and I’ve borrowed some from friends, and I wanted to share them with you in the hopes they will help you to get out of your own way and be creative when you need to.
 

Practice Breaking “Audio Rules”

One of the greatest creative inhibitors in the world of sound effects design is simply adherence to the “rules” of audio. You shouldn’t clip a bus. You have to put your time-based effects on an aux return, not use them as an insert. You shouldn’t hear a compressor pump.

There are so many rules. Practice breaking them. Do things that are wrong, do it intentionally, and if it makes you uncomfortable, that’s even better. Slam the hell out of some source material, then slam it some more, and hear what happens. Chain six delays in a row on a single layer in your build and hear what happens.

There are so many rules. Practice breaking them.

I believe very deeply that it’s important to understand the fundamentals of signal flow and good audio engineering, and I would encourage anyone pursuing our field to gain that knowledge. But you also need to achieve a level of comfort with violating those rules and experimenting. Following all of the rules and not pushing your methods and tools as far as you possibly can is you being afraid to scream as loudly as you can.
 

Force Yourself to Do Uncomfortable Things

Take a cue from the kid I mentioned earlier in the article: go outside and scream as loud as you can. Howl at the moon. If you want to really get out of your comfort zone, attempt something that scares you: bungee jumping, skydiving, eating strange foods, you name it.
I am one of those people that likes everything to look new, always. If I get even the tiniest crack in my phone screen, I want to fix the screen.

It’s like a muscle. The more you push yourself out of your comfort zone, the more easily you can do it in the future

When I used to buy laptops, I would never put stickers on them. Lately, I’ve been living with a minor crack in my screen. I’ve put stickers on my laptop. When I feel myself resisting doing something because it makes me feel uncomfortable, but I logically understand there’s no danger, I do it anyway. It’s like a muscle. The more you push yourself out of your comfort zone, the more easily you can do it in the future.
 

Put Your Editor in a Cage

Ray Bradbury, one of my favorite authors of all time, did a lot of free writing. When he passed away, his family found filing cabinets full of short stories, poems and other things he wrote over the course of his life. He wrote almost every single day, and he believed in writing down whatever story he could come up with, and not editing it as he worked. Once it was done, he would then review it with the editor’s eye, make changes and adjustments, and ultimately decide whether or not it was something he wanted to share with the world.

I encourage you to think of the editorial part of your brain as an individual separate from yourself. At the risk of making everyone think I’m a bit crazy, I’ll tell you that mine’s an asshole. He tells me everything that’s wrong with what I’ve done.
His voice shifts between the voices of a few critics I’ve had over the course of my career that did their best to tear me down at every opportunity. I don’t like him. But he serves a purpose. When I let the editor out of his cage, I listen to his criticisms, I decide what I think has value and what doesn’t, and then I tell him to shut the hell up and lock him away again.

When I was young, I read an interview with Tori Amos in which she described her songs as “girls” that she knew, and talked about their personalities. I thought she was crazy at the time, but now I understand how personifying components of your creative process can help you internally manage the process.


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    The library includes performances on car interiors, metal and plastic props, umbrellas, vegetation, fabric, debris and more. Perfect for layering in film, games, or other audio projects, these rain loops are ideal for crafting atmospheres, enhancing ambiences, and adding realistic environmental detail.

    Loops in mono and stereo

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Meditation

In early 2019, I began practicing meditation, and I’ve found it to be tremendously beneficial to me. I’m not as diligent about it as I should be, especially as I write this (in the midst of the COVID-19 pandemic, with my wife and three children in our house always, it’s very difficult to get alone time), but it’s been wonderful.

The method I use is transcendental meditation. I visited a teacher, he taught me how to do it, and I do it. But the specific method isn’t important. What’s important is that it allows me to perform a sort of emotional reboot of myself.

I’ve found this helps me keep the editor in his cage, and creates less mental resistance to experimenting and trying different ideas

Turning inward, focusing on my mantra, and allowing the world to just go by me for 25 minutes or so relieves stress, tension, and allows me to sit down at my desk and focus on my work with fewer worries lingering in the back of my mind.
I’ve found this helps me keep the editor in his cage, and creates less mental resistance to experimenting and trying different ideas.
 

Following (and Breaking) Established Processes

In talking about being creatively uninhibited, it may seem odd to mention established processes as a method to spark creativity, but I’ve found it works well for me. I have a method to my practice for designing the sound of a project on a higher level, but also specific methods I like to use when attempting to create certain types of sound effects. I have sound effects templates in Reaper and sound effects chains in Soundminer that are built around these various methods, and I use them as a starting point when building certain types of sound.

Often it’s better for me to start with a framework of rules, an established process, and then deviate from it once I’ve started chasing a spark and instinct has taken over

I’ve found in my practice that having a completely open-ended process, with no boundaries whatsoever, is intimidating. Where do I start? What should I do? There are too many choices: too many plugins, too many recordings in the library. Some days I can overcome this, pick a direction and just start going, but often it’s better for me to start with a framework of rules, an established process, and then deviate from it once I’ve started chasing a spark and instinct has taken over.
 

Creative Fear

As I’ve grown in my career, I’ve had the chance to talk to some of my heroes, and to a lot of sound designers who are far more experienced than I am. One of the topics I like to ask them about is how confident they are about their work. Do they really know what they’re doing every time they sit down to work? Do they know if they’ll reach a result? Are they just winging it?
Fear of failure has haunted me most of my life, as it has many people. But what I’ve learned from talking to some of the most talented sound folks I know is that they often don’t know what the hell they’re doing either. I’ve had Oscar winning sound people tell me that they fail regularly in their work. And we’re not talking about a few times a year, we’re talking about hundreds of times on a single project. They make something, it doesn’t work, they trash it and start again.
They regularly feel the pressure of not knowing how they’re going to overcome the challenge in front of them, but they charge ahead despite the fear because, well they’re on the hook and really have no choice.

Don’t be afraid to start because you don’t know how you will reach the end result you desire. And don’t think you have to hear the sound in your head before you can make it.

The important takeaway here? Don’t be afraid to try something because you don’t know how it’s going to work out. Don’t be afraid to start because you don’t know how you will reach the end result you desire. And don’t think you have to hear the sound in your head before you can make it. Acknowledge the fear, but let go, lose yourself in the process, and trust that something will work out.
Your heroes, the people who have made amazing sounding films and games, whose interviews you read and study for any little tidbit you can learn from? Odds are they don’t know how the hell they’re going to get through their next project. They just know that they will, because they’ve figured it before. So will you.

A big thanks to Mark Kilborn for letting us share his thoughts on how to deal with creative inhibitions! Learn more about Mark Kilborn and his work here

 

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A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • City Life Sound Effects British Sirens Play Track 48 sounds included, 12 mins total $25

    This library consists of sounds of authentic British sirens recorded during a 3 month period in London including while in Covid-19 lockdown. The sirens’ source vehicles include ambulances, police cars, and fire trucks. Recoding techniques include recording with a spaced pair of 2 DPA 4060’s in DPA BLM6000 Boundary Layer Mount with wind protection as well as following the source with Sennheiser 8060 shotgun when opportunity allowed. As a result, the library offers 48 sounds recorded in 24bit/96kHz format delivered in 64 files with a total runtime of approximately 12 minutes. The sound was edited in RX7 to remove the occasional sounds of birds.

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    Hospital Ambiance was recorded in the rooms and corridors of the old (now defunct) Aarhus County Hospital in Aarhus, Denmark. A prominent feature is the lack of acoustical treatment in corridors and hallways, giving a rather hard and reverberant sound, which is typical of Danish public building styles of the 1930’s and 40’s.

    Elevators and automatic doors are heavy and noisy; humming and clanking as patients and staff pass through them. Electric vehicles used to move patients and supplies around inside the complex are old and not exactly noiseless either. Finally, while I did not have access to operating rooms or the like, I did get into a couple of basement corridors, where there were less people and more Hvac noise (yay!).

    In some of the recordings, faint, muffled or smeared voices can be heard. While I have removed passages with distinctly Danish words (which might also be connected with specific, recognizable persons), there is still a certain tone and pitch to the Danish language, which may come through on occasion.
    All in all, this is the sound of a place that is no more, as this old hospital is being turned into expensive apartments or something to that effect.

  • Door Sound Effects Locker Doors Play Track 104 sounds included, 4+ mins total $12

    This is a collection of 5 different metal lockers, opened, closed, banged and handled for all of those school hallway situations you’ll come across. They are super clean and were recorded with close and “roomy” perspectives for all but one.
    Multi-channel, mono close, stereo room.

Explore the full, unique collection here

Latest sound effects libraries:
 
  • Hand Combat Sound Effects Massive Punches Play Track 505 sounds included, 1 mins total $29.99

    MASSIVE PUNCHES – 505 files of punch sound effects, from several sparring sessions. From quiet taps and hits to thudding and cracking impacts. Massive Punches comes in at over 1 minute, of real skin on skin body and head shots. Bring the power of bare knuckle to your next project. Recorded at 192kHz and 32bit, using microphones capable of recording ultrasonic frequencies. Massive Punches filenames are in the Universal Category System format with additional Metadata baked-in.

    Don’t need a Massive amount of Punch sound effects? We offer ‘Mini’ sound effect libraries as companions for all of our ‘Massive’ sound effect libraries. All recordings are unique to each library with no overlap. Go Mini today, and upgrade to the corresponding Massive library later, when you need more of that particular sound effect.

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  • MINI PUNCHES – 60 files of punch sound effects, from several sparring sessions. From quiet taps and hits to thudding and cracking impacts. Mini Punches comes in at over 15 seconds, of real skin on skin body and head shots. Bring the power of bare knuckle to your next project. Recorded at 192kHz and 32bit, using microphones capable of recording ultrasonic frequencies. Mini Punches filenames are in the Universal Category System format with additional Metadata baked-in.
    Looking for a Massive amount of Punch sound effects? We offer ‘Massive’ sound effect libraries as companions for all of our ‘Mini’ sound effect libraries. All recordings are unique to each library with no overlap. Go Mini today, and upgrade to the corresponding Massive library later, when you need more of that particular sound effect.

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  • Environments & Ambiences Textured Rain Play Track 116 sounds included, 135 mins total $41.30

    Textured Rain features meticulously recorded rainfall on a wide variety of surfaces and objects. Each sound is delivered as a seamless loop, with three distinct intensities per surface for maximum flexibility.

    Captured in a controlled environment using mainly a DIY rain machine, this collection was recorded in both stereo and mono, ranging from light drizzles to heavy downpours and offering consistent, adaptable textures without unwanted background noise.

    The library includes performances on car interiors, metal and plastic props, umbrellas, vegetation, fabric, debris and more. Perfect for layering in film, games, or other audio projects, these rain loops are ideal for crafting atmospheres, enhancing ambiences, and adding realistic environmental detail.

    Loops in mono and stereo

    This sound pack have been recorded using multiple mono and stereo microphone configurations and exported as seamless loops for easy drag and drop in your project.

    Props and textures recorded

    Aluminium plate • Car interior • Fabric • Galvanized container • Galvanized tub • Glass plate • Green and dead leaves • Metal barrel • Metal roof • Metal sheets and plates • Metal scrap • Mud puddle • Newspapers • Plastic container • Plastic roof • Plastic sheet • Plastic tarps • Reed screen • Roof tiles • Shopping bags • Stainless steel sheet • Steel box • Tent • Trash bags • Trash can • Umbrellas • Water • Wheelie bin • Window skylight • Wood floor • Wood planks

    … and more!

    Gear used

    MixPre-6 II • F6 • MKH8040 • MKH30 • C411 • MKH416 • LOM Usi Pro • Oktava MK012


    Metadata

    This sound library is UCS compliant and comes with fully embedded metadata compatible with Soundly, Soundminer and Basehead.

    30 %
    OFF
  • Destruction & Impact Sounds Extra Crunches Play Track 74 sounds included, 27 mins total $9.99

    EXTRA CRUNCHES – is an auxiliary sound library containing 74 unique sound effect files of crunches. From close up scratching and popping to loud and rough breaking and chomping. Whether it’s crunches or crumbs you’re looking for; This Extra sound effects library will help supplement the snacks and cracker needs, of your next project. Extra Crunches comes in at over 27 minutes and was recorded at 192kHz / 32bit using an ultrasonic microphone. All of our libraries comply with the Universal Category System naming convention standard, allowing for accurate and easy granular searches.

    50 %
    OFF
  • Industrial Ambiences Airflow Collection Play Track 36+ sounds included, 157 mins total $48

    Moody wind drafts for game & cinematic sound design can always give depth and realism to your production. This collection of airflow sounds covers structural air pressure, howling and whistling wind through doors, rattling frames and cracking stuff. Perfect for creating bunker-like atmospheres, tense survival settings, or immersive environmental layers, these sounds bring authenticity and emotion to your projects. Whether you need subtle drafts creeping through an abandoned shelter or violent gusts shaking a refuge, this library delivers a versatile toolkit ready for games, trailers, and film sound design.
    Only acoustic recordings are used, no designed sounds. UCS compatible file names and embedded file descriptions for your comfort.


   

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