Asbjoern Andersen


Coming up with ideas for new, useful sound effect libraries is tricky – but Finnish sound designer Pasi Pitkänen had a really good one for his indie SFX debut: A sound effect library that captures the sound of snowball impacts across a range of surfaces. I had a talk with him to hear what made him get into independent sound effects – and just what it took to create the world’s first snowball sound effect library:
 

Hi Pasi, welcome to the wonderful world of indie SFX. What made you decide to take the plunge?

Thank you! I’m glad to be part of the thriving indie SFX community. I think the idea to create and sell my own sound effect libraries began when I started working at Rovio Entertainment as a full-time sound designer. I was recording a lot of new sound effect source material every week for our mobile games so of course I continued doing that on my free time as well. At first I was just gathering sounds for my own sound effect library that I would use for the personal projects that I was working on. In the end I managed to gather quite cool and unique sound effects that I wanted to share with other sound designers as well.
 

You’ve made the world’s first Snowball Impact SFX library. How did the idea for that one come about, and what’s included in the library?

I was actually surprised to see that nobody had done this kind of library before. I started to think about making this kind of library when I noticed that the large general SFX libraries lacked good high quality snowball impact sounds. They had a couple of sounds that I could use but I wanted to have more variation and different impact surfaces.

I noticed that the large general SFX libraries lacked good high quality snowball impact sounds

The ‘Snowball Impacts’ library consists of 250+ snowball impact sounds thrown onto thirteen different surfaces ranging from clothes to wooden doors to a metal wheelbarrow. I recorded these sounds in my hometown in Northern Finland during my Christmas vacation. The amount of surfaces is a good start and I definitely plan to add more in the future… just need to wait for the winter to come.
 

What are some of the crucial elements to get right for a snowball impact library?

First, you got to have snow and the right kind of snow to be precise; the one that you can make snowballs with. The second thing I noticed was the way you make the snowballs. You got to have a good solid condensed snowball. If you don’t squeeze it together hard enough then it won’t make a good impact and it might break during your throw. Also if you make the snowball too condensed and solid then you won’t be able to break it easily and you don’t get to record that awesome breaking sound.

Have good aim and prepare your throwing arm the day before for the session – it is going to get sore, and fast!

I think the last thing is to have good aim and prepare your throwing arm the day before for the session – It is going to get sore, and fast! :D
 

What was your recording setup, and what was a typical recording session like?

For this library I used only the Sony D50 recorder in XY microphone pattern. I wanted to travel light so D50 made sense and you can record high quality sounds with it easily. For the sequel library I will most likely use better equipment and more microphones.

Snowball SFXI recorded this library in two separate days. I made sure that I had made enough snowballs so I could have a test recording for each of the surfaces to get the sound right. Then it was just matter of throwing the snowballs onto the various surfaces, so I had pretty simple recording sessions actually. I noticed that on the second day the snowballs were pretty hard because I had to leave them outside for the night and the temperature was close to -25’C. Luckily I saved the harder surfaces for the second day so I had no problems breaking the snowballs.
 

How were your arms after the recording sessions? And do you have any favourite sounds in there?

My throwing arm became really sore and I had to relax for three days or so. One thing I needed to do for the cloth surfaces (boilersuit, windbreaker jacket etc.) was to stuff them full of hard packed snow. I did one test recording without the snow and I could not break the snowballs so the hard packed snow really helped with that.

For me all the impact sounds in the library are favourites. When I pitch them up or down an octave or so I get almost totally different sounds that give me inspiration. For example I regularly pitch down these impact sounds and use them to add more low-end and texture to other sounds.
 

You’ve also released three other SFX libraries – can you share some details on those? And do you have more in the works?

The other three libraries that I have released are Glassware Resonance, Balloons and Footsteps One. Glassware Resonance is a simple collection of glass rings, clinks, bowed effects and textures. I recorded 16 different-sounding glasses for it and the plan is to add more libraries to this series.

The Balloons library is a rather big collection of various balloon and rubber sounds. I recorded everything I could get out of from these balloons and the amount of sounds is pretty good. The library has over 1500 sounds and they range from blowing air into balloons, balloon collisions, balloon rubbing to balloon pops.

Pasi Pitkänen, recording some snow sound effects for his Footsteps One libraryFootsteps One is a footsteps library that I recorded while I was on my vacation in Northern Finland. It has some basic surfaces like grass and gravel but also more unique ones like forest plain, pine needle ground and wood scrap. I recorded walks, scuffs and stomp sounds for each of the surfaces so there are around 1800+ sounds for people to work with. Also a big part of the library is the snow footstep sounds that I recorded in various depths.

I started with 5 centimeters of snow and ended up going knee-deep in 50 cm of snow to record deep snow footsteps and scuffs. All I can say is that I was exhausted after recording those snow footsteps sounds.

I definitely have plans to release more libraries in the future, and in fact I have three libraries in the works already. I also have a big list of SFX library ideas that I want to do in the future so I just need to find the time to do those. :)

 

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A big thanks to Pasi Pitkänen for sharing the story behind his Snowball Impact sound library.
Check out his full selection of freshly-released sound libraries below:

  • Mechanical 3D Printer Play Track 380+ sounds included, 37+ mins total $25

    Do you want to make a robot or some other mechanical object sound unique? Or do you need high class heavy mechanical motor or servo sounds for layering purposes?

    The 3D Printer library is a collection of high quality motor, servo and mechanical movement sounds that can help you make a nice looking robot sound like a mean killing machine. The library is also a great and affordable way to add uniqueness to your sound effects.

    The library was recorded with two sets of microphones: A stereo pair of JrF C-series contact microphones were used to capture the more delicate inner sounds of the printer while a stereo pair of Sennheiser MKH8040 microphones recorded the more raw outer sound of the mechanical motor movements.

    You get the sounds in two formats: 96 KHz 24 bit and in 44.1 KHz 16 bit, for more convenient ways of utilizing the sounds in games and other media.

    Add to cart
  • Need well-recorded balloon and rubber sounds? ‘Balloons’ is a high quality sound effects library that has everything you need for that – from blowing air into balloons, balloon collisions and balloon rubbing to balloon pops.

    This library was recorded with Sound Devices 702 recorder and a stereo pair of Line Audio CM3 microphones in a silent studio room.

    You get the sounds in two formats: 96 KHz 24 bit and in 44.1 KHz 16 bit, for more convenient ways of utilizing the sounds in games and other media.

    Add to cart
  • Animals & Creatures Bumblebee Play Track 170 sounds included
    Rated 5.00 out of 5
    $15

    Looking for closely recorded high quality bumblebee sounds? Want to get the special buzzing sound that a bumblebee makes to loosen the pollen from the flower bud?

    The 'Bumblebee' library provides you with the buzz and hum sounds of active bumblebees flying from flower to flower, gathering pollen. The library was recorded in a rural location in Northern Finland with a Sony D100 handheld recorder.

    You get the sounds in two formats: 96 KHz 24 bit and in 44.1 KHz 16 bit, for more convenient ways of utilizing the sounds in games and other media.

    Add to cart
  • Foley Footsteps Bundle Play Track 3800+ sounds included
    Rated 5.00 out of 5
    $45 $40.50

    The ‘Footsteps Bundle’ combines ‘Footsteps One‘ and ‘Footsteps Two‘ libraries together and brings you over 3800+ high quality footstep sounds on 19 unique surfaces to enrich the audio of your next project.

    Surfaces included:

    Dirt • Dry Sand • Dry Swamp • Forest Plain • Forest Plain II • Frozen Stairs • Grass • Grass Long • Grass Short • Gravel • Pine Needle Ground • Snow Deep • Snow Packed • Snow Scrape • Water Deep • Water Shallow • Wet Swamp • Wood Scrap • Wooden Stairs


    You get the sounds in two formats: 96 KHz 24 bit and in 44.1 KHz 16 bit, for more convenient ways of utilizing the sounds in games and other media.

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  • Winter Footsteps One Play Track 1800+ sounds included
    Rated 5.00 out of 5
    $20

    If you're after high quality footsteps sounds on unique surfaces, this library is for you: ‘Footsteps One’ is the first library of the series aimed at providing exciting and unique footstep sounds for your next project. All the sounds were recorded in quiet remote locations in Northern Finland.

    Surfaces included:

    Forest Plain • Frozen Stairs • Grass • Gravel • Pine Needle Ground • Snow Deep • Snow Packed • Snow Scrapes • Wood Scrap

    Each surface comes with walk, scuff and stomp sounds with a lot of variations. Also included is bonus material like frozen stairs walk and snowscrapes recorded at various lengths.

    You get the sounds in two formats: 96 KHz 24 bit and in 44.1 KHz 16 bit, for more convenient ways of utilizing the sounds in games and other media.

    Don’t forget to check out the ‘Footsteps Bundle’ which gives you both of the libraries with a special bundle discount price!

    Add to cart
  • Foley Footsteps Two Play Track 2000+ sounds included $25

    The second library in the 'Footsteps' series brings you even more of those high quality footstep sounds on unique surfaces to enrich the audio of your next project.

    'Footsteps Two' nicely compliments the 'Footsteps One' library by adding 10 new unique surfaces that were recorded in quiet rural locations in Northern Finland with a Sony D100 handheld recorder.

    Surfaces included:

    Dirt • Dry Sand • Dry Swamp • Forest Plain II • Grass Long • Grass Short • Water Deep • Water Shallow • Wet Swamp • Wooden Stairs

    Each surface comes at least with walk, scuff and stomp sounds with a lot of variations.

    These sounds are very useful in more ways than just using them as footstep sounds. For example the wet swamp sounds are full of gurgles and squishes that will definitely add that special flavour to your gore and horror sounds.

    You get the sounds in two formats: 96 kHz, 24 bit and in 44.1 KHz, 16 bit, for more convenient ways of utilizing the sounds in games and other media.

    Don’t forget to check out the ‘Footsteps Bundle’ which gives you both of the libraries with a special bundle discount price!

    Add to cart
  • Environments Forest Ambience One Play Track 21 sounds included, 90+ mins total
    Rated 4.00 out of 5
    $35

    'Forest Ambience One' is the first library in my nature ambience series where I intend to record the vast and unique forests of Finland and their changing sound between the four seasons.

    This library consists of 21 unique pine and birch forest ambiences recorded in Northern Finland during summer. Most of the ambiences have occasional birds in them but I was lucky to capture the sound of the forests without the birds too.

    Due to the varying weather during the summer I also decided to record some of the locations when it was raining lightly and also when the rain had passed to get that after rain dribble.

    The average length of each ambience is between 3-5 minutes so you can easily create your own ambience loops for e.g. video games.

    Forest Ambience One is recorded with Sound Devices 702 and a stereo pair of Sennheiser 8040's in ORTF – and you get the sounds in two formats: 96 kHz, 24 bit and in 44.1 KHz, 16 bit, for more convenient ways of utilizing the sounds in games and other media.

    Add to cart
  • Glass Glassware Resonance Play Track 500+ sounds included $15

    Looking for quality glass clink sounds or glass textures to enrich your project audio? ‘Glassware Resonance’ delivers all that – and more.

    The main part of the library consists of glass clink and ring sounds. The library features 16 different glasses with a lot of variations.

    The second part of the library consists of bowed effects, performed with wine and whisky glasses. These sounds are more experimental and have an almost creature-like moans and groans-feel to them. Very useful sounds for otherworldly sounds, or if you want to add some unique layers to your creature sounds.

    You get the sounds in two formats: 96 KHz 24 bit and in 44.1 KHz 16 bit, for more convenient ways of utilizing the sounds in games and other media.

    Don’t forget to check out the ‘Glassware Resonance Bundle’ which gives you both of the libraries with a special bundle discount price!

    Add to cart
  • Glass Glassware Resonance Bundle Play Track 750+ sounds included $30 $27

    The ‘Glassware Resonance bundle’ combines ‘Glassware Resonance‘ and ‘Glassware Resonance Two‘ libraries together and brings you over 750+ high quality rings, clinks and bowed effects recorded with 38 different glass objects.

    The ring and clink sounds are really useful when you want to add that high frequency impact layer to your user interface elements or even experiment with the tail sounds to create otherworldly drone ambiences.

    The bowed effect sounds are more experimental and have that almost creature like moans and groans feel to them. Very useful sounds for example if you want to add some unique layers to your creature sounds.

    Objects included:
    Beer Pint • Bowl Small • Bowl Large • Candle Holder • Chalice • Champagne Glass • Container Small • Container Medium • Container Large • Crystal Bowl Small • Crystal Bowl Large • Crystal Chalice • Crystal Mug • Dessert Cup • Drinking Glass • Flower Vase • Glencairn Whisky Glass • Jar • Jug Small • Jug large • Serving Plate • Sparkling Wine Glass • Vase • Whisky Glass Tulip • Wine Glass Small • Wine Glass

    You get the sounds in two formats: 96 KHz 24 bit and in 44.1 KHz 16 bit, for more convenient ways of utilizing the sounds in games and other media.

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  • The second library in the 'Glassware Resonance' series brings you more high quality glass ring and clink sounds to enrich the audio of your next project.

    'Glassware Resonance Two' nicely compliments the first 'Glassware Resonance' library by adding 22 new glass objects – closely recorded in a quiet room with the Sony D100 handheld recorder.

    These sounds are really useful when you want to add that high-frequency impact layer to your user interface elements, or even experiment with the tail sounds to create otherworldly drone ambiences.

    You get the sounds in both 24 bit / 96kHz + in 16 bit / 44 kHz for more convenient ways of utilizing the sounds in games and other media.

    Don’t forget to check out the ‘Glassware Resonance Bundle’ which gives you both of the libraries with a special bundle discount price!

    Add to cart
  • Environments Learning Space Play Track 23 sounds included, 69 mins total $20

    Learning Space is the go-to collection for clean and constant school environment room tones and ambiences

    Learning Space has over 1 hour / 2.2 GB worth of material that covers a whole large air-conditioned modern school building and also a small air-conditionless old abandoned school building. The length of the room tones are around 3 minutes and all the room tones are calibrated to -30 LUFS.

    The whole library was recorded with a custom designed very low self-noise (4.5 dB) ORTF rig that gives you only the noise of the room and minimal noise from the recording equipment itself.

    The variety in the sounds of the room tones gives you a great palette to experiment with various sound design tools so you can create e.g. spaceship ambiences, drones and otherworldly textures.

    You get the sounds in two formats: 96 kHz, 24 bit and in 44.1 KHz, 16 bit, for more convenient ways of utilizing the sounds in games and other media.

    Room tones / locations:

    Abandoned School Hallway • Abandoned School Kitchen • Abandoned School Large Classroom • Abandoned School Small Classroom • Boiler Room • Cleaning Closet • Gym Hall • Hallway • Kitchen • Large Classroom • Lobby • Locker Room • Small Classroom • Small Gym Storage Room • Small Storage Room • Teacher Lounge Toilet • Teacher Lounge • Toilet • Vestibule

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  • Roomtones & Ext. Ambiences Office Space Play Track 134 sounds included, 360 mins total
    Rated 5.00 out of 5
    $39

    Office Space is an extensive and the go-to collection for clean and constant office environment room tones and ambiences. The library has over 6 hours / 11.7 GB worth of material that covers a whole large modern office building from top to bottom. The length of each room tone is 3 minutes and all the room tones are calibrated to -30 LUFS.

    Office Space was recorded with a custom designed very low self-noise (4.5 dB) ORTF rig that gives you only the noise of the room and minimal noise from the recording equipment itself.

    The huge variety in the sounds of the room tones gives you a great palette to experiment with various sound design tools so you can create e.g. spaceship ambiences, drones and otherworldly textures.

    You get the sounds in two formats: 96 kHz, 24 bit and in 44.1 KHz, 16 bit, for more convenient ways of utilizing the sounds in games and other media.

    Room tones / locations:

    Auditorium • Bunker Shelter • Cleaning Closet • Communal Kitchen • Corridor • Elevator Interior • Elevator Lobby • Gaming Area • General Open Office Area • General Open Office Printer Area • Hallway • Large Meeting Room • Large Room • Large Storage Room • Large Vestibule • Lobby • Lounge • Main Lobby • Massage Room • Meeting Room Lounge Area • Parking Garage • Printer Room • Recycling Room • Restaurant Corridor • Restaurant General Dining Area • Restaurant Kitchen • Restaurant Service Cashier Desk • Sauna • Sauna Changing Room • Sauna Lounge Area • Sauna Shower Area • Server Room • Small Cleaning Closet • Small Communal Kitchen • Small Kitchen • Small Meeting Room • Small Phone Booth Room • Small Room • Small Shower • Small Vestibule • Staircase • Storage Room • Toilet

    Bonus content:

    As bonus content you will get over 20 minutes worth of recordings of an elevator and a large office printer. The bonus content was recorded in both XY and ORTF so you can easily mix and match them to your projects.

    Elevator Door Open Close (Interior and Lobby perspectives) • Elevator Interior Move Up Down Ground Floor to 4th Floor • Office Printer Paper Tray Open Close • Office Printer Print Start Loop End • Office Printer Scan Glass Start Loop End • Office Printer Scan Paper Holder Start Loop End • Office Printer Wake Up From Sleep Mode

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  • Quadcopter Drone CX10 is a small radio controlled toy with a feisty character that could be described as a robotic version of an angry bee.

    This library covers in detail everything you can do with this little neat quadcopter drone. You get sounds of acceleration, deceleration, steady engine fly loops of various speeds, engine revs, fast turns, ground hoppings and takeoffs. In case you need them I also recorded collisions and landings on various surfaces like carpet, metal, rock, plastic etc. Surprisingly these sounds are quite suitable for user interface sounds too.

    The steady engine fly loop sounds are really useful when you want to create your own flyby / passby sounds. I can also imagine using this library to add some unique flavour to winged insecty characters in a game or just to richen otherwise bland engine sounds.

    The whole library was recorded in 96KHz 24bit quality so these sounds are really flexible if you want to experiment with pitch, stretch and other audio tools.

    You get the sounds in two formats: 96 KHz 24 bit and in 44.1 KHz 16 bit, for more convenient ways of utilizing the sounds in games and other media.

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  • Materials & Texture Snow & Ice Play Track 1700+ sounds included, 90 mins total $40 $36

    Snow & Ice is an extensive collection of various ice and snow sounds recorded in quiet rural locations in Northern Finland between 2015-2017. The library contains 1700+ sounds / 2.9 GB worth of material recorded and mastered in 96KHz 24bit quality, so they are more than ready for pitch shifting and other heavy audio processing.

    Among the biggest highlights of this library are the industry’s first glassy yet heavier sounding ice lantern breaks which will definitely be useful in adding unique twist to your material sound design. The library also comes with a huge variety of snow and ice debris sounds, snow block breaks and even footsteps on frozen snow and ice debris.

    You get the sounds in two formats: 96 kHz, 24 bit and in 44.1 KHz, 16 bit, for more convenient ways of utilizing the sounds in games and other media.

    FOOTSTEPS:

    Frozen Snow Packed Run • Frozen Snow Packed Scuffs • Frozen Snow Packed Stomps • Frozen Snow Packed Walk • Frozen Snow Road Walk • Frozen Snow Run • Frozen Snow Walk • Frozen Wood Terrace Walk • Frozen Ice Shard Debris Scuffs • Frozen Ice Shard Debris Stomps • Frozen Ice Shard Debris Walk

    ICE:

    Ice Debris Fall • Ice Debris Rattle Continuous Loop • Ice Debris Rattle Heavy • Ice Debris Rattle Light • Ice Debris Smash To Ground Heavy • Ice Debris Smash To Ground Light • Ice Lantern Collision • Ice Lantern Large Break Smash • Ice Lantern Small Break Smash • Ice Shard Break Smash • Ice Shard Crack Snap • Ice Shard Small Group Rattle • Ice Shard Small Hit Collision Rattle • Ice Shard Small Rattle

    SNOW / MISC:

    Snow Block Large Collision • Snow Block Large Hit Collision • Snow Block Large Hit Rattle Scrape • Snow Block Large Smash Break • Snow Block Medium Hit Collision • Snow Block Medium Hit Rattle Scrape • Snow Block Medium Move Friction Loop Fast • Snow Block Medium Short Friction • Snow Block Small Collision • Snow Block Small Group Rattle • Snow Block Small Hit Collision • Snow Block Small Hit Rattle Scrape • Snow Block Small Large Fall On Snow • Snow Block Small Move Friction Loop Fast • Snow Block Small Move Friction Loop Slow • Snow Block Small Short Friction • Snow Block Small Smash Break • Snow Block Small Smash Ground • Snow Crack Snap • Snow Debris Rattle • Snow Ice Shard Small Crush • Snow Pressure Squeeze Crunch • Snowfall On Cardboard Light • Snowfall On Plastic Bag Light • Snowpusher Move • Wood Block Hit Snow • Wood Log Hit Snow • Metal Shovel Snow Debris Dig

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  • Introducing the world's first snowball impact sound effect library:

    In the winter of 2014 in Northern Finland, SFX creator Pasi Pitkänen threw over 250 snowballs onto thirteen different surfaces with a lot of variations. This collection has everything you need to recreate that snowball fight scene in your project or if you are just looking for some nice textures to enrich your impact sounds.

    Impact surfaces included:
    Boilersuit • Metal Door • Metal Rack • Metal Wheelbarrow • Padded Cotton • Snow Ground • Snowpusher • Tarp • Waterproof Jacket • Windbreaker Jacket • Wooden Door • Wooden Wall

    You get the sounds in two formats: 96 KHz 24 bit and in 44.1 KHz 16 bit, for more convenient ways of utilizing the sounds in games and other media.

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  • Whooshes Swish & Whoosh Play Track 5300+ sounds included $39 $35.10

    Swish & Whoosh is an extensive high quality collection of organic light and hard swishes and whooshes. The library consists of 62 individual objects ranging from a small metal sieve to a medium sized didgeridoo and covers fast, slow, fast multiple and slow multiple articulations.

    The main reason I recorded this library was to create a library that covers not only the normal and fast swish whoosh sounds but also the more subtle, minimal soft sounds that are usually missing from other commercial sound effect libraries. The library also comes with bonus content: 22 minutes of metal slinky sounds, including slinky laser sound effects.

    Swish & Whoosh was recorded with Sound Devices 702 and a XY stereo pair of Sennheiser MKH8040 microphones in acoustically treated studio environment. The whole library was recorded in 96KHz 24bit quality so these sounds are really flexible if you want to experiment with pitch, stretch and other audio tools. For example pitching down the didgeridoo and plastic tube hollow item sounds by two octaves I found really cool and useful low drone sweeps.

    You get the sounds in two formats: 96 kHz, 24 bit and in 44.1 KHz, 16 bit, for more convenient ways of utilizing the sounds in games and other media.

    Objects included:

    Badminton Racket • Baking Paper Sheet • Beach Bat • Big Drum Stick • Cardboard Box Lid • Cardboard Box • Cleaning Duster • Cloth Large Flag • Cloth Leather Piece • Coat Hanger Metal • Coat Hanger Wood • Cricket Bat • Didgeridoo • Dish Brush • Drum Stick • Floorball Ball • Floorball Stick Large • Floorball Stick Small • Horse Whip • Jump Rope Breaded • Kitchen Knife • Leather Belt Light • Leather Belt • Magazine • Metal Frying Pan • Metal Grater • Metal Sieve Large • Metal Sieve Small • Metal Slinky • Metal Spatula • Microphone Windshield • Paper Sheet • Plastic Box Lid Large • Plastic Carpet Beater • Plastic Cord Taped End • Plastic Cord • Plastic Fruit Squeezer Juicer • Plastic Garbage Bag Large • Plastic Garbage Bag Small • Plastic Mouse Pad • Plastic Pipe Small Angled • Plastic Pipe Small • Plastic Shoe Spoon • Plastic Swim Fin Flipper • Plastic Tube Hollow • Plastic Tube With Metal String • Plastic Wire • Plastic Vuvuzela • Pom Pom • Rope Light • Styrofoam Ball Large • Tennis Racket • Tin Foil Sheet • Umbrella Large • Violin Bow • Wood Branch Large Leafs • Wood Branch Large • Wood Branch Small Leafs • Wood Branch Small • Wood Rack • Wood Stick • Wood Strip Small

    Bonus content:

    As bonus content you will get over 22 minutes worth of recordings using the legendary metal slinky! The bonus content covers swishes, rattles, stretching and collisions. And as mentioned, I also recorded light and heavy metal slinky laser zap sounds (technique made famous by Ben Burtt in Star Wars movies).

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  • Nature & Countryside Water Streams One Play Track 20 sounds included, 60+ mins total
    Rated 5.00 out of 5
    $15

    'Water Streams One' is the first library in my 'Water Streams' series that explores the bubbly and roaring sounds of rapids, rivers and streams found all around Finland.

    The library consists of 19 unique sounding locations ranging from large rapids to tiny streams. Most of the content was recorded in quiet Northern Finland locations and I even visited the Oulanka National Park to record its famous large roaring rapids.

    Due to challenging and hard to access locations I decided to record the library with portable Sony handheld recorders utilizing ORTF and XY techniques.

    The average length of each file is between 2-4 minutes so you can easily create your own loops for video games and other media.

    You get the sounds in two formats: 96 KHz 24 bit and in 44.1 KHz 16 bit, for more convenient ways of utilizing the sounds in games and other media.

    Add to cart

 
 
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