How do you turn sound design feedback into creative fuel? Sound Design Supervisor Stephen Schappler gives you 9 valuable insights here:
Read MoreDesigning solar wind sounds in Wwise, audio middleware practice, favorite GDC moments, DIY wind protection & more – 5 highlights from Airwiggles this week
Here are 5 interesting talks & topics from Airwiggles this week – check them out and join the discussion:
Read MoreMaking ‘Monument Valley 3’s Magnificent, Meditative Game Audio – with Todd Baker and Lucie Treacher
‘Monument Valley 3’ Audio Director Todd Baker collaborated with Composer Lucie Treacher to craft a zen-like score and sound for Ustwo’s puzzler. Here, Baker and Treacher talk about recording strings and diverse instruments to give the score a unique palette, designing cool puzzle block movements by combining physical and tonal elements, building dynamic boat and water sounds, and so much more!
Read MoreThe Purple Guide to Game Audio GDC 2025: What to do, hear and see when it comes to sound for games at GDC
Game audio guru Damian Kastbauer brings you the definitive guide to making the most of GDC when it comes to sound for games:
Read MoreCrafting Immersive Audio for Action-horror VR game ‘Alien: Rogue Incursion’ – with Chris Dang and Tim Schumann
Survios’s action-horror VR game ‘Alien: Rogue Incursion’ puts the player into the ‘Alien’ universe. Instead of just watching characters in the ‘Alien’ films face off against facehuggers and Xenomorphs, players get to enter a virtual, immersive environment and fight these terrifying attackers. Here, Survios’s Head of Audio Department Chris Dang and Senior Technical Sound Designer Tim Schumann discuss their approach to creating sounds that fit the Alien films’ aesthetic yet work for a VR game, designing spatially realistic environments, using sound to up the fear factor, mixing for action and exploration, and much more!
Read MoreField Recording in Peru – with the Overwatch 2 game audio team
Go on a recording adventure to Peru, with Senior Sound Supervisor Paul Lackey, and Senior Sound Designer Felipe Pereira:
Read MoreBehind the Thrilling Sound of ‘Indiana Jones and the Great Circle’ – with Audio Director Pete Ward
Audio Director Pete Ward at MachineGames reveals the secrets to the sound of ‘Indiana Jones and the Great Circle.’ He talks about putting the player into Indy’s shoes, making a satisfying whip sound, designing realistic eerie spaces, mixing for dialogue intelligibility and action-scene impact, and much more!
Read MoreGame Audio Explained – your guide to making sound for games
What is game audio? Learn how sound is made for games, how to make games sound their best – and how to get started and succeed in game audio:
Read More