Here’s the story behind Cinematic Gore, one of the most brutal-sounding SFX libraries to come out in a long time:
Read MoreRecording Adventures: Capturing Atmospheric Nature Sounds in Scotland
Get the story behind Woodland Atmosphere, a new SFX library that captures the atmospheric sounds of Scotland’s nature:
Read MoreWhy Game Audio is Vital in ‘Through The Woods’ from Antagonist:
Find out how game audio is used as a core mechanic in Through The Woods from Antagonist Games:
Read MoreHere’s how Stephan Marche unveiled the hidden sounds of Berlin bridges
Get the story behind Around Bridges 2, a unique new SFX library that uncovers the hidden sounds of Berlin bridges:
Read MoreHere’s the story behind the world’s first snowball sound effect library
Finnish sound designer Pasi Pitkänen just created the world’s first Snowball Impact SFX library – here’s how he made it:
Read MoreThis new SFX library gets you the sound of complete and utter destruction:
French SFX creator Frederic Devanlay shares the story behind Matter Mayhem, a new SFX library that gets you the sound of destruction:
Read MoreChris Trevino’s Grand Plan to Capture the Sounds of Japan
Recordist Chris Trevino is looking to build a unique SFX collection that captures the sound of Japan – here’s the story behind it:
Read MoreHow To Record Extremely Loud Things – Randy Coppinger interviews Chuck Russom and Michael Raphael
Randy Coppinger talks with recording and SFX veterans Michael Raphael and Chuck Russom about their methods, experiences – and hard-earned lessons – recording stuff that’s LOUD:
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