Nuendo sound design Asbjoern Andersen


Steinberg's Nuendo is a powerful DAW for sound design work, and in this very in-depth guide, veteran sound designer, recordist - and Nuendo power user - Saro Sahihi shows you a large selection of features, tips, tricks and clever shortcuts for making the most of it as a sound designer:
Written by Saro Sahihi, SoundBits
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  • Animal Sound Effects Animal Hyperrealism Vol III Play Track 1711 sounds included $136

    Animal Hyperrealism Vol III is a library containing sounds themed animal vocalisations, from real to designed creatures totaling more than 1700 individual sounds in 279 files.

    The sounds were recorded in zoos and wildlife centers. The asset list includes but is not limited to: european red deers, monkeys, reindeers, hornbills camels, crickets, tamarins, boars, frogs, red ruffed lemurs, parrots, and many more.

    The content has been recorded at 192KHz with a Sanken CO100K plus a Sennheiser 8050 for center image and a couple of Sennheiser MKH8040 for stereo image.
    Part of the cheats section of the library features samples recorded at 384KHz. For these sounds an additional microphone was employed, specifically the CMPA by Avisoft-Bioacoustics which records up to 200 KHz. This microphone was used to record most of the library but the 384KHz format was preserved only where energy was found beyond 96KHz not to occupy unnecessary disk space.
    All files are delivered as stereo bounce of these for mics, though in some instances an additional couple of CO100K was added to the sides.
    The resulting ultrasonic spectrum is rich and allows for truly extreme manipulation of the content.

    Bonus: Two extra libraries included for free:
    This library also includes two additional releases from Mattia Cellotto - for free: Crunch Mode delivers 230 crunchy sounds made with a variety of vegetables, fresh bread, pizza crust and a selection of frozen goods. The Borax Experiment gets you 158 squishy, gory, slimy and gooey sounds.
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  • – Evolved WATER Sound Library


    This isn’t just another water library, this is a professional’s dream library, and we feel you are all going to love it. Not only from all the source recordings, but also from all the incredible designed sounds. It really is an all around workhorse that will have you covered for everything WATER. With over 1600 files and over 3,000 sounds, this library is absolutely massive. Everything from rain, lakes, waterfalls, rivers, and bubbles all the way up to KYMA designed cinematic impacts. We spent over a year recording and designing this collection and are so proud to offer it to you for your toolbox!

    Why make another Water library? Because here at SoundMorph we always want to push the limits and quality of what is out on the current marketplace. Elements like WATER present a huge challenge to make modern and exciting. This is what we aimed for with this collection. Watch the Behind The Scenes video by clicking on the “How’s Made Button” to find out just how much went into making this colossal release. A new standard for any working sound professional!

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  • Introducing “Explosive Symphony,” an electrifying library that puts the spotlight on the sheer power and intensity of explosions. From earth-shaking rock debris blasts to spine-tingling sci-fi detonations, this collection is a testament to the raw force of explosive events. Perfect for adding adrenaline-pumping impact to your projects, “Explosive Symphony” offers a dynamic range of explosion sounds that will leave your audience on the edge of their seats.

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  • THE COMPLETE JUST SOUND EFFECTS COLLECTION
    Introducing the JSE Everything Bundle, your one-stop-shop for all your audio needs. This bundle includes every JUST SOUND EFFECTS sound library ever created by our team of sound designers and field recordists, giving you access to an extensive collection of high-quality sound effects.

    INCLUDED SOUND LIBRARIES

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  • A complete collection of sonic exploration by Slava Pogorelsky.
    Grow your sound arsenal with an ever evolving collection of high-end cinematic and fresh sound effects!
    Here’s what to expect:

    STEAMPUNK VINTAGE MACHINERY AND MECHANISMS introduces a fresh sound palette for steampunk soundscape of machinery and mechanisms that sound huge, gritty and full of character, totaling 1454 sound effects.
    RESONATING METAL FORCE offers a fresh sound palette of reverberant aggressive metal rampage, totaling 680 sound effects. Featuring creeping evolving metal pressure and resonating rattle, massive rumble, explosive impacts and nerve-racking squeaks.
    HORROR SERIES VOL.1: EVIL STRINGS TORTURED WIRES offers a unique toolset for nightmarish designs, totaling 564 sound effects. Featuring creeping dread of bowed metal wires, strings and double bass, providing exciting opportunities for unique layering.
    CINEMATIC MAGICAL ICE is offering a unique toolset for ice-cold freezing designs, totaling 267 sound effects. Great for fantasy genre with ice based magic, motion graphics, time lapse and flow motion freeze sequences.
    CINEMATIC WATER WHOOSHES AND TEXTURES is offering a unique toolset for water and underwater designs, totaling 285 sounds. Great for hyper realistic designs, water based magic, surreal underwater movement or motion graphics with liquid elements.
    CINEMATIC WOOD SYMPHONY is offering a variety of wood based recordings that were morphed into a unique audio experience that bends the boundaries between recognisable source and unusual wooden textures, totaling 611 sound effects.
    SCI – FI ELEMENTS VOL.1 is offering a variety of carefully crafted futuristic sound effects that vary from pleasant and musical to unpredicted and glitchy, totaling 364 sound effects.
    CINEMATIC METAL WHOOSHES is offering a unique collection of aggressive roaring metal whooshes and transitions with cinematic feel and mind bending characteristics, totaling 120 sound effects.

    WHAT SOUND PROFESSIONALS SAY:

    Philip Eriksson – Audio Director (It Takes Two, Battlefield V, Star Wars: Battlefront I & II)
    “Slava has some pretty kick ass sound libraries!”

    Victor Mercader – AAA Sound Designer (Apex Legends)
    “I find myself continuously using Slava’s SFX libraries to blend it’s pristine and detailed sound designs into my own sounds. They always add that cutting edge I am missing and make my sound designs more unique and pristine. The Sci-fi Elements sound library is the perfect library to use and blend into my UI designs in Apex Legends.”

    Enos Desjardins – Sound Designer/Sound Effects Editor (Mission: Impossible – Dead Reckoning, Black Mirror)
    “Slava has been creating some really cool libraries which I find myself using time and again. Really high quality recordings to start with but then the cool processing he has used for example in his cinematic whoosh libraries really stand out. They are not just your standard generic whoosh sounds but are loaded with character and have a unique feel to them that is really fresh and cuts through in the nicest of ways.”

    Bjørn Jacobsen – AAA Sound Designer (CyberPunk 2077, HITMAN, DARQ)
    “Slava has for several years made high quality sound effects for me to play with. I use his sound libraries across multiple projects as lego blocks of my creations.”

    Stefan Kovatchev – Audio Director (MultiVersus)
    “Slava has put together an impressive collection of high quality source assets, recorded cleanly, and at high sample rates. It’s always refreshing to find a new purveyor of good source material. I particularly enjoyed Resonating Metal Force, which is comprised of very useable, unique tonal textures and impacts.”

    Shane Tetro – AAA Sound Designer (Remnant II)
    “Slava’s libraries feature high-quality, adaptable recordings and designs. There is plenty to dig through in every pack, making each library extremely dynamic for various applications. Their exceptional textures have significantly enhanced my workflow; consider me a fan!”

    Samuel Gagnon-Thibodeau – Sound Designer/Sound Effects Editor (Dream Scenario, The Watchers, Hunting Daze)
    “Slava’s Cinematic Wood Symphony detailed textures and movements blend so well in what I’m usually looking for in terms of sound design. It really brings proximity and sensitivity to the action while feeling real and natural. The creative blend of the wooden sounds with whooshes and impacts also makes them very unique. I’m finding myself coming back to them more and more as they fit in many situations.”
     
    Yarron Katz – AAA Composer and Sound Designer
    “Slava makes some wonderful libraries. He’s relatively new on the scene and his libraries have come to critical acclaim. He takes some general ideas, like whooshes and he injects some extremely revolutionary and innovative ideas to them, so you’re not getting another whoosh library – you’re getting something very unique, very fresh. He brings some wonderful ideas to the table.”

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Topics and features covered:

1. Direct Offline Processing • 2. Workflow Gimmicks • 3. Sample Editor • 4. Export Options • 5. Key Commands / Macros / Project Logical Editor • 6. Automation • 7. (Cycle-) Markers- / ADR-Panel • 8. Media Bay and Pool / Library • 9. Sampler Track • 10. Game Audio Connect • 11. Ambisonics • 12. Multi-Panner and IOSONO Anymix Pro • 13. ReConform • 14. Network Editing • 15. External Synth and FX • 16. Control Room

1. Direct Offline Processing

One of the most powerful features for designing sounds, editing and even mixing in Nuendo is the “Direct Offline Processing” (DOP) which was introduced in Nuendo 8. This function allows you to directly render any VST(3)-plugins and processes like Normalization or time stretching directly in any audio event. 
At first glance this doesn’t sound dramatically unique since many DAWs allow you to offline render effects in selected audio events.

In Nuendo (and meanwhile also in Cubase) this goes several steps further…s

Nuendo screenshot

a) By checking “Auto-Apply” any parameter change is instantly rendered into the audio event. This and the fact that each audio-event has it’s own list of DOP-Processes lets you create variations of the same sound in no time. Of course it is possible to do these adjustment for several clips at once if they have the same plugin in the list. If there were process applied after the adjusted plugin then these get re-applied automatically.

This gives a realtime feel while leaving your CPU alone.

b) It’s fully reversible at any time and is stored within a project for every audio event individually. This means any plugin in the processing chain can be adjusted, bypassed or removed at any time while keeping all other plugin in the chain active. It is also possible to change the processing order even after closing and re-opening the session.

You can copy & paste processing chains between audio events.

c) You can assign keyboard shortcuts to any offline-process or VST-Plugin. This allows an extremely fast workflow for frequently used tools.

Some examples:

To apply the built in Pitch Shifter (with Pitch curves) I simply press Shift+Cmd+P and the selected audio event instantly gets pitched according to the current settings pitch settings. With the key command Shift+Cmd+T Time stretching is applied (with the built in zPlane Elastique 3 algorithms if you like). I can then play with the settings which are instantly applied to the audio.

I also crested key commands for my favorite EQ plugin, surround channel reordering, and RX Connect.

d) If you want the audio to be processed beyond the borders of the clip/event you can set a handle size to extend the processing range. You can also set a tail size for rendering effects like Reverbs and Delays.

e) Processes can be applied to a single event, all selected events or just to a selection inside of an audio event. But subsequent adjustments can be made independently.

f) Plugin- and processing-chains can be stored as favorites. Or you can load a previously stored Track-FX-Chain. This makes batch processing inside of Nuendo a snap.
[tweet_box]Make the most of NUENDO as a sound design tool[/tweet_box] g) Randomizer Plugin with DOP
This plugin in combination with the Direct Offline Processing is extremely powerful and fast when you have to create variations of the same sound e.g. for game audio. It applies random (in a definable range) values for pitch, timing, impact (transients) and color (filtering) to each of the selected sounds. So just copy one sound and apply the Randomizer via DOP → done.

h) Working with RX-Connect and DOP
Izotope’s RX (Advanced) is a crucial tool for any sound-editor /-designer. With the RX Connect plugin you can easily send audio from the DAW to RX and back. Of course this is also possible in Nuendo through Direct Offline Processing with single event or multiple audio-events. Since I need this quite often I assigned a keyboard shortcut to it as well. So I just need to select any audio-event(s) hit Alt+Cmd+C and they all appear in RX. I then do the appropriate editing there hit Alt+Cmd+C in RX and the edited audio goes back to RX Connect plugin in Nuendo.

There is only one drawback: Auto-Apply doesn’t work (yet) for the sent back audio from RX. So “Auto-Apply” has to be unchecked and the edited audio from RX has to be applied manually. Izotope is already working on this…

i) Feature Wish:
Offline Automation / Envelopes:
A waveform view (like the Sample Editor) docked to the bottom of the DOP window showing the selected Event / Range (If several Events are selected with tabs/list).

Then simply click and create curves of any parameter of the currently loaded plugin/process. Any changes (after mouse button release) will applied automatically to the event.

Learn more about Nuendo – and try it for free, for 60 days:

Want to know more about Nuendo? Explore Steinberg’s pages dedicated to Nuendo here – and get a free 60 day trial here.

2. Workflow Gimmicks

a) Alignment
Nuendo has a built in feature to align audio. This can be done with only 2 clicks and delivers results similar to Synchroarts’ VocAlign Project 3. Very helpful for ADR or vocal double tracking. This feature was just improved in Cubase 10 which will of course find its way into the next Nuendo update.

b) Snap to…
Besides the standard snapping modes like Grid, Relative Grid and Shuffle you have two more (and some combined) modes. ‘Events’ and ‘Magnetic Cursor. Both are quite self-explanatory. The ‘Magnetic Cursor’ mode lets your audio, midi or automation events snap to the playback cursor while the ‘Events’ mode snaps your selected events to any other event even on other tracks. This helps a lot to align midi, audio and automation events with ease. But it gets even better…
• …Snap Point
As in Pro Tools you can set a Snap Point (Sync Point in Pro Tools) within an audio event. This allows you to let the audio snap with its Snap point position to whatever snapping mode you chose you chose. This is perfect for all sounds that have their climax not at the very beginning of the event (e.g. Whooshes).
• …Cross Hair
If you have the cross hair lines activated in the preferences you get a vertical and horizontal line whenever you drag any kind of event. This makes it a piece of cake to align anything. Especially because this cross hair follows the snap point. So if you drag an audio event with its snap point set somewhere in the middle you see that vertical line originating from there throughout all tracks.
• …Video Follows Edit
When dragging an event, the video scrubs according to the event start or – if the Snap Point was moved within that event according to the Snap Point position. This makes it super easy to perfectly match a sound to picture in no time.

Nuendo screenshot

Nuendo screenshot

c) Simultaneous parameter adjustments
You can permanently (Link) or temporarily (Q-Link (Alt+Shift)) connect all or selected parameters in the Mixer. This even works for FX plugin parameters (as long as they’re on same slot number. This makes it easy to proportionally adjust e.g. Solo/Mute, Volume or the Highpass-Frequency of an EQ plugin for all selected/assigned tracks at once. In Absolute Mode the appropriate parameters of all tracks in the selection jump to the value of the parameter you’re altering.

Nuendo screenshot

d) Slip Content in Audio Event
When working with small events from bigger audio files (e.g. ambiences, drones, or sound effects with variations) I love to have the option to place the event start and end exactly where they need to be and then smoothly scroll the content of the file while maintaining the event borders (Alt+Shift+Drag).

e) Find Silence
I really appreciate the look and feel of the Detect Silence window with detailed graphical feedback and great adjustment options.

Nuendo screenshot

f) Channel handling and Split/Merge Tracks
• I really like that Nuendo doesn’t care if the channel count of an audio file does not fit channel count of an audio track. So if you place a mono audio file on a stereo track it automatically sends to left and right. If you place a stereo file on a mono track it folds down to mono. To prevent phasing you can simply apply use the Flip Stereo process to copy the left to right channel or vice versa. Same with surround files and tracks.
• Thanks to VST3 you can easily copy/move any plugin from e.g. a stereo or surround track to a mono track and vice versa. The plugin adapts automatically.
• When having a surround track routed to stereo track the panner automatically gets replaced by a down-mixing plugin tool (MixConvert)
• For any track channel count above LRC you can select.
• When importing an OMF or AAF where multichannel tracks were split to mono Nuendo lets you merge all these split tracks back to their original channel count at once with just one click (Project → Convert Tracks).
• Routing
• Direct Routing lets you send one track to multiple targets with automatic summing and down-mixing. Target selection can also be done dynamically via automation.

Nuendo screenshot

• It’s also possible to send audio only to a specific channel of the target track (e.g. only the center channel of surround bus.
• The only drawback is that you cannot change the channel count of an audio track or Bus after it was created.

g) Re-Record and independent Punch-Point locators
When recording sound effects, Foley or recording in general Nuendo has 2 great features to speed things up.

Whenever there’s a failed take this would mean to select and delete the false take, jump back and restart the recording. With Re-Record this just one click. Especially combined with Pre-Roll and Punch-In recording.

Sometimes it is good or necessary to loop-record. Normally Pre-Roll is played back only before the first cycle. In Nuendo you can set independent locators for recording range and loop range. So you can set the loop locators to play e.g. 2 seconds as Pre- and Postroll before and after the range that you want to record while automatically start and stop the recording in the record range for each cycle, writing separate takes on the lanes (like playlists).

h) Quick Controls
Quick Controls let you easily map 8 parameters to any hardware midi controller. These can then easily be learned to any parameter of a track including any VST effects and sends. These mappings are stored for each track individually.

Nuendo distinguishes between Track Quick Controls and VST Quick Controls (for VST Instruments).

Nuendo screenshot

i) Channel Settings / Channel EQ/Filter
What I like about the channel settings is that you have all information regarding the selected channel at a glance. Inserts, Rack Effect, Sends, Send Pan target Busses.

Nuendo screenshot

When playing around layering and arranging various sounds while the sound the design process it’s very helpful that any audio-, instrument-, group- or master-channel has its own built in EQ (including separate high- and lowpass filters and invert phase) that can be easily accessed from the Mixer, the Inspector or Channel-Settings Panel.

Nuendo screenshot

You can determine its position in signal flow (pre/post inserts) in the channel settings.

j) Plugin Handling
When working in the box there’s is often a huge amount of effects-plugins (and instruments) used to clean, mangle or spice up the sounds. And especially in the design process it is crucial to have the desired plugin at hand in no time. Over time the plugin collection can get quite confusing.

I already praised the Direct Offline Processing above. But also working with realtime effects is a bliss in Nuendo. Besides the sorting options like “category” or “vendor” and the ability to deactivate unused plugins in the plugin manager there are more features that decreases distraction and increases clarity and speed.

Nuendo screenshot

• Text Plugin Search
To find and apply the wanted plugin in no-time is a piece of cake in Nuendo. Simply click on the insert-slot where you want to load the plugin to, start typing and press Enter as soon as the desired plugin is highlighted. You don’t even have to enter the full plugin name. To load the NI Guitar Rig 5 for example I simply enter “Rig” and press enter. Of course you can also search for categories like “Dynamics” or Manufacturers like “Steinberg” or “Soundtoys”.

• Plugin Collections
For more clarity it is possible to create several plugin collections. For example a “Favorites”- and a “All EQs” collections. It’s also possible to create subfolders inside collections.

• Move/Copy&Paste
As in most DAWs it is possible to move and copy&paste plugins between channels. Thereby Nuendo adapts the channel count of the source and target tracks so you don’t have to care about. No matter if you copy/move a plugin from a mono- to a stereo track or a surround to mono track.

It is also possible to copy/move all inserts from one track to another. Simply drag the insert header to another tracker without any modifier key.

k) Clarity
• Folder Tracks
Organize all your tracks in folders for perfect overview. Folder-states also apply to the visibility menu. Folder Tacks automatically generate clips when folded according to the events on the tracks inside a folder.

Nuendo screenshot

• Find Tracks
Search and select for tracks/channels by name

• Sync Project and Mix Console
This synchronizes the track and channel visibility of the project window and the Mix Console(s)

• Visibility Agents
This doesn’t sound very interesting at first but this helps to get a lot of clarity in large sessions. Just a few examples:
  • Show channels/tracks for tracks with data
  • Show channels for tracks with data at cursor position / between locators
  • Show channels/tracks that are connected to the first selected channel (e.g. Effect Tracks, Groups, VCAs, Master)
  • Show channel/tracks with selected events
  • Hide muted channels/tracks

Nuendo screenshot


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Trending right now:

  • I’ve Decided to Make This Small Instrument Free—Enjoy!
    Enjoy :)

    Snow Foley Instrument, a collection of pristine snow footsteps samples recorded with the legendary Sony PCM-D100 in the remote mountains of southern France. To enhance your sound design workflow, the samples are accompanied by user-friendly Kontakt and DSsampler instruments.

    Whether you’re crafting linear sound designs, immersive interactive experiences, or dynamic game environments, this versatile library has you covered. 

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    • 8 Different Walking types
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    Snow Floey Footsteps Demo

     

    *Runs in Kontakt or Free Kontakt Player version 7.7.3 or higher, and in DecentSampler 1.9.13 or higher.

  • Magic & Fantasy Sound Effects Sorcery Play Track 2196 sounds included, 337 mins total $119.99

    Rock The Speakerbox presents Sorcery, the ultimate sound design toolkit for magic and enchantment.

    Harness the forces of light with white magic. Ignite the night with the unbridled power of fire and flame.Summon the darkest of evil with black magic and necromancy. Release the fury of a million volts by mastering the electron. Lay waste to your foes with the sheer might of water and acid. Conjure the frigid and unleash the frost with the power of ice.

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  • Take a journey back in time with Ultimate Medieval SFX Bundle! Find the true sound of it with Vadi Sound Library.

    About Ultimate Medieval SFX Bundle

    With this collection you will have access to a carefully curated collection of Medieval Warfare, Medieval Town and Green Witch’s Cauldron sound effects. It covers your most essential historical needs with 1.200+ sounds, recorded and designed professionally.

    You can find rope stressing sounds, listen to the rain on a beach from a bush perspective, bottle up potions, and hear a soldier as he gets ready for a battle. Listen to barn animals, horses, weapons and tools; town ambiences, mine, blacksmith, tavern, field, church bells; dried seeds and herbs, defensive spells and transfiguration spells. Go ahead and check out the contents of these three different collections included in the Ultimate Medieval SFX Bundle one by one and start imagining a story already!

    You’ll find yourself first on a brutal battlefield, then come back to the busy town a little. Don’t be afraid to ask for some healing magic from the Green Witch! Travel back to the Middle Ages and take Ultimate Medieval SFX Bundle with you!

    These sounds are available in 24-bit / 96kHz, were recorded delicately with DPA 4060s and Neumann KM184 pairs, have clarity and room for further sound design with the flexible texture of the sounds for customization.

    About Medieval Town SFX Pack

    400+ sound effects from a simple town’s parts such as; barn, field, grassland, tavern, blacksmith, carpenter, library, church, graveyard, mine, and many more a medieval town could offer. With the Medieval Town Sound Effects Bundle you will have access to dressage sounds, kitchenware sounds, church bells, town ambiences, medieval mechanical devices, mining sounds, animals, tools, weapons and more. Medieval Town Sound Effects Bundle was recorded and designed delicately for all your historical needs.

    What’s Inside
    Medieval, Town, Ambience, Object, Church, Bell, Bird, Animal, Duck, Food and Drink, Lake, Horse, Blacksmith, Hammering, Fire, Tool, Metal, Nail, Chest, Materials Wooden Metal Iron Fire objects chest, iron bell vegetation nail tools bench firewood coin opening action closing creaking hammering breathing dropping ringing shaping picking rolling breaking church bell sunny peaceful weather with and without animals lake fire castle locations barn blacksmith church lake campsite animals actions birds chirping, flying ducks quaking cows mooing horse eating hay, from trainer’s hand, breathing, licking, chewing, bridle clicking perspective texture middle distant close very close heavy breaking pile ceramic tress rattling wallet heat blade shovel sand pebble doorbell saddle cart earthquake farrier book cough cloth cricket kitchen pottery frog mechanical winch copper lock rock axe mining pouring sailing boat rooster footstep rope tavern treasure water light.

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HIGHLIGHTS:

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    Get wrecked. Get BROKEN.

     

    KEYWORDS:
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  • Here is the complete ultimate Magic bundle!
    In this bundle, you get both volumes of the acclaimed Magic Elements library:
    Magic Element vol.1
    + Magic Elements vol.2.

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    DESIGNED: (1,098 sounds)
    the bundle comprises a total of 11 designed elements:
    Earth, Ice, Fire, Air, Black, Energy, Liquid, Foliage, White, Cartoon/Anime, and Generic

    SOURCE: (1,110‬ sounds)
    The source folder is packed with useful sounds that cover a large spectrum; thoroughly edited and meta-tagged. They will support your creativity with materials such as choirs, dissonant metal, creatures, papers, debris, drones, cracks, textures, friction, LFE sub sweeteners,…

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    2 DOWNLOAD OPTIONS INCLUDED:

    • GLUED (Multiple variations of the same sound glued in one file)

    • SEPARATED (Each variations of sound are separated in different files)

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  • – Evolved WATER Sound Library


    This isn’t just another water library, this is a professional’s dream library, and we feel you are all going to love it. Not only from all the source recordings, but also from all the incredible designed sounds. It really is an all around workhorse that will have you covered for everything WATER. With over 1600 files and over 3,000 sounds, this library is absolutely massive. Everything from rain, lakes, waterfalls, rivers, and bubbles all the way up to KYMA designed cinematic impacts. We spent over a year recording and designing this collection and are so proud to offer it to you for your toolbox!

    Why make another Water library? Because here at SoundMorph we always want to push the limits and quality of what is out on the current marketplace. Elements like WATER present a huge challenge to make modern and exciting. This is what we aimed for with this collection. Watch the Behind The Scenes video by clicking on the “How’s Made Button” to find out just how much went into making this colossal release. A new standard for any working sound professional!

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  • Gore Sound Effects Gore 2 Play Track 5000+ sounds included $159.60

    Enter GORE 2, The follow up to our first smash hit GORE sound library. Full of the most insane blood explosions, drips, flesh rips, splatters, blood gurgles, and intense fight and ultra violence sounds. Why did we make it? Because we wanted a HUGE collection of bigger, wetter, juicer, and crazier GORE sounds that could be a forever go to for professional sound designers. We recorded over 5,000 sounds and 300+ files to make this a whopping 20+ GB collection with lots of variations for all your scenes, film, gameplay or project. The GORE 2 library is split up into 3 sections, designed, source, and builds. Design – Bone, blood, melee & slaughter categories. Source – Featuring 192Khz 32 Bit Sanken Co-100k mic recordings, allowing you to pitch up ultra high or ultra low without loosing fidelity. Builds – Halfway between source material and designed, allowing you flexibility to start with some sounds that are slightly designed. GORE 2 is a classic giant collection that will serve you for years and years.

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Need specific sound effects? Try a search below:


l) MEM/ZAP
These two are extremely helpful to jump between certain parts in huge sessions. For example, if you are working on a sound effect and need to jump back to another section to copy or listen to an already used sound and then return exactly to the section you were working on, “MEM” temporarily saves the current project window state, including position, horizontal and vertical zoom, cursor position. When you’ve found and copied/extracted what you were looking for somewhere else in the session you can then recall what was save with “ZAP” you can then recall “MEM”. This saves a lot of time navigating through the session.

3. Sample Editor

The Sample Editor is a very powerful tool for in-depth audio editing a single audio event or multiple events (with color coding). Besides a very detailed waveform view in full screen in an extra window, layers, independent playback it features:

a) Audio Warp
For automatic or manual quantizing or aligning audio audio events. Simply select two (or clips), open the sample editor and chose to show all selected audio events while editing only one (or all).

b) Hit Points
To automatically create trigger points at transient points based on a threshold. Each trigger can instantly be monitored. Single Hit points can also be added/removed manually. There’s also an option to automatically create Hit Points for any audio that brought into the session.

Once generated you can: extract the groove, create events or slices (events re-packed in an audio-part container), markers on a marker track, regions (virtual events inside an audio event), warp markers or generate midi-notes/-triggers on new midi-track (including velocities if you like).

c) Vari-Audío
Is a built in pitch detection/correction like Melodyne. I appreciate that it automatically detects atonal parts to only pitch tonal parts. You can manually adjust the pitch drift and you can set notes via a Midi input. It’s also possible to extract the midi to a new Midi-track including Pitch Bend and Velocities. It’s also great for futuristic sound design like robot voices.

d) Processes
Easily apply any process like normalization or any VST plugin with DOP to only a selection of the audio event, a region or the whole event.

Nuendo screenshot

4. Export Options

a) Audio Export Window
The Audio Export Window offers many ways to export your mixes, stems, cycle marker regions or single tracks.

Nuendo screenshot

• Channel Batch Export
This lets you export all or a selection of channels at once. Great for exporting the main mix, stems/busses and selected tracks at once. In combination with the Naming Scheme it’s a piece of cake to clearly name the generated audio files.

• Cycle Markers
Especially when creating a large amount of sound effect assets for game audio, film or whatever this feature saves incredibly much time. You can set cycle markers to each sound effect, name it and then export them all in one go. This can be combined with the Scheme and Channel Batch Export. So you get all sound effects mixed, separate busses and single tracks/layers in one run. File names can then for example consist of “Name” (e.g Category like SFX), Cycle Marker Name (e.g. Whoosh), [Cycle Marker ID], [Channel Number)]and Channel Name
Example: SFX_Whoosh-01_Layer-A.wav.

My highest count of cycle marker exports in one go was about 500.

Nuendo screenshot

b) Audio Render in Place / Export Selection
These two options let you render the selected events to a new track or quickly export them to a folder without defining a range. Especially the Render in Place function comes in very handy when creating sound effects (-sub mixes) and for quickly rendering virtual instruments and reverb tails etc. This also works with external hardware effects and instruments (Nuendo then does a realtime bounce).

The newly created events are placed perfectly aligned on new tracks under the source tracks.

The special parts about this feature are the option you get how the selected clips should be rendered (separate-/ block-/ as one event(s)) and where in the signal flow the source is for the rendering.

• Dry
Without any channel settings like Volume, Pan, Inserts…
All Channel settings are copied to the newly created track. This is great for rendering edits for each layer but keep realtime FX.

• Channel Settings
With all channel settings like Volume, Pan, Inserts…

• Complete Signal Path
When the source tracks are routed to a Bus, then this is the rendering source. When “Mix Down to one Audio File” is checked also FX-Returns that are linked to the source tracks are rendered.

• Complete Signal Path + Master FX

Nuendo screenshot

This uses the Main Mix / Master Fader output as pickup source.

Additionally you can set a tail size for FX like Reverbs and Delays, select the Bit Depth, set a name (can be locked to create the filename from source-track and source-event-names, choose a destination path (usually the projects audio folder) and finally if you want the source events to get automatically muted after rendering. Especially when working with virtual instruments.

c) Cycle Marker to CSV
I love this one. This let’s you export all markers from one or all Marker Tracks to one .csv file including a selection of additional data-columns (e.g. dialogue) and TC INs / OUTs. This is great for sending TC sensitive information to other crew members or you can assign someone else to fill in new markers, recording information, editing suggestions, etc.

Even creating new marker tracks is possible via the .csv. The edited .csv file can then be re-imported as new markers in Nuendo (and Cubase).

Also exported markers from other DAWs or NLEs like Adobe Premiere, which also come as a .csv file, can be imported and are placed at their origin TC.

Nuendo screenshot

d) OMF/AAF
Of course this can be considered as a standard feature for Post Production Workstation. But especially regarding AAF Nuendo seems to be the only DAW that uses the full capability of AAF. When exporting and importing an AAF multichannel files/track are maintained. Which could save you a lot of time and stress.

e) Clip Package
When two or more sound designers work together on the same project or if you want to keep a layered sound effect for later the Clip Package is a great way to save and exchange a micro layout/arrangement of sound effects and import it in another session, including automation data.

5. Key Commands / Macros / Project Logical Editor

I like it if an application is profoundly customizable to my personal needs. The combination of Project Logical Editor, Key Commands and Macros is right to my taste.

a) Key Commands
In Nuendo (and Cubase) you can simply assign any function with your personal Key Command. Even any installed VST or VST3 plugin can get its own shortcut to instantly apply/customize through the Direct Offline Processing.

Examples:
  • To send an audio event to RX via RX Connect I simply press Ctrl+Alt+Command+C
  • To offline pitch-Shift an event I press Shift+Cmd+P
  • For Time-Stretching it’s Shift+Cmd+T
  • To edit the event with a EQ it’s Shift+Cmd+E for Nuendo’s Frequency EQ or Alt+Shift+E for Fabfilter Pro-Q3
  • To change the channel order it’s Alt+Cmd+T
Nuendo screenshot
  • …

Of course I might be totally stranded when working on someone else’s Nuendo workstation without all my customizations. So I always have a copy of my Key Commands and Preferences with me on a flash drive and on my Dropbox. So I can easily import it in any other Nuendo or Cubase system.

b) Macros
While creating and editing Macros in Nuendo still is a bit bulky it’s absolutely worth the struggle. It lets you combine any chain of key commands to one command that can be triggered by a key command.

Here are 3 of my frequently used macros:
• (Reverse Event and) set Snap/Sync point to End end: Great for sounds that have their climax at the end like risers etc.
• Set range to selection and create an appropriate cycle marker (then jump to next event: Saves a lot of time when preparing a row of designed and layered sound effects for audio export
• Event Solo Play: This plays any event or selection of events in solo mode including full signal flow and fx
• Fit only the selected part of a sound effect from the media bay exactly in the range selection of the selected audio track

c) Project Logical Editor
• The project logical editor let’s you program and apply logical functions and conditions to ease and speed up your workflow. Some examples:
  • Delete all muted events in the whole project
  • Select and Rename all Audio Tracks
  • Select all Midi-Notes that are off grid
  • Select all audio events with ‘whoosh’ in its name

Nuendo screenshot

6. Automation

Especially when designing sound effects or mixing film sound it is crucial to have an intuitive, clear and versatile automation system. Recording and editing automation data is one of the very powerful features of Nuendo.

Nuendo screenshot

Some options from the Automation Panel:

• Reveal Parameter on Write
This one is hidden in the Automation Panel Settings. If checked, new automation lanes are created automatically whenever you touch any parameter on Write-enabled Track. So you never have to search through lists to find the parameter you’d like to automate. With another perfectly hidden feature this also applies for incoming MIDI CC data. This allows writing CC sent from any knob of e.g. an external hardware synthesizer to a new automation track.

• Loop Automation
In many cases it’s not necessary or just too complicated to work in standard automation modes like “Touch” or “Latch”. For example if you have several different sounds spread over one track. One should become a bit louder, another two should be panned a bit to the left and some others should get different Filter/EQ settings.

Of course this could be done with DOP but for the mentioned examples automation feels more intuitive IMO and DOP does only work on audio events not on groups/busses, Instruments or Effect-Tracks.

On a Write-enabled track and with Loop Automation enabled you can play the part you would like to alter in a loop, adjust the parameter(s) you want and as soon as a cycle is done or you press stop, the last value is set as a static value in the loop range. This saves incredibly much time.

• Create Initial Parameter Events / Global Snapshot
This function in the Automation-Panel creates initial parameters for any automatable parameter (including Insert-Effects and VST-Instruments) for all tracks.

With Loop-Automation enabled you can then write all parameter-changes when switching plugin- or FX-Chain presets to a specific range.

With Global Snapshot you can learn the current state (in Stop-Mode) of all parameters and then apply to write-enabled tracks in Playback-Mode anywhere in the session.

• Passes
This one is very advanced. If activated you can try out and record different variation branches of an automation. The branching can be very simply (e.g. two different volume levels) or very complex. This is great is you feel unsure about the right value for an automation.

b) Editing Automation
This is something that is extremely powerful in Nuendo. Editing already recorded automation or drawing new automation with the mouse. Selected automation breakpoints can not only be adjusted in amplitude or be easily moved around with mouse. You can also stretch, compress, clinch, and tilt the selection. This offers perfect control for many sound design tasks.

Additionally you can draw beautiful Bezier Curves, Enter exact values for breakpoints (relative or absolute) and – I use this a lot – you can “mute” single automation lanes of one track while keeping the rest in “Read”-Mode.

Nuendo screenshot

7. (Cycle-) Markers- / ADR-Panel

It doesn’t seem that special on first sight but this one is very powerful for recording, editing and overall clarity. First thing to mention is you can have multiple marker tracks, so you can have separate marker tracks/lists for e.g. sound effects, dialogue, music, ADR, Foley… As already mentioned these can be exported all merged or separately in .csv format, edited in a .csv compatible editor like Excel and then be re-imported to existing or new marker tracks.

Markers can have a lot of additional data like description, dialogue, actor, foley- or sound effect-type and many many more. With the ADR-Panel activated it provides a lot of great features for recording ADR, sound effects, foley or even music.

Nuendo screenshot

Just some highlights of the ADR-Panel:
• Define Guide, M&E and Mic Signal Tracks for automatic signal switching using the signal switchboard
• Automatically record enable target tracks by entering the appropriate track ID
• Pre- / Postroll with primary and secondary swipes as video overlays
• Show dialogue (taken from the Markers)
• Filenames can be created from Marker-Metadata (great for foley and sound effects recording)

Nuendo screenshot

8. Media Bay and Pool / Library

a) When working with large sound effects libraries it is crucial to have a search engine / management tool that lets your create databases and and is capable of searching through metadata. Of course the Media is no Sound Miner but you get everything you need to organize and quickly search your sound effects database and get them into your project. Also Metadata editing is possible.

b) The Pool contains all audio- and video-events and Clip Packages that were imported, recorded or created in your session. With decent information on each event/file. If you accidentally imported an event without it being copied to the projects audio folder you can do this anytime with “Prepare Archive…” function. So nothing’s ever missing when re-opening a moved, send or archived session. Sounds in the pool A pool can be exported to use it another session and an extension of the pool is the Library. A new library can be created without any opened Nuendo (or Cubase) session. This way e.g. an assistant can search and gather sound effects, organize it in subfolders and I can then import that into my Pool. It’s also possible to pre-edit the sounds with any VST Plugin or Process like normalization or pitch shifting.

Nuendo screenshot

9. Sampler Track

The Sampler Track is a very intuitive sound design tool. It is like a sampler with basic controls like Pitch, Amp and Filter each with its own envelope.

You can easily drag&drop any audio file/event from an audio track, the Media Bay, the Pool, an Explorer/Finder folder onto an existing Sampler Track or create one from the context menu by right clicking an audio event and then instantly play it with a Midi Keyboard.

Nuendo screenshot

There’s still a lot which would be worth mentioning here but this would go beyond constraints here. So these get just a short mention.

10. Game Audio Connect

Lets you easily access and exchange audio between Nuendo and the Game Audio Middleware Audiokinetic’s Wwise including Perforce versioning.

Nuendo screenshot

11. Ambisonics

Full Ambisonics support including 1st to 3rd order Ambisonics tracks, Ambisonics Panner, head-tracking and binaural down mixing.

Nuendo screenshot

12. Multi-Panner and IOSONO Anymix Pro

Nuendo screenshot

Nuendo is fully capable of mixing in a large selection of surround and 3D channel configurations including Dolby Atmos. With Nuendo you also get a full Version of IOSONOs Anymix Pro Panner Plugin which can be setup as standard panner.

13. ReConform

To easily apply a recut to a whole session using EDLs.

Nuendo screenshot

14. Network Editing

Work simultaneously on the same session from different computers.

15. External Synth and FX

You can configure external hardware FX and Synthesizers to apply them like VST plugins.

16. Control Room

Imagine the most thorough and versatile Control Room section you ever met.

Nuendo screenshot

 

A big thanks to Saro Sahihi for this in-depth guide to making the most of Nuendo for sound design! Be sure to check out his excellent sound effects libraries here.

 

Please share this:


 



 
 
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  • I’ve Decided to Make This Small Instrument Free—Enjoy!
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    Snow Foley Instrument, a collection of pristine snow footsteps samples recorded with the legendary Sony PCM-D100 in the remote mountains of southern France. To enhance your sound design workflow, the samples are accompanied by user-friendly Kontakt and DSsampler instruments.

    Whether you’re crafting linear sound designs, immersive interactive experiences, or dynamic game environments, this versatile library has you covered. 

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    • 8 Different Walking types
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    Snow Floey Footsteps Demo

     

    *Runs in Kontakt or Free Kontakt Player version 7.7.3 or higher, and in DecentSampler 1.9.13 or higher.

  • Introducing “Explosive Symphony,” an electrifying library that puts the spotlight on the sheer power and intensity of explosions. From earth-shaking rock debris blasts to spine-tingling sci-fi detonations, this collection is a testament to the raw force of explosive events. Perfect for adding adrenaline-pumping impact to your projects, “Explosive Symphony” offers a dynamic range of explosion sounds that will leave your audience on the edge of their seats.

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  • Gore Sound Effects Gore 2 Play Track 5000+ sounds included $159.60

    Enter GORE 2, The follow up to our first smash hit GORE sound library. Full of the most insane blood explosions, drips, flesh rips, splatters, blood gurgles, and intense fight and ultra violence sounds. Why did we make it? Because we wanted a HUGE collection of bigger, wetter, juicer, and crazier GORE sounds that could be a forever go to for professional sound designers. We recorded over 5,000 sounds and 300+ files to make this a whopping 20+ GB collection with lots of variations for all your scenes, film, gameplay or project. The GORE 2 library is split up into 3 sections, designed, source, and builds. Design – Bone, blood, melee & slaughter categories. Source – Featuring 192Khz 32 Bit Sanken Co-100k mic recordings, allowing you to pitch up ultra high or ultra low without loosing fidelity. Builds – Halfway between source material and designed, allowing you flexibility to start with some sounds that are slightly designed. GORE 2 is a classic giant collection that will serve you for years and years.

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Explore the full, unique collection here

Latest sound effects libraries:
 
  • The Animal Symphony – Flight of the Bees was made possible by the collaboration of Mieles Sandrita, who opened their doors to us and provided exceptional care throughout the recording process.

    This sound library offers 55 high-quality audio tracks, each with multiple variations meticulously captured to ensure unmatched sound quality. The recordings are organized with consistent nomenclature, making it easy to combine or swap takes depending on the needs of your project.

    Recording bees in motion posed a unique challenge, as they kept flying around the microphones, and tracking them accurately was virtually impossible due to the number of bees present. Still, we managed to capture complete swarm environments, including tracks with predetermined durations and continuous loops. Some takes can be combined, as on occasion a bee remained within the capture radius of all microphones simultaneously.

    Most of the fluttering sounds are available individually so you can create your scene according to your preferences. Additionally, the sounds are not pre-panned, allowing for complete flexibility in adjusting them to your mix.

    The recording was done with high-end equipment, such as the Sennheiser MKH 8050 microphone, the Sanken CO-100K and a Zoom H6 recorder to capture stereo sound. Thanks to ultrasonic capture, by lowering the pitch of the recordings, a depth and frequency richness is maintained ideal for creative uses, such as the creation of spaceships, jet engines or any sound design.

    The tracks were recorded at 24-bit and 192 kHz / 96 kHz, guaranteeing professional quality in every detail.

    Finally, all recordings have been carefully edited to remove external noises, such as birds, wind, people or footsteps, ensuring a clean experience ready for use in any professional production.

    Ideal applications:
    Video games: Add realism and depth to the natural environments of your games.
    Cinema and Documentaries: Enrichment of the audiovisual product with authentic sounds.
    Educational Applications: Use these sounds in educational projects to teach about wildlife and animal behavior.
    Multimedia Projects: Ideal for any project that seeks to enrich the user’s listening experience.

    Technical details:
    Total audios: 55 (224 Individually)
    Format: 192kHz – 96kHz/24bit
    Equipment used: Zoom F6 recorder with Sennheiser MKH 8050 microphone and EM258 capsule microphone, as well as a Zoom H6 recorder for stereo.
    Duration: 12m

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  • All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1, FEL Clippy XLR EM272, Sonorous Objects SO.3 and JrF CSeries Pro+ microphones, Sound Devices MixPre-6 II & Zoom F3 recorders. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.
  • Ambisonic Sound Effects Forest Atmos Play Track 130 sounds included, 517 mins total From: $129

    FOREST ATMOS is an immersive sound library recorded in 7.0.2 cinematic format with our exclusive array: the Atmos Tree.

    Experience the sounds of nature in this new immersive adventure with 8+ hours of recorded material distributed across 130 files.

    Sound designers Mélia Roger and Grégoire Chauvot have explored the forests of France over the course of 3 years in order to record the diversity of their soundscapes : the dawn chorus during springtime, the trill of insects in the heat of the summer, the quietness of an autumn night or the subtle crackling of frozen trees in winter…

    The library is perfectly suited for DOLBY Atmos mixes.  It also contains extensive metadata and is UCS compliant

     

     

     

     

  • The Door Slam Library 2 includes 10 types of metal, wood, and plastic door sounds from a variety of domestic locations.

  • The Door Slam sound effects library is a small collection made from a recording of a big door in a school building hallway.


   

One thought on “Make the most of NUENDO as a sound design tool – an in-depth guide:

  1. I almost never see such tip collections for Nuendo so I appreciate it seeing somebody else working with it and sharing their workflows. Thanks! It’s a fresh look at some features I also use daily, but maybe in another way. Or things I didn’t know about yet. Now I’d really like Nuendo to get a customizable toolbar so I could add commands and macros, add an icon, and put them on the toolbar. I’m very bad at memorizing dozens of shortcuts. I work in 3 different DAWs, video software and more. Custom shortcuts are nice, but I won’t write them down or I’d have paper everywhere. Nuendo could take a hint from Reaper, where you can easily add your own toolbar for various tasks you work on and thus have a clean user interface / switch between multiple toolbars suitable for the task.

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