Watch the AirCon24 audio conference talks here Asbjoern Andersen


Airwiggles' AirCon24 online conference was a gigantic success - with people from around the globe flocking to attend the free conference on sound for games, film and beyond. But what if you missed it? Good news, our exclusive partners at Airwiggles have just published 19 talks from AirCon24 - and you can watch them all below, absolutely free. Supercharge your sound knowledge with these excellent talks from the community:
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Don’t have a free Airwiggles account yet? Join the community here:

Airwiggles – the organisers of AirCon24 – is a fantastic, free social media site dedicated to audio people, and you’re welcome to join if you’re not already a member:

Join Airwiggles here

 

Sound Design And Implementation For Indie Game ‘Garden Life’

A talk by Benedict Sanderson

A deep dive into the audio design, music, and implementation of Garden Life. We’ll look predominantly at the semi-random music system implemented in FMOD and Unreal 5; a sound portal system used to create immersive, realistic, and comfy ambient sound transitions; and other common implementation challenges that cropped up in development.

Access the presentation here

Watch the video below:



Sound Design And Implementation For Indie Game 'Garden Life' | AirCon24


↑ back to overview

 

Visual Scripting For Game Audio

A talk by Leonard Paul

A beginner talk looking at the basics of how visual scripting can help game sound designers have more creative power and overcome possible fears of this technical area of implementation. I’ll focus on a practical example in UE5 with blueprints and metasounds and draw in other demos.

Watch the video below:



Visual Scripting For Game Audio | AirCon24


↑ back to overview

 

How Do Audio Workflows Vary Across Different Media?

Host: Jamie Lee. Speakers: Erin Holmes, Dan Pugsley, Anne-Marie Ront

Together, Anne-Marie, Erin, and Dan have experience creating audio for almost every different media format there is. We will be chatting about workflow differences between designing for different media, as well as general audio design discussion and the current trends in the industry.

Watch the video below:



How Do Audio Workflows Vary Across Different Media? | AirCon24


↑ back to overview

 

5 Confessions From Working In Audio

A talk by Ross Stack

A follow-up talk to AirCon23’s Confessions of an Audio “Professional”. Ross will be twice as confessional, and half as professional.

Watch the video below:



5 Confessions From Working In Audio | AirCon24


↑ back to overview

 

How To Apply For A Job In Game Audio

A talk by Katie Tarrant

Katie discusses all of the different things to consider when creating a job application for a game audio role, particularly for junior roles or internships.

Watch the video below:



How To Apply For A Job In Game Audio | AirCon24


↑ back to overview

 

What Is It Like Working As A Junior Sound Designer?

Host: Lewis Thompson. Speakers: Sarah McRuvie, Eli Forster, Katie Spence

Lewis chats to another three junior sound designers about how they recently got their first position in game audio.

Watch the video below:



What Is It Like Working As A Junior Sound Designer? | AirCon24


↑ back to overview

 

How Your Game Audio Education Can Prepare You For Work

A talk by Johan Englund

Blending educational creativity with professional attributes and skills for career success is not just a mandate from higher education institutions but also a shared goal among current and future students. In this talk I’d like to discuss how we can achieve this in game audio education.

Watch the video below:



How Your Game Audio Education Can Prepare You For Work |AirCon24


↑ back to overview

 

Wholesome Soundtracks For Wholesome Games

A talk by Rob Glenister

Rob will talk through their process of creating an entire OST for a wholesome mobile MMO, from concept to mastering. This talk will cover themes, leitmotifs, melodies, target audience, design pillars, trends, all kinds of stuff – loaded with examples!

Access the presentation here

Watch the video below:



Wholesome Soundtracks For Wholesome Games | AirCon24


↑ back to overview

 

Staying Motivated To Find Paid Audio Work

A talk by Lewis Ball

Lewis will be discussing the pitfalls of looking for a job and talking about ways you can motivate yourself to apply, create, and generally give a positive push for those looking for work.

Watch the video below:



Staying Motivated To Find Paid Audio Work | AirCon24


↑ back to overview


Popular on A Sound Effect right now - article continues below:


Trending right now:

  • Metal Sound Effects Just Chains Play Track 973 sounds included $14

    As you’ve probably guessed from the title, this SFX library is all about metal chain sound effects. Various sizes of chains were pulled, dropped, shaken, rattled, whipped, hung, dangled and jingled.

    These sounds could come in handy for a wide range of purposes like morning star swings / whips, coin ringing, chain metal armor movements, hoists, addons for footstep movements and many more.

    So if you’re after any kind of metal chain sounds, this SFX library is one to get!

    60 %
    OFF
  • This library covers the sounds of the Trabant 601, equipped with a two-cylinder, two-stroke Otto-type engine from the late 1980s.

    The driving section contains 48 tracks with a total length of about 36 minutes. These tracks include engine ramps and driving sequences at various constant RPMs, suitable for game implementation. Additionally, there are takes featuring more common driving and pass-bys, which are better suited for linear media usage. Interior and exterior mixes are also included.

    The foley section comprises 23 tracks with a total length of 8 minutes. It covers all basic sounds, such as opening and closing doors, hood and trunk, gearstick shifts, handbrake usage, and horn sounds. These sounds were primarily captured from a close perspective using a shotgun microphone.

    Microphone setup:

    • Sennheiser MKH8040 (ORTF) – Cabin
    • Neumann KMR81i – Cabin / Foley
    • Neumann KM184 – Exhaust
    • Shure SM11 – Engine bay
    • Shure VP88 (M/S) – Exterior
    • Tascam DR40 (XY) – Exterior
  • Get ready to get active and listen to this pack of treadmill sound effects!

    Deep in the neglected basement home gym lives this early 1990’s entry level electric treadmill. Captured close to the belt, you’ll find samples of this exercise equipment both with and without the sound of the users footfalls. Perfect to compliment any training or exercise scene, or general moving machinery, this pack contains 8 unique sounds across 16 mono and stereo files, recorded at 24bit 96khz. Recorded in M/S stereo, all mono tracks were sourced from the centre mic of the M/S rig.

  • Funny / Comedy / Cartoon thefool Play Track 633 sounds included $3.75

    In honor of April Fools’ Day, SkewSound is proud to present “thefool”. This collection of comedic sounds includes party favors, slide whistles, buzzers, and whoopee cushions. We also recorded instrumental effects such as dobro slides, comedy club sax riffs, timpani glissandos, trombone slides, and even more cowbell. Vocal virtuoso, Chris Rando, contributed tons of laughter, mouth effects, and even vomit and fart noises. Who doesn’t love a little potty humor?

    75 %
    OFF

Latest releases:

  • City Life Sound Effects Streetscape Play Track 27 sounds included, 117 mins total $40

    Streetscape is an extremely focused urban ambience library: It features nearly two hours of exterior stereo recordings of only a few city blocks, portraying a gritty and dense urban setting, perfect for any urban thriller, modern noir, or cyberpunk project.

    Recorded four stories above street level in San Francisco, articulate details are balanced with natural diffusion and slapback in this dense urban corridor, allowing the recordings to sit in a mix with definition but without distraction. The recordings are between three and nine minutes long, have UCS-compliant filenames and metadata, and are provided with markers describing significant sound events. They have been carefully curated to not have any music from radios inside passing vehicles or local businesses, no wind, only adult voices, and only a handful of birds can be heard in a few of the recordings.

    The ambiences range from quiet and sparse to vibrant and active, with shouts and murmurs between car pass-bys and other events, echoing off the buildings crowded together like uninterrupted canyon walls. The city comes to life through the clanks of truck lift gates, rattling manhole covers, skateboard wheels over sidewalks, and even open grates down to the subway below, emitting an infamous “howl” as the train cars pass underground. Conversations, arguments, vehicular beeps, garbage trucks, electric buses, motorcycles, hydraulic brake releases, jackhammers, police sirens, car alarms, and more provide textures and specific sounds useful for any story set in a big city.

    Whether used as full beds or sliced up into specific sound events, Streetscape can help build a dynamic, lived-in city soundscape for your film, show, or game.

  • The Dhyāngro is a Nepalese Frame Drum, often used by the Shamans during special ceremonies. I had the opportunity to sample one that was made in 1930. I’ve captured the sounds of the drum in a variety of different ways, including:

    – Various impacts
    – Bead Rolls
    – Skin Slides

    And it also includes pre made Drum Loops to give you inspiration for new song ideas.

    20 %
    OFF
    Ends 1745186400
  • SENTINEL is a cinematic sound library crafted by French sound designer Julien Caraz, known for his raw, visceral approach to audio storytelling. Created exclusively for HorrorSound, this collection is a deep dive into organic sonics, stylized textures, and hybrid cinematic intensity.

    Built for composers, trailer editors and sound designers, music producers working in film, TV, video games, and dark audio environments, SENTINEL delivers cutting-edge audio assets that push the boundaries of traditional sound libraries.

    At the core of SENTINEL is a versatile collection of pulsing, tempo-synced loops, clearly labeled with BPM and key information. These elements are purpose-built to provide the foundation of your cues—delivering tension, momentum, and a sense of narrative progression with ease.

    What’s Inside
    Over 750 high-quality WAV sounds, broken down into:

    430 Loops
    Fully stemmed and mixed for maximum flexibility
    BPM + Key labeled
    Rhythmic beds, pulsing grooves, evolving patterns

    320 One-Shots
    Braams
    Impacts & Hits
    Drones & Abstract Textures
    Risers
    Signature Sounds

    Designed For
    Film & Game Sound Design
    Horror, Thriller & Sci-Fi Scores
    Trailer Music Production
    Ambient & Experimental Music
    Audio Post & Immersive Installations

    Available in three separate versions:
    Complete – 750+ sounds $99
    Loops Only – 430 sounds $69
    One-Shots Only – 327 sounds $49

  • The Master Gun RPK-74 Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 28 channels including 13 Stereo and 2 mono sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of 4 audio channels with 1 Stereo and 2 mono sources, including the Sanken CO-100k which captures frequencies above 100kHz for extreme pitch shifting workflows.

    Suppressed Recordings

    In addition to the unsuppressed shot recordings, we’ve also sampled the RPK-74 with a suppressor attachment. The suppressed RPK-74 was sampled right after the unsuppressed recordings using the exact same microphone setup as the unsuppressed version. This provides you a seamless transition between the unsuppressed and the suppressed recordings.
    The suppressed recordings also have the added benefit of muting the shot layers which helps bring out the intricate details of the mechanism (mech layers).
    Because adding a suppressor to the firearm increases the weapons muzzle velocity, the fire rate of the suppressed weapon is slightly faster than its unsuppressed counterpart.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • Spaceship Flying By Vol.2 is a sound effect library for creating exciting scenes in science fiction films, cartoons, animations and video games.These sounds convey the feeling of dynamic and fast spaceship flights, immersing the listener in the world of intergalactic adventures.

    Spaceship Flying By Vol.2 includes flybys of 30 spaceships.

    There are 3 variations of sound duration: 5, 15 and 30 seconds (+- 2 sec.), including 5

    variations of spaceship movement in position in the stereo image, namely:

    1. Main (Stereo)
    2. Flying from left to right
    3. Flying from right to left
    4. Mono To Stereo (flying towards the viewer)
    5. Stereo To Mono (flying away from the viewer)

    As a result, each spacecraft has 15 options for flying past.

    Demo files for review (5, 15 and 30 second versions of the spaceship flybys “Stereo To Mono”) from the sound set “Spaceship Flying By Vol.2” in mp3 format with watermarks can be downloaded from this link.

Film Audio Faceoff at Airwiggles
Need specific sound effects? Try a search below:


 

Dealing With Bugs, Deadlines And Other Game Audio Problems

A talk by Greg Lester

Game development never goes according to plan. Tools break, information gets lost, deadlines move and there are bugs, lots of bugs. In this talk you’ll gain the skills to not only tackle problems head on with confidence but also prevent and change your mindset towards them.

Access the presentation here

Watch the video below:



Dealing With Bugs, Deadlines And Other Game Audio Problems | AirCon24


↑ back to overview

 
Recording Sounds for ‘Hogwarts Legacy’:

A talk by Alexander Horowitz and Pablo Valverde

Including details of preparation, adventure, and reflection, this session recounts a field recording trip for Hogwarts Legacy that took place in April 2022. What went well, what went wrong, and what did we learn for the future?

Watch the video below:



Recording Sounds for 'Hogwarts Legacy' | AirCon24


↑ back to overview

 

Using Haptics to Augment Game Audio

A talk by David Tucker

David talks about how haptics can be used to compliment game audio and how it should be part of the audio production pipeline rather than being left to the programmers to implement by themselves. Haptics can provide vibrations and tactile feedback that is much richer than we currently see in typical games.

Watch the video below:



Using Haptics to Augment Game Audio | AirCon24


↑ back to overview

 
Supporting Story with Sound In Indie Game ‘The Quiet Things’

A talk by Alyx Jones

The Quiet Things is the debut game from indie studio Silver Script Games, founded by Alyx Jones, who has experience primarily as a professional in game audio, before moving over to start her own studio. This talk will cover making an indie game, with a deeper look at dialogue, sound design and music.

Watch the video below:



Supporting Story with Sound In Indie Game 'The Quiet Things' | AirCon24


↑ back to overview

 
Maclaine Diemer On Composing For Guild Wars 2

A talk by Emily Reese and Maclaine Diemer

A live episode of Level with Emily Reese! Emily talks with composer Maclaine Diemer about his music for games, whether he writes and produces the music in a studio by himself (as he did for Cyan Worlds’ Firmament) or he composes a massive orchestral score for Guild Wars. We’ll also chat about his music for Crucible, the free-to-play shooter pulled by Amazon.

Watch the video below:



Maclaine Diemer On Composing For Guild Wars 2 | AirCon24


↑ back to overview

 
Damian Kastbauer Answers Your Questions About Wwise

Host: Helen Lynch -— Guest: Damian Kastbauer

Ever had a burning question about Wwise but never knew who to ask? Software Product Manager Damian Kastbauer hosts this informal Q&A to give the community an opportunity to surface questions about Wwise. All questions asked will be addressed, but will they be answered? Drop by to find out!

Watch the video below:



Damian Kastbauer Answers Your Questions About Wwise | AirCon24


↑ back to overview

 
Make Better Sound Design With These Tips

A talk by Woody Woodhall

A discussion about best practices for designing sound: thinking about layers of sound and the frequencies of the layers in order to complement one another once getting to the mix.

Watch the video below:



Make Better Sound Design With These Tips | AirCon24


↑ back to overview

 

How These Experiments Will Improve Your Audio Creativity

A talk by Matthew Marteinsson

Matthew talks about leaning into the weird side of audio, and getting the most personality out of the strangest sources.

Watch the video below:



How These Experiments Will Improve Your Audio Creativity | AirCon24


↑ back to overview

 
Integrating Max/MSP With Unreal Engine 5

A talk by Marta Nycto

Marta will show how to interface Max/MSP and UE5 to exchange data back and forth by setting up OSC servers and clients, how to drive particle systems in UE from Max, and how to send the player position to Max to drive a granulator.

We won’t have time to build everything from scratch, so please download the project files here if you want to follow along: https://github.com/NoOne511/UE5-MaxMSP-OSC-comm

Also, make sure to have those libraries installed in Max/MSP:

Spat 5 from IRCAM Forum website, login and download: https://forum.ircam.fr/projects/detail/spat/

From Max/MSP package manager:
– odot by CNMAT
– MuBu for Max
– catart-mubu

Watch the video below:



Integrating Max/MSP With Unreal Engine 5 | AirCon24


↑ back to overview

 
Can You Compose Music In Reaper?

A talk by Jon Kelliher

Jon talks about tips on how to make the transition to Reaper for making music, how to set up your projects, and how to improve the out-of-the-box midi editing tools.

Access the presentation here

Watch the video below:



Can You Compose Music In Reaper? | AirCon24


↑ back to overview

 

Please share this:


 



 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Metal Sound Effects Just Chains Play Track 973 sounds included $14

    As you’ve probably guessed from the title, this SFX library is all about metal chain sound effects. Various sizes of chains were pulled, dropped, shaken, rattled, whipped, hung, dangled and jingled.

    These sounds could come in handy for a wide range of purposes like morning star swings / whips, coin ringing, chain metal armor movements, hoists, addons for footstep movements and many more.

    So if you’re after any kind of metal chain sounds, this SFX library is one to get!

    60 %
    OFF
  • Foley Sound Effects Buttons & Switches Play Track 2000+ sounds included $17.50

    This new library gets you a huge collection of all kinds of Buttons, Switches, Knobs, Levers, Sliders – that were pushed hard (and soft).

    From small buttons, small mechanics to big levers of different materials.
    Perfectly cleaned and edited for direct use.

    Whenever there is something to be pushed, pressed, released, hit, clicked, pulled – you’ll find the sounds to go with it here.

    All sounds are delivered as BWF tagged, 24Bit / 96kHz wav-files

    50 %
    OFF
  • Travel & Transportation Wooden Ship Ambiences Play Track 50 sounds included, 85 mins total $149.99

    Ahoy Mateys! Step aboard the finest sailing ship sound effects library in the land.

    Whether you’re working on an exciting Pirates of the Caribbean style video game or a relaxing sea-faring romance, the hours of exceptional background loops and additional cutting edge ship sounds contained within this sound pack will set your project on a course to excellence!

    EXPLORE AN ENTIRE SHIP

    Whether your adventure takes place in the MAIN DECK, CABIN, BELOW DECK, atop the CROWS NEST, in a MEDIEVAL PORT, or on a DISTANT SHIP in the HIGH SEAS we’ve got you covered! Each ambience contains MULTIPLE VARIATIONS, ALL-WEATHER CONDITIONS, and MULTIPLE INTENSITIES to cover every part of the ship, on the rough and calm seas, this sound effects library is perfect for every situation you need.

    A JOURNEY TO REMEMBER

    Our expert team of sound designers has meticulously crafted each ambience into CONTINUOUS, NON-REPETITIVE, DRAG AND DROP-READY LOOPS that will serve as perfect background audio for your game, film, animation, live event, or even as relaxing background audio! We have even included FULL and SIMPLIFIED MIXES, ISOLATED WEATHER, OCEAN and WOOD CRACKING versions, SHORT and LONG non-repetitive variants, and numerous other options for your convenience!

    TREASURE APLENTY

    With FREE UPDATES, FOREVER! and FREE BONUS AMBIENCES: MEDIEVAL PORT and isolated, SEA, SAILS, and FLAG FLAPPING, Ship’s BELL RINGING, WEATHER, and WOOD CRACKING SOUNDS, all supplied in industry-standard Hi-Rez WAV and Hi-Quality MP3 formats, there’s no better time to set sail on the high seas with this ONE OF A KIND sound pack!

    So what are you waiting for? Take command of this UNIQUE library and begin your journey on the high seas today!

    KEY FEATURES:

    • Huge variety of Old Wooden Ship Interior and Exterior Ambiences, All Weather Conditions and Additional Useful BONUS Sound Effects for every scene or situation.
    • Multiple variants and intensities for your convenience and additional edit options (lengths, looping versions, stingers, etc.).
    • Ready to use – requires no editing, labelling or splicing. Categorized, organized and individually labeled files for maximum use efficiency
    • All files are included in Hi-Rez WAV, High-Quality WAV and High-Quality MP3 formats
    • FREE Updates to higher versions, FOREVER!


    DOWNLOAD NOW TO INSTANTLY TURN YOUR PROJECT INTO A TRUE MASTERPIECE!

     

    • pirate sound effects library bundle Ship Sailing Ambience Old Wooden Boat Interior & Exterior Environment

    MASSIVE SAVINGS: The Pirate Sound Effects Bundle combines essential pirate-themed sounds—weapons, ships, ambiences, voiceovers, and more—into one comprehensive package. Save significantly by purchasing the bundle instead of individual packs. Click here to explore the bundle and save! 

     

Explore the full, unique collection here

Latest sound effects libraries:
 
  • City Life Sound Effects Streetscape Play Track 27 sounds included, 117 mins total $40

    Streetscape is an extremely focused urban ambience library: It features nearly two hours of exterior stereo recordings of only a few city blocks, portraying a gritty and dense urban setting, perfect for any urban thriller, modern noir, or cyberpunk project.

    Recorded four stories above street level in San Francisco, articulate details are balanced with natural diffusion and slapback in this dense urban corridor, allowing the recordings to sit in a mix with definition but without distraction. The recordings are between three and nine minutes long, have UCS-compliant filenames and metadata, and are provided with markers describing significant sound events. They have been carefully curated to not have any music from radios inside passing vehicles or local businesses, no wind, only adult voices, and only a handful of birds can be heard in a few of the recordings.

    The ambiences range from quiet and sparse to vibrant and active, with shouts and murmurs between car pass-bys and other events, echoing off the buildings crowded together like uninterrupted canyon walls. The city comes to life through the clanks of truck lift gates, rattling manhole covers, skateboard wheels over sidewalks, and even open grates down to the subway below, emitting an infamous “howl” as the train cars pass underground. Conversations, arguments, vehicular beeps, garbage trucks, electric buses, motorcycles, hydraulic brake releases, jackhammers, police sirens, car alarms, and more provide textures and specific sounds useful for any story set in a big city.

    Whether used as full beds or sliced up into specific sound events, Streetscape can help build a dynamic, lived-in city soundscape for your film, show, or game.

  • The Dhyāngro is a Nepalese Frame Drum, often used by the Shamans during special ceremonies. I had the opportunity to sample one that was made in 1930. I’ve captured the sounds of the drum in a variety of different ways, including:

    – Various impacts
    – Bead Rolls
    – Skin Slides

    And it also includes pre made Drum Loops to give you inspiration for new song ideas.

    20 %
    OFF
    Ends 1745186400
  • SENTINEL is a cinematic sound library crafted by French sound designer Julien Caraz, known for his raw, visceral approach to audio storytelling. Created exclusively for HorrorSound, this collection is a deep dive into organic sonics, stylized textures, and hybrid cinematic intensity.

    Built for composers, trailer editors and sound designers, music producers working in film, TV, video games, and dark audio environments, SENTINEL delivers cutting-edge audio assets that push the boundaries of traditional sound libraries.

    At the core of SENTINEL is a versatile collection of pulsing, tempo-synced loops, clearly labeled with BPM and key information. These elements are purpose-built to provide the foundation of your cues—delivering tension, momentum, and a sense of narrative progression with ease.

    What’s Inside
    Over 750 high-quality WAV sounds, broken down into:

    430 Loops
    Fully stemmed and mixed for maximum flexibility
    BPM + Key labeled
    Rhythmic beds, pulsing grooves, evolving patterns

    320 One-Shots
    Braams
    Impacts & Hits
    Drones & Abstract Textures
    Risers
    Signature Sounds

    Designed For
    Film & Game Sound Design
    Horror, Thriller & Sci-Fi Scores
    Trailer Music Production
    Ambient & Experimental Music
    Audio Post & Immersive Installations

    Available in three separate versions:
    Complete – 750+ sounds $99
    Loops Only – 430 sounds $69
    One-Shots Only – 327 sounds $49

  • The Master Gun RPK-74 Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 28 channels including 13 Stereo and 2 mono sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of 4 audio channels with 1 Stereo and 2 mono sources, including the Sanken CO-100k which captures frequencies above 100kHz for extreme pitch shifting workflows.

    Suppressed Recordings

    In addition to the unsuppressed shot recordings, we’ve also sampled the RPK-74 with a suppressor attachment. The suppressed RPK-74 was sampled right after the unsuppressed recordings using the exact same microphone setup as the unsuppressed version. This provides you a seamless transition between the unsuppressed and the suppressed recordings.
    The suppressed recordings also have the added benefit of muting the shot layers which helps bring out the intricate details of the mechanism (mech layers).
    Because adding a suppressor to the firearm increases the weapons muzzle velocity, the fire rate of the suppressed weapon is slightly faster than its unsuppressed counterpart.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • Spaceship Flying By Vol.2 is a sound effect library for creating exciting scenes in science fiction films, cartoons, animations and video games.These sounds convey the feeling of dynamic and fast spaceship flights, immersing the listener in the world of intergalactic adventures.

    Spaceship Flying By Vol.2 includes flybys of 30 spaceships.

    There are 3 variations of sound duration: 5, 15 and 30 seconds (+- 2 sec.), including 5

    variations of spaceship movement in position in the stereo image, namely:

    1. Main (Stereo)
    2. Flying from left to right
    3. Flying from right to left
    4. Mono To Stereo (flying towards the viewer)
    5. Stereo To Mono (flying away from the viewer)

    As a result, each spacecraft has 15 options for flying past.

    Demo files for review (5, 15 and 30 second versions of the spaceship flybys “Stereo To Mono”) from the sound set “Spaceship Flying By Vol.2” in mp3 format with watermarks can be downloaded from this link.


   

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