Making ‘Monument Valley 3’s Magnificent, Meditative Game Audio – with Todd Baker and Lucie Treacher

‘Monument Valley 3’ Audio Director Todd Baker collaborated with Composer Lucie Treacher to craft a zen-like score and sound for Ustwo’s puzzler. Here, Baker and Treacher talk about recording strings and diverse instruments to give the score a unique palette, designing cool puzzle block movements by combining physical and tonal elements, building dynamic boat and water sounds, and so much more!

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Crafting Immersive Audio for Action-horror VR game ‘Alien: Rogue Incursion’ – with Chris Dang and Tim Schumann

Survios’s action-horror VR game ‘Alien: Rogue Incursion’ puts the player into the ‘Alien’ universe. Instead of just watching characters in the ‘Alien’ films face off against facehuggers and Xenomorphs, players get to enter a virtual, immersive environment and fight these terrifying attackers. Here, Survios’s Head of Audio Department Chris Dang and Senior Technical Sound Designer Tim Schumann discuss their approach to creating sounds that fit the Alien films’ aesthetic yet work for a VR game, designing spatially realistic environments, using sound to up the fear factor, mixing for action and exploration, and much more!

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