Audio Director Pete Ward at MachineGames reveals the secrets to the sound of ‘Indiana Jones and the Great Circle.’ He talks about putting the player into Indy’s shoes, making a satisfying whip sound, designing realistic eerie spaces, mixing for dialogue intelligibility and action-scene impact, and much more!
Read MoreGame Audio Explained – your guide to making sound for games
What is game audio? Learn how sound is made for games, how to make games sound their best – and how to get started and succeed in game audio:
Read MoreAirCon25 Submission Are Open! Here’s how to take part:
Here’s your chance to have your talk, panel, or interview included at AirCon2025, the free annual online conference on sound for games, film and beyond:
Read MoreStar Wars Outlaws: Defining the Sound of a ‘Scoundrel Adventure’ – with the Massive Entertainment Game Audio Team
Massive Entertainment’s sound team give you the full story behind the superb sound of ‘Star Wars Outlaws’:
Read MoreSupercharge Your FMOD Game Audio Skills – with Sergio Ronchetti
Learn how to make the most of FMOD in these focused & bite-sized videos by Sergio Ronchetti:
Read MoreA Guide to Game Audio Task Planning – by Jaime Cross
Planning is essential for great game audio, and here, Jaime Cross shows you how to get it right:
Read MoreAirwiggles launches the Game Audio Implementournament – here’s how to take part:
Want to hone your game audio skills? The Game Audio Implementournament is here: Find out how you can take part, showcase your skills and win some great prizes:
Read MoreHere’s your chance to watch the talks from AirCon 24!
Here’s your chance to watch a number of fantastic talks from AirCon24:
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