Horror sound design and sound effects guide 2024 Asbjoern Andersen


Welcome to the Ultimate Guide to Horror Sound - The 2024 Edition: Are you ready to discover the secrets behind the most horrifying sound effects ever created? Do you need some spine-chilling sounds for your projects - or do you want to learn how to craft your own sounds that will make your audience scream? You're in luck, as we have a massive collection of exclusive stories, interviews, sounds and guides for you here, freshly updated for 2024 - so let's dive into the world of horror sound design:
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How to make your own horror sound effects:

How to Design Fierce Creature VocalsHaunting Horror Sounds Effects for InterfacesHow to Design Horror Sounds – with horror sound veteran Joe DzubanSounds of Horror & Emotional States – with 2 x Oscar winning sound designer & sound supervisor Karen Baker Landers5 tips for making the most of Dehumaniser 2How to create horror sound effects that are truly scary (and gory!):Tips: How to create your own horror sounds


Ready to scare: Nightmare-inducing horror sound effects:

See the special Horror Sound Effect Highlights here!


Exclusive horror sound stories:

Alan Wake 2The WatchersThe Exorcist: BelieverTrapTrue Detective: Night CountrySaw XTalk to MeEvil Dead RiseScornWinnie-the-Pooh: Blood and HoneyKnock at the CabinM3GANThe Dark Pictures AnthologyThe Black PhoneBodies Bodies BodiesSpeak No EvilThe QuarryArchive 81MasterPreyMidnight MassCandymanHalloween KillsDemonicContagionThe Conjuring: The Devil Made Me Do ItThe Haunting of Bly ManorTwin Peaks: Fire Walk With MeThe Third DayLovecraft CountryHalloweenThe Haunting of Hill HouseHereditaryThe NunA Quiet PlaceAnnabelle: CreationIt Comes At NightAlien: CovenantBlair WitchThe MistPenny DreadfulLights OutThe Conjuring 2


Bonus: More horror sound stories:

Behind the sound of birth/rebirth, Enys Men, The Texas Chain Saw Massacre, Infinity Pool, The Callisto Protocol, Inside The Exorcist, Darq, Through The Woods, The Evil Within, Outlast, and Colina: Legacy + how scarehouse sound is made & How Sound Is Used To Create Suspense In Horror Movies

 
 

Get a free horror sound effects pack:

 

Slava Pogorelski Horror Sounds


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How to make your own horror sound effects:


 
How to Design Fierce Creature Vocals – Huge Sound Design Tutorial (includes 26 free SFX):

 

Want to learn how to design creature vocalizations? Chase Steele is back with a new in-depth tutorial, covering everything from sourcing and layering creature source material to editing, processing and transforming those recordings into some mean creature vocals:



How to Design Fierce Creature & Monster Voices - Huge Sound Design Featuring 26 Free Sound Effects!


Bonus: Download 26 free SFX from this tutorial

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How to create Haunting Horror Sounds Effects for Interfaces (includes 15 free SFX):


Interested in learning how to design horror sound effects – particularly targeted towards horror-type interfaces? Check out this exclusive, in-depth A Sound Effect tutorial by Chase Steele:



How to make Haunting Horror Sound Effects for UI / interfaces (includes free sounds!)


Bonus: Download 15 free SFX from this tutorial

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How to Design Horror Sounds – with horror sound veteran Joe Dzuban (‘The Conjuring’, ‘Insidious’, ‘Annabelle’ & many more):


How to design horror sound effectsSound designer Joe Dzuban worked on five films with horror director James Wan, starting with Insidious in 2010. Since then, he’s designed and/or mixed the sound for a dozen top horror films including The Conjuring, Annabelle, Malignant, Scary Stories to Tell in the Dark, and Crimson Peak. Here, Dzuban shares his insights and tips on how to design amazing horror sounds:
 

Read Joe Dzuban’s horror sound design tips and insights

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Sounds of Horror & Emotional States – with 2 x Oscar winning sound designer & sound supervisor Karen Baker Landers:


Karen Baker Landers horror soundIn this A Sound Effect interview for AirCon, 2 x Oscar-winning supervising sound editor/sound designer Karen Baker Landers (Skyfall, Gladiator, Braveheart) talks about creating cringe-inducing horror sound, how to use subtle environmental sounds to express a character’s emotional state – and she shares her secret for creating Oscar-winning sound:
 

Watch the video

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5 tips for making the most of Dehumaniser 2:


Dehumaniser 2 guideDehumaniser 2 by Krotos is an excellent vocal sound design system – and Michał Pukała from Krotos has provided this helpful guide featuring 5 tips on how you can make the most of it:
 

Read the tutorial

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How to create horror sound effects that are truly scary (and gory!):


How do you create your own horror and gore sound effects? Saro Sahihi from SoundBits has a lot of experience with that, having done both a full-on gore sound library, as well as some SFX libraries with really creepy, ghostly sounds and shocking transitions. And in this special A Sound Effect guide, he shares his tips on how to make those horrific sounds. Here’s Saro with his tips for horror sound effects creation:

Read the guide

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Horror Sound Effect Highlights:

 

Popular horror sound effects libraries on sale:

  • Gore Sound Effects Just Gore Play Track 820 sounds included $20

    Welcome to the Bloodfeast. Welcome to 496 files containing over 820 goregeous bone breaking, blood soaking and flesh slicing Splatter SoundFX.

    This huge hardgoreconstruction kit contains all the sounds of gore you need for your horror-, action-, thriller-, slasher-, monster-, martial-arts-, zombie- or fantasy-, movie or video-game.

    …and, there is a chainsaw too, of course.

     

    50 %
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  • Magic & Fantasy Sound Effects Phantom Magic Play Track 545 sounds included, 31 minutes mins total $29.40

    Now you can harness supernatural powers in sound design and bring peak levels of mesmerizing magic to your next project. Phantoms in the night, mischievous wizards, sorcerers conjuring black magic, supernatural creatures and telekinetic objects all come to life in fantastic 96k/24bit sound with Phantom Magic. The library delivers game trinkets, spells and sparkles, casts and conjures, potions and power-ups, shields and revives, lightning impacts, transitions, whooshes, and more.

    40 %
    OFF
    Ends 1733439600
  • The “Screams & Shouts 2 – Humans” sound effects library brings you over 1.200 human shouts of pain and death, disturbing screams plus grunts of anger, struggle and attack from several men, women and children.

    All sounds have been edited precisely and cut clean for instant use in your projects.

    50 %
    OFF
  • Need the sound of objects being pushed, pulled, dragged, moved – or perhaps sliding and scraping over different surfaces? The Drag & Slide SFX library gets you exactly that: More than 500 dragging and sliding sounds that are ready to be used as they are – or for intense sound design.

    Drag & Slide features recordings from sources such as:

    Bags, Barrels, Blades, Bottles, Cabinets, Chairs, Coat-hangers, Crates, Dining Tables, Fridges, Frying Pans, Iron Boxes, Iron Tables, Metal Cans, Metal Chairs, Nightstands, Pallets, Paper bags, Plates, Racks, Rakes, Shoes, Shovels, Sledgehammers, Spray cans, Stones/rocks, Toolboxes, Vacuum Cleaners, Various heavy objects, Wooden Boards – and more!

    Technical details:

    All sounds were cleaned, edited and filled with BWF-Metadata for instant use in your projects – and many of the files in the pack contain more than one sound. Recorded with Sound Devices 744T, 788T, Sennheiser MKH8050, Ambient ATE208, Sony PCM-D100

    50 %
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  • This release features 873 screams, shouts, moans, grunts, hisses from female/male humans, zombies, monsters and creatures. Fantastic for horror, suspense, thrillers, action movies and games

    All sounds are 100% dry. Reverb was just applied for the demo.

    60 %
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  • Drones & Mood Sound Effects Abstract Ambiences Play Track 60 sounds included $20

    The “Abstract Ambiences” is a collaboration of SoundBits and Monte Sound.

    This bundle offers you a collection of abstract and surreal ambiences, ready to be used in your next production. Wether in surround or stereo, this kit will be sure to please. The bundle offers a full mix, as well as a construction kit to mix and match the stems as you wish, giving you maximum flexibility in post production.
    All sounds are delivered in 96kHz / 24bit. All sounds are royalty free.

    Think of movies like “Alien”, “Event Horizon” “or games like “Dead Space”, “Doom” or “Bioshock”. But you will also get the right feel and idea for other disturbing-cyberpunk and unsettling industrial dark spaces.
    A symbiosis of organic original field-recordings like Room Tones, Construction Sites, Traffic, Fun-Fair, Motors, … and synthetic elements like spectral- and granular synthesis.

    • 60 ready-to-use abstract ambiences in 5.0 surround
    • Stereo Downmixes of all ambiences included!
    • All files with 2:30 Minutes length
    • Perfectly balanced Surround Sounds for easy integration in games, movies and more
    • Categories:
      Doomed Soundscapes, Dark Drones, Futuristic Dungeons, Alien Worlds, SciFi Horror, Weird Radio Messages and Interference and Disturbing and Terrifying Noises, Eerie Textures & more

    50 %
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  • Get 500 sound effects of mainly metal and wood impacts, metal junk hits, crashes, heavy door slams, metal drops, metal wall and oil tank hits in this SFX library.

    All sounds were recorded with a RODE NTG-3, a RODE NT-4 and a Beyerdynamic MC950 microphone on a Sound Devices 744T (+ SD MixPre-D). Each sound was heavily edited and cleaned, so there is no noise or other unwanted sounds. The sounds were layered, EQed and compressed for that extra punch – so they can be instantly used to sonically treat your medieval and sci fi battles, fighting and walking robots and anything else that needs some heavy metal treatment.

    You can use the sounds right away. No further editing needed. But you can, of course… :)

    50 %
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  • The “Screams & Shouts 2 – Monsters” sound effects library brings you over 940 shouts of pain and death, disturbing roars plus grunts of anger, struggle and attack from several monsters and zombies.
    Additionally you get 250 clean untreated vocalized human monster sound to create your own designed monsters with it.

    This is the go-to sound effects library to give your monsters an unpleasantly threatening, disgustingly haunting and ferocious voice
    All sounds have been edited precisely and cut clean for instant use in your projects. These sounds fit very well in any scifi, horror, action, fighting or fantasy game, movie or any other audio-visual production.

    50 %
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Trending horror sound effects libraries:

  • The BEASTIARIUM: Monsters & Creatures library delivers more than 1700 sounds of monsters, attacks, breathe, hits, death and other related sounds.

    The library contains hundreds of high-quality sounds created using various recording, processing, and synthesis techniques.

    Version 0.6 is out: 24 types of monsters, 1773 sounds.

    BEASTIARIUM: MONSTERS & CREATURES - SHOWCASE
    BEASTIARIUM: MONSTERS & CREATURES - TEASER
    15 %
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    Ends 1733266799
  • 1,500 Monster & Creature sounds!

    We’re proud to announce our newest sound library: Monster Within! Clocking in at 1,500 files, we’ve not only included 18 different creatures, monsters, and aliens, but also 25 categories for them! Everything from Attacks, Roars, Giant Footsteps, to detailed foley, vocals and flesh ripping. We think this is a must have Monster and Creature library to add to your collection.


    WHAT’S INSIDE

    Monster Within is massive. Just look at the list below or download the PDF excel sheet to get an idea of all that you get. Monster Within features more than 1,500 files, 2GB GB of 24bit/96khz .WAV files, all meticulously embedded with Soundminer and Basehead metadata. Monster Within was created by Rick Hernandez, a Los Angeles based professional sound designer. Rick is an accomplished AAA video game sound designer and field recordist. He also works on feature films & television. Learn more about Rick and his company Melee Sound Design.

    Monster Within includes the following:

    – 18 different creatures and monsters
    – Attacks
    – Body Movements
    – Breathing
    – Charges
    – Damage
    – Death
    – Enter
    – Exit
    – Foley
    – Footsteps
    – Footsteps Giant
    – Grunts
    – Hits
    – Idles
    – Impacts
    – Jumps
    – Melee
    – Pain
    – Reactions
    – Screams – Roars
    – Spawns
    – Special Effects
    – Swings / Swipes
    – Taunts
    – Vocals

    60 %
    OFF
    Ends 1733266800
  • Mechanical Sound Effects The Dentist Office Play Track 100 sounds included, 25 mins total $39

    Dr. Daniels is the only dentist I’ve ever known and he was gracious enough to let me roam around his office after hours collecting these sounds.

    The intent was to gather source material for hi-tech gadgetry so the library contains a nice selection of tools and equipment including drills, a mouth vacuum, an ultrasonic water sprayer, dental lathe, dental kiln, a creepy sounding dentist chair and a wicked cool CEREC machine (diamond tipped milling machine that cuts dental implants).

    The handheld tools are “performed” so as to create movement, pass by’s and simulate power fluctuations.

  • This release features 873 screams, shouts, moans, grunts, hisses from female/male humans, zombies, monsters and creatures. Fantastic for horror, suspense, thrillers, action movies and games

    All sounds are 100% dry. Reverb was just applied for the demo.

    60 %
    OFF

Can’t find what you need? Search for more horror sound libraries here

 

The most popular horror sound effects libraries out there:

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Behind the sound for scary horror movies, series and games
– Exclusive A Sound Effect interviews:

 
 

Alan Wake 2


Behind the Haunting Sound of Alan Wake 2Gamers are thrilled with Remedy Entertainment’s Alan Wake 2. This long-anticipated sequel to Alan Wake (2010) deviates from the original action-adventure game by leaning into the darker aspects as a survival horror game. In this massive interview, the Alan Wake 2 sound team discusses their aesthetic inspirations for the game, how they created new vocals for the ‘Taken’ and ‘Fade Outs,’ how they designed Washington State and the Dark Place like two different games, how they used music to support gameplay and misdirect the player, how they designed immersive environments, how they handled the sound for teleporting, and much, much more:

Read the in-depth interview

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The Watchers


Creating a Killer Live Concert for Shyamalan’s TrapDirector Ishana Shyamalan’s debut feature The Watchers is a supernatural horror film that blends elements of Irish folklore like faeries and changelings with natural elements that have a dark twist, like an enchanted forest that traps visitors inside and flocks of birds (called devil birds) that panic and flee as the sun sets. For the sound team, this created a fun opportunity to explore nature sounds in a new way, to create unique vocalizations for ‘The Watchers’ and design how they’d sound when mimicking humans. Here, sound supervisors Jill Purdy and Sylvain Bellemare talk about working with director Ishana Shyamalan, finding the sound of the magical forest and the wildlife within, designing sounds for the folklore-inspired ‘Watchers,’ and so much more:

Read the in-depth interview

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The Exorcist: Believer


Sculpting the Supernatural Sound of The Exorcist: BelieverDirector David Gordon Green’s new Exorcist trilogy has kicked off with The Exorcist: Believer – in theaters now. The film follows two young girls who are possessed by the same demon.

Here, sound supervisor/re-recording mixer Rich Bologna – who previously worked with Dir. Gordon Green on his Halloween retcon trilogy – talks about the collaborative use of sound design and music to create an unsettling atmosphere/mood leading up to the chaotic, multi-phase exorcism.

He talks about designing a lush and inviting opening to the film, which plays in contrast to where the film leads. He talks about how they handled the sound of the demon, the subjective psychological POV moments, and more!

Read the in-depth interview

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Trap


Creating a Killer Live Concert for Shyamalan’s TrapDirector M. Night Shyamalan’s film Trap mainly unfolds at a pop concert. To make the performance feel ‘live’ and to keep it going throughout all locations in the stadium, the sound team – led by sound supervisors Dashen Naidoo and Jill Purdy – needed to craft reactive concert crowds, create a unique sonic perspective of the concert for the different locations in stadium, and then shift to the killer’s POV (and incorporate the film’s score) to portray his anxiety and to tell the story Shyamalan intended for the film. Here, Naidoo and Purdy detail their approach to achieving a convincing concert sound, using sound to build tension, and so much more:

Read the in-depth interview

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True Detective: Night Country


The Chilling Sound of HBO’s True Detective: Night CountryHBO’s hit series True Detective is back with Season 4. This time around the show is helmed by Writer/Director/Exec. Producer Issa López, who chose a sound team led by co-supervising sound editors Martín Hernández and Stephen Griffiths.
True Detective: Night Country is set in Alaska during the sunless winter season. The unforgiving environment and persistent darkness act as an antagonistic character working against the detectives who are trying to untangle the events that led to the mysterious deaths of a team of research scientists. Here, Hernández, Griffiths, and sound editor Jake Fielding talk about building the environment’s character using expressive wind sounds, evocative vocal elements, and descriptive sound design, effects and foley to add an additional dimension to the story:

Read the in-depth interview

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Saw X


How Saw X’s Insane Sounds of Gore Were Made – with Sound Designers Adam Stein and David RoseSaw X is the 10th installment of the Saw franchise, which began nearly two decades ago. These horror films are known for Jigsaw’s death traps, which require the victims to physically harm themselves in order to save their own lives.

The traps are inventive, and brutal, and offer extraordinary opportunities for sound!

Here, supervising sound editor/sound designer Adam Stein and sound designer David Rose talk about creating the sound of the death traps (and the resulting gore) in Saw X:

Read the in-depth interview

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Talk to Me


Crafting the Tense and Terrifying Sound of ‘Talk to Me’ – with Sound Supervisor/Re-recording Mixer Emma BortignonHorror film Talk to Me is the debut feature film from directors Danny and Michael Philippou. It first premiered at Sundance 2023 in the Midnight category and was later picked up by A24 for a wide theatrical release over the summer. The imaginative Australian film follows a group of young friends who mess around with a mysterious embalmed hand that lets them contact (and become briefly possessed by) the dead.

Here, award-winning sound supervisor/re-recording mixer Emma Bortignon talks about creating unique sounds for each possession and designing tense, tonal ambiences, what went into the sound of a dying kangaroo, how the mix evolved during the post process, how she mixed sounds into the surrounds to keep the audience on edge, and so much more:
 

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Evil Dead Rise


Behind the Gruesome Sound of ‘Evil Dead Rise’ – with Peter Albrechtsen, Garret Farrell, and Gabriel GutiérrezHorror film Evil Dead Rise is a cinematic experience that makes full use of the Dolby Atmos surround format – with action sounds happening in the overheads, demonic vocals swirling around the theater, and music stems intermingling with sound design that’s panned around the room. Fans of the Evil Dead films will not be disappointed.

Here, sound designer/supervising sound editor Peter Albrechtsen, dialogue editor/re-recording mixer Garret Farrell, and re-recording mixer Gabriel Gutiérrez talk about paying homage to the original films, exploring new sounds for this film (like unique vocal processing for the Deadites), and experimenting with the design and mix to make Evil Dead Rise a fun horror adventure:
 

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Scorn


Behind Scorn’s Nightmare-Inducing Game Audio – with Lead Sound Designer Koca KastavaracEbb Software’s disquieting horror/survival game Scorn takes players to a desolate alien planet filled with organic-metallic machines that offer a means of protection against combatants by adding ‘enhancements’ to the player and they provide a possible means of escape but at a devastating cost to the player’s humanity.

The visual design is reminiscent of H.R. Giger’s art and the sound of the game (which is devoid of dialogue) is dark, foreboding, and slimy yet sharp and resonant.

Here, lead sound designer Koca Kastavarac talks about how they created the heavy atmospheres/environmental sounds, the diegetic sounds of the machines, the sounds of enemies such as the Parasite, Cyborg, Workers, etc., how they overcame technical challenges like adding an occlusion system, and much more:
 

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Winnie-the-Pooh: Blood and Honey


Designing the Sound of Gore for ‘Winnie-the-Pooh: Blood and Honey’ – with Supervising Sound Designer Ryan HattonAuthor A. A. Milne’s beloved children’s book bear Winnie-the-Pooh has taken on a new persona: cold-hearted killer. Since the character is now part of the public domain, director/writer Rhys Frake-Waterfield saw his opportunity to tell a very different story set in Hundred Acre Wood.

His horror film Winnie-the-Pooh: Blood and Honey – in select theaters – catches up with a grown-up Christopher Robin, who went off to college and abandoned his long-time woodland pals. Left to fend for themselves, Pooh and Piglet have gone feral, as Christopher finds out upon his return to the woods.

Here, supervising sound designer Ryan Hatton talks about creating creepy, uninviting ambience for Pooh’s stomping ground, how he created some of the film’s gory scenes, how he used sound as a cost-effective storytelling tool for the low-budget film, how they made the mix more impactful, and much more:
 

Read the in-depth interview

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Knock at the Cabin


Crafting the Captivating Sound of ‘Knock at the Cabin’ — with Sound Supervisor David ForsheeDirector M. Night Shyamalan’s Knock at the Cabin tells the unsettling story of a family who encounters of group of strangers in a remote cabin, forcing them to make an unthinkable choice to avert the ultimate disaster. Since the story mainly unfolds in one location, sound played a crucial role in defining the character of the space and helping the audience to clue into what’s happening off-screen.

Here, supervising sound editor David Forshee talks about building up the insect sounds in the woods using custom recordings from recordist Colin Hart as the base, working with the Alchemy Post foley team to help emphasize each character’s personal traits and helping to add weight and texture to the handcrafted weapons, designing apocalyptic events (like a tsunami) yet making it feel like it was captured using a smartphone camera, working sounds against the score, and more:
 

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M3GAN


Behind the Menacing Sound of M3GAN – with Sound Designer P.K. HookerDirector Gerard Johnstone’s horror-comedy M3GAN is a fun and frightening trip into the near-future where robotics and artificial intelligence have progressed enough to be used in a life-like doll, named M3GAN, that not only interacts with a child but is able to learn, process that information, and reprogram itself to become better suited to the child’s needs – even (over)protect the child from harm.

Here, supervising sound editor/sound designer P.K. Hooker talks about creating the mechanical, vocal, and electrical/digital sounds for M3GAN, and how those sounds change over the course of the movie to reflect M3GAN’s evolution from caring companion to evil robot. He also goes into detail about specific attack scenes, like M3GAN’s encounter with the neighbor, the scene in the elevator & much more:
 

Read the in-depth interview

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The Dark Pictures Anthology


Designing the Frightening Sound of ‘The Dark Pictures Anthology’ – with Audio Director Barney PrattSupermassive Games has released four games in their narrative-drive horror/survival series The Dark Pictures Anthology, one game per year since the first installment Man of Medan in 2019.

Each game is a different sub-genre of horror, has a unique score, and hosts a new cast of characters. And since the creative cycles for two games overlapped every year, Audio Director Barney Pratt had to do a lot of project juggling to keep them on schedule.

Here, he compares their approach to sound on each release, talks about how advancements in technology (like spatial audio) influenced their approach, what went into creating each game’s unique score, the character sound design, and several creatures featured in the games. He also shares details on the sound of the latest installment, The Devil in Me , such as recording custom sound, mixing in real-time, and more:
 

Read the in-depth interview

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The Black Phone


The Black Phone - behind the soundDirector Scott Derrickson’s horror film The Black Phone is set in the ’70s, and the culture of that era influenced supervising sound editor Paul Hackner’s approach to sound editing and mix on the film. Here, he talks about using the song structure of Pink Floyd and other ’70s bands as a guide to designing the stylized dream sequences, how they created the balloon-filled chaos of Finn’s abduction, how to create the perfect jump scare, and more!
 

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Bodies Bodies Bodies


Bodies Bodies Bodies - behind the soundDirector Halina Reijn’s horror-comedy film Bodies Bodies Bodies (distributed by A24) follows a group of rich 20-somethings who throw a hurricane party at a remote family mansion. As their party game goes awry, snarky backstabbing takes front stage. The hurricane rages outside and the fake friends find their party going from bad to deadly.
Award-winning sound supervisor/re-recording mixer Luciano Vignola and sound designer Mariusz Glabinski talk about creating a long-lasting hurricane that is interesting and dynamic, building intense dialogue scenes, using foley to heighten the chaos and flesh out quiet scenes, and much more! 

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Speak No Evil


Speak No Evil - behind the soundDanish director Christian Tafdrup’s disturbing film Speak No Evil – which premiered in the Sundance 2022 Midnight category – tells the tale of a mild-mannered Danish family who visits an offbeat Dutch family they had recently met on vacation. The houseguests’ stay turns from friendly to frightening, with an ending that’s dubbed ‘shocking’ by Sundance audiences. Here, sound designer/re-recording mixer Marco Vermaas talks about building intensity through the film’s soundscape and what it was like to sound design that vivid ending.
 

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The Quarry


The Quarry - behind the sound Here, Soundcuts Audio Director Adele Cutting talks about the all-important dialogue (voiced in 8 different languages), their approach to creating cinematic sound that nods to classic horror films, crafting responsive ambiences using open-world game techniques, scoring interactive music and working with licensend music, designing the werewolf sounds, and so much more!

 

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Archive 81


Archive 81 - behind the sound Netflix’s Archive 81 horror series – executive produced by James Wan – follows video archivist Dan Turner, who takes a job restoring and logging tapes that were damaged in a fire. As Dan watches the disturbing footage, he uncovers a sinister cult that’s involved in the disappearance of Melody (the woman who shot the footage).
Here, supervising sound editor Mark Relyea and sound designer Daisuke Sawa talk about designing scary sounds using static, building a supernatural portal, creating the voice of the demon Kaelego, and enhancing the ritual chanting of the cult followers.

Re-recording mixers Alexandra Fehrman and Richard Weingart discuss the use of the Dolby Atmos surround field, and the processing chains used to create different perspectives in the series.

 

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Master


Master - behind the soundFor director Mariama Diallo’s feature film debut Master – in US Dramatic Competition at Sundance – she tells a supernatural story that leans on social isolation, exclusion, and racism. Here, sound supervisor/sound designer Robert Hein and re-recording mixer Robert Fernandez talk about using sound to support these feelings and to add a sense of darkness and horror.
 

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Prey


Prey - behind the sound Director Dan Trachtenberg’s Predator prequel Prey (distributed by Disney+, Hulu) is set in 1719, so the sound team – led by supervising sound editors Chris Terhune and Will Files – got to reimagine the advanced weaponry and armor known from previous Predator films in a more primitive form.
In turn, the Predator in Prey faces off with humans who are also less technologically advanced – a tribe of Comanche with stone and wood weapons and a roaming pack of French fur traders, who have black powder muskets and pistols.

Here, Terhune talks about redesigning iconic Predator sounds to fit the more primitive time, Dialogue/ADR Supervisor Jessie Anne Spence discusses the unique opportunity to record and edit Comanche dialogue and group, and re-recording mixer Craig Henighan (who co-mixed with Terhune) talks about finding the emotion for the mix in Dolby Atmos.
 

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Twin Peaks: Fire Walk With Me


Twin Peaks: Fire Walk With Me- behind the sound In celebration of Twin Peaks: Fire Walk With Me’s 30-year anniversary: Sound supervisor Doug Murray shares lots of fascinating sound stories behind the haunting film and the Twin Peaks series, the creative joys of “sound painting” with David Lynch, channeling Alan Splet’s sensibilities, its impact on film sound today, the sound for signature scenes – and how it transformed him as a sound designer. Hear the full interview below:
 

Hear the in-depth interview

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Midnight Mass


Midnight Mass sound
Mike Flanagan, known for The Haunting of Hill House and The Haunting of Bly Manor, has a new series on Netflix — Midnight Mass. Here, supervising sound editors Trevor Gates and Jonathan Wales (also re-recording mixer) talk about location building, creating the show’s choir, designing disturbing sequences, and so much more!
 

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Halloween Kills


Halloween Kills sound
Halloween is the longest-running horror film franchise to date. Beginning in 1978, there have been 13 Michael Myers films including the latest Halloween Kills in theaters now. Here, supervising sound editor/re-recording mixer Rich Bologna at WB Sound in NYC shares his tale of designing and mixing Halloween Kills, his collaboration with director David Gordon Green, and his sonic contributions to this legendary film franchise:
 

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Candyman


Candyman sound
Director Nia DaCosta’s horror film Candyman — in theaters now — takes a unique approach to storytelling, using both unique visual elements and important social issues to explain the existence of Candyman. Here, sound supervisor/sound designer/re-recording mixer Michael Babcock talks about the role of sound as a storytelling tool, and how he created the sonic vocabulary of this film.
 

Read the in-depth interview

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Demonic


Demonic soundNeill Blomkamp’s ‘Demonic’ is an interesting blend of high-tech virtual reality and ancient demonic folklore. Here, sound team members Jo Rossi (sound supervisor/re-recording mixer), Vince Renaud (sound supervisor/re-recording mixer), and Nolan McNaughton (sound designer/effects editor) dive into details of designing the simulated world, demons, dream sequences, and more:
 

Read the in-depth interview

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Contagion


Contagion soundThere’s been a resurgence in the popularity of director Steven Soderbergh’s film Contagion due to its realistic and mostly-accurate portrayal of a global pandemic. Here, Soderbergh’s longtime-collaborator supervising sound editor/re-recording mixer Larry Blake looks back to how they crafted its sound.
 

Read the in-depth interview

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The Conjuring: The Devil Made Me Do It’s credibly creepy sound

The Conjuring 3: The Devil Made Me Do It sound
Writer/director Mike Flanagan brings back his composing and post sound team for his second Netflix series The Haunting of Bly Manor. Here, The Newton Brothers composing duo, supervising sound editor Trevor Gates, and re-recording mixer Jonathan Wales discuss the sonic differences between Hill House and Bly Manor and how they helped support this slow-burn story through sound:
 

Read the in-depth interview

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The Haunting of Bly Manor


The Haunting of Bly Manor soundWriter/director Mike Flanagan brings back his composing and post sound team for his second Netflix series The Haunting of Bly Manor. Here, The Newton Brothers composing duo, supervising sound editor Trevor Gates, and re-recording mixer Jonathan Wales discuss the sonic differences between Hill House and Bly Manor and how they helped support this slow-burn story through sound:
 

Read the in-depth interview

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The Third Day


The Third Day soundHBO Max’s new limited series The Third Day — starring Jude Law and Naomie Harris — is a feast of sound that adds a sense of unease and uncertainty to mirror the characters’ experiences. Oscar-winning supervising sound editor/re-recording mixer Niv Adiri talks about his cinematic approach to designing and mixing the disturbing sound of the show:
 

Read the in-depth interview

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Lovecraft Country


Lovecraft Country soundHBO’s Lovecraft Country series is an interesting mix of historical-drama and horror elements that have given the sound team lots of avenues to explore. Here, sound supervisor Tim Kimmel and sound designer Paula Fairfield talk about their approach to world-building and monster making.
 

Read the in-depth interview

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Halloween:


The original Halloween is one of my favorite horror movies, and the 2018 version of Halloween (a direct sequel to the original movie) has premiered to great reviews.

This interview gets you the story on how sound supervisors Will Files and P.K. Hooker found brutal sonic inspiration in Michael Myers’ no-frills method of murder – and used that to create a soundscape that’s equally simple yet savage.
 

Read the in-depth interview

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The Haunting of Hill House:


Audience reactions to Netflix’ new horror series The Haunting of Hill House have been strong, with horror legend Stephen King hailing it as close to a work of genius.

Many reviewers are particularly praising the sound design for the series – and it’s a great pleasure to present this interview on how its powerful sound was made, as told by Emmy-award winning supervising sound editor/sound designer Trevor Gates.

 

Read the in-depth interview

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Hereditary:


Hereditary Sound

Hereditary is being hailed as one of the best horror movies in recent years, and it sounds fantastic.

Here’s the in-depth story on how the sound team at Parabolic NY carefully controlled the tension in Hereditary with sound.

They also discuss the finer points of the sounds of gore, how you make a room tone sound evil – and a sinister sonic element heard throughout the film that you probably haven’t noticed.

Read the in-depth interview

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The Nun:


The nun soundThe Nun is the latest installment in The Conjuring’s horror universe, and it was a huge hit at the box office.

In this exclusive interview, supervising sound editors Bill R. Dean and Ron Eng tell the story about its scary sound – covering everything from recording bells and homemade crosses, designing demon vocals, how they used the Dolby Atmos surround field, to how the jump-scare scenes never got old (especially for one re-recording mixer).

Read the in-depth interview

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A Quiet Place:


A Quiet Place Sound

Sound and silence are key elements in A Quiet Place, and for sound designers Ethan Van der Ryn and Erik Aadahl it was an incredibly thrilling – and challenging – project to work on. Here’s how they created the crucial sound of A Quiet Place:

Read the in-depth interview


Popular on A Sound Effect right now - article continues below:


Trending right now:

  • Magic & Fantasy Sound Effects Sorcery Play Track 2196 sounds included, 337 mins total $119.99

    Rock The Speakerbox presents Sorcery, the ultimate sound design toolkit for magic and enchantment.

    Harness the forces of light with white magic. Ignite the night with the unbridled power of fire and flame.Summon the darkest of evil with black magic and necromancy. Release the fury of a million volts by mastering the electron. Lay waste to your foes with the sheer might of water and acid. Conjure the frigid and unleash the frost with the power of ice.

    Recorded on stage and in the field, and designed by award winning sound designers, SORCERY contains 11.7 GB of HD quality content spread across 1992 construction kit sounds and 204 designed sounds. With spells, deflects, casts, blocks, beams and more, SORCERY provides sound designers and media content creators unrivaled wizardry at their fingertips.

    The extraordinary awaits within.

     

    KEYWORDS:

    Magic sounds, Spell sounds, Fantasy effects, Enchantment FX, Magical FX, Sorcery sounds, Fantasy spells, Enchanted sounds, Wizard SFX, Magic aura, Spell casting, Magical elements, Fantasy ambience, Potion sounds, Spellbook FX, Arcane magic, Enchanted FX, Magic toolkit, Fantasy creatures, Fantasy magic, Wizard effects, Magic spells, Sorcery toolkit, Magic swirls, Fantasy sound library, Mystical sounds, Sorcerer FX, Enchantment library, Magical toolkit, Fantasy sounds, Dark magic, Magic dust, Mystical ambience, Sorcery FX, Fantasy environment, Magical vibes, Fantasy aura, Spellbinding sounds, Magic whisper, Potion brewing, Magical world, Enchanted library, Magical creatures, Fantasy realms, Magic waves, Arcane library, Wizard spells, Magical FX library, Fantasy toolkit, Magical effects pack

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  • I’ve Decided to Make This Small Instrument Free—Enjoy!
    Enjoy :)

    Snow Foley Instrument, a collection of pristine snow footsteps samples recorded with the legendary Sony PCM-D100 in the remote mountains of southern France. To enhance your sound design workflow, the samples are accompanied by user-friendly Kontakt and DSsampler instruments.

    Whether you’re crafting linear sound designs, immersive interactive experiences, or dynamic game environments, this versatile library has you covered. 

    Key Features: 

    • 8 Different Walking types
    • More than 200 unique samples
    • Recorded in real snow, in different depths
    • Stereo 96Khz 24bit
    • Kontakt & DSsampler
    • Midi Controlled Knobs
    Snow Floey Footsteps Demo

     

    *Runs in Kontakt or Free Kontakt Player version 7.7.3 or higher, and in DecentSampler 1.9.13 or higher.

  • – Evolved WATER Sound Library


    This isn’t just another water library, this is a professional’s dream library, and we feel you are all going to love it. Not only from all the source recordings, but also from all the incredible designed sounds. It really is an all around workhorse that will have you covered for everything WATER. With over 1600 files and over 3,000 sounds, this library is absolutely massive. Everything from rain, lakes, waterfalls, rivers, and bubbles all the way up to KYMA designed cinematic impacts. We spent over a year recording and designing this collection and are so proud to offer it to you for your toolbox!

    Why make another Water library? Because here at SoundMorph we always want to push the limits and quality of what is out on the current marketplace. Elements like WATER present a huge challenge to make modern and exciting. This is what we aimed for with this collection. Watch the Behind The Scenes video by clicking on the “How’s Made Button” to find out just how much went into making this colossal release. A new standard for any working sound professional!

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  • Destruction & Impact Sounds Broken Play Track 2266 sounds included, 273 mins total $119.99

    Nothing slaps a smile on a face like the sweet sound of destruction and mayhem. Designing sound for such complex events as a collapsing building or an earthquake requires a diverse and comprehensive palette of chaos. To create such havoc, one must be equipped with the ultimate destruction sound library.

    We stopped at nothing to put together this library of utter mayhem. BROKEN boasts over 9 GB of HD quality content spread across 1940 construction kit sounds and 326 designed sounds. From car crashes, explosions, crumbling buildings, earthquakes, ripping earth and metal, to debris, BROKEN features all elements of destruction.

    Recorded in the field and on the Paramount Pictures Foley stage, this library equips sound designers for film, games, and web with the tools for creating a ruckus.

    Get wrecked. Get BROKEN.

     

    KEYWORDS:
    Destruction sounds, Broken FX, Impact FX, Structural collapse, Building sounds, Shatter sounds, Rumble FX, Impact sounds, Structural damage, Falling debris, Crumbling sounds, Destructive FX, Sound destruction, Collapse sounds, Building collapse, Impact SFX, Destruction toolkit, Breaking sounds, Smash FX, Cracking sounds, Debris sounds, Structural collapse FX, Stone impact, Building sounds, Falling impact, Broken pieces, Concrete sounds, Rock impact, Heavy collapse, Sound crash, Structural sounds, Impact library, Shattering sounds, Stone FX, Destruction library, Impact toolkit, Sound break, Heavy rubble, Building FX, Destruction pack, Structural damage sounds, Rock FX, Collapse toolkit, Heavy impact sounds, Crumbling SFX, Falling stones, Concrete impact, Shatter FX, Debris pack, Structural FX, Heavy destruction sounds

    20 %
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HIGHLIGHTS:

  • Destruction & Impact Sounds Broken Play Track 2266 sounds included, 273 mins total $119.99

    Nothing slaps a smile on a face like the sweet sound of destruction and mayhem. Designing sound for such complex events as a collapsing building or an earthquake requires a diverse and comprehensive palette of chaos. To create such havoc, one must be equipped with the ultimate destruction sound library.

    We stopped at nothing to put together this library of utter mayhem. BROKEN boasts over 9 GB of HD quality content spread across 1940 construction kit sounds and 326 designed sounds. From car crashes, explosions, crumbling buildings, earthquakes, ripping earth and metal, to debris, BROKEN features all elements of destruction.

    Recorded in the field and on the Paramount Pictures Foley stage, this library equips sound designers for film, games, and web with the tools for creating a ruckus.

    Get wrecked. Get BROKEN.

     

    KEYWORDS:
    Destruction sounds, Broken FX, Impact FX, Structural collapse, Building sounds, Shatter sounds, Rumble FX, Impact sounds, Structural damage, Falling debris, Crumbling sounds, Destructive FX, Sound destruction, Collapse sounds, Building collapse, Impact SFX, Destruction toolkit, Breaking sounds, Smash FX, Cracking sounds, Debris sounds, Structural collapse FX, Stone impact, Building sounds, Falling impact, Broken pieces, Concrete sounds, Rock impact, Heavy collapse, Sound crash, Structural sounds, Impact library, Shattering sounds, Stone FX, Destruction library, Impact toolkit, Sound break, Heavy rubble, Building FX, Destruction pack, Structural damage sounds, Rock FX, Collapse toolkit, Heavy impact sounds, Crumbling SFX, Falling stones, Concrete impact, Shatter FX, Debris pack, Structural FX, Heavy destruction sounds

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  • Here is the complete ultimate Magic bundle!
    In this bundle, you get both volumes of the acclaimed Magic Elements library:
    Magic Element vol.1
    + Magic Elements vol.2.

    Tune Up your wizardry with top-notch sound from and for the next-gen sound designers!

    DESIGNED: (1,098 sounds)
    the bundle comprises a total of 11 designed elements:
    Earth, Ice, Fire, Air, Black, Energy, Liquid, Foliage, White, Cartoon/Anime, and Generic

    SOURCE: (1,110‬ sounds)
    The source folder is packed with useful sounds that cover a large spectrum; thoroughly edited and meta-tagged. They will support your creativity with materials such as choirs, dissonant metal, creatures, papers, debris, drones, cracks, textures, friction, LFE sub sweeteners,…

    Choose how you want your sounds!
    2 DOWNLOAD OPTIONS INCLUDED:

    • GLUED (Multiple variations of the same sound glued in one file)

    • SEPARATED (Each variations of sound are separated in different files)

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  • – Evolved WATER Sound Library


    This isn’t just another water library, this is a professional’s dream library, and we feel you are all going to love it. Not only from all the source recordings, but also from all the incredible designed sounds. It really is an all around workhorse that will have you covered for everything WATER. With over 1600 files and over 3,000 sounds, this library is absolutely massive. Everything from rain, lakes, waterfalls, rivers, and bubbles all the way up to KYMA designed cinematic impacts. We spent over a year recording and designing this collection and are so proud to offer it to you for your toolbox!

    Why make another Water library? Because here at SoundMorph we always want to push the limits and quality of what is out on the current marketplace. Elements like WATER present a huge challenge to make modern and exciting. This is what we aimed for with this collection. Watch the Behind The Scenes video by clicking on the “How’s Made Button” to find out just how much went into making this colossal release. A new standard for any working sound professional!

    82 %
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    Ends 1733353199
  • Gore Sound Effects Gore 2 Play Track 5000+ sounds included $119.70

    Enter GORE 2, The follow up to our first smash hit GORE sound library. Full of the most insane blood explosions, drips, flesh rips, splatters, blood gurgles, and intense fight and ultra violence sounds. Why did we make it? Because we wanted a HUGE collection of bigger, wetter, juicer, and crazier GORE sounds that could be a forever go to for professional sound designers. We recorded over 5,000 sounds and 300+ files to make this a whopping 20+ GB collection with lots of variations for all your scenes, film, gameplay or project. The GORE 2 library is split up into 3 sections, designed, source, and builds. Design – Bone, blood, melee & slaughter categories. Source – Featuring 192Khz 32 Bit Sanken Co-100k mic recordings, allowing you to pitch up ultra high or ultra low without loosing fidelity. Builds – Halfway between source material and designed, allowing you flexibility to start with some sounds that are slightly designed. GORE 2 is a classic giant collection that will serve you for years and years.

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Need specific sound effects? Try a search below:


 
 
Annabelle: Creation:


annabelle creation soundIt’s a great pleasure to share the story behind the sound for Annabelle: Creation, which went straight to the top at the US box office.

In this in-depth interview, supervising sound editor/sound designer Bill R. Dean shares how they used sound to really ramp up the fear factor in the movie – and what it took to create that sound.

You also get an exclusive video clip with Bill R. Dean, on a rather novel sound design approach for the movie (involving light bulbs, filament and synth sounds).

Read the in-depth interview

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It Comes At Night:



Psychological horror movie It Comes at Night is proving very popular with both critics and moviegoers – and below, supervising sound editor/re-recording mixer Damian Volpe and re-recording mixer Robert Fernandez share the full story behind the film’s tense and unnerving sound:

Read the in-depth interview

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Alien: Covenant:


alien covenant sound designRidley Scott’s Alien: Covenant is the latest installment in the legendary, genre-defining sci-fi franchise.
And this interview gets you the inside-story behind the sound for the much-awaited movie, as told by Oscar-nominated supervising sound editor/sound designer Oliver Tarney and sound designer Michael Fentum.

Here, they discuss their approach to sound design on Alien: Covenant, from building on original Alien sound concepts to creating new sounds for the Neomorph, the Covenant ship, the radio transmissions from the Prometheus, and more.

Read the in-depth interview

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Blair Witch:


Blair Witch sound
The original Blair Witch Project movie made a huge splash when it premiered back in 1999, and now there’s a sequel out, simply entitled Blair Witch.

I’m very excited to be able to share the inside-story behind the sound for the new film – and without further ado, here’s the interview with Blair Witch supervising sound editor/re-recording mixer Andy Hay:

Read the in-depth interview

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The Mist


The Mist Sound‘The Mist’ is an interesting series based on a Stephen King story – and here, supervising sound editor Bryan Parker & Emmy-award winning sound designer Paula Fairfield take you behind the scenes on its creepy sound:

Read the in-depth interview

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Penny Dreadful:


Penny Dreadful soundSound Supervisor Jane Tattersall takes you behind the scenes on the sound for the show, shares her favorite sound moments – and what it takes to make sound that is well and truly scary:

Read the in-depth interview

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Lights Out:


Lights out sound
Lights Out by David F. Sandberg has received lots of praise for its great scares – and a truly unsettling story, too. Here, Jennifer Walden speaks with Lights Out’s award-winning sound designer and supervising sound editor Bill R. Dean. He shares the team’s approach to horror sound, how they used dynamics to create some very effective scares, the surprising sources for some of the movie’s signature sounds – and much more:

Read the in-depth interview

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The Conjuring 2:


The Conjuring 2 sound
James Wan’s spine-chilling horror movie The Conjuring 2 went straight to number 1 at the box office. And here, supervising sound editor/sound designer Joe Dzuban shares the story behind the creative sound work, the value of temp mixes – and how the right talents (and tools) can take horror sound to the next level:

Read the in-depth interview


 
↑ Back to top

↑ back to the horror sound overview
 
 
More horror sound stories:

Exploring the Haunting Sound of ‘Enys Men’– with director/sound designer Mark Jenkin
Inside the Intense Sound of ‘Infinity Pool’ – with Jill Purdy and Alex Bullick
How realistic sound heightens the horror in ‘birth/rebirth’
How Jeff Schmidt created the terrifying sound for hit podcast series Inside The Exorcist
Behind The Callisto Protocol’s Terrifying, Immersive Sound:
Capturing the Sound of Horror for The Texas Chain Saw Massacre game – with Watson Wu & team:
Designing the sound of Darq – an indie game audio deep-dive
Why Game Audio is Vital in Through The Woods from Antagonist
Sound for Scarehouses – A Q&A with Marc Straight
The (surprisingly filling) approach to horror sound design for The Evil Within
Game audio: Highlighting the horror sounds of Outlast
Video: Creating the chilling sound for Colina: Legacy

How Sound Is Used To Create Suspense In Horror Movies



How Sound Is Used To Create Suspense In Horror Movies | Movies Insider


↑ back to the horror sound overview
 
 
Bonus ideas: How to create your own horror sounds:

 

If you want to have a go at creating your horror sounds, here are some DIY ideas from sound designer David Filskov’s excellent Guide to Sound Effects:

Bats flying

I used an umbrella opening and closing rapidly for the sound of bats flying one time… turned out great. I think I had to filter out some of the low frequency material, though.
-Tim Clarke

A pair of leather gloves flapped about is a good substitute for wings flapping when a bat takes off.
– Garry Taylor

Blood and guts being torn out

I know how to make a nice sound of blood and guts being torn out. Just make a milk pulp, put it into your mouth, and then try to say “Ghhhh”. Mix it with the end section of any water splash sample or add a sample where you’re moving out your hand from a bucket of water.
– Adam

Gore and squidge

Wet wash leather – fantastic for gore and squidge.
– Mark Estdale

Fruits! Especially tomatoes (for splatters) and potatoes (for wet crunchy sounds). Another classic is making a goo with eggs and dip rags and paper towels into them and play.
– Gustaf Grefberg

Rat shrieks

Pitched-up chickens.
– Ben Burtt

Up-pitched kittens. Especially the screechy ones.
– Gustaf Grefberg

Stone coffin opening

Slide off the top of a toilet tank.
– Ben Burtt

Spirits screaming

Dolphin and sea-lion cries, other animal screams and human vocalizations.
– Ben Burtt

Tentacles, sliding

Get a few day’s worth of stubble on your face. Go somewhere real quiet and record running your hand and arm under your chin – it mixes in nice with the hairs on your arm. Or as I just found out, get a mouse mat with a rubberized or cloth surface and rub that under your chin :-) To further this idea maybe put some shaving gel on and take a credit card and lightly rub it across? That way you get bristly with a bit of slime.
– Dave Sullivan

Having just eaten a bowl of macaroni and cheese shells, I have to say it’s the most convincing tentacle sound I’ve ever heard. It also made the bowl harder to finish :-)
– Jay Semerad

Vocalization of monster

Metal pressed against dry ice.
– Paul Arnold

Slide a straw up or down in a McDonald’s large drink plastic lid. Try pitching it down and stretching it – and voilá! McZilla.
– Max Hodges
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Need specific sound effects? Try a search below:

 

If you’re looking for something in particular, try this custom sound effects search box:


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THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Magic & Fantasy Sound Effects Sorcery Play Track 2196 sounds included, 337 mins total $119.99

    Rock The Speakerbox presents Sorcery, the ultimate sound design toolkit for magic and enchantment.

    Harness the forces of light with white magic. Ignite the night with the unbridled power of fire and flame.Summon the darkest of evil with black magic and necromancy. Release the fury of a million volts by mastering the electron. Lay waste to your foes with the sheer might of water and acid. Conjure the frigid and unleash the frost with the power of ice.

    Recorded on stage and in the field, and designed by award winning sound designers, SORCERY contains 11.7 GB of HD quality content spread across 1992 construction kit sounds and 204 designed sounds. With spells, deflects, casts, blocks, beams and more, SORCERY provides sound designers and media content creators unrivaled wizardry at their fingertips.

    The extraordinary awaits within.

     

    KEYWORDS:

    Magic sounds, Spell sounds, Fantasy effects, Enchantment FX, Magical FX, Sorcery sounds, Fantasy spells, Enchanted sounds, Wizard SFX, Magic aura, Spell casting, Magical elements, Fantasy ambience, Potion sounds, Spellbook FX, Arcane magic, Enchanted FX, Magic toolkit, Fantasy creatures, Fantasy magic, Wizard effects, Magic spells, Sorcery toolkit, Magic swirls, Fantasy sound library, Mystical sounds, Sorcerer FX, Enchantment library, Magical toolkit, Fantasy sounds, Dark magic, Magic dust, Mystical ambience, Sorcery FX, Fantasy environment, Magical vibes, Fantasy aura, Spellbinding sounds, Magic whisper, Potion brewing, Magical world, Enchanted library, Magical creatures, Fantasy realms, Magic waves, Arcane library, Wizard spells, Magical FX library, Fantasy toolkit, Magical effects pack

    20 %
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  • I’ve Decided to Make This Small Instrument Free—Enjoy!
    Enjoy :)

    Snow Foley Instrument, a collection of pristine snow footsteps samples recorded with the legendary Sony PCM-D100 in the remote mountains of southern France. To enhance your sound design workflow, the samples are accompanied by user-friendly Kontakt and DSsampler instruments.

    Whether you’re crafting linear sound designs, immersive interactive experiences, or dynamic game environments, this versatile library has you covered. 

    Key Features: 

    • 8 Different Walking types
    • More than 200 unique samples
    • Recorded in real snow, in different depths
    • Stereo 96Khz 24bit
    • Kontakt & DSsampler
    • Midi Controlled Knobs
    Snow Floey Footsteps Demo

     

    *Runs in Kontakt or Free Kontakt Player version 7.7.3 or higher, and in DecentSampler 1.9.13 or higher.

  • – Evolved WATER Sound Library


    This isn’t just another water library, this is a professional’s dream library, and we feel you are all going to love it. Not only from all the source recordings, but also from all the incredible designed sounds. It really is an all around workhorse that will have you covered for everything WATER. With over 1600 files and over 3,000 sounds, this library is absolutely massive. Everything from rain, lakes, waterfalls, rivers, and bubbles all the way up to KYMA designed cinematic impacts. We spent over a year recording and designing this collection and are so proud to offer it to you for your toolbox!

    Why make another Water library? Because here at SoundMorph we always want to push the limits and quality of what is out on the current marketplace. Elements like WATER present a huge challenge to make modern and exciting. This is what we aimed for with this collection. Watch the Behind The Scenes video by clicking on the “How’s Made Button” to find out just how much went into making this colossal release. A new standard for any working sound professional!

    82 %
    OFF
    Ends 1733353199
Explore the full, unique collection here

Latest sound effects libraries:
 
  • Bicycle Sound Effects City Bicycles – Complete Bundle Play Track 633 sounds included, 330 mins total $120

    The complete package bundles all available City Bicycles-packages and is fully UCS compliant. The ‘Various Passbys + Bicycle Handling’ package is added as a free bonus!

    This is a unique bicycle library that captures four characteristic bikes in clean, quiet, nicely performed true exterior rides. Including multiple perspectives, speeds and actions. From fast passbys on asphalt to slow onboard recordings, smooth or skidding stops. This package contains everything you need to create convincing sound design for a City Bicycle.

    Contents:

    Four bikes with distinct characteristics:
    1. Good bike: a smooth sounding retro bike that doesn’t rattle or squeak, really nice tire noise.
    2. Bad bike: an old worn bike with severe rattles and cranking, tends to let the chain fly off.
    3. Ugly bike: this bike gets you from A to B… but it won’t win awards for it’s looks.
    4. Racer bike: a vintage racer that’s pre-owned but still super slick.
    'City Bicycles'  Sound Library by Frick & Traa
    Five perspectives:
    1. Onboard Front: captures the whirring tire and surface sound.
    2. Onboard Pedal: nice overall combination of pedaling, crank creaks, chain rattle, tire and surface sounds.
    3. Onboard Rear: close up sound of the rear axle, with chain, sprocket and switching of gear.
    4. Tracking shot: mono recording of the passby, keeping the bike in focus while passing by.
    5. Static XY shot: stereo recording of the passby that emphasizes speed.

    Five perspectives:



    Overview of perspectives and mic placement

    *Onboard recordings are 2-3 minutes long depending on speed. Higher speeds > shorter duration. All 3 onboard mics are edited in sync with one another to make layering easy. All Passbys, Arrivals and Departures move from Left to Right.

    Speeds and actions:
    Three speeds for every bike and every surface (see below). Departures from slow, medium to fast getaways. Arrivals from slow stops with gently squeaking handbrakes to heavy stuttering skids.

    City Bicycles – Perspectives Demo

    Five surfaces:

    We’ve recorded all Bikes on asphalt from all perspectives (onboard and roadside). Additionally, our most quiet bicycle (the Good Bike) was used to record 4 other surfaces from onboard perspectives.


    Five Surfaces:
    1. Asphalt: nice and clean, with smooth singing sound.**
    2. Large Bricks: nicely textured surface that makes the tires purr like a cat.**
    3. Gravel: a fresh crackling surface sound that you might find in a city park.
    4. Grit: classic bicycle path surface sounds that layers perfectly with the other surfaces.**
    5. Icy road: frozen asphalt with sparkling textures of ice crystals snapping under the wheels.

    **these surfaces are also recorded from Roadside Perspectives (passby: static and tracking)

    City Bicycles – Extra Surfaces Preview

    BONUS files:
    There are some sweeteners and extras to give your bike that extra layer of grit:
    1. Exterior recordings of various actions in multiple takes from rattles, bounces, shakes to roll-bys. Enough to make your bike sound just a little different.
    2. We also recorded 21 additional single passbys of various bicycles, from severely rattling to smooth riding bikes on small brick streets and alleys. Enough to expand your options to create a distinguished sound design.

    Metadata & Markers:

    FREE UPDATE to City Bicycles: now conforms to UCS with new metadata to quickly find your sounds.

    Because we know how important metadata is for your sound libraries we have created a consistent and intuitive description method that adheres to the Universal Category System. This allows you to find the sound you need easily, whether you work in a database like Soundminer/Basehead/PT Workspace work, or a Exporer/Finder window. We made a video that helps you navigate the library ans find your best bicycle sounds faster and easier.

    CategoryFull
    A quick way to filter out sounds you don’t need: like handling sounds or vice versa bicycle onboards.
    UserCategory
    Fastest way to find the type of action you need for all bicycles. Passby needed, just click and voila.
    OpenTier
    Once you’ve selected the bike you can open up OpenTier and audition and select the perspective you want to use.
    Scene &  Performer
    This field contains the type of bicycle to quickly navgiate to the bike you like.
    iXMLTrackLayout
    This is a neat little identifier you will find in the Waveform displays and you can see in a glance what Listening position you are.
    MicPerspective
    We have another way to find perspectives but it is more limited to distance to the recorded subject.
    So passbys are MED – EXT and handling are CU – EXT. Exterior? Of course: we recorded everything outside!
    UserComments
    We used this field to create the UserData and give you the minimal set of information about the recording in the filename.

    Additionally, we added Markers making specific sonic events are easy to spot in Soundminer and other apps.

    If you have any questions about this, please contact us info@frickandtraa.com!


    Single Bicycle packages:
    We also sell single packages for all the bicycles in this library.
    Here’s a handy comparison table:

    Reviews:
    344 AUDIO: ‘City Bicycles has a plethora of content, for a great price. The perfect balance between a great concept, great presentation and outstanding execution, lands them an almost perfect score of 4.9.

    The Audio Spotlight: City Bicycles is worth getting if you are in need of great sounding and well edited bicycle sounds.

    Watch a video created by Zdravko Djordjevic.

    City Bicycles sound examples
    20 %
    OFF
  • Animal Sound Effects Rural Ambiences and Textures vol.1 Play Track 130+ sounds included, 270 mins total $21

    Rural ambiences, farm animals, pastures, rural villages, forest, meadows, tractors, farm ambiences etc. Distant villages, daytime and nighttime recordings. Barnyard, henhouse, pigsty ambiences, lumberjack works etc. Check the sound list for full info.

    High quality recordings recorded in MS, XY, AB; NOS, etc., mostly with Sennheiser MKH microphones and Sound Devices recorder/mixer. Files are without any dynamic manipulation (compression) with max. peak around -5dBFS.

    25 %
    OFF
  • All files are recorded 32bit, 192 kHz, with Shure KSM 137, Line Audio Omni1, FEL Clippy XLR EM272, Sonorous Objects SO.3 and JrF C-Series Pro+ microphones, Sound Devices MixPre-6 II & Zoom F3 recorders. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.
    70 %
    OFF
    Ends 1733266799
  • Ambisonic Sounds – Sea Waves Loops Vol.2 – these are 16 sounds of sea waves recorded on a pebble beach at close range, 2 sounds with seagull voices, 4 sounds recorded on the beach during the beginning of a thunderstorm and 6 sounds recorded near the seashore in the early morning, in which in addition to the sound of the sea, the sounds of crickets can be heard.

  • Electricity Sound Effects Massive Electric Magic Play Track 2587 sounds included, 154 mins total $34.99

    MASSIVE ELECTRIC MAGIC – is an extensive sound library containing 2587 unique files of various types of electric magic. From Zaps, Cracks and Buzzing to Lightning Energy chains. All of our libraries comply with the Universal Category System naming convention standard, allowing for accurate and easy granular searches.

    30 %
    OFF

   

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